dead-end-colosseum/www/js/plugins/JsScript33Set.js
2026-01-19 12:20:55 -06:00

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JavaScript
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let _メニュー_保存変数 = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
_メニュー_保存変数.call(this);
this.SexTxt = ["", "", ""];
};
const MenuPic = "pictures/Menu/";
let MenuOpen = false;
let MenuFlame = 0;
let MenuLayer = 0;
const PN_mBase = 40;
const PN_mSelect = PN_mBase + 2;
const PN_mSbBWin = PN_mSelect + 8;
const PN_mSbBIcon = PN_mSbBWin + 1;
const PN_mSbBTxt = PN_mSbBIcon + 2;
const PN_mInWin = PN_mSbBTxt + 2;
const PN_mInTxt = PN_mInWin + 1;
const PN_mTatie = PN_mInTxt + 1;
const PN_mJhWin = PN_mTatie + 1;
const PN_mJhTxt = PN_mJhWin + 1;
const PN_mAdvSell = 300;
const PN_mL2BaseBtm = 65;
const PN_mL2Base = 180;
const PN_mStKnk = PN_mL2BaseBtm + 2;
const PN_mStYrk = PN_mStKnk + 2;
const PN_mStPrTxt = PN_mStYrk + 2;
const PN_mStGage = PN_mStPrTxt + 2;
const PN_mStBllWin = PN_mStGage + 7;
const PN_mStBllTxt = PN_mStBllWin + 1;
const PN_mStTxt = PN_mStBllTxt + 1;
const PN_mStKTxt = PN_mStTxt + 6;
const PN_mStBase_2 = PN_mStKTxt + 3;
const PN_mStSkill = PN_mStBase_2 + 2;
const PN_mIItmTxt = PN_mL2BaseBtm + 10;
const PN_mIItmSelH = PN_mIItmTxt + 16;
const PN_mIItmSetu = PN_mIItmSelH + 1;
const PN_mItmUWin = PN_mIItmSetu + 7;
const PN_mItmUTxt = PN_mItmUWin + 1;
const PN_mSbBrWin = PN_mL2BaseBtm + 2;
const PN_mSbBrH = PN_mSbBrWin + 1;
const PN_mSbIcn = PN_mSbBrH + 2;
const PN_mSbTxt = PN_mSbIcn + 2;
const PN_mSbMTxt = PN_mSbTxt + 2;
const PN_mSbViTxt = PN_mSbMTxt + 3;
const PN_mSbStIco = PN_mSbViTxt + 8;
const PN_mSbStTxt = PN_mSbStIco + 2;
const PN_mSbSlBtn = PN_mSbStTxt + 18;
const PN_mSkWin = PN_mL2BaseBtm + 2;
const PN_mSkTxt = PN_mSkWin + 1;
const PN_mSkBlt = PN_mSkTxt + 1;
const PN_mSkBltSelH = PN_mSkBlt + 3 * 8;
const PN_mSkBTxt = PN_mSkBltSelH + 1;
const PN_mSkSelTxt = PN_mSkBTxt + 8;
const PN_mSPsvTxt = PN_mSkSelTxt + 5;
const PN_mSPsvSBtn = PN_mSPsvTxt + 9;
const PN_mSkSelBase = 239;
const PN_mSkSelBtn = PN_mSkSelBase + 1;
const PN_mSkBltTxt = PN_mSkSelBtn + 15;
const PN_mSkBltCost = PN_mSkBltTxt + 15;
const PN_mSkBltSoubi = PN_mSkBltCost + 15;
const PN_mOpBase = PN_mL2Base + 2;
const PN_mOpBar = PN_mOpBase + 1;
const PN_mOpTxt = PN_mOpBar + 4;
const PN_OpNanido = PN_mOpTxt + 5;
const PN_mSxWin = PN_mL2Base + 2;
const PN_mSxChara = PN_mSxWin + 1;
const PN_mSxLine = PN_mSxChara + 1;
const PN_mSxIrnWin = PN_mSxLine + 1;
const PN_mSxIrnTxt = PN_mSxIrnWin + 2;
const PN_mSxKisWin = PN_mSxIrnTxt + 4;
const PN_mSxSumTxt = PN_mSxKisWin + 1;
const PN_mSxTxt_1 = PN_mSxSumTxt + 3;
const PN_mSxTxt_2 = PN_mSxTxt_1 + 6;
const PN_mSxTxt_3 = PN_mSxTxt_2 + 6;
const PN_mSxTxt_4 = PN_mSxTxt_3 + 6;
const PN_mSxKpkTxt = PN_mSxTxt_4 + 6;
const PN_mSxInrndTxt = PN_mSxKpkTxt + 1;
const PN_MSvTxt = PN_mSxInrndTxt + 1;
const PN_mSvBase = PN_mL2Base + 2;
const PN_MSvPageSel = PN_mSvBase + 1;
const PN_MSvWin = PN_MSvPageSel + 1;
const PN_MSvTxt_t = PN_MSvWin + 10;
const PN_MSvTxt_d = PN_MSvTxt_t + 10;
const PN_MSvTxt_1 = PN_MSvTxt_d + 10;
const PN_MSvTxt_2 = PN_MSvTxt_1 + 10;
const PN_MSvTxt_3 = PN_MSvTxt_2 + 10;
const PN_MSvTxt_4 = PN_MSvTxt_3 + 10;
const PN_MSvWin_Sel = PN_MSvTxt_4 + 10;
const PN_mL3Base = 234;
const MenuMax = 7;
let ML0_Selecter = 0;
let menu_l0_flame = 0;
let menuL0TcPic = [];
let menuOpenLive2DSettingFlg = false;
Game_Interpreter.prototype.Menu_Open = function () {
SoundManager.playCursor();
L2dFExp = "H01";
L2dFadeMdl("Ta_Leona", "rightin", 15, "1neutral", 1);
L2dTop("Ta_Leona");
menuOpenLive2DSettingFlg = true;
Adv_Stop = MenuOpen = true;
MenuLayer = MenuFlame = 0;
ML0_Selecter = 0;
menu_l0_flame = 0;
this.Menu_L0_StateView();
this.SetSprite(PN_mBase, MenuPic + "PN_mBase", 0, 0, 0);
this.MoveSprite(PN_mBase, 0, 0, 5, 255);
menuL0TcPic = [];
for (let i = 0; i <= MenuMax; i++) {
menuL0TcPic.push(PN_mSelect + i);
this.SetSprite(PN_mSelect + i, MenuPic + "PN_mSelect" + i, 49, 28 + 85 * i, 0);
this.MoveSprite(PN_mSelect + i, true, true, 5, 255);
}
this.SetPictC(PN_mAdvSell, AdvPic + "PN_AdvSell", 45, 66, 0);
this.MovePict(PN_mAdvSell, true, true, 5, 255);
this.MovePict(PN_KunrenFree, true, true, 5, 0);
this.MovePict(PN_KunrenFreeTxt, true, true, 5, 0);
this.MovePict(PN_AdvSell, true, true, 5, 0);
this.DelPictSpan(PN_IGoldWin, PN_IGoldTxt);
}
const VN_PLStateBase = 4;
let M_State_Pic = MenuPic + "State/";
Game_Interpreter.prototype.Menu_L0_StateView = function () {
D_Text_Cng_font = "Makinas";
this.SetSprite(PN_mL2BaseBtm, M_State_Pic + "PN_mBase_st", 0, 0, 0);
this.MoveSprite(PN_mL2BaseBtm, true, true, 5, 255);
this.SetSprite(PN_mStBase_2, M_State_Pic + "PN_mBase_st_2", 0, 0, 0);
this.MoveSprite(PN_mStBase_2, true, true, 5, 255);
let _Ps = new Pos2D(463, 127);
this.Menu_KYGageDraw(_Ps)
this.SpriteStr(PN_mStPrTxt + 0, SCol.Blk0 + "Leona・McBain", 28, 375, 77, 0);
this.MoveSprite(PN_mStPrTxt + 0, true, true, 10);
this.SpriteStr(PN_mStPrTxt + 1, SCol.Blk0 + "", 28, 700, 77, 0);
this.MoveSprite(PN_mStPrTxt + 1, true, true, 10);
let _StArr = PL_StateGet();
var maxStValue = 0;
for (let i = 0; i < _StArr.length; i++) {
if (_StArr[i] > maxStValue) {
maxStValue = _StArr[i];
}
}
var f表示倍率X = 1;
if (maxStValue > 360) f表示倍率X = 360 / maxStValue;
for (let i = 0; i <= _StArr.length - 1; i++) {
this.SetSprite(PN_mStGage + i, M_State_Pic + "PN_mStGage", 425, 257 + (40 * i), 0, _StArr[i] / 2 * f表示倍率X);
this.MoveSprite(PN_mStGage + i, true, true, 10, 255, true, true);
let _SetColArr = [255, 255, 255];
switch (i) {
case 0:
_SetColArr = [150, 150, 0, 0];
break;
case 1:
_SetColArr = [150, 16, 21, 0];
break;
case 2:
_SetColArr = [28, 58, 210, 0];
break;
case 3:
_SetColArr = [187, 0, 187, 0];
break;
case 4:
_SetColArr = [50, 229, 229, 0];
break;
case 5:
_SetColArr = [23, 166, 43, 0];
break;
}
this.SpriteCngColor(PN_mStGage + i, _SetColArr);
this.SpriteStr(PN_mStTxt + i, " \\oc[rgb(72,40,26)]" + _StArr[i] + " ", 25, 510, 236 + (40 * i), 0);
this.MoveSprite(PN_mStTxt + i, true, true, 10);
}
let _Cnt = 0;
for (let i = 0; i <= $gameSystem.PL_SkillArr.length - 1; i++) {
let _skPs = new Pos2D(416, 541);
if ($gameSystem.PL_SkillArr[i] != 0) {
let _xCnt = Math.floor(_Cnt / 6);
let _yCnt = _Cnt % 6;
let _ckSkill = $dataSkills[$gameSystem.PL_SkillArr[i]];
let _astr = "\\oc[rgb(0,0,0)]\\I[" + _ckSkill.iconIndex + "] " + _ckSkill.name + " ";
this.SpriteStr(PN_mStSkill + _Cnt, _astr, 25, _skPs._x + 240 * _xCnt, _skPs._y + (37 * _yCnt), 0);
this.MoveSprite(PN_mStSkill + _Cnt, true, true, 10);
_Cnt++;
}
}
D_Text_Cng_font = "";
}
let PL_StateGet = function () {
let Rtn_Arr = [];
let _WpId = $gameActors._data[1]._equips[0]._itemId;
for (let i = 0; i <= 5; i++) {
let _数値 = $gameVariables.value(VN_PLStateBase + i);
switch (i) {
case 0:
_SetColArr = [150, 150, 0, 0];
_数値 += $dataWeapons[_WpId].params[0];
break;
case 1:
_SetColArr = [150, 16, 21, 0];
_数値 += $dataWeapons[_WpId].params[2];
break;
case 2:
_SetColArr = [28, 58, 210, 0];
_数値 += $dataWeapons[_WpId].params[3];
break;
case 3:
_SetColArr = [187, 0, 187, 0];
_数値 += $dataWeapons[_WpId].params[4];
break;
case 4:
_SetColArr = [50, 229, 229, 0];
_数値 += $dataWeapons[_WpId].params[6];
break;
case 5:
_SetColArr = [23, 166, 43, 0];
_数値 += $dataWeapons[_WpId].params[7];
break;
}
Rtn_Arr.push(_数値);
}
return Rtn_Arr;
}
Game_Interpreter.prototype.Menu_KYGageDraw = function (_Ps) {
let _健康 = $gameVariables.value(VN_PLKenko);
this.SetSprite(PN_mStKnk, M_State_Pic + "PN_tGage", _Ps._x, _Ps._y, 0, _健康);
this.MoveSprite(PN_mStKnk, true, true, 10, 255, true);
this.SpriteCngColor(PN_mStKnk, [0, 255, 0]);
if (_健康 <= 50) this.SpriteCngColor(PN_mStKnk, [255, 255, 0]);
if (_健康 <= 25) this.SpriteCngColor(PN_mStKnk, [255, 0, 0]);
let _やる気 = $gameVariables.value(VN_PLYruki);
this.SetSprite(PN_mStYrk, M_State_Pic + "PN_tGage_s", _Ps._x, _Ps._y + 37, 0, _やる気);
this.MoveSprite(PN_mStYrk, true, true, 10, 255, true);
this.SpriteCngColor(PN_mStYrk, [234, 150, 215]);
this.SpriteStr(PN_mStKnk + 1, SCol.Blk0 + " " + String(_健康) + " / 100 ", 22, _Ps._x + 245, _Ps._y - 9, 0);
this.SpriteStr(PN_mStYrk + 1, SCol.Blk0 + " " + String(_やる気) + " / 100 ", 22, _Ps._x + 245, _Ps._y - 9 + 32, 0);
this.MoveSprite(PN_mStKnk + 1, true, true, 10);
this.MoveSprite(PN_mStYrk + 1, true, true, 10);
}
let Menu_NUpdate = Game_Interpreter.prototype.NUpdate;
Game_Interpreter.prototype.NUpdate = function () {
Menu_NUpdate.call(this);
if (MenuOpen) {
if (!$gameSwitches.value(SW_奴隷)) {
this.Menu_Update();
} else {
this.D_Menu_Update();
}
}
}
Game_Interpreter.prototype.Menu_Update = function () {
switch (MenuLayer) {
case 0:
this.Menu_L0_Update();
break;
case 1:
this.Menu_L1_Update();
break;
}
MenuFlame++;
}
Game_Interpreter.prototype.Menu_Close = function () {
MenuOpen = Adv_Stop = false;
this.DelSpriteSpan(PN_mBase, PN_mSelect + MenuMax);
this.DelSpriteSpan(PN_mSbBWin, PN_mAdvSell);
this.DelPict(PN_mAdvSell);
L2dFadeMdl("Ta_Leona", "rightout", 15, "3koshinite", 1);
this.SetPictC(PN_AdvSell, AdvPic + "PN_AdvSell", L0BtnPos._x - 15, L0BtnPos._y - (_AdvSellSa * L0_Selecter) + 35, 0);
this.MovePict(PN_AdvSell, true, true, 5, 255);
this.MovePict(PN_KunrenFree, true, true, 5, 255);
this.MovePict(PN_KunrenFreeTxt, true, true, 5, 255);
}
Game_Interpreter.prototype.Menu_L0_Update = function () {
if (menu_l0_flame == 5 && menuOpenLive2DSettingFlg) {
L2dSetMotion("Ta_Leona","3koshinite");
L2dIdleStart("Ta_Leona", "4koshinite_idle");
menuOpenLive2DSettingFlg = false;
}
if (menu_l0_flame > 10) {
let _MvFlg = false;
if (Input.isTriggered('up')) {
ML0_Selecter--;
_MvFlg = true;
}
if (Input.isTriggered('down')) {
ML0_Selecter++;
_MvFlg = true;
}
if (ML0_Selecter > MenuMax) ML0_Selecter = 0;
if (ML0_Selecter < 0) ML0_Selecter = MenuMax;
let _CNo = overPointerSpCkArr(menuL0TcPic);
if (_CNo != -1) {
if (ML0_Selecter != _CNo - PN_mSelect) {
ML0_Selecter = _CNo - PN_mSelect;
_MvFlg = true;
}
}
if (_MvFlg) {
SoundManager.playCursor();
this.MovePict(PN_mAdvSell, 45, 66 + 85 * ML0_Selecter, 5, 255);
}
if (Input.isTriggered('ok') || TouchInput.isTriggered()) {
SoundManager.playOk();
this.Menu_L1_View(ML0_Selecter);
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel()
this.Menu_Close();
}
}
menu_l0_flame++;
}
Game_Interpreter.prototype.Menu_L0_Back = function () {
MenuLayer = 0;
menu_l0_flame = 0;
this.Menu_Top_PicDel();
this.Menu_L0_StateView();
for (let i = 0; i <= MenuMax; i++) {
this.SpriteCngColor(PN_mSelect + i);
}
}
Game_Interpreter.prototype.Menu_Top_PicDel = function () {
this.DelSpriteSpan(PN_mL2BaseBtm, PN_L2DView - 1);
this.DelSpriteSpan(PN_IFuki, PN_mAdvSell - 1);
this.MovePict(PN_mAdvSell, 45, 66 + 85 * ML0_Selecter, 5, 255);
}
let menu_l1_flame = 0;
let Menu_L1_ViewNo = 0;
let menuL1TcPic = [];
Game_Interpreter.prototype.Menu_L1_View = function (_SelectNo) {
MenuLayer = 1;
menu_l1_flame = 0;
Menu_L1_ViewNo = _SelectNo;
for (let i = 0; i <= MenuMax; i++) {
if (Menu_L1_ViewNo != i) {
this.SpriteCngColor(PN_mSelect + i, [-100, -100, -100, 0], 10);
}
}
switch (Menu_L1_ViewNo) {
case 0:
this.Menu_L1Item_Cng();
break;
case 1:
this.Menu_L1Soubi_Cng();
break;
case 2:
_MSkiL1Sel = 0;
this.Menu_L1Skill_Cng();
break;
case 3:
this.Menu_L1Sex_Cng();
break;
case 4:
this.Menu_L1Save_Cng();
break;
case 5:
this.Menu_L1Load_Cng();
break;
case 6:
Opt_Zure = new Pos2D(0, 0);
this.Menu_L1Option_Cng();
break;
case 7:
this.Menu_L1Title_Cng();
break;
}
}
Game_Interpreter.prototype.Menu_L1_Update = function () {
switch (Menu_L1_ViewNo) {
case 0:
this.Menu_Item_Update();
break;
case 1:
this.Menu_L1Soubi_Update();
break;
case 2:
this.Menu_L1Skill_Update();
break;
case 3:
this.Menu_L1Sex_Update();
break;
case 4:
case 5:
this.Menu_L1Save_Update();
break;
case 6:
this.Menu_L1Option_Update();
break;
case 7:
this.Menu_L1Title_Update();
break;
}
menu_l1_flame++;
}
const M_Item_Pic = MenuPic + "Item/";
const CN_ItemUse = 35;
let _DgArr_m1 = [];
let _DgSelX = 0;
let _DgSelY = 0;
let UseItemNo = -1;
let _ItmLayer = 0;
Game_Interpreter.prototype.Menu_L1Item_Cng = function () {
_DgSelX = _DgSelY = _ItmLayer = 0;
this.Menu_L1Item_View();
}
Game_Interpreter.prototype.Menu_L1Item_View = function (_SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
this.Menu_Top_PicDel();
this.SetSprite(PN_mL2BaseBtm, M_Item_Pic + "PN_mIItmWin", 0, 0, 0);
this.MoveSprite(PN_mL2BaseBtm, 0, 0, 10);
this.Menu_L1Item_GageDraw();
this.Menu_Item_ReDraw();
}
Game_Interpreter.prototype.Menu_L1Item_GageDraw = function () {
let _Ps = new Pos2D(462, 85);
this.Menu_KYGageDraw(_Ps);
}
let MItemPicArr = [];
Game_Interpreter.prototype.Menu_Item_ReDraw = function () {
this.DelSpriteSpan(PN_mIItmTxt, PN_mIItmTxt + 15);
D_Text_Cng_font = "Makinas";
let _Cnt = 0;
_DgArr_m1 = [[], []];
for (let i = 1; i <= $dataItems.length - 1; i++) {
let _dgCnt = $gameParty.numItems($dataItems[i]);
if (_dgCnt > 0 && $dataItems[i].itypeId == 1) {
let Check上位絆 = function (valNo) {
if (i >= valNo && i < valNo + 4) if ($gameParty.numItems($dataItems[i + 1]) > 0) return true;
return false;
}
if (Check上位絆(101)) continue;
if (Check上位絆(106)) continue;
if (Check上位絆(111)) continue;
if (Check上位絆(116)) continue;
if (Check上位絆(121)) continue;
if (_Cnt % 2 == 0) {
_DgArr_m1[0].push(i);
} else {
_DgArr_m1[1].push(i);
}
_Cnt++;
}
if (_Cnt == 20) break;
}
MItemPicArr = [];
let _PsI = new Pos2D(385, 316);
for (let i = 0; i <= _DgArr_m1.length - 1; i++) {
for (let j = 0; j <= _DgArr_m1[i].length - 1; j++) {
let _dgCnt = $gameParty.numItems($dataItems[_DgArr_m1[i][j]]);
let _dgStr = "\\I[" + $dataItems[_DgArr_m1[i][j]].iconIndex + "] " + $dataItems[_DgArr_m1[i][j]].name + "×" + _dgCnt;
if ($dataItems[_DgArr_m1[i][j]].occasion == 3) {
_dgStr = SCol.Yel + "\\I[" + $dataItems[_DgArr_m1[i][j]].iconIndex + "] " + $dataItems[_DgArr_m1[i][j]].name;
}
this.SpriteStr(PN_mIItmTxt + (j * 2) + i, _dgStr, 24, _PsI._x + (336 * i), _PsI._y + (51 * j));
this.MoveSprite(PN_mIItmTxt + (j * 2) + i, true, true, 10);
MItemPicArr.push(PN_mIItmTxt + (j * 2) + i);
}
}
D_Text_Cng_font = "";
}
Game_Interpreter.prototype.Menu_Item_Update = function () {
switch (_ItmLayer) {
case 0:
this.Menu_L1Item_Update();
break;
case 1:
this.Menu_L2Item_Update();
break;
}
}
let DgPs = new Pos2D(348, 328);
let _ItemUseStop = false;
Game_Interpreter.prototype.Menu_L1Item_Update = function () {
let _mvFlg = false;
if (menu_l1_flame == 1) {
_mvFlg = true;
}
if (menu_l1_flame > 10) {
if (_ItemUseStop) return;
_mvFlg = false;
if (Input.isTriggered('up')) {
_DgSelY--;
_mvFlg = true;
}
if (Input.isTriggered('down')) {
_DgSelY++;
_mvFlg = true;
}
if (Input.isTriggered('left')) {
_DgSelX--;
_mvFlg = true;
}
if (Input.isTriggered('right')) {
_DgSelX++;
_mvFlg = true;
}
let _okFlg = false;
let _CNo = overPointerSpCkArr(MItemPicArr);
if (_CNo != -1) {
_CNo -= PN_mIItmTxt;
if (_DgSelX != _CNo % 2 || _DgSelY != Math.floor(_CNo / 2)) {
_mvFlg = true;
_DgSelX = _CNo % 2;
_DgSelY = Math.floor(_CNo / 2);
}
if (TouchInput.isTriggered()) {
_okFlg = true;
}
}
if (Input.isTriggered('ok')) {
_okFlg = true;
}
if (_okFlg) {
if ($dataItems[_DgArr_m1[_DgSelX][_DgSelY]].occasion == 3) return;
SoundManager.playOk();
let _itemUseOkFlg = false;
try {
if (_DgArr_m1[_DgSelX][_DgSelY] != undefined) {
_itemUseOkFlg = true;
}
} catch (e) {
}
if (_itemUseOkFlg) {
this.Menu_L2Item_View();
}
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel()
this.Menu_L0_Back();
}
}
if (_mvFlg) {
SoundManager.playCursor()
if (0 > _DgSelX) _DgSelX = 1;
if (2 <= _DgSelX) _DgSelX = 0;
if (_DgSelX == 1 && _DgArr_m1[1].length - 1 < _DgSelY) {
_DgSelX = 0;
}
if (0 > _DgSelY) _DgSelY = _DgArr_m1[_DgSelX].length - 1;
if (_DgArr_m1[_DgSelX].length <= _DgSelY) _DgSelY = 0;
let _PosX = DgPs._x + 15 + (_DgSelX * 336);
let _PosY = DgPs._y + (_DgSelY * 51);
this.MovePict(PN_mAdvSell, _PosX, _PosY, 5);
let _Item = $dataItems[_DgArr_m1[_DgSelX][_DgSelY]];
if (_Item != undefined) {
let _dgStr = "\\I[" + _Item.iconIndex + "] " + _Item.name;
let _PsPs = new Pos2D(377, 173);
this.DelSpriteSpan(PN_mIItmSetu + 0, PN_mIItmSetu + 2);
this.SpriteStr(PN_mIItmSetu + 0, _dgStr, 25, _PsPs._x, _PsPs._y, 0);
this.MoveSprite(PN_mIItmSetu + 0, true, true, 5);
let _SetDescArr = _Item.description.split(/\n/);
for (let i = 0; i <= _SetDescArr.length - 1; i++) {
this.SpriteStr(PN_mIItmSetu + 1 + i, _SetDescArr[i], 18, _PsPs._x + 3, _PsPs._y + 39 + 30 * i, 0);
this.MoveSprite(PN_mIItmSetu + 1 + i + 0, true, true, 5);
}
}
}
}
let _ItmYNCbMap = [
[487, 359, 141, 49],
[487 + 254, 359, 141, 49]
];
let _il2Sel = 0;
let _UseItem = null;
let _i2flame = 0;
Game_Interpreter.prototype.Menu_L2Item_View = function () {
_ItmLayer = 1;
_i2flame = 0;
_UseItem = $dataItems[_DgArr_m1[_DgSelX][_DgSelY]];
let _dgStr = "\\I[" + _UseItem.iconIndex + "] " + _UseItem.name;
this.SpriteStr(PN_mItmUTxt, _dgStr + "を使用しますか?", 25, 445, 310, 0);
this.MoveSprite(PN_mItmUTxt, true, true, 10);
this.SetSpriteFIn(PN_mItmUWin, M_Item_Pic + "PN_mItmUWin", 0, 0, 0, 0, 10);
this.MovePict(PN_mAdvSell, 470 + (253 * _il2Sel), 384, 5);
_il2Sel = 0;
}
Game_Interpreter.prototype.Menu_L2Item_Close = function () {
_ItmLayer = 0;
this.DelSprite(PN_mItmUWin);
this.DelSprite(PN_mItmUTxt);
let _PosX = DgPs._x + 15 + (_DgSelX * 336);
let _PosY = DgPs._y + (_DgSelY * 51);
this.MovePict(PN_mAdvSell, _PosX, _PosY, 5);
}
Game_Interpreter.prototype.Menu_L2Item_Update = function () {
_i2flame++;
if (_i2flame < 10) return;
let _mvFlg = false;
let _okFlg = false;
if (Input.isTriggered('ok') || TouchInput.isTriggered()) _okFlg = true;
if (_okFlg) {
SoundManager.playOk()
_DgSelX = _DgSelY = menu_l1_flame = 0;
UseItemNo = _UseItem.id;
//$gameParty.gainItem($dataItems[UseItemNo], -1);
this.Menu_L2Item_Close();
this.Menu_Item_ReDraw();
_ItemUseStop = true;
this.SetCmnEventSc(CN_ItemUse);
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel()
this.Menu_L2Item_Close();
}
}
const M_Soubi_Pic = MenuPic + "Soubi/";
let _Ms装備_Zure = 0;
let _Ms選択_1 = 0;
let _Ms武器 = null;
let _Ms装飾 = null;
let _MsLayer = 0;
Game_Interpreter.prototype.Menu_L1Soubi_Cng = function () {
menu_l1_flame = 0;
_DgSelX = _DgSelY = 0;
_Ms選択_1 = _MsLayer = 0;
this.Menu_L1Soubi_View();
}
Game_Interpreter.prototype.Menu_L1Soubi_View = function (_SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
this.Menu_Top_PicDel();
this.SetSprite(PN_mL2BaseBtm, M_Soubi_Pic + "PN_mSbBase", 0, 0, 0);
this.MoveSprite(PN_mL2BaseBtm, 0, 0, 10);
let _opi = 255;
if (_SetFlg) {
_opi = 0;
_ms0_flame = 0;
}
this.Menu_L1Soubi_Draw(true);
this.MsLayer_0_Cng();
}
Game_Interpreter.prototype.Menu_L1Soubi_Draw = function (_SetFpg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
_Ms武器 = $dataWeapons[$gameActors.actor(1).equips()[0].id];
_Ms装飾 = $dataArmors[$gameActors.actor(1).equips()[4].id];
let _opi = 255;
if (_SetFlg) {
_opi = 0;
_ms0_flame = 0;
}
D_Text_Cng_font = "Makinas";
this.SetPicStrC(PN_mSbIcn + 0, "\\I[" + _Ms武器.iconIndex + "] ", 25, 424, 117, _opi, 150, 150);
this.SetPicStrC(PN_mSbIcn + 1, "\\I[" + _Ms装飾.iconIndex + "] ", 25, 736, 117, _opi, 150, 150);
this.MoveSprite(PN_mSbIcn + 0, true, true, 10, 255, true, true);
this.MoveSprite(PN_mSbIcn + 1, true, true, 10, 255, true, true);
this.SpriteStr(PN_mSbTxt + 0, SCol.Blk0 + _Ms武器.name, 27, 438 + 40, 100, _opi);
this.SpriteStr(PN_mSbTxt + 1, SCol.Blk0 + _Ms装飾.name, 27, 748 + 40, 100, _opi);
this.MoveSprite(PN_mSbTxt + 0, true, true, 10);
this.MoveSprite(PN_mSbTxt + 1, true, true, 10);
D_Text_Cng_font = "";
}
Game_Interpreter.prototype.Menu_L1Soubi_Update = function () {
if (menu_l1_flame > 15) {
switch (_MsLayer) {
case 0:
this.MsLayer_0_Update();
break;
case 1:
this.MsLayer_1_Update();
break;
}
}
}
let _ms0_flame = 0;
let _SbOverPic_1 = [PN_mSbIcn + 0, PN_mSbIcn + 1, PN_mSbTxt + 0, PN_mSbTxt + 1];
let Equip_CMap = [
[370, 68, 100, 100],
[682, 68, 100, 100]
];
Game_Interpreter.prototype.MsLayer_0_Update = function () {
_ms0_flame++;
if (_ms0_flame < 20) return;
let _mvFlg = false;
if (Input.isTriggered('left')) {
_mvFlg = true;
_Ms選択_1--;
}
if (Input.isTriggered('right')) {
_mvFlg = true;
_Ms選択_1++;
}
let _okFlg = false;
let _CNo = overPointerSpCkArr(_SbOverPic_1);
if (_CNo == -1) {
_CNo = overSpriteClickable(PN_mL2BaseBtm, Equip_CMap);
if (_CNo != -1) {
if (_Ms選択_1 != _CNo) {
_Ms選択_1 = _CNo;
_mvFlg = true;
}
}
_CNo = -1;
}
if (_CNo != -1) {
switch (_CNo) {
case PN_mSbIcn + 0:
case PN_mSbTxt + 0:
if (_Ms選択_1 != 0) {
_Ms選択_1 = 0;
_mvFlg = true;
}
break;
case PN_mSbIcn + 1:
case PN_mSbTxt + 1:
if (_Ms選択_1 != 1) {
_Ms選択_1 = 1;
_mvFlg = true;
}
break;
}
if (TouchInput.isTriggered()) {
_okFlg = true;
}
}
_CNo = overPointerSpCkArr(_SbOverPicArr);
if (_CNo != -1) {
_CNo -= PN_mSbViTxt;
_MsLayer = 1;
_ms1_flame = 0;
_Ms選択_2 = _CNo;
this.MsLayer_1_Cng();
}
if (Input.isTriggered('down') || Input.isTriggered('ok')) _okFlg = true;
if (_okFlg) {
if (_Ms一覧Arr.length <= 0) return;
SoundManager.playOk();
_MsLayer = 1;
_Ms選択_2 = 0;
_ms1_flame = 0;
this.MsLayer_1_Cng();
}
if (_mvFlg) {
if (_Ms選択_1 < 0) _Ms選択_1 = 1;
if (_Ms選択_1 > 1) _Ms選択_1 = 0;
SoundManager.playCursor();
this.MsLayer_0_Cng();
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel();
this.DelPictSpan(PN_mSbIcn + 0, PN_mSbIcn + 1);
this.Menu_L0_Back();
}
}
let _Ms一覧個数 = 0;
Game_Interpreter.prototype.MsLayer_0_Cng = function () {
_MsLayer = 0;
_Ms装備_Zure = 0;
this.MovePict(PN_mAdvSell, 372 + (_Ms選択_1 * 310), 120, 5);
this.SetSprite(PN_mSbBrH, M_Soubi_Pic + "PN_mSbBrH", 356 + (_Ms選択_1 * 312), 54, 0);
this.MoveSprite(PN_mSbBrH, true, true, 10);
this.MsLayer_DrawSt();
}
let _ms1_flame = 0;
Game_Interpreter.prototype.MsLayer_1_Update = function () {
_ms1_flame++;
if (_ms1_flame < 20) return;
let _mvFlg = false;
if (Input.isTriggered('up')) {
_mvFlg = true;
if (_Ms選択_2 > 0) {
_Ms選択_2--;
} else {
if (_Ms装備_Zure > 0) {
_Ms装備_Zure--;
this.MsLayer_DrawSt();
} else {
_Ms選択_2--;
}
}
}
if (Input.isTriggered('down')) {
if (_Ms選択_2 + _Ms装備_Zure < _Ms一覧Arr.length - 1) {
_mvFlg = true;
if (_Ms選択_2 == _SobiViewCnt - 1) {
_Ms装備_Zure++;
this.MsLayer_DrawSt();
} else {
_Ms選択_2++;
}
}
}
if (TouchInput.wheelY < 0) {
if (_Ms装備_Zure > 0) {
_Ms装備_Zure--;
this.MsLayer_DrawSt();
}
}
if (TouchInput.wheelY > 0) {
if (_Ms一覧Arr.length - 1 >= _Ms装備_Zure + _SobiViewCnt) {
_Ms装備_Zure++;
this.MsLayer_DrawSt();
}
}
let _okFlg = false;
let _装備Over = false;
let _CNo = overPointerSpCkArr(_SbOverPicArr);
if (_CNo != -1) {
_CNo -= PN_mSbViTxt;
_装備Over = true;
if (_Ms選択_2 != _CNo) {
_Ms選択_2 = _CNo;
_mvFlg = true;
}
if (TouchInput.isTriggered()) _okFlg = true;
}
if (_mvFlg) {
SoundManager.playCursor();
if (_Ms選択_2 < 0) {
this.MsLayer_0_Cng();
} else {
this.MsLayer_1_Cng();
}
}
_CNo = overPointerSpCkArr(_SbOverPic_1);
if (_CNo != -1) {
switch (_CNo) {
case PN_mSbIcn + 0:
case PN_mSbTxt + 0:
if (_Ms選択_1 != 0) {
_Ms選択_1 = 0;
_mvFlg = true;
}
break;
case PN_mSbIcn + 1:
case PN_mSbTxt + 1:
if (_Ms選択_1 != 1) {
_Ms選択_1 = 1;
_mvFlg = true;
}
break;
}
this.MsLayer_0_Cng();
}
if (Input.isTriggered('ok')) _okFlg = true;
if (_okFlg) {
if (_Ms選択_1 == 0) {
$gameActors.actor(1).changeEquipById(1, _Ms一覧Arr[_Ms選択_2].id);
} else {
$gameActors.actor(1).changeEquipById(5, _Ms一覧Arr[_Ms選択_2].id);
}
this.Menu_L1Soubi_Draw(false);
this.MsLayer_0_Cng();
SoundManager.playOk();
this.Adv_情報_ステートDraw(255);
this.Adv_情報_MojiDraw();
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel();
if (_装備Over) {
this.Menu_L0_Back();
this.DelPictSpan(PN_mSbIcn + 0, PN_mSbIcn + 1);
} else {
_MsLayer = 0;
this.MsLayer_0_Cng();
}
}
}
let _Ms選択_2 = 0;
Game_Interpreter.prototype.MsLayer_1_Cng = function () {
this.MovePict(PN_mAdvSell, 350, 368 + (_Ms選択_2 * _SobiIconYSa), 5);
this.MsLayer_DrawSt();
}
const _SobiViewCnt = 8;
let _MsSelId = -1;
let _Ms一覧Arr = [];
let _能力_装備 = null;
_能力_変更 = null;
let _SbOverPicArr = [];
const _SobiIconYSa = 48;
Game_Interpreter.prototype.MsLayer_DrawSt = function () {
let _dgStr = "";
let _SetDescArr = [];
if (_MsLayer == 0) {
_能力_装備 = null;
_能力_変更 = null;
this.DelSpriteSpan(PN_mSbViTxt, PN_mSbViTxt + 7);
_Ms一覧Arr = [];
if (_Ms選択_1 == 0) {
_dgStr = "\\I[" + _Ms武器.iconIndex + "] " + _Ms武器.name + " ";
_SetDescArr = _Ms武器.description.split(/\n/);
_能力_装備 = new _MsData(_Ms武器);
let _wCnt = 0;
_SbOverPicArr = [];
for (let i = 0; i <= $dataWeapons.length - 1; i++) {
if (_Ms武器.id == i) continue;
if ($gameParty.hasItem($dataWeapons[i], false)) {
_Ms一覧Arr.push($dataWeapons[i]);
_wCnt++;
}
}
_Ms一覧個数 = $dataWeapons.length - 1;
} else {
_dgStr = "\\I[" + _Ms装飾.iconIndex + "] " + _Ms装飾.name;
_SetDescArr = _Ms装飾.description.split(/\n/);
_能力_装備 = new _MsData(_Ms装飾);
let _wCnt = 0;
for (let i = 1; i <= $dataArmors.length - 1; i++) {
if ($dataArmors[i].atypeId != 1) continue;
if (_Ms装飾.id == i) continue;
if ($gameParty.hasItem($dataArmors[i], false)) {
_Ms一覧Arr.push($dataArmors[i]);
_wCnt++;
}
}
_Ms一覧個数 = $dataArmors.length - 1;
}
for (let i = 0; i <= _Ms一覧Arr.length - 1; i++) {
let _WpStr = "\\I[" + _Ms一覧Arr[i].iconIndex + "] " + _Ms一覧Arr[i].name + " ";
this.SpriteStr(PN_mSbViTxt + i, _WpStr, 25, 375, 354 + (_SobiIconYSa * i), 0);
this.MoveSprite(PN_mSbViTxt + i, true, true, 5);
_SbOverPicArr.push(PN_mSbViTxt + i);
if (i == _SobiViewCnt) break;
}
} else {
_能力_変更 = null;
let _SCnt = 0;
for (let i = _Ms装備_Zure; i <= _Ms一覧Arr.length - 1; i++) {
let _WpStr = "\\I[" + _Ms一覧Arr[i].iconIndex + "] " + _Ms一覧Arr[i].name + " ";
this.SpriteStr(PN_mSbViTxt + _SCnt, _WpStr, 25, 375, 354 + (_SobiIconYSa * _SCnt), 255);
if (_SCnt == _SobiViewCnt) break;
_SCnt++;
}
if (_Ms選択_1 == 0) {
let _Set武器 = _Ms一覧Arr[_Ms選択_2 + _Ms装備_Zure];
_dgStr = "\\I[" + _Set武器.iconIndex + "] " + _Set武器.name + " ";
_SetDescArr = _Set武器.description.split(/\n/);
_能力_変更 = new _MsData(_Set武器);
} else {
let _Set装飾 = _Ms一覧Arr[_Ms選択_2 + _Ms装備_Zure];
_dgStr = "\\I[" + _Set装飾.iconIndex + "] " + _Set装飾.name + " ";
_SetDescArr = _Set装飾.description.split(/\n/);
_能力_変更 = new _MsData(_Set装飾);
}
}
let _PsPs = new Pos2D(376, 197);
this.DelSpriteSpan(PN_mSbMTxt, PN_mSbMTxt + 2);
this.SpriteStr(PN_mSbMTxt + 0, _dgStr, 25, _PsPs._x, _PsPs._y, 0);
this.MoveSprite(PN_mSbMTxt + 0, true, true, 5);
for (let i = 0; i <= _SetDescArr.length - 1; i++) {
this.SpriteStr(PN_mSbMTxt + 1 + i, _SetDescArr[i], 18, _PsPs._x, _PsPs._y + 38 + (30 * i), 0);
this.MoveSprite(PN_mSbMTxt + 1 + i + 0, true, true, 5);
}
this.DelSpriteSpan(PN_mSbStIco + 0, PN_mSbStTxt + 17);
let _icoStr1 = _icoStr2 = "";
if (_Ms選択_1 == 0) {
_icoStr1 = "\\I[" + _Ms武器.iconIndex + "] ";
if (_MsLayer == 1) {
_icoStr2 = "\\I[" + _Ms一覧Arr[_Ms選択_2].iconIndex + "] ";
}
} else {
_icoStr1 = "\\I[" + _Ms装飾.iconIndex + "] ";
if (_MsLayer == 1) {
_icoStr2 = "\\I[" + _Ms一覧Arr[_Ms選択_2].iconIndex + "] ";
}
}
this.SpriteStr(PN_mSbStIco + 0, _icoStr1, 25, 821, 373, 0);
this.MoveSprite(PN_mSbStIco + 0, true, true, 5);
this.SpriteStr(PN_mSbStIco + 1, _icoStr2, 25, 821 + 125, 373, 0);
this.MoveSprite(PN_mSbStIco + 1, true, true, 5);
this.DelSprite(PN_mSbSlBtn + 0);
this.DelSprite(PN_mSbSlBtn + 1);
if (_Ms装備_Zure > 0) {
this.SetSprite(PN_mSbSlBtn + 0, M_Soubi_Pic + "PN_mSPsvSBtn_T", 378, 330, 255);
}
if (_Ms一覧Arr.length - 1 >= _Ms装備_Zure + _SobiViewCnt) {
this.SetSprite(PN_mSbSlBtn + 1, M_Soubi_Pic + "PN_mSPsvSBtn_B", 378, 730, 255);
}
for (let i = 0; i <= _能力_装備._DrawStr.length - 1; i++) {
this.SpriteStrR(PN_mSbStTxt + i, _能力_装備._DrawStr[i] + " ", 25, 864, 425 + (40 * i), 255);
}
if (_MsLayer == 1) {
for (let i = 0; i <= _能力_変更._DrawStr.length - 1; i++) {
this.SpriteStrR(PN_mSbStTxt + i + 9, _能力_変更._DrawStr[i] + " ", 25, 864 + 125, 425 + (40 * i), 255);
}
}
}
class _MsData {
constructor(_Data) {
this.atk = _Data.params[2];
this.def = _Data.params[3];
this.mat = _Data.params[4];
this.mdf = _Data.params[5];
this.agi = _Data.params[6];
this.luk = _Data.params[7];
this.mhp = _Data.params[0];
this.mmp = _Data.params[1];
this._DrawStr = [
this.mhp,
this.atk,
this.def,
this.mat,
this.agi,
this.luk
]
}
}
const M_Skill_Pic = MenuPic + "Skill/";
let _MSklLayer = 0;
let _MSkiL1Sel = 0;
let _MPsvSkSel = 0;
let _MSk_flame = 0;
let _MSPicArr = [];
Game_Interpreter.prototype.Menu_L1Skill_Cng = function (_SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
menu_l1_flame = 0;
_DgSelX = _DgSelY = 0;
_MSklLayer = 0
_MPsvZureY = 0;
this.Menu_L1Skill_View(_SetFlg);
if (_MkSelX == 0) {
this.MovePict(PN_mAdvSell, _mSkXPos, _mSkYPos + (_MSkiL1Sel * _mSkSa), 5);
}
for (let i = 0; i <= $gameSystem.PL_SkillArr.length - 1; i++) {
$gameActors.actor(1).learnSkill($gameSystem.PL_SkillArr[i]);
}
}
let _mSkPs = new Pos2D(406, 316);
const _mSkXPos = 400;
const _mSkYPos = 324;
let _mSkSa = 50;
Game_Interpreter.prototype.Menu_L1Skill_View = function (_SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
this.Menu_Top_PicDel();
let _opi = 0;
if (_SetFlg) {
_opi = 255;
} else {
}
this.SetSprite(PN_mL2BaseBtm, M_Skill_Pic + "PN_mSkBase", 0, 0, _opi);
this.MoveSprite(PN_mL2BaseBtm, 0, 0, 10);
while ($gameSystem.PL_SkillArr.length < 8) {
$gameSystem.PL_SkillArr.push(0);
}
_MSPicArr = [];
D_Text_Cng_font = "Makinas";
for (let i = 0; i <= 8 - 1; i++) {
_DoNo = $gameSystem.PL_SkillArr[i];
_PosX = 415;
_PosY = 306 + (_mSkSa * i);
_MSize = 80;
this.N_Btl_Pl弾丸Draw(PN_mSkBlt + (4 * i), "", "", _DoNo, _PosX, _PosY, _opi, _MSize);
this.MoveSprite(PN_mSkBlt + (i * 4) + 0, true, true, 5, 255, true, true);
this.MoveSprite(PN_mSkBlt + (i * 4) + 1, true, true, 5, 255, true, true);
this.MoveSprite(PN_mSkBlt + (i * 4) + 2, true, true, 5, 255, true, true);
this.DelSprite(PN_mSkBlt + (4 * i) + 3);
this.DelSprite(PN_mSkBlt + (4 * i) + 4);
_MSPicArr.push(PN_mSkBlt + (i * 4) + 0);
}
D_Text_Cng_font = "";
this.MovePict(PN_mAdvSell, _mSkXPos, _mSkYPos + (_MSkiL1Sel * _mSkSa), 5);
this.Menu_L1Skill_Description($gameSystem.PL_SkillArr[_MSkiL1Sel]);
this.Menu_PsvSkillDraw(0, true);
}
Game_Interpreter.prototype.Menu_L1Skill_Description = function (_SkillNo) {
let _PsPs = new Pos2D(400, 110);
this.DelSpriteSpan(PN_mSkSelTxt, PN_mSkSelTxt + 2);
if (_SkillNo == -1) {
let _SetSSS = " - 未習得 -";
this.SpriteStr(PN_mSkSelTxt + 0, _SetSSS, 25, _PsPs._x, _PsPs._y, 0);
this.MoveSprite(PN_mSkSelTxt + 0, true, true, 5);
return;
}
if (_SkillNo == 0 || _SkillNo == undefined) return;
let _ckSkill = $dataSkills[_SkillNo];
let _SetDescArr = _Skill_SetuGetArr(_SkillNo);
let _dgStr = "\\I[" + _ckSkill.iconIndex + "] " + _ckSkill.name;
this.SpriteStr(PN_mSkSelTxt + 0, _dgStr, 25, _PsPs._x, _PsPs._y, 0);
this.MoveSprite(PN_mSkSelTxt + 0, true, true, 5);
for (let i = 0; i <= _SetDescArr.length - 1; i++) {
this.SpriteStr(PN_mSkSelTxt + 1 + i, _SetDescArr[i], 18, _PsPs._x, _PsPs._y + 42 + (32 * i), 0);
this.MoveSprite(PN_mSkSelTxt + 1 + i, true, true, 5);
}
}
let _MPsvSkillCnt = 0;
let _MPsvSkillArr = [];
let _MPsvPicArr = [];
let _MPsvZureY = 0;
let _PsvPs = new Pos2D(726, 323);
Game_Interpreter.prototype.Menu_PsvSkillDraw = function (_ZureY, _SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
_MPsvPicArr = [];
_MPsvSkillCnt = 0;
_MPsvZureY += _ZureY;
let _WpCnt = 0;
for (let i = 0; i <= $dataArmors.length - 1; i++) {
if ($gameParty.hasItem($dataArmors[i], false)) {
if ($dataArmors[i].atypeId != 5) continue;
_WpCnt++;
}
}
if (_MPsvZureY + 9 > _WpCnt) _MPsvZureY -= _ZureY;
if (_MPsvZureY < 0) _MPsvZureY = 0;
let _opi = 255;
if (_SetFlg) _opi = 0;
if (_MPsvZureY > 0) {
this.SetSprite(PN_mSPsvSBtn + 0, M_Skill_Pic + "PN_mSPsvSBtn_T", 728, 298, _opi);
this.MoveSprite(PN_mSPsvSBtn + 0, true, true, 5, 255);
} else {
this.DelSprite(PN_mSPsvSBtn + 0);
}
if (_MPsvZureY + 9 < _WpCnt) {
this.SetSprite(PN_mSPsvSBtn + 1, M_Skill_Pic + "PN_mSPsvSBtn_B", 728, 683, _opi);
this.MoveSprite(PN_mSPsvSBtn + 1, true, true, 5, 255);
} else {
this.DelSprite(PN_mSPsvSBtn + 1);
}
let _SkipCnt = 0;
let _wCnt = 0;
_MPsvSkillArr = [];
for (let i = 1; i <= $dataArmors.length - 1; i++) {
if ($dataArmors[i].atypeId != 5) continue;
if ($gameParty.hasItem($dataArmors[i], false)) {
_SkipCnt++;
if (_MPsvZureY >= _SkipCnt) continue;
_MPsvSkillArr.push(i);
if (_wCnt < 9) {
let _WpStr = "\\I[" + $dataArmors[i].iconIndex + "] " + $dataArmors[i].name + " ";
this.SpriteStr(PN_mSPsvTxt + _wCnt, _WpStr, 25, _PsvPs._x, _PsvPs._y + (40 * _wCnt), _opi);
this.MoveSprite(PN_mSPsvTxt + _wCnt, true, true, 5);
_MPsvPicArr.push(PN_mSPsvTxt + _wCnt);
_wCnt++;
}
}
}
_MPsvSkillCnt = _wCnt;
//this.MSkl_PsvSetuDraw();
}
Game_Interpreter.prototype.Menu_L1Skill_Update = function () {
if (menu_l1_flame > 15) {
switch (_MSklLayer) {
case 0:
this.MSklLayerL0_Update();
break;
case 1:
this.MSklLayerL1_Update();
break;
}
}
}
let _SklArr = [];
let _MSklSelNo = -1;
let _SkillPicArr = [];
let _SkillNoArr = [];
let _MkSelX = 0;
let _MSklCPs = new Pos2D(280, 360);
let _MSelBefY = -1;
Game_Interpreter.prototype.MSklLayerL0_Update = function () {
let _mvFlg = false;
let _YZure = 0;
if (Input.isTriggered('up')) {
_mvFlg = true;
_MSkiL1Sel--;
}
if (Input.isTriggered('down')) {
_mvFlg = true;
_MSkiL1Sel++;
}
if (Input.isTriggered('left')) {
_mvFlg = true;
_MkSelX = 0;
}
if (Input.isTriggered('right')) {
if (_MPsvSkillArr.length <= 0) return;
_mvFlg = true;
_MkSelX = 1;
}
let _okFlg = false;
if (Input.isTriggered('ok')) _okFlg = true;
let _CNo = overPointerSpCkArr(_MSPicArr);
if (_CNo != -1) {
_MkSelX = 0;
_CNo -= PN_mSkBlt;
_CNo = Math.floor(_CNo / 4);
if (_CNo != _MSkiL1Sel) {
_MSkiL1Sel = _CNo;
_mvFlg = true;
}
if (TouchInput.isTriggered()) _okFlg = true;
}
let _PCNo = overPointerSpCkArr(_MPsvPicArr);
if (_PCNo != -1) {
_MkSelX = 1;
_PCNo -= PN_mSPsvTxt;
if (_PCNo != _MSkiL1Sel) {
_MSkiL1Sel = _PCNo;
_mvFlg = true;
}
if (TouchInput.isTriggered()) _okFlg = true;
}
if (_MkSelX == 0) {
if (_mvFlg) {
SoundManager.playCursor();
if (_MSkiL1Sel < 0) _MSkiL1Sel = 7;
if (_MSkiL1Sel > 7) _MSkiL1Sel = 0;
this.MovePict(PN_mAdvSell, _mSkXPos, _mSkYPos + (_MSkiL1Sel * _mSkSa), 5);
this.Menu_L1Skill_Description($gameSystem.PL_SkillArr[_MSkiL1Sel]);
}
let _XPosSa = 274;
if (_okFlg) {
SoundManager.playOk();
_Msk1flame = 0;
_MSklLayer = 1;
_MSk_flame = 0;
_SklArr = [[], [], []];
this.SetSpriteFIn(PN_mSkSelBase, M_Skill_Pic + "PN_mSkSelBase", 0, 0, 0, 0, 5, 255);
let _bsPs = new Pos2D(279, 336);
_SkillPicArr = [];
_SkillNoArr = [];
for (let i = 0; i <= 3 - 1; i++) {
let addSkillNoArr = [];
for (let j = 0; j <= 5 - 1; j++) {
let _skillNo = 1 + (i * (8 * 5)) + (8 * j);
let _LvNo = 0;
for (let k = 0; k <= 5 - 1; k++) {
if ($gameActors.actor(1).isLearnedSkill(_skillNo + k)) {
_LvNo = k;
}
}
_skillNo += _LvNo;
let _drawSkill = $dataSkills[_skillNo];
addSkillNoArr.push(_skillNo);
let _picNo = (i * 5) + j;
let _SetOpi = 255;
if ($gameActors.actor(1).isLearnedSkill(_skillNo)) {
let _装備中Flg = ($gameSystem.PL_SkillArr.indexOf(_skillNo) != -1);
let _CostStr = "PN_Cost_";
let _astr = "";
let PsvNo = MetaChecker(_drawSkill, "Psv", 0);
if (PsvNo > 0) {
_CostStr = "PN_Cost_brank";
_SetOpi = 155;
} else {
if (_drawSkill.mpCost > 0) {
_CostStr += "m" + _drawSkill.mpCost;
} else if (_drawSkill.tpCost > 0) {
_CostStr += "p" + _drawSkill.tpCost;
}
}
if (_drawSkill.iconIndex != 0) {
_astr += "\\I[" + _drawSkill.iconIndex + "]" + _drawSkill.name;
}
this.SetSprite(PN_mSkSelBtn + _picNo, BtlPic + "PN_bEmBltWin", _bsPs._x + (_XPosSa * i), _bsPs._y + (62 * j), 0);
this.SetSprite(PN_mSkBltCost + _picNo, BtlPic + _CostStr, _bsPs._x + (_XPosSa * i) + 177, _bsPs._y + (62 * j), 0);
this.SpriteStr(PN_mSkBltTxt + _picNo, _astr, 22, _bsPs._x + 10 + (_XPosSa * i), _bsPs._y + 13 + (62 * j), 0);
if (_装備中Flg) {
this.SetSprite(PN_mSkBltSoubi + _picNo, BtlPic + "PN_mSkBltSoubi", _bsPs._x + (_XPosSa * i) - 14, _bsPs._y + (62 * j) - 12, 0);
this.MoveSprite(PN_mSkBltSoubi + _picNo, true, true, 5, _SetOpi);
}
} else {
this.SetSprite(PN_mSkSelBtn + _picNo, BtlPic + "PN_bEmBltWin_brank", _bsPs._x + (_XPosSa * i), _bsPs._y + (62 * j), 0);
this.SetSprite(PN_mSkBltCost + _picNo, BtlPic + "PN_Cost_brank", _bsPs._x + (_XPosSa * i) + 177, _bsPs._y + (62 * j), 0);
let _SetStr = " - 未習得 -";
this.SpriteStr(PN_mSkBltTxt + _picNo, _SetStr, 22, _bsPs._x + 10 + (_XPosSa * i), _bsPs._y + 13 + (62 * j), 0);
}
_SkillPicArr.push(PN_mSkSelBtn + _picNo);
this.MoveSprite(PN_mSkSelBtn + _picNo, true, true, 5, _SetOpi);
this.MoveSprite(PN_mSkBltCost + _picNo, true, true, 5, _SetOpi);
this.MoveSprite(PN_mSkBltTxt + _picNo, true, true, 5, _SetOpi);
}
_SkillNoArr.push(addSkillNoArr);
}
this.MovePict(PN_mAdvSell, _MSklCPs._x + (_DgSelX * 270) - 15, _MSklCPs._y + (_DgSelY * 62), 5);
}
}
if (_MkSelX == 1) {
if (TouchInput.wheelY < 0) {
this.Menu_PsvSkillDraw(-1);
}
if (TouchInput.wheelY > 0) {
this.Menu_PsvSkillDraw(+1);
}
if (_mvFlg) {
let _ZureY = 0;
if (_MSkiL1Sel < 0) {
_MSkiL1Sel = 0;
_ZureY--;
}
if (_MSkiL1Sel > 8) {
_MSkiL1Sel = 8;
_ZureY++;
}
if (_MSkiL1Sel >= _MPsvSkillCnt) _MSkiL1Sel = _MPsvSkillCnt - 1;
this.DelSpriteSpan(PN_mSkSelTxt, PN_mSkSelTxt + 2);
this.Menu_PsvSkillDraw(_ZureY);
this.MSkl_PsvSetuDraw();
}
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel();
this.Menu_L0_Back();
}
}
Game_Interpreter.prototype.MSkl_PsvSetuDraw = function () {
let _PsPs = new Pos2D(400, 110);
let _iNo = _MPsvSkillArr[_MSkiL1Sel + _MPsvZureY];
let _ckAmm = $dataArmors[_iNo];
let _SetDescArr = _ckAmm.description.split(/\n/);
let _dgStr = "\\I[" + _ckAmm.iconIndex + "] " + _ckAmm.name;
this.SpriteStr(PN_mSkSelTxt + 0, _dgStr, 25, _PsPs._x, _PsPs._y, 0);
this.MoveSprite(PN_mSkSelTxt + 0, true, true, 5);
for (let i = 0; i <= _SetDescArr.length - 1; i++) {
this.SpriteStr(PN_mSkSelTxt + 1 + i, _SetDescArr[i], 18, _PsPs._x, _PsPs._y + 42 + (32 * i), 0);
this.MoveSprite(PN_mSkSelTxt + 1 + i, true, true, 5);
}
this.MovePict(PN_mAdvSell, _PsvPs._x - 20, _PsvPs._y + 17 + (40 * _MSkiL1Sel), 5);
}
let _Sell_Y = 0;
let _Sell_X = 0;
let _Msk1flame = 0;
Game_Interpreter.prototype.MSklLayerL1_Update = function () {
_MSk_flame++;
if (_MSk_flame <= 5) return;
let _mvFlg = false;
if (Input.isTriggered('up')) {
_mvFlg = true;
_DgSelY--;
}
if (Input.isTriggered('down')) {
_mvFlg = true;
_DgSelY++;
}
if (Input.isTriggered('left')) {
_mvFlg = true;
_DgSelX--;
}
if (Input.isTriggered('right')) {
_mvFlg = true;
_DgSelX++;
}
let _okFlg = false;
let _CNo = overPointerSpCkArr(_SkillPicArr);
if (_CNo != -1) {
_CNo -= PN_mSkSelBtn;
if (_CNo % 5 != _DgSelY || Math.floor(_CNo / 5) != _DgSelX) {
_DgSelX = Math.floor(_CNo / 5);
_DgSelY = _CNo % 5;
_mvFlg = true;
}
if (TouchInput.isTriggered()) _okFlg = true;
}
if (_mvFlg) {
SoundManager.playCursor();
if (_DgSelX < 0) _DgSelX = 2;
if (_DgSelX > 2) _DgSelX = 0;
if (_DgSelY < 0) _DgSelY = 4;
if (_DgSelY > 4) _DgSelY = 0;
let _skillNo = 1 + (_DgSelX * (8 * 5)) + (8 * _DgSelY);
if ($gameActors.actor(1).isLearnedSkill(_skillNo)) {
this.Menu_L1Skill_Description(_SkillNoArr[_DgSelX][_DgSelY]);
} else {
this.Menu_L1Skill_Description(-1);
}
this.MovePict(PN_mAdvSell, _MSklCPs._x + (_DgSelX * 270) - 15, _MSklCPs._y + (_DgSelY * 62), 5);
}
if (Input.isTriggered('ok')) _okFlg = true;
if (_okFlg) {
SoundManager.playOk();
let _skillNo = 1 + (_DgSelX * (8 * 5)) + (8 * _DgSelY);
let _CkSkill = $dataSkills[_skillNo];
let PsvNo = MetaChecker(_CkSkill, "Psv", 0);
if (PsvNo > 0) {
} else {
let _befid = $gameSystem.PL_SkillArr[_MSkiL1Sel];
$gameSystem.PL_SkillArr[_MSkiL1Sel] = 0;
let _SetSkillNo = 0;
for (let i = 7; i >= 0; i--) {
if ($gameActors.actor(1).isLearnedSkill(_skillNo + i)) {
$gameSystem.PL_SkillArr[_MSkiL1Sel] = _skillNo + i;
_SetSkillNo = _skillNo + i;
break;
}
}
for (let i = 0; i <= $gameSystem.PL_SkillArr.length - 1; i++) {
if (i != _MSkiL1Sel) {
if ($gameSystem.PL_SkillArr[i] == _SetSkillNo) {
$gameSystem.PL_SkillArr[i] = 0;
}
}
}
let _allZeroFlg = true;
for (let i = 0; i <= $gameSystem.PL_SkillArr.length - 1; i++) {
if ($gameSystem.PL_SkillArr[i] != 0) {
_allZeroFlg = false;
}
}
if (_allZeroFlg) {
$gameSystem.PL_SkillArr[_MSkiL1Sel] = _befid;
}
}
this.DelSpriteSpan(PN_mSkSelBase, PN_mSkSelBtn + 20);
this.MovePict(PN_mAdvSell, 375, 290 + (_MSkiL1Sel * _mSkSa), 5);
_MSklLayer--;
_MkSelX = 0;
this.Menu_L1Skill_Cng(true);
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel();
_MkSelX = 0;
this.DelSpriteSpan(PN_mSkSelBase, PN_mSkSelBtn + 20);
this.MovePict(PN_mAdvSell, 375, 290 + (_MSkiL1Sel * _mSkSa), 5);
_MSklLayer--;
this.Menu_L1Skill_Cng();
}
}
const M_Sex_Pic = MenuPic + "Sex/";
Game_Interpreter.prototype.Menu_SexTxtSet = function (_TxtA, _TxtB, _TxtC) {
$gameSystem.SexTxt = ["", "", ""];
$gameSystem.SexTxt[0] = _TxtA;
$gameSystem.SexTxt[1] = _TxtB;
$gameSystem.SexTxt[2] = _TxtC;
}
const VN_淫乱度 = 3;
const VN_経験人数 = 136;
const VN_絶頂人数 = 137;
const VN_射精人数 = 138;
const VN_口経験 = 122;
const VN_口経験_2 = 125;
const VN_胸経験 = 129;
const VN_膣経験 = 142;
const VN_尻経験 = 149;
const VN_各回数 = 156;
let Menu_SexStopFlg = false;
const CN_性経験Open = 34;
Game_Interpreter.prototype.Menu_L1Sex_Cng = function () {
L2dFadeMdl("Ta_Leona", "rightout", 15, "3koshinite", 1);
_DgSelX = _DgSelY = 0;
this.SetCmnEventSc(CN_性経験Open);
this.Menu_L1Sex_View();
Menu_SexStopFlg = true;
Menu_SexDrawFlg = false;
}
Game_Interpreter.prototype.MSex_CharaDraw = function (_ImgName, _PsX, _PsY, _opi) {
_opi = typeof _opi !== 'undefined' ? _opi : 255;
this.SetSprite(PN_mSxChara, M_Sex_Pic + _ImgName, _PsX, _PsY, _opi);
}
Game_Interpreter.prototype.MSex_CharaMove = function (_PsX, _PsY, _flame, _opi) {
_opi = typeof _opi !== 'undefined' ? _opi : 255;
this.MoveSprite(PN_mSxChara, _PsX, _PsY, _flame, _opi);
}
Game_Interpreter.prototype.Menu_L1Sex_View = function () {
this.Menu_Top_PicDel();
this.SetSprite(PN_mL2Base, M_Sex_Pic + "PN_mSxBase", 0, 0, 0);
this.MoveSprite(PN_mL2Base, true, true, 10, 255, true, true);
this.MovePict(PN_mAdvSell, true, true, 10, 0, true, true);
}
Game_Interpreter.prototype.Menu_L1Sex_OpnView2 = function () {
this.DelSpriteSpan(PN_bRzBase, PN_Dice_Anime);
ViewPicReset();
this.SetSprite(PN_mSxLine, M_Sex_Pic + "PN_mSxLine", 0, 0, 0);
this.SetSprite(PN_mSxIrnWin, M_Sex_Pic + "PN_mSxIrnWin", 55, 516, 0);
this.SetSprite(PN_mSxKisWin, M_Sex_Pic + "PN_mSxKisWin", 54, 203, 0);
D_Text_Cng_font = "Makinas";
this.SpriteStrR(PN_mSxSumTxt + 0, $gameVariables.value(VN_経験人数) + "人", 30, 381, 231 + (58 * 0), 0);
this.SpriteStrR(PN_mSxSumTxt + 1, $gameVariables.value(VN_絶頂人数) + "人", 30, 381, 231 + (58 * 1), 0);
this.SpriteStrR(PN_mSxSumTxt + 2, $gameVariables.value(VN_射精人数) + "人", 30, 381, 231 + (58 * 2), 0);
this.SpriteStr(PN_mSxIrnTxt + 1, $gameSystem.SexTxt[0], 17, 93, 584 + (32 * 0), 0);
this.SpriteStr(PN_mSxIrnTxt + 2, $gameSystem.SexTxt[1], 17, 93, 584 + (32 * 1), 0);
this.SpriteStr(PN_mSxIrnTxt + 3, $gameSystem.SexTxt[2], 17, 93, 584 + (32 * 2), 0);
let _OCStr = "\\oc[rgba(255,255,255,1)]";
let _KaisuSize = 28;
let _KaisuYZure = -8;
$gameVariables.setValue(VN_各回数 + 0 ,($gameVariables.value(VN_口経験) + $gameVariables.value(VN_口経験_2)));
$gameVariables.setValue(VN_各回数 + 1 ,($gameVariables.value(VN_胸経験)));
$gameVariables.setValue(VN_各回数 + 2 ,($gameVariables.value(VN_膣経験)));
$gameVariables.setValue(VN_各回数 + 3 ,($gameVariables.value(VN_尻経験)));
this.SpriteStrR(PN_mSxTxt_1 + 0,
SCol.Blk + _OCStr + $dataSystem.variables[VN_各回数 + 0] + "" +
$gameVariables.value(VN_各回数 + 0) + "x ", _KaisuSize, 840, 259 + _KaisuYZure, 0);
this.SpriteStrR(PN_mSxTxt_1 + 1,
SCol.Blk + _OCStr + $dataSystem.variables[VN_各回数 + 2] + "" +
$gameVariables.value(VN_胸経験) + "x ", _KaisuSize, 1424, 440 + _KaisuYZure, 0);
this.SpriteStrR(PN_mSxTxt_1 + 2,
SCol.Blk + _OCStr + $dataSystem.variables[VN_各回数 + 1] + "" +
$gameVariables.value(VN_膣経験) + "x ", _KaisuSize, 840, 589 + _KaisuYZure, 0);
this.SpriteStrR(PN_mSxTxt_1 + 3,
SCol.Blk + _OCStr + $dataSystem.variables[VN_各回数 + 3] + "" +
$gameVariables.value(VN_尻経験) + "x ", _KaisuSize, 1424, 683 + _KaisuYZure, 0);
this.SpriteStrC(PN_mSxInrndTxt, SCol.Blk0 + _OCStr + $gameVariables.value(VN_淫乱度), 50, 128, 520, 0);
// for (let i = 0; i <= 6 - 1; i++) {
// if($dataSystem.variables[VN_口経験 + i] != ''){
// $gameVariables.value(VN_口経験 + i) + " " , 24 , 840 , 259 + (-35 * _口cnt) , 0);
// if($dataSystem.variables[VN_胸経験 + i] != ''){
// $gameVariables.value(VN_胸経験 + i) + " " , 24 , 840 , 589 + (-35 * _胸cnt) , 0);
// if($dataSystem.variables[VN_膣経験 + i] != ''){
// $gameVariables.value(VN_膣経験 + i) + " " , 24 , 1424 , 440 + (-35 * _膣cnt) , 0);
// if($dataSystem.variables[VN_尻経験 + i] != ''){
// $gameVariables.value(VN_尻経験 + i) + " " , 24 , 1424 , 683 + (-35 * _尻cnt) , 0);
this.SetSpriteCell(PN_mSxKpkTxt, MenuPic + "Inran_Hart", 14, 1, 73, 464, 0, 70, 70);
for (let i = 0; i <= ViewSpriteArr.length - 1; i++) {
this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true);
}
D_Text_Cng_font = "";
this.MovePict(PN_mAdvSell, true, true, 10, 0, true, true);
}
let Menu_SexDrawFlg = false;
Game_Interpreter.prototype.Menu_L1Sex_Update = function () {
if (Menu_SexStopFlg) {
return;
}
if (!Menu_SexDrawFlg) {
this.Menu_L1Sex_OpnView2();
Menu_SexDrawFlg = true;
}
if (menu_l1_flame > 15) {
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel();
this.Menu_L0_Back();
L2dFExp = "H01";
L2dFadeMdl("Ta_Leona", "rightin", 15, "3koshinite", 1);
L2dIdleStart("Ta_Leona", "4koshinite_idle");
L2dTop("Ta_Leona");
}
}
}
const M_Option_Pic = MenuPic + "Option/";
let OptSelNo = 0;
let _befOptSelNo = 0;
const VN_難易度No = 463;
const CN_難易度変更コモン = 599;
Game_Interpreter.prototype.Menu_L1Option_Cng = function () {
_DgSelX = _DgSelY = 0;
OptSelNo = _befOptSelNo = 0;
this.Menu_L1Option_View();
}
let _OptionCbMap = [
[589, 148 + (91 * 0), 542, 33],
[589, 148 + (91 * 1), 542, 33],
[589, 148 + (91 * 2), 542, 33],
[589, 148 + (91 * 3), 542, 33]
];
let Opt_Zure = new Pos2D(0, 0);
let Opt_BarZureX = 0;
Game_Interpreter.prototype.Menu_L1Option_View = function () {
this.Menu_Top_PicDel();
var baseImage = "PN_mOpBase"
if ($gameSwitches.value(SW_奴隷)) {
this.SetPictFIn(PN_mL2Base - 1, "Black", 0, 0, 0, 0, 15, 150);
baseImage = "PN_mOpBase_Dorei";
}
this.SetPict(PN_mL2Base, M_Option_Pic + baseImage, 0 + Opt_Zure._x, 0, 0);
this.MovePict(PN_mL2Base, true, true, 10);
let _OpPs = new Pos2D(593 + Opt_Zure._x, 152);
let _音量 = $gameVariables.value(MasterVolVarNo);
let _BGM = ConfigManager['bgmVolume'];
let _SE = ConfigManager['seVolume'];
let _Voice = $gameVariables.value(VoiceVolVarNo);
this.SetPictFIn(PN_mOpBar + 0, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 0), 0, 0, 10, 255, _音量);
this.SetPictFIn(PN_mOpBar + 1, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 1), 0, 0, 10, 255, _BGM);
this.SetPictFIn(PN_mOpBar + 2, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 2), 0, 0, 10, 255, _SE);
this.SetPictFIn(PN_mOpBar + 3, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 3), 0, 0, 10, 255, _Voice);
D_Text_Cng_font = "Makinas";
this.SetPicStr(PN_mOpTxt + 0, _音量, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 0), 255);
this.SetPicStr(PN_mOpTxt + 1, _BGM, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 1), 255);
this.SetPicStr(PN_mOpTxt + 2, _SE, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 2), 255);
this.SetPicStr(PN_mOpTxt + 3, _Voice, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 3), 255);
D_Text_Cng_font = "";
this.MenuDraw難易度Btn();
if (title_option_flg) {
this.SetPictC(PN_mAdvSell, AdvPic + "PN_AdvSell", 358, 169 + (OptSelNo * 91), 0);
}
this.MovePict(PN_mAdvSell, 358 + Opt_BarZureX, 169 + (OptSelNo * 91), 5);
//this.MovePict(PN_mAdvSell , 358 - 150 , 169 + (OptSelNo * 91) , 5);
}
Game_Interpreter.prototype.Option_BarDraw = function () {
let _OpPs = new Pos2D(593 + Opt_Zure._x, 152);
let _音量 = $gameVariables.value(MasterVolVarNo);
let _BGM = ConfigManager['bgmVolume'];
let _SE = ConfigManager['seVolume'];
let _Voice = $gameVariables.value(VoiceVolVarNo);
this.SetPict(PN_mOpBar + 0, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 0), 255, _音量);
this.SetPict(PN_mOpBar + 1, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 1), 255, _BGM);
this.SetPict(PN_mOpBar + 2, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 2), 255, _SE);
this.SetPict(PN_mOpBar + 3, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 3), 255, _Voice);
D_Text_Cng_font = "Makinas";
this.SetPicStr(PN_mOpTxt + 0, _音量, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 0), 255);
this.SetPicStr(PN_mOpTxt + 1, _BGM, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 1), 255);
this.SetPicStr(PN_mOpTxt + 2, _SE, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 2), 255);
this.SetPicStr(PN_mOpTxt + 3, _Voice, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 3), 255);
D_Text_Cng_font = "";
this.MenuDraw難易度Btn();
}
Game_Interpreter.prototype.MenuDraw難易度Btn = function () {
if (!title_option_flg) {
for (let i = 0; i < 3; i++) {
let btnName = M_Option_Pic + "PN_OpNanido" + (i + 1) + "_off";
if ($gameVariables.value(VN_難易度No) == i) btnName = M_Option_Pic + "PN_OpNanido" + (i + 1);
this.SetPict(PN_OpNanido + i, btnName, 576 + 200 * i, 504);
}
} else {
this.SetPict(PN_OpNanido, M_Option_Pic + "PN_mOpBase_Title", 0, 0);
}
}
let OptNanidoSelectNo = 0;
Game_Interpreter.prototype.Menu_L1Option_Update = function () {
if (menu_l1_flame > 15) {
let _mvFlg = false;
if (Input.isTriggered('up')) {
_mvFlg = true;
OptSelNo--;
}
if (Input.isTriggered('down')) {
_mvFlg = true;
OptSelNo++;
}
if (Input.isTriggered('left')) {
this.OptionEdit(-1);
}
if (Input.isTriggered('right')) {
this.OptionEdit(+1);
}
let _CNo = overPicClickable(PN_mL2Base, _OptionCbMap);
if (_CNo != -1) {
if (OptSelNo != _CNo) {
OptSelNo = _CNo;
_mvFlg = true;
}
if (TouchInput.isPressed()) {
let _ParX = PL_MouseX - 589 - Opt_Zure._x;
let _SetPar = Math.floor((_ParX / 542) * 100);
_OpSetVar = _SetPar;
OptSelNo = _CNo;
this.OptionEdit(0);
}
}
_CNo = overPointerCkArr( [PN_OpNanido + 0 , PN_OpNanido + 1 , PN_OpNanido + 2]);
if (_CNo != -1 && !title_option_flg) {
OptSelNo = 4;
if (OptNanidoSelectNo != _CNo - PN_OpNanido) {
OptNanidoSelectNo = _CNo - PN_OpNanido;
let xPos = 619 + (OptNanidoSelectNo) * 200;
this.MovePict(PN_mAdvSell, xPos, 574, 5);
}
if (TouchInput.isPressed()) {
$gameVariables.setValue(VN_難易度No ,OptNanidoSelectNo);
this.MenuDraw難易度Btn();
SoundManager.playCursor();
this.SetCmnEventSc(CN_難易度変更コモン);
}
}
let maxNo = 4;
if (title_option_flg) maxNo = 3;
if (OptSelNo < 0) OptSelNo = maxNo;
if (OptSelNo > maxNo) OptSelNo = 0;
if (_mvFlg) {
if (OptSelNo == 4) {
OptNanidoSelectNo = $gameVariables.value(VN_難易度No);
let xPos = 619 + OptNanidoSelectNo * 200;
this.MovePict(PN_mAdvSell, xPos, 574, 5);
} else {
this.MovePict(PN_mAdvSell, 358 + Opt_BarZureX, 169 + (OptSelNo * 91), 5);
}
SoundManager.playCursor();
//this.MovePict(PN_mAdvSell , 358 - 150 , 169 + (OptSelNo * 91) , 5);
}
if (Input.isTriggered('ok')) {
if (OptSelNo == 4) {
Input._latestButton = "";
$gameVariables.setValue(VN_難易度No ,OptNanidoSelectNo);
this.MenuDraw難易度Btn();
SoundManager.playCursor();
this.SetCmnEventSc(CN_難易度変更コモン);
}
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel();
DelPictSpan(PN_mL2Base, PN_mL3Base);
if (title_option_flg) {
DelPict(PN_mL2Base - 1);
DelPict(PN_mAdvSell);
title_option_flg = false;
} else {
if ($gameSwitches.value(SW_奴隷)) {
DelPict(PN_mL2Base - 1);
this.Adv_DoreiL0_Back();
} else {
this.Menu_L0_Back();
}
}
this.UTA_Save();
ConfigManager.save();
}
}
if (_OpVoiceflame > 0) _OpVoiceflame--;
}
let _OpSetVar = -1;
let _OpVoiceflame = 0;
let _OpVoiceNo = 0;
Game_Interpreter.prototype.OptionEdit = function (_keyInt) {
switch (OptSelNo) {
case 0:
let _MasVol = $gameVariables.value(MasterVolVarNo);
_MasVol += _keyInt * 10;
if (_MasVol == _OpSetVar) break;
if (_OpSetVar != -1) _MasVol = _OpSetVar;
_MasVol = VarHani(_MasVol, 0, 100);
$gameVariables.setValue(MasterVolVarNo, _MasVol);
AudioManager.masterVolume = Math.floor($gameVariables.value(MasterVolVarNo)) / 100;
SoundManager.playCursor();
break;
case 1:
let _BGMVol = ConfigManager['bgmVolume'];
_BGMVol += _keyInt * 20;
if (_BGMVol == _OpSetVar) break;
if (_OpSetVar != -1) _BGMVol = _OpSetVar;
_BGMVol = VarHani(_BGMVol, 0, 100);
ConfigManager['bgmVolume'] = _BGMVol;
SoundManager.playCursor();
break;
case 2:
let _SEMVol = ConfigManager['seVolume'];
_SEMVol += _keyInt * 20;
if (_SEMVol == _OpSetVar) break;
if (_OpSetVar != -1) _SEMVol = _OpSetVar;
_SEMVol = VarHani(_SEMVol, 0, 100);
ConfigManager['seVolume'] = _SEMVol;
SoundManager.playOk();
break;
case 3:
let _VoiceVol = $gameVariables.value(VoiceVolVarNo);
_VoiceVol += _keyInt * 20;
if (_VoiceVol == _OpSetVar) break;
if (_OpSetVar != -1) _VoiceVol = _OpSetVar;
_VoiceVol = VarHani(_VoiceVol, 0, 100);
$gameVariables.setValue(VoiceVolVarNo, _VoiceVol);
VoiceVol = $gameVariables.value(VoiceVolVarNo);
if (_OpVoiceflame <= 0) {
this.PVoice("System", "option_" + _OpVoiceNo);
_OpVoiceNo++;
if (_OpVoiceNo == 3) _OpVoiceNo = 0;
_OpVoiceflame = 10;
}
break;
case 4:
OptNanidoSelectNo += _keyInt;
if (OptNanidoSelectNo > 2) OptNanidoSelectNo = 0;
if (OptNanidoSelectNo < 0) OptNanidoSelectNo = 2;
let xPos = 619 + OptNanidoSelectNo * 200;
this.MovePict(PN_mAdvSell, xPos, 574, 5);
break;
}
_OpSetVar = -1;
this.Option_BarDraw();
}
/* オーディオファイル:自動削除システム対策用
this.PVoice("System","option_0");
this.PVoice("System","option_1");
this.PVoice("System","option_2");
*/
let VarHani = function (_Var, _minVar, _maxVar) {
if (_Var <= _minVar) {
_Var = _minVar;
}
if (_Var >= _maxVar) {
_Var = _maxVar;
}
return _Var;
}
const M_Title_Pic = MenuPic + "Title/";
let _MTSelX = 1;
let _TbackCbMap = [
[366, 407, 283, 110],
[366 + 401, 407, 283, 110]
];
Game_Interpreter.prototype.Menu_L1Title_Cng = function () {
mItem_flame = 0;
_DgSelX = _DgSelY = 0;
_MTSelX = 1;
this.Menu_L1Title_View();
}
Game_Interpreter.prototype.Menu_L1Title_View = function (_SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
this.Menu_Top_PicDel();
this.SetSprite(PN_mL2Base, M_Title_Pic + "PN_mTbBase", 0, 0, 0);
this.MoveSprite(PN_mL2Base, 0, 0, 10);
this.MovePict(PN_mAdvSell, 363 + (390 * _MTSelX), 465, 5);
this.MovePict(PN_mAdvSell, 363 + (390 * _MTSelX), 465, 5);
}
Game_Interpreter.prototype.Menu_L1Title_Update = function () {
if (menu_l1_flame > 15) {
let _mvFlg = false;
if (Input.isTriggered('right')) {
_MTSelX--;
_mvFlg = true;
}
if (Input.isTriggered('left')) {
_MTSelX++;
_mvFlg = true;
}
let _okFlg = false;
let _CNo = overSpriteClickable(PN_mL2Base, _TbackCbMap);
if (_CNo != -1) {
if (_CNo != _MTSelX) {
_MTSelX = _CNo;
_mvFlg = true;
}
if (TouchInput.isTriggered()) {
_okFlg = true;
}
}
if (_MTSelX < 0) _MTSelX = 1;
if (_MTSelX > 1) _MTSelX = 0;
if (_mvFlg) {
SoundManager.playCursor();
this.MovePict(PN_mAdvSell, 363 + (390 * _MTSelX), 465, 5);
}
if (Input.isTriggered('ok')) _okFlg = true;
if (_okFlg) {
SoundManager.playOk();
if (_MTSelX == 0) GameResetFlame = 1;
if (_MTSelX == 1) {
if ($gameSwitches.value(SW_奴隷)) {
this.Adv_DoreiL0_Back();
} else {
this.Menu_L0_Back();
}
}
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel();
if ($gameSwitches.value(SW_奴隷)) {
this.Adv_DoreiL0_Back();
} else {
this.Menu_L0_Back();
}
}
}
}
let TitleFlg = false;
let loadFlg = false;
const _SavePage数 = 10;
const _Save数 = _SavePage数 * 10;
const _Save情報数 = 15;
const _SaveGWidth = 200;
let _mSavePicPath = "pictures/Menu/Save/";
let _mSaveCMap = [
[490 + (102 * 0), 35, 88, 31],
[490 + (102 * 1), 35, 88, 31],
[490 + (102 * 2), 35, 88, 31],
[490 + (102 * 3), 35, 88, 31],
[490 + (102 * 4), 35, 88, 31],
[490 + (102 * 5), 35, 88, 31],
[490 + (102 * 6), 35, 88, 31],
[490 + (102 * 7), 35, 88, 31],
[490 + (102 * 8), 35, 88, 31],
[490 - 179 , 35, 145, 31]
];
let Menu_Save_保存 = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
Menu_Save_保存.call(this);
};
let SaveArr = [];
let SaveArr_NewSet = function () {
SaveArr = [];
let _setArr = [];
for (let i = 0; i <= _Save情報数 - 1; i++) _setArr.push("");
for (let i = 0; i <= _Save数 - 1; i++) SaveArr.push(_setArr.slice());
SaveArr_Save();
};
let SaveArr_Load = function () {
SaveArr = [];
let _ckStr = $gameVariables.value(VN_SaveStr);
let _ckArr = _ckStr.split(',');
let _Cnt = 0;
let _setArr = [];
for (let i = 0; i <= _ckArr.length - 1; i++) {
_setArr.push(String(_ckArr[i]));
if (_Cnt == _Save情報数 - 1) {
_Cnt = 0;
SaveArr.push(_setArr.slice());
_setArr = [];
} else {
_Cnt++;
}
}
for (let i = SaveArr.length; i < _Save数; i++) {
let _setArr = [];
for (let i = 0; i <= _Save情報数 - 1; i++) _setArr.push("");
SaveArr.push(_setArr);
}
}
let SaveArr_Save = function () {
let _RtnStr = "";
for (let i = 0; i <= SaveArr.length - 1; i++) {
for (let j = 0; j <= SaveArr[i].length - 1; j++) {
_RtnStr += SaveArr[i][j];
if (j != SaveArr[i].length - 1) _RtnStr += ",";
}
if (i != SaveArr.length - 1) _RtnStr += ",";
}
$gameVariables.setValue(VN_SaveStr, _RtnStr);
};
Game_Interpreter.prototype.Menu_L1SaveLoad_Cng = function () {
let _BefSaveNo = $gameVariables.value(VN_BefSaveNo)
SaveAutoSavePageFlg = false;
SavePageNo = Math.floor(_BefSaveNo / 10);
let _SelNo = _BefSaveNo % 10;
SaveSelX = _SelNo % 2;
SaveSelY = Math.floor(_SelNo / 2);
}
Game_Interpreter.prototype.Menu_L1Save_Cng = function () {
this.Menu_L1SaveLoad_Cng();
loadFlg = false;
this.Menu_L1Save_View(true);
}
Game_Interpreter.prototype.Menu_L1Load_Cng = function () {
this.Menu_L1SaveLoad_Cng();
loadFlg = true;
this.Menu_L1Save_View(true);
}
let _Set半角スペース = function (_SetStr, _半角数) {
let _RtnStr = String(_SetStr);
for (let i = _RtnStr.length; i <= _半角数; i++) {
_RtnStr += " ";
}
return _RtnStr;
}
let SavePageNo = 0;
let SaveSelX = 0; //選択X位置(0~1)
let SaveSelY = 0; //選択Y位置(0~4)
Game_Interpreter.prototype.Menu_L1Save_View = function (_SetFlg) {
let _SWPos = new Pos2D(68, 95);
if ($gameVariables.value(VN_SaveStr) == 0) {
SaveArr_NewSet();
this.UTA_Save();
} else {
SaveArr_Load();
}
let _opi = 255;
if (_SetFlg) _opi = 0;
if (loadFlg) {
this.SetPict(PN_mSvBase, _mSavePicPath + "PN_mSvBase_l", 0, 0, _opi);
} else {
this.SetPict(PN_mSvBase, _mSavePicPath + "PN_mSvBase", 0, 0, _opi);
}
this.MovePict(PN_mSvBase, 0, 0, 10);
let _PagePosX = _mSaveCMap[SavePageNo][0];
let _PagePosY = _mSaveCMap[SavePageNo][1];
this.SetPictFIn(PN_MSvPageSel, _mSavePicPath + "PN_MSvPageSel", _PagePosX, _PagePosY, 0, 0, 10);
if (SaveAutoSavePageFlg) {
_PagePosX = _mSaveCMap[_mSaveCMap.length - 1][0];
_PagePosY = _mSaveCMap[_mSaveCMap.length - 1][1];
this.SetPictFIn(PN_MSvPageSel, _mSavePicPath + "PN_MSvAutoSel", _PagePosX, _PagePosY, 0, 0, 10);
}
menuL1TcPic = [];
let CheckSavePageNo = SavePageNo;
for (let i = 0; i <= 10 - 1; i++) {
let _ckArr = SaveArr[i + CheckSavePageNo * 10];
let _psX = _SWPos._x + ((i % 2) * 670);
let _psY = _SWPos._y + (Math.floor(i / 2) * 138);
menuL1TcPic.push(PN_MSvWin + i);
if (_ckArr[2] == "dorei") {
this.SetPict(PN_MSvWin + i, _mSavePicPath + "PN_MSvWin_dorei", _psX, _psY, 255);
} else {
this.SetPict(PN_MSvWin + i, _mSavePicPath + "PN_MSvWin", _psX, _psY, 255);
}
let saveName = "Save" + (i + 1 + CheckSavePageNo * 10);
if (SaveAutoSavePageFlg) saveName = "ASave" + (i + 1);
if (_ckArr[0] == "") {
let _TxtOL = "\\oc[rgba(0,0,0,1)]";
this.SetPicStr(PN_MSvTxt_t + i, _TxtOL + saveName + " -No Data-", 21, _psX + 16, _psY + 5, 155);
this.SetPicStr(PN_MSvTxt_d + i, _TxtOL + "PlayTime --:--:--", 18, _psX + 484, _psY + 9, 155);
this.DelPict(PN_MSvTxt_1 + i);
this.DelPict(PN_MSvTxt_2 + i);
this.DelPict(PN_MSvTxt_3 + i);
this.DelPict(PN_MSvTxt_4 + i);
} else {
let _TxtOL = "\\oc[rgba(0,0,0,1)]";
let _タイトル = _ckArr[0];
let _時刻 = _ckArr[1];
this.SetPicStr(PN_MSvTxt_t + i, _TxtOL + saveName + " " + _タイトル, 21, _psX + 16, _psY + 5);
this.SetPicStr(PN_MSvTxt_d + i, _TxtOL + _時刻, 18, _psX + 454, _psY + 9);
let _stTxtSize = 14;
let _GPos = new Pos2D(36, 45);
this.DelPict(PN_MSvTxt_1 + i);
if (_ckArr[2] == "dorei") {
D_Text_Cng_font = "Makinas";
this.SetPicStr(PN_MSvTxt_2 + i, "\\ow[6]\\oc[rgb(0,0,0)] " + _ckArr[3] + " ", 23, _psX + 104, _psY + 42);
this.SetPicStr(PN_MSvTxt_3 + i, "\\ow[6]\\oc[rgb(0,0,0)] " + _ckArr[4] + " ", 23, _psX + 109 + 165, _psY + 42);
this.SetPicStr(PN_MSvTxt_4 + i, "\\ow[6]\\oc[rgb(0,0,0)] " + _ckArr[5] + " ", 23, _psX + 147, _psY + 80);
D_Text_Cng_font = "";
} else {
let _健康 = _ckArr[2];
this.SetPicStr(PN_MSvTxt_1 + i, _TxtOL + _健康 + " ", _stTxtSize, _psX + 68, _psY + 32);
let _TxtSpace = "                ";
let _体力 = _Set半角スペース(_ckArr[4], 3);
let _攻撃 = _Set半角スペース(_ckArr[5], 3);
let _防御 = _Set半角スペース(_ckArr[6], 3);
let _命中 = _Set半角スペース(_ckArr[7], 3);
let _回避 = _Set半角スペース(_ckArr[8], 3);
let _直感 = _Set半角スペース(_ckArr[9], 3);
this.SetPicStr(PN_MSvTxt_2 + i, _TxtOL + _体力 + _TxtSpace + _攻撃 + " ", _stTxtSize, _psX + 68, _psY + 55 + 18 * 0);
this.SetPicStr(PN_MSvTxt_3 + i, _TxtOL + _防御 + _TxtSpace + _命中 + " ", _stTxtSize, _psX + 68, _psY + 55 + 18 * 1);
this.SetPicStr(PN_MSvTxt_4 + i, _TxtOL + _回避 + _TxtSpace + _直感 + " ", _stTxtSize, _psX + 68, _psY + 55 + 18 * 2);
this.SetPict(PN_Cmp, _mSavePicPath + "Gage", 0, 0, 255);
let _SetPx = Number(_健康) * 2;
if (_SetPx == 0) _SetPx = 0.01;
this.CmpPict(PN_MSvWin + i, PN_Cmp, _GPos._x, _GPos._y, _SetPx);
_GPos._y += 23;
for (let j = 0; j <= 6 - 1; j++) {
let _SetCnt = Number(_ckArr[4 + j].replace(" ", ""));
_SetCnt /= 2;
this.SetPict(PN_Cmp, _mSavePicPath + "Gage", 0, 0, 255, 50);
this.CmpPict(PN_MSvWin + i, PN_Cmp, _GPos._x + (j % 2) * 236, _GPos._y + Math.floor(j / 2) * 18, _SetCnt);
}
}
if (_ckArr[2] == "dorei") {
this.SetPict(PN_Cmp, _mSavePicPath + "PN_MSvWin_Top_dorei", 0, 0);
} else {
this.SetPict(PN_Cmp, _mSavePicPath + "PN_MSvWin_Top", 0, 0);
}
this.CmpPict(PN_MSvWin + i, PN_Cmp);
}
if (i == (SaveSelX + SaveSelY * 2)) {
this.MovePict(PN_mAdvSell, _psX - 20, _psY + 60, 5);
this.SetPictFIn(PN_MSvWin_Sel, _mSavePicPath + "PN_MSvWin_Sel", _psX - 26, _psY - 26, 0, 0, 5);
}
}
}
let SaveAutoSavePageFlg = false;
Game_Interpreter.prototype.Menu_L1Save_Update = function () {
if (LoadingFlg) return;
let _SWPos = new Pos2D(68, 95);
let _mvFlg = false;
if (menu_l1_flame <= 5) return;
if (Input.isTriggered('up')) {
_mvFlg = true;
SaveSelY--;
}
if (Input.isTriggered('down')) {
_mvFlg = true;
SaveSelY++;
}
if (Input.isTriggered('left')) {
_mvFlg = true;
SaveSelX--;
if (SaveSelX < 0) {
if (SaveAutoSavePageFlg) {
SaveSelX = 0;
return;
}
if (SavePageNo > 0) {
SavePageNo--;
SaveSelX = 1;
_mvFlg = false;
this.Menu_L1Save_View();
} else {
if (loadFlg && !SaveAutoSavePageFlg){
SavePageNo = _SavePage数 - 1;
SaveAutoSavePageFlg = true;
this.Menu_L1Save_View();
}
SaveSelX = 0;
}
}
}
if (Input.isTriggered('right')) {
_mvFlg = true;
SaveSelX++;
if (SaveSelX > 1) {
if (SaveAutoSavePageFlg) {
SaveAutoSavePageFlg = false;
SavePageNo = -1;
}
if (SavePageNo < _SavePage数 - 2) {
SavePageNo++;
SaveSelX = 0;
_mvFlg = false;
this.Menu_L1Save_View();
} else {
SaveSelX = 1;
}
}
}
if (SaveSelY > 4) SaveSelY = 0;
if (SaveSelY < 0) SaveSelY = 4;
let _CNo = overPointerCkArr(menuL1TcPic);
if (_CNo != -1) {
if (SaveSelX + SaveSelY * 2 != _CNo - PN_MSvWin) {
let _SelNo = _CNo - PN_MSvWin;
SaveSelY = Math.floor(_SelNo / 2);
SaveSelX = _SelNo % 2;
_mvFlg = true;
}
}
let _CbMap = overPicClickable(PN_mSvBase, _mSaveCMap);
if (_CbMap != -1) {
if (TouchInput.isTriggered()) {
if (SavePageNo != _CbMap) {
if (loadFlg && _CbMap == _SavePage数 - 1) SaveAutoSavePageFlg = true;
else SaveAutoSavePageFlg = false;
SavePageNo = _CbMap;
SaveSelX = SaveSelY = 0;
}
this.Menu_L1Save_View();
}
}
if (_mvFlg && !LoadingFlg) {
SoundManager.playCursor();
menu_l1_flame = 0;
let _psX = _SWPos._x + (SaveSelX * 670);
let _psY = _SWPos._y + (SaveSelY * 138);
this.MovePict(PN_mAdvSell, _psX - 20, _psY + 60, 5);
this.SetPictFIn(PN_MSvWin_Sel, _mSavePicPath + "PN_MSvWin_Sel", _psX - 26, _psY - 26, 0, 0, 5);
}
if (Input.isTriggered('ok') || ((_CNo != -1) && TouchInput.isTriggered())) {
let _SelectNo = SaveSelX + SaveSelY * 2 + SavePageNo * 10;
SoundManager.playOk();
if (loadFlg) {
if (SaveArr[_SelectNo][0] != "" && !LoadingFlg) {
TitleFlg = false;
this.Load_Start(_SelectNo + 1);
}
} else {
SoundManager.playSave();
this.SaveData(_SelectNo);
$gameVariables.setValue(VN_BefSaveNo, _SelectNo);
this.Menu_L1Save_View();
menu_l1_flame = -15;
}
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
SoundManager.playCancel();
this.DelPictSpan(PN_mSvBase, PN_MSvWin_Sel);
if (SetSaveFlg) {
SetSaveFlg = false;
return;
}
if (TitleFlg) {
loadFlg = false;
this.Menu_Top_PicDel();
} else {
if ($gameVariables.value(SW_奴隷)) {
this.Adv_DoreiL0_Back();
} else {
this.Menu_L0_Back();
}
}
}
}
Game_Interpreter.prototype.SaveData = function (SaveNo , autoSaveFlg) {
autoSaveFlg = typeof autoSaveFlg !== 'undefined' ? autoSaveFlg : false;
if (!autoSaveFlg) SoundManager.playSave();
while(SaveArr[SaveNo] == undefined) {
let _setArr = [];
for (let i = 0; i <= _Save情報数 - 1; i++) _setArr.push("");
SaveArr.push(_setArr.slice());
}
SaveArr[SaveNo][0] = $gameVariables.value(VN_章Title) + ": Day " + $gameVariables.value(VN_日付);
SaveArr[SaveNo][1] = "PlayTime " + $gameSystem.playtimeText();
if ($gameSwitches.value(SW_奴隷)) {
SaveArr[SaveNo][2] = "dorei";
SaveArr[SaveNo][3] = $gameVariables.value(VN_奴隷_屈服度);
SaveArr[SaveNo][4] = $gameVariables.value(VN_奴隷_開発度);
let _口経験 = $gameVariables.value(122) + $gameVariables.value(125);
SaveArr[SaveNo][5] = "Oral:" + _口経験 + " Vag:" + $gameVariables.value(VN_膣経験)
+ " Chest:" + $gameVariables.value(VN_胸経験) + " Anal:" + $gameVariables.value(VN_尻経験);
SaveArr[SaveNo][6] = "1";
SaveArr[SaveNo][7] = "1";
SaveArr[SaveNo][8] = "1";
SaveArr[SaveNo][9] = "1";
} else {
let _WpId = $gameActors._data[1]._equips[0]._itemId;
SaveArr[SaveNo][2] = $gameVariables.value(VN_PLKenko);
SaveArr[SaveNo][3] = $gameVariables.value(VN_PLInran);
SaveArr[SaveNo][4] = $gameVariables.value(VN_PLHp) + $dataWeapons[_WpId].params[0];
SaveArr[SaveNo][5] = $gameVariables.value(VN_PLAtk) + $dataWeapons[_WpId].params[2];
SaveArr[SaveNo][6] = $gameVariables.value(VN_PLDef) + $dataWeapons[_WpId].params[3];
SaveArr[SaveNo][7] = $gameVariables.value(VN_PLHit) + $dataWeapons[_WpId].params[4];
SaveArr[SaveNo][8] = $gameVariables.value(VN_PLkaihi) + $dataWeapons[_WpId].params[6];
SaveArr[SaveNo][9] = $gameVariables.value(VN_PLYomi) + $dataWeapons[_WpId].params[7];
}
SaveArr_Save();
this.GameFileSave(SaveNo + 1);
this.UTA_Save();
}
let SetSaveFlg = false;
Game_Interpreter.prototype.SetSave_Start = function () {
loadFlg = false;
SetSaveFlg = true;
LoadingFlg = false;
this.Menu_L1Save_View();
}
Game_Interpreter.prototype.SetSave_Update = function () {
menu_l1_flame++;
this.Menu_L1Save_Update();
return SetSaveFlg;
}
Game_Interpreter.prototype.SetSave_End = function () {
}
let LoadingFlg = false;
let Load_Startflame = 0;
let LoadFileNo = -1;
Game_Interpreter.prototype.Load_Start = function (_FileNo) {
this.PlaySe("Title_Gun");
LoadingFlg = true;
Load_Startflame = 0;
LoadFileNo = _FileNo;
}
let Loading_Update = Game_Interpreter.prototype.NUpdateSc;
Game_Interpreter.prototype.NUpdateSc = function () {
Loading_Update.call(this);
if (LoadFileNo != -1) {
if (Load_Startflame == 0) {
this.SetPictFIn(PVS_MaxPicNo, "Black", 0, 0, 0, 0, 60);
}
if (Load_Startflame == 60) {
this.LoadStarting(LoadFileNo);
}
Load_Startflame++;
}
if (_LoadCmpFlg) {
this.Menu_Close();
this.DelPictSpan(PN_tSelBtn, PN_AdvSell);
_LoadCmpFlg = false;
this.Adv_L0_Cng();
this.DelPict(PVS_MaxPicNo);
this.DelPict(PN_EnSpine);
}
}
let _NLoadComp = function () {
LoadFileNo = -1;
Load_Startflame = 0;
LoadingFlg = false;
}
const _Load仮Map = 3;
let _LoadCmpFlg = false;
Game_Interpreter.prototype.LoadStarting = function (_LoadNo) {
_LoadSelectNo = _LoadNo;
SceneManager.push(Scene_Load);
_MMoveFlame = 0;
}
Game_Event.prototype.findProperPageIndex = function () {
if (this.event() == undefined) {
return -1;
}
let pages = this.event().pages;
for (let i = pages.length - 1; i >= 0; i--) {
let page = pages[i];
if (this.meetsConditions(page)) {
return i;
}
}
return -1;
};
Game_Event.prototype.page = function () {
try {
return this.event().pages[this._pageIndex];
} catch (e) {
console.log(e);
}
};
let _LoadSelectNo = 0;
Scene_Load.prototype.update = function () {
Scene_File.prototype.update.call(this);
if (_LoadSelectNo != 0) {
this.onSavefileOk();
_LoadSelectNo = 0
}
}
Scene_File.prototype.savefileId = function () {
return _LoadSelectNo;
};
Scene_Load.prototype.createWindowLayer = function () {
let width = 0;
let height = 0;
let x = (Graphics.width - width) / 2;
let y = (Graphics.height - height) / 2;
this._windowLayer = new WindowLayer();
this._windowLayer.move(x, y, width, height);
this.addChild(this._windowLayer);
}
Scene_Load.prototype.onLoadSuccess = function () {
this.fadeOutAll();
this.reloadMapIfUpdated();
SceneManager.goto(Scene_Map);
this._loadSuccess = true;
_LoadCmpFlg = true;
N_LoadSuccessFlg = true;
_NLoadComp();
}
let N_LoadSuccessFlg = false;
let Loading_CmpUpdate = Game_Interpreter.prototype.NUpdateSc;
Game_Interpreter.prototype.NUpdateSc = function () {
Loading_CmpUpdate.call(this);
if (N_LoadSuccessFlg) {
L2dAutoFadeOut("Title", 2);
this.DelPictSpan(PN_mSvBase, PN_MSvWin_Sel);
this.DelSpriteSpan(PN_mSvBase, PN_MSvWin_Sel);
if ($gameSwitches.value(SW_奴隷)) {
for (let i = 0; i <= 4 - 1; i++) {
this.DelPict(PN_tBack_Tp + i);
}
this.DelPict(PN_mDBase);
this.Adv_Dorei_Cng();
}
N_LoadSuccessFlg = false;
}
}
let _autoSaveFlame = -1;
const SetAutoAutoSaveFlame = 60 * 60 * 2;
let _AutoAutoSaveFlame = SetAutoAutoSaveFlame;
let _AutoSaveWait = 0;
let PN_AutoSaveIcon = 500;
let PN_AutoSaveTxt = PN_AutoSaveIcon + 1;
const AutoSaveSpanFlame = 60 * 60 * 1;
let BefAutoSaveFlame = AutoSaveSpanFlame;
Game_Interpreter.prototype.AutoSave = function () {
if (BefAutoSaveFlame > 0) return;
_autoSaveFlame = 10;
BefAutoSaveFlame = AutoSaveSpanFlame;
}
let _AutoSaveUpdate = Game_Interpreter.prototype.NUpdateSc;
Game_Interpreter.prototype.NUpdateSc = function () {
_AutoSaveUpdate.call(this);
BefAutoSaveFlame--;
if (_AutoAutoSaveFlame > 0) _AutoAutoSaveFlame--;
if (_AutoSaveWait > -1) _AutoSaveWait--;
if ($gameMap.isEventRunning() && _autoSaveFlame > 0) {
_autoSaveFlame++;
}
if (_autoSaveFlame >= 0) {
if (_autoSaveFlame == 0) {
if ($gameVariables.value(VN_SaveStr) == 0) {
SaveArr_NewSet();
}
if (SaveArr.length == 0) SaveArr_Load();
let SaveNo = $gameVariables.value(VN_オートセーブ番号);
this.SaveData(90 + SaveNo , true);
SaveNo++;
if (SaveNo >= 10) SaveNo = 0;
$gameVariables.setValue(VN_オートセーブ番号 , SaveNo);
this.SetPictC(PN_AutoSaveIcon , "PN_AutoSaveIcon" , 20 , 792);
$gameScreen.rotatePicture(PN_AutoSaveIcon, 20);
StacWaitPict(PN_AutoSaveIcon , 30);
StacMovePict(PN_AutoSaveIcon , true , true , 30 , 0);
this.SetPict( PN_AutoSaveTxt , "PN_AutoSaveTxt" , 35 , 785);
StacWaitPict(PN_AutoSaveTxt , 30);
StacMovePict(PN_AutoSaveTxt , true , true , 30 , 0);
}
_autoSaveFlame--;
}
}