2796 lines
No EOL
80 KiB
JavaScript
2796 lines
No EOL
80 KiB
JavaScript
/*:
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* @plugindesc Adds more options to the Battle Popups; customization over the attributes of the popups and the ability to add more.
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* @author SumRndmDde
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*
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* @param == Global Options ==
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* @default
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*
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* @param Font
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* @desc The font used by the damage Popups.
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* @default GameFont
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*
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* @param Font Size
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* @desc The size of the font used by damage popups.
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* @default 34
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*
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* @param X Shift
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* @desc The shift of the X position between each stacked result.
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* @default 0
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*
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* @param Y Shift
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* @desc The shift of the Y position between each stacked result.
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* @default 34
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*
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* @param Global Condition
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* @desc This is a condition that must be true for the popup to appear. You can use both 'target' and 'result'.
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* @default target.isAppeared()
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*
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* @param == HP Damage ==
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* @default
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*
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* @param HP Damage Condition
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* @desc If this condition is true, an HP Damage popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.hpDamage > 0
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*
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* @param HP Damage Text
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* @desc The text that appears when HP Damage occurs.
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* Use %1 to represent the damage value.
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* @default -%1 HP
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*
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* @param HP Damage Location
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* @desc The initial location of the text for HP Damage.
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* Use the format: X Position, Y Position
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* @default 0, 0
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*
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* @param HP Damage Colors
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* @desc The color of the text for HP Damage.
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* Use the format: Base Color | Outline Color
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* @default #FF4D4D | #000000
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*
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* @param HP Damage Animations
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* @desc The animations used for the HP Damage text.
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* Check the HELP for a list of choices.
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* @default default
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*
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* @param HP Damage Duration
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* @desc The duration of the HP Damage text.
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* Input a positive number.
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* @default 120
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*
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* @param HP Damage Flash
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* @desc The flash of the HP Damage text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 0, 0, 0, 0
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*
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* @param == HP Heal ==
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* @default
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*
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* @param HP Heal Condition
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* @desc If this condition is true, an HP Heal popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.hpDamage < 0
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*
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* @param HP Heal Text
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* @desc The text that appears when HP Heal occurs.
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* Use %1 to represent the Heal value.
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* @default +%1 HP
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*
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* @param HP Heal Location
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* @desc The initial location of the text for HP Heal.
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* Use the format: X Position, Y Position
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* @default 0, 0
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*
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* @param HP Heal Colors
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* @desc The color of the text for HP Heal.
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* Use the format: Base Color | Outline Color
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* @default #8CFF66 | #000000
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*
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* @param HP Heal Animations
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* @desc The animations used for the HP Heal text.
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* Check the HELP for a list of choices.
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* @default default
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*
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* @param HP Heal Duration
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* @desc The duration of the HP Heal text.
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* Input a positive number.
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* @default 120
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*
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* @param HP Heal Flash
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* @desc The flash of the HP Heal text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 0, 0, 0, 0
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*
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* @param == MP Damage ==
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* @default
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*
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* @param MP Damage Condition
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* @desc If this condition is true, an MP Damage popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.mpDamage > 0
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*
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* @param MP Damage Text
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* @desc The text that appears when MP Damage occurs.
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* Use %1 to represent the damage value.
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* @default -%1 MP
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*
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* @param MP Damage Location
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* @desc The initial location of the text for MP Damage.
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* Use the format: X Position, Y Position
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* @default 0, 0
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*
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* @param MP Damage Colors
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* @desc The color of the text for MP Damage.
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* Use the format: Base Color | Outline Color
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* @default #66B3FF | #000000
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*
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* @param MP Damage Animations
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* @desc The animations used for the MP Damage text.
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* Check the HELP for a list of choices.
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* @default default
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*
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* @param MP Damage Duration
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* @desc The duration of the MP Damage text.
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* Input a positive number.
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* @default 120
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*
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* @param MP Damage Flash
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* @desc The flash of the MP Damage text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 0, 0, 0, 0
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*
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* @param == MP Heal ==
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* @default
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*
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* @param MP Heal Condition
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* @desc If this condition is true, an MP Heal popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.mpDamage < 0
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*
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* @param MP Heal Text
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* @desc The text that appears when MP Heal occurs.
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* Use %1 to represent the Heal value.
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* @default +%1 MP
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*
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* @param MP Heal Location
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* @desc The initial location of the text for MP Heal.
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* Use the format: X Position, Y Position
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* @default 0, 0
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*
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* @param MP Heal Colors
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* @desc The color of the text for MP Heal.
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* Use the format: Base Color | Outline Color
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* @default #FFFF99 | #000000
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*
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* @param MP Heal Animations
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* @desc The animations used for the MP Heal text.
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* Check the HELP for a list of choices.
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* @default default
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*
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* @param MP Heal Duration
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* @desc The duration of the MP Heal text.
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* Input a positive number.
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* @default 120
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*
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* @param MP Heal Flash
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* @desc The flash of the MP Heal text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 0, 0, 0, 0
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*
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* @param == TP Damage ==
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* @default
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*
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* @param TP Damage Condition
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* @desc If this condition is true, an TP Damage popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.tpDamage > 0
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*
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* @param TP Damage Text
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* @desc The text that appears when TP Damage occurs.
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* Use %1 to represent the damage value.
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* @default -%1 TP
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*
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* @param TP Damage Location
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* @desc The initial location of the text for TP Damage.
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* Use the format: X Position, Y Position
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* @default 0, 0
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*
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* @param TP Damage Colors
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* @desc The color of the text for TP Damage.
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* Use the format: Base Color | Outline Color
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* @default #FFB3FF | #000000
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*
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* @param TP Damage Animations
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* @desc The animations used for the TP Damage text.
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* Check the HELP for a list of choices.
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* @default default
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*
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* @param TP Damage Duration
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* @desc The duration of the TP Damage text.
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* Input a positive number.
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* @default 120
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*
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* @param TP Damage Flash
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* @desc The flash of the TP Damage text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 0, 0, 0, 0
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*
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* @param == TP Heal ==
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* @default
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*
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* @param TP Heal Condition
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* @desc If this condition is true, an TP Heal popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.tpDamage < 0
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*
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* @param TP Heal Text
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* @desc The text that appears when TP Heal occurs.
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* Use %1 to represent the Heal value.
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* @default +%1 TP
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*
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* @param TP Heal Location
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* @desc The initial location of the text for TP Heal.
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* Use the format: X Position, Y Position
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* @default 0, 0
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*
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* @param TP Heal Colors
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* @desc The color of the text for TP Heal.
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* Use the format: Base Color | Outline Color
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* @default #99FF66 | #000000
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*
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* @param TP Heal Animations
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* @desc The animations used for the TP Heal text.
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* Check the HELP for a list of choices.
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* @default default
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*
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* @param TP Heal Duration
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* @desc The duration of the TP Heal text.
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* Input a positive number.
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* @default 120
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*
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* @param TP Heal Flash
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* @desc The flash of the TP Heal text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 0, 0, 0, 0
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*
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* @param == Miss ==
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* @default
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*
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* @param Miss Condition
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* @desc If this condition is true, an Miss popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.used && result.missed
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*
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* @param Miss Text
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* @desc The text that appears when a miss occurs.
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* @default MISS
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*
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* @param Miss Location
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* @desc The initial location of the text for missing.
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* Use the format: X Position, Y Position
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* @default 24, this._sprite.height * (-1/3)
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*
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* @param Miss Colors
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* @desc The color of the text for miss.
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* Use the format: Base Color | Outline Color
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* @default #FFFFFF | #000000
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*
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* @param Miss Animations
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* @desc The animations used for the miss text.
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* Check the HELP for a list of choices.
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* @default float
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*
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* @param Miss Duration
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* @desc The duration of the miss text.
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* Input a positive number.
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* @default 45
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*
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* @param Miss Flash
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* @desc The flash of the Miss text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 0, 0, 0, 0
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*
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* @param == Evade ==
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* @default
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*
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* @param Evade Condition
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* @desc If this condition is true, an Evade popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.evaded
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*
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* @param Evade Text
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* @desc The text that appears when a evade occurs.
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* @default EVADE
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*
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* @param Evade Location
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* @desc The initial location of the text for evasion.
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* Use the format: X Position, Y Position
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* @default 24, this._sprite.height * (-1/3)
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*
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* @param Evade Colors
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* @desc The color of the text for evade.
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* Use the format: Base Color | Outline Color
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* @default #FFFFFF | #000000
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*
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* @param Evade Animations
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* @desc The animations used for the evade text.
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* Check the HELP for a list of choices.
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* @default float
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*
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* @param Evade Duration
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* @desc The duration of the evade text.
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* Input a positive number.
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* @default 45
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*
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* @param Evade Flash
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* @desc The flash of the Evade text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 0, 0, 0, 0
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*
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* @param == Critical ==
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* @default
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*
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* @param Critical Condition
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* @desc If this condition is true, an Critical popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.critical && result.used && !result.missed
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*
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* @param Critical Text
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* @desc The text that appears when a critical occurs.
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* @default CRITICAL
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*
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* @param Critical Location
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* @desc The initial location of the text for criticals.
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* Use the format: X Position, Y Position
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* @default 24, this._sprite.height * (-1/3)
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*
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* @param Critical Colors
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* @desc The color of the text for critical.
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* Use the format: Base Color | Outline Color
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* @default #FFFFFF | #000000
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*
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* @param Critical Animations
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* @desc The animations used for the critical text.
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* Check the HELP for a list of choices.
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* @default float
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*
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* @param Critical Duration
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* @desc The duration of the critical text.
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* Input a positive number.
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* @default 60
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*
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* @param Critical Flash
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* @desc The flash of the Critical text.
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* Use the format: red, green, blue, intensity, duration
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* @default 255, 0, 0, 160, 60
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*
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* @param == Guarded ==
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* @default
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*
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* @param Guarded Condition
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* @desc If this condition is true, an Guarded popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.guarded && result.used && !result.missed
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*
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* @param Guarded Text
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* @desc The text that appears when a guarded occurs.
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* @default GUARDED
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*
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* @param Guarded Location
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* @desc The initial location of the text for guards.
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* Use the format: X Position, Y Position
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* @default 24, this._sprite.height * (-1/3)
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*
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* @param Guarded Colors
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* @desc The color of the text for guarded.
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* Use the format: Base Color | Outline Color
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* @default #FFFFFF | #000000
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*
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* @param Guarded Animations
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* @desc The animations used for the guarded text.
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* Check the HELP for a list of choices.
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* @default float
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*
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* @param Guarded Duration
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* @desc The duration of the guarded text.
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* Input a positive number.
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* @default 60
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*
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* @param Guarded Flash
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* @desc The flash of the Guarded text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 130, 130, 160, 60
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*
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* @param == Custom 1 ==
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* @default
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*
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* @param Custom 1 Condition
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* @desc If this condition is true, an Custom popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default result.drain && result.used && !result.missed
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*
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* @param Custom 1 Text
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* @desc The text that appears when a Custom 1 occurs.
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* @default DRAINED
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*
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* @param Custom 1 Location
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* @desc The initial location of the text for Custom 1.
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* Use the format: X Position, Y Position
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* @default 24, this._sprite.height * (-1/3)
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*
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* @param Custom 1 Colors
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* @desc The color of the text for Custom 1.
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* Use the format: Base Color | Outline Color
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* @default #FFFFFF | #000000
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*
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* @param Custom 1 Animations
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* @desc The animations used for the Custom 1 text.
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* Check the HELP for a list of choices.
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* @default float
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*
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* @param Custom 1 Duration
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* @desc The duration of the Custom 1 text.
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* Input a positive number.
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* @default 60
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*
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* @param Custom 1 Flash
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* @desc The flash of the Custom 1 text.
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* Use the format: red, green, blue, intensity, duration
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* @default 204, 153, 255, 160, 60
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*
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* @param == Custom 2 ==
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* @default
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*
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* @param Custom 2 Condition
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* @desc If this condition is true, an Custom popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default false
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*
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* @param Custom 2 Text
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* @desc The text that appears when a Custom 2 occurs.
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* @default
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*
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* @param Custom 2 Location
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* @desc The initial location of the text for Custom 2.
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* Use the format: X Position, Y Position
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* @default 24, -48
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*
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* @param Custom 2 Colors
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* @desc The color of the text for Custom 2.
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* Use the format: Base Color | Outline Color
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* @default #FFFFFF | #000000
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*
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* @param Custom 2 Animations
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* @desc The animations used for the Custom 2 text.
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* Check the HELP for a list of choices.
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* @default float
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*
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* @param Custom 2 Duration
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* @desc The duration of the Custom 2 text.
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* Input a positive number.
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* @default 60
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*
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* @param Custom 2 Flash
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* @desc The flash of the Custom 2 text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 0, 0, 0, 0
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*
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* @param == Custom 3 ==
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* @default
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*
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* @param Custom 3 Condition
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* @desc If this condition is true, an Custom popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default false
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*
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* @param Custom 3 Text
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* @desc The text that appears when a Custom 3 occurs.
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* @default
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*
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* @param Custom 3 Location
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* @desc The initial location of the text for Custom 3.
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* Use the format: X Position, Y Position
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* @default 24, -48
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*
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* @param Custom 3 Colors
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* @desc The color of the text for Custom 3.
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* Use the format: Base Color | Outline Color
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* @default #FFFFFF | #000000
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*
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* @param Custom 3 Animations
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* @desc The animations used for the Custom 3 text.
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* Check the HELP for a list of choices.
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* @default float
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*
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* @param Custom 3 Duration
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* @desc The duration of the Custom 3 text.
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* Input a positive number.
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* @default 60
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*
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* @param Custom 3 Flash
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* @desc The flash of the Custom 3 text.
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* Use the format: red, green, blue, intensity, duration
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* @default 0, 0, 0, 0, 0
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*
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* @param == Custom 4 ==
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* @default
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*
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* @param Custom 4 Condition
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* @desc If this condition is true, an Custom popup will appear.
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* Input a JavaScript eval; "result" is a Game_ActionResult.
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* @default false
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*
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* @param Custom 4 Text
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* @desc The text that appears when a Custom 4 occurs.
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* @default
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*
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* @param Custom 4 Location
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* @desc The initial location of the text for Custom 4.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 4 Colors
|
|
* @desc The color of the text for Custom 4.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 4 Animations
|
|
* @desc The animations used for the Custom 4 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 4 Duration
|
|
* @desc The duration of the Custom 4 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 4 Flash
|
|
* @desc The flash of the Custom 4 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 5 ==
|
|
* @default
|
|
*
|
|
* @param Custom 5 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 5 Text
|
|
* @desc The text that appears when a Custom 5 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 5 Location
|
|
* @desc The initial location of the text for Custom 5.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 5 Colors
|
|
* @desc The color of the text for Custom 5.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 5 Animations
|
|
* @desc The animations used for the Custom 5 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 5 Duration
|
|
* @desc The duration of the Custom 5 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 5 Flash
|
|
* @desc The flash of the Custom 5 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 6 ==
|
|
* @default
|
|
*
|
|
* @param Custom 6 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 6 Text
|
|
* @desc The text that appears when a Custom 6 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 6 Location
|
|
* @desc The initial location of the text for Custom 6.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 6 Colors
|
|
* @desc The color of the text for Custom 6.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 6 Animations
|
|
* @desc The animations used for the Custom 6 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 6 Duration
|
|
* @desc The duration of the Custom 6 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 6 Flash
|
|
* @desc The flash of the Custom 6 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 7 ==
|
|
* @default
|
|
*
|
|
* @param Custom 7 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 7 Text
|
|
* @desc The text that appears when a Custom 7 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 7 Location
|
|
* @desc The initial location of the text for Custom 7.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 7 Colors
|
|
* @desc The color of the text for Custom 7.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 7 Animations
|
|
* @desc The animations used for the Custom 7 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 7 Duration
|
|
* @desc The duration of the Custom 7 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 7 Flash
|
|
* @desc The flash of the Custom 7 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 8 ==
|
|
* @default
|
|
*
|
|
* @param Custom 8 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 8 Text
|
|
* @desc The text that appears when a Custom 8 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 8 Location
|
|
* @desc The initial location of the text for Custom 8.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 8 Colors
|
|
* @desc The color of the text for Custom 8.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 8 Animations
|
|
* @desc The animations used for the Custom 8 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 8 Duration
|
|
* @desc The duration of the Custom 8 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 8 Flash
|
|
* @desc The flash of the Custom 8 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 9 ==
|
|
* @default
|
|
*
|
|
* @param Custom 9 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 9 Text
|
|
* @desc The text that appears when a Custom 9 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 9 Location
|
|
* @desc The initial location of the text for Custom 9.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 9 Colors
|
|
* @desc The color of the text for Custom 9.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 9 Animations
|
|
* @desc The animations used for the Custom 9 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 9 Duration
|
|
* @desc The duration of the Custom 9 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 9 Flash
|
|
* @desc The flash of the Custom 9 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 10 ==
|
|
* @default
|
|
*
|
|
* @param Custom 10 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 10 Text
|
|
* @desc The text that appears when a Custom 10 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 10 Location
|
|
* @desc The initial location of the text for Custom 10.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 10 Colors
|
|
* @desc The color of the text for Custom 10.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 10 Animations
|
|
* @desc The animations used for the Custom 10 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 10 Duration
|
|
* @desc The duration of the Custom 10 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 10 Flash
|
|
* @desc The flash of the Custom 10 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 11 ==
|
|
* @default
|
|
*
|
|
* @param Custom 11 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 11 Text
|
|
* @desc The text that appears when a Custom 11 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 11 Location
|
|
* @desc The initial location of the text for Custom 11.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 11 Colors
|
|
* @desc The color of the text for Custom 11.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 11 Animations
|
|
* @desc The animations used for the Custom 11 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 11 Duration
|
|
* @desc The duration of the Custom 11 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 11 Flash
|
|
* @desc The flash of the Custom 11 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 12 ==
|
|
* @default
|
|
*
|
|
* @param Custom 12 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 12 Text
|
|
* @desc The text that appears when a Custom 12 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 12 Location
|
|
* @desc The initial location of the text for Custom 12.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 12 Colors
|
|
* @desc The color of the text for Custom 12.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 12 Animations
|
|
* @desc The animations used for the Custom 12 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 12 Duration
|
|
* @desc The duration of the Custom 12 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 12 Flash
|
|
* @desc The flash of the Custom 12 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 13 ==
|
|
* @default
|
|
*
|
|
* @param Custom 13 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 13 Text
|
|
* @desc The text that appears when a Custom 13 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 13 Location
|
|
* @desc The initial location of the text for Custom 13.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 13 Colors
|
|
* @desc The color of the text for Custom 13.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 13 Animations
|
|
* @desc The animations used for the Custom 13 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 13 Duration
|
|
* @desc The duration of the Custom 13 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 13 Flash
|
|
* @desc The flash of the Custom 13 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 14 ==
|
|
* @default
|
|
*
|
|
* @param Custom 14 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 14 Text
|
|
* @desc The text that appears when a Custom 14 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 14 Location
|
|
* @desc The initial location of the text for Custom 14.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 14 Colors
|
|
* @desc The color of the text for Custom 14.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 14 Animations
|
|
* @desc The animations used for the Custom 14 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 14 Duration
|
|
* @desc The duration of the Custom 14 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 14 Flash
|
|
* @desc The flash of the Custom 14 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 15 ==
|
|
* @default
|
|
*
|
|
* @param Custom 15 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 15 Text
|
|
* @desc The text that appears when a Custom 15 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 15 Location
|
|
* @desc The initial location of the text for Custom 15.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 15 Colors
|
|
* @desc The color of the text for Custom 15.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 15 Animations
|
|
* @desc The animations used for the Custom 15 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 15 Duration
|
|
* @desc The duration of the Custom 15 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 15 Flash
|
|
* @desc The flash of the Custom 15 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 16 ==
|
|
* @default
|
|
*
|
|
* @param Custom 16 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 16 Text
|
|
* @desc The text that appears when a Custom 16 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 16 Location
|
|
* @desc The initial location of the text for Custom 16.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 16 Colors
|
|
* @desc The color of the text for Custom 16.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 16 Animations
|
|
* @desc The animations used for the Custom 16 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 16 Duration
|
|
* @desc The duration of the Custom 16 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 16 Flash
|
|
* @desc The flash of the Custom 16 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 17 ==
|
|
* @default
|
|
*
|
|
* @param Custom 17 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 17 Text
|
|
* @desc The text that appears when a Custom 17 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 17 Location
|
|
* @desc The initial location of the text for Custom 17.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 17 Colors
|
|
* @desc The color of the text for Custom 17.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 17 Animations
|
|
* @desc The animations used for the Custom 17 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 17 Duration
|
|
* @desc The duration of the Custom 17 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 17 Flash
|
|
* @desc The flash of the Custom 17 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 18 ==
|
|
* @default
|
|
*
|
|
* @param Custom 18 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 18 Text
|
|
* @desc The text that appears when a Custom 18 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 18 Location
|
|
* @desc The initial location of the text for Custom 18.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 18 Colors
|
|
* @desc The color of the text for Custom 18.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 18 Animations
|
|
* @desc The animations used for the Custom 18 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 18 Duration
|
|
* @desc The duration of the Custom 18 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 18 Flash
|
|
* @desc The flash of the Custom 18 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 19 ==
|
|
* @default
|
|
*
|
|
* @param Custom 19 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 19 Text
|
|
* @desc The text that appears when a Custom 19 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 19 Location
|
|
* @desc The initial location of the text for Custom 19.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 19 Colors
|
|
* @desc The color of the text for Custom 19.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 19 Animations
|
|
* @desc The animations used for the Custom 19 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 19 Duration
|
|
* @desc The duration of the Custom 19 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 19 Flash
|
|
* @desc The flash of the Custom 19 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 20 ==
|
|
* @default
|
|
*
|
|
* @param Custom 20 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 20 Text
|
|
* @desc The text that appears when a Custom 20 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 20 Location
|
|
* @desc The initial location of the text for Custom 20.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 20 Colors
|
|
* @desc The color of the text for Custom 20.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 20 Animations
|
|
* @desc The animations used for the Custom 20 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 20 Duration
|
|
* @desc The duration of the Custom 20 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 20 Flash
|
|
* @desc The flash of the Custom 20 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 21 ==
|
|
* @default
|
|
*
|
|
* @param Custom 21 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 21 Text
|
|
* @desc The text that appears when a Custom 21 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 21 Location
|
|
* @desc The initial location of the text for Custom 21.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 21 Colors
|
|
* @desc The color of the text for Custom 21.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 21 Animations
|
|
* @desc The animations used for the Custom 21 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 21 Duration
|
|
* @desc The duration of the Custom 21 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 21 Flash
|
|
* @desc The flash of the Custom 21 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 22 ==
|
|
* @default
|
|
*
|
|
* @param Custom 22 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 22 Text
|
|
* @desc The text that appears when a Custom 22 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 22 Location
|
|
* @desc The initial location of the text for Custom 22.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 22 Colors
|
|
* @desc The color of the text for Custom 22.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 22 Animations
|
|
* @desc The animations used for the Custom 22 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 22 Duration
|
|
* @desc The duration of the Custom 22 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 22 Flash
|
|
* @desc The flash of the Custom 22 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 23 ==
|
|
* @default
|
|
*
|
|
* @param Custom 23 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 23 Text
|
|
* @desc The text that appears when a Custom 23 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 23 Location
|
|
* @desc The initial location of the text for Custom 23.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 23 Colors
|
|
* @desc The color of the text for Custom 23.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 23 Animations
|
|
* @desc The animations used for the Custom 23 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 23 Duration
|
|
* @desc The duration of the Custom 23 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 23 Flash
|
|
* @desc The flash of the Custom 23 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 24 ==
|
|
* @default
|
|
*
|
|
* @param Custom 24 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 24 Text
|
|
* @desc The text that appears when a Custom 24 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 24 Location
|
|
* @desc The initial location of the text for Custom 24.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 24 Colors
|
|
* @desc The color of the text for Custom 24.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 24 Animations
|
|
* @desc The animations used for the Custom 24 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 24 Duration
|
|
* @desc The duration of the Custom 24 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 24 Flash
|
|
* @desc The flash of the Custom 24 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 25 ==
|
|
* @default
|
|
*
|
|
* @param Custom 25 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 25 Text
|
|
* @desc The text that appears when a Custom 25 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 25 Location
|
|
* @desc The initial location of the text for Custom 25.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 25 Colors
|
|
* @desc The color of the text for Custom 25.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 25 Animations
|
|
* @desc The animations used for the Custom 25 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 25 Duration
|
|
* @desc The duration of the Custom 25 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 25 Flash
|
|
* @desc The flash of the Custom 25 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 26 ==
|
|
* @default
|
|
*
|
|
* @param Custom 26 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 26 Text
|
|
* @desc The text that appears when a Custom 26 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 26 Location
|
|
* @desc The initial location of the text for Custom 26.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 26 Colors
|
|
* @desc The color of the text for Custom 26.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 26 Animations
|
|
* @desc The animations used for the Custom 26 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 26 Duration
|
|
* @desc The duration of the Custom 26 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 26 Flash
|
|
* @desc The flash of the Custom 26 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 27 ==
|
|
* @default
|
|
*
|
|
* @param Custom 27 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 27 Text
|
|
* @desc The text that appears when a Custom 27 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 27 Location
|
|
* @desc The initial location of the text for Custom 27.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 27 Colors
|
|
* @desc The color of the text for Custom 27.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 27 Animations
|
|
* @desc The animations used for the Custom 27 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 27 Duration
|
|
* @desc The duration of the Custom 27 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 27 Flash
|
|
* @desc The flash of the Custom 27 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 28 ==
|
|
* @default
|
|
*
|
|
* @param Custom 28 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 28 Text
|
|
* @desc The text that appears when a Custom 28 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 28 Location
|
|
* @desc The initial location of the text for Custom 28.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 28 Colors
|
|
* @desc The color of the text for Custom 28.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 28 Animations
|
|
* @desc The animations used for the Custom 28 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 28 Duration
|
|
* @desc The duration of the Custom 28 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 28 Flash
|
|
* @desc The flash of the Custom 28 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 29 ==
|
|
* @default
|
|
*
|
|
* @param Custom 29 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 29 Text
|
|
* @desc The text that appears when a Custom 29 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 29 Location
|
|
* @desc The initial location of the text for Custom 29.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 29 Colors
|
|
* @desc The color of the text for Custom 29.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 29 Animations
|
|
* @desc The animations used for the Custom 29 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 29 Duration
|
|
* @desc The duration of the Custom 29 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 29 Flash
|
|
* @desc The flash of the Custom 29 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 30 ==
|
|
* @default
|
|
*
|
|
* @param Custom 30 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 30 Text
|
|
* @desc The text that appears when a Custom 30 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 30 Location
|
|
* @desc The initial location of the text for Custom 30.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 30 Colors
|
|
* @desc The color of the text for Custom 30.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 30 Animations
|
|
* @desc The animations used for the Custom 30 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 30 Duration
|
|
* @desc The duration of the Custom 30 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 30 Flash
|
|
* @desc The flash of the Custom 30 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 31 ==
|
|
* @default
|
|
*
|
|
* @param Custom 31 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 31 Text
|
|
* @desc The text that appears when a Custom 31 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 31 Location
|
|
* @desc The initial location of the text for Custom 31.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 31 Colors
|
|
* @desc The color of the text for Custom 31.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 31 Animations
|
|
* @desc The animations used for the Custom 31 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 31 Duration
|
|
* @desc The duration of the Custom 31 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 31 Flash
|
|
* @desc The flash of the Custom 31 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 32 ==
|
|
* @default
|
|
*
|
|
* @param Custom 32 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 32 Text
|
|
* @desc The text that appears when a Custom 32 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 32 Location
|
|
* @desc The initial location of the text for Custom 32.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 32 Colors
|
|
* @desc The color of the text for Custom 32.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 32 Animations
|
|
* @desc The animations used for the Custom 32 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 32 Duration
|
|
* @desc The duration of the Custom 32 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 32 Flash
|
|
* @desc The flash of the Custom 32 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 33 ==
|
|
* @default
|
|
*
|
|
* @param Custom 33 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 33 Text
|
|
* @desc The text that appears when a Custom 33 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 33 Location
|
|
* @desc The initial location of the text for Custom 33.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 33 Colors
|
|
* @desc The color of the text for Custom 33.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 33 Animations
|
|
* @desc The animations used for the Custom 33 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 33 Duration
|
|
* @desc The duration of the Custom 33 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 33 Flash
|
|
* @desc The flash of the Custom 33 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 34 ==
|
|
* @default
|
|
*
|
|
* @param Custom 34 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 34 Text
|
|
* @desc The text that appears when a Custom 34 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 34 Location
|
|
* @desc The initial location of the text for Custom 34.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 34 Colors
|
|
* @desc The color of the text for Custom 34.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 34 Animations
|
|
* @desc The animations used for the Custom 34 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 34 Duration
|
|
* @desc The duration of the Custom 34 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 34 Flash
|
|
* @desc The flash of the Custom 34 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 35 ==
|
|
* @default
|
|
*
|
|
* @param Custom 35 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 35 Text
|
|
* @desc The text that appears when a Custom 35 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 35 Location
|
|
* @desc The initial location of the text for Custom 35.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 35 Colors
|
|
* @desc The color of the text for Custom 35.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 35 Animations
|
|
* @desc The animations used for the Custom 35 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 35 Duration
|
|
* @desc The duration of the Custom 35 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 35 Flash
|
|
* @desc The flash of the Custom 35 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 36 ==
|
|
* @default
|
|
*
|
|
* @param Custom 36 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 36 Text
|
|
* @desc The text that appears when a Custom 36 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 36 Location
|
|
* @desc The initial location of the text for Custom 36.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 36 Colors
|
|
* @desc The color of the text for Custom 36.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 36 Animations
|
|
* @desc The animations used for the Custom 36 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 36 Duration
|
|
* @desc The duration of the Custom 36 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 36 Flash
|
|
* @desc The flash of the Custom 36 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 37 ==
|
|
* @default
|
|
*
|
|
* @param Custom 37 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 37 Text
|
|
* @desc The text that appears when a Custom 37 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 37 Location
|
|
* @desc The initial location of the text for Custom 37.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 37 Colors
|
|
* @desc The color of the text for Custom 37.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 37 Animations
|
|
* @desc The animations used for the Custom 37 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 37 Duration
|
|
* @desc The duration of the Custom 37 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 37 Flash
|
|
* @desc The flash of the Custom 37 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 38 ==
|
|
* @default
|
|
*
|
|
* @param Custom 38 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 38 Text
|
|
* @desc The text that appears when a Custom 38 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 38 Location
|
|
* @desc The initial location of the text for Custom 38.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 38 Colors
|
|
* @desc The color of the text for Custom 38.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 38 Animations
|
|
* @desc The animations used for the Custom 38 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 38 Duration
|
|
* @desc The duration of the Custom 38 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 38 Flash
|
|
* @desc The flash of the Custom 38 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 39 ==
|
|
* @default
|
|
*
|
|
* @param Custom 39 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 39 Text
|
|
* @desc The text that appears when a Custom 39 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 39 Location
|
|
* @desc The initial location of the text for Custom 39.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 39 Colors
|
|
* @desc The color of the text for Custom 39.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 39 Animations
|
|
* @desc The animations used for the Custom 39 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 39 Duration
|
|
* @desc The duration of the Custom 39 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 39 Flash
|
|
* @desc The flash of the Custom 39 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 40 ==
|
|
* @default
|
|
*
|
|
* @param Custom 40 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 40 Text
|
|
* @desc The text that appears when a Custom 40 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 40 Location
|
|
* @desc The initial location of the text for Custom 40.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 40 Colors
|
|
* @desc The color of the text for Custom 40.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 40 Animations
|
|
* @desc The animations used for the Custom 40 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 40 Duration
|
|
* @desc The duration of the Custom 40 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 40 Flash
|
|
* @desc The flash of the Custom 40 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 41 ==
|
|
* @default
|
|
*
|
|
* @param Custom 41 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 41 Text
|
|
* @desc The text that appears when a Custom 41 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 41 Location
|
|
* @desc The initial location of the text for Custom 41.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 41 Colors
|
|
* @desc The color of the text for Custom 41.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 41 Animations
|
|
* @desc The animations used for the Custom 41 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 41 Duration
|
|
* @desc The duration of the Custom 41 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 41 Flash
|
|
* @desc The flash of the Custom 41 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 42 ==
|
|
* @default
|
|
*
|
|
* @param Custom 42 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 42 Text
|
|
* @desc The text that appears when a Custom 42 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 42 Location
|
|
* @desc The initial location of the text for Custom 42.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 42 Colors
|
|
* @desc The color of the text for Custom 42.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 42 Animations
|
|
* @desc The animations used for the Custom 42 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 42 Duration
|
|
* @desc The duration of the Custom 42 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 42 Flash
|
|
* @desc The flash of the Custom 42 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 43 ==
|
|
* @default
|
|
*
|
|
* @param Custom 43 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 43 Text
|
|
* @desc The text that appears when a Custom 43 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 43 Location
|
|
* @desc The initial location of the text for Custom 43.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 43 Colors
|
|
* @desc The color of the text for Custom 43.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 43 Animations
|
|
* @desc The animations used for the Custom 43 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 43 Duration
|
|
* @desc The duration of the Custom 43 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 43 Flash
|
|
* @desc The flash of the Custom 43 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 44 ==
|
|
* @default
|
|
*
|
|
* @param Custom 44 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 44 Text
|
|
* @desc The text that appears when a Custom 44 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 44 Location
|
|
* @desc The initial location of the text for Custom 44.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 44 Colors
|
|
* @desc The color of the text for Custom 44.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 44 Animations
|
|
* @desc The animations used for the Custom 44 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 44 Duration
|
|
* @desc The duration of the Custom 44 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 44 Flash
|
|
* @desc The flash of the Custom 44 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 45 ==
|
|
* @default
|
|
*
|
|
* @param Custom 45 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 45 Text
|
|
* @desc The text that appears when a Custom 45 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 45 Location
|
|
* @desc The initial location of the text for Custom 45.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 45 Colors
|
|
* @desc The color of the text for Custom 45.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 45 Animations
|
|
* @desc The animations used for the Custom 45 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 45 Duration
|
|
* @desc The duration of the Custom 45 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 45 Flash
|
|
* @desc The flash of the Custom 45 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 46 ==
|
|
* @default
|
|
*
|
|
* @param Custom 46 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 46 Text
|
|
* @desc The text that appears when a Custom 46 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 46 Location
|
|
* @desc The initial location of the text for Custom 46.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 46 Colors
|
|
* @desc The color of the text for Custom 46.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 46 Animations
|
|
* @desc The animations used for the Custom 46 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 46 Duration
|
|
* @desc The duration of the Custom 46 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 46 Flash
|
|
* @desc The flash of the Custom 46 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 47 ==
|
|
* @default
|
|
*
|
|
* @param Custom 47 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 47 Text
|
|
* @desc The text that appears when a Custom 47 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 47 Location
|
|
* @desc The initial location of the text for Custom 47.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 47 Colors
|
|
* @desc The color of the text for Custom 47.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 47 Animations
|
|
* @desc The animations used for the Custom 47 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 47 Duration
|
|
* @desc The duration of the Custom 47 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 47 Flash
|
|
* @desc The flash of the Custom 47 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 48 ==
|
|
* @default
|
|
*
|
|
* @param Custom 48 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 48 Text
|
|
* @desc The text that appears when a Custom 48 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 48 Location
|
|
* @desc The initial location of the text for Custom 48.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 48 Colors
|
|
* @desc The color of the text for Custom 48.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 48 Animations
|
|
* @desc The animations used for the Custom 48 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 48 Duration
|
|
* @desc The duration of the Custom 48 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 48 Flash
|
|
* @desc The flash of the Custom 48 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 49 ==
|
|
* @default
|
|
*
|
|
* @param Custom 49 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 49 Text
|
|
* @desc The text that appears when a Custom 49 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 49 Location
|
|
* @desc The initial location of the text for Custom 49.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 49 Colors
|
|
* @desc The color of the text for Custom 49.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 49 Animations
|
|
* @desc The animations used for the Custom 49 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 49 Duration
|
|
* @desc The duration of the Custom 49 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 49 Flash
|
|
* @desc The flash of the Custom 49 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @param == Custom 50 ==
|
|
* @default
|
|
*
|
|
* @param Custom 50 Condition
|
|
* @desc If this condition is true, an Custom popup will appear.
|
|
* Input a JavaScript eval; "result" is a Game_ActionResult.
|
|
* @default false
|
|
*
|
|
* @param Custom 50 Text
|
|
* @desc The text that appears when a Custom 50 occurs.
|
|
* @default
|
|
*
|
|
* @param Custom 50 Location
|
|
* @desc The initial location of the text for Custom 50.
|
|
* Use the format: X Position, Y Position
|
|
* @default 24, -48
|
|
*
|
|
* @param Custom 50 Colors
|
|
* @desc The color of the text for Custom 50.
|
|
* Use the format: Base Color | Outline Color
|
|
* @default #FFFFFF | #000000
|
|
*
|
|
* @param Custom 50 Animations
|
|
* @desc The animations used for the Custom 50 text.
|
|
* Check the HELP for a list of choices.
|
|
* @default float
|
|
*
|
|
* @param Custom 50 Duration
|
|
* @desc The duration of the Custom 50 text.
|
|
* Input a positive number.
|
|
* @default 60
|
|
*
|
|
* @param Custom 50 Flash
|
|
* @desc The flash of the Custom 50 text.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
* @default 0, 0, 0, 0, 0
|
|
*
|
|
* @help
|
|
*
|
|
* Battle Popup Customizer
|
|
* Version 1.20
|
|
* SumRndmDde
|
|
*
|
|
*
|
|
* This plugin adds more options to the Battle Popups!
|
|
* You have more customization over the attributes of the popups and also
|
|
* have the ability to add custom popups.
|
|
*
|
|
* Furthermore, this plugin changes a lot of the core mechanics of the system,
|
|
* including the fact that the popup text requires an external file.
|
|
* Now it just requires you to input the font/colors you wish.
|
|
*
|
|
*
|
|
* ==========================================================================
|
|
* Global Options
|
|
* ==========================================================================
|
|
*
|
|
* You can manipulate the various properties of all the popups.
|
|
*
|
|
* This includes the font and the font size.
|
|
* As mentioned before, a font is used instead an image file.
|
|
*
|
|
* Furthermore, if there are multiple popups in the same section, you can set
|
|
* how much the proceeding popups shift on the X and Y axis.
|
|
*
|
|
*
|
|
* ==========================================================================
|
|
* Existing Popups
|
|
* ==========================================================================
|
|
*
|
|
* You can manipulate the following existing popups:
|
|
*
|
|
* HP Damage
|
|
* HP Heal
|
|
* MP Damage
|
|
* MP Heal
|
|
* TP Damage
|
|
* TP Heal
|
|
* -------------
|
|
* Miss
|
|
* Evade
|
|
* Critical
|
|
* Guarded
|
|
*
|
|
* The first six will be set into one section, and the remaining popups will
|
|
* fall into their own section. These sections each move the popups so they
|
|
* don't overlap.
|
|
*
|
|
*
|
|
* ==========================================================================
|
|
* Popup Attributes
|
|
* ==========================================================================
|
|
*
|
|
* Here is a list of all the manipulatable attributes:
|
|
*
|
|
*
|
|
* Condition
|
|
*
|
|
* If this JavaScript condition is true, the popup will be used.
|
|
*
|
|
* ==========================================================================
|
|
*
|
|
* Text
|
|
*
|
|
* The text shown for the popup.
|
|
*
|
|
* ==========================================================================
|
|
*
|
|
* Location
|
|
*
|
|
* The X and Y coordinates of the popup.
|
|
* This refers to the initial position of the popup.
|
|
* Use the format: x, y
|
|
*
|
|
* For example: 20, -20
|
|
*
|
|
* ==========================================================================
|
|
*
|
|
* Colors
|
|
*
|
|
* The colors used by the popup text.
|
|
* Use the format: mainColor | outlineColor
|
|
*
|
|
* For example: #FFFFFF | #000000
|
|
*
|
|
* ==========================================================================
|
|
*
|
|
* Animations
|
|
*
|
|
* A list of all the animations that affect the popup.
|
|
* All of the available animations are:
|
|
*
|
|
* default
|
|
* horizontal
|
|
* float
|
|
* fall
|
|
* left
|
|
* right
|
|
* rotation
|
|
*
|
|
* You can use one or multiple animations.
|
|
* Seperate multiple animations with a comma.
|
|
*
|
|
* For example: default, rotation
|
|
*
|
|
*
|
|
* ==========================================================================
|
|
*
|
|
* Duration
|
|
*
|
|
* The duration of the popup in frames.
|
|
*
|
|
* ==========================================================================
|
|
*
|
|
* Flash
|
|
*
|
|
* The flash of the popup.
|
|
* Use the format: red, green, blue, intensity, duration
|
|
*
|
|
* For example: 255, 0, 0, 160, 60
|
|
*
|
|
*
|
|
* ==========================================================================
|
|
* End of Help File
|
|
* ==========================================================================
|
|
*
|
|
* Welcome to the bottom of the Help file.
|
|
*
|
|
*
|
|
* Thanks for reading!
|
|
* If you have questions, or if you enjoyed this Plugin, please check
|
|
* out my YouTube channel!
|
|
*
|
|
* https://www.youtube.com/c/SumRndmDde
|
|
*
|
|
*
|
|
* Until next time,
|
|
* ~ SumRndmDde
|
|
*
|
|
*/
|
|
|
|
var SRD = SRD || {};
|
|
SRD.BattlePopupCustomizer = SRD.BattlePopupCustomizer || {};
|
|
|
|
var Imported = Imported || {};
|
|
Imported["SumRndmDde Battle Popup Customizer"] = 1.20;
|
|
|
|
(function(_) {
|
|
|
|
"use strict";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// SRD.BattlePopupCustomizer
|
|
//-----------------------------------------------------------------------------
|
|
|
|
var params = PluginManager.parameters('SRD_BattlePopupCustomizer');
|
|
|
|
_.font = String(params['Font']);
|
|
_.size = parseInt(params['Font Size']);
|
|
_.xShift = parseFloat(params['X Shift']);
|
|
_.yShift = parseFloat(params['Y Shift']);
|
|
_.condition = String(params['Global Condition']);
|
|
|
|
_.popups = [];
|
|
_.prefixes = ['HP Damage', 'HP Heal', 'MP Damage', 'MP Heal', 'TP Damage', 'TP Heal', 'Miss', 'Evade', 'Critical', 'Guarded'];
|
|
for(var i = 0; i < _.prefixes.length; i++) {
|
|
_.popups[i] = {};
|
|
var location = String(params[_.prefixes[i] + ' Location']).split(/\s*,\s*/);
|
|
var colors = String(params[_.prefixes[i] + ' Colors']).split(/\s*\|\s*/);
|
|
var flash = String(params[_.prefixes[i] + ' Flash']).split(/\s*,\s*/);
|
|
_.popups[i].x = String(location[0]);
|
|
_.popups[i].y = String(location[1]);
|
|
_.popups[i].color = String(colors[0]);
|
|
_.popups[i].outline = String(colors[1]);
|
|
_.popups[i].text = String(params[_.prefixes[i] + ' Text']);
|
|
_.popups[i].condition = String(params[_.prefixes[i] + ' Condition']);
|
|
_.popups[i].duration = parseInt(params[_.prefixes[i] + ' Duration']);
|
|
_.popups[i].animations = String(params[_.prefixes[i] + ' Animations']).split(/\s*,\s*/);
|
|
_.popups[i].flashColor = [parseInt(flash[0]), parseInt(flash[1]), parseInt(flash[2]), parseInt(flash[3])];
|
|
_.popups[i].flashDuration = parseInt(flash[4]);
|
|
}
|
|
|
|
_.customPops = [];
|
|
for(var i = 1; i <= 50; i++) {
|
|
var condition = String(params['Custom ' + i + ' Condition']).trim();
|
|
if(condition != 'false') {
|
|
_.customPops[i] = {};
|
|
var location = String(params['Custom ' + i + ' Location']).split(/\s*,\s*/);
|
|
var colors = String(params['Custom ' + i + ' Colors']).split(/\s*\|\s*/);
|
|
var flash = String(params['Custom ' + i + ' Flash']).split(/\s*,\s*/);
|
|
_.customPops[i].x = String(location[0]);
|
|
_.customPops[i].y = String(location[1]);
|
|
_.customPops[i].color = String(colors[0]);
|
|
_.customPops[i].outline = String(colors[1]);
|
|
_.customPops[i].text = String(params['Custom ' + i + ' Text']);
|
|
_.customPops[i].condition = condition;
|
|
_.customPops[i].duration = parseInt(params['Custom ' + i + ' Duration']);
|
|
_.customPops[i].animations = String(params['Custom ' + i + ' Animations']).split(/\s*,\s*/);
|
|
_.customPops[i].flashColor = [parseInt(flash[0]), parseInt(flash[1]), parseInt(flash[2]), parseInt(flash[3])];
|
|
_.customPops[i].flashDuration = parseInt(flash[4]);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Game_Action
|
|
//-----------------------------------------------------------------------------
|
|
|
|
if(Imported.YEP_BattleEngineCore) {
|
|
|
|
Game_Battler.prototype.startDamagePopup = function() {
|
|
var result = this.result();
|
|
this._damagePopup.push(result);
|
|
};
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Game_Action
|
|
//-----------------------------------------------------------------------------
|
|
|
|
var _Game_Action_applyGuard = Game_Action.prototype.applyGuard;
|
|
Game_Action.prototype.applyGuard = function(damage, target) {
|
|
var newDamage = _Game_Action_applyGuard.apply(this, arguments);
|
|
if(newDamage != damage) {
|
|
target.result().guarded = true;
|
|
}
|
|
return newDamage;
|
|
};
|
|
|
|
var _Game_Action_calcElementRate = Game_Action.prototype.calcElementRate;
|
|
Game_Action.prototype.calcElementRate = function(target) {
|
|
var rate = _Game_Action_calcElementRate.apply(this, arguments);
|
|
target.result().elementRate = rate;
|
|
return rate;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Game_ActionResult
|
|
//-----------------------------------------------------------------------------
|
|
|
|
var _Game_ActionResult_clear = Game_ActionResult.prototype.clear;
|
|
Game_ActionResult.prototype.clear = function() {
|
|
_Game_ActionResult_clear.apply(this, arguments);
|
|
this.guarded = false;
|
|
this.elementRate = 1;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sprite_Battler
|
|
//-----------------------------------------------------------------------------
|
|
|
|
if(!Imported.YEP_BattleEngineCore) {
|
|
|
|
var _Sprite_Battler_setBattler = Sprite_Battler.prototype.setBattler;
|
|
Sprite_Battler.prototype.setBattler = function(battler) {
|
|
_Sprite_Battler_setBattler.call(this, battler);
|
|
if(battler) battler._dpu_sprite = this;
|
|
};
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sprite_Damage
|
|
//-----------------------------------------------------------------------------
|
|
|
|
Sprite_Damage.prototype.setup = function(target) {
|
|
this._target = target;
|
|
this._sprite = (Imported.YEP_BattleEngineCore) ? target.battler() : target._dpu_sprite;
|
|
this._xOffsetSpecial = 0;
|
|
this._yOffsetSpecial = 0;
|
|
this._xOffsetDigits = 0;
|
|
this._yOffsetDigits = 0;
|
|
if(Imported.YEP_BattleEngineCore) {
|
|
this._result = target.shiftDamagePopup();
|
|
} else {
|
|
this._result = target.result();
|
|
}
|
|
var result = this._result;
|
|
|
|
if(!eval(_.condition)) return;
|
|
|
|
var damages = [result.hpDamage, result.mpDamage, result.tpDamage];
|
|
for(var i = 0; i <= 5; i++) {
|
|
if(eval(_.popups[i].condition)) {
|
|
this.createDigits(i, damages[Math.floor(i/2)]);
|
|
this.incrementDigits(_.xShift, _.yShift);
|
|
}
|
|
}
|
|
|
|
for(var i = 6; i <= 9; i++) {
|
|
if(eval(_.popups[i].condition)) {
|
|
this.createSpecial(i);
|
|
this.incrementSpecial(_.xShift, _.yShift);
|
|
}
|
|
}
|
|
|
|
for(var i = 1; i < _.customPops.length; i++) {
|
|
if(_.customPops[i] && eval(_.customPops[i].condition)) {
|
|
this.createSpecialCustom(i);
|
|
this.incrementSpecial(_.xShift, _.yShift);
|
|
}
|
|
}
|
|
};
|
|
|
|
Sprite_Damage.prototype.incrementSpecial = function(x, y) {
|
|
this._xOffsetSpecial += x;
|
|
this._yOffsetSpecial += y;
|
|
};
|
|
|
|
Sprite_Damage.prototype.incrementDigits = function(x, y) {
|
|
this._xOffsetDigits += x;
|
|
this._yOffsetDigits += y;
|
|
};
|
|
|
|
Sprite_Damage.prototype.digitWidthFromBitmap = function(bitmap) {
|
|
return bitmap.measureTextWidth('0');
|
|
};
|
|
|
|
Sprite_Damage.prototype.digitHeightFromBitmap = function(bitmap) {
|
|
return bitmap.fontSize;
|
|
};
|
|
|
|
Sprite_Damage.prototype.createSpecial = function(index) {
|
|
var info = _.popups[index];
|
|
var bitmap = this.createChildBitmap(info, info.text.length);
|
|
var sprite = this.createChildSprite(bitmap);
|
|
sprite.bitmap.drawText(info.text, 2, 0, bitmap.width, bitmap.height, 'left');
|
|
sprite.dy = 0;
|
|
sprite.x = eval(info.x);
|
|
sprite.y = eval(info.y);
|
|
sprite.xBase = this._xOffsetSpecial;
|
|
sprite.yBase = this._yOffsetSpecial;
|
|
sprite.animations = info.animations.clone();
|
|
sprite.duration = info.duration;
|
|
sprite.oriDuration = sprite.duration;
|
|
sprite.flashColor = info.flashColor.clone();
|
|
sprite.flashDuration = info.flashDuration;
|
|
sprite.oriX = sprite.x;
|
|
sprite.oriY = sprite.y;
|
|
};
|
|
|
|
Sprite_Damage.prototype.createSpecialCustom = function(index) {
|
|
var info = _.customPops[index];
|
|
var bitmap = this.createChildBitmap(info, info.text.length);
|
|
var sprite = this.createChildSprite(bitmap);
|
|
sprite.bitmap.drawText(info.text, 2, 0, bitmap.width, bitmap.height, 'left');
|
|
sprite.dy = 0;
|
|
sprite.x = eval(info.x);
|
|
sprite.y = eval(info.y);
|
|
sprite.xBase = this._xOffsetSpecial;
|
|
sprite.yBase = this._yOffsetSpecial;
|
|
sprite.animations = info.animations.clone();
|
|
sprite.duration = info.duration;
|
|
sprite.oriDuration = sprite.duration;
|
|
sprite.flashColor = info.flashColor.clone();
|
|
sprite.flashDuration = info.flashDuration;
|
|
sprite.oriX = sprite.x;
|
|
sprite.oriY = sprite.y;
|
|
};
|
|
|
|
Sprite_Damage.prototype.createDigits = function(baseRow, value) {
|
|
var string = Math.abs(value).toString();
|
|
var info = _.popups[baseRow];
|
|
string = info.text.replace(/%1/, string);
|
|
var dummy = this.createChildBitmap(info);
|
|
var w = this.digitWidthFromBitmap(dummy);
|
|
var h = this.digitHeightFromBitmap(dummy);
|
|
for (var i = 0; i < string.length; i++) {
|
|
var bitmap = this.createChildBitmap(info);
|
|
bitmap.resize(bitmap.width + (bitmap.outlineWidth*2), bitmap.height)
|
|
var sprite = this.createChildSprite(bitmap);
|
|
sprite.bitmap.drawText(string[i], 2, 0, w, h, 'left');
|
|
sprite.xBase = this._xOffsetDigits;
|
|
sprite.yBase = this._yOffsetDigits;
|
|
sprite.x = ((i - (string.length - 1) / 2) * w) + eval(info.x);
|
|
sprite.y = eval(info.y);
|
|
sprite.ry = sprite.y;
|
|
sprite.dy = -i;
|
|
sprite.animations = info.animations.clone();
|
|
sprite.duration = info.duration;
|
|
sprite.oriDuration = sprite.duration;
|
|
sprite.oriX = sprite.x;
|
|
sprite.oriY = sprite.y;
|
|
if(this._result.critical) {
|
|
sprite.flashColor = [255, 0, 0, 160];
|
|
sprite.flashDuration = 60;
|
|
} else if(Imported.YEP_AbsorptionBarrier && this._result._barrierAffected) {
|
|
sprite.flashColor = Yanfly.Param.ABRPop.slice();
|
|
sprite.flashDuration = 180;
|
|
} else {
|
|
sprite.flashColor = info.flashColor.clone();
|
|
sprite.flashDuration = info.flashDuration;
|
|
}
|
|
}
|
|
};
|
|
|
|
Sprite_Damage.prototype.createChildSprite = function(bitmap) {
|
|
var sprite = new Sprite();
|
|
sprite.bitmap = bitmap;
|
|
sprite.anchor.x = 0.5;
|
|
sprite.anchor.y = 0.5;
|
|
this.addChild(sprite);
|
|
return sprite;
|
|
};
|
|
|
|
Sprite_Damage.prototype.createChildBitmap = function(info, width, height) {
|
|
width = width || 1;
|
|
height = height || 1;
|
|
var bitmap = new Bitmap();
|
|
bitmap.fontFace = _.font;
|
|
bitmap.fontSize = _.size;
|
|
bitmap.textColor = info.color;
|
|
bitmap.outlineColor = info.outline;
|
|
if(Imported.YEP_AbsorptionBarrier && this._result._barrierAffected) {
|
|
bitmap.textColor = "#FFFFFF";
|
|
}
|
|
var w = this.digitWidthFromBitmap(bitmap) * width;
|
|
var h = this.digitHeightFromBitmap(bitmap) * height;
|
|
bitmap.resize(w + 20, h);
|
|
return bitmap;
|
|
};
|
|
|
|
Sprite_Damage.prototype.update = function() {
|
|
Sprite.prototype.update.call(this);
|
|
for (var i = 0; i < this.children.length; i++) {
|
|
if(this.children[i].duration > 0) this.updateChild(this.children[i]);
|
|
}
|
|
};
|
|
|
|
Sprite_Damage.prototype.updateChild = function(sprite) {
|
|
sprite.duration--;
|
|
this.updateChildOpacity(sprite);
|
|
this.updateChildFlash(sprite);
|
|
if(sprite.animations.indexOf('default') > -1) {
|
|
if(!sprite.xIsAdded) {
|
|
sprite.x += sprite.xBase;
|
|
sprite.ry = -48;
|
|
sprite.xIsAdded = true;
|
|
}
|
|
sprite.dy += 0.5;
|
|
sprite.ry += sprite.dy;
|
|
if (sprite.ry >= sprite.yBase) {
|
|
sprite.ry = sprite.yBase;
|
|
sprite.dy *= -0.6;
|
|
}
|
|
sprite.y = Math.round(sprite.ry) + sprite.oriY;
|
|
}
|
|
if(sprite.animations.indexOf('horizontal') > -1) {
|
|
if(!sprite.yIsAdded) {
|
|
sprite.y += sprite.yBase;
|
|
sprite.ry = -48;
|
|
sprite.yIsAdded = true;
|
|
}
|
|
sprite.dy += 0.5;
|
|
sprite.ry += sprite.dy;
|
|
if (sprite.ry >= sprite.xBase) {
|
|
sprite.ry = sprite.xBase;
|
|
sprite.dy *= -0.6;
|
|
}
|
|
sprite.x = Math.round(sprite.ry) + sprite.oriX;
|
|
}
|
|
if(sprite.animations.indexOf('float') > -1) {
|
|
if(!sprite.xIsAdded) {
|
|
sprite.x += sprite.xBase;
|
|
sprite.xIsAdded = true;
|
|
}
|
|
sprite.yBase--;
|
|
sprite.y = sprite.yBase + sprite.oriY;
|
|
}
|
|
if(sprite.animations.indexOf('fall') > -1) {
|
|
if(!sprite.xIsAdded) {
|
|
sprite.x += sprite.xBase;
|
|
sprite.xIsAdded = true;
|
|
}
|
|
sprite.yBase++;
|
|
sprite.y = sprite.yBase + sprite.oriY;
|
|
}
|
|
if(sprite.animations.indexOf('left') > -1) {
|
|
if(!sprite.yIsAdded) {
|
|
sprite.y += sprite.yBase;
|
|
sprite.yIsAdded = true;
|
|
}
|
|
sprite.xBase--;
|
|
sprite.x = sprite.xBase + sprite.oriX;
|
|
}
|
|
if(sprite.animations.indexOf('right') > -1) {
|
|
if(!sprite.yIsAdded) {
|
|
sprite.y += sprite.yBase;
|
|
sprite.yIsAdded = true;
|
|
}
|
|
sprite.xBase++;
|
|
sprite.x = sprite.xBase + sprite.oriX;
|
|
}
|
|
if(sprite.animations.indexOf('rotation') > -1) {
|
|
if(!sprite.xIsAdded) {
|
|
sprite.x += sprite.xBase;
|
|
sprite.xIsAdded = true;
|
|
}
|
|
if(!sprite.yIsAdded) {
|
|
sprite.y += sprite.yBase;
|
|
sprite.yIsAdded = true;
|
|
}
|
|
if(!sprite.applRotationsAndStuff) {
|
|
sprite.anchor.x = 0.5;
|
|
sprite.anchor.y = 0.5;
|
|
sprite.y -= sprite.height/2;
|
|
sprite.applRotationsAndStuff = true;
|
|
}
|
|
if(sprite.duration > (sprite.oriDuration/2)) {
|
|
sprite.rotation = (sprite.duration - (sprite.oriDuration/2)) * (0.1);
|
|
} else {
|
|
sprite.rotation = 0;
|
|
}
|
|
}
|
|
};
|
|
|
|
Sprite_Damage.prototype.updateChildOpacity = function(sprite) {
|
|
if(sprite.duration < 10) {
|
|
sprite.opacity = 255 * sprite.duration / 10;
|
|
}
|
|
};
|
|
|
|
Sprite_Damage.prototype.updateChildFlash = function(sprite) {
|
|
if (sprite.flashDuration > 0) {
|
|
var d = sprite.flashDuration--;
|
|
sprite.flashColor[3] *= (d - 1) / d;
|
|
sprite.setBlendColor(sprite.flashColor);
|
|
}
|
|
};
|
|
|
|
Sprite_Damage.prototype.isPlaying = function() {
|
|
for(var i = 0; i < this.children.length; i++) {
|
|
if(this.children[i].duration > 0) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
})(SRD.BattlePopupCustomizer); |