From c8be2b934bf09b33100560dc419c883f5d45e3d8 Mon Sep 17 00:00:00 2001 From: DazedAnon Date: Sat, 9 May 2026 15:03:48 -0500 Subject: [PATCH] Arousal wording --- data/CommonEvents.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/data/CommonEvents.json b/data/CommonEvents.json index 1ee1851..1103a36 100644 --- a/data/CommonEvents.json +++ b/data/CommonEvents.json @@ -12291,21 +12291,21 @@ "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { @@ -12493,21 +12493,21 @@ "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 2, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { @@ -12620,21 +12620,21 @@ "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 1, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { @@ -16547,21 +16547,21 @@ "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}" + "if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}" + "if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, { "code": 655, "indent": 0, "parameters": [ - "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}" + "if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}" ] }, {