Random UI
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commit
f98bded94d
5 changed files with 11 additions and 10 deletions
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@ -141386,7 +141386,7 @@
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"code": 356,
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"indent": 0,
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"parameters": [
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"LL_InfoPopupWIndowMV showWindow \\c[23]練気\\c[0]を入手した。 120 auto 500 1"
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"LL_InfoPopupWIndowMV showWindow \\c[23]Spirit Energy\\c[0]_Obtained 120 auto 500 1"
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]
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},
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{
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@ -96,7 +96,7 @@
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"startX": 0,
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"startY": 0
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},
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"currencyUnit": "練気",
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"currencyUnit": "Spirit Energy",
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"defeatMe": {
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"name": "Shock2",
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"pan": 0,
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@ -124,7 +124,7 @@
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"Accessory",
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"Accessory"
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],
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"gameTitle": "Lust Oni",
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"gameTitle": "Lust Oni v1.01 | TL: DazedAnon",
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"gameoverMe": {
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"name": "Gameover2",
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"pan": 0,
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@ -114,8 +114,8 @@ var $plugins = [
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description: "名前入力ダイアログ機能を追加します",
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parameters: {
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"Max Length": "7",
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Message: "名前を入力してください",
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"Maximum Message": "(%1 文字以内で入力)",
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Message: "Enter your name.",
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"Maximum Message": "(%1 characters or less)",
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},
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},
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{
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@ -391,10 +391,10 @@ var $plugins = [
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{
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name: "SceneGlossary",
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status: true,
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description: "ゲーム内用語辞典プラグイン",
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description: "In-Game Glossary Plugin",
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parameters: {
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GlossaryInfo:
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'["{\\"GlossaryType\\":\\"1\\",\\"CommandName\\":\\"用語辞典\\",\\"UseCategory\\":\\"true\\",\\"CommandSwitchId\\":\\"0\\",\\"BackPicture\\":\\"\\",\\"SelectAction\\":\\"0\\",\\"SelectSwitchId\\":\\"0\\",\\"SelectVariableId\\":\\"0\\",\\"ConfirmMessage\\":\\"false\\",\\"ConfirmUse\\":\\"使う\\",\\"ConfirmNoUse\\":\\"やめる\\",\\"ConfirmX\\":\\"0\\",\\"ConfirmY\\":\\"0\\",\\"GlossaryHelp\\":\\"ゲーム中に登場する用語を解説しています。\\",\\"CategoryHelp\\":\\"カテゴリを選択してください。\\",\\"ConfirmHelp\\":\\"\\",\\"UsingHelp\\":\\"\\",\\"CompleteView\\":\\"false\\",\\"CompleteMessage\\":\\"収集率 \\\\\\\\c[2]%1\\\\\\\\c[0] %\\",\\"ShowingItemNumber\\":\\"false\\",\\"UsableDefault\\":\\"true\\",\\"UseItemHistory\\":\\"false\\",\\"GlossaryListWidth\\":\\"240\\",\\"VisibleItemNotYet\\":\\"\\",\\"HideIcon\\":\\"false\\"}"]',
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'["{\\"GlossaryType\\":\\"1\\",\\"CommandName\\":\\"Glossary\\",\\"UseCategory\\":\\"true\\",\\"CommandSwitchId\\":\\"0\\",\\"BackPicture\\":\\"\\",\\"SelectAction\\":\\"0\\",\\"SelectSwitchId\\":\\"0\\",\\"SelectVariableId\\":\\"0\\",\\"ConfirmMessage\\":\\"false\\",\\"ConfirmUse\\":\\"Use\\",\\"ConfirmNoUse\\":\\"Cancel\\",\\"ConfirmX\\":\\"0\\",\\"ConfirmY\\":\\"0\\",\\"GlossaryHelp\\":\\"Explains terms that appear during the game.\\",\\"CategoryHelp\\":\\"Please select a category.\\",\\"ConfirmHelp\\":\\"\\",\\"UsingHelp\\":\\"\\",\\"CompleteView\\":\\"false\\",\\"CompleteMessage\\":\\"Collection Rate \\\\\\\\c[2]%1\\\\\\\\c[0] %%\\",\\"ShowingItemNumber\\":\\"false\\",\\"UsableDefault\\":\\"true\\",\\"UseItemHistory\\":\\"false\\",\\"GlossaryListWidth\\":\\"240\\",\\"VisibleItemNotYet\\":\\"\\",\\"HideIcon\\":\\"false\\"}"]',
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Layout: "",
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FontSize: "22",
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AutoResizePicture: "true",
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@ -461,7 +461,7 @@ var $plugins = [
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description: "アナザーニューゲーム追加プラグイン",
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parameters: {
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anotherDataList:
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'["{\\"name\\":\\"回想部屋\\",\\"mapId\\":\\"298\\",\\"mapX\\":\\"8\\",\\"mapY\\":\\"15\\",\\"hidden\\":\\"false\\",\\"disable\\":\\"false\\",\\"addPosition\\":\\"0\\",\\"switchId\\":\\"380\\",\\"fileLoad\\":\\"false\\",\\"noFadeout\\":\\"false\\"}"]',
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'["{\\"name\\":\\"Recollection\\",\\"mapId\\":\\"298\\",\\"mapX\\":\\"8\\",\\"mapY\\":\\"15\\",\\"hidden\\":\\"false\\",\\"dixsable\\":\\"false\\",\\"addPosition\\":\\"0\\",\\"switchId\\":\\"380\\",\\"fileLoad\\":\\"false\\",\\"noFadeout\\":\\"false\\"}"]',
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manageNumber: "",
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},
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},
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@ -65,6 +65,7 @@
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var y = args[4] === "auto" ? "auto" : Number(args[4] || 60);
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exInfoWindowText = String(args[1] || "");
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exInfoWindowText = exInfoWindowText.replace(/_/g, ' ');
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exInfoWindowShowCount = Number(args[2] || 180);
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exInfoWindowPosition = {"x": x, "y": y};
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exInfoWindowSe = {"name": "", "volume": 90, "pitch": 100, "pan": 0};
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@ -47,7 +47,7 @@ Window_Base.prototype.standardFontFace = function() {
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};
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Window_Base.prototype.standardFontSize = function() {
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return 28;
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return 24;
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};
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Window_Base.prototype.standardPadding = function() {
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@ -1480,7 +1480,7 @@ Window_Help.prototype.constructor = Window_Help;
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Window_Help.prototype.initialize = function(numLines) {
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var width = Graphics.boxWidth;
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var height = this.fittingHeight(numLines || 2);
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var height = this.fittingHeight(numLines || 3);
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Window_Base.prototype.initialize.call(this, 0, 0, width, height);
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this._text = '';
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};
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