const _Debug_Ex = false; const PN_dBackT = 10; const PN_dDayTxt = PN_dBackT + 1; const PN_dDataBase = PN_dDayTxt + 1; const PN_dHPBar = PN_dDataBase + 1; const PN_dKaiBar = PN_dHPBar + 2; const PN_dKpkTxt = PN_dKaiBar + 2 const PN_dKhtTxt = PN_dKpkTxt + 2 const PN_dDinSu = PN_dKhtTxt + 2 const PN_dGijutu = PN_dDinSu + 1 const PN_dStTxt = PN_dGijutu + 2 const PN_dKupkRock = PN_dStTxt + 4; const PN_dBtn = PN_dKupkRock + 2; const PN_dRock_Btn = PN_dBtn + 8; const PN_dNzBack = PN_dRock_Btn + 8; const PN_dBtnNz = PN_dNzBack + 2; const PN_dZTurn = PN_dBtnNz + 2; const PN_dKoyuRock = PN_dZTurn + 2; const PN_dPtRock = PN_dKoyuRock + 2; const PN_dPtRockBar = PN_dPtRock + 1; const PN_dPtRockTxt = PN_dPtRockBar + 1; const PN_dFukiImg = PN_dPtRockTxt + 1; const PN_dFukiTxt = PN_dFukiImg + 1; const PN_dPantiBtn = PN_dFukiTxt + 2; const PN_dGold = PN_dPantiBtn + 2; const PN_dSell = 140; const SW_奴隷 = 81; const SW_屈服ロック解除 = 82; const SW_固有ロック解除 = 83; const VN_奴隷_種類No = 81; const VN_奴隷_動員数 = 82; const VN_奴隷_体力 = 83; const VN_奴隷_快楽値 = 84; const VN_奴隷_屈服度 = 85; const VN_奴隷_開発度 = 86; const VN_奴隷_技術値 = 87; const VN_奴隷_嗜虐心 = 88; const VN_奴隷_ターン数 = 97; const DPicPath = "pictures/Adv_Dorei/"; let _奴隷_保存変数 = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { _奴隷_保存変数.call(this); this.DoreiBtnArr = ["PN_dBtn_Rinkan", "PN_dBtn_Housi", "PN_dBtn_Kyukei", "PN_dBtn_Koyu", "PN_dBtn_Party"]; } const SW_奴隷Btn_Off = 101; let _DBtnPicArr = []; let _dL0_flame = 0; let _PtyPosX = 0; let _PtyPosY = 0; let _LastBtnY = 0; const _BtnStartY = 243; let _Dorei_CngFlg = false; Game_Interpreter.prototype.Adv_BefDoreiCng = function () { NPicLockArr = [PN_Ensyutu]; EnPicCngStop = true; } Game_Interpreter.prototype.Adv_DoreiFstStart = function () { NPicLockArr = []; EnPicCngStop = false; this.EnFadeOut(); } Game_Interpreter.prototype.Adv_Dorei_Cng = function () { this.DelPict(PN_AdvSell); this.DelPictSpan(PN_tGBase, PN_Layer1); $gameSwitches.setValue(SW_奴隷, true); _dorei_Selecter = 0; _dL0_flame = 0; this.SetPictFIn(PN_dBackT, DPicPath + "PN_dBackT", 0, 0, 0, 0, 5); this.Adv_Dorei_TurnDraw(); let i = 0; let _PsX = 40; if (i >= 3) _PsX += 300; let _PsY = (_BtnStartY + 38) + (i % 3) * 90; if (i >= 3) _PsY += 35; this.SetPictC(PN_dSell, DPicPath + "PN_mAdvSell", _PsX, _PsY, 255); this.Adv_L0Dorei_SelecterMove(); D_Text_Cng_font = "Cornerstone"; this.SpriteStr(PN_dDayTxt, " " + $gameVariables.value(VN_日付) + " ", 60, 1380, 43, 0); this.MovePict(PN_dDayTxt, true, true, 5, 255); D_Text_Cng_font = ""; this.Adv_Dorei_UIUpdate(true); } Game_Interpreter.prototype.Adv_Dorei_BtnDraw = function () { $gameSwitches.setValue(SW_奴隷, true); _DBtnPicArr = []; for (let i = 0; i <= $gameSystem.DoreiBtnArr.length - 1; i++) { let _DBtnPicArr_AddSkip = false; let _BtnStr = $gameSystem.DoreiBtnArr[i]; let _PlsX = 0; if (i >= 3) _PlsX = 300; let _BtnPsY = _BtnStartY + (90 * (i % 3)); if (i >= 3) _BtnPsY += 35; if (_BtnStr == "PN_dBtn_Rinkan") { let _PsX = 229 + 14 + _PlsX; let _PsY = _BtnPsY - 14; this.SetPictFIn(PN_dNzBack + 0, DPicPath + "PN_dNzBack_1", _PsX, _PsY, 0, 0, 5); this.SetPicStrR(PN_dBtnNz + 0, " " + $gameVariables.value(VN_奴隷_動員数) + " ", 22, _PsX + 110, _PsY + 8, 0); this.MovePict(PN_dBtnNz + 0, true, true, 5, 255); } if (_BtnStr == "PN_dBtn_Party") { let _PsX = 229 + 14 + _PlsX; let _PsY = _BtnPsY - 14; _PtyPosX = _PsX - 229; _PtyPosY = _PsY; this.SetPictFIn(PN_dNzBack + 1, DPicPath + "PN_dNzBack_2", _PsX, _PsY, 0, 0, 5); this.SetPicStrR(PN_dBtnNz + 1, " " + $gameVariables.value(VN_奴隷_動員数) * 5 + " ", 22, _PsX + 110, _PsY + 8, 0); this.MovePict(PN_dBtnNz + 1, true, true, 5, 255); if ($gameVariables.value(VN_奴隷_嗜虐心) < 100 && !_Debug_Ex) { this.Adv_Dorei_PartyLock(); _DBtnPicArr_AddSkip = true; } } if (_BtnStr == "PN_dBtn_Koyu") { _BtnStr += $gameVariables.value(VN_奴隷_種類No); $gameSwitches.setValue(SW_固有ロック解除, false); if ($gameVariables.value(VN_奴隷_屈服度) >= 100) { $gameSwitches.setValue(SW_固有ロック解除, true); } if ($gameVariables.value(VN_奴隷_屈服度) < 100 && !_Debug_Ex) { this.SetPict(PN_dKoyuRock + 0, DPicPath + "PN_dKoyuRock", 14 + _PlsX, _BtnPsY, 0); this.MovePict(PN_dKoyuRock + 0, true, true, 5, 255); let _解除条件 = "Need 100% Submission"; this.SetPicStrC(PN_dKoyuRock + 1, _解除条件, 25, 145 + 14 + _PlsX, _BtnPsY + 39, 0); this.MovePict(PN_dKoyuRock + 1, true, true, 5, 255); _DBtnPicArr_AddSkip = true; } else { this.DelPict(PN_dKoyuRock + 0); this.DelPict(PN_dKoyuRock + 1); } } if ($gameSwitches.value(SW_奴隷Btn_Off + i)) { _DBtnPicArr_AddSkip = true; if (_dorei_Selecter == i) _dorei_Selecter++; } this.SetPictFIn(PN_dBtn + i, DPicPath + _BtnStr, 14 + _PlsX, _BtnPsY, 0, 0, 5); if (!_DBtnPicArr_AddSkip) { _DBtnPicArr.push(PN_dBtn + i); } } this.DelPictSpan(PN_dRock_Btn, PN_dRock_Btn + 7); for (let i = 0; i <= 6 - 1; i++) { if ($gameSwitches.value(SW_奴隷Btn_Off + i)) { let _PicData = this.PicObjGet(PN_dBtn + i); this.SetPict(PN_dRock_Btn + i, DPicPath + "PN_dBtn_Rock", _PicData._x, _PicData._y, 255); } } this.Adv_L0Dorei_SelecterMove(); } Game_Interpreter.prototype.Adv_Dorei_TurnDraw = function (_SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; let _Opi = 255; if (_SetFlg) { _Opi = 0; } let _BPs = new Pos2D(1150, 13); _LastBtnY = _BtnStartY - (90 * ($gameSystem.DoreiBtnArr.length - 1)); D_Text_Cng_font = "Makinas"; this.SetPict(PN_dZTurn + 0, DPicPath + "PN_dZTurn", _BPs._x, _BPs._y, _Opi); this.MovePict(PN_dZTurn + 0, true, true, 5, 255); this.SetPicStrC(PN_dZTurn + 1, " " + $gameVariables.value(VN_奴隷_ターン数) + " ", 35, _BPs._x + 100, _BPs._y + 44, _Opi); this.MovePict(PN_dZTurn + 1, true, true, 5, 255); D_Text_Cng_font = ""; this.Adv_Dorei_BtnDraw(); } Game_Interpreter.prototype.Adv_Dorei_UIDell = function () { _Dorei_UiDrawStop = 999999; for (let i = PN_dDataBase; i <= PN_dKupkRock; i++) { this.MovePict(i, true, true, 5, 0, true, true); } } Game_Interpreter.prototype.Adv_Dorei_PartyLock = function () { this.SetPict(PN_dPtRock, DPicPath + "PN_dPtRock", _PtyPosX, _PtyPosY, 0); this.MovePict(PN_dPtRock, true, true, 5, 255); this.SetPictR(PN_dPtRockBar, DPicPath + "PN_dPtRockBar", 257 + _PtyPosX, _PtyPosY + 56, 0, $gameVariables.value(VN_奴隷_嗜虐心)); this.MovePict(PN_dPtRockBar, true, true, 5, 255, true); let _嗜虐Str = $gameVariables.value(VN_奴隷_嗜虐心) + "%"; this.SetPicStrR(PN_dPtRockTxt, _嗜虐Str, 22, 251 + _PtyPosX, _PtyPosY + 28, 0); this.MovePict(PN_dPtRockTxt, true, true, 5, 255); } let _Dorei_UiDrawStop = 0; Game_Interpreter.prototype.Adv_Dorei_UIUpdate = function (_SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; if (_Dorei_UiDrawStop > 0) { _Dorei_UiDrawStop--; return; } let _Fin_Flame = 5; let _opi = 255; if (_SetFlg) { this.SetPictFIn(PN_dDataBase, DPicPath + "PN_dDataBase", 0, 0, 0, 0, 5); this.Adv_Dorei_BtnDraw(); _opi = 0; if ($gameVariables.value(VN_奴隷_嗜虐心) < 100 && !_Debug_Ex) { this.Adv_Dorei_PartyLock(); _DBtnPicArr_AddSkip = true; } else { this.DelPict(PN_dPtRock); this.DelPict(PN_dPtRockBar); this.DelPict(PN_dPtRockTxt); } this.Adv_Dorei_TurnDraw(); } if ($gameVariables.value(VN_奴隷_体力) < 0) { $gameVariables.setValue(VN_奴隷_体力, 0); } this.SetPict(PN_dHPBar + 0, DPicPath + "PN_dHPBar", 1251, 196, _opi, $gameVariables.value(VN_奴隷_体力)); this.MovePict(PN_dHPBar + 0, true, true, _Fin_Flame, 255, true); this.SetPict(PN_dKaiBar + 0, DPicPath + "PN_dKaiBar", 1251, 249, _opi, $gameVariables.value(VN_奴隷_快楽値)); this.MovePict(PN_dKaiBar + 0, true, true, _Fin_Flame, 255, true); D_Text_Cng_font = "Makinas"; let _文字数字 = $gameVariables.value(VN_奴隷_体力) + " / 100"; this.SetPicStrR(PN_dHPBar + 1, _文字数字, 22, 1436, 166, _opi); this.MovePict(PN_dHPBar + 1, true, true, _Fin_Flame, 255); _文字数字 = $gameVariables.value(VN_奴隷_快楽値) + "%"; this.SetPicStrR(PN_dKaiBar + 1, _文字数字, 22, 1436, 220, _opi); this.MovePict(PN_dKaiBar + 1, true, true, _Fin_Flame, 255); this.SetPicStrC(PN_dKpkTxt + 0, " " + $gameVariables.value(VN_奴隷_屈服度) + "% ", 44, 1374, 343, _opi); this.MovePict(PN_dKpkTxt + 0, true, true, _Fin_Flame, 255); this.SetPicStrC(PN_dKhtTxt + 0, " " + $gameVariables.value(VN_奴隷_開発度) + " ", 44, 1374, 343 + 116, _opi); this.MovePict(PN_dKhtTxt + 0, true, true, _Fin_Flame, 255); this.SetPicStrR(PN_dDinSu, " " + $gameVariables.value(VN_奴隷_動員数) + " ", 30, 1415, 542, _opi); this.MovePict(PN_dDinSu, true, true, _Fin_Flame, 255); this.SetPicStrR(PN_dGijutu + 1, " " + $gameVariables.value(VN_奴隷_技術値) + " ", 30, 1432, 592, _opi); this.MovePict(PN_dGijutu + 1, true, true, _Fin_Flame, 255); let _口回数 = $gameVariables.value(122) + $gameVariables.value(125) this.SetPicStrC(PN_dStTxt + 0, " " + _口回数 + " ", 24, 1356, 675, _opi); this.MovePict(PN_dStTxt + 0, true, true, _Fin_Flame, 255); this.SetPicStrC(PN_dStTxt + 1, " " + $gameVariables.value(VN_胸経験) + " ", 24, 1356 + 63, 675, _opi); this.MovePict(PN_dStTxt + 1, true, true, _Fin_Flame, 255); this.SetPicStrC(PN_dStTxt + 2, " " + $gameVariables.value(VN_膣経験) + " ", 24, 1356, 675 + 45, _opi); this.MovePict(PN_dStTxt + 2, true, true, _Fin_Flame, 255); this.SetPicStrC(PN_dStTxt + 3, " " + $gameVariables.value(VN_尻経験) + " ", 24, 1356 + 63, 675 + 45, _opi); this.MovePict(PN_dStTxt + 3, true, true, _Fin_Flame, 255); this.SetPicStrC(PN_dKpkTxt + 1, this._屈服度StrGet(), 18, 1374, 343 + 31, _opi); this.MovePict(PN_dKpkTxt + 1, true, true, _Fin_Flame, 255); this.SetPicStrC(PN_dKhtTxt + 1, this._開発度StrGet(), 18, 1374, 343 + 106 + 31, _opi); this.MovePict(PN_dKhtTxt + 1, true, true, _Fin_Flame, 255); this.SetPicStrC(PN_dDayTxt, " " + $gameVariables.value(VN_日付) + " ", 80, 1380, 43, _opi); this.MovePict(PN_dDayTxt, true, true, _Fin_Flame, 255); D_Text_Cng_font = ""; } let _dorei_Layer = 0; let _dorei_flame = 0; Game_Interpreter.prototype.Adv_Dorei_Update = function () { if (_dL0_flame == 10) { this.JN_EventLoad("奴隷"); } if (_dL0_flame < 15) { _dL0_flame++; return; } if (Rn_LineDrawFlg) return; switch (_dorei_Layer) { case 0: this.Adv_L0Dorei_Update(); _dL0_flame++; break; } _dorei_flame++; } Game_Interpreter.prototype.Adv_ReDoreiEvent = function () { console.log("Adv_ReDoreiEvent"); _dL0_flame = 9; this.Adv_Dorei_TurnDraw(); D_ReUpFlg = true; } let _dorei_Selecter = 0; let D_ReUpFlg = false; Game_Interpreter.prototype.Adv_L0Dorei_Update = function () { let _upFlg = false; let _okFlg = false; if (Input.isTriggered('up')) { _dorei_Selecter_Cng(-1); _upFlg = true; } if (Input.isTriggered('down')) { _dorei_Selecter_Cng(+1); _upFlg = true; } if (Input.isTriggered('left')) { _dorei_Selecter_Cng(-3); _upFlg = true; } if (Input.isTriggered('right')) { _dorei_Selecter_Cng(+3); _upFlg = true; } if (Input.isTriggered('ok')) { _okFlg = true; } if ((Input.isTriggered('escape') || TouchInput.isCancelled()) && _dL0_flame > 30) { this.Dorei_Menu_Open(); } let _CNo = overPointerCkArr(_DBtnPicArr); if (_CNo != -1) { _CNo -= PN_dBtn; if (_CNo != _dorei_Selecter || D_ReUpFlg) { D_ReUpFlg = false; _dorei_Selecter = _CNo; _upFlg = true; } if (TouchInput.isTriggered()) _okFlg = true; } if (_upFlg) { this.Adv_L0Dorei_SelecterMove(); } if (_okFlg) { SoundManager.playOk(); let _SelStr = $gameSystem.DoreiBtnArr[_dorei_Selecter]; switch (_SelStr) { case "PN_dBtn_Rinkan": this.JN_EventLoad("輪姦", true); break; case "PN_dBtn_Housi": this.JN_EventLoad("奉仕", true); break; case "PN_dBtn_Kyukei": this.JN_EventLoad("休憩", true); break; case "PN_dBtn_Koyu": this.JN_EventLoad("固有", true); break; case "PN_dBtn_Party": this.JN_EventLoad("パーティ", true); break; // this.JN_EventLoad("ショップ" , true); } } } Game_Interpreter.prototype.Adv_L0Dorei_SelecterMove = function () { SoundManager.playCursor(); let _PsX = 40 + 14; if (_dorei_Selecter >= 3) _PsX += 300; let _PsY = (_BtnStartY + 38) + (_dorei_Selecter % 3) * 90; if (_dorei_Selecter >= 3) _PsY += 35; this.MovePict(PN_dSell, _PsX, _PsY, 3); } let _dorei_Selecter_Cng = function (_CngVar) { _dorei_Selecter += _CngVar; if (_dorei_Selecter < 0) _dorei_Selecter = $gameSystem.DoreiBtnArr.length - 1; if (_dorei_Selecter >= $gameSystem.DoreiBtnArr.length) _dorei_Selecter = 0; while (true) { if ($gameSwitches.value(SW_奴隷Btn_Off + _dorei_Selecter)) { if (_CngVar > 0) _dorei_Selecter++; if (_CngVar < 0) _dorei_Selecter--; } else { if (_Debug_Ex) return; let _CkBtnStr = $gameSystem.DoreiBtnArr[_dorei_Selecter]; switch (_CkBtnStr) { case "PN_dBtn_Koyu": if ($gameSwitches.value(SW_固有ロック解除)) return; if ($gameVariables.value(VN_奴隷_屈服度) >= 100) return; if (_CngVar > 0) _dorei_Selecter++; if (_CngVar < 0) _dorei_Selecter--; break; case "PN_dBtn_Party": if ($gameVariables.value(VN_奴隷_嗜虐心) >= 100) return; if (_CngVar > 0) _dorei_Selecter++; if (_CngVar < 0) _dorei_Selecter--; break; default: return; } } if (_dorei_Selecter < 0) _dorei_Selecter = $gameSystem.DoreiBtnArr.length - 1; if (_dorei_Selecter >= $gameSystem.DoreiBtnArr.length) _dorei_Selecter = 0; } }