diff --git a/data/CommonEvents.json b/data/CommonEvents.json index a58c22f..ff8c692 100644 --- a/data/CommonEvents.json +++ b/data/CommonEvents.json @@ -158097,7 +158097,7 @@ "code": 655, "indent": 0, "parameters": [ - " if($gameVariables.value(num1)[110+i]!='ーーー'){moji += name[i-1]+ ' Relationship: '+ $gameVariables.value(num1)[110+i]+ ' Affection: '+ String($gameVariables.value(num1)[90+i]).padStart(3,' ')+ ' Compatibility: '+ String($gameVariables.value(num1)[100+i]).padStart(3,' ')+ '\\n'}" + " if($gameVariables.value(num1)[110+i]!='ーーー'){moji += String(name[i-1]).trim().padEnd(11,' ') + ' Relationship: ' + String($gameVariables.value(num1)[110+i]).padEnd(16,' ') + ' Affection: '+ String($gameVariables.value(num1)[90+i]).padStart(3,' ')+ ' Compatibility: '+ String($gameVariables.value(num1)[100+i]).padStart(3,' ')+ '\\n'}" ] }, { @@ -1064678,14 +1064678,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('アルボル森           ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Albol Forest'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1064987,14 +1064987,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('アケル草原           ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Aker Grasslands'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1065296,14 +1065296,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('オリーワ草原          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Oriwa Grasslands'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1065605,14 +1065605,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('アルボル高地          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Albol Highlands'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1065914,14 +1065914,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('アケル古戦場          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Aker Battlefield'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1066223,14 +1066223,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('オリーワ地下洞窟        ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Oriwa Underground Cave'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1066532,14 +1066532,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('盗賊のアジト          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Bandit Hideout'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1066841,14 +1066841,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('コルヌ洞窟           ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Cornu Cave'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1067150,14 +1067150,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('テースタ砂漠          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Testa Desert'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1067459,14 +1067459,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('テースタ荒野          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Testa Wasteland'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1067768,14 +1067768,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('ルーベス海辺          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Lubes Seaside'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1068077,14 +1068077,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('ヴィオラ草原          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Viola Grasslands'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1068386,14 +1068386,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('ヴィオラ地下洞窟        ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Viola Underground Cave'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1068695,14 +1068695,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('ヴィオラ森林          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Viola Forest'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1069004,14 +1069004,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('ピラミッド           ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Pyramid'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1069313,14 +1069313,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('コモムドゥム山         ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Comodum Mountains'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1069622,14 +1069622,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('テースタ火山          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Testa Volcano'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1069931,14 +1069931,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('ヴィオラ遺跡          ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Viola Ruins'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1070240,14 +1070240,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('魔人の塔            ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Demon Tower'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1070549,14 +1070549,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('氷結の迷宮           ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Frozen Labyrinth'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, { @@ -1070858,14 +1070858,14 @@ "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('ピラミッド地下         ' + $gameActors.actor(1)._name + '       ' + $gameActors.actor(2)._name + '       ' + $gameActors.actor(3)._name)" + "$gameMessage.add('Pyramid Underground'.padEnd(20,' ') + $gameActors.actor(1)._name.padEnd(13,' ') + ' ' + $gameActors.actor(2)._name.padEnd(12,' ') + $gameActors.actor(3)._name)" ] }, { "code": 655, "indent": 0, "parameters": [ - "$gameMessage.add('              経験数  出産数  経験数  出産数  経験数  出産数')" + "$gameMessage.add('              Times  Births   Times  Births   Times  Births')" ] }, {