dead-end-colosseum/www/js/plugins/JsScript57Set.js
2026-01-17 11:28:46 -06:00

1246 lines
47 KiB
JavaScript

/*:
* @plugindesc
* @author ぬぷ竜
*/
let NS_createPictures = Spriteset_Base.prototype.createPictures;
Spriteset_Base.prototype.createPictures = function () {
NS_createPictures.apply(this, arguments);
this.removeChild(this._pictureContainer);
this.N_Sprite_Create();
};
let ViewSpriteArr = [];
let ViewSpriteArr_Add = function (_No) {
if (ViewSpriteArr.indexOf(_No) == -1) {
ViewSpriteArr.push(_No);
}
}
let ViewSpriteArr_Remove = function (_No) {
if (ViewSpriteArr.indexOf(_No) != -1) {
ViewSpriteArr.splice(ViewSpriteArr.indexOf(_No), 1);
}
}
let ViewSpriteArr_Reset = function (_No) {
ViewSpriteArr = [];
}
let N_Sprite_All = [];
let N_Sprite_L = null;
let N_Sprite_M = null;
let N_Sprite_T = null;
Spriteset_Base.prototype.N_Sprite_Create = function () {
let width = Graphics.boxWidth;
let height = Graphics.boxHeight;
let x = (Graphics.width - width) / 2;
let y = (Graphics.height - height) / 2;
N_Sprite_L = new Sprite();
N_Sprite_L.setFrame(x, y, width, height);
N_Sprite_M = new Sprite();
N_Sprite_M.setFrame(x, y, width, height);
N_Sprite_T = new Sprite();
N_Sprite_T.setFrame(x, y, width, height);
this.Set_N_Sprite_L();
N_Sprite_All = [];
N_Sprite_All.push(N_Sprite_L);
N_Sprite_All.push(N_Sprite_M);
N_Sprite_All.push(N_Sprite_T);
}
Spriteset_Base.prototype.Set_N_Sprite_L = function () {
this.addChild(N_Sprite_L);
};
let NS_createWindowLayer = Scene_Base.prototype.createWindowLayer;
Scene_Base.prototype.createWindowLayer = function () {
if (this._spriteset) {
this._spriteset.SetUp_N_Sprite_T(this);
}
NS_createWindowLayer.apply(this, arguments);
}
Spriteset_Base.prototype.SetUp_N_Sprite_T = function (parentScene) {
let _INNo = parentScene.children.length - 1;
if (_INNo < 0) _INNo = 0;
parentScene.addChildAt(N_Sprite_M, _INNo);
parentScene.addChildAt(N_Sprite_T, _INNo + 1);
};
let N_Sprite_MNo = 0;
let N_Sprite_TNo = 0;
let SpriteLayer = 0;
let SelSprite = function (_No) {
_No = typeof _No !== 'undefined' ? _No : 0;
if (_No >= N_Sprite_TNo) {
return N_Sprite_T;
}
if (_No >= N_Sprite_MNo && N_Sprite_MNo != 0) {
return N_Sprite_M;
}
return N_Sprite_L;
}
let DebugSpriteNo = function (_CkPNo, _PlsStr) {
_PlsStr = typeof _PlsStr !== 'undefined' ? _PlsStr : "";
let _DrawArr = [];
for (let i = 0; i <= DbgPNo.length - 1; i++) {
if (DbgPNo[i] == _CkPNo) {
_DrawArr.push("[デバッグ]Sprite:" + DbgPNo[i] + ":" + _PlsStr);
}
}
for (let i = 0; i <= _DrawArr.length - 1; i++) {
console.log(_DrawArr[i]);
}
}
Game_Interpreter.prototype.SetSprite = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
SetSprite(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode);
}
let SetSprite = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
_x = typeof _x !== 'undefined' ? _x : 0;
_y = typeof _y !== 'undefined' ? _y : 0;
_opi = typeof _opi !== 'undefined' ? _opi : 255;
_mx = typeof _mx !== 'undefined' ? _mx : 100;
_my = typeof _my !== 'undefined' ? _my : 100;
_blendMode = typeof _blendMode !== 'undefined' ? _blendMode : 0;
let _N_Sprite = SelSprite(_No);
let _FolPath = _FolPathGet(_Path);
let _FileName = _FileNameGet(_Path);
let _ckSpriteData = GetSpriteData(_No);
let _pitOnFlg = false;
if (_ckSpriteData != null) {
if (_ckSpriteData._bitmap != null) {
_pitOnFlg = true;
}
}
if (_pitOnFlg) {
if ("img/" + _Path + ".png" == _ckSpriteData._bitmap._url) {
_ckSpriteData._x = _x;
_ckSpriteData._y = _y;
_ckSpriteData._opacity = _opi;
_ckSpriteData._scaleX = _mx;
_ckSpriteData._scaleY = _my;
_ckSpriteData._blendMode = _blendMode;
_ckSpriteData.AnchorSet();
} else {
DelSprite(_No);
let _INNo = _GetSpriteInNo(_No);
let _SetSprite = _NSprite(_No, _FolPath, _FileName, _x, _y, _opi, _mx, _my, _blendMode);
_N_Sprite.addChildAt(_SetSprite, _INNo);
}
} else {
let _INNo = _GetSpriteInNo(_No);
let _SetSprite = _NSprite(_No, _FolPath, _FileName, _x, _y, _opi, _mx, _my, _blendMode);
_N_Sprite.addChildAt(_SetSprite, _INNo);
}
ViewSpriteArr_Add(_No);
DebugSpriteNo(_No, "SetSprite");
}
Game_Interpreter.prototype.SetSpriteC = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
SetSpriteC(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode);
}
let SetSpriteC = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
_NSprite_AncNo = 1;
SetSprite(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode);
}
Game_Interpreter.prototype.SetSpriteR = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
SetSpriteR(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode);
}
let SetSpriteR = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
_NSprite_AncNo = 2;
SetSprite(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode);
}
Game_Interpreter.prototype.SetSpriteB = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
SetSpriteB(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode);
}
let SetSpriteB = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
_NSprite_AncNo = 3;
SetSprite(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode);
}
Game_Interpreter.prototype.SetSpriteBC = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
SetSpriteBC(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode);
}
let SetSpriteBC = function (_No, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
_NSprite_AncNo = 4;
SetSprite(_No, _Path, _x, _y, _opi, _mx, _my, _blendMode);
}
let _FolPathGet = function (_Path) {
let _FolPath = "img/";
if (_Path.lastIndexOf("/") == -1) return (_FolPath + "pictures/")
return (_FolPath + _Path.slice(0, _Path.lastIndexOf("/") + 1));
}
let _FileNameGet = function (_Path) {
if (_Path.lastIndexOf("/") == -1) return _Path;
return _Path.slice(_Path.lastIndexOf("/") + 1);
}
Game_Interpreter.prototype.SetSpriteFIn = function (_No, _Path, _x, _y, _zureX, _zureY, _time, _opi, _mx, _my) {
_zureX = typeof _zureX !== 'undefined' ? _zureX : 0;
_zureY = typeof _zureY !== 'undefined' ? _zureY : 0;
_opi = typeof _opi !== 'undefined' ? _opi : 255;
_mx = typeof _mx !== 'undefined' ? _mx : 100;
_my = typeof _my !== 'undefined' ? _my : 100;
SetSprite(_No, _Path, _x, _y, 0, _mx, _my);
MoveSprite(_No, _x + _zureX, _y + _zureY, _time, _opi, _mx, _my);
}
Game_Interpreter.prototype.SetSpriteFInC = function (_No, _Path, _x, _y, _zureX, _zureY, _time, _opi, _mx, _my) {
_NSprite_AncNo = 1;
this.SetSpriteFIn(_No, _Path, _x, _y, _zureX, _zureY, _time, _opi, _mx, _my);
}
Game_Interpreter.prototype.SetSpriteFInR = function (_No, _Path, _x, _y, _zureX, _zureY, _time, _opi, _mx, _my) {
_NSprite_AncNo = 2;
this.SetSpriteFIn(_No, _Path, _x, _y, _zureX, _zureY, _time, _opi, _mx, _my);
}
function overSpriteClickable(_PicNo, _CMapArr) {
if (this.overPointerSpCk(_PicNo)) {
let _CkZureX = 0;
let _CkZureY = 0;
let _CkSprite = GetSpriteData(_PicNo);
if (_CkSprite.anchor.x == 0.5 && _CkSprite.anchor.y == 0.5) {
_CkZureX = _CkSprite.width / 2;
_CkZureY = _CkSprite.height / 2;
}
for (let i = 0; i <= _CMapArr.length - 1; i++) {
if (_TcPosX >= _CMapArr[i][0] + _CkSprite._x - _CkZureX &&
_TcPosX <= _CMapArr[i][0] + _CMapArr[i][2] + _CkSprite._x - _CkZureX &&
_TcPosY >= _CMapArr[i][1] + _CkSprite._y - _CkZureY &&
_TcPosY <= _CMapArr[i][1] + _CMapArr[i][3] + _CkSprite._y - _CkZureY) {
ClickablePos._x = _TcPosX - (_CMapArr[i][0] + _CkSprite._x - _CkZureX);
ClickablePos._y = _TcPosY - (_CMapArr[i][1] + _CkSprite._y - _CkZureY);
return i;
}
}
}
return -1;
}
//オーバーしているピクチャの触っている部分のX箇所が全体の何%の位置かを返す(0~100)
function overSpriteParX(_PicNo) {
if (this.overPointerSpCk(_PicNo)) {
let _CkZureX = 0;
let _CkSprite = GetSpriteData(_PicNo);
if (_CkSprite.anchor.x == 0.5 && _CkSprite.anchor.y == 0.5) {
_CkZureX = _CkSprite.width / 2;
}
return (_TcPosX - (_CkSprite._x - _CkZureX)) / _CkSprite.width * 100;
}
return -1;
}
//オーバーしているピクチャの触っている部分のY箇所が全体の何%の位置かを返す(0~100)
function overSpriteParY(_PicNo) {
if (this.overPointerSpCk(_PicNo)) {
let _CkZureY = 0;
let _CkSprite = GetSpriteData(_PicNo);
if (_CkSprite.anchor.x == 0.5 && _CkSprite.anchor.y == 0.5) {
_CkZureY = _CkSprite.height / 2;
}
return (_TcPosY - (_CkSprite._y - _CkZureY)) / _CkSprite.height * 100;
}
return -1;
}
Game_Interpreter.prototype.CngSprite = function (_No, _Path) {
CngSprite(_No, _Path);
}
let CngSprite = function (_No, _Path) {
let _N_Sprite = SelSprite(_No);
for (let i = 0; i <= _N_Sprite.children.length - 1; i++) {
if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) {
let _FolPath = _FolPathGet(_Path);
let _FileName = _FileNameGet(_Path);
let _bitmap = ImageManager.loadBitmap(_FolPath, _FileName, 0, true)
_N_Sprite.children[i].bitmap = _bitmap;
break;
}
}
DebugSpriteNo(_No, "CngSprite");
}
Game_Interpreter.prototype.SpriteNoCng = function (_No, _CngNo) {
SpriteNoCng(_No, _CngNo);
}
let SpriteNoCng = function (_No, _CngNo) {
let _SetSprite = GetSpriteData(_No);
if (_SetSprite == null) return;
DelSprite(_No);
_SetSprite.No = _CngNo;
DelSprite(_CngNo);
let _INNo = _GetSpriteInNo(_CngNo);
let _N_Sprite = SelSprite(_CngNo);
_N_Sprite.addChildAt(_SetSprite, _INNo);
}
Game_Interpreter.prototype.ReDrawSprite = function (_No, _Path) {
}
Game_Interpreter.prototype.DelSprite = function (_No, _SpStrFlg) {
DelSprite(_No, _SpStrFlg);
};
let DelSprite = function (_No, _SpStrFlg) {
let _N_Sprite = SelSprite(_No);
for (let i = 0; i <= _N_Sprite.children.length - 1; i++) {
if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) {
_N_Sprite.children[i] = null;
_N_Sprite.children.splice(i, 1);
//_N_Sprite.removeChildAt(i);
break;
}
}
ViewSpriteArr_Remove(_No);
DebugSpriteNo(_No, "DelSprite");
if (!_SpStrFlg) _SpriteStrArr_Dell(_No);
_SpStrFlg = false;
}
let Alpha0Sprite = function (_No) {
let _N_Sprite = SelSprite(_No);
for (let i = 0; i <= _N_Sprite.children.length - 1; i++) {
if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) {
_N_Sprite.children[i]._opacity = 0;
//_N_Sprite.removeChildAt(i);
break;
}
}
DebugSpriteNo(_No, "DelSprite");
}
let AlphaCngSprite = function (_No, _setopi) {
let _N_Sprite = SelSprite(_No);
for (let i = 0; i <= _N_Sprite.children.length - 1; i++) {
if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) {
_N_Sprite.children[i]._opacity = _setopi;
break;
}
}
DebugSpriteNo(_No, "DelSprite");
}
Game_Interpreter.prototype.DelSpriteArr = function (_PicArr) {
DelSpriteArr(_PicArr);
}
let DelSpriteArr = function (_PicArr) {
for (let i = 0; i <= _PicArr.length - 1; i++) {
DelSprite(_PicArr[i]);
}
}
let Alpha0SpriteArr = function (_PicArr) {
for (let i = 0; i <= _PicArr.length - 1; i++) {
Alpha0Sprite(_PicArr[i]);
}
}
Game_Interpreter.prototype.DelSpriteSpan = function (_SNo, _ENo) {
DelSpriteSpan(_SNo, _ENo);
}
let DelSpriteSpan = function (_SNo, _ENo) {
for (let i = _SNo; i <= _ENo; i++) {
DelSprite(i);
}
}
let Alpha0SpriteSpan = function (_SNo, _ENo) {
for (let i = _SNo; i <= _ENo; i++) {
Alpha0Sprite(i);
}
}
Game_Interpreter.prototype.FOutSpriteSpan = function (_SNo, _ENo, _time) {
FOutSpriteSpan(_SNo, _ENo, _time);
}
let FOutSpriteSpan = function (_SNo, _ENo, _time) {
_time = typeof _time !== 'undefined' ? _time : 15;
for (let i = _SNo; i <= _ENo; i++) {
MoveSprite(i, true, true, _time, 0, true, true);
}
}
Game_Interpreter.prototype.ALLDelSprite = function () {
ALLDelSprite();
}
let ALLDelSprite = function () {
for (let i = 0; i <= N_Sprite_L.children.length - 1; i++) {
N_Sprite_L.removeChild(N_Sprite_L.children[i]);
i--;
}
for (let i = 0; i <= N_Sprite_M.children.length - 1; i++) {
N_Sprite_M.removeChild(N_Sprite_M.children[i]);
i--;
}
for (let i = 0; i <= N_Sprite_T.children.length - 1; i++) {
N_Sprite_T.removeChild(N_Sprite_T.children[i]);
i--;
}
}
Game_Interpreter.prototype.MoveSprite = function (_No, _x, _y, _time, _opi, _mx, _my) {
MoveSprite(_No, _x, _y, _time, _opi, _mx, _my);
}
let MoveSprite = function (_No, _x, _y, _time, _opi, _mx, _my) {
_opi = typeof _opi !== 'undefined' ? _opi : 255;
_mx = typeof _mx !== 'undefined' ? _mx : 100;
_my = typeof _my !== 'undefined' ? _my : 100;
let _N_Sprite = SelSprite(_No);
if (GetSpriteData(_No) == null) return;
if (_x == true) _x = GetSpriteData(_No)._x;
if (_y == true) _y = GetSpriteData(_No)._y;
if (_opi == true) _opi = GetSpriteData(_No)._opacity;
if (_mx == true) _mx = GetSpriteData(_No)._scaleX;
if (_my == true) _my = GetSpriteData(_No)._scaleY;
for (let i = 0; i <= _N_Sprite.children.length - 1; i++) {
if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) {
_N_Sprite.children[i].SetEasing(EasingStr);
let _setBlendMode = _N_Sprite.children[i].blendMode;
_N_Sprite.children[i].move(_x, _y, _mx, _my, _opi, _setBlendMode, _time);
}
}
DebugSpriteNo(_No, "MoveSprite");
}
Game_Interpreter.prototype.MoveSpriteAdd = function (_No, addx, addy, _time, _opi) {
MoveSpriteAdd(_No, addx, addy, _time, _opi);
}
let MoveSpriteAdd = function (_No, addx, addy, _time, _opi) {
_opi = typeof _opi !== 'undefined' ? _opi : 255;
let _mx = true;
let _my = true;
if (GetSpriteData(_No) == null) return;
if (_opi == true) _opi = GetSpriteData(_No)._opacity;
if (_mx == true) _mx = GetSpriteData(_No)._scaleX;
if (_my == true) _my = GetSpriteData(_No)._scaleY;
GetSpriteData(_No).SetEasing(EasingStr);
setx = GetSpriteData(_No)._x + addx;
sety = GetSpriteData(_No)._y + addy;
MoveSprite(_No, setx, sety, _time, _opi, _mx, _my);
}
Game_Interpreter.prototype.AngleSprite = function (_No, _Angle) {
AngleSprite(_No, _Angle);
}
let AngleSprite = function (_No, _Angle) {
let _Sprite = GetSpriteData(_No);
if (_Sprite == null) return;
let _angl = Math.PI * (_Angle / 180);
_Sprite.rotation = _angl
DebugSpriteNo(_No, "AngleSprite");
}
Game_Interpreter.prototype.RotateSprite = function (_No, _Speed) {
RotateSprite(_No, _Speed);
}
let RotateSprite = function (_No, _Speed) {
let _Sprite = GetSpriteData(_No);
if (_Sprite == null) return;
_Sprite._rotationSpeed = _Speed;
DebugSpriteNo(_No, "RotateSprite");
}
Game_Interpreter.prototype.SpriteCngColor = function (_No, _ColArr , _Flame) {
SpriteCngColor(_No, _ColArr , _Flame);
}
let SpriteCngColor = function (_No, _ColArr , _Flame) {
_ColArr = typeof _ColArr !== 'undefined' ? _ColArr : [0, 0, 0, 0];
_Flame = typeof _Flame !== 'undefined' ? _Flame : 0;
let _Sprite = GetSpriteData(_No);
if (_Sprite == null) return;
if (_Flame == 0) {
_Sprite._tone = _ColArr;
_Sprite.setColorTone(_Sprite._tone);
} else {
_Sprite._toneTarget = _ColArr;
_Sprite._toneDuration = _Flame;
}
DebugSpriteNo(_No, "SpriteCngColor");
}
Game_Interpreter.prototype.SpriteCngColorArr = function (_NoArr, _ColArr) {
SpriteCngColorArr(_NoArr, _ColArr);
}
let SpriteCngColorArr = function (_NoArr, _ColArr) {
_ColArr = typeof _ColArr !== 'undefined' ? _ColArr : [0, 0, 0, 0];
for (let i = 0; i <= _NoArr.length - 1; i++) {
SpriteCngColor(_NoArr[i], _ColArr);
}
}
Game_Interpreter.prototype.SpriteFilterSet = function (_No, _FilterName) {
let _SetArr = [6000 + _No, _FilterName, 6000 + _No];
this.N_Plgin("createFilter", _SetArr);
DebugSpriteNo(_No, "SpriteFilterSet");
}
Game_Interpreter.prototype.SpriteFilterPraSet = function (_No, _PraArr) {
let _SetArr = [6000 + _No];
for (let i = 0; i <= _PraArr.length - 1; i++) {
_SetArr.push(_PraArr[i]);
}
this.N_Plgin("setFilter", _SetArr);
}
Game_Interpreter.prototype.spCmp_Update = function () {
this.CmpSprite_Update();
this.CmpSprite_Setting_Update();
}
let _SpCmpKeepArr = [];
class SpCmpKeep {
constructor(_ANo, _Sprite, _xPos, _yPos) {
this._ANo = _ANo;
this._Sprite = _Sprite;
this._xPos = _xPos;
this._yPos = _yPos;
}
}
Game_Interpreter.prototype.CmpSprite_Update = function () {
let _CkArr = _SpCmpKeepArr.slice();
_SpCmpKeepArr = [];
for (let i = 0; i <= _CkArr.length - 1; i++) {
this.CmpSprite(_CkArr[i]._ANo, _CkArr[i]._Sprite, _CkArr[i]._xPos, _CkArr[i]._yPos);
}
}
Game_Interpreter.prototype.CmpSprite = function (_ANo, _BNo, _xPos, _yPos) {
_xPos = typeof _xPos !== 'undefined' ? _xPos : 0;
_yPos = typeof _yPos !== 'undefined' ? _yPos : 0;
let _N_Sprite = SelSprite(_ANo);
let _ASprite = GetSpriteData(_ANo);
let _BSprite = null;
if (!isNaN(_BNo)) {
_BSprite = GetSpriteData(_BNo);
this.DelSprite(_BNo);
} else {
_BSprite = _BNo;
}
if (_ASprite == null || _BSprite == null) return;
if (!_ASprite.bitmap.isReady() || !_BSprite.bitmap.isReady()) {
_SpCmpKeepArr.push(new SpCmpKeep(_ANo, _BSprite, _xPos, _yPos));
return;
}
let bitmap_d = _ASprite.bitmap;
let bitmap_s = _BSprite.bitmap;
let _bitmap_c = new Bitmap(bitmap_d.width, bitmap_d.height);
_bitmap_c.smooth = true;
_bitmap_c.bltImage(bitmap_d, 0, 0, bitmap_d.width, bitmap_d.height, 0, 0);
_bitmap_c.bltImage(bitmap_s, 0, 0, bitmap_s.width, bitmap_s.height, _xPos, _yPos);
let _cmpSprite = new NSprite(_bitmap_c);
_cmpSprite.Sprite_Data_Copy(_ASprite);
this.DelSprite(_ANo);
let _INNo = _GetSpriteInNo(_ANo);
_N_Sprite.addChildAt(_cmpSprite, _INNo)
ViewSpriteArr_Add(_ANo);
DebugSpriteNo(_ANo, "SpriteFilterSet");
}
let _CmpSprite_Setting_Keep = [];
class _CmpSprite_Setting {
constructor(_No, _CmpSpriteArr) {
this._No = _No;
this._CmpSpriteArr = _CmpSpriteArr;
}
}
class _CmpSprite {
constructor(_Path, _x, _y) {
_x = typeof _x !== 'undefined' ? _x : 0;
_y = typeof _y !== 'undefined' ? _y : 0;
this._Path = _Path;
this._Sprite = null;
this._x = _x;
this._y = _y;
}
}
Game_Interpreter.prototype.CmpSprite_Setting = function (_No, _CmpSpriteArr, _xPos, _yPos, _opi, _mx, _my) {
_opi = typeof _opi !== 'undefined' ? _opi : 255;
_mx = typeof _mx !== 'undefined' ? _mx : 100;
_my = typeof _my !== 'undefined' ? _my : 100;
this.SetSprite(_No, _CmpSpriteArr[0]._Path, _xPos, _yPos, _opi, _mx, _my);
for (let i = 1; i <= _CmpSpriteArr.length - 1; i++) {
let _FolPath = _FolPathGet(_CmpSpriteArr[i]._Path);
let _FileName = _FileNameGet(_CmpSpriteArr[i]._Path);
let _bitmap = ImageManager.loadBitmap(_FolPath, _FileName, 0, true);
_CmpSpriteArr[i]._Sprite = new NSprite(_bitmap);
}
_CmpSprite_Setting_Keep.push(new _CmpSprite_Setting(_No, _CmpSpriteArr));
_NSprite_AncNo = 0;
DebugSpriteNo(_No, "CmpSprite_Setting");
}
Game_Interpreter.prototype.CmpSprite_SettingC = function (_No, _CmpSpriteArr, _xPos, _yPos, _opi, _mx, _my) {
_NSprite_AncNo = 1;
this.CmpSprite_Setting(_No, _CmpSpriteArr, _xPos, _yPos, _opi, _mx, _my);
}
Game_Interpreter.prototype.CmpSprite_SettingR = function (_No, _CmpSpriteArr, _xPos, _yPos, _opi, _mx, _my) {
_NSprite_AncNo = 2;
this.CmpSprite_Setting(_No, _CmpSpriteArr, _xPos, _yPos, _opi, _mx, _my);
}
Game_Interpreter.prototype.CmpSprite_Setting_Update = function () {
for (let i = 0; i <= _CmpSprite_Setting_Keep.length - 1; i++) {
if (this.CmpSprite_Setting_Draw(_CmpSprite_Setting_Keep[i]._No, _CmpSprite_Setting_Keep[i]._CmpSpriteArr)) {
_CmpSprite_Setting_Keep.splice(i, 1);
i--;
}
}
}
Game_Interpreter.prototype.CmpSprite_Setting_Draw = function (_No, _CmpSpriteArr) {
for (let i = 1; i <= _CmpSpriteArr.length - 1; i++) {
if (!_CmpSpriteArr[i]._Sprite.bitmap.isReady()) return false;
}
if (GetSpriteData(_No) == null) return true;
if (!GetSpriteData(_No).bitmap.isReady()) {
return false;
}
let _bitmap_base = GetSpriteData(_No).bitmap;
let _bitmap_c = new Bitmap(_bitmap_base.width, _bitmap_base.height);
_bitmap_c.smooth = true;
_bitmap_c.bltImage(_bitmap_base, 0, 0, _bitmap_base.width, _bitmap_base.height, 0, 0);
for (let i = 1; i <= _CmpSpriteArr.length - 1; i++) {
let bitmap_s = _CmpSpriteArr[i]._Sprite.bitmap
_bitmap_c.bltImage(bitmap_s, 0, 0, bitmap_s.width, bitmap_s.height,
_CmpSpriteArr[i]._x, _CmpSpriteArr[i]._y);
}
let _cmpSprite = new NSprite(_bitmap_c);
_cmpSprite.Sprite_Data_Copy(GetSpriteData(_No));
this.DelSprite(_No);
let _N_Sprite = SelSprite(_No);
let _INNo = _GetSpriteInNo(_No);
_N_Sprite.addChildAt(_cmpSprite, _INNo)
ViewSpriteArr_Add(_No);
return true;
}
class _DrawStr {
constructor(_No, _Text, _Size, _x, _y, _opi, _mx, _my, _Font) {
this._No = _No;
this._Text = _Text;
this._Size = _Size;
this._x = _x;
this._y = _y;
this._opi = _opi;
this._mx = _mx;
this._my = _my;
this._Font = _Font;
}
}
let _SpriteStrArr = [];
let SpriteSkipCk = function (DrawStr) {
let _AddFlg = true;
for (let i = 0; i <= _SpriteStrArr.length - 1; i++) {
if (_SpriteStrArr[i]._No == DrawStr._No) {
_AddFlg = false;
if (_SpriteStrArr[i]._Text != DrawStr._Text ||
_SpriteStrArr[i]._Size != DrawStr._Size ||
_SpriteStrArr[i]._Font != DrawStr._Font) {
_SpriteStrArr[i] = DrawStr;
return false;
}
if (GetSpriteData(DrawStr._No) == null) return true;
GetSpriteData(DrawStr._No)._x = DrawStr._x;
GetSpriteData(DrawStr._No)._y = DrawStr._y;
GetSpriteData(DrawStr._No)._opacity = DrawStr._opi;
GetSpriteData(DrawStr._No)._scaleX = DrawStr._mx;
GetSpriteData(DrawStr._No)._scaleY = DrawStr._my;
_SpriteStrArr[i] = DrawStr;
return true;
}
}
if (_AddFlg) {
_SpriteStrArr.push(DrawStr);
return false;
}
}
let _SpriteStrArr_Dell = function (_No) {
for (let i = 0; i <= _SpriteStrArr.length - 1; i++) {
if (_SpriteStrArr[i]._No == _No) {
_SpriteStrArr.splice(i, 1);
}
}
}
let SpriteStrDataGet = function (_PNo) {
if (GetSpriteData(_PNo) != null) {
if (GetSpriteData(_PNo).dTextInfo != null) {
GetSpriteData(_PNo).dTextInfo.originalValue =
GetSpriteData(_PNo).dTextInfo.originalValue.replace("\n", "");
}
return GetSpriteData(_PNo).dTextInfo;
}
}
let _SetdTextInfo = null;
Game_Interpreter.prototype.SpriteStr = function (_No, _Text, _Size, _x, _y, _opi, _mx, _my) {
_opi = typeof _opi !== 'undefined' ? _opi : 255;
_mx = typeof _mx !== 'undefined' ? _mx : 100;
_my = typeof _my !== 'undefined' ? _my : 100;
let _Font = "MainFont";
if (D_Text_Cng_font != "") _Font = D_Text_Cng_font;
if (_OneShotFont != "") _Font = _OneShotFont;
if (_Font != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", _Font]);
let _N_Sprite = SelSprite(_No);
let args = new Array(_Text, String(_Size));
if (SpriteStrDataGet(_No) != null) {
if (SpriteStrDataGet(_No).originalValue == _Text &&
SpriteStrDataGet(_No).size == _Size &&
SpriteStrDataGet(_No).font == _Font) {
GetSpriteData(_No)._x = _x;
GetSpriteData(_No)._y = _y;
GetSpriteData(_No)._opacity = _opi;
GetSpriteData(_No)._scaleX = _mx;
GetSpriteData(_No)._scaleY = _my;
this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]);
_NSprite_AncNo = 0;
_OneShotFont = "";
ViewSpriteArr_Add(_No);
DebugSpriteNo(_No, "SpriteStr");
return;
}
}
this.pluginCommand("D_TEXT", args);
if ($gameScreen.isSettingDText()) {
_SetdTextInfo = $gameScreen.getDTextPictureInfo();
$gameScreen.clearDTextPicture();
this.DelSprite(_No, true);
let _sprite = new NSprite();
_sprite.loadBitmap();
_sprite.No = _No;
_sprite._x = _x;
_sprite._y = _y;
_sprite._opacity = _opi;
_sprite._scaleX = _mx;
_sprite._scaleY = _my;
_sprite.dTextInfo = _SetdTextInfo;
_sprite.dLayer = N_Sprite_DLayer;
_sprite.ParaSet();
let _INNo = _GetSpriteInNo(_No);
_N_Sprite.addChildAt(_sprite, _INNo);
_SetdTextInfo = null;
}
this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]);
_OneShotFont = "";
ViewSpriteArr_Add(_No);
DebugSpriteNo(_No, "SpriteStr");
//console.log("◆SpriteStr::文字表示中::メモリーリーク注意◆");
}
Game_Interpreter.prototype.SpriteStrC = function (_No, _Text, _Size, _x, _y, _opi, _mx, _my) {
_NSprite_AncNo = 1;
this.SpriteStr(_No, _Text, _Size, _x, _y, _opi, _mx, _my);
}
Game_Interpreter.prototype.SpriteStrR = function (_No, _Text, _Size, _x, _y, _opi, _mx, _my) {
_NSprite_AncNo = 2;
this.SpriteStr(_No, _Text, _Size, _x, _y, _opi, _mx, _my);
}
Game_Interpreter.prototype.SpriteStrB = function (_No, _Text, _Size, _x, _y, _opi, _mx, _my) {
_NSprite_AncNo = 3;
this.SpriteStr(_No, _Text, _Size, _x, _y, _opi, _mx, _my);
}
Game_Interpreter.prototype.SpriteStrPop = function (_No, _Text, _Size, _x, _y, _time, _popY) {
_time = typeof _time !== 'undefined' ? _time : 60;
_popY = typeof _popY !== 'undefined' ? _popY : 30;
this.SpriteStr(_No, _Text, _Size, _x, _y);
this.MoveSprite(_No, _x, _y - _popY, _time, 0);
}
Game_Interpreter.prototype.SpriteStrPopC = function (_No, _Text) {
_NSprite_AncNo = 1;
this.SpriteStrPop(_No, _Text, _Size, _x, _y, _time, _popY);
}
Game_Interpreter.prototype.CngSpriteStr = function (_No, _Text, _Size) {
if (SpriteStrDataGet(_No) != null) {
let _Font = "MainFont";
if (D_Text_Cng_font != "") _Font = D_Text_Cng_font;
if (_OneShotFont != "") _Font = _OneShotFont;
if (_Font != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", _Font]);
_Size = typeof _Size !== 'undefined' ? _Size : SpriteStrDataGet(_No).size;
if (SpriteStrDataGet(_No).originalValue == _Text &&
SpriteStrDataGet(_No).size == _Size) {
return;
} else {
let _StData = GetSpriteData(_No);
_NSprite_AncNo = 0;
if (_StData._anchor._x == 0.5 && _StData._anchor._y == 0.5) _NSprite_AncNo = 1;
if (_StData._anchor._x == 1 && _StData._anchor._y == 0) _NSprite_AncNo = 2;
this.SpriteStr(_No, _Text, _Size, _StData._x, _StData._y, _StData._opacity
, _StData._scaleX, _StData._scaleY)
}
this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]);
_OneShotFont = "";
DebugSpriteNo(_No, "CngSpriteStr");
}
}
let SpriteAnimeLoopFlg = true;
Game_Interpreter.prototype.PlaySpriteAnime = function (_No, _Path, _CellSu, _CellFlm, _x, _y, _opi, _mx, _my, _CstmArr) {
var _CstmArr = typeof _CstmArr !== 'undefined' ? _CstmArr : [];
let _N_Sprite = SelSprite(_No);
let _FolPath = _FolPathGet(_Path);
let _FileName = _FileNameGet(_Path);
this.DelSprite(_No);
let _INNo = _GetSpriteInNo(_No);
let _SetSprite = _NSprite(_No, _FolPath, _FileName, _x, _y, _opi, _mx, _my);
_SetSprite.AnimeSetting(_CellSu, _CellFlm, SpriteAnimeLoopFlg, _CstmArr);
SpriteAnimeLoopFlg = true;
_N_Sprite.addChildAt(_SetSprite, _INNo);
ViewSpriteArr_Add(_No);
DebugSpriteNo(_No, "PlaySpriteAnime");
}
Game_Interpreter.prototype.PlaySpriteAnimeC = function (_No, _Path, _CellSu, _CellFlm, _x, _y, _opi, _mx, _my) {
_NSprite_AncNo = 1;
this.PlaySpriteAnime(_No, _Path, _CellSu, _CellFlm, _x, _y, _opi, _mx, _my);
}
Game_Interpreter.prototype.PlaySpriteAnimeR = function (_No, _Path, _CellSu, _CellFlm, _x, _y, _opi, _mx, _my) {
_NSprite_AncNo = 2;
this.PlaySpriteAnime(_No, _Path, _CellSu, _CellFlm, _x, _y, _opi, _mx, _my);
}
Game_Interpreter.prototype.SetSpriteCell = function (_No, _Path, _CellSu, _CellNo, _x, _y, _opi, _mx, _my) {
let _N_Sprite = SelSprite(_No);
let _FolPath = _FolPathGet(_Path);
let _FileName = _FileNameGet(_Path);
this.DelSprite(_No);
let _INNo = _GetSpriteInNo(_No);
let _SetSprite = _NSprite(_No, _FolPath, _FileName, _x, _y, _opi, _mx, _my);
_SetSprite.CellSet(_CellSu, _CellNo);
_N_Sprite.addChildAt(_SetSprite, _INNo);
ViewSpriteArr_Add(_No);
DebugSpriteNo(_No, "SetSpriteCell");
}
Game_Interpreter.prototype.SetSpriteCellC = function (_No, _Path, _CellSu, _CellNo, _x, _y, _opi, _mx, _my) {
_NSprite_AncNo = 1;
this.SetSpriteCell(_No, _Path, _CellSu, _CellNo, _x, _y, _opi, _mx, _my);
}
Game_Interpreter.prototype.SetSpriteCellR = function (_No, _Path, _CellSu, _CellNo, _x, _y, _opi, _mx, _my) {
_NSprite_AncNo = 2;
this.SetSpriteCell(_No, _Path, _CellSu, _CellNo, _x, _y, _opi, _mx, _my);
}
Game_Interpreter.prototype.SpriteCellCng = function (PicNo, _CellNo) {
_SetSprite = GetSpriteData(PicNo);
_SetSprite.CellSet(_SetSprite.cellCnt, _CellNo);
}
Game_Interpreter.prototype.KeepSprite = function (_SaveSprite) {
for (let i = 0; i <= N_Sprite_L.children.length - 1; i++) {
_SaveSprite[0].push(N_Sprite_L.children[i]);
N_Sprite_L.removeChild(N_Sprite_L.children[i]);
i--;
}
for (let i = 0; i <= N_Sprite_M.children.length - 1; i++) {
_SaveSprite[1].push(N_Sprite_M.children[i]);
N_Sprite_M.removeChild(N_Sprite_M.children[i]);
i--;
}
for (let i = 0; i <= N_Sprite_T.children.length - 1; i++) {
_SaveSprite[2].push(N_Sprite_T.children[i]);
N_Sprite_T.removeChild(N_Sprite_T.children[i]);
i--;
}
}
Game_Interpreter.prototype.ReturnSprite = function (_SaveSprite) {
for (let i = 0; i <= _SaveSprite[0].length - 1; i++) {
N_Sprite_L.addChild(_SaveSprite[0][i]);
}
for (let i = 0; i <= _SaveSprite[1].length - 1; i++) {
N_Sprite_M.addChild(_SaveSprite[1][i]);
}
for (let i = 0; i <= _SaveSprite[2].length - 1; i++) {
N_Sprite_T.addChild(_SaveSprite[2][i]);
}
}
let GetSpriteData = function (_No) {
let _N_Sprite = SelSprite(_No);
if (_N_Sprite == undefined) return null;
for (let i = 0; i <= _N_Sprite.children.length - 1; i++) {
if (_N_Sprite.children[i].No == _No && _N_Sprite.children[i].dLayer == N_Sprite_DLayer) {
return _N_Sprite.children[i];
}
}
return null;
}
let _GetSpriteInNo = function (_No) {
let _N_Sprite = SelSprite(_No);
for (let i = 0; i <= _N_Sprite.children.length - 1; i++) {
if (_N_Sprite.children[i].No > _No) {
return i;
}
}
return _N_Sprite.children.length;
}
Game_Interpreter.prototype.KeepSetSpriteStr = function (_No, _Data, _x, _y, _opi, _mx, _my, _blendMode) {
_x = typeof _x !== 'undefined' ? _x : 0;
_y = typeof _y !== 'undefined' ? _y : 0;
_opi = typeof _opi !== 'undefined' ? _opi : 255;
_mx = typeof _mx !== 'undefined' ? _mx : 100;
_my = typeof _my !== 'undefined' ? _my : 100;
this.DelSprite(_No, true);
let _sprite = _Data;
_sprite.No = _No;
_sprite._x = _x;
_sprite._y = _y;
_sprite._opacity = _opi;
_sprite._scaleX = _mx;
_sprite._scaleY = _my;
_sprite.ParaSet();
let _N_Sprite = SelSprite(_No);
let _INNo = _GetSpriteInNo(_No);
_N_Sprite.addChildAt(_sprite, _INNo);
DebugSpriteNo(_No, "KeepSetSpriteStr");
}
function overPointerSpCk(_No) {
if (MouseStopFlame > MouseMukoFlame || N_Input_Stop > 0) return false;
return $gameScreen.isPointerInnerSprite(_No);
}
function overPointerSpCkTm(_No) {
if (MouseStopFlame > MouseMukoFlame || N_Input_Stop > 0) return false;
return $gameScreen.isPointerInnerSpriteTm(_No);
}
let _p_sp_tmFlg = false;
function overPointerSpCkArr(_NoArr) {
if (MouseStopFlame > MouseMukoFlame || N_Input_Stop > 0) return -1;
let _RtnNo = -1;
for (let i = 0; i <= _NoArr.length - 1; i++) {
if (_p_sp_tmFlg) {
if (overPointerSpCkTm(_NoArr[i])) {
if (_RtnNo < _NoArr[i]) _RtnNo = _NoArr[i];
}
} else {
if (overPointerSpCk(_NoArr[i])) {
if (_RtnNo < _NoArr[i]) _RtnNo = _NoArr[i];
}
}
}
_p_sp_tmFlg = false;
return _RtnNo;
}
function overPointerSpCkArr_GetNo(_PicNoArr) {
for (let i = 0; i <= _PicNoArr.length - 1; i++) {
if (this.overPointerSpCk(_PicNoArr[i])) {
return i;
}
}
return -1;
}
function overPointerSpCkArrTm(_NoArr) {
_p_sp_tmFlg = true;
return overPointerSpCkArr(_NoArr);
}
function overPointerSpCkArrTm_GetNo(_PicNoArr) {
for (let i = 0; i <= _PicNoArr.length - 1; i++) {
if (this.overPointerSpCkTm(_PicNoArr[i])) {
return i;
}
}
return -1;
}
Game_Interpreter.prototype.SpriteObjGet = function (_No) {
return GetSpriteData(_No);
}
Game_Interpreter.prototype.SpriteInObj = function (_No, _Sprite, _x, _y, _opi, _mx, _my, _blendMode) {
_x = typeof _x !== 'undefined' ? _x : _Sprite._x;
_y = typeof _y !== 'undefined' ? _y : _Sprite._y;
_opi = typeof _opi !== 'undefined' ? _opi : _Sprite._opacity;
_mx = typeof _mx !== 'undefined' ? _mx : _Sprite._scaleX;
_my = typeof _my !== 'undefined' ? _my : _Sprite._scaleY;
_blendMode = typeof _blendMode !== 'undefined' ? _blendMode : _Sprite.blendMode;
this.DelSprite(_No);
_Sprite.No = _No;
_Sprite._x = _x;
_Sprite._y = _y;
_Sprite._opacity = _opi;
_Sprite._scaleX = _mx;
_Sprite._scaleY = _my;
_Sprite.blendMode = _blendMode;
let _N_Sprite = SelSprite(_No);
let _INNo = _GetSpriteInNo(_No);
_Sprite.No = _No;
_N_Sprite.addChildAt(_Sprite, _INNo);
ViewSpriteArr_Add(_No);
DebugSpriteNo(_No, "SpriteInObj");
}
let SpriteKeep = [];
Game_Interpreter.prototype.AllSaveSprite = function () {
for (let i = 0; i < N_Sprite_T.children.length; i++) {
SpriteKeep.push(N_Sprite_T.children[i]);
}
for (let i = 0; i < N_Sprite_M.children.length; i++) {
SpriteKeep.push(N_Sprite_M.children[i]);
}
for (let i = 0; i < N_Sprite_L.children.length; i++) {
SpriteKeep.push(N_Sprite_L.children[i]);
}
}
Game_Interpreter.prototype.AllSpriteLoad = function () {
for (let i = 0; i < SpriteKeep.length; i++) {
this.SpriteInObj(SpriteKeep[i].No, SpriteKeep[i]);
}
SpriteKeep = [];
}
Game_Interpreter.prototype.NTest = function () {
let _FolPath = "enemies/";
let _CmpArr = [
new _CmpSprite(_FolPath + "Trash_WB"),
new _CmpSprite(_FolPath + "spina"),
new _CmpSprite(_FolPath + "Trash_W"),
new _CmpSprite(_FolPath + "kajua_A", 100)
]
this.CmpSprite_Setting(1, _CmpArr, 100, 100);
}
Game_Interpreter.prototype.NTest2 = function () {
let _FolPath = "enemies/";
this.SetSprite(1, _FolPath + "Trash_WB", 100, 100)
}
let N_Sprite_DLayer = 0;
let _NSprite = function (_No, _FolPath, _Path, _x, _y, _opi, _mx, _my, _blendMode) {
_opi = typeof _opi !== 'undefined' ? _opi : 255;
_mx = typeof _mx !== 'undefined' ? _mx : 100;
_my = typeof _my !== 'undefined' ? _my : 100;
_blendMode = typeof _blendMode !== 'undefined' ? _blendMode : 0;
let _bitmap = null;
if (_FolPath != "" && _Path != "") {
_bitmap = ImageManager.loadBitmap(_FolPath, _Path, 0, true);
}
let _sprite = new NSprite(_bitmap);
_sprite._name = _Path;
_sprite.No = _No;
_sprite._x = _x;
_sprite._y = _y;
_sprite._opacity = _opi;
_sprite._scaleX = _mx;
_sprite._scaleY = _my;
_sprite.blendMode = _blendMode;
_sprite.dLayer = N_Sprite_DLayer;
_sprite.ParaSet();
return _sprite;
}
function NSprite() {
this.initialize.apply(this, arguments);
}
NSprite.prototype = Object.create(Sprite.prototype);
NSprite.prototype.constructor = NSprite;
NSprite.prototype.initialize = function (_bitmap) {
Sprite.prototype.initialize.call(this, _bitmap);
this.initBasic();
this.initTarget();
this.initTone();
this.initRotation();
this.AnchorSet();
this.initAnimation();
};
NSprite.prototype.initBasic = function () {
this._name = '';
this._origin = 0;
this._x = 0;
this._y = 0;
this._scaleX = 100;
this._scaleY = 100;
this._opacity = 255;
this._blendMode = 0;
this.dTextInfo = null;
};
NSprite.prototype.initTarget = function () {
this._targetX = this._x;
this._targetY = this._y;
this._targetScaleX = this._scaleX;
this._targetScaleY = this._scaleY;
this._targetOpacity = this._opacity;
this._duration = 0;
};
NSprite.prototype.initTone = function () {
this._tone = null;
this._toneTarget = null;
this._toneDuration = 0;
};
NSprite.prototype.initRotation = function () {
this._angle = 0;
this._rotationSpeed = 0;
};
NSprite.prototype.move = function (x, y, scaleX, scaleY, opacity, blendMode, duration) {
this._targetX = x;
this._targetY = y;
this._targetScaleX = scaleX;
this._targetScaleY = scaleY;
this._targetOpacity = opacity;
this._blendMode = blendMode;
this._duration = duration;
};
NSprite.prototype.update = function () {
Sprite.prototype.update.call(this);
this.updateMove();
this.updateTone();
this.updateRotation();
this.updateAnimation();
}
NSprite.prototype.ParaSet = function () {
this.x = this._x;
this.y = this._y;
this.opacity = this._opacity;
this.scale.x = (this._scaleX / 100);
this.scale.y = (this._scaleY / 100);
}
NSprite.prototype.updateMove = function () {
if (this._duration > 0) {
let d = this._duration;
this._x = (this._x * (d - 1) + this._targetX) / d;
this._y = (this._y * (d - 1) + this._targetY) / d;
this._scaleX = (this._scaleX * (d - 1) + this._targetScaleX) / d;
this._scaleY = (this._scaleY * (d - 1) + this._targetScaleY) / d;
this._opacity = (this._opacity * (d - 1) + this._targetOpacity) / d;
this._duration--;
}
this.ParaSet();
}
NSprite.prototype.updateTone = function () {
if (this._toneDuration > 0) {
if (this._tone == null || this._toneTarget == null) {
this._toneDuration = 0;
return;
}
let d = this._toneDuration;
for (let i = 0; i < this._tone.length; i++) {
this._tone[i] = (this._tone[i] * (d - 1) + this._toneTarget[i]) / d;
}
this.setColorTone(this._tone);
this._toneDuration--;
}
};
NSprite.prototype.updateRotation = function () {
if (this._rotationSpeed !== 0) {
this._angle += this._rotationSpeed / 2;
let _angl = Math.PI * (this._angle / 180);
this.rotation = _angl
}
};
let _NSprite_AncNo = 0;
NSprite.prototype.AnchorSet = function () {
switch (_NSprite_AncNo) {
case 0:
this.anchor.x = 0;
this.anchor.y = 0;
break;
case 1:
this.anchor.x = 0.5;
this.anchor.y = 0.5;
break;
case 2:
this.anchor.x = 1;
this.anchor.y = 0;
break;
case 3:
this.anchor.x = 0;
this.anchor.y = 1;
break;
case 4:
this.anchor.x = 0.5;
this.anchor.y = 1;
break;
}
_NSprite_AncNo = 0;
}
NSprite.prototype.Sprite_Data_Copy = function (_SetSprite) {
this.No = _SetSprite.No;
this._x = _SetSprite._x;
this._y = _SetSprite._y;
this._scaleX = _SetSprite._scaleX;
this._scaleY = _SetSprite._scaleY;
this._opacity = _SetSprite._opacity;
this._blendMode = _SetSprite._blendMode;
this._targetX = _SetSprite._targetX;
this._targetY = _SetSprite._targetY;
this._targetScaleX = _SetSprite._targetScaleX;
this._targetScaleY = _SetSprite._targetScaleY;
this._targetOpacity = _SetSprite._targetOpacity;
this._duration = _SetSprite._duration;
this._tone = _SetSprite._tone;
this._toneTarget = _SetSprite._toneTarget;
this._toneDuration = _SetSprite._toneDuration;
this._angle = _SetSprite._angle;
this._rotationSpeed = _SetSprite._rotationSpeed;
this.anchor.x = _SetSprite.anchor.x;
this.anchor.y = _SetSprite.anchor.y;
this._time = _SetSprite._time;
this._easingX = _SetSprite._easingX;
this._easingY = _SetSprite._easingY;
this._easingSx = _SetSprite._easingSx;
this._easingSy = _SetSprite._easingSy;
this._easingOp = _SetSprite._easingOp;
}
NSprite.prototype.initAnimation = function () {
this.AnimeFlg = false;
this.Aflame = 0;
this.ACngFlame = 0;
this.cellCnt = 0;
this.ALoopFlg = false;
this.CstmCnt = 0;
this.CstmArr = [];
this.CellFlg = false;
this.CellNo = 0;
};
NSprite.prototype.AnimeSetting = function (_CellCnt, _ACngFlame, _LoopFlg, _CstmArr) {
_LoopFlg = typeof _LoopFlg !== 'undefined' ? _LoopFlg : true;
_CstmArr = typeof _CstmArr !== 'undefined' ? _CstmArr : [];
this.AnimeFlg = true;
this.cellCnt = _CellCnt;
this.ACngFlame = _ACngFlame;
this.ALoopFlg = _LoopFlg;
this.CstmCnt = 0;
this.CstmArr = _CstmArr;
let width = this.bitmap.width / this.cellCnt;
this.setFrame(0, 0, width, this.bitmap.height);
}
NSprite.prototype.updateAnimation = function () {
if (this.AnimeFlg) {
this.Aflame++;
if (this.Aflame % this.ACngFlame == 0) {
let width = this.bitmap.width / this.cellCnt;
let x = 0;
if (this.CstmArr.length == 0) {
let _NowCell = Math.floor(this.Aflame / this.ACngFlame);
if (_NowCell == this.cellCnt) {
if (this.ALoopFlg) {
this.Aflame = 0;
_NowCell = 0;
} else {
this.AnimeFlg = false;
return;
}
}
x = _NowCell * width;
} else {
this.CstmCnt++;
if (this.CstmCnt >= this.CstmArr.length) {
this.CstmCnt = 0;
}
x = (this.CstmArr[this.CstmCnt] - 1) * width;
}
this.setFrame(x, 0, width, this.bitmap.height);
}
}
if (this.CellFlg && this.bitmap.isReady()) {
let width = this.bitmap.width / this.cellCnt;
let x = this.CellNo * width;
this.setFrame(x, 0, width, this.bitmap.height);
this.CellFlg = false;
}
}
NSprite.prototype.CellSet = function (_CellSu, _CellNo) {
this.cellCnt = _CellSu;
this.CellNo = _CellNo;
this.CellFlg = true;
this.AnimeFlg = false;
}
let N_SpriteStacArr = [];
Game_Interpreter.prototype.StacSpriteUpdate = function () {
for (let i = 0; i <= N_SpriteStacArr.length - 1; i++) {
let _stac = N_SpriteStacArr[i].stacArr[0];
let _data = _stac.data;
if (!N_SpriteStacArr[i].stacArr[0].doFlg) {
let _BefEasingStr = EasingStr;
EasingStr = _stac.easing;
switch (_stac.type) {
case picStacType.SetPict:
NP_原点 = _stac.NP_原点;
switch (NP_原点) {
case 0:
this.SetSprite(_data[0], _data[1], _data[2], _data[3],
_data[4], _data[5], _data[6], _data[7]);
break;
case 1:
this.SetSpriteC(_data[0], _data[1], _data[2], _data[3],
_data[4], _data[5], _data[6], _data[7]);
break;
}
break;
case picStacType.MovePict:
this.MoveSprite(_data[0], _data[1], _data[2], _data[3], _data[4], _data[5], _data[6]);
break;
case picStacType.MovePictAdd:
this.MoveSpriteAdd(_data[0], _data[1], _data[2], _data[3], _data[4], _data[5], _data[6]);
break;
case picStacType.DelPict:
this.DelSprite(_data[0]);
break;
case picStacType.PicCngColor:
this.SpriteCngColor(_data[0], _data[1], _data[2]);
break;
case picStacType.Wait:
break;
case picStacType.PlayPtcPic:
this.PlayPtcSc(_data[0], _data[1], _data[2]);
break;
case picStacType.PlayPtcComboPic:
this.NPtcComboSet(_data[0], Ptc_CType.Pic, [_data[1], _data[2]]);
break;
case picStacType.RotatePic:
//$gameScreen.rotatePicture(_data[0], _data[1]);
break;
case picStacType.PlaySe:
this.PlaySe(_data[0]);
break;
}
EasingStr = _BefEasingStr;
_stac.doFlg = true;
} else {
_stac.flame--;
if (_stac.flame <= 0) {
N_SpriteStacArr[i].stacArr.shift();
if (N_SpriteStacArr[i].stacArr.length == 0) {
N_SpriteStacArr.splice(i, 1);
i--;
}
}
}
}
}