diff --git a/data/CommonEvents.json b/data/CommonEvents.json index 63d6509..1ee1851 100644 --- a/data/CommonEvents.json +++ b/data/CommonEvents.json @@ -2447,7 +2447,7 @@ "code": 655, "indent": 0, "parameters": [ - "BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'を倒した!')" + "BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' was defeated!')" ] }, { @@ -2692,7 +2692,7 @@ "code": 655, "indent": 0, "parameters": [ - "BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'は陵辱の手を激しくした!')" + "BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' intensified their assault!')" ] }, { @@ -2783,7 +2783,7 @@ "code": 655, "indent": 0, "parameters": [ - "BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'は陵辱の手を強め始めた!')" + "BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' began to strengthen their violation!')" ] }, { @@ -2958,7 +2958,7 @@ "code": 655, "indent": 0, "parameters": [ - "BattleManager._logWindow.addText($gameTroop.members()[num3].name()+'の興奮度が' + num4 + '増えた')" + "BattleManager._logWindow.addText($gameTroop.members()[num3].name()+' の興奮度が' + num4 + 'increased')" ] }, { @@ -3511,7 +3511,7 @@ "code": 655, "indent": 0, "parameters": [ - "BattleManager._logWindow.addText($gameTroop.members()[0].name()+'は腰を振り始めた!')" + "BattleManager._logWindow.addText($gameTroop.members()[0].name()+' began thrusting their hips!')" ] }, { @@ -3931,7 +3931,7 @@ "code": 655, "indent": 0, "parameters": [ - "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は甘い喘ぎ声を上げている!')" + "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' is letting out sweet moans!')" ] }, { @@ -3973,7 +3973,7 @@ "code": 655, "indent": 0, "parameters": [ - "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は歯を食いしばった!')" + "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' gritted their teeth!')" ] }, { @@ -4302,7 +4302,7 @@ "code": 655, "indent": 0, "parameters": [ - "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は甘い喘ぎ声を上げている!')" + "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' is letting out sweet moans!')" ] }, { @@ -4351,7 +4351,7 @@ "code": 655, "indent": 0, "parameters": [ - "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は甘い喘ぎ声を上げている!')" + "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' is letting out sweet moans!')" ] }, { @@ -4393,7 +4393,7 @@ "code": 655, "indent": 0, "parameters": [ - "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は歯を食いしばった!')" + "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' gritted their teeth!')" ] }, { @@ -4547,7 +4547,7 @@ "code": 655, "indent": 0, "parameters": [ - "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は軽い絶頂を迎えた!')" + "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' reached a light climax!')" ] }, { @@ -4582,7 +4582,7 @@ "code": 655, "indent": 0, "parameters": [ - "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は快感に耐えている!')" + "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' is enduring the pleasure!')" ] }, { @@ -4729,7 +4729,7 @@ "code": 655, "indent": 0, "parameters": [ - "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は軽い絶頂を迎えた!')" + "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' reached a light climax!')" ] }, { @@ -4764,7 +4764,7 @@ "code": 655, "indent": 0, "parameters": [ - "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は快感に耐えている!')" + "// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' is enduring the pleasure!')" ] }, { @@ -8580,7 +8580,7 @@ "code": 655, "indent": 0, "parameters": [ - "BattleManager._logWindow.addText($gameActors.actor(num2).name()+'は昂った身体をもて余している!')" + "BattleManager._logWindow.addText($gameActors.actor(num2).name()+' is overwhelmed by her aroused body!')" ] }, { @@ -9222,7 +9222,7 @@ "code": 655, "indent": 0, "parameters": [ - "BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]の興奮度が\\\\C[2]\\\\V[125]\\\\C[0]増えた')" + "BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]\\'s excitement increased by \\\\C[2]\\\\V[125]\\\\C[0]')" ] }, { @@ -12291,21 +12291,21 @@ "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" ] }, { @@ -12493,21 +12493,21 @@ "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" ] }, { @@ -12620,21 +12620,21 @@ "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" ] }, { "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" ] }, { "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" ] }, { @@ -13556,21 +13556,21 @@ "code": 355, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+'は押さえ込まれた!')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+' は押さえ込まれた!')}" ] }, { "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+'は押さえ込まれた!')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+' was pinned down!')}" ] }, { "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+'は押さえ込まれた!')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+' was pinned down!')}" ] }, { @@ -13731,21 +13731,21 @@ "code": 355, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+'は押さえ込まれた!')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+' は押さえ込まれた!')}" ] }, { "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+'は押さえ込まれた!')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+' was pinned down!')}" ] }, { "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+'は押さえ込まれた!')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+' was pinned down!')}" ] }, { @@ -15410,7 +15410,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'は陵辱の手を強め始めた!')" + " BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' began to intensify the assault!')" ] }, { @@ -15494,7 +15494,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText($gameActors.actor(num2).name()+'は激しく動き始めた!')" + " BattleManager._logWindow.addText($gameActors.actor(num2).name()+' began to move violently!')" ] }, { @@ -16547,21 +16547,21 @@ "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}" ] }, { "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}" ] }, { "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}" ] }, { @@ -16715,14 +16715,14 @@ "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]は絶頂を我慢した!')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0] held back her climax!')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]は絶頂を我慢した!')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0] held back her climax!')}" ] }, { @@ -17242,14 +17242,14 @@ "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]は絶頂を迎えた!')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0] reached her climax!')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]は絶頂を迎えた!')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0] reached her climax!')}" ] }, { @@ -17671,7 +17671,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'は陵辱の手を激しくした!')" + " BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' intensified the assault of violation!')" ] }, { @@ -17755,7 +17755,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText($gameActors.actor(num2).name()+'は陵辱の手を激しくした!')" + " BattleManager._logWindow.addText($gameActors.actor(num2).name()+' intensified the assault of violation!')" ] }, { @@ -19843,7 +19843,7 @@ "code": 655, "indent": 0, "parameters": [ - "//BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]の興奮度が\\\\C[2]\\\\V[125]\\\\C[0]増えた')" + "//BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]\\'s arousal increased by \\\\C[2]\\\\V[125]\\\\C[0]')" ] }, { @@ -20292,7 +20292,7 @@ "code": 655, "indent": 1, "parameters": [ - " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は絶頂を我慢した!')" + " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] held back their climax!')" ] }, { @@ -20306,7 +20306,7 @@ "code": 655, "indent": 1, "parameters": [ - " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は絶頂を迎えた!')" + " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] reached climax!')" ] }, { @@ -22172,7 +22172,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は強い快楽を感じている!')" + " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] is feeling intense pleasure!')" ] }, { @@ -22186,7 +22186,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は屈服した!')" + " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] has submitted!')" ] }, { @@ -22207,7 +22207,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は屈服している…')" + " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] is submitting…')" ] }, { @@ -22228,7 +22228,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は余韻を味わっている')" + " BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] is savoring the afterglow')" ] }, { @@ -24016,7 +24016,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'を倒した!')" + " BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' was defeated!')" ] }, { @@ -24121,21 +24121,21 @@ "code": 355, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+'は解放された!')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+' は解放された!')}" ] }, { "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+'は解放された!')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+' has been freed!')}" ] }, { "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+'は解放された!')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+' has been freed!')}" ] }, { @@ -24742,7 +24742,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は拘束を振りほどいた!')" + " BattleManager._logWindow.addText($gameActors.actor(num1).name()+' broke free from their restraints!')" ] }, { @@ -24756,7 +24756,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は拘束を振りほどけなかった!')" + " BattleManager._logWindow.addText($gameActors.actor(num1).name()+' failed to break free from their restraints!')" ] }, { @@ -25876,7 +25876,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText($gameTroop.members()[num3].name()+'の興奮度が' + num4 + '増えた')" + " BattleManager._logWindow.addText($gameTroop.members()[num3].name()+' の興奮度が' + num4 + 'Increased')" ] }, { @@ -25939,7 +25939,7 @@ "code": 655, "indent": 0, "parameters": [ - " BattleManager._logWindow.addText($gameActors.actor(num3).name()+'の興奮度が' + num4 + '増えた')" + " BattleManager._logWindow.addText($gameActors.actor(num3).name()+' の興奮度が' + num4 + 'Increased')" ] }, { @@ -84379,7 +84379,7 @@ "code": 655, "indent": 0, "parameters": [ - " //$gameMessage.add($gameActors.actor(num2).name()+'の性レベルが上がった!')" + " //$gameMessage.add($gameActors.actor(num2).name()+' の性レベルが上がった!')" ] }, { @@ -88421,7 +88421,7 @@ "code": 655, "indent": 0, "parameters": [ - "// $gameMessage.add($gameActors.actor(num2).name()+'の性レベルが上がった!')" + "// $gameMessage.add($gameActors.actor(num2).name()+' の性レベルが上がった!')" ] }, { @@ -106474,7 +106474,7 @@ "code": 655, "indent": 1, "parameters": [ - "BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]は仲間を呼んだ!')" + "BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0] called for backup!')" ] }, { @@ -106525,7 +106525,7 @@ "code": 655, "indent": 1, "parameters": [ - "BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]の仲間に連れ去られた!')" + "BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0]\\'s allies carried her away!')" ] }, { @@ -108247,7 +108247,7 @@ "code": 655, "indent": 1, "parameters": [ - "BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]は仲間を呼んだ!')" + "BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0] called for backup!')" ] }, { @@ -108298,7 +108298,7 @@ "code": 655, "indent": 1, "parameters": [ - "BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]の仲間に連れ去られた!')" + "BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0]\\'s allies carried her away!')" ] }, { @@ -110020,7 +110020,7 @@ "code": 655, "indent": 1, "parameters": [ - "BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]は仲間を呼んだ!')" + "BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0] called for backup!')" ] }, { @@ -110071,7 +110071,7 @@ "code": 655, "indent": 1, "parameters": [ - "BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]の仲間に連れ去られた!')" + "BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0]\\'s allies carried her away!')" ] }, { @@ -157817,7 +157817,7 @@ "code": 655, "indent": 3, "parameters": [ - " $gameMessage.add($gameActors.actor(num2).name()+'の性レベルが上がった!')" + " $gameMessage.add($gameActors.actor(num2).name()+' の性レベルが上がった!')" ] }, { @@ -158004,7 +158004,7 @@ "code": 655, "indent": 0, "parameters": [ - "let pad=(t,n)=>String(t).padEnd(n,' '), val=v=>String(v).padStart(5,' '), row=(l,a,b,c,d)=>pad(l,9)+val(a)+' '+pad($gameActors.actor(21).name()+':',6)+val(b)+' '+pad('Other:',7)+val(c)+' '+pad('Battle:',8)+val(d)+'\\n'; let moji ='Name: '+ $gameActors.actor(num1 - 300).name() + '\\n'" + "let pad=(t,n)=>String(t).padEnd(n,' '), val=v=>String(v).padStart(5,' '), row=(l,a,b,c,d)=>pad(l,9)+val(a)+' '+pad($gameActors.actor(21).name()+' :',6)+val(b)+' '+pad('Other:',7)+val(c)+' '+pad('Battle:',8)+val(d)+'\\n'; let moji ='Name: '+ $gameActors.actor(num1 - 300).name() + '\\n'" ] }, { @@ -158102,7 +158102,7 @@ "code": 655, "indent": 0, "parameters": [ - "moji += pad('Births:',9)+val($gameVariables.value(num1)[15])+' '+pad($gameActors.actor(21).name()+':',6)+val($gameVariables.value(num1)[16])+' '+pad('Other:',7)+val($gameVariables.value(num1)[17])+'\\n'" + "moji += pad('Births:',9)+val($gameVariables.value(num1)[15])+' '+pad($gameActors.actor(21).name()+' :',6)+val($gameVariables.value(num1)[16])+' '+pad('Other:',7)+val($gameVariables.value(num1)[17])+'\\n'" ] }, { @@ -158543,7 +158543,7 @@ "code": 655, "indent": 0, "parameters": [ - "let pad=(t,n)=>String(t).padEnd(n,' '), val=v=>String(v).padStart(5,' '), row=(l,a,b,c,d)=>pad(l,9)+val(a)+' '+pad($gameActors.actor(21).name()+':',6)+val(b)+' '+pad('Other:',7)+val(c)+' '+pad('Battle:',8)+val(d)+'\\n'; let moji ='Name: '+ $gameActors.actor(num1 - 300).name() + '\\n'" + "let pad=(t,n)=>String(t).padEnd(n,' '), val=v=>String(v).padStart(5,' '), row=(l,a,b,c,d)=>pad(l,9)+val(a)+' '+pad($gameActors.actor(21).name()+' :',6)+val(b)+' '+pad('Other:',7)+val(c)+' '+pad('Battle:',8)+val(d)+'\\n'; let moji ='Name: '+ $gameActors.actor(num1 - 300).name() + '\\n'" ] }, { @@ -274668,7 +274668,7 @@ "code": 401, "indent": 0, "parameters": [ - "We'd only just met in front of the Guild. We ran into \\N[21] before I even had a\nchance to talk to her." + "We'd only just met in front of the Guild. I ran into \\N[21] before I even had a\nchance to talk to her." ] }, { @@ -274704,7 +274704,7 @@ "code": 401, "indent": 0, "parameters": [ - "Figures she'd have the muscle, being a Swordswoman and all." + "Figures she'd have the muscle, being a Swordsman and all." ] }, { @@ -274845,7 +274845,7 @@ "code": 401, "indent": 0, "parameters": [ - "Aww, no fair~. I want you to be friends with Big Sis too." + "Aww, no fair~. I want to be friends with Big Sis too." ] }, { @@ -965286,7 +965286,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\N[6] began grinding her hips on top of \\N[21]. For \\N[21], who had no sexual\nexperience, this was truly uncharted territory, and he was flustered." + "\\N[6] began grinding her hips on top of \\N[21]. For \\N[6], who had no sexual\nexperience, this was truly uncharted territory, and she was flustered." ] }, { diff --git a/data/Map002.json b/data/Map002.json index 1c01655..e407697 100644 --- a/data/Map002.json +++ b/data/Map002.json @@ -66796,7 +66796,7 @@ "code": 401, "indent": 1, "parameters": [ - "My practice partner...?" + "Your practice partner...?" ] }, { diff --git a/data/Map101.json b/data/Map101.json index d79ebd9..e72d4bd 100644 --- a/data/Map101.json +++ b/data/Map101.json @@ -41882,7 +41882,7 @@ "code": 401, "indent": 0, "parameters": [ - "Uhehe... so cute... I'm so cute..." + "Uhehe... so cute... you're so cute..." ] }, { @@ -43538,7 +43538,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\{Gustav ― you mean Gustav Kreutz!?\nThe Marshal of this country, and Aegis No. I!?" + "\\{Gustav ― you mean Gustav Kreutz!? The Marshal of this country, and Aegis No. I!?" ] }, { diff --git a/data/Map102.json b/data/Map102.json index 9427963..ba310a9 100644 --- a/data/Map102.json +++ b/data/Map102.json @@ -36522,7 +36522,7 @@ "code": 401, "indent": 0, "parameters": [ - "That's quite a rough state you're in. But don't worry, Red will be dispatched\nas a healer shortly." + "That's quite a rough state you're in. But don't worry, \\N[22] will be dispatched\nas a healer shortly." ] }, { diff --git a/data/Map119.json b/data/Map119.json index e0cf34a..90893f2 100644 --- a/data/Map119.json +++ b/data/Map119.json @@ -8574,25 +8574,6 @@ "row = 12" ] }, - { - "code": 357, - "indent": 1, - "parameters": [ - "MPP_MessageEX", - "messageFontSize", - "メッセージフォントサイズ", - { - "size": "22" - } - ] - }, - { - "code": 657, - "indent": 1, - "parameters": [ - "size = 22" - ] - }, { "code": 355, "indent": 1, @@ -8794,25 +8775,6 @@ "this.setWaitMode(\"message\")" ] }, - { - "code": 357, - "indent": 1, - "parameters": [ - "MPP_MessageEX", - "messageFontSize", - "メッセージフォントサイズ", - { - "size": "0" - } - ] - }, - { - "code": 657, - "indent": 1, - "parameters": [ - "size = 0" - ] - }, { "code": 357, "indent": 1, diff --git a/data/Map144.json b/data/Map144.json index 61731cd..e04fec4 100644 --- a/data/Map144.json +++ b/data/Map144.json @@ -8914,7 +8914,7 @@ "code": 401, "indent": 1, "parameters": [ - "Good point. You'd have to hear what Big Sis wants before thinking it through." + "Good point. I'd have to hear what Big Sis wants before thinking it through." ] }, {