Merge branch 'main' of https://gitgud.io/RenNyan/lewd-hypnosis-city-hypnosm
This commit is contained in:
commit
799df7584f
5 changed files with 247 additions and 260 deletions
|
|
@ -1,14 +1,9 @@
|
|||
@echo off
|
||||
setlocal
|
||||
|
||||
REM Copy GAMEUPDATE.bat to a new file
|
||||
copy "gameupdate\patch.bat" "gameupdate\patch2.bat"
|
||||
|
||||
REM Run the new file
|
||||
REM Copy patch.bat to a temp name so the live patch.bat can be overwritten during updates
|
||||
copy /Y "gameupdate\patch.bat" "gameupdate\patch2.bat" >nul
|
||||
call "gameupdate\patch2.bat"
|
||||
del /Q "gameupdate\patch2.bat" >nul 2>&1
|
||||
|
||||
REM Delete the new file
|
||||
del "gameupdate\patch2.bat"
|
||||
|
||||
endlocal
|
||||
@echo on
|
||||
endlocal
|
||||
|
|
@ -43538,7 +43538,7 @@
|
|||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"\\{Gustav ― you mean Gustav Kreutz!? The Marshal of this country, and Aegis No. I!?"
|
||||
"\\{Gustav ― you mean Gustav Kreutz!?\nThe Marshal of this country, and Aegis No. I!?"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
|
|||
|
|
@ -97,15 +97,13 @@ try {
|
|||
if (Test-Path -LiteralPath $StateFile) {
|
||||
$previousSha = (Get-Content -LiteralPath $StateFile -Raw).Trim()
|
||||
} else {
|
||||
Write-Host 'Previous SHA hash not found. Assuming first time patching...'
|
||||
Write-Host 'First run: comparing with remote...'
|
||||
}
|
||||
if ($previousSha -eq $latestSha) {
|
||||
$exitCode = 10
|
||||
return
|
||||
exit 10
|
||||
}
|
||||
|
||||
Write-Host 'Update found! Patching...'
|
||||
Write-Host 'Downloading latest patch... (backend: iwr, GitLab API)'
|
||||
Write-Host 'Downloading patch...'
|
||||
$zipPath = Join-Path $PWD.Path 'repo.zip'
|
||||
# Use a short temp extract root to avoid Windows MAX_PATH issues when
|
||||
# GitLab archive root folder includes long commit SHA suffixes.
|
||||
|
|
|
|||
|
|
@ -1,238 +1,237 @@
|
|||
@echo off
|
||||
setlocal EnableExtensions EnableDelayedExpansion
|
||||
|
||||
REM Check if being run from gameupdate folder (incorrect usage)
|
||||
for %%I in ("%CD%") do set "CURRENT_FOLDER=%%~nxI"
|
||||
if /I "%CURRENT_FOLDER%"=="gameupdate" (
|
||||
echo.
|
||||
echo ========================================
|
||||
echo ERROR: Do not run patch.bat directly!
|
||||
echo ========================================
|
||||
echo.
|
||||
echo You are running this from the gameupdate folder.
|
||||
echo This will not work correctly!
|
||||
echo.
|
||||
echo Please go back to the game's root folder and
|
||||
echo run GameUpdate.bat instead.
|
||||
echo ========================================
|
||||
echo.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM Determine important paths
|
||||
set "SCRIPT_DIR=%~dp0"
|
||||
set "ROOT_DIR=%CD%"
|
||||
set "CONFIG_FILE=%SCRIPT_DIR%patch-config.txt"
|
||||
|
||||
echo Using root directory: "%ROOT_DIR%"
|
||||
echo Using config: "%CONFIG_FILE%"
|
||||
|
||||
echo Checking for pwsh...
|
||||
set "_my_shell=pwsh"
|
||||
where /q !_my_shell!
|
||||
if !errorlevel! neq 0 (
|
||||
echo pwsh not found.
|
||||
if /I "%GAMEUPDATE_PROMPT_PWSH%"=="1" (
|
||||
echo.
|
||||
set /p "INSTALL_PWSH=PowerShell 7 is faster. Install now via winget? (Y/N): "
|
||||
if /I "!INSTALL_PWSH!"=="Y" (
|
||||
echo Installing PowerShell 7 via winget...
|
||||
winget install --id Microsoft.PowerShell --source winget --accept-package-agreements --accept-source-agreements
|
||||
where /q pwsh
|
||||
if !errorlevel! equ 0 (
|
||||
set "_my_shell=pwsh"
|
||||
echo PowerShell 7 installed; using pwsh.
|
||||
) else (
|
||||
echo Install failed or unavailable; falling back to powershell.
|
||||
set "_my_shell=powershell"
|
||||
)
|
||||
) else (
|
||||
echo Skipping install; falling back to powershell.
|
||||
set "_my_shell=powershell"
|
||||
)
|
||||
) else (
|
||||
echo Tip: Set GAMEUPDATE_PROMPT_PWSH=1 to offer PowerShell 7 install.
|
||||
echo Falling back to powershell...
|
||||
set "_my_shell=powershell"
|
||||
)
|
||||
where /q !_my_shell!
|
||||
if !errorlevel! neq 0 (
|
||||
echo ERROR: Neither pwsh nor powershell was found.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
) else (
|
||||
echo pwsh found.
|
||||
)
|
||||
|
||||
echo Using !_my_shell! for script execution.
|
||||
|
||||
REM Check if patch-config.txt exists in gameupdate folder
|
||||
if not exist "%CONFIG_FILE%" (
|
||||
echo "Config file (gameupdate\patch-config.txt) not found! Assuming no patching needed."
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
|
||||
REM Read configuration from file
|
||||
for /f "usebackq tokens=1,2 delims==" %%a in ("%CONFIG_FILE%") do (
|
||||
if "%%a"=="username" set "username=%%b"
|
||||
if "%%a"=="repo" set "repo=%%b"
|
||||
if "%%a"=="branch" set "branch=%%b"
|
||||
)
|
||||
|
||||
REM Validate required config keys early for clearer errors
|
||||
if "%username%"=="" (
|
||||
echo ERROR: 'username=' is missing in gameupdate\patch-config.txt
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
if "%repo%"=="" (
|
||||
echo ERROR: 'repo=' is missing in gameupdate\patch-config.txt
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
if "%branch%"=="" (
|
||||
echo ERROR: 'branch=' is missing in gameupdate\patch-config.txt
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM For PowerShell (proper URL encoding; avoids cmd %% pitfalls)
|
||||
set "GU_USERNAME=%username%"
|
||||
set "GU_REPO=%repo%"
|
||||
set "GU_BRANCH=%branch%"
|
||||
|
||||
REM --------------------------------------------------------
|
||||
REM PRE-SETUP: Ensure SRPG data and patch structure exists
|
||||
REM Run Steps 1 and 2 BEFORE pulling repo patch to avoid overwriting updates
|
||||
REM 1) Unpack once if data folder doesn't exist (and data.dts does)
|
||||
REM 2) Create Patch once if patch folder doesn't exist
|
||||
REM --------------------------------------------------------
|
||||
set "UNPACKER=%ROOT_DIR%\SRPG_Unpacker.exe"
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
if exist "%UNPACKER%" (
|
||||
echo [Pre-Setup] Running SRPG_Unpacker preparation steps...
|
||||
|
||||
REM Step 1: Unpack (once)
|
||||
if not exist "%ROOT_DIR%\data\" (
|
||||
set "SHOULD_UNPACK=1"
|
||||
) else if not exist "%ROOT_DIR%\data\project.dat" (
|
||||
set "SHOULD_UNPACK=1"
|
||||
) else (
|
||||
set "SHOULD_UNPACK=0"
|
||||
)
|
||||
|
||||
if "!SHOULD_UNPACK!"=="1" (
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
echo [Pre-Setup] Step 1: Unpacking data.dts to data
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" -o "data" "data.dts"
|
||||
if !errorlevel! neq 0 (
|
||||
echo [Pre-Setup] ERROR: Unpack failed. Continuing.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo [Pre-Setup] Step 1: Skipping unpack - no data folder and no data.dts found.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] Step 1: data folder exists; skipping unpack.
|
||||
)
|
||||
|
||||
REM Step 2: Create Patch (once)
|
||||
if not exist "%ROOT_DIR%\patch\" (
|
||||
if exist "%ROOT_DIR%\data\project.dat" (
|
||||
echo [Pre-Setup] Step 2: Creating patch from data\project.dat
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" ".\data\project.dat" -c
|
||||
if !errorlevel! neq 0 (
|
||||
echo [Pre-Setup] ERROR: Create Patch failed. Continuing.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo [Pre-Setup] Step 2: Skipping create patch - data\project.dat not found.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] Step 2: patch folder exists; skipping create.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] SRPG_Unpacker.exe not found in root; skipping pre-setup steps.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] data.dts not found; skipping pre-setup SRPG steps.
|
||||
)
|
||||
|
||||
:download_extract
|
||||
|
||||
REM Download/extract via patch-download.ps1 (IWR-based); Bypass avoids ExecutionPolicy prompts
|
||||
if not exist "%SCRIPT_DIR%patch-download.ps1" (
|
||||
echo ERROR: patch-download.ps1 not found next to patch.bat in the gameupdate folder.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
!_my_shell! -NoProfile -ExecutionPolicy Bypass -File "%SCRIPT_DIR%patch-download.ps1" -GameRoot "%ROOT_DIR%" -StateFile "%SCRIPT_DIR%previous_patch_sha.txt"
|
||||
set "PATCH_DL_EXIT=!errorlevel!"
|
||||
if "!PATCH_DL_EXIT!"=="10" (
|
||||
echo Patch is up to date.
|
||||
endlocal
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
if not "!PATCH_DL_EXIT!"=="0" (
|
||||
echo Download or extraction failed!
|
||||
if exist "%ROOT_DIR%\repo.zip" del "%ROOT_DIR%\repo.zip"
|
||||
if exist "%ROOT_DIR%\_patch_extract_tmp" rmdir /s /q "%ROOT_DIR%\_patch_extract_tmp"
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
echo "Applying patch..."
|
||||
REM Files merged by Copy-Item above
|
||||
REM --------------------------------------------------------
|
||||
REM POST-APPLY: Run Steps 3 and 4 after patch files are merged
|
||||
REM 3) Apply Patch to data\project.dat
|
||||
REM 4) Pack data back into data.dts
|
||||
REM --------------------------------------------------------
|
||||
set "UNPACKER=%ROOT_DIR%\SRPG_Unpacker.exe"
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
if exist "%UNPACKER%" (
|
||||
echo Running SRPG_Unpacker apply/pack steps...
|
||||
|
||||
REM Step 3: Apply Patch
|
||||
if exist "%ROOT_DIR%\data\project.dat" (
|
||||
echo Step 3: Applying patch to data\project.dat
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" ".\data\project.dat" -a
|
||||
if !errorlevel! neq 0 (
|
||||
echo ERROR: Apply Patch failed.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo ERROR: data\project.dat not found; cannot apply patch.
|
||||
)
|
||||
|
||||
REM Step 4: Pack
|
||||
if exist "%ROOT_DIR%\data\" (
|
||||
echo Step 4: Packing data to data.dts
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" -o "data.dts" "data"
|
||||
if !errorlevel! neq 0 (
|
||||
echo WARNING: Pack failed.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo Step 4: Skipping pack - data folder not found.
|
||||
)
|
||||
) else (
|
||||
echo SRPG_Unpacker.exe not found in root; skipping SRPG patch steps.
|
||||
)
|
||||
) else (
|
||||
echo data.dts not found; skipping SRPG patch steps.
|
||||
)
|
||||
REM Clean up
|
||||
echo "Cleaning up..."
|
||||
del "%ROOT_DIR%\repo.zip"
|
||||
if exist "%ROOT_DIR%\_patch_extract_tmp" rmdir /s /q "%ROOT_DIR%\_patch_extract_tmp"
|
||||
endlocal
|
||||
pause
|
||||
exit /b
|
||||
@echo off
|
||||
setlocal EnableExtensions
|
||||
|
||||
REM Check if being run from gameupdate folder (incorrect usage)
|
||||
for %%I in ("%CD%") do set "CURRENT_FOLDER=%%~nxI"
|
||||
if /I "%CURRENT_FOLDER%"=="gameupdate" (
|
||||
echo.
|
||||
echo ========================================
|
||||
echo ERROR: Do not run patch.bat directly!
|
||||
echo ========================================
|
||||
echo.
|
||||
echo You are running this from the gameupdate folder.
|
||||
echo This will not work correctly!
|
||||
echo.
|
||||
echo Please go back to the game's root folder and
|
||||
echo run GameUpdate.bat instead.
|
||||
echo ========================================
|
||||
echo.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM Determine important paths
|
||||
set "SCRIPT_DIR=%~dp0"
|
||||
set "ROOT_DIR=%CD%"
|
||||
set "CONFIG_FILE=%SCRIPT_DIR%patch-config.txt"
|
||||
|
||||
echo Root: %ROOT_DIR%
|
||||
|
||||
setlocal EnableDelayedExpansion
|
||||
|
||||
set "_my_shell=pwsh"
|
||||
where /q !_my_shell!
|
||||
if !errorlevel! neq 0 (
|
||||
echo PowerShell 7 ^(pwsh^) not found.
|
||||
if /I "%GAMEUPDATE_PROMPT_PWSH%"=="1" (
|
||||
echo.
|
||||
set /p "INSTALL_PWSH=PowerShell 7 is faster. Install now via winget? (Y/N): "
|
||||
if /I "!INSTALL_PWSH!"=="Y" (
|
||||
echo Installing PowerShell 7 via winget...
|
||||
winget install --id Microsoft.PowerShell --source winget --accept-package-agreements --accept-source-agreements
|
||||
where /q pwsh
|
||||
if !errorlevel! equ 0 (
|
||||
set "_my_shell=pwsh"
|
||||
echo PowerShell 7 installed; using pwsh.
|
||||
) else (
|
||||
echo Install failed or unavailable; falling back to powershell.
|
||||
set "_my_shell=powershell"
|
||||
)
|
||||
) else (
|
||||
echo Skipping install; falling back to powershell.
|
||||
set "_my_shell=powershell"
|
||||
)
|
||||
) else (
|
||||
echo Tip: Set GAMEUPDATE_PROMPT_PWSH=1 to offer PowerShell 7 install.
|
||||
echo Falling back to powershell...
|
||||
set "_my_shell=powershell"
|
||||
)
|
||||
where /q !_my_shell!
|
||||
if !errorlevel! neq 0 (
|
||||
echo ERROR: Neither pwsh nor powershell was found.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
)
|
||||
|
||||
REM Check if patch-config.txt exists in gameupdate folder
|
||||
if not exist "%CONFIG_FILE%" (
|
||||
echo Config file gameupdate\patch-config.txt not found - skipping patch.
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
|
||||
REM Read configuration from file
|
||||
for /f "usebackq tokens=1,2 delims==" %%a in ("%CONFIG_FILE%") do (
|
||||
if "%%a"=="username" set "username=%%b"
|
||||
if "%%a"=="repo" set "repo=%%b"
|
||||
if "%%a"=="branch" set "branch=%%b"
|
||||
)
|
||||
|
||||
REM Validate required config keys early for clearer errors
|
||||
if "%username%"=="" (
|
||||
echo ERROR: 'username=' is missing in gameupdate\patch-config.txt
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
if "%repo%"=="" (
|
||||
echo ERROR: 'repo=' is missing in gameupdate\patch-config.txt
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
if "%branch%"=="" (
|
||||
echo ERROR: 'branch=' is missing in gameupdate\patch-config.txt
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM For PowerShell (proper URL encoding; avoids cmd %% pitfalls)
|
||||
set "GU_USERNAME=%username%"
|
||||
set "GU_REPO=%repo%"
|
||||
set "GU_BRANCH=%branch%"
|
||||
|
||||
REM --------------------------------------------------------
|
||||
REM PRE-SETUP: Ensure SRPG data and patch structure exists
|
||||
REM Run Steps 1 and 2 BEFORE pulling repo patch to avoid overwriting updates
|
||||
REM 1) Unpack once if data folder doesn't exist (and data.dts does)
|
||||
REM 2) Create Patch once if patch folder doesn't exist
|
||||
REM --------------------------------------------------------
|
||||
set "UNPACKER=%ROOT_DIR%\SRPG_Unpacker.exe"
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
if exist "%UNPACKER%" (
|
||||
REM Step 1: Unpack (once)
|
||||
if not exist "%ROOT_DIR%\data\" (
|
||||
set "SHOULD_UNPACK=1"
|
||||
) else if not exist "%ROOT_DIR%\data\project.dat" (
|
||||
set "SHOULD_UNPACK=1"
|
||||
) else (
|
||||
set "SHOULD_UNPACK=0"
|
||||
)
|
||||
|
||||
if "!SHOULD_UNPACK!"=="1" (
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
echo [Pre-Setup] Unpacking data.dts to data\
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" -o "data" "data.dts"
|
||||
if !errorlevel! neq 0 (
|
||||
echo [Pre-Setup] ERROR: Unpack failed. Continuing.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo [Pre-Setup] Skipping unpack: data.dts missing.
|
||||
)
|
||||
|
||||
REM Step 2: Create Patch (once)
|
||||
if not exist "%ROOT_DIR%\patch\" (
|
||||
if exist "%ROOT_DIR%\data\project.dat" (
|
||||
echo [Pre-Setup] Creating patch folder from data\project.dat
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" ".\data\project.dat" -c
|
||||
if !errorlevel! neq 0 (
|
||||
echo [Pre-Setup] ERROR: Create Patch failed. Continuing.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo [Pre-Setup] Skipping create patch: data\project.dat not found.
|
||||
)
|
||||
)
|
||||
) else (
|
||||
REM SHOULD_UNPACK=0: only Step 2 may still be needed
|
||||
if not exist "%ROOT_DIR%\patch\" (
|
||||
if exist "%ROOT_DIR%\data\project.dat" (
|
||||
echo [Pre-Setup] Creating patch folder from data\project.dat
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" ".\data\project.dat" -c
|
||||
if !errorlevel! neq 0 (
|
||||
echo [Pre-Setup] ERROR: Create Patch failed. Continuing.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo [Pre-Setup] Skipping create patch: data\project.dat not found.
|
||||
)
|
||||
)
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] SRPG_Unpacker.exe not found; skipping data setup.
|
||||
)
|
||||
)
|
||||
|
||||
:download_extract
|
||||
|
||||
REM Download/extract via patch-download.ps1 (IWR-based); Bypass avoids ExecutionPolicy prompts
|
||||
if not exist "%SCRIPT_DIR%patch-download.ps1" (
|
||||
echo ERROR: patch-download.ps1 not found next to patch.bat in the gameupdate folder.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
!_my_shell! -NoProfile -ExecutionPolicy Bypass -File "%SCRIPT_DIR%patch-download.ps1" -GameRoot "%ROOT_DIR%" -StateFile "%SCRIPT_DIR%previous_patch_sha.txt"
|
||||
set "PATCH_DL_EXIT=!errorlevel!"
|
||||
if "!PATCH_DL_EXIT!"=="10" (
|
||||
echo Already up to date.
|
||||
endlocal
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
if not "!PATCH_DL_EXIT!"=="0" (
|
||||
echo Download or extraction failed^!
|
||||
if exist "%ROOT_DIR%\repo.zip" del "%ROOT_DIR%\repo.zip"
|
||||
if exist "%ROOT_DIR%\_patch_extract_tmp" rmdir /s /q "%ROOT_DIR%\_patch_extract_tmp"
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
echo Applying patch...
|
||||
REM Files merged by Copy-Item above
|
||||
REM --------------------------------------------------------
|
||||
REM POST-APPLY: Run Steps 3 and 4 after patch files are merged
|
||||
REM 3) Apply Patch to data\project.dat
|
||||
REM 4) Pack data back into data.dts
|
||||
REM --------------------------------------------------------
|
||||
set "UNPACKER=%ROOT_DIR%\SRPG_Unpacker.exe"
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
if exist "%UNPACKER%" (
|
||||
REM Step 3: Apply Patch
|
||||
if exist "%ROOT_DIR%\data\project.dat" (
|
||||
echo Applying patch to data\project.dat...
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" ".\data\project.dat" -a
|
||||
if !errorlevel! neq 0 (
|
||||
echo ERROR: Apply Patch failed.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo ERROR: data\project.dat not found; cannot apply patch.
|
||||
)
|
||||
|
||||
REM Step 4: Pack
|
||||
if exist "%ROOT_DIR%\data\" (
|
||||
echo Packing data folder to data.dts...
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" -o "data.dts" "data"
|
||||
if !errorlevel! neq 0 (
|
||||
echo WARNING: Pack failed.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo Step 4: Skipping pack - data folder not found.
|
||||
)
|
||||
) else (
|
||||
echo SRPG_Unpacker.exe not found in root; skipping SRPG patch steps.
|
||||
)
|
||||
)
|
||||
REM Clean up
|
||||
echo Cleaning up...
|
||||
del "%ROOT_DIR%\repo.zip"
|
||||
if exist "%ROOT_DIR%\_patch_extract_tmp" rmdir /s /q "%ROOT_DIR%\_patch_extract_tmp"
|
||||
endlocal
|
||||
pause
|
||||
exit /b
|
||||
|
|
|
|||
|
|
@ -128,8 +128,6 @@ if [ -f "$ROOT_DIR/data.dts" ]; then
|
|||
else
|
||||
echo "[Pre-Setup] SRPG_Unpacker.exe not found in root; skipping pre-setup steps."
|
||||
fi
|
||||
else
|
||||
echo "[Pre-Setup] data.dts not found; skipping pre-setup SRPG steps."
|
||||
fi
|
||||
|
||||
download_extract() {
|
||||
|
|
@ -205,8 +203,6 @@ download_extract() {
|
|||
else
|
||||
echo "SRPG_Unpacker.exe not found in root; skipping SRPG patch steps."
|
||||
fi
|
||||
else
|
||||
echo "data.dts not found; skipping SRPG patch steps."
|
||||
fi
|
||||
|
||||
echo "$latest_patch_sha" > "$STATE_FILE"
|
||||
|
|
@ -214,8 +210,7 @@ download_extract() {
|
|||
|
||||
# Check if previous_patch_sha.txt exists in gameupdate
|
||||
if [ ! -f "$STATE_FILE" ]; then
|
||||
echo "Previous SHA hash not found!"
|
||||
echo "Assuming first time patching..."
|
||||
echo "No saved patch version yet (first run); comparing with remote..."
|
||||
download_extract
|
||||
else
|
||||
previous_patch_sha=$(tr -d '[:space:]' < "$STATE_FILE")
|
||||
|
|
@ -224,6 +219,6 @@ else
|
|||
echo "Update found! Patching..."
|
||||
download_extract
|
||||
else
|
||||
echo "Patch is up to date."
|
||||
echo "Already up to date (matches latest patch commit)."
|
||||
fi
|
||||
fi
|
||||
|
|
|
|||
Loading…
Reference in a new issue