Random UI

This commit is contained in:
dazedanon 2025-10-27 01:14:57 -05:00
parent b7dd994f8e
commit f98bded94d
5 changed files with 11 additions and 10 deletions

View file

@ -141386,7 +141386,7 @@
"code": 356,
"indent": 0,
"parameters": [
"LL_InfoPopupWIndowMV showWindow \\c[23]練気\\c[0]を入手した。 120 auto 500 1"
"LL_InfoPopupWIndowMV showWindow \\c[23]Spirit Energy\\c[0]_Obtained 120 auto 500 1"
]
},
{

View file

@ -96,7 +96,7 @@
"startX": 0,
"startY": 0
},
"currencyUnit": "練気",
"currencyUnit": "Spirit Energy",
"defeatMe": {
"name": "Shock2",
"pan": 0,
@ -124,7 +124,7 @@
"Accessory",
"Accessory"
],
"gameTitle": "Lust Oni",
"gameTitle": "Lust Oni v1.01 | TL: DazedAnon",
"gameoverMe": {
"name": "Gameover2",
"pan": 0,

View file

@ -114,8 +114,8 @@ var $plugins = [
description: "名前入力ダイアログ機能を追加します",
parameters: {
"Max Length": "7",
Message: "名前を入力してください",
"Maximum Message": "(%1 文字以内で入力)",
Message: "Enter your name.",
"Maximum Message": "(%1 characters or less)",
},
},
{
@ -391,10 +391,10 @@ var $plugins = [
{
name: "SceneGlossary",
status: true,
description: "ゲーム内用語辞典プラグイン",
description: "In-Game Glossary Plugin",
parameters: {
GlossaryInfo:
'["{\\"GlossaryType\\":\\"1\\",\\"CommandName\\":\\"用語辞典\\",\\"UseCategory\\":\\"true\\",\\"CommandSwitchId\\":\\"0\\",\\"BackPicture\\":\\"\\",\\"SelectAction\\":\\"0\\",\\"SelectSwitchId\\":\\"0\\",\\"SelectVariableId\\":\\"0\\",\\"ConfirmMessage\\":\\"false\\",\\"ConfirmUse\\":\\"使う\\",\\"ConfirmNoUse\\":\\"やめる\\",\\"ConfirmX\\":\\"0\\",\\"ConfirmY\\":\\"0\\",\\"GlossaryHelp\\":\\"ゲーム中に登場する用語を解説しています。\\",\\"CategoryHelp\\":\\"カテゴリを選択してください。\\",\\"ConfirmHelp\\":\\"\\",\\"UsingHelp\\":\\"\\",\\"CompleteView\\":\\"false\\",\\"CompleteMessage\\":\\"収集率 \\\\\\\\c[2]%1\\\\\\\\c[0] \\",\\"ShowingItemNumber\\":\\"false\\",\\"UsableDefault\\":\\"true\\",\\"UseItemHistory\\":\\"false\\",\\"GlossaryListWidth\\":\\"240\\",\\"VisibleItemNotYet\\":\\"\\",\\"HideIcon\\":\\"false\\"}"]',
'["{\\"GlossaryType\\":\\"1\\",\\"CommandName\\":\\"Glossary\\",\\"UseCategory\\":\\"true\\",\\"CommandSwitchId\\":\\"0\\",\\"BackPicture\\":\\"\\",\\"SelectAction\\":\\"0\\",\\"SelectSwitchId\\":\\"0\\",\\"SelectVariableId\\":\\"0\\",\\"ConfirmMessage\\":\\"false\\",\\"ConfirmUse\\":\\"Use\\",\\"ConfirmNoUse\\":\\"Cancel\\",\\"ConfirmX\\":\\"0\\",\\"ConfirmY\\":\\"0\\",\\"GlossaryHelp\\":\\"Explains terms that appear during the game.\\",\\"CategoryHelp\\":\\"Please select a category.\\",\\"ConfirmHelp\\":\\"\\",\\"UsingHelp\\":\\"\\",\\"CompleteView\\":\\"false\\",\\"CompleteMessage\\":\\"Collection Rate \\\\\\\\c[2]%1\\\\\\\\c[0] %%\\",\\"ShowingItemNumber\\":\\"false\\",\\"UsableDefault\\":\\"true\\",\\"UseItemHistory\\":\\"false\\",\\"GlossaryListWidth\\":\\"240\\",\\"VisibleItemNotYet\\":\\"\\",\\"HideIcon\\":\\"false\\"}"]',
Layout: "",
FontSize: "22",
AutoResizePicture: "true",
@ -461,7 +461,7 @@ var $plugins = [
description: "アナザーニューゲーム追加プラグイン",
parameters: {
anotherDataList:
'["{\\"name\\":\\"回想部屋\\",\\"mapId\\":\\"298\\",\\"mapX\\":\\"8\\",\\"mapY\\":\\"15\\",\\"hidden\\":\\"false\\",\\"disable\\":\\"false\\",\\"addPosition\\":\\"0\\",\\"switchId\\":\\"380\\",\\"fileLoad\\":\\"false\\",\\"noFadeout\\":\\"false\\"}"]',
'["{\\"name\\":\\"Recollection\\",\\"mapId\\":\\"298\\",\\"mapX\\":\\"8\\",\\"mapY\\":\\"15\\",\\"hidden\\":\\"false\\",\\"dixsable\\":\\"false\\",\\"addPosition\\":\\"0\\",\\"switchId\\":\\"380\\",\\"fileLoad\\":\\"false\\",\\"noFadeout\\":\\"false\\"}"]',
manageNumber: "",
},
},

View file

@ -65,6 +65,7 @@
var y = args[4] === "auto" ? "auto" : Number(args[4] || 60);
exInfoWindowText = String(args[1] || "");
exInfoWindowText = exInfoWindowText.replace(/_/g, ' ');
exInfoWindowShowCount = Number(args[2] || 180);
exInfoWindowPosition = {"x": x, "y": y};
exInfoWindowSe = {"name": "", "volume": 90, "pitch": 100, "pan": 0};

View file

@ -47,7 +47,7 @@ Window_Base.prototype.standardFontFace = function() {
};
Window_Base.prototype.standardFontSize = function() {
return 28;
return 24;
};
Window_Base.prototype.standardPadding = function() {
@ -1480,7 +1480,7 @@ Window_Help.prototype.constructor = Window_Help;
Window_Help.prototype.initialize = function(numLines) {
var width = Graphics.boxWidth;
var height = this.fittingHeight(numLines || 2);
var height = this.fittingHeight(numLines || 3);
Window_Base.prototype.initialize.call(this, 0, 0, width, height);
this._text = '';
};