diff --git a/data/CommonEvents.json b/data/CommonEvents.json index 1ee1851..1103a36 100644 --- a/data/CommonEvents.json +++ b/data/CommonEvents.json @@ -12291,21 +12291,21 @@ "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { @@ -12493,21 +12493,21 @@ "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { @@ -12620,21 +12620,21 @@ "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { @@ -16547,21 +16547,21 @@ "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, {