/*: * @plugindesc * @author くらむぼん * * @help */ (function(jQueryEasing) { 'use strict'; var _Game_Picture_move = Game_Picture.prototype.move; Game_Picture.prototype.move = function() { _Game_Picture_move.apply(this, arguments); this._time = 0; this._easingX = {f: $gameTemp._easingX, b: this._x, c: this._targetX - this._x}; this._easingY = {f: $gameTemp._easingY, b: this._y, c: this._targetY - this._y}; this._easingSx = {f: $gameTemp._easingSx, b: this._scaleX, c: this._targetScaleX - this._scaleX}; this._easingSy = {f: $gameTemp._easingSy, b: this._scaleY, c: this._targetScaleY - this._scaleY}; this._easingOp = {f: $gameTemp._easingOp, b: this._opacity, c: this._targetOpacity - this._opacity}; }; Game_Picture.prototype.updateMove = function() { if (this._time < this._duration) { this._time++; this._x = this.updateEasing(this._easingX); this._y = this.updateEasing(this._easingY); this._scaleX = this.updateEasing(this._easingSx); this._scaleY = this.updateEasing(this._easingSy); this._opacity = this.updateEasing(this._easingOp); } }; Game_Picture.prototype.updateEasing = function(easing) { if (jQueryEasing[easing.f]) { return jQueryEasing[easing.f](this._time, easing.b, easing.c, this._duration); } else { return jQueryEasing.linear(this._time, easing.b, easing.c, this._duration); } }; var _NSprite_move = NSprite.prototype.move; NSprite.prototype.move = function() { _NSprite_move.apply(this, arguments); this._time = 0; this._easingX = {f: $gameTemp._easingX, b: this._x, c: this._targetX - this._x}; this._easingY = {f: $gameTemp._easingY, b: this._y, c: this._targetY - this._y}; this._easingSx = {f: $gameTemp._easingSx, b: this._scaleX, c: this._targetScaleX - this._scaleX}; this._easingSy = {f: $gameTemp._easingSy, b: this._scaleY, c: this._targetScaleY - this._scaleY}; this._easingOp = {f: $gameTemp._easingOp, b: this._opacity, c: this._targetOpacity - this._opacity}; }; NSprite.prototype.updateMove = function() { if (this._time < this._duration) { this._time++; this._x = this.updateEasing(this._easingX); this._y = this.updateEasing(this._easingY); this._scaleX = this.updateEasing(this._easingSx); this._scaleY = this.updateEasing(this._easingSy); this._opacity = this.updateEasing(this._easingOp); } this.ParaSet(); }; NSprite.prototype.updateEasing = function(easing) { if (jQueryEasing[easing.f]) { return jQueryEasing[easing.f](this._time, easing.b, easing.c, this._duration); } else { return jQueryEasing.linear(this._time, easing.b, easing.c, this._duration); } }; NSprite.prototype.SetEasing = function(_EasingStr) { $gameTemp._easingX = _EasingStr; $gameTemp._easingY = _EasingStr; $gameTemp._easingSx = _EasingStr; $gameTemp._easingSy = _EasingStr; $gameTemp._easingOp = _EasingStr; } var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand; Game_Interpreter.prototype.pluginCommand = function(command, args) { _Game_Interpreter_pluginCommand.apply(this, arguments); if (command.toLowerCase() === 'easing') { if (!args[1]) { $gameTemp._easingX = args[0]; $gameTemp._easingY = args[0]; $gameTemp._easingSx = args[0]; $gameTemp._easingSy = args[0]; $gameTemp._easingOp = args[0]; return; } switch (args[1].toLowerCase()) { case 'x': $gameTemp._easingX = args[0]; break; case 'y': $gameTemp._easingY = args[0]; break; case 'sx': $gameTemp._easingSx = args[0]; break; case 'sy': $gameTemp._easingSy = args[0]; break; case 'op': $gameTemp._easingOp = args[0]; break; default: break; } } }; })( /* ============================================================ * jQuery Easing v1.3 - http: * * Open source under the BSD License. * * Copyright © 2008 George McGinley Smith * All rights reserved. * https: * ======================================================== */ { linear: function(t, b, c, d) { return c*(t/d) + b; }, easeInQuad: function (t, b, c, d) { return c*(t/=d)*t + b; }, easeOutQuad: function (t, b, c, d) { return -c *(t/=d)*(t-2) + b; }, easeInOutQuad: function (t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t + b; return -c/2 * ((--t)*(t-2) - 1) + b; }, easeInCubic: function (t, b, c, d) { return c*(t/=d)*t*t + b; }, easeOutCubic: function (t, b, c, d) { return c*((t=t/d-1)*t*t + 1) + b; }, easeInOutCubic: function (t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t + b; return c/2*((t-=2)*t*t + 2) + b; }, easeInQuart: function (t, b, c, d) { return c*(t/=d)*t*t*t + b; }, easeOutQuart: function (t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }, easeInOutQuart: function (t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t*t + b; return -c/2 * ((t-=2)*t*t*t - 2) + b; }, easeInQuint: function (t, b, c, d) { return c*(t/=d)*t*t*t*t + b; }, easeOutQuint: function (t, b, c, d) { return c*((t=t/d-1)*t*t*t*t + 1) + b; }, easeInOutQuint: function (t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b; return c/2*((t-=2)*t*t*t*t + 2) + b; }, easeInSine: function (t, b, c, d) { return -c * Math.cos(t/d * (Math.PI/2)) + c + b; }, easeOutSine: function (t, b, c, d) { return c * Math.sin(t/d * (Math.PI/2)) + b; }, easeInOutSine: function (t, b, c, d) { return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b; }, easeInExpo: function (t, b, c, d) { return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b; }, easeOutExpo: function (t, b, c, d) { return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; }, easeInOutExpo: function (t, b, c, d) { if (t==0) return b; if (t==d) return b+c; if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; return c/2 * (-Math.pow(2, -10 * --t) + 2) + b; }, easeInCirc: function (t, b, c, d) { return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; }, easeOutCirc: function (t, b, c, d) { return c * Math.sqrt(1 - (t=t/d-1)*t) + b; }, easeInOutCirc: function (t, b, c, d) { if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; }, easeInElastic: function (t, b, c, d) { var s=1.70158;var p=0;var a=c; if (c==0||t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; }, easeOutElastic: function (t, b, c, d) { var s=1.70158;var p=0;var a=c; if (c==0||t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; }, easeInOutElastic: function (t, b, c, d) { var s=1.70158;var p=0;var a=c; if (c==0||t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); if (a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; }, easeInBack: function (t, b, c, d, s) { if (s == undefined) s = 1.70158; return c*(t/=d)*t*((s+1)*t - s) + b; }, easeOutBack: function (t, b, c, d, s) { if (s == undefined) s = 1.70158; return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; }, easeInOutBack: function (t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; }, easeInBounce: function (t, b, c, d) { return c - this.easeOutBounce(d-t, 0, c, d) + b; }, easeOutBounce: function (t, b, c, d) { if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; } else if (t < (2.5/2.75)) { return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; } else { return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } }, easeInOutBounce: function (t, b, c, d) { if (t < d/2) return this.easeInBounce(t*2, 0, c, d) * .5 + b; return this.easeOutBounce(t*2-d, 0, c, d) * .5 + c*.5 + b; } }); /* * * TERMS OF USE - EASING EQUATIONS * * Open source under the BSD License. * * Copyright © 2001 Robert Penner * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the author nor the names of contributors may be used to endorse * or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */