/*: * @plugindesc * @version 1.0 */ /*:ja * @plugindesc * @version 1.0 */ (function() { Scene_Boot.prototype.start = function() { Scene_Base.prototype.start.call(this); SoundManager.preloadImportantSounds(); if (DataManager.isBattleTest()) { DataManager.setupBattleTest(); SceneManager.goto(Scene_Battle); } else { this.checkPlayerLocation(); DataManager.setupNewGame(); SceneManager.goto(Scene_Map); } this.updateDocumentTitle(); }; })();