56 lines
1.8 KiB
JavaScript
56 lines
1.8 KiB
JavaScript
Input.keyMapper[8] = 'BackSpace';
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var tempSave, savedBgm, savedBgs;
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var BgmLoadSkipFlg = false;
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Game_Interpreter.prototype.InstantLoad = function () {
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SceneManager.goto(Scene_InstantLoad);
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}
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Game_Interpreter.prototype.InstantSave = function () {
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savedBgm = AudioManager.saveBgm();
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savedBgs = AudioManager.saveBgs();
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tempSave = JsonEx.stringify(DataManager.makeSaveContents());
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}
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var _InsLoadFlg = false;
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function Scene_InstantLoad() {
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_InsLoadFlg = true;
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this.initialize.apply(this, arguments);
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}
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Scene_InstantLoad.prototype = Object.create(Scene_Base.prototype);
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Scene_InstantLoad.prototype.constructor = Scene_InstantLoad;
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Scene_InstantLoad.prototype.start = function () {
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Scene_Base.prototype.start.call(this);
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DataManager.createGameObjects();
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DataManager.extractSaveContents(JsonEx.parse(tempSave));
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if (savedBgm){
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if (!BgmLoadSkipFlg){
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AudioManager.replayBgm(savedBgm);
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}
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}
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if (savedBgs) AudioManager.replayBgs(savedBgs);
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tempSave = savedBgm = savedBgs = null;
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DataManager.loadMapData($gameMap.mapId());
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SceneManager._stack = [Scene_Map];
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SceneManager.pop();
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BgmLoadSkipFlg = false;
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};
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var Nupu_playBgm = AudioManager.playBgm;
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AudioManager.playBgm = function (bgm, pos) {
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if (!_InsLoadFlg) {
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Nupu_playBgm.call(this, bgm, pos);
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} else {
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if (!BgmLoadSkipFlg) {
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Nupu_playBgm.call(this, bgm, pos);
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}
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_InsLoadFlg = false;
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BgmLoadSkipFlg = false;
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}
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}
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var Nupu_fadeOutBgm = AudioManager.fadeOutBgm;
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AudioManager.fadeOutBgm = function (duration) {
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if (!_InsLoadFlg) {
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Nupu_fadeOutBgm.call(this, duration);
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} else {
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if (!BgmLoadSkipFlg) {
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Nupu_fadeOutBgm.call(this, duration);
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}
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}
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};
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