dead-end-colosseum/www/js/plugins/JsScript71Set.js
2026-01-17 11:28:46 -06:00

143 lines
5.1 KiB
JavaScript

/*---------------------------------------------------------------------------*
* Torigoya_SaveCommand.js
*---------------------------------------------------------------------------*
* 2019/01/26 ru_shalm
* http:
*---------------------------------------------------------------------------*/
/*:
* @plugindesc
* @author ru_shalm
*
* @help
*/
/*:ja
* @plugindesc
* @author ru_shalm
*
* @help
*/
(function (global) {
'use strict';
var SaveCommand = {
name: 'JsScript71Set',
settings: {},
lastTimestamp: undefined,
lastAccessId: undefined
};
/**
* スロットID指定文字列からスロットIDを求める
* @param {string} str
* @returns {number}
*/
SaveCommand.parseSlotId = function (str) {
var slotId, matches;
if (matches = str.match(/^\[(\d+)\]$/)) {
slotId = $gameVariables.value(~~matches[1]);
} else if (str.match(/^\d+$/)) {
slotId = ~~str;
} else {
switch (str) {
case 'last':
slotId = DataManager.lastAccessedSavefileId();
break;
case 'latest':
slotId = DataManager.latestSavefileId();
break;
}
}
if (~~slotId <= 0) {
throw '[Torigoya_SaveCommand.js] invalid SlotId: ' + slotId;
}
return slotId;
};
/**
* セーブ系コマンド処理の実行
* @param {Game_Interpreter} gameInterpreter
* @param {string} type
* @param {number} slotId
* @param {boolean} skipTimestamp
*/
SaveCommand.runCommand = function (gameInterpreter, type, slotId, skipTimestamp) {
switch (type) {
case 'load':
this.runCommandLoad(gameInterpreter, slotId);
break;
case 'save':
this.runCommandSave(gameInterpreter, slotId, skipTimestamp);
break;
case 'remove':
this.runCommandRemove(gameInterpreter, slotId);
break;
}
};
/**
* ロード処理
* @note ちょっと無理やり感があるのでイベントの組み方次第ではまずそう
* @param {Game_Interpreter} gameInterpreter
* @param {number} slotId
*/
SaveCommand.runCommandLoad = function (gameInterpreter, slotId) {
if (!DataManager.isThisGameFile(slotId)) return;
var scene = SceneManager._scene;
scene.fadeOutAll();
DataManager.loadGame(slotId);
gameInterpreter.command115();
Scene_Load.prototype.reloadMapIfUpdated.apply(scene);
SceneManager.goto(Scene_Map);
$gameSystem.onAfterLoad();
};
/**
* セーブ処理
* @param {Game_Interpreter} gameInterpreter
* @param {number} slotId
* @param {boolean} skipTimestamp
*/
SaveCommand.runCommandSave = function (gameInterpreter, slotId, skipTimestamp) {
if (skipTimestamp) {
var info = DataManager.loadSavefileInfo(slotId);
SaveCommand.lastTimestamp = info && info.timestamp ? info.timestamp : 0;
SaveCommand.lastAccessId = DataManager.lastAccessedSavefileId();
}
var originalIndex = gameInterpreter._index;
gameInterpreter._index++;
$gameSystem.onBeforeSave();
if (DataManager.saveGame(slotId) && StorageManager.cleanBackup) {
StorageManager.cleanBackup(slotId);
}
if (skipTimestamp) {
DataManager._lastAccessedId = SaveCommand.lastAccessId;
SaveCommand.lastTimestamp = undefined;
SaveCommand.lastAccessId = undefined;
}
gameInterpreter._index = originalIndex;
};
/**
* セーブファイルの削除処理
* @param {Game_Interpreter} _
* @param {number} slotId
*/
SaveCommand.runCommandRemove = function (_, slotId) {
StorageManager.remove(slotId);
};
var upstream_DataManager_makeSavefileInfo = DataManager.makeSavefileInfo;
DataManager.makeSavefileInfo = function () {
var info = upstream_DataManager_makeSavefileInfo.apply(this);
if (SaveCommand.lastTimestamp !== undefined) {
info.timestamp = SaveCommand.lastTimestamp;
}
return info;
};
var upstream_Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function (command, args) {
if (command === 'SaveCommand') {
var type = (args[0] || '').trim();
var slotId = SaveCommand.parseSlotId((args[1] || '').trim());
var skipTimestamp = (args[2] === 'notime');
SaveCommand.runCommand(this, type, slotId, skipTimestamp);
return;
}
upstream_Game_Interpreter_pluginCommand.apply(this, arguments);
};
global.Torigoya = (global.Torigoya || {});
global.Torigoya.SaveCommand = SaveCommand;
})(window);