66 lines
2.4 KiB
JavaScript
66 lines
2.4 KiB
JavaScript
/* 目次 パーツプラグイン
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■スクロールバー
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*/
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/* 使用方法
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var _sc = new N_Scroll("PicName" , 500 , 15,100,100);
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_sc.ViewCount = 10;
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_sc.ItemCount = 15;
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_sc.ZureAdd(1);
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*/
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class N_Scroll {
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constructor(_ImgName, _ImgYSize, _PicNo, _PosX, _PosY) {
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this.ItemCount = 0;
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this.ViewCount = 0;
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this.ZureNo = 0;
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this.BarMinSize = 0.1;
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this.BarMinPar = 0.1;
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this.ImgName = _ImgName;
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this.ImgYSize = _ImgYSize;
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this.PicNo = _PicNo;
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this.posX = _PosX;
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this.posY = _PosY;
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}
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ZureAdd(_Var) {
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this.ZureNo += _Var;
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let _SkCnt = this.ItemCount - this.ViewCount;
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if (_SkCnt < 0) _SkCnt = 0;
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if (0 > this.ZureNo) this.ZureNo = 0;
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if (_SkCnt < this.ZureNo) this.ZureNo = _SkCnt;
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}
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}
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let ScrollSpriteFlg = false;
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Game_Interpreter.prototype.ScView = function (_NScroll, _SetOpi) {
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_SetOpi = typeof _SetOpi !== 'undefined' ? _SetOpi : 255;
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let _SkCnt = _NScroll.ItemCount - _NScroll.ViewCount;
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if (_SkCnt <= 0) {
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if(ScrollSpriteFlg) {
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this.SetSprite(_NScroll.PicNo, _NScroll.ImgName, _NScroll.posX, _NScroll.posY, _SetOpi);
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} else {
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this.SetPict(_NScroll.PicNo, _NScroll.ImgName, _NScroll.posX, _NScroll.posY, _SetOpi);
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}
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return;
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}
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let _BarMy = 1 - (_SkCnt * _NScroll.BarMinPar);
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if (_BarMy <= _NScroll.BarMinSize) _BarMy = _NScroll.BarMinSize;
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let _SkmY = _NScroll.ImgYSize * (1 - _BarMy);
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let _SkmPxcel = _SkmY / _SkCnt;
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if (0 > _NScroll.ZureNo) _NScroll.ZureNo = 0;
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if (_SkCnt < _NScroll.ZureNo) _NScroll.ZureNo = _SkCnt;
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let _ZureY = _SkmPxcel * _NScroll.ZureNo;
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if(ScrollSpriteFlg) {
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this.SetSprite(_NScroll.PicNo, _NScroll.ImgName, _NScroll.posX, _NScroll.posY + _ZureY,
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_SetOpi, 100, _BarMy * 100);
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} else {
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this.SetPict(_NScroll.PicNo, _NScroll.ImgName, _NScroll.posX, _NScroll.posY + _ZureY,
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_SetOpi, 100, _BarMy * 100);
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}
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ScrollSpriteFlg = false;
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}
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Game_Interpreter.prototype.ScrollView = function (_NScroll, _SetOpi) {
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ScrollSpriteFlg = false;
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this.ScView(_NScroll, _SetOpi)
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}
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Game_Interpreter.prototype.ScrollSpView = function (_NScroll, _SetOpi) {
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ScrollSpriteFlg = true;
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this.ScView(_NScroll, _SetOpi);
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}
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