let BSelMenu_flame = 0; const 情報PicPath = BtlPic + "/Joho/"; const _数字IcoNo = 245; Game_Interpreter.prototype.N_Btl_BSelMenu_Cng = function () { BSelMenu_flame = 0; _BSel_メニューFlg = true; this.SetSpriteFIn(PN_JBase, 情報PicPath + "PN_JBase", 0, 0, 0, 0, 2); this.N_Btl_BSelMenuDraw(PN_jPLStart, NPlayer, 732, 26); this.N_Btl_BSelMenuDraw(PN_jEmStart, NEnemy, 48, 30, true); if (_Btl_TutorialNo == -1) this.SetSpriteFIn(PN_bDataBtn_Close, BtlPic + "PN_bDataBtn_Close", 18, 715, 0, 0, 2, 255); } Game_Interpreter.prototype.N_Btl_BSelMenuDraw = function (_PicNo, _State, _PsX, _PsY, _LeftFlg) { _LeftFlg = typeof _LeftFlg !== 'undefined' ? _LeftFlg : false; D_Text_Cng_font = "Makinas"; if (_LeftFlg) { let _CNo = $gameVariables.value(VN_CInChaTNo); this.SetSpriteFIn(_PicNo + PN_jCutIn, Btl_CInPic + "PN_bsCBack_T_C" + _CNo, _PsX + 200, _PsY + 70, 0, 0, 2, 180, 70, 70); this.SetSpriteFIn(_PicNo + PN_jCNameTxt, Btl_CInPic + "PN_bsCBack_T_N" + _CNo, _PsX - 340, _PsY - 48, 0, 0, 2, 255, 50, 50); } else { let _CNo = $gameVariables.value(VN_CInChaBNo); this.SetSpriteFIn(_PicNo + PN_jCutIn, Btl_CInPic + "PN_bsCBack_B_C" + _CNo, _PsX - 370, _PsY + 70, 0, 0, 2, 180, 70, 70); this.SetSpriteFIn(_PicNo + PN_jCNameTxt, Btl_CInPic + "PN_bsCBack_B_N" + _CNo, _PsX - 47, _PsY - 46, 0, 0, 2, 255, 50, 50); } this.SetSpriteFIn(_PicNo + PN_jStBase, 情報PicPath + "PN_jStBase", _PsX + 30, _PsY + 60, 0, 0, 2); for (let i = 0; i <= 6 - 1; i++) { let _StVarBase = 0; let _StVar = 0; switch (i) { case 0: _StVarBase = _State.mhp; _StVar = _State.b_mhp; break; case 1: _StVarBase = _State.atk; _StVar = _State.b_atk; break; case 2: _StVarBase = _State.def; _StVar = _State.b_def; break; case 3: _StVarBase = _State._hit; _StVar = _State.b_hit; break; case 4: _StVarBase = _State._avo; _StVar = _State.b_avo; break; case 5: _StVarBase = _State._pre; _StVar = _State.b_pre; break; } _StVarBase = Math.floor(_StVarBase); _StVar = Math.floor(_StVar); let _SetVarStr = _StVar; let AdjustStVar = function () { let ckValue = 568; if (_StVarBase > ckValue) _StVarBase = ckValue; if (_StVar > ckValue) _StVar = ckValue; } if (_StVarBase < _StVar) { AdjustStVar(); this.SetSprite(_PicNo + PN_jStBar + i, 情報PicPath + "PN_jStBar_Up", _PsX + 88, _PsY + 72 + (29 * i), 0, _StVar); this.MoveSprite(_PicNo + PN_jStBar + i, true, true, 2, 255, true); this.SetSprite(_PicNo + PN_jStBarTop + i, 情報PicPath + "PN_jStBar", _PsX + 88, _PsY + 72 + (29 * i), 0, _StVarBase); this.MoveSprite(_PicNo + PN_jStBarTop + i, true, true, 2, 255, true); _SetVarStr += "(+" + (_StVar - _StVarBase) + ") "; } else if (_StVarBase > _StVar) { AdjustStVar(); this.SetSprite(_PicNo + PN_jStBar + i, 情報PicPath + "PN_jStBar", _PsX + 88, _PsY + 72 + (29 * i), 0, _StVarBase); this.MoveSprite(_PicNo + PN_jStBar + i, true, true, 2, 100, true); this.SetSprite(_PicNo + PN_jStBarTop + i, 情報PicPath + "PN_jStBar_Down", _PsX + 88, _PsY + 72 + (29 * i), 0, _StVar); this.MoveSprite(_PicNo + PN_jStBarTop + i, true, true, 2, 255, true); _SetVarStr += "(-" + (_StVarBase - _StVar) + ") "; } else { AdjustStVar(); this.SetSprite(_PicNo + PN_jStBarTop + i, 情報PicPath + "PN_jStBar", _PsX + 88, _PsY + 72 + (29 * i), 0, _StVarBase); this.MoveSprite(_PicNo + PN_jStBarTop + i, true, true, 2, 255, true); } this.SpriteStr(_PicNo + PN_jStTxt + i, " \\ow[4]\\oc[rgba(0,0,0,1)]" + _SetVarStr + " ", 20, _PsX + 80, _PsY + 60 + (29 * i), 0); this.MoveSprite(_PicNo + PN_jStTxt + i, true, true, 2); } for (let i = 0; i <= _State.state.length - 1; i++) { let _CkState = $dataStates[_State.state[i]._No]; let _StVar = " \\I[" + _CkState.iconIndex + "] \\}" + _CkState.name + ":" + _CkState.message1; this.SpriteStr(_PicNo + PN_jStateTxtA + i, _StVar, 23, _PsX + 43, _PsY + 297 + (39 * i), 0); this.MoveSprite(_PicNo + PN_jStateTxtA + i, true, true, 2); let _TurnStr = "\\oc[rgba(0,0,0,1)]" + _State.state[i]._Turn this.SpriteStrR(_PicNo + PN_jStateTxtB + i, _TurnStr, 22, _PsX + 85, _PsY + 307 + (39 * i), 0); this.MoveSprite(_PicNo + PN_jStateTxtB + i, true, true, 2); } let _SetStrArr = ["", ""]; for (let i = 0; i <= _State.PsvArr.length - 1; i++) { let _AmId = _State.PsvArr[i]; if (i < 3) { if (_SetStrArr[0] != "") _SetStrArr[0] += " , "; _SetStrArr[0] += $dataArmors[_AmId].description; } else { if (_SetStrArr[1] != "") _SetStrArr[1] += " , "; _SetStrArr[1] += $dataArmors[_AmId].description; } } for (let i = 0; i <= _SetStrArr.length - 1; i++) { this.SpriteStr(_PicNo + PN_jPsvTxt + i, _SetStrArr[i], 18, _PsX + 43, _PsY + 297 + 293 + (28 * i), 0); this.MoveSprite(_PicNo + PN_jPsvTxt + i, true, true, 2); } D_Text_Cng_font = ""; } Game_Interpreter.prototype.N_Btl_BSelMenu_Update = function () { if (BSelMenu_flame > 5) { let _cncl = false; this.SpriteCngColor(PN_bDataBtn_Close); if (overPointerSpCk(PN_bDataBtn_Close)) { this.SpriteCngColor(PN_bDataBtn_Close, [70, 70, 70, 0]); if (TouchInput.isTriggered()) { _cncl = true; } } if (Input.isTriggered('cancel') || Input.isTriggered('c') || TouchInput.isCancelled() || _cncl) { this.N_Btl_BSelMenu_End(); _Blt_SelWaitFlame = 5; } } BSelMenu_flame++; } Game_Interpreter.prototype.N_Btl_BSelMenu_End = function () { this.DelSpriteSpan(PN_JBase, PN_JEnd); _BSel_メニューFlg = false; } let SkillSelNo_Ck = function (_SaCnt) { _SaCnt = typeof _SaCnt !== 'undefined' ? _SaCnt : 0; let _ckNo = SkillSelNo; _ckNo += _SaCnt; while (true) { if (_ckNo < 0) { let _ss = SelectSkillArr.length + _ckNo; _ckNo = _ss; continue; } if (_ckNo >= SelectSkillArr.length) { let _ss = _ckNo - SelectSkillArr.length; _ckNo = _ss; continue; } break; } return _ckNo; } let Sel_BltDrawHitStr = ""; Game_Interpreter.prototype.Sel_BltDraw = function (_PsNo, _SkillId, _OneFlg) { _OneFlg = typeof _OneFlg !== 'undefined' ? _OneFlg : false; let _ズレX = 20; let _BltDt = new _BltImgData(_PsNo); let _PicNo = PN_BtlSelUI + (_PsNo * Cnt_PN_bPLBltWin); let _PosX = _BltDt._PsX - _ズレX; let _PosY = _BltDt._PsY; let _SkillNo = SelectSkillArr[_SkillId] + btlSelect_TpUse[SelectDoNo]; let _THSkillFlg = false; if (SelectSkillArr[_SkillId] == SKN_THSkill + $gameVariables.value(VN_THSkLv)) { _SkillNo = SKN_THSkill + $gameVariables.value(VN_THSkLv); _THSkillFlg = true; if (_PsNo == 0) this.MoveSprite(PN_TPPowUp, true, true, 5, 0); } let _ColStr = Skill相性Col(_SkillNo, NEnemy.DO_Arr[SelectDoNo]); if (!Em_DoViewArr[SelectDoNo]) _ColStr = ""; let _HitStr = Sel_BltDrawHitStr; let _Opi = _BltDt._透明度; if (_OneFlg) { _Opi = 255; _PosX = _BltDt._PsX; } if (_THSkillFlg) Draw_弾丸Cost = _PL_SelWillMp; this.N_Btl_Pl弾丸Draw(_PicNo, _ColStr, _HitStr, _SkillNo, _PosX, _PosY, _Opi, _BltDt._拡大); if (!_THSkillFlg) this.TpUse_PicColCng(_PicNo, SelectDoNo); if (!_OneFlg) { this.N_Btl_Pl弾丸Move(_PicNo, _PosX + _ズレX, _PosY, 5); } } Game_Interpreter.prototype.TpUse_PicColCng = function (_PicNo, _TpSelNo) { this.SpriteCngColor(_PicNo); let _SetWari = 0; switch (btlSelect_TpUse[_TpSelNo]) { case 1: _SetWari = (1 / 3); this.SpriteCngColor(_PicNo, [150 * _SetWari, 0 * _SetWari, 0 * _SetWari, 0]); break; case 2: _SetWari = (2 / 3); this.SpriteCngColor(_PicNo, [150 * _SetWari, 10 * _SetWari, 11 * _SetWari, 0]); break; case 3: _SetWari = (3 / 3); this.SpriteCngColor(_PicNo, [150 * _SetWari, 10 * _SetWari, 10 * _SetWari, 0]); break; } } class _BltImgData { constructor(_PsNo) { this._拡大 = 100; this._透明度 = 255; this._差X = 0; this._差Y = 0; if (Math.abs(_PsNo) == 1) { this._拡大 = 80; this._差X = 86; } if (Math.abs(_PsNo) == 2) { this._拡大 = 75; this._透明度 = 180; this._差X = 180; } if (Math.abs(_PsNo) == 3) { this._拡大 = 50; this._透明度 = 0; this._差X = 250; } if (_PsNo > 0) this._差Y = 10; let _sX = DoPos_Pl._x + 50; let _sY = DoPos_Pl._y - 5 + (_BltY差 * SelectDoNo); this._PsX = _sX + this._差X + 180; this._PsY = _sY + this._差Y + (_BltY差 * _PsNo); } } Game_Interpreter.prototype.TH_Skill_Add = function () { if (SelectSkillArr.indexOf(SKN_THSkill + $gameVariables.value(VN_THSkLv)) == -1) { SelectSkillArr.push(SKN_THSkill + $gameVariables.value(VN_THSkLv)); } } Game_Interpreter.prototype.TH_Skill_Del = function () { for (let i = 0; i <= SelectSkillArr.length - 1; i++) { if (SelectSkillArr[i] == SKN_THSkill + $gameVariables.value(VN_THSkLv)) { SelectSkillArr.splice(i, 1); i--; } } } let N_Btl_Select_1_flame = 0; let _シリンダー角度 = 0; let _THSelectFlg = false; let _BtlPicX = 0; let _BtlPicY = 0; Game_Interpreter.prototype.N_Btl_Select_1_Draw = function (_OneFlg) { _OneFlg = typeof _OneFlg !== 'undefined' ? _OneFlg : false; let _SelDoSkNo = NPlayer.DO_Arr[SelectDoNo]; N_Btl_Select_1_flame = _BtlNxt_flame = 0; for (let i = 0; i <= SelectSkillArr.length - 1; i++) { if (_SelDoSkNo == SelectSkillArr[i] + btlSelect_TpUse[SelectDoNo]) { SkillSelNo = i; } } if (_THSelectFlg) { if (SelectSkillArr.indexOf(SKN_THSkill) != -1) { SkillSelNo = SelectSkillArr.indexOf(SKN_THSkill); } _THSelectFlg = false; } _BSelMode = 1; for (let i = -2; i <= 2; i++) { if (i == 0) { Sel_BltDrawHitStr = this._Txt命中被弾( SelectDoNo, SelectSkillArr[SkillSelNo] + btlSelect_TpUse[SelectDoNo] ); let _BltDt = new _BltImgData(i); _BtlPicX = _BltDt._PsX; _BtlPicY = _BltDt._PsY; } this.Sel_BltDraw(i, SkillSelNo_Ck(i), _OneFlg); Sel_BltDrawHitStr = ""; } _BefNo = 0; let _SkillNo = SelectSkillArr[SkillSelNo]; if (SelectSkillArr[SkillSelNo] != SNo_ドミニオン) { _SkillNo += btlSelect_TpUse[SelectDoNo]; } this.N_Btl_SetuView(_SkillNo, 636 + 330, 375 + (_BltY差 * SelectDoNo)); } let BltSel_flame = 0; let TPUpPs = new Pos2D(1207, 368); Game_Interpreter.prototype.BltSelMove = function (_MoveNo) { _シリンダー角度 += 60 * _MoveNo; this.AngleSprite(PN_BtlSrinder, _シリンダー角度); for (let i = -2; i <= 2; i++) { let _BltDt = new _BltImgData(i + _MoveNo); let _PicNo = PN_BtlSelUI + (i * Cnt_PN_bPLBltWin); let _PicX = _BltDt._PsX; let _PicY = _BltDt._PsY; let _Opi = _BltDt._透明度; let _MSize = _BltDt._拡大; this.N_Btl_Pl弾丸Move(_PicNo, _PicX, _PicY, 5, _Opi, _MSize); } let _BltDt = new _BltImgData(-3 * _MoveNo); this.N_Btl_Pl弾丸Move(PN_BtlSelUI + (-3 * Cnt_PN_bPLBltWin), _BltDt._PsX, _BltDt._PsY, 5, 0, _BltDt._拡大); _BltDt = new _BltImgData(-2 * _MoveNo); this.N_Btl_Pl弾丸Move(PN_BtlSelUI + (+3 * Cnt_PN_bPLBltWin), _BltDt._PsX, _BltDt._PsY, 5, _BltDt._透明度, _BltDt._拡大); let tpBtnDrawSkipFlg = false; if (_Btl_TutorialNo != -1) { if (_Btl_TutorialNo != 26) tpBtnDrawSkipFlg = true; } this.DelSpriteSpan(PN_TPPowUp + 0, PN_TPPowUp + 1); if (SkillSelNo == -1) SkillSelNo = SelectSkillArr.length - 1; if (!tpBtnDrawSkipFlg && SelectSkillArr[SkillSelNo] != SNo_ドミニオン) { if (btlSelect_TpUse[SelectDoNo] != 3 && btlSelect_PlTp >= 10) { this.SetSpriteC(PN_TPPowUp + 0, BtlPic + "PN_TPPowUp", TPUpPs._x - 10, TPUpPs._y + (_BltY差 * SelectDoNo), 0); this.MoveSprite(PN_TPPowUp + 0, TPUpPs._x, true, 5, 255); if (btlSelect_PlTp < 10) this.DelSprite(PN_TPPowUp + 0); } if ((btlSelect_TpUse[SelectDoNo] != 0)) { this.SetSpriteC(PN_TPPowUp + 1, BtlPic + "PN_TPPowUp_Cancel", TPUpPs._x - 57 - 10, TPUpPs._y + 134 + (_BltY差 * SelectDoNo), 0); this.MoveSprite(PN_TPPowUp + 1, TPUpPs._x - 57 - 10, true, 5, 255); } } BltSel_flame = 5; }; let _BtlNxt_flame = 0; let _Bef_PLDoNo = 0; let _Bef_PLDoTpCnt = 0; let _Blt_SelWaitFlame = 0; let _Btl_ブーストLv = 0; Game_Interpreter.prototype.N_Btl_SelectUpdate_1 = function () { if (_Blt_SelWaitFlame > 0) { _Blt_SelWaitFlame--; return; } if (_Nowシリンダー角度 > _シリンダー角度) { _Nowシリンダー角度 += -10; this.AngleSprite(PN_BtlSrinder, _Nowシリンダー角度); if (_Nowシリンダー角度 < _シリンダー角度) _Nowシリンダー角度 = _シリンダー角度; } if (_Nowシリンダー角度 < _シリンダー角度) { _Nowシリンダー角度 += 10; this.AngleSprite(PN_BtlSrinder, _Nowシリンダー角度); if (_Nowシリンダー角度 > _シリンダー角度) _Nowシリンダー角度 = _シリンダー角度; } if (BltSel_flame > 0) { BltSel_flame--; if (BltSel_flame == 0) this.N_Btl_Select_1_Draw(true); return; } if (_BtlNxt_flame >= 1) { if (_BtlNxt_flame == 6) { this.N_Btl_DoView(); let _DelMinPic = PN_BtlSelUI + (-3 * Cnt_PN_bPLBltWin); let _DelMaxPic = PN_BtlSelUI + (+3 * Cnt_PN_bPLBltWin); this.DelSpriteSpan(_DelMinPic, _DelMaxPic); this.DelSpriteSpan(PN_TPPowUp, PN_TPPowUp + 1); if (NPlayer.DO_Arr[SelectDoNo] != 0) { this.N_Btl_SetuView(NPlayer.DO_Arr[SelectDoNo], _DoSetuPosX, 402 + (_BltY差 * SelectDoNo)); } _BSelMode = 0; let _PlDoCnt = 0; for (let i = 0; i <= NPlayer.DO_Arr.length - 1; i++) { if (NPlayer.DO_Arr[i] != 0) _PlDoCnt++; } if (_PlDoCnt >= 6) { if (this.Blt_TutorialCheck()) { this.Btl_Ready_Cng(); } } } _BtlNxt_flame++; return; } if (N_Btl_Select_1_flame > 0) { if (this.N_Btl_THModeUpdate()) return; if (_Btl_TutorialNo == 0) _Btl_TutorialNo = 1; if (this.Blt_TutorialUpdate()) return; this.N_Btl_異常確認_Update(); if (_Btl_TutorialNo != -1) this.DelSprite(PN_bDataBtn); let _MenuOnFlg = false; this.SpriteCngColor(PN_bDataBtn); if (overPointerSpCk(PN_bDataBtn)) { this.SpriteCngColor(PN_bDataBtn, [70, 70, 70, 0]); if (TouchInput.isTriggered()) { _MenuOnFlg = true; } } if (Input.isTriggered('c')) { _MenuOnFlg = true; } if (_MenuOnFlg) { if (_Btl_TutorialNo != -1) return; this.SpriteCngColor(PN_bDataBtn); this.N_Btl_BSelMenu_Cng(); return; } let _mvFlg = false; if (Input.isTriggered('up') || TouchInput.wheelY > 0) { SkillSelNo++; _mvFlg = true; this.BltSelMove(-1); } if (Input.isTriggered('down') || TouchInput.wheelY < 0) { SkillSelNo--; _mvFlg = true; this.BltSelMove(1); } if (SkillSelNo < 0) SkillSelNo = SelectSkillArr.length - 1; if (SkillSelNo >= SelectSkillArr.length) SkillSelNo = 0; let tpBtnDrawSkipFlg = false; if (_Btl_TutorialNo != -1) { if (_Btl_TutorialNo != 26) tpBtnDrawSkipFlg = true; } let BoostUpAction = function (gi) { if (btlSelect_PlTp < 10 || btlSelect_TpUse[SelectDoNo] >= 3) { return; } btlSelect_PlTp -= 10; btlSelect_TpUse[SelectDoNo]++; gi.BltSelMove(0); gi.N_Btl_Select_1_Draw(); _Btl_ブーストLv = btlSelect_TpUse[SelectDoNo]; gi.SetCmnEventSc(CN_SkillLvUp); gi.N_Btl_SelTpDraw(); } let BoostDownAction = function (gi) { btlSelect_TpUse[SelectDoNo]--; btlSelect_PlTp += 10; gi.BltSelMove(0); gi.N_Btl_Select_1_Draw(); _Btl_ブーストLv = btlSelect_TpUse[SelectDoNo]; gi.SetCmnEventSc(CN_SkillLvDown); gi.N_Btl_SelTpDraw(); } if (SelectSkillArr[SkillSelNo] != SKN_THSkill + $gameVariables.value(VN_THSkLv) && !tpBtnDrawSkipFlg) { if (Input.isTriggered('right')) { BoostUpAction(this); } if (Input.isTriggered('left') && btlSelect_TpUse[SelectDoNo] > 0) { BoostDownAction(this); } } if (_mvFlg) { NPlayer.DO_Arr[SelectDoNo] = SelectSkillArr[SkillSelNo] + btlSelect_TpUse[SelectDoNo]; _PL_DoArrDraw = true; this.N_Btl_DoView(); _PL_DoArrDraw = false; this.SetCmnEvent(CN_戦闘コマンド回転時); } _ckNo = overPointerSpCkArr(BltPicArr); let _cnslFlg = false; if (_ckNo != -1) { _ckNo = Math.floor((_ckNo - PN_bPLBltWin) / Cnt_PN_bPLBltWin); if (SelectDoNo != _ckNo) { if (TouchInput.isTriggered()) { } } } if (TouchInput.isCancelled() || Input.isTriggered('cancel') || _cnslFlg) { if (_Btl_TutorialNo == 26) return; if (SelectDoNo == 0) return; _BSelMode = 0; for (let i = PN_BtlSrinder; i <= PN_SetuHitTxt + 1 - 1; i++) { this.MoveSpriteAdd(i, -20, 0, 5, 0); } this.MoveSpriteAdd(PN_TPPowUp, -20, 0, 5, 0); NPlayer.DO_Arr[SelectDoNo] = _Bef_PLDoNo; btlSelect_PlTp += (btlSelect_TpUse[SelectDoNo] - _Bef_PLDoTpCnt) * 10; btlSelect_TpUse[SelectDoNo] = _Bef_PLDoTpCnt; SelectDoNo--; if (SelectDoNo < 0) SelectDoNo = 0; this.N_Btl_DoView(); return; } this.SpriteCngColor(PN_TPPowUp + 0); if (overPointerSpCk(PN_TPPowUp + 0)) { this.SpriteCngColor(PN_TPPowUp + 0, [150, 100, 100, 0]); if (TouchInput.isTriggered()) { BoostUpAction(this); } return; } this.SpriteCngColor(PN_TPPowUp + 1); if (overPointerSpCk(PN_TPPowUp + 1)) { this.SpriteCngColor(PN_TPPowUp + 1, [150, 100, 100, 0]); if (TouchInput.isTriggered()) { BoostDownAction(this); } return; } this.SpriteCngColor(PN_BtlTHBlt); let _THPushOkFlg = btlSelect_PlTp >= 50; let _TPDrawSkip = false; if (_Btl_TutorialNo != -1) { if (_Btl_TutorialNo < 27) _TPDrawSkip = true; if (_Btl_TutorialNo > 36) _TPDrawSkip = true; } let _THOnFlg = false; if (!_TPDrawSkip) { if (NPlayer._tp >= 50 && !TH_ModeFlg) { if (btlSelect_PlTp >= 50) { this.CngSprite(PN_BtlTHBlt, BtlPic + "PN_THBlt_1"); } else { this.CngSprite(PN_BtlTHBlt, BtlPic + "PN_THBlt_1_Off"); } } if (Input.isTriggered('shift') && _THPushOkFlg) { _THOnFlg = true; } if (overPointerSpCk(PN_BtlTHBlt) && _THPushOkFlg) { this.SpriteCngColor(PN_BtlTHBlt, [80, 80, 80, 0]); if (TouchInput.isTriggered()) { _THOnFlg = true; } } } if (_THOnFlg) { this.Blt_Tutorial_CheckShift(); this.BLogAdd(120, SCol.Red + "Entered TH Mode!!"); this.N_Btl_THModeStart(); return; } if (Input.isTriggered('ok') || TouchInput.isTriggered()) { if (SelectSkillArr[SkillSelNo] == SNo_ドミニオン) { btlSelect_PlTp += btlSelect_TpUse[SelectDoNo] * 10; btlSelect_TpUse[SelectDoNo] = 0; this.N_Btl_SelTpDraw(); } NPlayer.DO_Arr[SelectDoNo] = SelectSkillArr[SkillSelNo] + btlSelect_TpUse[SelectDoNo]; EasingStr = "easeOutQuad"; let _PosX = GetSpriteData(PN_BtlSelUI)._x; let _PosY = GetSpriteData(PN_BtlSelUI)._y; this.N_Btl_Pl弾丸Move(PN_BtlSelUI, _PosX - 261, _PosY, 5, 255, _Blt拡大); this.MoveSpriteAdd(PN_BtlSrinder, -20, 0, 5, 0); let _PicNo = PN_bPLBltWin + (SelectDoNo * Cnt_PN_bPLBltWin); _PosX = GetSpriteData(_PicNo)._x; _PosY = GetSpriteData(_PicNo)._y; this.N_Btl_Pl弾丸Move(_PicNo, _PosX - 261, _PosY, 5, 0, _Blt拡大); EasingStr = ""; _BtlNxt_flame++; SelectDoNo++; this.Blt_Tutorial_SelCheck(); this.SetCmnEvent(CN_戦闘コマンド決定時); } } N_Btl_Select_1_flame++; } Game_Interpreter.prototype._戦闘弾丸UI_OFF = function () { for (let i = PN_bEmBltWin; i <= PN_bPLBltWin + Cnt_PN_bPLBltWin * 6; i++) { this.MoveSprite(i, true, true, 10, 0, true, true); } for (let i = PN_bDoPoint; i <= PN_bDoPoint_Em + 19; i++) { this.MoveSprite(i, true, true, 10, 0, true, true); } } Game_Interpreter.prototype._戦闘弾丸UI_ON = function () { for (let i = PN_bEmBltWin; i <= PN_bPLBltWin + Cnt_PN_bPLBltWin * 6; i++) { this.MoveSprite(i, true, true, 10, 255, true, true); } for (let i = PN_bDoPoint; i <= PN_bDoPoint_Em + 19; i++) { this.MoveSprite(i, true, true, 10, 255, true, true); } } Game_Interpreter.prototype.Blt_SelectMove = function () { this.N_Btl_DoView(); } let _Btl_ReadyFlame = 0; Game_Interpreter.prototype.Btl_Ready_Cng = function () { _BSel_ReadyFlg = true; this.DelSprite(PN_bPLBltHikari); this.N_Btl_SetuDel(); EasingStr = "easeOutQuad"; this.SetSpriteC(PN_Ready, BtlPic + "PN_Ready", 720, 405, 255, 100, 0); this.MoveSprite(PN_Ready, true, true, 10); EasingStr = ""; _Btl_ReadyFlame = 0; _DoNo = SelectDoNo = 5; } Game_Interpreter.prototype.Btl_Ready_Update = function () { if (_Btl_ReadyFlame > 5) { if (Input.isTriggered('ok') || TouchInput.isTriggered()) { _BSel_ReadyFlg = false; this.DelSprite(PN_Ready); this.Blt_EnterCng(); } if (Input.isTriggered('cancel') || Input.isTriggered('c') || TouchInput.isCancelled()) { _BSel_ReadyFlg = false; this.DelSprite(PN_Ready); NPlayer.DO_Arr[5] = 0; } } _Btl_ReadyFlame++; } let _EnterCnt = 0; let Em_DoViewArr_OpenBef = []; Game_Interpreter.prototype.Blt_EnterCng = function () { this.Adv_SpineEffect_A_Close(); Em_DoViewArr_OpenBef = Em_DoViewArr.slice(); this.DelSprite(PN_BtlSrinder); _DoNo = SelectDoNo = 5; _EnterFlame = 1; _EnterCnt = 0; btlSelect_PlTp = 0; this.N_Btl_PlStView(); } const EnterOpnCnt = 5; Game_Interpreter.prototype.Blt_EnterUpdate = function () { this.DelSprite(PN_bPLBltHikari); if (_EnterFlame == 1) { i = _EnterCnt; if (!Em_DoViewArr[i]) { Em_DoViewArr[i] = true; let _ckSkill = $dataSkills[NEnemy.DO_Arr[i]]; if (_ckSkill != undefined) { let _PicNo = PN_bEmBltWin + (i * Cnt_PN_bEmBltWin); let _相性Col = Skill相性Col(NEnemy.DO_Arr[i], NPlayer.DO_Arr[i]); if (!Em_DoViewArr[i]) _相性Col = ""; let _PosX = DoPos_Em._x; let _PosY = DoPos_Em._y + (_BltY差 * i); this.N_Btl_Em弾丸Draw(_PicNo, _相性Col, NEnemy.DO_Arr[i], _PosX, _PosY, 255, _Blt拡大); this.N_Btl_DoView(); } _EnterCnt++; } else { _EnterCnt++; if (_EnterCnt <= NEnemy.DO_Arr.length - 1) _EnterFlame = 0; } } if (_EnterFlame == EnterOpnCnt - 1) { if (_EnterCnt <= NEnemy.DO_Arr.length - 1) _EnterFlame = 0; } if (_EnterFlame == EnterOpnCnt + 10) { this.Adv_SpineEffect_A_Open(); this.N_Btl_BattleCng(); } _EnterFlame++; }