377 lines
15 KiB
JavaScript
377 lines
15 KiB
JavaScript
const PN_mDBase = 144;
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const PN_mDBtn = 157
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const PN_mDCntBack = PN_mDBtn + 5;
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const PN_mDCount = PN_mDCntBack + 1;
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const PN_mDkpkTxt = PN_mDCount + 3;
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const PN_mDKpkSetu = PN_mDkpkTxt + 2;
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const PN_mDStWin = 180;
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const PN_mDStKuti = PN_mDStWin + 4;
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const PN_mDStTiti = PN_mDStKuti + 6;
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const PN_mDStTitu = PN_mDStTiti + 3;
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const PN_mDStSiri = PN_mDStTitu + 6;
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const PN_mDSell = 300;
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const D_Menu_PicPath = "pictures/Adv_Dorei/Menu/";
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let _dMenuflame = 0;
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let _dMenu_SelX = 0;
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let _dMenu_SelY = 0;
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let DMenuFlg = false;
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Game_Interpreter.prototype.Dorei_Menu_Open = function () {
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DMenuFlg = true;
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Adv_Stop = MenuOpen = true;
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MenuLayer = MenuFlame = 0;
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menu_l0_flame = 0;
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_dMenu_SelX = 0;
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_dMenu_SelY = 0;
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this.D_Menu_L0_View(true);
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L2dAllFadeOut();
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}
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Game_Interpreter.prototype.D_Sell_View = function () {
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}
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Game_Interpreter.prototype.D_Menu_Update = function () {
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switch (MenuLayer) {
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case 0:
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this.D_Menu_L0_Update();
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break;
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case 1:
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this.D_Menu_L1_Update();
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break;
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}
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MenuFlame++;
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}
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let Dorei_説明Arr = ["" , "" , "" , ""];
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const CN_Dorei_MenuOn = 495;
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const CN_Dorei_MenuOff = 496;
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Game_Interpreter.prototype.D_Menu_L0_View = function () {
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this.SetPictFInC( PN_mAdvSell , DPicPath + "PN_mAdvSell" ,
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26 + 20 + _dMenu_SelX * 235 , 24 + 40 + _dMenu_SelY * 84 , 0 , 0 , 5);
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this.SetPictFIn(PN_mDBase , D_Menu_PicPath + "PN_mDBase" , 0 , 0 , 0 , 0 , 5);
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this.SetCmnEventSc(CN_Dorei_MenuOn);
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this.SetSpriteFIn( PN_mDBtn + 0 , D_Menu_PicPath + "PN_mDBtn_Save" , 26 , 24 , 0 , 0 , 5);
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this.SetSpriteFIn( PN_mDBtn + 1 , D_Menu_PicPath + "PN_mDBtn_Load" , 26 + 235 , 24 , 0 , 0 , 5);
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this.SetSpriteFIn( PN_mDBtn + 2 , D_Menu_PicPath + "PN_mDBtn_Option" , 26 , 24 + 84 , 0 , 0 , 5);
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this.SetSpriteFIn( PN_mDBtn + 3 , D_Menu_PicPath + "PN_mDBtn_Title" , 26 + 235 , 24 + 84 , 0 , 0 , 5);
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this.SetSpriteFIn( PN_mDBtn + 4 , D_Menu_PicPath + "PN_mDBtn_Rate" , 26 , 24 + 84 * 2 , 0 , 0 , 5);
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this.SetSpriteFIn( PN_mDCntBack , D_Menu_PicPath + "PN_mDCntBack" , 0 , 0 , 0 , 0 , 5);
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this.SpriteStr(PN_mDCount + 0 , $gameVariables.value(VN_経験人数) , 35 , 332 , 286 + (60 * 0) , 0);
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this.MoveSprite(PN_mDCount + 0 , true , true , 5);
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this.SpriteStr(PN_mDCount + 1 , $gameVariables.value(VN_絶頂人数) , 35 , 332 , 286 + (60 * 1) , 0);
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this.MoveSprite(PN_mDCount + 1 , true , true , 5);
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this.SpriteStr(PN_mDCount + 2 , $gameVariables.value(VN_射精人数) , 35 , 332 , 286 + (60 * 2) , 0);
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this.MoveSprite(PN_mDCount + 2 , true , true , 5);
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this.SpriteStrC(PN_mDkpkTxt + 0 , " " + $gameVariables.value(VN_奴隷_屈服度) + "% " , 44 , 117 , 538 , 0);
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this.MoveSprite(PN_mDkpkTxt + 0 , true , true , 5);
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this.SpriteStrC(PN_mDkpkTxt + 1 , this._屈服度StrGet() , 18 , 117 , 570 , 0);
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this.MoveSprite(PN_mDkpkTxt + 1 , true , true , 5);
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for (let i = 0; i <= 4 - 1; i++) {
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this.SpriteStr(PN_mDKpkSetu + i , Dorei_説明Arr[i] , 20 , 79 , 616 + (i * 40) , 0);
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this.MoveSprite(PN_mDKpkSetu + i , true , true , 5);
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}
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_NSprite_AncNo = 0;
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let _口Ps = new Pos2D(973 , 180);
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this.SetSpriteFIn( PN_mDStWin + 0 , D_Menu_PicPath + "PN_mDStWin_Kuti" , _口Ps._x , _口Ps._y , 0 , 0 , 5);
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let _乳Ps = new Pos2D(614 , 377);
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this.SetSpriteFIn( PN_mDStWin + 1 , D_Menu_PicPath + "PN_mDStWin_Titi" , _乳Ps._x , _乳Ps._y , 0 , 0 , 5);
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let _膣Ps = new Pos2D(1012 , 500);
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this.SetSpriteFIn( PN_mDStWin + 2 , D_Menu_PicPath + "PN_mDStWin_Titu" , _膣Ps._x , _膣Ps._y , 0 , 0 , 5);
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let _尻Ps = new Pos2D(725 , 584);
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this.SetSpriteFIn( PN_mDStWin + 3 , D_Menu_PicPath + "PN_mDStWin_Siri" , _尻Ps._x , _尻Ps._y , 0 , 0 , 5);
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let _口cnt = _胸cnt = _膣cnt = _尻cnt = 0;
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for (let i = 0; i <= 6 - 1; i++) {
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if($dataSystem.variables[VN_口経験 + i] != '') {
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this.SpriteStr(PN_mDStKuti + i ,
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$dataSystem.variables[VN_口経験 + i] + ":" +
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$gameVariables.value(VN_口経験 + i) + " " , 18 , _口Ps._x + 112 , _口Ps._y + 16 + (21 * _口cnt) , 0);
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this.MoveSprite(PN_mDStKuti + i , true , true , 5);
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_口cnt++;
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}
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if($dataSystem.variables[VN_胸経験 + i] != '') {
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this.SpriteStr(PN_mDStTiti + i ,
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$dataSystem.variables[VN_胸経験 + i] + ":" +
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$gameVariables.value(VN_胸経験 + i) + " " , 18 , _乳Ps._x + 18 , _乳Ps._y + 16 + (21 * _胸cnt) , 0);
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this.MoveSprite(PN_mDStTiti + i , true , true , 5);
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_胸cnt++;
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}
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if($dataSystem.variables[VN_膣経験 + i] != '') {
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this.SpriteStr(PN_mDStTitu + i ,
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$dataSystem.variables[VN_膣経験 + i] + ":" +
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$gameVariables.value(VN_膣経験 + i) + " " , 18 , _膣Ps._x + 115 , _膣Ps._y + 20 + (21 * _膣cnt) , 0);
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this.MoveSprite(PN_mDStTitu + i , true , true , 5);
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_膣cnt++;
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}
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if($dataSystem.variables[VN_尻経験 + i] != '') {
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this.SpriteStr(PN_mDStSiri + i ,
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$dataSystem.variables[VN_尻経験 + i] + ":" +
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$gameVariables.value(VN_尻経験 + i) + " " , 18 , _尻Ps._x + 18 , _尻Ps._y + 13 + (21 * _尻cnt) , 0);
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this.MoveSprite(PN_mDStSiri + i , true , true , 5);
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_尻cnt++;
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}
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}
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}
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Game_Interpreter.prototype._屈服度StrGet = function () {
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if($gameVariables.value(VN_奴隷_屈服度) < 50){
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return " Defiant ";
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} else if($gameVariables.value(VN_奴隷_屈服度) < 100){
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return " Suppressed ";
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} else {
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return " Subservient ";
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}
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}
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Game_Interpreter.prototype._開発度StrGet = function () {
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return " ";
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}
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Game_Interpreter.prototype.Adv_DoreiL0_Back = function () {
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this.DelPictSpan(PN_mL2Base , PN_MSvWin_Sel);
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MenuLayer = MenuFlame = 0;
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menu_l0_flame = 0;
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this.MovePict(PN_mAdvSell , 26 + 20 + _dMenu_SelX * 235 , 24 + 40 + _dMenu_SelY * 84 , 5);
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this.D_Menu_L0_View();
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}
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Game_Interpreter.prototype.D_Menu_L0_Update = function () {
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let _mvFlg = false; let _okFlg = false;
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menu_l0_flame++;
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if(menu_l0_flame < 5) return;
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if (Input.isTriggered('up')) {
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_mvFlg = true; _dMenu_SelY--;
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}
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if (Input.isTriggered('down')) {
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_mvFlg = true;
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_dMenu_SelY++;
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}
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if (Input.isTriggered('left')) {
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_mvFlg = true; _dMenu_SelX--;
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}
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if (Input.isTriggered('right')) {
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_mvFlg = true; _dMenu_SelX++;
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}
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if (Input.isTriggered('ok')) {
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_okFlg = true;
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}
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if(_dMenu_SelY < 0) {
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_dMenu_SelY = 1;
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if (_dMenu_SelX == 0) _dMenu_SelX = 2;
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}
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if(_dMenu_SelY > 1) {
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if (_dMenu_SelX == 0) {
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if (_dMenu_SelY > 2) _dMenu_SelY = 0;
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}
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else _dMenu_SelY = 0;
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}
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if(_dMenu_SelX < 0) _dMenu_SelX = 1;
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if(_dMenu_SelX > 1) _dMenu_SelX = 0;
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let _CBNo = overPointerSpCkArr([PN_mDBtn + 0 ,PN_mDBtn + 1 ,PN_mDBtn + 2 ,PN_mDBtn + 3,PN_mDBtn + 4]);
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let _CngX = _dMenu_SelX;
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let _CngY = _dMenu_SelY;
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switch(_CBNo){
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case PN_mDBtn + 0:
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_dMenu_SelX = 0; _dMenu_SelY = 0;
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break;
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case PN_mDBtn + 1:
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_dMenu_SelX = 1; _dMenu_SelY = 0;
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break;
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case PN_mDBtn + 2:
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_dMenu_SelX = 0; _dMenu_SelY = 1;
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break;
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case PN_mDBtn + 3:
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_dMenu_SelX = 1; _dMenu_SelY = 1;
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break;
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case PN_mDBtn + 4:
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_dMenu_SelX = 0; _dMenu_SelY = 2;
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break;
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}
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if(_CngX != _dMenu_SelX || _CngY != _dMenu_SelY){
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_mvFlg = true;
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}
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if(_CBNo != -1 && TouchInput.isTriggered()) _okFlg = true;
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if(_mvFlg){
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SoundManager.playCursor();
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this.MovePict(PN_mAdvSell , 26 + 20 + _dMenu_SelX * 235 , 24 + 40 + _dMenu_SelY * 84 , 5);
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}
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if(_okFlg){
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SoundManager.playOk();
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menu_l1_flame = 0;
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if(_dMenu_SelX == 0 && _dMenu_SelY == 0) {
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this.D_Menu_SaveView();
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}
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if(_dMenu_SelX == 1 && _dMenu_SelY == 0) {
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this.D_Menu_LoadView();
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}
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if(_dMenu_SelX == 0 && _dMenu_SelY == 1) {
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this.D_Menu_OptionView();
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}
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if(_dMenu_SelX == 1 && _dMenu_SelY == 1) {
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this.D_Menu_TitleView();
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}
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if(_dMenu_SelX == 0 && _dMenu_SelY == 2) {
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this.D_Menu_RateView();
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}
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}
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if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
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this.D_Menu_Close();
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this.Adv_ReDoreiEvent();
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}
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}
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Game_Interpreter.prototype.D_Menu_SaveView = function () {
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MenuLayer = 1;
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_DML1Mode = DML1Mode._Save;
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this.Menu_L1Save_Cng();
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}
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Game_Interpreter.prototype.D_Menu_LoadView = function () {
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MenuLayer = 1;
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_DML1Mode = DML1Mode._Load;
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this.Menu_L1Load_Cng();
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}
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Game_Interpreter.prototype.D_Menu_OptionView = function () {
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MenuLayer = 1;
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_DML1Mode = DML1Mode._Option;
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Opt_Zure = new Pos2D(-120,0);
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this.Menu_L1Option_Cng();
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}
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Game_Interpreter.prototype.D_Menu_TitleView = function () {
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MenuLayer = 1;
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_DML1Mode = DML1Mode._Title;
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this.Menu_L1Title_Cng();
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}
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let _DML1Mode = 0;
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let DML1Mode = {
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_Save:1,
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_Load:2,
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_Option:3,
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_Title:4,
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_Rate:5
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};
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Game_Interpreter.prototype.D_Menu_L1_Update = function () {
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switch(_DML1Mode){
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case DML1Mode._Save:
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this.Menu_L1Save_Update();
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break;
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case DML1Mode._Load:
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this.Menu_L1Save_Update();
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break;
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case DML1Mode._Option:
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this.Menu_L1Option_Update();
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break;
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case DML1Mode._Title:
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this.Menu_L1Title_Update();
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break;
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case DML1Mode._Rate:
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this.Menu_L1Rate_Update();
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break;
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}
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menu_l1_flame++;
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}
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const D_Menu_Rate_PicPath = D_Menu_PicPath + "Rate/";
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const VN_屈服度上昇率 = 187;
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const VN_開発度上昇率 = 188;
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let _RateCbMap = [
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[593, 203 + 211 * 0, 542, 33],
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[593, 203 + 211 * 1, 542, 33]
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];
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let Menu_L1Rate_Update_PushFrame = 0;
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let Menu_L1Rate_Update_SelectNo = 0;
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let Menu_L1Rate_Update_SelectNoMax = 1;
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Game_Interpreter.prototype.D_Menu_RateView = function () {
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MenuLayer = 1;
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Menu_L1Rate_Update_PushFrame = 0;
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Menu_L1Rate_Update_SelectNo = 0;
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_DML1Mode = DML1Mode._Rate;
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this.SetPict(PN_mOpBase , D_Menu_Rate_PicPath + "PN_mOpBase")
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this.MovePict(PN_mDSell, 546, 214 + 211 * Menu_L1Rate_Update_SelectNo, 5, 255);
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}
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Game_Interpreter.prototype.Menu_L1Rate_Update = function () {
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Menu_L1Rate_Update_PushFrame++;
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var f屈服度率 = $gameVariables.value(VN_屈服度上昇率);
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var f開発度率 = $gameVariables.value(VN_開発度上昇率);
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this.SetPict(PN_mOpBar + 0 , D_Menu_Rate_PicPath + "PN_mOpBar" , 593 , 203 , 255 , f屈服度率 / 5);
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this.SetPict(PN_mOpBar + 1 , D_Menu_Rate_PicPath + "PN_mOpBar" , 593 , 203 + 211 , 255 , f開発度率 / 5);
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D_Text_Cng_font = "Makinas";
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this.SetPicStr(PN_mOpTxt + 0, f屈服度率 + "%", 40, 1155, 193, 255);
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this.SetPicStr(PN_mOpTxt + 1, f開発度率 + "%", 40, 1155, 193 + 211, 255);
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D_Text_Cng_font = "";
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let _mvFlg = false;
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let _CNo = overPicClickable(PN_mOpBase, _RateCbMap);
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if (_CNo != -1) {
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if (Menu_L1Rate_Update_SelectNo != _CNo) {
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Menu_L1Rate_Update_SelectNo = _CNo;
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_mvFlg = true;
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}
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if (TouchInput.isPressed()) {
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let _ParX = PL_MouseX - 593;
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let _setValue = Math.floor((_ParX / 542) * 500);
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if (_setValue < 0) _setValue = 0;
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if (_setValue > 500) _setValue = 500;
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switch (Menu_L1Rate_Update_SelectNo) {
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case 0:
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$gameVariables.setValue(VN_屈服度上昇率 ,_setValue);
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break;
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case 1:
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$gameVariables.setValue(VN_開発度上昇率 ,_setValue);
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break;
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}
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}
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}
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if (Input.isTriggered('up')) {
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Menu_L1Rate_Update_SelectNo--;
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_mvFlg = true;
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}
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if (Input.isTriggered('down')) {
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Menu_L1Rate_Update_SelectNo++;
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_mvFlg = true;
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}
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let pushFrame = 7;
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let rightOnFlg = Input.isTriggered('right');
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if (Input.isPressed('right') && Menu_L1Rate_Update_PushFrame % pushFrame == pushFrame - 1) rightOnFlg = true;
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let leftOnFlg = Input.isTriggered('left');
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if (Input.isPressed('left') && Menu_L1Rate_Update_PushFrame % pushFrame == pushFrame - 1) leftOnFlg = true;
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if (rightOnFlg || leftOnFlg) Menu_L1Rate_Update_PushFrame = 0;
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if (rightOnFlg) {
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switch (Menu_L1Rate_Update_SelectNo) {
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case 0:
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f屈服度率 += 20;
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if (f屈服度率 > 500) f屈服度率 = 500;
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$gameVariables.setValue(VN_屈服度上昇率 ,f屈服度率);
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break;
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case 1:
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f開発度率 += 20;
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if (f開発度率 > 500) f開発度率 = 500;
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$gameVariables.setValue(VN_開発度上昇率 ,f開発度率);
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break;
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}
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}
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if (leftOnFlg) {
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switch (Menu_L1Rate_Update_SelectNo) {
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case 0:
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f屈服度率 -= 20;
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if (f屈服度率 < 0) f屈服度率 = 0;
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$gameVariables.setValue(VN_屈服度上昇率 ,f屈服度率);
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break;
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case 1:
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f開発度率 -= 20;
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if (f開発度率 < 0) f開発度率 = 0;
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$gameVariables.setValue(VN_開発度上昇率 ,f開発度率);
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break;
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}
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}
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if (Menu_L1Rate_Update_SelectNo > Menu_L1Rate_Update_SelectNoMax) Menu_L1Rate_Update_SelectNo = 0
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if (Menu_L1Rate_Update_SelectNo < 0) Menu_L1Rate_Update_SelectNo = Menu_L1Rate_Update_SelectNoMax;
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if (_mvFlg) {
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this.MovePict(PN_mDSell, 546, 214 + 211 * Menu_L1Rate_Update_SelectNo, 5, 255);
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}
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if (Input.isTriggered('menu') || TouchInput.isCancelled()) {
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this.DelPictSpan(PN_mOpBase , PN_mOpTxt + 3);
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MenuLayer = 0;
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this.MovePict(PN_mAdvSell , 26 + 20 + _dMenu_SelX * 235 , 24 + 40 + _dMenu_SelY * 84 , 5);
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}
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}
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Game_Interpreter.prototype.D_Menu_Close = function () {
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MenuOpen = Adv_Stop = false;
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DMenuFlg = false;
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this.SetCmnEventSc(CN_Dorei_MenuOff);
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this.DelPict(PN_mDBase);
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this.DelSprite(151);
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this.DelPictSpan(PN_mDBtn, PN_mAdvSell);
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this.DelSpriteSpan(PN_mDBtn, PN_mAdvSell);
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L2dFadeMdl("Ta_Leona" , "rightout" , 15 , "2neutral_idle" , 1 , null , 80 , null);
|
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this.SetPictC(PN_AdvSell, AdvPic + "PN_AdvSell", L0BtnPos._x - 15, L0BtnPos._y - (_AdvSellSa * L0_Selecter) + 35, 0);
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this.MovePict(PN_AdvSell, true, true, 5, 255);
|
||
this.DelPict(PN_AdvSell);
|
||
}
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