67 lines
2.9 KiB
JavaScript
67 lines
2.9 KiB
JavaScript
/*:
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* @plugindesc
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* @author 奏ねこま(おとぶき ねこま)
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*
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* @param 表示切替用スイッチ番号
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* @desc アニメーションをピクチャより前に表示するかどうかを切り替えるスイッチの番号を指定してください。
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* @default 0
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*
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* @help
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*/
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var Imported = Imported || {};
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Imported.MPI_AnimationOverPictures = true;
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var Makonet = Makonet || {};
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Makonet.AOP = {};
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(function(){
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'use strict';
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var AOP = Makonet.AOP;
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AOP.product = 'JsScript19Set';
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AOP.parameters = PluginManager.parameters(AOP.product);
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AOP.switchId = +AOP.parameters['表示切替用スイッチ番号'] || 0;
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function _(object) {
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return object[AOP.product] = object[AOP.product] || {}
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}
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var _Spriteset_Base_createPictures = Spriteset_Base.prototype.createPictures;
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Spriteset_Base.prototype.createPictures = function() {
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_Spriteset_Base_createPictures.call(this);
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// var x = (Graphics.width - width) / 2;
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// var y = (Graphics.height - height) / 2;
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// _(this)._animationContainer = new Sprite();
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// _(this)._animationContainer.setFrame(x, y, width, height);
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// this.addChild(_(this)._animationContainer);
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};
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var MPI_MottoTop = Scene_Base.prototype.createWindowLayer;
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Scene_Base.prototype.createWindowLayer = function() {
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MPI_MottoTop.apply(this, arguments);
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var width = Graphics.boxWidth;
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var height = Graphics.boxHeight;
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var x = (Graphics.width - width) / 2;
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var y = (Graphics.height - height) / 2;
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_(this)._animationContainer = new Sprite();
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_(this)._animationContainer.setFrame(x, y, width, height);
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this.addChild(_(this)._animationContainer);
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}
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var _Sprite_Base_startAnimation = Sprite_Base.prototype.startAnimation;
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Sprite_Base.prototype.startAnimation = function(animation, mirror, delay) {
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_Sprite_Base_startAnimation.call(this, animation, mirror, delay);
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if (!AOP.switchId || $gameSwitches.value(AOP.switchId)) {
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var sprite = this._animationSprites[this._animationSprites.length - 1];
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_(sprite).orgParent = this.parent;
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this.parent.removeChild(sprite);
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//_(SceneManager._scene._spriteset)._animationContainer.addChild(sprite); //これは通常用
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_(SceneManager._scene)._animationContainer.addChild(sprite);
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}
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};
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var _Sprite_Animation_updatePosition = Sprite_Animation.prototype.updatePosition;
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Sprite_Animation.prototype.updatePosition = function() {
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_Sprite_Animation_updatePosition.call(this);
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if (this._animation.position !== 3) {
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var parent = this._target.parent;
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var grandparent = parent ? parent.parent : null;
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if (_(this).orgParent === grandparent) {
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this.x += parent.x;
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this.y += parent.y;
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}
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}
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};
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}());
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