dead-end-colosseum/www/js/plugins/JsScript35Set.js

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const RsPicPath = "pictures/Ronsen/";
const VN_RonJokyo = 16;
const PN_rsBBlack = 125;
const PN_rsBack = PN_rsBBlack + 1;
const PN_rsMovie = 140;
const PN_rsTop = PN_rsMovie + 4;
const PN_rsCenter = 160;
const PN_rsKkBack = 170;
const PN_rsKkLine = PN_rsKkBack + 1;
const PN_rsKkTxt = PN_rsKkLine + 1;
const PN_rsHyoka = PN_rsKkTxt + 6;
const PN_rsRankImg = PN_rsHyoka + 1;
const PN_rsSelect = 460;
const PN_rsSelTxt = PN_rsSelect + 5;
const PN_SelTimer_Waku = PN_rsSelTxt + 5;
const PN_rsTimer = PN_SelTimer_Waku + 1;
// Fix: Store custom outline width when processing \ow[] and apply it at draw time
var _OriSel_processCharacter = Sprite_Picture.prototype._processCharacter;
Sprite_Picture.prototype._processCharacter = function(textState, bitmap) {
_OriSel_processCharacter.call(this, textState, bitmap);
// After processing, if outlineWidth was set, store it for draw time
if (bitmap.outlineWidth && bitmap.outlineWidth != 4) {
bitmap._customOutlineWidth = bitmap.outlineWidth;
}
};
var _OriSel_drawTextOutline = Bitmap.prototype._drawTextOutline;
Bitmap.prototype._drawTextOutline = function(text, tx, ty, maxWidth) {
if (this._customOutlineWidth > 0) {
this.outlineWidth = this._customOutlineWidth;
}
_OriSel_drawTextOutline.call(this, text, tx, ty, maxWidth);
};
var Ronsen_Flg = false;
var Ronsen_Btl = 0;
var Ronsen_flame = 0;
var _Bef_状況 = 0;
Game_Interpreter.prototype.Ronsen_Start = function () {
Adv_Stop = Ronsen_Flg = true;
Ronsen_flame = 0;
isFastOff = true;
this.DelPictSpan(PN_tSelBtn , PN_mL2Base);
$gameVariables.setValue(VN_RonJokyo ,0);
_Bef_状況 = 0;
this.SetPictFIn( PN_rsBBlack , "Black" , 0 , 0 , 0 , 0 , 15 , 100);
this.SetPictFIn( PN_rsTop ,RsPicPath + "PN_rsTop" , 0 , 0 , 0 , 0 , 15);
this.MoviePlayC(PN_rsMovie , "ronsen1junbi" , false , false , 720 , 405 , 255 , 200 , 200);
_Rs_Startflame = 0;
}
var _Rs_Startflame = 0;
Game_Interpreter.prototype.Ronsen_Start_Update = function () {
_Rs_Startflame++;
return true;
}
Game_Interpreter.prototype.Ronsen_BarPos = function (_Zure , _time) {
var _time = typeof _time !== 'undefined' ? _time : 60;
EasingStr = "easeOutBounce";
this.MovePict( PN_rsCenter , 720 + _Zure , true , 15);
EasingStr = "";
}
var NAR_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
Game_Interpreter.prototype.NUpdateSc = function () {
NAR_NUpdateSc.call(this);
this.Ronsen_Update();
}
const _rs鼓動Time = 10;
var _rs選択肢描画Flg = false;
Game_Interpreter.prototype.Ronsen_Update = function () {
_rsSel_flame = _rsSetTime - $gameTimer._frames;
if (_OriSelectFlg) {
var _okFlg = false;
var _CNo = overPointerCkArr(_rsPicArr);
this.PicCngColorArr(_rsPicArr);
if (_CNo != -1){
_OriSelNo = _CNo - PN_rsSelect;
}
this.PicCngColor(PN_rsSelect + _OriSelNo , [100,100,100,0]);
if(Input.isTriggered('down')) {
_OriSelNo--;
}
if(Input.isTriggered('up')) {
_OriSelNo++;
}
if(_OriSelNo < 0) _OriSelNo = _rsPicArr.length - 1;
if(_OriSelNo >= _rsPicArr.length) _OriSelNo = 0;
if(Input.isTriggered('ok')) _okFlg = true;
if(TouchInput.isTriggered() && _CNo != -1) _okFlg = true;
if(_okFlg ){
this._branch[this._indent] = _OriSelNo;
this._index++;
_OriSelDrawFlg = false;
_OriSelectFlg = false;
this.DelPictSpan(PN_rsSelect , PN_SelTimer_Waku);
}
} else {
if (_rsBarDrawFlg) {
this.SetPict( PN_rsTimer , RsPicPath + "PN_SelTimer" , _rsSelPos._x , _rsSelPos._y + _rsTimerY , 0);
this.MovePict( PN_rsTimer , true , true , 255, _rsFinTime);
this.SetPict( PN_SelTimer_Waku , RsPicPath + "PN_SelTimer_Waku" ,
_rsSelPos._x - 53 , _rsSelPos._y - 22 + _rsTimerY , 0);
this.MovePict( PN_SelTimer_Waku , true , true , _rsFinTime);
_rsBarDrawFlg = false;
_rs選択肢描画Flg = true;
} else {
if (_rsSel_flame > 0) {
if(_rsSel_flame < _rsSetTime) {
var _幅 = (_rsSel_flame / _rsSetTime) * 100;
this.MovePict( PN_rsTimer , true , true , 1 , 255 , _幅);
if (_rsSel_flame == _rsSetTime) {
this.DelPict(PN_rsTimer , PN_SelTimer_Waku);
this.DelPict(PN_SelTimer_Waku);
_rs選択肢描画Flg = false;
}
}
}
}
if(!$gameTimer._working && _rs選択肢描画Flg){
this.DelPict(PN_rsTimer , PN_SelTimer_Waku);
this.DelPict(PN_SelTimer_Waku);
_rs選択肢描画Flg = false;
}
}
if(!Ronsen_Flg) return;
if(_Bef_状況 != $gameVariables.value(VN_RonJokyo)){
EasingStr = "easeOutQuad";
this.MoviePlayC(PN_rsMovie + 2 , "ronsen6move" , false , true , (720 * (_Bef_状況 / 50)) + 720 , 405 , 255 , 200 , 200);
_Bef_状況 = $gameVariables.value(VN_RonJokyo);
var _ronMvPosX = (720 * (_Bef_状況 / 50)) + 720;
this.MovePict(PN_rsMovie + 1 , _ronMvPosX , true , 30 , 255 , true , true);
this.MovePict(PN_rsMovie + 2 , _ronMvPosX , true , 30 , 255 , true , true);
EasingStr = "";
}
Ronsen_flame++;
}
var _rsPicArr = [];
var _rsSelArr = [];
var _rsSelBusyFlg = false;
var _rsSetTime = 0;
var _rsSel_flame = 0;
var _Rs選択時間設定 = function(_time){
var _time = typeof _time !== 'undefined' ? _time : 180;
var cw = SceneManager._scene._messageWindow._choiceWindow;
cw._timeLimit = true;
cw._limitedTime = _time;
}
var _rsSelPos = new Pos2D(538,473);
var _rsFinTime = 5;
var _rsTimerY = 0;
var _OriSelectFlg = false;
var _OriSelDrawFlg = false;
var _OriSelPos = new Pos2D(538,473);
var _OriSelNo = 0;
var OriSelectSetting = function(_PosX , _PosY){
var _PosX = typeof _PosX !== 'undefined' ? _PosX : _rsSelPos._x;
var _PosY = typeof _PosY !== 'undefined' ? _PosY : _rsSelPos._y;
_OriSelectFlg = true;
_OriSelPos._x = _PosX;
_OriSelPos._y = _PosY;
}
var NAR_command101 = Game_Interpreter.prototype.command101;
Game_Interpreter.prototype.command101 = function() {
if(_OriSelectFlg){
return NAR_command101.call(this);
} else {
return NAR_command101.call(this);
}
}
var NAR_command102 = Game_Interpreter.prototype.command102;
Game_Interpreter.prototype.command102 = function() {
if(_OriSelectFlg){
if (!$gameMessage.isBusy() && !_OriSelDrawFlg) {
_OriSelNo = 0;
_rsSelArr = this._params[0].clone();
_rsPicArr = [];
for (var i = 0; i <= _rsSelArr.length - 1; i++) {
_rsPicArr.push(PN_rsSelect + i);
this.SetPict( PN_rsSelect + i , RsPicPath + "PN_rsSelect" ,
_OriSelPos._x , _OriSelPos._y - (70 * ( _rsSelArr.length - 1 - i) ) , 0);
this.MovePict( PN_rsSelect + i , true , true , _rsFinTime);
this.SetPicStr( PN_rsSelTxt + i , "\\ow[5]\\oc[rgb(231,225,212)]" + _rsSelArr[i] , 23 ,
_OriSelPos._x + 25 , _OriSelPos._y + 15 - (70 * ( _rsSelArr.length - 1 - i) ) , 0);
this.MovePict( PN_rsSelTxt + i , true , true , _rsFinTime);
}
_OriSelDrawFlg = true;
}
} else {
return NAR_command102.call(this);
}
};
var _rsTimerMax = 0;
var _rsBarDrawFlg = false;
var _NupuChoiceStart = Window_ChoiceList.prototype.start;
Window_ChoiceList.prototype.start = function() {
_NupuChoiceStart.call(this);
_rsTimerY = (this._list.length - 1) * -100 - 110;
_rsSetTime = this._limitedTime;
if(_rsSetTime > 0) {
_rsBarDrawFlg = true;
}
}
var NAR_isBusy = Game_Message.prototype.isBusy;
Game_Message.prototype.isBusy = function() {
return NAR_isBusy.call(this);
};
Game_Interpreter.prototype.Ronsen_End = function () {
$gameMessageEx.window(0).terminate();
$gameMessageEx.window(0).permitClose();
this.DelPictSpan(PN_rsBBlack , PN_rsTop);
this.DelPictSpan(PN_rsSelect , PN_SelTimer_Waku);
_rsSel_flame = _rsSetTime = 0;
Ronsen_Flg = false;
isFastOff = false;
}
var Rn_RsltTxtArr = ["" , ""];
let Rn_LineDrawFlg = false;
Game_Interpreter.prototype.Ronsen_RzrtLine_Draw = function(){
this.SetPictFIn( PN_rsKkBack , "Black" , 0 , 0 , 0 , 0 , 10 , 170);
EasingStr = "easeOutBack";
this.SetPictC( PN_rsKkLine , RsPicPath + "PN_rsKkLine" , 720 , 405 , 255 , 100 , 0);
this.MovePict(PN_rsKkLine , true, true , 20 , 255 , 100 , 100);
EasingStr = "";
Rn_LineDrawFlg = true;
}
var SW_論戦左詰め = 15;
var VN_論戦TxtPosXZure = 17;
Game_Interpreter.prototype.Ronsen_RzrtTxt_Draw = function(){
D_Text_Cng_font = "Makinas";
if(!$gameSwitches.value(SW_論戦左詰め)){
for (var i = 0; i <= Rn_RsltTxtArr.length - 1; i++) {
var _fsize = 30;
var _f_sa = _fsize + 7;
var _yPos = 345 + (i * _f_sa);
if(Rn_RsltTxtArr.length == 4){
_fsize = 40; _f_sa -= 5; _yPos = 345 - 20 + (i * _f_sa);
}
if(Rn_RsltTxtArr.length == 5){
_fsize = 35; _f_sa -= 10; _yPos = 345 - 25 + (i * _f_sa);
}
var _xPos = 720 + $gameVariables.value(VN_論戦TxtPosXZure);
this.SetPicStrC( PN_rsKkTxt + i , Rn_RsltTxtArr[i] , _fsize , _xPos , _yPos , 255);
}
} else {
for (var i = 0; i <= Rn_RsltTxtArr.length - 1; i++) {
var _fsize = 20;
var _f_sa = 20 + 7;
var _yPos = 320 + (i * _f_sa);
if(Rn_RsltTxtArr.length == 4){
_fsize = 40; _f_sa -= 5; _yPos = 345 - 40 + (i * _f_sa);
}
if(Rn_RsltTxtArr.length == 5){
_fsize = 35; _f_sa -= 10; _yPos = 345 - 55 + (i * _f_sa);
}
var _xPos = 410 + $gameVariables.value(VN_論戦TxtPosXZure);
this.SetPicStr( PN_rsKkTxt + i , Rn_RsltTxtArr[i] , _fsize , _xPos , _yPos , 255);
}
}
D_Text_Cng_font = "";
}
var Rn_RzltRankImg = "";
Game_Interpreter.prototype.Ronsen_RzrtRank_Draw = function () {
EasingStr = "easeOutBack";
this.SetPictC( PN_rsRankImg , RsPicPath + Rn_RzltRankImg , 715 , 500 , 0 , 150 , 150);
this.MovePict(PN_rsRankImg , true, true , 15 , 255 , 100 , 100);
EasingStr = "";
}
Game_Interpreter.prototype.Ronsen_Rzrt_Close = function(){
for (var i = PN_rsKkBack; i <= PN_rsRankImg; i++) {
this.MovePict(i , true, true , 15 , 0);
}
Rn_LineDrawFlg = false;
}
Game_Interpreter.prototype.Ronsen_Movie_Close = function(){
this.MovieFOutEnd(PN_rsMovie + 0 , 30);
this.MovieFOutEnd(PN_rsMovie + 1 , 30);
this.MovieFOutEnd(PN_rsMovie + 2 , 30);
}