655 lines
21 KiB
JavaScript
655 lines
21 KiB
JavaScript
//=============================================================================
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// MPP_OriginalMenu.js
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//=============================================================================
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// Copyright (c) 2019 Mokusei Penguin
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// Released under the MIT license
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// http://opensource.org/licenses/mit-license.php
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//=============================================================================
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/*:
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* @plugindesc 【ver.2.3】コモンイベントによるオリジナルのサブメニュー画面が作成できます。
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* @author 木星ペンギン
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* @help []内は表記しなくても動作します。
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* プラグインコマンド:
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* AddMenuCommand name c1[ c2] # メニューコマンド name を追加
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* RemoveMenuCommand name # メニューコマンド name を削除
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* SetMenuCommandEnabled name bool # メニューコマンド name の有効/無効化
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*
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* AddMenuCommandId c1[ c2] # コモンイベントをメニューコマンドに追加
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* RemoveMenuCommandId c1 # メインコモンイベントID c1 を削除
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* SetMenuCommandIdEnabled c1 bool # メインコモンイベントID c1 の有効/無効化
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*
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* CreateMiniMap # ミニマップを表示(ミニマッププラグインと併用時のみ)
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* EraceMiniMap # ミニマップを非表示(ミニマッププラグインと併用時のみ)
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*
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* ================================================================
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* ▼ プラグインコマンド 詳細
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* --------------------------------
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* 〇 AddMenuCommand name c1[ c2]
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* name : メニューコマンド名
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* c1 : メインコモンイベントID
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* c2 : サブコモンイベントID
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*
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* メニューコマンドを追加します。
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*
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* --------------------------------
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* 〇 SetMenuCommandEnabled name bool
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* name : メニューコマンド名
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* bool : trueで有効、falseで無効
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*
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* メニューコマンド name の有効/無効化を変更します。
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*
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* 無効化するとメニューコマンドが半透明で表示され、選択してもブザー音が鳴り、
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* 選択できなくなります。
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*
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* --------------------------------
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* 〇 AddMenuCommandId c1[ c2]
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* c1 : メインコモンイベントID
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* c2 : サブコモンイベントID
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*
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* メニューコマンドを追加します。
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* コマンド名はメインコモンイベントの名前となります。
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*
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* ================================================================
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* ▼ その他
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* --------------------------------
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* 〇 コマンドは【並び替え】の下に追加されます。
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*
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* 〇 サブメニューの処理はイベントコマンドで実行されます。
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* ・メインのコモンイベントの処理が終了した時点で、前の画面に戻ります。
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* ・サブのコモンイベントは処理が終了しても最初から繰り返しません。
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*
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* 〇 『イベントの移動』などを実行した場合、新しくメニュー画面用のイベントが
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* 生成されます。
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* ・座標 X:0 Y:0 にグラフィックを設定していない状態で生成されます。
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*
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* 〇 『スクリプトコマンド』で SceneManager.goto(Scene_Map) と実行することで
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* マップ画面まで戻ることが出来ます。
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* ・サブメニューで実行中のイベントは中断されます。
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*
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* 〇 『場所移動』を実行した場合、強制的にマップ画面まで戻されます。
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* ・サブメニューで実行中のイベントは中断されます。
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*
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* 〇 メニューコマンドは後から追加できます。
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* ・追加するコマンドは、プラグインパラメータに設定しておく必要はありません。
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* ・ただし、同じ名前または同じメインコモンイベントIDのコマンドは追加できません。
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*
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* ================================
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* ●ミニマッププラグイン[MPP_MiniMap]との併用について
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* ・ミニマップはキャラクターより上、ピクチャより下に表示されます。
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* ・ミニマップの表示位置や可視状態の設定は、マップ画面と共用です。
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*
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* ================================
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* 制作 : 木星ペンギン
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* URL : http://woodpenguin.blog.fc2.com/
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*
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* @param Commands
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* @type struct<Command>[]
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* @desc メインメニューで表示されるコマンドの配列
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* @default []
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*
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*/
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/*~struct~Command:
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* @param Name
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* @desc コマンド名
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* (空の場合はコモンイベント名)
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* @default
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*
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* @param Main Event ID
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* @type common_event
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* @desc メインで実行されるコモンイベントのID
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* @default 0
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*
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* @param Sub Event ID
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* @type common_event
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* @desc サブで実行されるコモンイベントのID
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* @default 0
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*
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*/
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(function() {
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var MPPlugin = {};
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(function() {
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var parameters = PluginManager.parameters('MPP_OriginalMenu');
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MPPlugin.contains = {};
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MPPlugin.contains['Minimap'] = $plugins.some(function(plugin) {
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return (plugin.name === 'MPP_MiniMap' && plugin.status);
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});
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function reviverEval(key, value) {
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try {
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return eval(value);
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} catch (e) {
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return value;
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}
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}
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var commands = JSON.parse(parameters['Commands'] || "[]");
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for (var i = 0; i < commands.length; i++) {
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commands[i] = JSON.parse(commands[i], reviverEval);
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}
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MPPlugin.commands = commands;
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})();
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var Alias = {};
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var MenuData = {
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index: -1,
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events: [],
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mainInterpreter: null,
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subInterpreter: null,
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create: function() {
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if (!this.mainInterpreter) {
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this.events = [];
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this.mainInterpreter = new Game_Interpreter();
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this.subInterpreter = new Game_Interpreter();
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var command = $gameParty._mppMenuCommands[this.index];
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var event = $dataCommonEvents[command.mainId];
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if (event) this.mainInterpreter.setup(event.list);
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event = $dataCommonEvents[command.subId];
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if (event) this.subInterpreter.setup(event.list);
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}
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},
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update: function() {
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this.mainInterpreter.update();
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this.subInterpreter.update();
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this.events.forEach(function(event) {
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if (event) event.update();
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});
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},
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clear: function () {
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this.index = -1;
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this.events = [];
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this.mainInterpreter = null;
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this.subInterpreter = null;
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},
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reset: function () {
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var events = this.events;
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for (var i = 0; i < events.length; i++) {
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if (events[i]) events[i].requestSprite = true;
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}
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}
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};
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//-----------------------------------------------------------------------------
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// Game_SubMenu_Character
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function Game_SubMenu_Character() {
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this.initialize.apply(this, arguments);
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}
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Game_SubMenu_Character.prototype = Object.create(Game_Character.prototype);
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Game_SubMenu_Character.prototype.constructor = Game_SubMenu_Character;
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Game_SubMenu_Character.prototype.initialize = function() {
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Game_Character.prototype.initialize.call(this);
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this.requestSprite = true;
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};
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Game_SubMenu_Character.prototype.canPass = function() {
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return true;
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};
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Game_SubMenu_Character.prototype.canPassDiagonally = function() {
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return true;
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};
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Game_SubMenu_Character.prototype.scrolledX = function() {
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return this._realX;
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};
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Game_SubMenu_Character.prototype.scrolledY = function() {
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return this._realY;
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};
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Game_SubMenu_Character.prototype.updateJump = function() {
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this._jumpCount--;
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this._realX = (this._realX * this._jumpCount + this._x) / (this._jumpCount + 1.0);
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this._realY = (this._realY * this._jumpCount + this._y) / (this._jumpCount + 1.0);
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this.refreshBushDepth();
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if (this._jumpCount === 0) {
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this._realX = this._x;
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this._realY = this._y;
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}
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};
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Game_SubMenu_Character.prototype.isOnLadder = function() {
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return false;
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};
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Game_SubMenu_Character.prototype.isOnBush = function() {
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return false;
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};
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Game_SubMenu_Character.prototype.terrainTag = function() {
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return 0;
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};
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Game_SubMenu_Character.prototype.regionId = function() {
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return 0;
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};
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Game_SubMenu_Character.prototype.moveStraight = function(d) {
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this.setMovementSuccess(this.canPass(this._x, this._y, d));
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if (this.isMovementSucceeded()) {
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this.setDirection(d);
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this._x += d === 6 ? 1 : d === 4 ? -1 : 0;
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this._y += d === 2 ? 1 : d === 8 ? -1 : 0;
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this.increaseSteps();
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} else {
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this.setDirection(d);
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}
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};
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Game_SubMenu_Character.prototype.moveDiagonally = function(horz, vert) {
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this.setMovementSuccess(this.canPassDiagonally(this._x, this._y, horz, vert));
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if (this.isMovementSucceeded()) {
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this._x += horz === 6 ? 1 : horz === 4 ? -1 : 0;
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this._y += vert === 2 ? 1 : vert === 8 ? -1 : 0;
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this.increaseSteps();
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}
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if (this._direction === this.reverseDir(horz)) {
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this.setDirection(horz);
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}
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if (this._direction === this.reverseDir(vert)) {
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this.setDirection(vert);
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}
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};
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Game_SubMenu_Character.prototype.deltaXFrom = function(x) {
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return this.x - x;
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};
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Game_SubMenu_Character.prototype.deltaYFrom = function(y) {
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return this.y - y;
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};
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//-----------------------------------------------------------------------------
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// Game_Screen
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//74
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Alias.GaSc_realPictureId = Game_Screen.prototype.realPictureId;
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Game_Screen.prototype.realPictureId = function(pictureId) {
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if (!$gameParty.inBattle() && MenuData.index >= 0) {
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return pictureId + this.maxPictures() * 2;
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} else {
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return Alias.GaSc_realPictureId.call(this, pictureId);
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}
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};
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//-----------------------------------------------------------------------------
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// Game_Party
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//21
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Alias.GaPa_initialize = Game_Party.prototype.initialize;
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Game_Party.prototype.initialize = function() {
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Alias.GaPa_initialize.call(this);
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this._mppMenuCommands = [];
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var commands = MPPlugin.commands;
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for (var i = 0; i < commands.length; i++) {
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var name = commands.Name;
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var mainId = commands['Main Event ID'] || 0;
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var subId = commands['Sub Event ID'] || 0;
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this.addMenuCommand(name, mainId, subId);
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}
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};
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Game_Party.prototype.addMenuCommand = function(name, mainId, subID) {
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var commands = this._mppMenuCommands;
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for (var i = 0; i < commands.length; i++) {
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if (name && commands[i].name === name) return;
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if (!name && commands[i].mainId === mainId) return;
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}
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this._mppMenuCommands.push({
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name:name, mainId:mainId || 0, subID:subID || 0, enabled:true
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});
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};
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Game_Party.prototype.removeMenuCommand = function(name) {
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this._mppMenuCommands = this._mppMenuCommands.filter(function(cmd) {
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return cmd.name !== name;
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});
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};
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Game_Party.prototype.setMenuCommandEnabled = function(name, enabled) {
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var commands = this._mppMenuCommands;
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for (var i = 0; i < commands.length; i++) {
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if (commands[i].name === name) {
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commands[i].enabled = enabled;
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return;
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}
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}
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};
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Game_Party.prototype.removeMenuCommandId = function(id) {
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this._mppMenuCommands = this._mppMenuCommands.filter(function(cmd) {
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return cmd.mainId !== id;
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});
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};
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Game_Party.prototype.setMenuCommandIdEnabled = function(id, enabled) {
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var commands = this._mppMenuCommands;
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for (var i = 0; i < commands.length; i++) {
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if (commands[i].mainId === id) {
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commands[i].enabled = enabled;
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return;
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}
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}
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};
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//-----------------------------------------------------------------------------
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// Game_Interpreter
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//266
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Alias.GaIn_character = Game_Interpreter.prototype.character;
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Game_Interpreter.prototype.character = function(param) {
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if (MenuData.index < 0) {
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return Alias.GaIn_character.call(this, param);
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} else if (param > 0) {
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if (!MenuData.events[param]) {
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MenuData.events[param] = new Game_SubMenu_Character();
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}
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return MenuData.events[param];
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} else {
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return null;
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}
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};
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//1722
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Alias.GaIn_pluginCommand = Game_Interpreter.prototype.pluginCommand;
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Game_Interpreter.prototype.pluginCommand = function(command, args) {
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Alias.GaIn_pluginCommand.call(this, command, args);
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switch (command) {
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case 'AddMenuCommand':
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$gameParty.addMenuCommand(args[0], Number(args[1]), Number(args[2]));
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break;
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case 'RemoveMenuCommand':
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$gameParty.removeMenuCommand(args[0]);
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break;
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case 'SetMenuCommandEnabled':
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$gameParty.setMenuCommandEnabled(args[0], !!eval(args[1]));
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break;
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case 'AddMenuCommandId':
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$gameParty.addMenuCommand(null, Number(args[0]), Number(args[1]));
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break;
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case 'RemoveMenuCommandId':
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$gameParty.removeMenuCommandId(args[0]);
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break;
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case 'SetMenuCommandIdEnabled':
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$gameParty.setMenuCommandIdEnabled(args[0], !!eval(args[1]));
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break;
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case 'CreateMiniMap':
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if (MPPlugin.contains['Minimap']) {
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var spriteset = SceneManager._scene._spriteset;
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if (spriteset) spriteset.createMinimap();
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}
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break;
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case 'EraceMiniMap':
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if (MPPlugin.contains['Minimap']) {
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var spriteset = SceneManager._scene._spriteset;
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if (spriteset) spriteset.eraseMinimap();
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}
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break;
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}
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};
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//-----------------------------------------------------------------------------
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// Window_MenuCommand
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//64
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Alias.WiMeCo_addOriginalCommands = Window_MenuCommand.prototype.addOriginalCommands;
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Window_MenuCommand.prototype.addOriginalCommands = function() {
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Alias.WiMeCo_addOriginalCommands.call(this);
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var commands = $gameParty._mppMenuCommands;
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for (var i = 0; i < commands.length; i++) {
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var name = commands[i].name;
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if (!name) {
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var event = $dataCommonEvents[commands[i].mainId];
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name = event ? event.name : '';
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}
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if (name) this.addCommand(name, 'mppCommand' + i, commands[i].enabled);
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}
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};
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//-----------------------------------------------------------------------------
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// Spriteset_SubMenu
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function Spriteset_SubMenu() {
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this.initialize.apply(this, arguments);
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}
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Spriteset_SubMenu.prototype = Object.create(Spriteset_Base.prototype);
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Spriteset_SubMenu.prototype.constructor = Spriteset_SubMenu;
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Spriteset_SubMenu.prototype.initialize = function() {
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Spriteset_Base.prototype.initialize.call(this);
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this._blackScreen.opacity = 0;
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};
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Spriteset_SubMenu.prototype.createLowerLayer = function() {
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Spriteset_Base.prototype.createLowerLayer.call(this);
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this._characterContainer = new Sprite();
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this.addChild(this._characterContainer);
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};
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Spriteset_SubMenu.prototype.createPictures = function() {
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var width = Graphics.boxWidth;
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var height = Graphics.boxHeight;
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var x = (Graphics.width - width) / 2;
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var y = (Graphics.height - height) / 2;
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this._pictureContainer = new Sprite();
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this._pictureContainer.setFrame(x, y, width, height);
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for (var i = 1; i <= $gameScreen.maxPictures(); i++) {
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this._pictureContainer.addChild(new Sprite_Picture(i));
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}
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this.addChild(this._pictureContainer);
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};
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Spriteset_SubMenu.prototype.createMinimap = function() {
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if (!this._minimap) {
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this._minimap = new Sprite_MiniMap();
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var index = this.children.indexOf(this._pictureContainer);
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this.addChildAt(this._minimap, index);
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}
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};
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Spriteset_SubMenu.prototype.eraseMinimap = function() {
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if (this._minimap) {
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this.removeChild(this._minimap);
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this._minimap = null;
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}
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};
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Spriteset_SubMenu.prototype.update = function() {
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Spriteset_Base.prototype.update.call(this);
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this.updateCharacters();
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};
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Spriteset_SubMenu.prototype.hideCharacters = function() {
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this._characterContainer.visible = false;
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};
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Spriteset_SubMenu.prototype.updateCharacters = function() {
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var events = MenuData.events;
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for (var i = 0; i < events.length; i++) {
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var event = events[i];
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if (event && event.requestSprite) {
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var sprite = new Sprite_Character(event);
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this._characterContainer.addChild(sprite);
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event.requestSprite = false;
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}
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}
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this._characterContainer.children.sort(this._compareChildOrder.bind(this));
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};
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|
||
Spriteset_SubMenu.prototype._compareChildOrder = function(a, b) {
|
||
if (a.z !== b.z) {
|
||
return a.z - b.z;
|
||
} else if (a.y !== b.y) {
|
||
return a.y - b.y;
|
||
} else {
|
||
return a.spriteId - b.spriteId;
|
||
}
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Scene_Menu
|
||
|
||
//29
|
||
Alias.ScMe_createCommandWindow = Scene_Menu.prototype.createCommandWindow;
|
||
Scene_Menu.prototype.createCommandWindow = function() {
|
||
Alias.ScMe_createCommandWindow.call(this);
|
||
var commands = $gameParty._mppMenuCommands;
|
||
for (var i = 0; i < commands.length; i++) {
|
||
this._commandWindow.setHandler('mppCommand' + i, this.commandSubMenu.bind(this, i));
|
||
}
|
||
};
|
||
|
||
Scene_Menu.prototype.commandSubMenu = function(index) {
|
||
MenuData.index = index;
|
||
SceneManager.push(Scene_MppSubMenu);
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Scene_MppSubMenu
|
||
|
||
function Scene_MppSubMenu() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Scene_MppSubMenu.prototype = Object.create(Scene_MenuBase.prototype);
|
||
Scene_MppSubMenu.prototype.constructor = Scene_MppSubMenu;
|
||
|
||
Scene_MppSubMenu.prototype.initialize = function() {
|
||
Scene_MenuBase.prototype.initialize.call(this);
|
||
this._encounterEffectDuration = 0;
|
||
};
|
||
Scene_Base.prototype.isOriMenu = function() {
|
||
return false;
|
||
};
|
||
Scene_MppSubMenu.prototype.isOriMenu = function() {
|
||
return true;
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.create = function() {
|
||
Scene_MenuBase.prototype.create.call(this);
|
||
MenuData.create();
|
||
this.createSpriteset();
|
||
this.createMessageWindow();
|
||
this.createScrollTextWindow();
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.createSpriteset = function() {
|
||
this._spriteset = new Spriteset_SubMenu();
|
||
var index = this.children.indexOf(this._backgroundSprite);
|
||
this.addChildAt(this._spriteset, index + 1);
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.createMessageWindow = function() {
|
||
this._messageWindow = new Window_Message();
|
||
this.addWindow(this._messageWindow);
|
||
this._messageWindow.subWindows().forEach(function(window) {
|
||
this.addWindow(window);
|
||
}, this);
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.createScrollTextWindow = function() {
|
||
this._scrollTextWindow = new Window_ScrollText();
|
||
this.addWindow(this._scrollTextWindow);
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.update = function() {
|
||
if (this.isActive()) {
|
||
this.updateMain();
|
||
}
|
||
if (this.isSceneChangeOk()) {
|
||
this.updateScene();
|
||
} else if (SceneManager.isNextScene(Scene_Battle)) {
|
||
Scene_Map.prototype.updateEncounterEffect.call(this);
|
||
}
|
||
Scene_MenuBase.prototype.update.call(this);
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.updateMain = function() {
|
||
MenuData.update();
|
||
if (!MenuData.mainInterpreter.isRunning()) {
|
||
this.popScene();
|
||
return;
|
||
}
|
||
$gameScreen.update();
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.stop = function() {
|
||
Scene_MenuBase.prototype.stop.call(this);
|
||
if (this.needsSlowFadeOut()) {
|
||
this.startFadeOut(this.slowFadeSpeed(), false);
|
||
} else if (SceneManager.isNextScene(Scene_Map)) {
|
||
this.fadeOutForTransfer();
|
||
} else if (SceneManager.isNextScene(Scene_Battle)) {
|
||
this.launchBattle.call(this);
|
||
}
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.isBusy = function() {
|
||
return ((this._messageWindow && this._messageWindow.isClosing()) ||
|
||
this._encounterEffectDuration > 0 || Scene_MenuBase.prototype.isBusy.call(this));
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.terminate = function() {
|
||
Scene_MenuBase.prototype.terminate.call(this);
|
||
if (SceneManager.isNextScene(Scene_Menu) || SceneManager.isNextScene(Scene_Map)) {
|
||
MenuData.clear();
|
||
$gameScreen.eraseBattlePictures();
|
||
} else {
|
||
MenuData.reset();
|
||
}
|
||
$gameScreen.clearZoom();
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.needsSlowFadeOut = function() {
|
||
return (SceneManager.isNextScene(Scene_Title) ||
|
||
SceneManager.isNextScene(Scene_Gameover));
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.launchBattle = function() {
|
||
BattleManager.saveBgmAndBgs();
|
||
Scene_Map.prototype.stopAudioOnBattleStart.call(this);
|
||
SoundManager.playBattleStart();
|
||
Scene_Map.prototype.startEncounterEffect.call(this);
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.isSceneChangeOk = function() {
|
||
return this.isActive() && !$gameMessage.isBusy();
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.updateScene = function() {
|
||
this.checkGameover();
|
||
if (!SceneManager.isSceneChanging()) {
|
||
this.updateTransferPlayer();
|
||
}
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.updateTransferPlayer =
|
||
Scene_Map.prototype.updateTransferPlayer;
|
||
|
||
Scene_MppSubMenu.prototype.fadeOutForTransfer =
|
||
Scene_Map.prototype.fadeOutForTransfer;
|
||
|
||
Scene_MppSubMenu.prototype.snapForBattleBackground = function() {
|
||
};
|
||
|
||
Scene_MppSubMenu.prototype.startFlashForEncounter =
|
||
Scene_Map.prototype.startFlashForEncounter;
|
||
|
||
Scene_MppSubMenu.prototype.encounterEffectSpeed =
|
||
Scene_Map.prototype.encounterEffectSpeed;
|
||
|
||
|
||
|
||
})();
|