var _LoadMovieArr = []; Game_Interpreter.prototype.MovieLoad = function(_MovieStr , _EndCloseFlg) { var _EndCloseFlg = typeof _EndCloseFlg !== 'undefined' ? _EndCloseFlg : false; this.N_Plgin("MP_SET_MOVIE",[_MovieStr]); var _addFlg = true; for (var i = 0; i <= _LoadMovieArr.length - 1; i++) { if(_LoadMovieArr[i].Name == _MovieStr){ _addFlg = false; _LoadMovieArr[i].EndCloseFlg = _EndCloseFlg; } } if(_addFlg){ _LoadMovieArr.push(new Movie_Data(_MovieStr , _EndCloseFlg)); } } class Movie_Data { constructor(_Name , _EndCloseFlg){ this.Name = _Name; this.EndCloseFlg = _EndCloseFlg; } }; var _MovieAlphaFlg = false; Game_Interpreter.prototype.MoviePlay = function(PicNo , _MovieStr , _LoopFlg , _EndCloseFlg , setx, sety , _opi , _mx , _my) { var _LoopFlg = typeof _LoopFlg !== 'undefined' ? _LoopFlg : false; var _EndCloseFlg = typeof _EndCloseFlg !== 'undefined' ? _EndCloseFlg : false; var setx = typeof setx !== 'undefined' ? setx : 0; var sety = typeof sety !== 'undefined' ? sety : 0; var _opi = typeof _opi !== 'undefined' ? _opi : 255; var _mx = typeof _mx !== 'undefined' ? _mx : 100; var _my = typeof _my !== 'undefined' ? _my : 100; this.MovieLoad(_MovieStr , _EndCloseFlg); if(_MovieAlphaFlg) { this.N_Plgin("MP_SET_MOVIE",[_MovieStr, "on"]); } $gameScreen.showPicture(PicNo, "", NP_原点, setx, sety, _mx, _my, _opi, 0); if(_LoopFlg){ this.N_Plgin("MP_SET_LOOP",[PicNo, "on"]); } else { this.N_Plgin("MP_SET_LOOP",[PicNo , "off"]); } NP_原点 = 0; _MovieAlphaFlg = false; } Game_Interpreter.prototype.MoviePlayC = function(PicNo , _MovieStr , _LoopFlg , _EndCloseFlg , setx, sety , _opi , _mx , _my) { NP_原点 = 1; this.MoviePlay(PicNo , _MovieStr , _LoopFlg , _EndCloseFlg , setx, sety , _opi , _mx , _my); } Game_Interpreter.prototype.A_MoviePlay = function(PicNo , _MovieStr , _LoopFlg , _EndCloseFlg , setx, sety , _opi , _mx , _my) { _MovieAlphaFlg = true; this.MoviePlay(PicNo , _MovieStr , _LoopFlg , _EndCloseFlg , setx, sety , _opi , _mx , _my); } Game_Interpreter.prototype.A_MoviePlayC = function(PicNo , _MovieStr , _LoopFlg , _EndCloseFlg , setx, sety , _opi , _mx , _my) { _MovieAlphaFlg = true; NP_原点 = 1; this.MoviePlay(PicNo , _MovieStr , _LoopFlg , _EndCloseFlg , setx, sety , _opi , _mx , _my); } Game_Interpreter.prototype.MovieStop = function(PicNo){ this.N_Plgin("MP_SET_PAUSE",[PicNo, "on"]); } Game_Interpreter.prototype.MovieReStart = function(PicNo){ this.N_Plgin("MP_SET_PAUSE",[PicNo, "off"]); } var _FOutDel_Arr = []; Game_Interpreter.prototype.MovieFOutEnd = function(PicNo , _flame){ var _flame = typeof _flame !== 'undefined' ? _flame : 10; this.MovePict(PicNo , true , true , _flame , 0 , true , true); _FOutDel_Arr.push(PicNo); } var _NMov_Update = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { _NMov_Update.call(this); for (var i = 0; i <= _FOutDel_Arr.length - 1; i++) { var _PicNo = _FOutDel_Arr[i]; var _GetPicData = this.PicObjGet(_PicNo); if(_GetPicData == null){ _FOutDel_Arr.splice(i , 1); i--; } else { if(_GetPicData._opacity == 0){ this.DelPict(_PicNo); _FOutDel_Arr.splice(i , 1); i--; } } } }