/*: * @plugindesc * @author ぬぷ竜 */ let NS_createPictures = Spriteset_Base.prototype.createPictures; Spriteset_Base.prototype.createPictures = function () { NS_createPictures.apply(this, arguments); this.removeChild(this._pictureContainer); this.N_Sprite_Create(); }; let ViewSpriteArr = []; let ViewSpriteArr_Add = function (_No) { if (ViewSpriteArr.indexOf(_No) == -1) { ViewSpriteArr.push(_No); } } let ViewSpriteArr_Remove = function (_No) { if (ViewSpriteArr.indexOf(_No) != -1) { ViewSpriteArr.splice(ViewSpriteArr.indexOf(_No), 1); } } let ViewSpriteArr_Reset = function (_No) { ViewSpriteArr = []; } let N_Sprite_All = []; let N_Sprite_L = null; let N_Sprite_M = null; let N_Sprite_T = null; Spriteset_Base.prototype.N_Sprite_Create = function () { let width = Graphics.boxWidth; let height = Graphics.boxHeight; let x = (Graphics.width - width) / 2; let y = (Graphics.height - height) / 2; N_Sprite_L = new Sprite(); N_Sprite_L.setFrame(x, y, width, height); N_Sprite_M = new Sprite(); N_Sprite_M.setFrame(x, y, width, height); N_Sprite_T = new Sprite(); N_Sprite_T.setFrame(x, y, width, height); this.Set_N_Sprite_L(); N_Sprite_All = []; N_Sprite_All.push(N_Sprite_L); N_Sprite_All.push(N_Sprite_M); N_Sprite_All.push(N_Sprite_T); } Spriteset_Base.prototype.Set_N_Sprite_L = function () { this.addChild(N_Sprite_L); }; let NS_createWindowLayer = Scene_Base.prototype.createWindowLayer; Scene_Base.prototype.createWindowLayer = function () { if (this._spriteset) { this._spriteset.SetUp_N_Sprite_T(this); } NS_createWindowLayer.apply(this, arguments); } Spriteset_Base.prototype.SetUp_N_Sprite_T = function (parentScene) { let _INNo = parentScene.children.length - 1; if (_INNo < 0) _INNo = 0; parentScene.addChildAt(N_Sprite_M, _INNo); parentScene.addChildAt(N_Sprite_T, _INNo + 1); }; let N_Sprite_MNo = 0; let N_Sprite_TNo = 0; let SpriteLayer = 0; let SelSprite = function (_No) { _No = typeof _No !== 'undefined' ? _No : 0; if (_No >= N_Sprite_TNo) { return N_Sprite_T; } if (_No >= N_Sprite_MNo && N_Sprite_MNo != 0) { return N_Sprite_M; } return N_Sprite_L; } let DebugSpriteNo = function (_CkPNo, _PlsStr) { _PlsStr = typeof _PlsStr !== 'undefined' ? _PlsStr : ""; let _DrawArr = []; for (let i = 0; i <= DbgPNo.length - 1; i++) { if (DbgPNo[i] == _CkPNo) { _DrawArr.push("[デバッグ]Sprite:" + DbgPNo[i] + ":" + _PlsStr); } } for (let i = 0; i <= _DrawArr.length - 1; i++) { console.log(_DrawArr[i]); } } Game_Interpreter.prototype.SetSprite = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) { SetSprite(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode); } let SetSprite = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) { _x = typeof _x !== 'undefined' ? _x : 0; _y = typeof _y !== 'undefined' ? _y : 0; _opi = typeof _opi !== 'undefined' ? _opi : 255; _mx = typeof _mx !== 'undefined' ? _mx : 100; _my = typeof _my !== 'undefined' ? _my : 100; _blendMode = typeof _blendMode !== 'undefined' ? _blendMode : 0; let _N_Sprite = SelSprite(_No); let _FolPath = _FolPathGet(_Path); let _FileName = _FileNameGet(_Path); let _ckSpriteData = GetSpriteData(_No); let _pitOnFlg = false; if (_ckSpriteData != null) { if (_ckSpriteData._bitmap != null) { _pitOnFlg = true; } } if (_pitOnFlg) { if ("img/" + _Path + ".png" == _ckSpriteData._bitmap._url) { _ckSpriteData._x = _x; _ckSpriteData._y = _y; _ckSpriteData._opacity = _opi; _ckSpriteData._scaleX = _mx; _ckSpriteData._scaleY = _my; _ckSpriteData._blendMode = _blendMode; _ckSpriteData.AnchorSet(); } else { DelSprite(_No); let _INNo = _GetSpriteInNo(_No); let _SetSprite = _NSprite(_No, _FolPath, _FileName, _x, _y, _opi, _mx, _my, _blendMode); _N_Sprite.addChildAt(_SetSprite, _INNo); } } else { let _INNo = _GetSpriteInNo(_No); let _SetSprite = _NSprite(_No, _FolPath, _FileName, _x, _y, _opi, _mx, _my, _blendMode); _N_Sprite.addChildAt(_SetSprite, _INNo); } ViewSpriteArr_Add(_No); DebugSpriteNo(_No, "SetSprite"); } Game_Interpreter.prototype.SetSpriteC = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) { SetSpriteC(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode); } let SetSpriteC = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) { _NSprite_AncNo = 1; SetSprite(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode); } Game_Interpreter.prototype.SetSpriteR = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) { SetSpriteR(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode); } let SetSpriteR = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) { _NSprite_AncNo = 2; SetSprite(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode); } Game_Interpreter.prototype.SetSpriteB = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) { SetSpriteB(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode); } let SetSpriteB = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) { _NSprite_AncNo = 3; SetSprite(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode); } Game_Interpreter.prototype.SetSpriteBC = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) { SetSpriteBC(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode); } let SetSpriteBC = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) { _NSprite_AncNo = 4; SetSprite(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode); } let _FolPathGet = function (_Path) { let _FolPath = "img/"; if (_Path.lastIndexOf("/") == -1) return (_FolPath + "pictures/") return (_FolPath + _Path.slice(0, _Path.lastIndexOf("/") + 1)); } let _FileNameGet = function (_Path) { if (_Path.lastIndexOf("/") == -1) return _Path; return _Path.slice(_Path.lastIndexOf("/") + 1); } Game_Interpreter.prototype.SetSpriteFIn = function (_No, _Path, _x, _y, _zureX, _zureY, _time, _opi, _mx, _my) { _zureX = typeof _zureX !== 'undefined' ? _zureX : 0; _zureY = typeof _zureY !== 'undefined' ? _zureY : 0; _opi = typeof _opi !== 'undefined' ? _opi : 255; _mx = typeof _mx !== 'undefined' ? _mx : 100; _my = typeof _my !== 'undefined' ? _my : 100; SetSprite(_No, _Path, _x, _y, 0, _mx, _my); MoveSprite(_No, _x + _zureX, _y + _zureY, _time, _opi, _mx, _my); } Game_Interpreter.prototype.SetSpriteFInC = function (_No, _Path, _x, _y, _zureX, _zureY, _time, _opi, _mx, _my) { _NSprite_AncNo = 1; this.SetSpriteFIn(_No, _Path, _x, _y, _zureX, _zureY, _time, _opi, _mx, _my); } Game_Interpreter.prototype.SetSpriteFInR = function (_No, _Path, _x, _y, _zureX, _zureY, _time, _opi, _mx, _my) { _NSprite_AncNo = 2; this.SetSpriteFIn(_No, _Path, _x, _y, _zureX, _zureY, _time, _opi, _mx, _my); } function overSpriteClickable(_PicNo, _CMapArr) { if (this.overPointerSpCk(_PicNo)) { let _CkZureX = 0; let _CkZureY = 0; let _CkSprite = GetSpriteData(_PicNo); if (_CkSprite.anchor.x == 0.5 && _CkSprite.anchor.y == 0.5) { _CkZureX = _CkSprite.width / 2; _CkZureY = _CkSprite.height / 2; } for (let i = 0; i <= _CMapArr.length - 1; i++) { if (_TcPosX >= _CMapArr[i][0] + _CkSprite._x - _CkZureX && _TcPosX <= _CMapArr[i][0] + _CMapArr[i][2] + _CkSprite._x - _CkZureX && _TcPosY >= _CMapArr[i][1] + _CkSprite._y - _CkZureY && _TcPosY <= _CMapArr[i][1] + _CMapArr[i][3] + _CkSprite._y - _CkZureY) { ClickablePos._x = _TcPosX - (_CMapArr[i][0] + _CkSprite._x - _CkZureX); ClickablePos._y = _TcPosY - (_CMapArr[i][1] + _CkSprite._y - _CkZureY); return i; } } } return -1; } //オーバーしているピクチャの触っている部分のX箇所が全体の何%の位置かを返す(0~100) function overSpriteParX(_PicNo) { if (this.overPointerSpCk(_PicNo)) { let _CkZureX = 0; let _CkSprite = GetSpriteData(_PicNo); if (_CkSprite.anchor.x == 0.5 && _CkSprite.anchor.y == 0.5) { _CkZureX = _CkSprite.width / 2; } return (_TcPosX - (_CkSprite._x - _CkZureX)) / _CkSprite.width * 100; } return -1; } //オーバーしているピクチャの触っている部分のY箇所が全体の何%の位置かを返す(0~100) function overSpriteParY(_PicNo) { if (this.overPointerSpCk(_PicNo)) { let _CkZureY = 0; let _CkSprite = GetSpriteData(_PicNo); if (_CkSprite.anchor.x == 0.5 && _CkSprite.anchor.y == 0.5) { _CkZureY = _CkSprite.height / 2; } return (_TcPosY - (_CkSprite._y - _CkZureY)) / _CkSprite.height * 100; } return -1; } Game_Interpreter.prototype.CngSprite = function (_No, _Path) { CngSprite(_No, _Path); } let CngSprite = function (_No, _Path) { let _N_Sprite = SelSprite(_No); for (let i = 0; i <= _N_Sprite.children.length - 1; i++) { if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) { let _FolPath = _FolPathGet(_Path); let _FileName = _FileNameGet(_Path); let _bitmap = ImageManager.loadBitmap(_FolPath, _FileName, 0, true) _N_Sprite.children[i].bitmap = _bitmap; break; } } DebugSpriteNo(_No, "CngSprite"); } Game_Interpreter.prototype.SpriteNoCng = function (_No, _CngNo) { SpriteNoCng(_No, _CngNo); } let SpriteNoCng = function (_No, _CngNo) { let _SetSprite = GetSpriteData(_No); if (_SetSprite == null) return; DelSprite(_No); _SetSprite.No = _CngNo; DelSprite(_CngNo); let _INNo = _GetSpriteInNo(_CngNo); let _N_Sprite = SelSprite(_CngNo); _N_Sprite.addChildAt(_SetSprite, _INNo); } Game_Interpreter.prototype.ReDrawSprite = function (_No, _Path) { } Game_Interpreter.prototype.DelSprite = function (_No, _SpStrFlg) { DelSprite(_No, _SpStrFlg); }; let DelSprite = function (_No, _SpStrFlg) { let _N_Sprite = SelSprite(_No); for (let i = 0; i <= _N_Sprite.children.length - 1; i++) { if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) { _N_Sprite.children[i] = null; _N_Sprite.children.splice(i, 1); //_N_Sprite.removeChildAt(i); break; } } ViewSpriteArr_Remove(_No); DebugSpriteNo(_No, "DelSprite"); if (!_SpStrFlg) _SpriteStrArr_Dell(_No); _SpStrFlg = false; } let Alpha0Sprite = function (_No) { let _N_Sprite = SelSprite(_No); for (let i = 0; i <= _N_Sprite.children.length - 1; i++) { if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) { _N_Sprite.children[i]._opacity = 0; //_N_Sprite.removeChildAt(i); break; } } DebugSpriteNo(_No, "DelSprite"); } let AlphaCngSprite = function (_No, _setopi) { let _N_Sprite = SelSprite(_No); for (let i = 0; i <= _N_Sprite.children.length - 1; i++) { if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) { _N_Sprite.children[i]._opacity = _setopi; break; } } DebugSpriteNo(_No, "DelSprite"); } Game_Interpreter.prototype.DelSpriteArr = function (_PicArr) { DelSpriteArr(_PicArr); } let DelSpriteArr = function (_PicArr) { for (let i = 0; i <= _PicArr.length - 1; i++) { DelSprite(_PicArr[i]); } } let Alpha0SpriteArr = function (_PicArr) { for (let i = 0; i <= _PicArr.length - 1; i++) { Alpha0Sprite(_PicArr[i]); } } Game_Interpreter.prototype.DelSpriteSpan = function (_SNo, _ENo) { DelSpriteSpan(_SNo, _ENo); } let DelSpriteSpan = function (_SNo, _ENo) { for (let i = _SNo; i <= _ENo; i++) { DelSprite(i); } } let Alpha0SpriteSpan = function (_SNo, _ENo) { for (let i = _SNo; i <= _ENo; i++) { Alpha0Sprite(i); } } Game_Interpreter.prototype.FOutSpriteSpan = function (_SNo, _ENo, _time) { FOutSpriteSpan(_SNo, _ENo, _time); } let FOutSpriteSpan = function (_SNo, _ENo, _time) { _time = typeof _time !== 'undefined' ? _time : 15; for (let i = _SNo; i <= _ENo; i++) { MoveSprite(i, true, true, _time, 0, true, true); } } Game_Interpreter.prototype.ALLDelSprite = function () { ALLDelSprite(); } let ALLDelSprite = function () { for (let i = 0; i <= N_Sprite_L.children.length - 1; i++) { N_Sprite_L.removeChild(N_Sprite_L.children[i]); i--; } for (let i = 0; i <= N_Sprite_M.children.length - 1; i++) { N_Sprite_M.removeChild(N_Sprite_M.children[i]); i--; } for (let i = 0; i <= N_Sprite_T.children.length - 1; i++) { N_Sprite_T.removeChild(N_Sprite_T.children[i]); i--; } } Game_Interpreter.prototype.MoveSprite = function (_No, _x, _y, _time, _opi, _mx, _my) { MoveSprite(_No, _x, _y, _time, _opi, _mx, _my); } let MoveSprite = function (_No, _x, _y, _time, _opi, _mx, _my) { _opi = typeof _opi !== 'undefined' ? _opi : 255; _mx = typeof _mx !== 'undefined' ? _mx : 100; _my = typeof _my !== 'undefined' ? _my : 100; let _N_Sprite = SelSprite(_No); if (GetSpriteData(_No) == null) return; if (_x == true) _x = GetSpriteData(_No)._x; if (_y == true) _y = GetSpriteData(_No)._y; if (_opi == true) _opi = GetSpriteData(_No)._opacity; if (_mx == true) _mx = GetSpriteData(_No)._scaleX; if (_my == true) _my = GetSpriteData(_No)._scaleY; for (let i = 0; i <= _N_Sprite.children.length - 1; i++) { if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) { _N_Sprite.children[i].SetEasing(EasingStr); let _setBlendMode = _N_Sprite.children[i].blendMode; _N_Sprite.children[i].move(_x, _y, _mx, _my, _opi, _setBlendMode, _time); } } DebugSpriteNo(_No, "MoveSprite"); } Game_Interpreter.prototype.MoveSpriteAdd = function (_No, addx, addy, _time, _opi) { MoveSpriteAdd(_No, addx, addy, _time, _opi); } let MoveSpriteAdd = function (_No, addx, addy, _time, _opi) { _opi = typeof _opi !== 'undefined' ? _opi : 255; let _mx = true; let _my = true; if (GetSpriteData(_No) == null) return; if (_opi == true) _opi = GetSpriteData(_No)._opacity; if (_mx == true) _mx = GetSpriteData(_No)._scaleX; if (_my == true) _my = GetSpriteData(_No)._scaleY; GetSpriteData(_No).SetEasing(EasingStr); setx = GetSpriteData(_No)._x + addx; sety = GetSpriteData(_No)._y + addy; MoveSprite(_No, setx, sety, _time, _opi, _mx, _my); } Game_Interpreter.prototype.AngleSprite = function (_No, _Angle) { AngleSprite(_No, _Angle); } let AngleSprite = function (_No, _Angle) { let _Sprite = GetSpriteData(_No); if (_Sprite == null) return; let _angl = Math.PI * (_Angle / 180); _Sprite.rotation = _angl DebugSpriteNo(_No, "AngleSprite"); } Game_Interpreter.prototype.RotateSprite = function (_No, _Speed) { RotateSprite(_No, _Speed); } let RotateSprite = function (_No, _Speed) { let _Sprite = GetSpriteData(_No); if (_Sprite == null) return; _Sprite._rotationSpeed = _Speed; DebugSpriteNo(_No, "RotateSprite"); } Game_Interpreter.prototype.SpriteCngColor = function (_No, _ColArr , _Flame) { SpriteCngColor(_No, _ColArr , _Flame); } let SpriteCngColor = function (_No, _ColArr , _Flame) { _ColArr = typeof _ColArr !== 'undefined' ? _ColArr : [0, 0, 0, 0]; _Flame = typeof _Flame !== 'undefined' ? _Flame : 0; let _Sprite = GetSpriteData(_No); if (_Sprite == null) return; if (_Flame == 0) { _Sprite._tone = _ColArr; _Sprite.setColorTone(_Sprite._tone); } else { _Sprite._toneTarget = _ColArr; _Sprite._toneDuration = _Flame; } DebugSpriteNo(_No, "SpriteCngColor"); } Game_Interpreter.prototype.SpriteCngColorArr = function (_NoArr, _ColArr) { SpriteCngColorArr(_NoArr, _ColArr); } let SpriteCngColorArr = function (_NoArr, _ColArr) { _ColArr = typeof _ColArr !== 'undefined' ? _ColArr : [0, 0, 0, 0]; for (let i = 0; i <= _NoArr.length - 1; i++) { SpriteCngColor(_NoArr[i], _ColArr); } } Game_Interpreter.prototype.SpriteFilterSet = function (_No, _FilterName) { let _SetArr = [6000 + _No, _FilterName, 6000 + _No]; this.N_Plgin("createFilter", _SetArr); DebugSpriteNo(_No, "SpriteFilterSet"); } Game_Interpreter.prototype.SpriteFilterPraSet = function (_No, _PraArr) { let _SetArr = [6000 + _No]; for (let i = 0; i <= _PraArr.length - 1; i++) { _SetArr.push(_PraArr[i]); } this.N_Plgin("setFilter", _SetArr); } Game_Interpreter.prototype.spCmp_Update = function () { this.CmpSprite_Update(); this.CmpSprite_Setting_Update(); } let _SpCmpKeepArr = []; class SpCmpKeep { constructor(_ANo, _Sprite, _xPos, _yPos) { this._ANo = _ANo; this._Sprite = _Sprite; this._xPos = _xPos; this._yPos = _yPos; } } Game_Interpreter.prototype.CmpSprite_Update = function () { let _CkArr = _SpCmpKeepArr.slice(); _SpCmpKeepArr = []; for (let i = 0; i <= _CkArr.length - 1; i++) { this.CmpSprite(_CkArr[i]._ANo, _CkArr[i]._Sprite, _CkArr[i]._xPos, _CkArr[i]._yPos); } } Game_Interpreter.prototype.CmpSprite = function (_ANo, _BNo, _xPos, _yPos) { _xPos = typeof _xPos !== 'undefined' ? _xPos : 0; _yPos = typeof _yPos !== 'undefined' ? _yPos : 0; let _N_Sprite = SelSprite(_ANo); let _ASprite = GetSpriteData(_ANo); let _BSprite = null; if (!isNaN(_BNo)) { _BSprite = GetSpriteData(_BNo); this.DelSprite(_BNo); } else { _BSprite = _BNo; } if (_ASprite == null || _BSprite == null) return; if (!_ASprite.bitmap.isReady() || !_BSprite.bitmap.isReady()) { _SpCmpKeepArr.push(new SpCmpKeep(_ANo, _BSprite, _xPos, _yPos)); return; } let bitmap_d = _ASprite.bitmap; let bitmap_s = _BSprite.bitmap; let _bitmap_c = new Bitmap(bitmap_d.width, bitmap_d.height); _bitmap_c.smooth = true; _bitmap_c.bltImage(bitmap_d, 0, 0, bitmap_d.width, bitmap_d.height, 0, 0); _bitmap_c.bltImage(bitmap_s, 0, 0, bitmap_s.width, bitmap_s.height, _xPos, _yPos); let _cmpSprite = new NSprite(_bitmap_c); _cmpSprite.Sprite_Data_Copy(_ASprite); this.DelSprite(_ANo); let _INNo = _GetSpriteInNo(_ANo); _N_Sprite.addChildAt(_cmpSprite, _INNo) ViewSpriteArr_Add(_ANo); DebugSpriteNo(_ANo, "SpriteFilterSet"); } let _CmpSprite_Setting_Keep = []; class _CmpSprite_Setting { constructor(_No, _CmpSpriteArr) { this._No = _No; this._CmpSpriteArr = _CmpSpriteArr; } } class _CmpSprite { constructor(_Path, _x, _y) { _x = typeof _x !== 'undefined' ? _x : 0; _y = typeof _y !== 'undefined' ? _y : 0; this._Path = _Path; this._Sprite = null; this._x = _x; this._y = _y; } } Game_Interpreter.prototype.CmpSprite_Setting = function (_No, _CmpSpriteArr, _xPos, _yPos, _opi, _mx, _my) { _opi = typeof _opi !== 'undefined' ? _opi : 255; _mx = typeof _mx !== 'undefined' ? _mx : 100; _my = typeof _my !== 'undefined' ? _my : 100; this.SetSprite(_No, _CmpSpriteArr[0]._Path, _xPos, _yPos, _opi, _mx, _my); for (let i = 1; i <= _CmpSpriteArr.length - 1; i++) { let _FolPath = _FolPathGet(_CmpSpriteArr[i]._Path); let _FileName = _FileNameGet(_CmpSpriteArr[i]._Path); let _bitmap = ImageManager.loadBitmap(_FolPath, _FileName, 0, true); _CmpSpriteArr[i]._Sprite = new NSprite(_bitmap); } _CmpSprite_Setting_Keep.push(new _CmpSprite_Setting(_No, _CmpSpriteArr)); _NSprite_AncNo = 0; DebugSpriteNo(_No, "CmpSprite_Setting"); } Game_Interpreter.prototype.CmpSprite_SettingC = function (_No, _CmpSpriteArr, _xPos, _yPos, _opi, _mx, _my) { _NSprite_AncNo = 1; this.CmpSprite_Setting(_No, _CmpSpriteArr, _xPos, _yPos, _opi, _mx, _my); } Game_Interpreter.prototype.CmpSprite_SettingR = function (_No, _CmpSpriteArr, _xPos, _yPos, _opi, _mx, _my) { _NSprite_AncNo = 2; this.CmpSprite_Setting(_No, _CmpSpriteArr, _xPos, _yPos, _opi, _mx, _my); } Game_Interpreter.prototype.CmpSprite_Setting_Update = function () { for (let i = 0; i <= _CmpSprite_Setting_Keep.length - 1; i++) { if (this.CmpSprite_Setting_Draw(_CmpSprite_Setting_Keep[i]._No, _CmpSprite_Setting_Keep[i]._CmpSpriteArr)) { _CmpSprite_Setting_Keep.splice(i, 1); i--; } } } Game_Interpreter.prototype.CmpSprite_Setting_Draw = function (_No, _CmpSpriteArr) { for (let i = 1; i <= _CmpSpriteArr.length - 1; i++) { if (!_CmpSpriteArr[i]._Sprite.bitmap.isReady()) return false; } if (GetSpriteData(_No) == null) return true; if (!GetSpriteData(_No).bitmap.isReady()) { return false; } let _bitmap_base = GetSpriteData(_No).bitmap; let _bitmap_c = new Bitmap(_bitmap_base.width, _bitmap_base.height); _bitmap_c.smooth = true; _bitmap_c.bltImage(_bitmap_base, 0, 0, _bitmap_base.width, _bitmap_base.height, 0, 0); for (let i = 1; i <= _CmpSpriteArr.length - 1; i++) { let bitmap_s = _CmpSpriteArr[i]._Sprite.bitmap _bitmap_c.bltImage(bitmap_s, 0, 0, bitmap_s.width, bitmap_s.height, _CmpSpriteArr[i]._x, _CmpSpriteArr[i]._y); } let _cmpSprite = new NSprite(_bitmap_c); _cmpSprite.Sprite_Data_Copy(GetSpriteData(_No)); this.DelSprite(_No); let _N_Sprite = SelSprite(_No); let _INNo = _GetSpriteInNo(_No); _N_Sprite.addChildAt(_cmpSprite, _INNo) ViewSpriteArr_Add(_No); return true; } class _DrawStr { constructor(_No, _Text, _Size, _x, _y, _opi, _mx, _my, _Font) { this._No = _No; this._Text = _Text; this._Size = _Size; this._x = _x; this._y = _y; this._opi = _opi; this._mx = _mx; this._my = _my; this._Font = _Font; } } let _SpriteStrArr = []; let SpriteSkipCk = function (DrawStr) { let _AddFlg = true; for (let i = 0; i <= _SpriteStrArr.length - 1; i++) { if (_SpriteStrArr[i]._No == DrawStr._No) { _AddFlg = false; if (_SpriteStrArr[i]._Text != DrawStr._Text || _SpriteStrArr[i]._Size != DrawStr._Size || _SpriteStrArr[i]._Font != DrawStr._Font) { _SpriteStrArr[i] = DrawStr; return false; } if (GetSpriteData(DrawStr._No) == null) return true; GetSpriteData(DrawStr._No)._x = DrawStr._x; GetSpriteData(DrawStr._No)._y = DrawStr._y; GetSpriteData(DrawStr._No)._opacity = DrawStr._opi; GetSpriteData(DrawStr._No)._scaleX = DrawStr._mx; GetSpriteData(DrawStr._No)._scaleY = DrawStr._my; _SpriteStrArr[i] = DrawStr; return true; } } if (_AddFlg) { _SpriteStrArr.push(DrawStr); return false; } } let _SpriteStrArr_Dell = function (_No) { for (let i = 0; i <= _SpriteStrArr.length - 1; i++) { if (_SpriteStrArr[i]._No == _No) { _SpriteStrArr.splice(i, 1); } } } let SpriteStrDataGet = function (_PNo) { if (GetSpriteData(_PNo) != null) { if (GetSpriteData(_PNo).dTextInfo != null) { GetSpriteData(_PNo).dTextInfo.originalValue = GetSpriteData(_PNo).dTextInfo.originalValue.replace("\n", ""); } return GetSpriteData(_PNo).dTextInfo; } } let _SetdTextInfo = null; Game_Interpreter.prototype.SpriteStr = function (_No, _Text, _Size, _x, _y, _opi, _mx, _my) { _opi = typeof _opi !== 'undefined' ? _opi : 255; _mx = typeof _mx !== 'undefined' ? _mx : 100; _my = typeof _my !== 'undefined' ? _my : 100; let _Font = "MainFont"; if (D_Text_Cng_font != "") _Font = D_Text_Cng_font; if (_OneShotFont != "") _Font = _OneShotFont; if (_Font != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", _Font]); let _N_Sprite = SelSprite(_No); let args = new Array(_Text, String(_Size)); if (SpriteStrDataGet(_No) != null) { if (SpriteStrDataGet(_No).originalValue == _Text && SpriteStrDataGet(_No).size == _Size && SpriteStrDataGet(_No).font == _Font) { GetSpriteData(_No)._x = _x; GetSpriteData(_No)._y = _y; GetSpriteData(_No)._opacity = _opi; GetSpriteData(_No)._scaleX = _mx; GetSpriteData(_No)._scaleY = _my; this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]); _NSprite_AncNo = 0; _OneShotFont = ""; ViewSpriteArr_Add(_No); DebugSpriteNo(_No, "SpriteStr"); return; } } this.pluginCommand("D_TEXT", args); if ($gameScreen.isSettingDText()) { _SetdTextInfo = $gameScreen.getDTextPictureInfo(); $gameScreen.clearDTextPicture(); this.DelSprite(_No, true); let _sprite = new NSprite(); _sprite.loadBitmap(); _sprite.No = _No; _sprite._x = _x; _sprite._y = _y; _sprite._opacity = _opi; _sprite._scaleX = _mx; _sprite._scaleY = _my; _sprite.dTextInfo = _SetdTextInfo; _sprite.dLayer = N_Sprite_DLayer; _sprite.ParaSet(); let _INNo = _GetSpriteInNo(_No); _N_Sprite.addChildAt(_sprite, _INNo); _SetdTextInfo = null; } this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]); _OneShotFont = ""; ViewSpriteArr_Add(_No); DebugSpriteNo(_No, "SpriteStr"); //console.log("◆SpriteStr::文字表示中::メモリーリーク注意◆"); } Game_Interpreter.prototype.SpriteStrC = function (_No, _Text, _Size, _x, _y, _opi, _mx, _my) { _NSprite_AncNo = 1; this.SpriteStr(_No, _Text, _Size, _x, _y, _opi, _mx, _my); } Game_Interpreter.prototype.SpriteStrR = function (_No, _Text, _Size, _x, _y, _opi, _mx, _my) { _NSprite_AncNo = 2; this.SpriteStr(_No, _Text, _Size, _x, _y, _opi, _mx, _my); } Game_Interpreter.prototype.SpriteStrB = function (_No, _Text, _Size, _x, _y, _opi, _mx, _my) { _NSprite_AncNo = 3; this.SpriteStr(_No, _Text, _Size, _x, _y, _opi, _mx, _my); } Game_Interpreter.prototype.SpriteStrPop = function (_No, _Text, _Size, _x, _y, _time, _popY) { _time = typeof _time !== 'undefined' ? _time : 60; _popY = typeof _popY !== 'undefined' ? _popY : 30; this.SpriteStr(_No, _Text, _Size, _x, _y); this.MoveSprite(_No, _x, _y - _popY, _time, 0); } Game_Interpreter.prototype.SpriteStrPopC = function (_No, _Text) { _NSprite_AncNo = 1; this.SpriteStrPop(_No, _Text, _Size, _x, _y, _time, _popY); } Game_Interpreter.prototype.CngSpriteStr = function (_No, _Text, _Size) { if (SpriteStrDataGet(_No) != null) { let _Font = "MainFont"; if (D_Text_Cng_font != "") _Font = D_Text_Cng_font; if (_OneShotFont != "") _Font = _OneShotFont; if (_Font != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", _Font]); _Size = typeof _Size !== 'undefined' ? _Size : SpriteStrDataGet(_No).size; if (SpriteStrDataGet(_No).originalValue == _Text && SpriteStrDataGet(_No).size == _Size) { return; } else { let _StData = GetSpriteData(_No); _NSprite_AncNo = 0; if (_StData._anchor._x == 0.5 && _StData._anchor._y == 0.5) _NSprite_AncNo = 1; if (_StData._anchor._x == 1 && _StData._anchor._y == 0) _NSprite_AncNo = 2; this.SpriteStr(_No, _Text, _Size, _StData._x, _StData._y, _StData._opacity , _StData._scaleX, _StData._scaleY) } this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]); _OneShotFont = ""; DebugSpriteNo(_No, "CngSpriteStr"); } } let SpriteAnimeLoopFlg = true; Game_Interpreter.prototype.PlaySpriteAnime = function (_No, _Path, _CellSu, _CellFlm, _x, _y, _opi, _mx, _my, _CstmArr) { var _CstmArr = typeof _CstmArr !== 'undefined' ? _CstmArr : []; let _N_Sprite = SelSprite(_No); let _FolPath = _FolPathGet(_Path); let _FileName = _FileNameGet(_Path); this.DelSprite(_No); let _INNo = _GetSpriteInNo(_No); let _SetSprite = _NSprite(_No, _FolPath, _FileName, _x, _y, _opi, _mx, _my); _SetSprite.AnimeSetting(_CellSu, _CellFlm, SpriteAnimeLoopFlg, _CstmArr); SpriteAnimeLoopFlg = true; _N_Sprite.addChildAt(_SetSprite, _INNo); ViewSpriteArr_Add(_No); DebugSpriteNo(_No, "PlaySpriteAnime"); } Game_Interpreter.prototype.PlaySpriteAnimeC = function (_No, _Path, _CellSu, _CellFlm, _x, _y, _opi, _mx, _my) { _NSprite_AncNo = 1; this.PlaySpriteAnime(_No, _Path, _CellSu, _CellFlm, _x, _y, _opi, _mx, _my); } Game_Interpreter.prototype.PlaySpriteAnimeR = function (_No, _Path, _CellSu, _CellFlm, _x, _y, _opi, _mx, _my) { _NSprite_AncNo = 2; this.PlaySpriteAnime(_No, _Path, _CellSu, _CellFlm, _x, _y, _opi, _mx, _my); } Game_Interpreter.prototype.SetSpriteCell = function (_No, _Path, _CellSu, _CellNo, _x, _y, _opi, _mx, _my) { let _N_Sprite = SelSprite(_No); let _FolPath = _FolPathGet(_Path); let _FileName = _FileNameGet(_Path); this.DelSprite(_No); let _INNo = _GetSpriteInNo(_No); let _SetSprite = _NSprite(_No, _FolPath, _FileName, _x, _y, _opi, _mx, _my); _SetSprite.CellSet(_CellSu, _CellNo); _N_Sprite.addChildAt(_SetSprite, _INNo); ViewSpriteArr_Add(_No); DebugSpriteNo(_No, "SetSpriteCell"); } Game_Interpreter.prototype.SetSpriteCellC = function (_No, _Path, _CellSu, _CellNo, _x, _y, _opi, _mx, _my) { _NSprite_AncNo = 1; this.SetSpriteCell(_No, _Path, _CellSu, _CellNo, _x, _y, _opi, _mx, _my); } Game_Interpreter.prototype.SetSpriteCellR = function (_No, _Path, _CellSu, _CellNo, _x, _y, _opi, _mx, _my) { _NSprite_AncNo = 2; this.SetSpriteCell(_No, _Path, _CellSu, _CellNo, _x, _y, _opi, _mx, _my); } Game_Interpreter.prototype.SpriteCellCng = function (PicNo, _CellNo) { _SetSprite = GetSpriteData(PicNo); _SetSprite.CellSet(_SetSprite.cellCnt, _CellNo); } Game_Interpreter.prototype.KeepSprite = function (_SaveSprite) { for (let i = 0; i <= N_Sprite_L.children.length - 1; i++) { _SaveSprite[0].push(N_Sprite_L.children[i]); N_Sprite_L.removeChild(N_Sprite_L.children[i]); i--; } for (let i = 0; i <= N_Sprite_M.children.length - 1; i++) { _SaveSprite[1].push(N_Sprite_M.children[i]); N_Sprite_M.removeChild(N_Sprite_M.children[i]); i--; } for (let i = 0; i <= N_Sprite_T.children.length - 1; i++) { _SaveSprite[2].push(N_Sprite_T.children[i]); N_Sprite_T.removeChild(N_Sprite_T.children[i]); i--; } } Game_Interpreter.prototype.ReturnSprite = function (_SaveSprite) { for (let i = 0; i <= _SaveSprite[0].length - 1; i++) { N_Sprite_L.addChild(_SaveSprite[0][i]); } for (let i = 0; i <= _SaveSprite[1].length - 1; i++) { N_Sprite_M.addChild(_SaveSprite[1][i]); } for (let i = 0; i <= _SaveSprite[2].length - 1; i++) { N_Sprite_T.addChild(_SaveSprite[2][i]); } } let GetSpriteData = function (_No) { let _N_Sprite = SelSprite(_No); if (_N_Sprite == undefined) return null; for (let i = 0; i <= _N_Sprite.children.length - 1; i++) { if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) { return _N_Sprite.children[i]; } } return null; } let _GetSpriteInNo = function (_No) { let _N_Sprite = SelSprite(_No); for (let i = 0; i <= _N_Sprite.children.length - 1; i++) { if (_N_Sprite.children[i].No > _No) { return i; } } return _N_Sprite.children.length; } Game_Interpreter.prototype.KeepSetSpriteStr = function (_No, _Data, _x, _y, _opi, _mx, _my, _blendMode) { _x = typeof _x !== 'undefined' ? _x : 0; _y = typeof _y !== 'undefined' ? _y : 0; _opi = typeof _opi !== 'undefined' ? _opi : 255; _mx = typeof _mx !== 'undefined' ? _mx : 100; _my = typeof _my !== 'undefined' ? _my : 100; this.DelSprite(_No, true); let _sprite = _Data; _sprite.No = _No; _sprite._x = _x; _sprite._y = _y; _sprite._opacity = _opi; _sprite._scaleX = _mx; _sprite._scaleY = _my; _sprite.ParaSet(); let _N_Sprite = SelSprite(_No); let _INNo = _GetSpriteInNo(_No); _N_Sprite.addChildAt(_sprite, _INNo); DebugSpriteNo(_No, "KeepSetSpriteStr"); } function overPointerSpCk(_No) { if (MouseStopFlame > MouseMukoFlame || N_Input_Stop > 0) return false; return $gameScreen.isPointerInnerSprite(_No); } function overPointerSpCkTm(_No) { if (MouseStopFlame > MouseMukoFlame || N_Input_Stop > 0) return false; return $gameScreen.isPointerInnerSpriteTm(_No); } let _p_sp_tmFlg = false; function overPointerSpCkArr(_NoArr) { if (MouseStopFlame > MouseMukoFlame || N_Input_Stop > 0) return -1; let _RtnNo = -1; for (let i = 0; i <= _NoArr.length - 1; i++) { if (_p_sp_tmFlg) { if (overPointerSpCkTm(_NoArr[i])) { if (_RtnNo < _NoArr[i]) _RtnNo = _NoArr[i]; } } else { if (overPointerSpCk(_NoArr[i])) { if (_RtnNo < _NoArr[i]) _RtnNo = _NoArr[i]; } } } _p_sp_tmFlg = false; return _RtnNo; } function overPointerSpCkArr_GetNo(_PicNoArr) { for (let i = 0; i <= _PicNoArr.length - 1; i++) { if (this.overPointerSpCk(_PicNoArr[i])) { return i; } } return -1; } function overPointerSpCkArrTm(_NoArr) { _p_sp_tmFlg = true; return overPointerSpCkArr(_NoArr); } function overPointerSpCkArrTm_GetNo(_PicNoArr) { for (let i = 0; i <= _PicNoArr.length - 1; i++) { if (this.overPointerSpCkTm(_PicNoArr[i])) { return i; } } return -1; } Game_Interpreter.prototype.SpriteObjGet = function (_No) { return GetSpriteData(_No); } Game_Interpreter.prototype.SpriteInObj = function (_No, _Sprite, _x, _y, _opi, _mx, _my, _blendMode) { _x = typeof _x !== 'undefined' ? _x : _Sprite._x; _y = typeof _y !== 'undefined' ? _y : _Sprite._y; _opi = typeof _opi !== 'undefined' ? _opi : _Sprite._opacity; _mx = typeof _mx !== 'undefined' ? _mx : _Sprite._scaleX; _my = typeof _my !== 'undefined' ? _my : _Sprite._scaleY; _blendMode = typeof _blendMode !== 'undefined' ? _blendMode : _Sprite.blendMode; this.DelSprite(_No); _Sprite.No = _No; _Sprite._x = _x; _Sprite._y = _y; _Sprite._opacity = _opi; _Sprite._scaleX = _mx; _Sprite._scaleY = _my; _Sprite.blendMode = _blendMode; let _N_Sprite = SelSprite(_No); let _INNo = _GetSpriteInNo(_No); _Sprite.No = _No; _N_Sprite.addChildAt(_Sprite, _INNo); ViewSpriteArr_Add(_No); DebugSpriteNo(_No, "SpriteInObj"); } let SpriteKeep = []; Game_Interpreter.prototype.AllSaveSprite = function () { for (let i = 0; i < N_Sprite_T.children.length; i++) { SpriteKeep.push(N_Sprite_T.children[i]); } for (let i = 0; i < N_Sprite_M.children.length; i++) { SpriteKeep.push(N_Sprite_M.children[i]); } for (let i = 0; i < N_Sprite_L.children.length; i++) { SpriteKeep.push(N_Sprite_L.children[i]); } } Game_Interpreter.prototype.AllSpriteLoad = function () { for (let i = 0; i < SpriteKeep.length; i++) { this.SpriteInObj(SpriteKeep[i].No, SpriteKeep[i]); } SpriteKeep = []; } Game_Interpreter.prototype.NTest = function () { let _FolPath = "enemies/"; let _CmpArr = [ new _CmpSprite(_FolPath + "Trash_WB"), new _CmpSprite(_FolPath + "spina"), new _CmpSprite(_FolPath + "Trash_W"), new _CmpSprite(_FolPath + "kajua_A", 100) ] this.CmpSprite_Setting(1, _CmpArr, 100, 100); } Game_Interpreter.prototype.NTest2 = function () { let _FolPath = "enemies/"; this.SetSprite(1, _FolPath + "Trash_WB", 100, 100) } let N_Sprite_DLayer = 0; let _NSprite = function (_No, _FolPath, _Path, _x, _y, _opi, _mx, _my, _blendMode) { _opi = typeof _opi !== 'undefined' ? _opi : 255; _mx = typeof _mx !== 'undefined' ? _mx : 100; _my = typeof _my !== 'undefined' ? _my : 100; _blendMode = typeof _blendMode !== 'undefined' ? _blendMode : 0; let _bitmap = null; if (_FolPath != "" && _Path != "") { _bitmap = ImageManager.loadBitmap(_FolPath, _Path, 0, true); } let _sprite = new NSprite(_bitmap); _sprite._name = _Path; _sprite.No = _No; _sprite._x = _x; _sprite._y = _y; _sprite._opacity = _opi; _sprite._scaleX = _mx; _sprite._scaleY = _my; _sprite.blendMode = _blendMode; _sprite.dLayer = N_Sprite_DLayer; _sprite.ParaSet(); return _sprite; } function NSprite() { this.initialize.apply(this, arguments); } NSprite.prototype = Object.create(Sprite.prototype); NSprite.prototype.constructor = NSprite; NSprite.prototype.initialize = function (_bitmap) { Sprite.prototype.initialize.call(this, _bitmap); this.initBasic(); this.initTarget(); this.initTone(); this.initRotation(); this.AnchorSet(); this.initAnimation(); }; NSprite.prototype.initBasic = function () { this._name = ''; this._origin = 0; this._x = 0; this._y = 0; this._scaleX = 100; this._scaleY = 100; this._opacity = 255; this._blendMode = 0; this.dTextInfo = null; }; NSprite.prototype.initTarget = function () { this._targetX = this._x; this._targetY = this._y; this._targetScaleX = this._scaleX; this._targetScaleY = this._scaleY; this._targetOpacity = this._opacity; this._duration = 0; }; NSprite.prototype.initTone = function () { this._tone = null; this._toneTarget = null; this._toneDuration = 0; }; NSprite.prototype.initRotation = function () { this._angle = 0; this._rotationSpeed = 0; }; NSprite.prototype.move = function (x, y, scaleX, scaleY, opacity, blendMode, duration) { this._targetX = x; this._targetY = y; this._targetScaleX = scaleX; this._targetScaleY = scaleY; this._targetOpacity = opacity; this._blendMode = blendMode; this._duration = duration; }; NSprite.prototype.update = function () { Sprite.prototype.update.call(this); this.updateMove(); this.updateTone(); this.updateRotation(); this.updateAnimation(); } NSprite.prototype.ParaSet = function () { this.x = this._x; this.y = this._y; this.opacity = this._opacity; this.scale.x = (this._scaleX / 100); this.scale.y = (this._scaleY / 100); } NSprite.prototype.updateMove = function () { if (this._duration > 0) { let d = this._duration; this._x = (this._x * (d - 1) + this._targetX) / d; this._y = (this._y * (d - 1) + this._targetY) / d; this._scaleX = (this._scaleX * (d - 1) + this._targetScaleX) / d; this._scaleY = (this._scaleY * (d - 1) + this._targetScaleY) / d; this._opacity = (this._opacity * (d - 1) + this._targetOpacity) / d; this._duration--; } this.ParaSet(); } NSprite.prototype.updateTone = function () { if (this._toneDuration > 0) { if (this._tone == null || this._toneTarget == null) { this._toneDuration = 0; return; } let d = this._toneDuration; for (let i = 0; i < this._tone.length; i++) { this._tone[i] = (this._tone[i] * (d - 1) + this._toneTarget[i]) / d; } this.setColorTone(this._tone); this._toneDuration--; } }; NSprite.prototype.updateRotation = function () { if (this._rotationSpeed !== 0) { this._angle += this._rotationSpeed / 2; let _angl = Math.PI * (this._angle / 180); this.rotation = _angl } }; let _NSprite_AncNo = 0; NSprite.prototype.AnchorSet = function () { switch (_NSprite_AncNo) { case 0: this.anchor.x = 0; this.anchor.y = 0; break; case 1: this.anchor.x = 0.5; this.anchor.y = 0.5; break; case 2: this.anchor.x = 1; this.anchor.y = 0; break; case 3: this.anchor.x = 0; this.anchor.y = 1; break; case 4: this.anchor.x = 0.5; this.anchor.y = 1; break; } _NSprite_AncNo = 0; } NSprite.prototype.Sprite_Data_Copy = function (_SetSprite) { this.No = _SetSprite.No; this._x = _SetSprite._x; this._y = _SetSprite._y; this._scaleX = _SetSprite._scaleX; this._scaleY = _SetSprite._scaleY; this._opacity = _SetSprite._opacity; this._blendMode = _SetSprite._blendMode; this._targetX = _SetSprite._targetX; this._targetY = _SetSprite._targetY; this._targetScaleX = _SetSprite._targetScaleX; this._targetScaleY = _SetSprite._targetScaleY; this._targetOpacity = _SetSprite._targetOpacity; this._duration = _SetSprite._duration; this._tone = _SetSprite._tone; this._toneTarget = _SetSprite._toneTarget; this._toneDuration = _SetSprite._toneDuration; this._angle = _SetSprite._angle; this._rotationSpeed = _SetSprite._rotationSpeed; this.anchor.x = _SetSprite.anchor.x; this.anchor.y = _SetSprite.anchor.y; this._time = _SetSprite._time; this._easingX = _SetSprite._easingX; this._easingY = _SetSprite._easingY; this._easingSx = _SetSprite._easingSx; this._easingSy = _SetSprite._easingSy; this._easingOp = _SetSprite._easingOp; } NSprite.prototype.initAnimation = function () { this.AnimeFlg = false; this.Aflame = 0; this.ACngFlame = 0; this.cellCnt = 0; this.ALoopFlg = false; this.CstmCnt = 0; this.CstmArr = []; this.CellFlg = false; this.CellNo = 0; }; NSprite.prototype.AnimeSetting = function (_CellCnt, _ACngFlame, _LoopFlg, _CstmArr) { _LoopFlg = typeof _LoopFlg !== 'undefined' ? _LoopFlg : true; _CstmArr = typeof _CstmArr !== 'undefined' ? _CstmArr : []; this.AnimeFlg = true; this.cellCnt = _CellCnt; this.ACngFlame = _ACngFlame; this.ALoopFlg = _LoopFlg; this.CstmCnt = 0; this.CstmArr = _CstmArr; let width = this.bitmap.width / this.cellCnt; this.setFrame(0, 0, width, this.bitmap.height); } NSprite.prototype.updateAnimation = function () { if (this.AnimeFlg) { this.Aflame++; if (this.Aflame % this.ACngFlame == 0) { let width = this.bitmap.width / this.cellCnt; let x = 0; if (this.CstmArr.length == 0) { let _NowCell = Math.floor(this.Aflame / this.ACngFlame); if (_NowCell == this.cellCnt) { if (this.ALoopFlg) { this.Aflame = 0; _NowCell = 0; } else { this.AnimeFlg = false; return; } } x = _NowCell * width; } else { this.CstmCnt++; if (this.CstmCnt >= this.CstmArr.length) { this.CstmCnt = 0; } x = (this.CstmArr[this.CstmCnt] - 1) * width; } this.setFrame(x, 0, width, this.bitmap.height); } } if (this.CellFlg && this.bitmap.isReady()) { let width = this.bitmap.width / this.cellCnt; let x = this.CellNo * width; this.setFrame(x, 0, width, this.bitmap.height); this.CellFlg = false; } } NSprite.prototype.CellSet = function (_CellSu, _CellNo) { this.cellCnt = _CellSu; this.CellNo = _CellNo; this.CellFlg = true; this.AnimeFlg = false; } let N_SpriteStacArr = []; Game_Interpreter.prototype.StacSpriteUpdate = function () { for (let i = 0; i <= N_SpriteStacArr.length - 1; i++) { let _stac = N_SpriteStacArr[i].stacArr[0]; let _data = _stac.data; if (!N_SpriteStacArr[i].stacArr[0].doFlg) { let _BefEasingStr = EasingStr; EasingStr = _stac.easing; switch (_stac.type) { case picStacType.SetPict: NP_原点 = _stac.NP_原点; switch (NP_原点) { case 0: this.SetSprite(_data[0], _data[1], _data[2], _data[3], _data[4], _data[5], _data[6], _data[7]); break; case 1: this.SetSpriteC(_data[0], _data[1], _data[2], _data[3], _data[4], _data[5], _data[6], _data[7]); break; } break; case picStacType.MovePict: this.MoveSprite(_data[0], _data[1], _data[2], _data[3], _data[4], _data[5], _data[6]); break; case picStacType.MovePictAdd: this.MoveSpriteAdd(_data[0], _data[1], _data[2], _data[3], _data[4], _data[5], _data[6]); break; case picStacType.DelPict: this.DelSprite(_data[0]); break; case picStacType.PicCngColor: this.SpriteCngColor(_data[0], _data[1], _data[2]); break; case picStacType.Wait: break; case picStacType.PlayPtcPic: this.PlayPtcSc(_data[0], _data[1], _data[2]); break; case picStacType.PlayPtcComboPic: this.NPtcComboSet(_data[0], Ptc_CType.Pic, [_data[1], _data[2]]); break; case picStacType.RotatePic: //$gameScreen.rotatePicture(_data[0], _data[1]); break; case picStacType.PlaySe: this.PlaySe(_data[0]); break; } EasingStr = _BefEasingStr; _stac.doFlg = true; } else { _stac.flame--; if (_stac.flame <= 0) { N_SpriteStacArr[i].stacArr.shift(); if (N_SpriteStacArr[i].stacArr.length == 0) { N_SpriteStacArr.splice(i, 1); i--; } } } } }