From e7143c7ac2dec3cd32d444c478cdc2256cd63adf Mon Sep 17 00:00:00 2001 From: dazedanon Date: Fri, 20 Mar 2026 16:37:16 -0500 Subject: [PATCH] wrapping and config --- gameupdate/patch-config.txt | 2 +- vocab.txt | 427 ++++++++++++++++++++++++++++++++++++ www/data/Armors.json | 2 +- www/data/Items.json | 132 +++++------ www/data/Weapons.json | 8 +- www/js/rpg_windows.js | 6 + 6 files changed, 505 insertions(+), 72 deletions(-) create mode 100644 vocab.txt diff --git a/gameupdate/patch-config.txt b/gameupdate/patch-config.txt index 6798552..a6fb27e 100644 --- a/gameupdate/patch-config.txt +++ b/gameupdate/patch-config.txt @@ -1,3 +1,3 @@ username=dazed-translations -repo=magical-girls-runa-and-nanami +repo=elminas-story branch=main diff --git a/vocab.txt b/vocab.txt new file mode 100644 index 0000000..a0e61c1 --- /dev/null +++ b/vocab.txt @@ -0,0 +1,427 @@ +# Game Characters +エルミナ (Elmina) - Female; protagonist (Actors.json ID 1); young elf adventurer from a destroyed elf village; speaks hesitantly in polite feminine register with ~ですね/ますね markers; regularly flustered; her younger sister Ruin was kidnapped by Anazema; motivation throughout the game is rescuing Ruin +フェリス (Feris) - Female; party member (Actors.json ID 2); a spirit (精霊) born from an Elemental Stone and composed entirely of magical energy; uses ワタシ (gender-neutral pronoun); speaks bluntly, tersely, and sometimes crudely; created the Lust Brand contract that binds her to Elmina; responsible for Elmina's village being destroyed by failing to finish off Anazema years earlier +アンナ (Anna) - Female; major NPC; becomes guild leader (ギルド長) and city head of Karon; casually teasing toward Elmina; upbeat and confident; feminine speech with ~わね/ね sentence endings +メープル (Maple) - Female; NPC ally; gentle, polite, and hesitant register; speaks in soft ~ます/です; connected to Elmina via a Charm Link +ダイヤ (Daiya) - Female; NPC ally; awkward and earnest; speaks haltingly with faltering sentences; loyal and offers help to Elmina; connected via a Charm Link +バブンスキー (Babunski) - Male; village chief of the starting village; uses オレ pronoun; arrogant, lecherous, and boastful; refers to himself in the third person as Babunski-sama; his underlings are Donfushi and Tsugika +トルテ (Torute) - Female; friendly NPC from the starting village; energetic, easily flustered; casual informal register; close to Elmina; addresses Feris as Feris-chan +クレアリス・デカート (Clariis Decart) - Female; attendant and protector of Anna; speaks in formal aristocratic register with ~ですわ endings; fiercely loyal to Anna-sama; full name revealed in dialogue as Clariis Decart; referred to in-game as Clea +アナゼマ (Anazema) - Ambiguous gender; primary antagonist; uses ワタシ; calm, philosophical, and manipulative; capable of erasing and implanting memories; responsible for attacking Elmina's elf village and abducting Ruin; was sealed in the Demon World by Feris instead of being killed +ドンフシ (Donfushi) - Male; minor NPC; one of Babunski's underlings; casual register; refers to Babunski as big bro; apologetic about his boss's behavior +ツギカ (Tsugika) - Male; minor NPC; one of Babunski's companions; near-silent with very few lines +ルイン (Ruin) - Female; Elmina's younger sister; sleepy speech register with casual feminine markers; abducted by Anazema; Elmina's core motivation for the entire story +プーペ (Pupe) - Female; NPC met in dungeon areas; uses アタシ pronoun; carefree, petulant, and defiant when challenged; appears in mid-game dungeons +ロザリー (Rozalie) - Female; antagonist boss of Rozalie's Mansion; unhinged and sadistic; laughs with アハッ/アハハハッ; unstable and obsessive +魔神 (Demon God) - Unknown; final antagonist-level entity encountered in the Demon World; mentioned in late-game dialogue alongside Anazema +ミゲル (Miguel) - Male; minor NPC found in the brothel (娼館); polite and professional register; very few lines + +# Worldbuilding Terms +淫紋 (Lust Brand) - A magical seal on Elmina's abdomen created by Feris as a binding contract; converts desire and arousal into magical power; amplifies all physical sensation into pleasure as a side effect; central mechanic of the story; described with the phrase "欲望を魔力に変える" (converts desire into magic) +精霊石 (Elemental Stone) - Magical power stones that come in fire (炎), water (水), and wind (風) types; Elmina must collect all three to fulfil her contract with Feris; Feris herself was born from one; the game's primary quest objective items +精霊 (Spirit) - Classification of entity that Feris belongs to; born from Elemental Stones and composed entirely of magical energy; distinct from ordinary monsters or humans; Feris self-corrects "creature" to "spirit" when describing her own nature +魔界 (Demon World) - The demonic realm sealed off from the surface world; where Anazema was imprisoned by Feris instead of being killed; location of the final chapter; keeping its magical energy from overflowing into the surface is described as Feris and Anazema's joint responsibility +大いなる存在 (Greater Being) - An ominous entity in the Demon World connected to Anazema; referenced as the true final antagonist in late-game dialogue; described as something that even Anazema answers to +冒険者協会 (Adventurers' Association) - The guild organisation where Elmina registers and takes quests; enshrines the Goddesses who once saved the continent; Anna becomes its leader; also called 協会 or ギルド interchangeably in dialogue +女神達 (Goddesses) - Divine beings who once saved the continent; enshrined in the Adventurers' Association; referenced with reverence in NPC dialogue; the Association's stated reason for existing +エルフの里 (Elf Village) - Elmina and Ruin's home village; destroyed as a direct consequence of Feris choosing to seal rather than kill Anazema; a late-game revisitable area (Maps 142+); shown in backstory flashback map (Map004) +ドワーフの隠れ里 (Hidden Dwarf Village) - The concealed settlement of the dwarves, accessed via the ドワーフ街道 (Dwarf Road) and ドワーフ山 (Dwarf Mountain); a mid-game destination and dungeon hub +カロンの街 (Town of Karon) - The main mid-game hub city where the Adventurers' Association is headquartered; reached from the starting village via the カロン街道 (Karon Road); Anna becomes its city head +ノストゥスの森 (Forest of Nostus) - The forest area directly outside the starting village; the first major dungeon; referenced on in-game signposts as "ノストゥスの森入口" +魔女の森 (Witch's Forest) - A mid-game dungeon area; referenced in unlock condition text; distinct named location separate from the main road maps +スラム (Slum) - The impoverished district of カロン; contains a dungeon, a brothel (娼館), a river area, and a marketplace; a major mid-game area hub + +# ── Base Vocabulary (auto-appended from vocab_base.txt — do not edit below) ── +# Honorifics +さん (san) +様, さま (sama) +君, くん (kun) +ちゃん (chan) +たん (tan) +先輩 (senpai) +せんぱい (senpai) +先生 (sensei) +せんせい (sensei) +にいさん (nii-san) +兄さん (nii-san) +兄者 (elder brother) +お兄ちゃん (onii-san) +姉さん (nee-san) +お姉ちゃん (onee-chan) +ねえさん (nee-san) +おじさん (old man) + +# Terms +初めから (Start) +逃げる (Escape) +大事なもの (Key Items) +最強装備 (Optimize) +攻撃力 (Attack) +回避率 (Evasion) +敏捷性 (Agility) +命中率 (Accuracy) +最大HP (Max HP) +経験値 (EXP) +購入する (Buy) +魔力攻撃 (M. Attack) +魔力防御 (M. Defense) +魔法力 (M. Power) +%1 の%2を獲得! (Gained %1 %2) +持っている数 (Owned) +ME 音量 (ME Volume) + +# Demons/Angels/Monsters +聖女 (Saintess) +悪魔 (Demon) +上級悪魔 (Arch Demon) +歪魔 (Distorted Demon) +魔神 (Devil) +魔人 (Demon) +睡魔 (Mare) +淫魔 (Succubus) +夢魔 (Succubus) +天使 (Angel) +大天使 (Archangel) +権天使 (Principality) +能天使 (Power) +力天使 (Virtue) +主天使 (Dominion) +智天使 (Cherub) +飛天魔 (Nephilim) +堕天使 (Fallen Angel) +鬼 (Oni) +妖怪 (Yokai) +式神 (Shikigami) +幽霊 (Ghost) +幽鬼 (Revenant) +デーモン (Daemon) +ローパー (Roper) +人間 (Human) +人型 (Humanoid) +獣型 (Beast) +触手型 (Tentacle) +軟体型 (Slime) +虫型 (Insect) +エルフ (Elf) +竜 (Dragon) +吸血鬼 (Vampire) +ドワーフ (Dwarf) + +# Elements +物理 (Physical) +吸収 (Absorption) +火 (Fire) +氷 (Ice) +雷 (Thunder) +水 (Water) +地 (Earth) +風 (Wind) +神聖 (Holy) +暗黒 (Dark) +木 (Wood) + +# Enemies +こうもり (Bat) +スライム (Slime) +オーク (Orc) +ミノタウロス (Minotaur) + +# Armors +エルミナの普段着 (Elmina's Casual Clothes) +絹の肌着 (Silk Undergarment) +魅惑のバニー (Alluring Bunny) +メイド服 (Maid Outfit) +ワンダーウルフ (Wonder Wolf) +調教服 (Training Outfit) + +# Skills +攻撃 (Attack) +防御 (Guard) +連続攻撃 (Combo Attack) +2回攻撃 (Double Attack) +3回攻撃 (Triple Attack) +逃げる (Escape) +様子を見る (Wait and See) +ヒール (Heal) +ファイア (Fire) +スパーク (Spark) + +# Weapons +炎の魔法 (Fire Magic) +水の魔法 (Water Magic) +風の魔法 (Wind Magic) +盾の魔法 (Shield Magic) + +# MapInfos +MAP 素材確認 (MAP Asset Check) +魔女の森6 体験ここまで (Witch's Forest 6 Demo ends here) +魔女の森7 (Witch's Forest 7) +魔女の森2 (Witch's Forest 2) +魔女の森3 (Witch's Forest 3) +魔女の森4 (Witch's Forest 4) +魔女の森5 (Witch's Forest 5) +↓製品版 (↓Full Version) +オーク洞窟入口 (Orc Cave Entrance) +オーク洞窟0 (Orc Cave 0) +オーク洞窟1 (Orc Cave 1) +オーク洞窟2 (Orc Cave 2) +オーク洞窟3 (Orc Cave 3) +オーク洞窟4 (Orc Cave 4) +オーク洞窟5 (Orc Cave 5) +オーク洞窟6_BOSS (Orc Cave 6_BOSS) +ロザリー屋敷 (Rozalie's Mansion) +ロザリー屋敷1 (Rozalie Manor 1) +ロザリー屋敷2 (Rozalie Manor 2) +ロザリー屋敷3 (Rozalie Manor 3) +ロザリー屋敷4 (Rozalie Manor 4) +ロザリー屋敷5 (Rozalie Manor 5) +ロザリー屋敷6 (Rozalie Manor 6) +ロザリー屋敷7 (Rozalie Manor 7) +ロザリー屋敷8 (Rozalie Manor 8) +ロザリー屋敷9 (Rozalie Manor 9) +ロザリー屋敷10 (Rozalie Manor 10) +ロザリー屋敷11 (Rozalie Manor 11) +ロザリー屋敷12 (Rozalie Manor 12) +ロザリー屋敷13 (Rozalie Manor 13) +ロザリー屋敷14_BOSS (Rozalie Manor 14_BOSS) +ロザリー屋敷6-3 (Rozalie Manor 6-3) +ロザリー屋敷6-4 (Rozalie Manor 6-4) +ロザリー屋敷6-2 (Rozalie Manor 6-2) +オーク洞窟7 (Orc Cave 7) +ロザリー屋敷1-2 (Rozalie Manor 1-2) +ロザリー屋敷1-3 (Rozalie Manor 1-3) +ロザリー屋敷1-4 (Rozalie Manor 1-4) +ロザリー屋敷1-5 (Rozalie Manor 1-5) +ロザリー屋敷1-6 (Rozalie Manor 1-6) +ドワーフ街道 (Dwarf Highway) +ドワーフ街道スラム行き (Dwarf Highway to Slum) +スラム1 (Slum 1) +スラム2 (Slum 2) +スラム3 (Slum 3) +ドワーフ街道2 (Dwarf Road 2) +ドワーフ街道3 (Dwarf Road 3) +ドワーフ街道4 (Dwarf Road 4) +ドワーフ街道5 (Dwarf Road 5) +ドワーフ街道6 (Dwarf Road 6) +ドワーフ街道7 (Dwarf Road 7) +ドワーフ街道8 (Dwarf Road 8) +ドワーフ街道9 (Dwarf Road 9) +ドワーフ街道10 (Dwarf Road 10) +ドワーフ街道11 (Dwarf Road 11) +ドワーフダンジョンへ (To Dwarf Dungeon) +ドワーフ隠れ里1 (Dwarf Hidden Village 1) +ドワーフ隠れ里2 (Dwarf Hidden Village 2) +ドワーフ隠れ里3 (Dwarf Hidden Village 3) +ドワーフダンジョン1 (Dwarf Dungeon 1) +ドワーフダンジョン2 (Dwarf Dungeon 2) +ドワーフダンジョン3 (Dwarf Dungeon 3) +ドワーフダンジョン4 (Dwarf Dungeon 4) +ドワーフダンジョン5 (Dwarf Dungeon 5) +ドワーフダンジョン6 (Dwarf Dungeon 6) +ドワーフダンジョン7 (Dwarf Dungeon 7) +ドワーフダンジョン8 (Dwarf Dungeon 8) +ドワーフダンジョン9 (Dwarf Dungeon 9) +ドワーフダンジョン10 (Dwarf Dungeon 10) +ドワーフダンジョン11 (Dwarf Dungeon 11) +ドワーフダンジョン12_BOSS (Dwarf Dungeon 12_BOSS) +スラム1入口 (Slum 1 Entrance) +スラム2娼館前 (Slum 2 Before Brothel) +スラム3川辺 (Slum 3 - Riverside) +スラム4穴 (Slum 4 - Pit) +スラム5ゴミ (Slum 5 - Garbage) +スラム6市場 (Slum 6 - Market) +娼館 (Brothel) +娼館2F (Brothel 2F) +娼館地下 (Brothel Basement) +川辺の小屋 (Riverside Shack) +作業小屋 (Work Shed) +スラム7 (Slum 7) +スラムダンジョン1 (Slum Dungeon 1) +スラムダンジョン2 (Slum Dungeon 2) +スラムダンジョン3 (Slum Dungeon 3) +スラムダンジョン4 (Slum Dungeon 4) +スラムダンジョン5 (Slum Dungeon 5) +スラムダンジョン6 (Slum Dungeon 6) +スラムダンジョン7 (Slum Dungeon 7) +スラムダンジョン8_BOSS (Slum Dungeon 8_BOSS) +宿 (Inn) +エルフ里1 (Elf Village 1) +ドワーフ街道 封鎖中 (Dwarf Highway - Blocked) +べんじょ (Restroom) +精霊石ダンジョン入口 (Elemental Stone Dungeon Entrance) +火1-1 (Fire 1-1) +風1-1 (Wind 1-1) +水1-1 (Water 1-1) +火1-2 (Fire 1-2) +火1-3 (Fire 1-3) +火1-4 (Fire 1-4) +火1-5 (Fire 1-5) +火2-1 (Fire 2-1) +火2-2 (Fire 2-2) +火2-3 (Fire 2-3) +火2-4 (Fire 2-4) +火2-5 (Fire 2-5) +火2-6 (Fire 2-6) +火2-7 (Fire 2-7) +風1-2 (Wind 1-2) +風1-3 (Wind 1-3) +風1-4 (Wind 1-4) +風1-5 (Wind 1-5) +風1-6 (Wind 1-6) +風1-7 (Wind 1-7) +風2-1 (Wind 2-1) +風2-2 (Wind 2-2) +風2-3 (Wind 2-3) +風2-4 (Wind 2-4) +風2-5 (Wind 2-5) +風2-6 (Wind 2-6) +水1-2 (Water 1-2) +水1-3 (Water 1-3) +水1-4 (Water 1-4) +水1-5 (Water 1-5) +水2-1 (Water 2-1) +水2-2 (Water 2-2) +水2-3 (Water 2-3) +水2-4 (Water 2-4) +水2-5 (Water 2-5) +水2-6 (Water 2-6) +水2-7 (Water 2-7) +水2-8 (Water 2-8) +水2-9 (Water 2-9) +水2-10 (Water 2-10) +水2-11 (Water 2-11) +魔界1 (Demon World 1) +魔界2 (Demon World 2) +魔界3 (Demon World 3) +魔界4 (Demon World 4) +魔界5 (Demon World 5) +魔界6 (Demon World 6) +魔界D1 (Demon World D1) +魔界D2 (Demon World D2) +魔界D3 (Demon World D3) +魔界D4 (Demon World D4) +魔界D5 (Demon World D5) +魔界D6 (Demon World D6) +魔界D7 (Demon World D7) +魔界D8 (Demon World D8) +魔界D9 (Demon World D9) +魔界D10 (Demon World D10) +魔界D11 (Demon World D11) +魔界D12 (Demon World D12) +魔界D13 (Demon World D13) +魔界D14 (Demon World D14) +魔界D15 (Demon World D15) +魔界D16 (Demon World D16) +魔界ラスト (Demon World Last) +回想部屋 (Memory Room) +回想部屋 そと (Memory Room Outside) + +# Items +怪しげな薬 (Suspicious Potion) +冒険者登録証 (Adventurer's Registration Card) +トルテのお弁当 (Torute's Lunchbox) +回復ビン (Recovery Vial) +緑草 (Green Herb) +黄草 (Yellow Herb) +赤草 (Red Herb) +水 (Water) +純水 (Pure Water) +魔力水 (Mana Water) +小さな魔力結晶 (Small Mana Crystal) +魔力結晶 (Mana Crystal) +大きな魔力結晶 (Large Mana Crystal) +巨大な魔力結晶 (Giant Mana Crystal) +ロゼの花 (Rose Flower) +スライムの核 (Slime Core) +獣の毛 (Beast Fur) +ベニダケ (Scarlet Mushroom) +オルラーヤ (Orlaya) +力のグローブ (Power Glove) +スライムの巨大核 (Slime Giant Core) +プーペの魔力核 (Pupe's Mana Core) +オークの牙 (Orc Fang) +リンドウ (Gentian) +サボテンの果実 (Cactus Fruit) +輝くゼンマイ (Glowing Fiddlehead) +ビャクダンの魔力核 (Byakudan's Mana Core) +回復ビン+1 (Recovery Vial+1) +回復ビン+2 (Recovery Vial+2) +回復ビン+3 (Recovery Vial+3) +回復ビン+4 (Recovery Vial+4) +回復ビン+5 (Recovery Vial+5) +回復ビン+6 (Recovery Vial+6) +回復ビン+7 (Recovery Vial+7) +回復ビン+8 (Recovery Vial+8) +回復ビン+9 (Recovery Vial+9) +回復ビン+10 (Recovery Vial+10) +屋敷のカギ (Mansion Key) +炎の精霊石 (Fire Elemental Stone) +水の精霊石 (Water Elemental Stone) +風の精霊石 (Wind Elemental Stone) +爆音袋 (Blast Bag) +キングディブロの魔力核 (King Diblo's Mana Core) +子猫の入ったカバン (Bag with a Kitten Inside) +きれいな小石 (Pretty Pebble) +キラキラした石 (Glittering Stone) +輝く石 (Radiant Stone) +欠けた木のスプーン (Chipped Wooden Spoon) +欠けた銀のスプーン (Chipped Silver Spoon) +汚れた金の指輪 (Dirty Gold Ring) +古びた真鍮の歯車 (Old Brass Gear) +欠けた貝殻のペンダント (Chipped Shell Pendant) +くしゃくしゃの布 (Crumpled Cloth) +カラの酒瓶 (Empty Liquor Bottle) +ほつれた麻の紐 (Frayed Hemp Cord) +チャームリンク・メープル (Charm Link - Maple) +チャームリンク・アンナ (Charm Link - Anna) +チャームリンク・ダイヤ (Charm Link - Daiya) +タイタンワームの魔力結晶 (Titan Worm Mana Crystal) +黒草 (Black Grass) +触手の若芽 (Tentacle Sprout) +回復ビン+11 (Recovery Vial +11) +回復ビン+12 (Recovery Vial +12) +回復ビン+13 (Recovery Vial +13) +回復ビン+14 (Recovery Vial +14) +回復ビン+15 (Recovery Vial +15) +ロザリーの魔力核 (Rozalie's Magic Core) +焔心核 (Flame Heart Core) +魔花の締蔓 (Magic Flower Strangling Vine) +腐食の鋭牙 (Corrosive Fang) +蜘蛛の糸 (Spider Silk) +共鳴石 (Resonance Stone) +水妖の梳毛 (Water Sprite's Combed Fur) +偽宝袋 (Fake Treasure Pouch) +悪魔の角 (Demon Horn) +スライムの赤核 (Slime Red Core) +砂ネズミの尾革 (Sand Rat Tail Hide) +雲羊のやわ毛 (Cloud Sheep Soft Wool) +ミルクチョコ (Milk Chocolate) +輝漂の薄膜 (Shimmering Thin Membrane) +大蟹の鋏爪 (Giant Crab Pincer Claw) +魔口の喉骨 (Demon Mouth Throat Bone) +スライムの赤粘膜 (Slime Red Mucous Membrane) +ゲイザーの魔眼 (Gazer's Magic Eye) +暗黒視晶体 (Dark Vision Crystal) +魅惑の風切羽 (Enchanting Wing Feather) +樹精油 (Tree Spirit Oil) +夢見茸の粉 (Dream Mushroom Powder) +死霊の灰 (Specter Ash) +浮遊袋 (Float Sac) +鈴音の欠片 (Bell Shard) +魔猿の剛皮 (Demon Ape Hide) +灼炎の蹄 (Scorching Hoof) +燐光粉 (Phosphor Dust) +猛火の粘液 (Raging Flame Slime) +妖精菌糸 (Fairy Mycelium) +翠炎のたてがみ (Emerald Flame Mane) +黒瞳のナッツ (Black-Eyed Nut) +海魔の墨 (Sea Demon Ink) +毒蛙の猛毒液 (Poison Frog Venom) +闇の羊皮紙 (Dark Parchment) +悪魔の羽根 (Demon Wing) +汚染された魔眼 (Corrupted Magic Eye) +汚染されたチョコ (Corrupted Chocolate) +汚染された蜘蛛糸 (Corrupted Spider Silk) +汚染された魔猿の剛皮 (Corrupted Demon Ape Hide) +汚染されたスライムの核 (Corrupted Slime Core) + diff --git a/www/data/Armors.json b/www/data/Armors.json index e154582..2e87f00 100644 --- a/www/data/Armors.json +++ b/www/data/Armors.json @@ -111,7 +111,7 @@ { "id": 5, "atypeId": 2, - "description": "A boldly designed outfit. The ears and tail appear to be imbued with\nmagical energy.", + "description": "A boldly designed outfit. The ears and tail appear to be imbued with magical\nenergy.", "etypeId": 4, "traits": [ { diff --git a/www/data/Items.json b/www/data/Items.json index dc4b349..42226ca 100644 --- a/www/data/Items.json +++ b/www/data/Items.json @@ -37,7 +37,7 @@ "type": 0, "variance": 20 }, - "description": "An adventurer's ID from the Town of Karon. It has the holder's name\nand rank written on it.", + "description": "An adventurer's ID from the Town of Karon. It has the holder's name and rank\nwritten on it.", "effects": [], "hitType": 0, "iconIndex": 188, @@ -141,7 +141,7 @@ "type": 0, "variance": 20 }, - "description": "[Use from HEAL in battle] Restores 3 HP. A medicine made by boiling\nHP-restoring herbs. The taste changes depending on the alchemist's\nmagical power.", + "description": "[Use from HEAL in battle] Restores 3 HP. A medicine made by boiling HP-restoring\nherbs. The taste changes depending on the alchemist's magical power.", "effects": [], "hitType": 0, "iconIndex": 176, @@ -167,7 +167,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A beautiful blue herb. Used as an ingredient in recovery\npotions.", + "description": "[Material] A beautiful blue herb. Used as an ingredient in recovery potions.", "effects": [], "hitType": 0, "iconIndex": 181, @@ -193,7 +193,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A vivid yellow herb. Used as an ingredient in recovery\npotions.", + "description": "[Material] A vivid yellow herb. Used as an ingredient in recovery potions.", "effects": [], "hitType": 0, "iconIndex": 181, @@ -219,7 +219,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A lustrous red herb. Used as an ingredient in recovery\npotions.", + "description": "[Material] A lustrous red herb. Used as an ingredient in recovery potions.", "effects": [], "hitType": 0, "iconIndex": 181, @@ -455,7 +455,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A red flower with a refreshing fragrance. Used as an\ningredient in recovery potions.", + "description": "[Material] A red flower with a refreshing fragrance. Used as an ingredient in\nrecovery potions.", "effects": [], "hitType": 0, "iconIndex": 184, @@ -533,7 +533,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A vivid red mushroom. Used as an ingredient in recovery\npotions.", + "description": "[Material] A vivid red mushroom. Used as an ingredient in recovery potions.", "effects": [], "hitType": 0, "iconIndex": 261, @@ -559,7 +559,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A delicate white flower. Used as an ingredient in recovery\npotions.", + "description": "[Material] A delicate white flower. Used as an ingredient in recovery potions.", "effects": [], "hitType": 0, "iconIndex": 184, @@ -585,7 +585,7 @@ "type": 0, "variance": 20 }, - "description": "Magical gloves that grant the wearer the strength to move even heavy\nboulders when equipped.", + "description": "Magical gloves that grant the wearer the strength to move even heavy boulders\nwhen equipped.", "effects": [], "hitType": 0, "iconIndex": 106, @@ -637,7 +637,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] The core of a spider-type monster girl. It radiates\npowerful magical energy.", + "description": "[Material] The core of a spider-type monster girl. It radiates powerful magical\nenergy.", "effects": [], "hitType": 0, "iconIndex": 302, @@ -689,7 +689,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A vivid blue flower. Used as an ingredient in recovery\npotions.", + "description": "[Material] A vivid blue flower. Used as an ingredient in recovery potions.", "effects": [], "hitType": 0, "iconIndex": 184, @@ -715,7 +715,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A fruit with a faint sweetness. Used as an ingredient in\nrecovery potions.", + "description": "[Material] A fruit with a faint sweetness. Used as an ingredient in recovery\npotions.", "effects": [], "hitType": 0, "iconIndex": 262, @@ -741,7 +741,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] Glows when it absorbs magical energy. Used as an ingredient\nin recovery potions.", + "description": "[Material] Glows when it absorbs magical energy. Used as an ingredient in\nrecovery potions.", "effects": [], "hitType": 0, "iconIndex": 181, @@ -767,7 +767,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A core formed from many victims. It radiates a horrifying\nmagical energy.", + "description": "[Material] A core formed from many victims. It radiates a horrifying magical\nenergy.", "effects": [], "hitType": 0, "iconIndex": 302, @@ -793,7 +793,7 @@ "type": 0, "variance": 20 }, - "description": "[Use from HEAL in battle] Restores 4 HP. A medicine made by boiling\nHP-restoring herbs. The taste changes depending on the alchemist's\nmagical power.", + "description": "[Use from HEAL in battle] Restores 4 HP. A medicine made by boiling HP-restoring\nherbs. The taste changes depending on the alchemist's magical power.", "effects": [], "hitType": 0, "iconIndex": 176, @@ -819,7 +819,7 @@ "type": 0, "variance": 20 }, - "description": "[Use from HEAL in battle] Restores 5 HP. A medicine made by boiling\nHP-restoring herbs. The taste changes depending on the alchemist's\nmagical power.", + "description": "[Use from HEAL in battle] Restores 5 HP. A medicine made by boiling HP-restoring\nherbs. The taste changes depending on the alchemist's magical power.", "effects": [], "hitType": 0, "iconIndex": 176, @@ -845,7 +845,7 @@ "type": 0, "variance": 20 }, - "description": "[Use from HEAL in battle] Restores 6 HP. A medicine made by boiling\nHP-restoring herbs. The taste changes depending on the alchemist's\nmagical power.", + "description": "[Use from HEAL in battle] Restores 6 HP. A medicine made by boiling HP-restoring\nherbs. The taste changes depending on the alchemist's magical power.", "effects": [], "hitType": 0, "iconIndex": 176, @@ -871,7 +871,7 @@ "type": 0, "variance": 20 }, - "description": "[Used from HEAL in battle] Restores 7 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's\nmagical power", + "description": "[Used from HEAL in battle] Restores 7 HP A medicine made by boiling HP-restoring\nherbs The taste changes depending on the alchemist's magical power", "effects": [], "hitType": 0, "iconIndex": 176, @@ -897,7 +897,7 @@ "type": 0, "variance": 20 }, - "description": "[Used from HEAL in battle] Restores 8 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's\nmagical power", + "description": "[Used from HEAL in battle] Restores 8 HP A medicine made by boiling HP-restoring\nherbs The taste changes depending on the alchemist's magical power", "effects": [], "hitType": 0, "iconIndex": 176, @@ -923,7 +923,7 @@ "type": 0, "variance": 20 }, - "description": "[Used from HEAL in battle] Restores 9 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's\nmagical power", + "description": "[Used from HEAL in battle] Restores 9 HP A medicine made by boiling HP-restoring\nherbs The taste changes depending on the alchemist's magical power", "effects": [], "hitType": 0, "iconIndex": 176, @@ -949,7 +949,7 @@ "type": 0, "variance": 20 }, - "description": "[Used from HEAL in battle] Restores 10 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's\nmagical power", + "description": "[Used from HEAL in battle] Restores 10 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's magical power", "effects": [], "hitType": 0, "iconIndex": 176, @@ -975,7 +975,7 @@ "type": 0, "variance": 20 }, - "description": "[Used from HEAL in battle] Restores 11 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's\nmagical power", + "description": "[Used from HEAL in battle] Restores 11 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's magical power", "effects": [], "hitType": 0, "iconIndex": 176, @@ -1001,7 +1001,7 @@ "type": 0, "variance": 20 }, - "description": "[Used from HEAL in battle] Restores 12 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's\nmagical power", + "description": "[Used from HEAL in battle] Restores 12 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's magical power", "effects": [], "hitType": 0, "iconIndex": 176, @@ -1027,7 +1027,7 @@ "type": 0, "variance": 20 }, - "description": "[Used from HEAL in battle] Restores 13 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's\nmagical power", + "description": "[Used from HEAL in battle] Restores 13 HP A medicine made by boiling\nHP-restoring herbs The taste changes depending on the alchemist's magical power", "effects": [], "hitType": 0, "iconIndex": 176, @@ -1079,7 +1079,7 @@ "type": 0, "variance": 20 }, - "description": "A mysterious stone housing a spirit that breathes new life into the\nworld", + "description": "A mysterious stone housing a spirit that breathes new life into the world", "effects": [], "hitType": 0, "iconIndex": 303, @@ -1157,7 +1157,7 @@ "type": 0, "variance": 20 }, - "description": "A bomb packed with gunpowder and monster materials; it produces a\npowerful blast when it explodes", + "description": "A bomb packed with gunpowder and monster materials; it produces a powerful blast\nwhen it explodes", "effects": [], "hitType": 0, "iconIndex": 176, @@ -1183,7 +1183,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A core crafted from the soul of a Dwarf Magical energy\nstirs within it", + "description": "[Material] A core crafted from the soul of a Dwarf Magical energy stirs within\nit", "effects": [], "hitType": 0, "iconIndex": 302, @@ -1339,7 +1339,7 @@ "type": 0, "variance": 20 }, - "description": "[Slum Exchange] A silver spoon that must have once graced a noble's\ndining table", + "description": "[Slum Exchange] A silver spoon that must have once graced a noble's dining table", "effects": [], "hitType": 0, "iconIndex": 314, @@ -1391,7 +1391,7 @@ "type": 0, "variance": 20 }, - "description": "[Slum Exchange] A fragment of lost technology; it appears to be some\nkind of component", + "description": "[Slum Exchange] A fragment of lost technology; it appears to be some kind of\ncomponent", "effects": [], "hitType": 0, "iconIndex": 314, @@ -1599,7 +1599,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A crystal formed from the accumulation of vast magical\nenergy", + "description": "[Material] A crystal formed from the accumulation of vast magical energy", "effects": [], "hitType": 0, "iconIndex": 302, @@ -1625,7 +1625,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A black herb grown from the magical energy of the Demon\nWorld It may be usable as a material for recovery medicine", + "description": "[Material] A black herb grown from the magical energy of the Demon World It may\nbe usable as a material for recovery medicine", "effects": [], "hitType": 0, "iconIndex": 181, @@ -1651,7 +1651,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A tentacle bud that has only just begun to grow. May be\nusable as a material for recovery medicine.", + "description": "[Material] A tentacle bud that has only just begun to grow. May be usable as a\nmaterial for recovery medicine.", "effects": [], "hitType": 0, "iconIndex": 184, @@ -1677,7 +1677,7 @@ "type": 0, "variance": 20 }, - "description": "[Use from HEAL in battle] Restores 15 HP. A medicine made by boiling\ndown HP-restoring herbs. The taste changes depending on the\nalchemist's magical power.", + "description": "[Use from HEAL in battle] Restores 15 HP. A medicine made by boiling down\nHP-restoring herbs. The taste changes depending on the alchemist's magical\npower.", "effects": [], "hitType": 0, "iconIndex": 176, @@ -1703,7 +1703,7 @@ "type": 0, "variance": 20 }, - "description": "[Use from HEAL in battle] Restores 17 HP. A medicine made by boiling\ndown HP-restoring herbs. The taste changes depending on the\nalchemist's magical power.", + "description": "[Use from HEAL in battle] Restores 17 HP. A medicine made by boiling down\nHP-restoring herbs. The taste changes depending on the alchemist's magical\npower.", "effects": [], "hitType": 0, "iconIndex": 176, @@ -1729,7 +1729,7 @@ "type": 0, "variance": 20 }, - "description": "[Use from HEAL in battle] Restores 20 HP. A medicine made by boiling\ndown HP-restoring herbs. The taste changes depending on the\nalchemist's magical power.", + "description": "[Use from HEAL in battle] Restores 20 HP. A medicine made by boiling down\nHP-restoring herbs. The taste changes depending on the alchemist's magical\npower.", "effects": [], "hitType": 0, "iconIndex": 176, @@ -1755,7 +1755,7 @@ "type": 0, "variance": 20 }, - "description": "[Use from HEAL in battle] Restores 23 HP. A medicine made by boiling\ndown HP-restoring herbs. The taste changes depending on the\nalchemist's magical power.", + "description": "[Use from HEAL in battle] Restores 23 HP. A medicine made by boiling down\nHP-restoring herbs. The taste changes depending on the alchemist's magical\npower.", "effects": [], "hitType": 0, "iconIndex": 176, @@ -1781,7 +1781,7 @@ "type": 0, "variance": 20 }, - "description": "[Use from HEAL in battle] Restores 25 HP. A medicine made by boiling\ndown HP-restoring herbs. The taste changes depending on the\nalchemist's magical power.", + "description": "[Use from HEAL in battle] Restores 25 HP. A medicine made by boiling down\nHP-restoring herbs. The taste changes depending on the alchemist's magical\npower.", "effects": [], "hitType": 0, "iconIndex": 176, @@ -1833,7 +1833,7 @@ "type": 0, "variance": 20 }, - "description": "[Material] A core forged by corrupting the soul of a once-beloved\nhuman. Amplifies the obsession and fixation of any who touch it.", + "description": "[Material] A core forged by corrupting the soul of a once-beloved human.\nAmplifies the obsession and fixation of any who touch it.", "effects": [], "hitType": 0, "iconIndex": 302, @@ -1859,7 +1859,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A crystal of magical energy found at the heart of a\nfire spirit. Emits intense heat and magical power depending on its\nsize.", + "description": "[Guild Exchange] A crystal of magical energy found at the heart of a fire\nspirit. Emits intense heat and magical power depending on its size.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -1911,7 +1911,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A fang that corrodes whatever it bites. Saturated\nwith toxins.", + "description": "[Guild Exchange] A fang that corrodes whatever it bites. Saturated with toxins.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -1937,7 +1937,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Highly durable thread harvested from cave-dwelling\nspiders.", + "description": "[Guild Exchange] Highly durable thread harvested from cave-dwelling spiders.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -1963,7 +1963,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A special stone that emits ultrasonic waves via\nmagical energy. Placing two of them together causes them to vibrate.", + "description": "[Guild Exchange] A special stone that emits ultrasonic waves via magical energy.\nPlacing two of them together causes them to vibrate.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -1989,7 +1989,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Cold and damp to the touch. Supple and resistant to\ntearing.", + "description": "[Guild Exchange] Cold and damp to the touch. Supple and resistant to tearing.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2015,7 +2015,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A small pouch stuffed with glittering gems and\njewels. Most of them are fakes.", + "description": "[Guild Exchange] A small pouch stuffed with glittering gems and jewels. Most of\nthem are fakes.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2041,7 +2041,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Contains a trace amount of magical energy and feels\nfaintly warm to the touch.", + "description": "[Guild Exchange] Contains a trace amount of magical energy and feels faintly\nwarm to the touch.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2093,7 +2093,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Thin and lightweight, yet tough enough to withstand\nharsh conditions.", + "description": "[Guild Exchange] Thin and lightweight, yet tough enough to withstand harsh\nconditions.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2119,7 +2119,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Fluffy fur as light as a cloud. Infuse it with\nmagical energy and it becomes heavy and rigid.", + "description": "[Guild Exchange] Fluffy fur as light as a cloud. Infuse it with magical energy\nand it becomes heavy and rigid.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2145,7 +2145,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Creamy, sweet droplets collected and solidified.\nEating it soothes the mind.", + "description": "[Guild Exchange] Creamy, sweet droplets collected and solidified. Eating it\nsoothes the mind.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2197,7 +2197,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A massive claw encased in a hard shell. Delicious\nwhether boiled or grilled.", + "description": "[Guild Exchange] A massive claw encased in a hard shell. Delicious whether\nboiled or grilled.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2223,7 +2223,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A hard bone that supports a massive jaw. Imbued with\ndark magical power.", + "description": "[Guild Exchange] A hard bone that supports a massive jaw. Imbued with dark\nmagical power.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2275,7 +2275,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Retains a faint trace of residual magical energy.\nHandle with care ― channeling magic through it fires a beam.", + "description": "[Guild Exchange] Retains a faint trace of residual magical energy. Handle with\ncare ― channeling magic through it fires a beam.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2301,7 +2301,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A visual crystal found deep within a magic eye.\nHighly resistant to magical energy.", + "description": "[Guild Exchange] A visual crystal found deep within a magic eye. Highly\nresistant to magical energy.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2327,7 +2327,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Emits a faint, song-like sound with every gust of\nwind, bewildering the hearts of those who hear it.", + "description": "[Guild Exchange] Emits a faint, song-like sound with every gust of wind,\nbewildering the hearts of those who hear it.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2379,7 +2379,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A powder that brings pleasant dreams. Has a faintly\nsweet scent.", + "description": "[Guild Exchange] A powder that brings pleasant dreams. Has a faintly sweet\nscent.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2405,7 +2405,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Ash left behind after annihilation. Imbued with\nmagical energy.", + "description": "[Guild Exchange] Ash left behind after annihilation. Imbued with magical energy.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2431,7 +2431,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A special organ used for flight. Infuse it with\nmagical energy and it generates buoyancy.", + "description": "[Guild Exchange] A special organ used for flight. Infuse it with magical energy\nand it generates buoyancy.", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2483,7 +2483,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Thick, hard hide ― resistant to magical and physical\nattacks", + "description": "[Guild Exchange] Thick, hard hide ― resistant to magical and physical attacks", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2509,7 +2509,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A hoof that sparks when struck ― hits hard enough and\nit explodes", + "description": "[Guild Exchange] A hoof that sparks when struck ― hits hard enough and it\nexplodes", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2535,7 +2535,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Glows when exposed to magical energy ― caution: it\ngets hot", + "description": "[Guild Exchange] Glows when exposed to magical energy ― caution: it gets hot", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2561,7 +2561,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Mucus secreted from the tongue ― highly viscous,\nnearly impossible to wash off, and burns extremely well", + "description": "[Guild Exchange] Mucus secreted from the tongue ― highly viscous, nearly\nimpossible to wash off, and burns extremely well", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2587,7 +2587,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Soft, elastic fungal threads ― contract and expand\nwhen infused with magical energy", + "description": "[Guild Exchange] Soft, elastic fungal threads ― contract and expand when infused\nwith magical energy", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2613,7 +2613,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Lion fur harboring green flames ― generates\ntremendous heat when infused with magical energy", + "description": "[Guild Exchange] Lion fur harboring green flames ― generates tremendous heat\nwhen infused with magical energy", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2665,7 +2665,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Jet-black ink spat out by a Kraken ― once it touches\nyou, it won't come off for days", + "description": "[Guild Exchange] Jet-black ink spat out by a Kraken ― once it touches you, it\nwon't come off for days", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2691,7 +2691,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] A deadly poison secreted through the skin ― even\ncontact alone is dangerous", + "description": "[Guild Exchange] A deadly poison secreted through the skin ― even contact alone\nis dangerous", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2717,7 +2717,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Aged parchment inscribed with various spells ―\ncaution required, as some may be forbidden arts", + "description": "[Guild Exchange] Aged parchment inscribed with various spells ― caution\nrequired, as some may be forbidden arts", "effects": [], "hitType": 0, "iconIndex": 208, @@ -2743,7 +2743,7 @@ "type": 0, "variance": 20 }, - "description": "[Guild Exchange] Floats gently through the air when infused with\nmagical energy ― mixing it into armor should reduce its weight", + "description": "[Guild Exchange] Floats gently through the air when infused with magical energy\n― mixing it into armor should reduce its weight", "effects": [], "hitType": 0, "iconIndex": 208, diff --git a/www/data/Weapons.json b/www/data/Weapons.json index 2742c7d..6655558 100644 --- a/www/data/Weapons.json +++ b/www/data/Weapons.json @@ -3,7 +3,7 @@ { "id": 1, "animationId": 0, - "description": "Fire-element magic that excels at inflicting status ailments and\nsustained damage", + "description": "Fire-element magic that excels at inflicting status ailments and sustained\ndamage", "etypeId": 1, "traits": [ { @@ -36,7 +36,7 @@ { "id": 2, "animationId": 0, - "description": "Water-element magic that excels at dealing high damage in a single\nhit. Raises HP and Defense for added stability", + "description": "Water-element magic that excels at dealing high damage in a single hit. Raises\nHP and Defense for added stability", "etypeId": 1, "traits": [ { @@ -69,7 +69,7 @@ { "id": 3, "animationId": 0, - "description": "Wind-element magic that excels at rapid consecutive strikes. As it\ngrows, debuff effects are added to wind magic", + "description": "Wind-element magic that excels at rapid consecutive strikes. As it grows, debuff\neffects are added to wind magic", "etypeId": 1, "traits": [ { @@ -102,7 +102,7 @@ { "id": 4, "animationId": 0, - "description": "Guardian-element magic that raises the user's Defense ※When in doubt,\nuse this", + "description": "Guardian-element magic that raises the user's Defense ※When in doubt, use this", "etypeId": 1, "traits": [ { diff --git a/www/js/rpg_windows.js b/www/js/rpg_windows.js index 2b7c4e4..685359d 100644 --- a/www/js/rpg_windows.js +++ b/www/js/rpg_windows.js @@ -1485,6 +1485,12 @@ Window_Help.prototype.initialize = function(numLines) { this._text = ''; }; +Window_Help.prototype.resetFontSettings = function() { + this.contents.fontFace = this.standardFontFace(); + this.contents.fontSize = 13; + this.contents.textColor = this.normalColor(); +} + Window_Help.prototype.setText = function(text) { if (this._text !== text) { this._text = text;