/* this.PlaySe("nR_selecter"); this.PlaySe("nR_Kettei"); */ SpriteLayerAutoNo = 150; Game_Interpreter.prototype.PreLoadArr = function (_SetArr) { for (let i = 0; i <= _SetArr.length - 1; i++) { ImageManager.loadBitmap("", _SetArr[i], null, false); } } let _TextLoadFlg = false; let _LoadTxtArr = ["GameFont","Makinas","Makinas_S","Cornerstone","GENUINE","Russo_One"]; let _TextLoad = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { _TextLoad.call(this); if(!_TextLoadFlg){ for (let i = 0; i <= _LoadTxtArr.length - 1; i++) { D_Text_Cng_font = _LoadTxtArr[i]; this.SpriteStr(PVS_MaxPicNo - 1 - i , "_fonts_" , 20 , -100 , -100 , 255); D_Text_Cng_font = ""; } _TextLoadFlg = true; } if($gameSystem.Voice重複禁止 == undefined) { $gameSystem.Voice重複禁止 = true; } } let Tmp_FirstCall = false; const VN_シナリオ変数 = 101; Game_Interpreter.prototype.JN_EventLoad = function (_種類 , _LoadFlg) { for (let i = 0; i <= $dataMap.events.length - 1; i++) { if($dataMap.events[i] != null){ if($dataMap.events[i].name == _種類) return; } } _LoadFlg = typeof _LoadFlg !== 'undefined' ? _LoadFlg : false; if(_LoadFlg) { let args = new Array(String(_種類), String(1), String(1)); this.pluginCommand("ERS_MAKE_TEMPLATE", args); return; } if (!Tmp_FirstCall) { for (let i = 1; i <= $dataTemplateEvents.length - 1; i++) { if ($dataTemplateEvents[i] == null) continue; if ($dataTemplateEvents[i].name.indexOf("_") == -1) { if($dataTemplateEvents[i].pages[0].image.characterName == "0Event_Mark") continue; let _キャラNo = $dataTemplateEvents[i].pages[0].image.characterIndex; let _向きNo = $dataTemplateEvents[i].pages[0].image.direction; let _パターンNo = $dataTemplateEvents[i].pages[0].image.pattern; let _行No = Math.floor(_キャラNo / 4) * 4; switch (_向きNo) { case 2: _行No += 0; break; case 4: _行No += 1; break; case 6: _行No += 2; break; case 8: _行No += 3; break; } let _列No = (_キャラNo % 4) * 3 + _パターンNo; let _変数 = _行No * 12 + _列No + 1; $dataTemplateEvents[i].name += "_" + _変数; } } Tmp_FirstCall = true; } let _シナリオVar = $gameVariables.value(VN_シナリオ変数); let _CkStr = _種類 + "_"; let _CkEvArr = []; for (let i = 0; i <= $dataTemplateEvents.length - 1; i++) { if ($dataTemplateEvents[i] == null) continue; if ($dataTemplateEvents[i].name.split('_')[0] == _種類){ _CkEvArr.push($dataTemplateEvents[i]); } } let _EvNo = -1; for (let i = 0; i <= _CkEvArr.length - 1; i++) { let _No = Number(_CkEvArr[i].name.replace(_CkStr, "")); if (_No <= _シナリオVar) { if (_EvNo < _No) _EvNo = _No; } } if (_EvNo != -1) { let args = new Array(String(_CkStr + _EvNo), String(1), String(1)); this.pluginCommand("ERS_MAKE_TEMPLATE", args); return String(_CkStr + _EvNo) } return ""; } let EnPicCngStop = false; Game_Interpreter.prototype.EnFadeIn = function (_PicName, _time) { _time = typeof _time !== 'undefined' ? _time : 15; if(EnPicCngStop) return; this.SetPictFIn(PN_Ensyutu, _PicName, 0, 0, 0, 0, _time); } Game_Interpreter.prototype.EnFadeOut = function (_time) { _time = typeof _time !== 'undefined' ? _time : 15; if(EnPicCngStop) return; this.MovePict(PN_Ensyutu, true, true, _time, 0); } const PN_Top_Ensyutu = 495; Game_Interpreter.prototype.EnFadeIn_2 = function (_PicName, _time) { _time = typeof _time !== 'undefined' ? _time : 15; if(EnPicCngStop) return; this.SetPictFIn(PN_Top_Ensyutu, _PicName, 0, 0, 0, 0, _time); } Game_Interpreter.prototype.EnFadeOut_2 = function (_time) { _time = typeof _time !== 'undefined' ? _time : 15; if(EnPicCngStop) return; this.MovePict(PN_Top_Ensyutu, true, true, _time, 0); } const SW_HSceneON = 16; let NS_command102 = Game_Interpreter.prototype.command102; Game_Interpreter.prototype.command102 = function () { for (let i = 0; i <= this._params[0].length - 1; i++) { this._params[0][i] = this._params[0][i].replace("\\ow[0]\\c[15]",""); this._params[0][i] = "\\ow[0]\\c[15]" + this._params[0][i]; } return NS_command102.call(this); }; Game_Interpreter.prototype.command284 = function() { if(this._params[0] == "") { this.EventBackCng("_black"); return true; } if(this._params[1] != 0){ this.EventBackCng(this._params[0] , this._params[3]); } else { this.EventBackCng(this._params[0]); } return true; }; let BLog_UpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { BLog_UpdateSc.call(this); this.BLogUpdate(); if(Input.isTriggered('bugfix')) { WebPageOpen("https://forms.gle/sQXpn5N22Jd8MS4T8"); } } const PN_LogBK = 380; let BLog = []; let BLogStop = false; let NextPicNo = PN_LogBK; let _BLogEndFlame = 0; let BLogX = 7; let BLogY = 7; const BackLogY差 = 45; let _BLogDWait = 0; Game_Interpreter.prototype.BLogUpdate = function () { if (BLog.length > 0) { _BLogEndFlame = 0; for (let i = 0; i <= BLog.length - 1; i++) { BLog[i][0]--; } if (BLog[0][0] <= 0) { this.MovePict(BLog[0][2], 0 + BLogX, BLog[0][3] - BackLogY差, 15, 0); this.MovePict(BLog[0][2] + 1, 30 + BLogX, BLog[0][3] - BackLogY差, 15, 0); for (let i = 1; i <= BLog.length - 1; i++) { BLog[i][3] -= BackLogY差; if (i <= 4) { this.MovePict(BLog[i][2], 0 + BLogX, BLog[i][3] + BLogY, 15, 255); this.MovePict(BLog[i][2] + 1, 30 + BLogX, BLog[i][3] + BLogY, 15, 255); } } BLog.shift(); if(BLog.length > 0){ if(BLog[0][0] <= 0) BLog[0][0] = 10; } } } else { if(_BLogEndFlame == 60){ this.DelPictSpan(PN_LogBK , PN_LogBK + 11); } else { _BLogEndFlame++; } } for (let i = 0; i <= BLog.length - 1; i++) { if (BLog[i][4] == false && _BLogDWait <= 0) { this.SetPict(BLog[i][2], "PN_LogBK", 0 + BLogX, BLog[i][3] + BLogY , 0); this.SetPicStr(BLog[i][2] + 1, BLog[i][1], 22, 30 + BLogX, BLog[i][3] + BLogY , 0); this.MovePict(BLog[i][2], 0 + BLogX, BLog[i][3] + BLogY , 15); this.MovePict(BLog[i][2] + 1, 30 + BLogX, BLog[i][3] + BLogY , 15); BLog[i][4] = true; _BLogDWait = 15; break; } if (i == 4) { break; } } _BLogDWait--; } Game_Interpreter.prototype.BLogStop = function () { BLog = []; BLogStop = true; this.BLogDell(); } Game_Interpreter.prototype.BLogStart = function () { BLogStop = false; } Game_Interpreter.prototype.BLogAdd = function (SSFlame, SetStr, _ColNo) { _ColNo = typeof _ColNo !== 'undefined' ? _ColNo : -1; if (SetStr == "") return; let _ColStr = ""; if (_ColNo != -1) { _ColStr = "\\C[" + _ColNo + "]"; } BLog.push([SSFlame, _ColStr + SetStr, NextPicNo, BackLogY差 * BLog.length, false]); NextPicNo += 2; if (NextPicNo >= PN_LogBK + 11) { NextPicNo = PN_LogBK; } }; Game_Interpreter.prototype.BLogDell = function () { for (let i = PN_LogBK; i <= PN_LogBK + 11; i++) { this.DelPict(i); } } class RdmBgvData { constructor(BgvName , Time) { this.BgvName = BgvName; this.Time = Time; this.EndTime = 0; } } var RdmBgvDataArr = []; var NowPlayRdmBgvData = null; var RdmBgvNowIndex = -1; Game_Interpreter.prototype.SetランダムBGV = function (fileName , Time , Volume) { RdmBgvDataArr.push(new RdmBgvData(fileName , Time)); } Game_Interpreter.prototype.PlayランダムBGV = function () { if (RdmBgvDataArr.length == 0) return; if (RdmBgvDataArr.length == 1) RdmBgvNowIndex = -1; var randomIndex = Math.floor(Math.random() * RdmBgvDataArr.length); while (RdmBgvNowIndex == randomIndex) { randomIndex = Math.floor(Math.random() * RdmBgvDataArr.length); } RdmBgvNowIndex = randomIndex; NowPlayRdmBgvData = RdmBgvDataArr[RdmBgvNowIndex]; NowPlayRdmBgvData.EndTime = Date.now() + NowPlayRdmBgvData.Time * 1000; this.VBgsPlay(NowPlayRdmBgvData.BgvName); } Game_Interpreter.prototype.StopランダムBGV = function () { RdmBgvDataArr = []; NowPlayRdmBgvData = null; this.VBgsStop(); } let RdmBgvData_Update = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { RdmBgvData_Update.call(this); if (NowPlayRdmBgvData != null) { if (Date.now() >= NowPlayRdmBgvData.EndTime) { this.PlayランダムBGV(); } } } let NVoice_UpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { NVoice_UpdateSc.call(this); } let NS_DbgUpdate = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { NS_DbgUpdate.call(this); if (DbgFlg) { let _dbgNo = -1; if (Input.isTriggered('dbg_0')) _dbgNo = 0; if (Input.isTriggered('dbg_1')) _dbgNo = 1; if (Input.isTriggered('dbg_2')) _dbgNo = 2; if (Input.isTriggered('dbg_3')) _dbgNo = 3; if (Input.isTriggered('dbg_4')) _dbgNo = 4; if (Input.isTriggered('dbg_5')) _dbgNo = 5; if (Input.isTriggered('dbg_6')) _dbgNo = 6; if (Input.isTriggered('dbg_7')) _dbgNo = 7; if (Input.isTriggered('dbg_8')) _dbgNo = 8; if (Input.isTriggered('dbg_9')) _dbgNo = 9; if (_dbgNo != -1) this.Dbg_KeyDown(_dbgNo); } } let Dbg_HelpTxt = [ "0キー:◆デバッグコマンド一覧 を閉じる", "1キー:TPゲージを100に", "2キー:所持金+20000", "3キー:味方のHPを0に", "4キー:敵のHPを1に", "5キー:味方のHPを+10", "6キー:敵のHPを+10", "7キー:", "8キー:", "9キー:ギャラリーモードリセット" ]; const _DbgPicNo = PVS_MaxPicNo - 15; let _DbgDrawFlg = false; Game_Interpreter.prototype.Dbg_helpDraw = function () { this.SetPict(_DbgPicNo, "system/DbgHelp", NErrPos._x, NErrPos._y); D_Text_Cng_font = ""; let fseSet = "\\ow[0]" for (let i = 0; i <= Dbg_HelpTxt.length - 1; i++) { this.SetPicStr(_DbgPicNo + 1 + i, fseSet + Dbg_HelpTxt[i], 16, NErrPos._x + 34, NErrPos._y + 39 + (20 * i)); if (i == 10) { break; } } D_Text_Cng_font = ""; _DbgDrawFlg = true; } Game_Interpreter.prototype.Dbg_KeyDown = function (_DbgNo) { if(_DbgDrawFlg){ this.DelPictSpan(_DbgPicNo , PVS_MaxPicNo); } let _ckArr; switch (_DbgNo) { case 1: NPlayer._tp = 100; btlSelect_PlTp = 100; this.N_Btl_PlStView(PLStPos._x, PLStPos._y, true); break; case 2: $gameParty.gainGold(20000); break; case 3: NPlayer._hp = 0; this.N_Btl_PlStView(); break; case 4: NEnemy._hp = 1; this.N_Btl_EmStView(); break; case 5: NPlayer._hp += 10; this.N_Btl_PlStView(); break; case 6: NEnemy._hp += 10; this.N_Btl_EmStView(); break; case 7: _ckArr = L2D_GetLive2D("Ta_Rury"); if(_ckArr.length > 0){ _ckArr[0].setExpression(5,"H28"); } break; case 8: _ckArr = L2D_GetLive2D("Ta_Rury"); if(_ckArr.length > 0){ _ckArr[0].delExpression(5); } break; case 9: this.GallaryModeリセット(); break; case 0: if(!_DbgDrawFlg){ this.Dbg_helpDraw(); } else { _DbgDrawFlg = false; } break; } console.log(Dbg_HelpTxt[_DbgNo]); if(_DbgNo != 0) _DbgDrawFlg = false; } let DebugVN = function (No) { console.log("DebugVN:" + $gameVariables.value(No)); } let ClickSpeedUpOff = false; Scene_Map.prototype.updateMainMultiply = function() { this.updateMain(); if (this.isFastForward() && !ClickSpeedUpOff) { this.updateMain(); } };