dead-end-colosseum/www/js/plugins/JsScript30Set.js
2026-01-17 11:28:46 -06:00

115 lines
4.1 KiB
JavaScript

class _WorkData {
constructor(_BtnImg, _Name, _Setu, _Gold, _Kenk, _Yrki, _CSkills) {
this._BtnImg = _BtnImg;
this._Name = _Name;
this._Setu = _Setu;
this._Gold = _Gold;
this._Kenk = _Kenk;
this._Yrki = _Yrki;
this._CSkills = _CSkills;
this._成功確立 = 100;
}
Copy() {
let Rtn_CSkills = [];
for (let i = 0; i <= this._CSkills.length - 1; i++) {
Rtn_CSkills.push(new _CSkill(this._CSkills[i]._St ,this._CSkills[i]._Var));
}
return new _WorkData(
this._BtnImg ,
this._Name ,
this._Setu ,
this._Gold ,
this._Kenk ,
this._Yrki ,
Rtn_CSkills ,
this._成功確立
)
}
}
let _St = {
健康: 2,
淫乱度: 3,
体力: 4,
攻撃: 5,
防御: 6,
命中: 7,
回避: 8,
直感: 9,
やる気: 10,
お金: 11
};
class _CSkill {
constructor(_St , _Var) {
this._St = _St;
this._Var = _Var;
this._UpVar = 0;
}
}
let ADV_WorkData = [];
ADV_WorkData.push(new _WorkData(
"Work1", "用心棒", "揉め事の絶えない銀狐亭で用心棒をする。", 100, -10, -20,
[new _CSkill(_St.体力, 10)]));
ADV_WorkData.push(new _WorkData(
"Work2", "狩猟", "街の近くのモンスターを狩って治安を維持する。", 100, -10, -20,
[new _CSkill(_St.攻撃, 10)]));
ADV_WorkData.push(new _WorkData(
"Work3", "護衛", "銀行員の護衛をする。", 100, -10, -20,
[new _CSkill(_St.防御, 10)]));
ADV_WorkData.push(new _WorkData(
"Work4", "狙撃", "指名手配犯などを狙撃する。", 100, -10, -20,
[new _CSkill(_St.命中, 10)]));
ADV_WorkData.push(new _WorkData(
"Work5", "運び屋", "薬品の原材料を運搬する。合法。", 100, -10, -20,
[new _CSkill(_St.回避, 10)]));
ADV_WorkData.push(new _WorkData(
"Work6", "スカウト", "銀狐亭で働く女の子を確保する。", 100, -10, -20,
[new _CSkill(_St.直感, 10)]));
ADV_WorkData.push(new _WorkData(
"Work7", "客引き", "銀狐亭に客を呼び込む", 200, -10, -40,
[]));
ADV_WorkData.push(new _WorkData(
"Work8", "接客", "セクハラに耐えて接客する", 400, -10, -50,
[]));
ADV_WorkData.push(new _WorkData(
"Work9", "売春", "客とこっそり売春する", 1000, -10, -60,
[]));
Game_Interpreter.prototype.WorkDataGet = function(_BtnStr){
for (let i = 0; i <= ADV_WorkData.length - 1; i++) {
if(ADV_WorkData[i]._BtnImg == _BtnStr) {
return ADV_WorkData[i];
}
}
return null;
}
Game_Interpreter.prototype.WorkGold_Setting = function(_BtnStr , _SetGold) {
for (let i = 0; i <= ADV_WorkData.length - 1; i++) {
if(ADV_WorkData[i]._BtnImg == _BtnStr) {
ADV_WorkData[i]._Gold = _SetGold;
}
}
}
let ADV_KunrenData = [];
ADV_KunrenData.push(new _WorkData(
"Kunren1", "格闘訓練", "百人組手をする。つらい。", -1000, -40, -20,
[new _CSkill(_St.防御, 20), new _CSkill(_St.回避, 20)]));
ADV_KunrenData.push(new _WorkData(
"Kunren2", "野営訓練", "野営テント設営の訓練をする。しんどい。", -1000, -40, -20,
[new _CSkill(_St.体力, 20), new _CSkill(_St.直感, 20)]));
ADV_KunrenData.push(new _WorkData(
"Kunren3", "射撃訓練", "クレー射撃で射撃精度を高める。難しい。", -1000, -40, -20,
[new _CSkill(_St.攻撃, 20), new _CSkill(_St.命中, 20)]));
Game_Interpreter.prototype.KunrenDataGet = function(_BtnStr){
for (let i = 0; i <= ADV_KunrenData.length - 1; i++) {
if(ADV_KunrenData[i]._BtnImg == _BtnStr){
return ADV_KunrenData[i];
}
}
return null;
}
Game_Interpreter.prototype.KunrenGold_Setting = function(_BtnStr , _SetGold) {
for (let i = 0; i <= ADV_KunrenData.length - 1; i++) {
if(ADV_KunrenData[i]._BtnImg == _BtnStr) {
ADV_KunrenData[i]._Gold = _SetGold;
}
}
}