370 lines
13 KiB
JavaScript
370 lines
13 KiB
JavaScript
/*
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this.PlaySe("nR_selecter");
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this.PlaySe("nR_Kettei");
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*/
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SpriteLayerAutoNo = 150;
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Game_Interpreter.prototype.PreLoadArr = function (_SetArr) {
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for (let i = 0; i <= _SetArr.length - 1; i++) {
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ImageManager.loadBitmap("", _SetArr[i], null, false);
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}
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}
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let _TextLoadFlg = false;
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let _LoadTxtArr = ["GameFont","Makinas","Makinas_S","Cornerstone","GENUINE","Russo_One"];
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let _TextLoad = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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_TextLoad.call(this);
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if(!_TextLoadFlg){
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for (let i = 0; i <= _LoadTxtArr.length - 1; i++) {
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D_Text_Cng_font = _LoadTxtArr[i];
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this.SpriteStr(PVS_MaxPicNo - 1 - i , "_fonts_" , 20 , -100 , -100 , 255);
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D_Text_Cng_font = "";
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}
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_TextLoadFlg = true;
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}
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if($gameSystem.Voice重複禁止 == undefined) {
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$gameSystem.Voice重複禁止 = true;
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}
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}
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let Tmp_FirstCall = false;
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const VN_シナリオ変数 = 101;
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Game_Interpreter.prototype.JN_EventLoad = function (_種類 , _LoadFlg) {
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for (let i = 0; i <= $dataMap.events.length - 1; i++) {
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if($dataMap.events[i] != null){
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if($dataMap.events[i].name == _種類) return;
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}
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}
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_LoadFlg = typeof _LoadFlg !== 'undefined' ? _LoadFlg : false;
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if(_LoadFlg) {
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let args = new Array(String(_種類), String(1), String(1));
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this.pluginCommand("ERS_MAKE_TEMPLATE", args);
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return;
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}
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if (!Tmp_FirstCall) {
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for (let i = 1; i <= $dataTemplateEvents.length - 1; i++) {
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if ($dataTemplateEvents[i] == null) continue;
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if ($dataTemplateEvents[i].name.indexOf("_") == -1) {
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if($dataTemplateEvents[i].pages[0].image.characterName == "0Event_Mark") continue;
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let _キャラNo = $dataTemplateEvents[i].pages[0].image.characterIndex;
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let _向きNo = $dataTemplateEvents[i].pages[0].image.direction;
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let _パターンNo = $dataTemplateEvents[i].pages[0].image.pattern;
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let _行No = Math.floor(_キャラNo / 4) * 4;
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switch (_向きNo) {
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case 2: _行No += 0; break;
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case 4: _行No += 1; break;
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case 6: _行No += 2; break;
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case 8: _行No += 3; break;
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}
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let _列No = (_キャラNo % 4) * 3 + _パターンNo;
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let _変数 = _行No * 12 + _列No + 1;
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$dataTemplateEvents[i].name += "_" + _変数;
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}
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}
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Tmp_FirstCall = true;
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}
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let _シナリオVar = $gameVariables.value(VN_シナリオ変数);
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let _CkStr = _種類 + "_";
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let _CkEvArr = [];
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for (let i = 0; i <= $dataTemplateEvents.length - 1; i++) {
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if ($dataTemplateEvents[i] == null) continue;
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if ($dataTemplateEvents[i].name.split('_')[0] == _種類){
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_CkEvArr.push($dataTemplateEvents[i]);
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}
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}
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let _EvNo = -1;
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for (let i = 0; i <= _CkEvArr.length - 1; i++) {
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let _No = Number(_CkEvArr[i].name.replace(_CkStr, ""));
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if (_No <= _シナリオVar) {
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if (_EvNo < _No) _EvNo = _No;
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}
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}
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if (_EvNo != -1) {
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let args = new Array(String(_CkStr + _EvNo), String(1), String(1));
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this.pluginCommand("ERS_MAKE_TEMPLATE", args);
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return String(_CkStr + _EvNo)
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}
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return "";
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}
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let EnPicCngStop = false;
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Game_Interpreter.prototype.EnFadeIn = function (_PicName, _time) {
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_time = typeof _time !== 'undefined' ? _time : 15;
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if(EnPicCngStop) return;
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this.SetPictFIn(PN_Ensyutu, _PicName, 0, 0, 0, 0, _time);
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}
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Game_Interpreter.prototype.EnFadeOut = function (_time) {
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_time = typeof _time !== 'undefined' ? _time : 15;
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if(EnPicCngStop) return;
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this.MovePict(PN_Ensyutu, true, true, _time, 0);
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}
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const PN_Top_Ensyutu = 495;
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Game_Interpreter.prototype.EnFadeIn_2 = function (_PicName, _time) {
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_time = typeof _time !== 'undefined' ? _time : 15;
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if(EnPicCngStop) return;
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this.SetPictFIn(PN_Top_Ensyutu, _PicName, 0, 0, 0, 0, _time);
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}
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Game_Interpreter.prototype.EnFadeOut_2 = function (_time) {
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_time = typeof _time !== 'undefined' ? _time : 15;
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if(EnPicCngStop) return;
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this.MovePict(PN_Top_Ensyutu, true, true, _time, 0);
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}
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const SW_HSceneON = 16;
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let NS_command102 = Game_Interpreter.prototype.command102;
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Game_Interpreter.prototype.command102 = function () {
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for (let i = 0; i <= this._params[0].length - 1; i++) {
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this._params[0][i] = this._params[0][i].replace("\\ow[0]\\c[15]","");
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this._params[0][i] = "\\ow[0]\\c[15]" + this._params[0][i];
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}
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return NS_command102.call(this);
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};
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Game_Interpreter.prototype.command284 = function() {
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if(this._params[0] == "") {
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this.EventBackCng("_black");
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return true;
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}
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if(this._params[1] != 0){
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this.EventBackCng(this._params[0] , this._params[3]);
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} else {
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this.EventBackCng(this._params[0]);
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}
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return true;
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};
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let BLog_UpdateSc = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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BLog_UpdateSc.call(this);
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this.BLogUpdate();
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if(Input.isTriggered('bugfix')) {
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WebPageOpen("https://forms.gle/sQXpn5N22Jd8MS4T8");
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}
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}
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const PN_LogBK = 380;
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let BLog = [];
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let BLogStop = false;
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let NextPicNo = PN_LogBK;
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let _BLogEndFlame = 0;
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let BLogX = 7;
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let BLogY = 7;
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const BackLogY差 = 45;
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let _BLogDWait = 0;
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Game_Interpreter.prototype.BLogUpdate = function () {
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if (BLog.length > 0) {
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_BLogEndFlame = 0;
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for (let i = 0; i <= BLog.length - 1; i++) {
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BLog[i][0]--;
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}
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if (BLog[0][0] <= 0) {
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this.MovePict(BLog[0][2], 0 + BLogX, BLog[0][3] - BackLogY差, 15, 0);
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this.MovePict(BLog[0][2] + 1, 30 + BLogX, BLog[0][3] - BackLogY差, 15, 0);
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for (let i = 1; i <= BLog.length - 1; i++) {
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BLog[i][3] -= BackLogY差;
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if (i <= 4) {
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this.MovePict(BLog[i][2], 0 + BLogX, BLog[i][3] + BLogY, 15, 255);
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this.MovePict(BLog[i][2] + 1, 30 + BLogX, BLog[i][3] + BLogY, 15, 255);
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}
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}
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BLog.shift();
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if(BLog.length > 0){
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if(BLog[0][0] <= 0) BLog[0][0] = 10;
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}
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}
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}
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else
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{
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if(_BLogEndFlame == 60){
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this.DelPictSpan(PN_LogBK , PN_LogBK + 11);
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} else {
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_BLogEndFlame++;
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}
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}
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for (let i = 0; i <= BLog.length - 1; i++) {
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if (BLog[i][4] == false && _BLogDWait <= 0) {
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this.SetPict(BLog[i][2], "PN_LogBK", 0 + BLogX, BLog[i][3] + BLogY , 0);
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this.SetPicStr(BLog[i][2] + 1, BLog[i][1], 22, 30 + BLogX, BLog[i][3] + BLogY , 0);
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this.MovePict(BLog[i][2], 0 + BLogX, BLog[i][3] + BLogY , 15);
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this.MovePict(BLog[i][2] + 1, 30 + BLogX, BLog[i][3] + BLogY , 15);
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BLog[i][4] = true;
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_BLogDWait = 15; break;
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}
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if (i == 4) {
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break;
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}
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}
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_BLogDWait--;
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}
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Game_Interpreter.prototype.BLogStop = function () {
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BLog = []; BLogStop = true;
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this.BLogDell();
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}
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Game_Interpreter.prototype.BLogStart = function () {
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BLogStop = false;
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}
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Game_Interpreter.prototype.BLogAdd = function (SSFlame, SetStr, _ColNo) {
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_ColNo = typeof _ColNo !== 'undefined' ? _ColNo : -1;
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if (SetStr == "") return;
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let _ColStr = "";
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if (_ColNo != -1) {
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_ColStr = "\\C[" + _ColNo + "]";
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}
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BLog.push([SSFlame, _ColStr + SetStr, NextPicNo, BackLogY差 * BLog.length, false]);
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NextPicNo += 2;
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if (NextPicNo >= PN_LogBK + 11) {
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NextPicNo = PN_LogBK;
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}
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};
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Game_Interpreter.prototype.BLogDell = function () {
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for (let i = PN_LogBK; i <= PN_LogBK + 11; i++) {
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this.DelPict(i);
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}
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}
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class RdmBgvData {
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constructor(BgvName , Time) {
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this.BgvName = BgvName;
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this.Time = Time;
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this.EndTime = 0;
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}
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}
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var RdmBgvDataArr = [];
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var NowPlayRdmBgvData = null;
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var RdmBgvNowIndex = -1;
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Game_Interpreter.prototype.SetランダムBGV = function (fileName , Time , Volume) {
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RdmBgvDataArr.push(new RdmBgvData(fileName , Time));
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}
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Game_Interpreter.prototype.PlayランダムBGV = function () {
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if (RdmBgvDataArr.length == 0) return;
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if (RdmBgvDataArr.length == 1) RdmBgvNowIndex = -1;
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var randomIndex = Math.floor(Math.random() * RdmBgvDataArr.length);
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while (RdmBgvNowIndex == randomIndex) {
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randomIndex = Math.floor(Math.random() * RdmBgvDataArr.length);
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}
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RdmBgvNowIndex = randomIndex;
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NowPlayRdmBgvData = RdmBgvDataArr[RdmBgvNowIndex];
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NowPlayRdmBgvData.EndTime = Date.now() + NowPlayRdmBgvData.Time * 1000;
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this.VBgsPlay(NowPlayRdmBgvData.BgvName);
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}
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Game_Interpreter.prototype.StopランダムBGV = function () {
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RdmBgvDataArr = [];
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NowPlayRdmBgvData = null;
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this.VBgsStop();
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}
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let RdmBgvData_Update = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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RdmBgvData_Update.call(this);
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if (NowPlayRdmBgvData != null) {
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if (Date.now() >= NowPlayRdmBgvData.EndTime) {
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this.PlayランダムBGV();
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}
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}
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}
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let NVoice_UpdateSc = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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NVoice_UpdateSc.call(this);
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}
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let NS_DbgUpdate = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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NS_DbgUpdate.call(this);
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if (DbgFlg) {
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let _dbgNo = -1;
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if (Input.isTriggered('dbg_0')) _dbgNo = 0;
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if (Input.isTriggered('dbg_1')) _dbgNo = 1;
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if (Input.isTriggered('dbg_2')) _dbgNo = 2;
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if (Input.isTriggered('dbg_3')) _dbgNo = 3;
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if (Input.isTriggered('dbg_4')) _dbgNo = 4;
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if (Input.isTriggered('dbg_5')) _dbgNo = 5;
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if (Input.isTriggered('dbg_6')) _dbgNo = 6;
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if (Input.isTriggered('dbg_7')) _dbgNo = 7;
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if (Input.isTriggered('dbg_8')) _dbgNo = 8;
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if (Input.isTriggered('dbg_9')) _dbgNo = 9;
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if (_dbgNo != -1) this.Dbg_KeyDown(_dbgNo);
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}
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}
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let Dbg_HelpTxt = [
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"0キー:◆デバッグコマンド一覧 を閉じる",
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"1キー:TPゲージを100に",
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"2キー:所持金+20000",
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"3キー:味方のHPを0に",
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"4キー:敵のHPを1に",
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"5キー:味方のHPを+10",
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"6キー:敵のHPを+10",
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"7キー:",
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"8キー:",
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"9キー:ギャラリーモードリセット"
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];
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const _DbgPicNo = PVS_MaxPicNo - 15;
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let _DbgDrawFlg = false;
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Game_Interpreter.prototype.Dbg_helpDraw = function () {
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this.SetPict(_DbgPicNo, "system/DbgHelp", NErrPos._x, NErrPos._y);
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D_Text_Cng_font = "";
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let fseSet = "\\ow[0]"
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for (let i = 0; i <= Dbg_HelpTxt.length - 1; i++) {
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this.SetPicStr(_DbgPicNo + 1 + i, fseSet + Dbg_HelpTxt[i], 16, NErrPos._x + 34, NErrPos._y + 39 + (20 * i));
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if (i == 10) {
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break;
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}
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}
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D_Text_Cng_font = "";
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_DbgDrawFlg = true;
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}
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Game_Interpreter.prototype.Dbg_KeyDown = function (_DbgNo) {
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if(_DbgDrawFlg){
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this.DelPictSpan(_DbgPicNo , PVS_MaxPicNo);
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}
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let _ckArr;
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switch (_DbgNo) {
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case 1:
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NPlayer._tp = 100;
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btlSelect_PlTp = 100;
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this.N_Btl_PlStView(PLStPos._x, PLStPos._y, true);
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break;
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case 2:
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$gameParty.gainGold(20000);
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break;
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case 3:
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NPlayer._hp = 0;
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this.N_Btl_PlStView();
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break;
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case 4:
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NEnemy._hp = 1;
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this.N_Btl_EmStView();
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break;
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case 5:
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NPlayer._hp += 10;
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this.N_Btl_PlStView();
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break;
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case 6:
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NEnemy._hp += 10;
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this.N_Btl_EmStView();
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break;
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case 7:
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_ckArr = L2D_GetLive2D("Ta_Rury");
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if(_ckArr.length > 0){
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_ckArr[0].setExpression(5,"H28");
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}
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break;
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case 8:
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_ckArr = L2D_GetLive2D("Ta_Rury");
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if(_ckArr.length > 0){
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_ckArr[0].delExpression(5);
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}
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break;
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case 9:
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this.GallaryModeリセット();
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break;
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case 0:
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if(!_DbgDrawFlg){
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this.Dbg_helpDraw();
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} else {
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_DbgDrawFlg = false;
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}
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break;
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}
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console.log(Dbg_HelpTxt[_DbgNo]);
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if(_DbgNo != 0) _DbgDrawFlg = false;
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}
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let DebugVN = function (No) {
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console.log("DebugVN:" + $gameVariables.value(No));
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}
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let ClickSpeedUpOff = false;
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Scene_Map.prototype.updateMainMultiply = function() {
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this.updateMain();
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if (this.isFastForward() && !ClickSpeedUpOff) {
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this.updateMain();
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}
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};
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