lust-oni/www/data/System.json
2025-10-27 20:47:21 -05:00

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{
"airship": {
"bgm": {
"name": "Ship3",
"pan": 0,
"pitch": 100,
"volume": 90
},
"characterIndex": 3,
"characterName": "Vehicle",
"startMapId": 0,
"startX": 0,
"startY": 0
},
"armorTypes": [
"",
"Accessory",
"Fran Exclusive",
"Lugarl Exclusive",
"Heavy Armor"
],
"attackMotions": [
{
"type": 0,
"weaponImageId": 0
},
{
"type": 1,
"weaponImageId": 1
},
{
"type": 1,
"weaponImageId": 2
},
{
"type": 1,
"weaponImageId": 3
},
{
"type": 1,
"weaponImageId": 4
},
{
"type": 1,
"weaponImageId": 5
},
{
"type": 1,
"weaponImageId": 6
},
{
"type": 2,
"weaponImageId": 7
},
{
"type": 2,
"weaponImageId": 8
},
{
"type": 2,
"weaponImageId": 9
},
{
"type": 0,
"weaponImageId": 10
},
{
"type": 0,
"weaponImageId": 11
},
{
"type": 0,
"weaponImageId": 12
}
],
"battleBgm": {
"name": "PerituneMaterial_Blast2_loop",
"pan": 0,
"pitch": 100,
"volume": 40
},
"battleback1Name": "Meadow",
"battleback2Name": "Forest",
"battlerHue": 0,
"battlerName": "",
"boat": {
"bgm": {
"name": "Ship1",
"pan": 0,
"pitch": 100,
"volume": 90
},
"characterIndex": 0,
"characterName": "Vehicle",
"startMapId": 0,
"startX": 0,
"startY": 0
},
"currencyUnit": "Spirit Energy",
"defeatMe": {
"name": "Shock2",
"pan": 0,
"pitch": 100,
"volume": 90
},
"editMapId": 64,
"elements": [
"",
"Physical",
"Flame",
"Ice",
"Thunder",
"Water",
"Earth",
"Wind",
"Light",
"Dark"
],
"equipTypes": [
"",
"Weapon",
"Accessory",
"Accessory",
"Accessory",
"Accessory"
],
"gameTitle": "Colorlust Oni v1.01 | TL: DazedAnon & O&M",
"gameoverMe": {
"name": "Gameover2",
"pan": 0,
"pitch": 100,
"volume": 90
},
"locale": "ja_JP",
"magicSkills": [
1,
2
],
"menuCommands": [
true,
false,
false,
false,
false,
true
],
"optDisplayTp": true,
"optDrawTitle": false,
"optExtraExp": false,
"optFloorDeath": false,
"optFollowers": false,
"optSideView": false,
"optSlipDeath": false,
"optTransparent": false,
"partyMembers": [
1
],
"ship": {
"bgm": {
"name": "Ship2",
"pan": 0,
"pitch": 100,
"volume": 90
},
"characterIndex": 1,
"characterName": "Vehicle",
"startMapId": 0,
"startX": 0,
"startY": 0
},
"skillTypes": [
"",
"Special Move",
"Magic",
"Passive",
"Trinity"
],
"sounds": [
{
"name": "Cursor1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Crossbow",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Cancel1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Buzzer1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Equip1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Book2",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Move1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Battle1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Run",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Attack3",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Damage4",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Collapse1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Collapse2",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Collapse3",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Damage5",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Onmtp-Ding04-2",
"pan": 0,
"pitch": 100,
"volume": 100
},
{
"name": "Recovery",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Miss",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Evasion1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Evasion2",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Reflection",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Equip1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Item1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Item3",
"pan": 0,
"pitch": 100,
"volume": 90
}
],
"startMapId": 2,
"startX": 12,
"startY": 4,
"switches": [
"",
"行動目標表示",
"赤チュート終了",
"赤タッチ",
"黄色チュート終了",
"黄色タッチ",
"ダッシュ開始",
"タイマースタート",
"夜",
"アイテム交換ショップ",
"逃げる100",
"ブレイクゲージ隠す",
"アイテムポップアップ無効",
"",
"黒い異形出現",
"出現ディレイ",
"教室へ",
"放課後",
"目印回収",
"",
"画面縦シェイク",
"エレガント・キック発動",
"メイド伐採発動",
"重ね斬鉄発動",
"トライアタック発動",
"チュートリアル終了",
"赤鬼見つかる",
"鬼ごっこ開始",
"赤鬼出現ディレイ",
"石全部設置",
"保健室石設置",
"保健室タイマースタート",
"赤鬼保健室IN",
"ベッド下潜る",
"ベッド下で見つかる",
"保健室隠れイベント終了",
"音楽室石設置",
"赤色触れる",
"美術室を出る",
"校長室鍵入手",
"廊下マサル消す",
"キー入力受付",
"剣を振る",
"主人公被ダメージ無敵",
"回転斬り",
"目の前に非対象者",
"敵被ダメージ無敵",
"キー入力受付(瞑想)",
"プレイヤー移動禁止",
"ため状態アニメ",
"拘束アニメ",
"赤鬼1段階目",
"チュートリアル(居合)",
"チュートリアル(瞑想)",
"初めての深呼吸",
"深呼吸チュートリアル完了",
"主人公被ダメ",
"主人公回復",
"敵被ダメ",
"赤鬼2段階目",
"主人公被ダメ演出",
"敵被ダメ演出",
"空襲開始",
"空襲位置移動",
"空襲終了",
"赤鬼3段階目",
"血痕乗る",
"教室イベ終了",
"鍔迫り合い開始",
"着地",
"鍔迫り合い演出",
"鍔迫り合い勝利",
"拘束アニメ2",
"美術室見つかる",
"赤鬼につかまる",
"パイズリアニメ",
"パイズリアニメ2",
"パイズリアニメ3",
"精液ON",
"美術室でお札使用",
"赤鬼に敗北",
"戦闘難易度下げる",
"赤鬼ピストンアニメ",
"おっぱい挿入時",
"赤鬼ピストンアニメ2",
"赤鬼ピストンアニメ3",
"赤鬼吹き出し",
"セーブ呼び出し",
"再戦リセット",
"3段階目スタート",
"赤鬼撃破",
"千草スイッチ",
"千草追跡開始",
"千草一時消去",
"滝下石設置",
"青花まで逃げる",
"青花イベント終了",
"主人公拘束",
"瑠璃を罠から解放",
"東エリア障害物",
"東エリア青鬼から逃げる",
"青鬼ストップ",
"木を倒した",
"鬼火に接触",
"東エリア・上石",
"上青鬼追跡開始",
"青花触れる",
"逃げ切る",
"瑠璃拘束",
"青鬼戦へ",
"青鬼戦1段階終了",
"QTE_Z",
"主人公拘束(足元)",
"早押し開始",
"剣を振る(リズムゲー)",
"↑判定ON",
"タイミング失敗",
"←判定ON",
"→判定ON",
"↓判定ON",
"判定受付短縮",
"青鬼に敗北",
"3段階目鬼火消す",
"3段階目鬼火出現",
"青鬼決着",
"アニメーション手前表示",
"青鬼ピストン1",
"青鬼ピストン2",
"瑠璃手コキ1",
"瑠璃手コキ2",
"千草Hシーン",
"千草怯み",
"千草ピストン1",
"千草ピストン2",
"青鬼足コキシーン",
"青鬼怯み",
"青鬼足コキ1",
"青鬼足コキ2",
"青鬼足コキ3",
"東エリア下でリトライ",
"青鬼戦花拘束",
"瑠璃と訓練",
"瑠璃に勝利",
"宝探し終了",
"宝探し開始",
"ブレーカー確認した",
"赤鬼?戦闘開始",
"赤鬼?撃破",
"刀使用許可",
"赤鬼徘徊",
"赤鬼徘徊乱数",
"赤鬼につかまる2",
"蝋燭ギミック解除",
"メモ1入手",
"蘭菜とはぐれる",
"赤鬼?出現しない",
"暖炉火並列処理",
"謎メモ3出現",
"トイレ水流し終わる",
"メモ書き3・4回収",
"食堂へ",
"雨音フェードイン",
"拘束アニメ(このイベント)",
"蘭菜のおっぱいを揉む",
"地下室扉出現",
"蘭菜のフェラでイク",
"黄鬼集団追跡開始",
"黄鬼つかまる",
"蘭菜乳揉みでイク",
"障害物消去1",
"障害物消去2",
"障害物消去3",
"障害物消去4",
"上から来る",
"ライトに隠れる",
"分身消える",
"地下スイッチ",
"戦闘開始(瑠璃)",
"真・回転斬り",
"真・回転斬り解放",
"分身ストップ",
"分身VS瑠璃リトライ",
"分身耐久難易度下げる",
"分身耐えきる",
"黄鬼戦開始",
"瑠璃自立戦闘開始",
"黄鬼戦1段階終了",
"黄鬼を追う",
"黄鬼たち動きだす",
"海岸黄鬼戦1",
"偽赤鬼退場",
"空襲開始(黄鬼戦)",
"海岸黄鬼戦2",
"拘束アニメ(三体同時)",
"拘束アニメ(黄鬼)",
"HシーンアニメOFF",
"クチナシパイスリアニメ",
"クチナシパイスリアニメ2",
"クチナシパイズリ終了",
"宝探し終了",
"偽赤鬼戦リトライ",
"流血表現規制",
"牢屋で根岸発見",
"童貞卒業:撫子",
"黄鬼リトライ",
"黄鬼リトライ位置:海岸",
"偽藍依逆レシーン",
"地下室スイッチ2",
"黄鬼撃破",
"訓練瑠璃に敗北",
"裂け目出現",
"第一死人と話す",
"老婆死人と話す",
"男死人と話す",
"獄卒に敗北",
"回転切りQTE",
"回転切りQTE成功",
"避けゲー開始",
"車に当たる",
"避けゲー開始2",
"避けゲー開始3",
"避けゲー開始4",
"気炎一閃許可",
"カーチェイス開始",
"空襲開始(チェイス)",
"チェイス終了",
"チェイスリトライ",
"紫鬼動き出す",
"紫鬼攻撃開始",
"紫鬼足元攻撃開始",
"空襲開始(紫鬼戦)",
"エレベーター会話終了",
"藍依追跡開始",
"藍依加速",
"紫鬼パイズリシーン",
"蘇芳(赤鬼)戦終了",
"金玉時限爆弾",
"金玉時限爆弾起動",
"敵HP表示なし",
"瑠璃ルートリトライ",
"獄卒徘徊",
"キー入力受付(術)",
"敵を術で拘束",
"瑠璃術使用解放",
"桃一郎動き出す",
"正面ガード発生",
"カウンター待機",
"桃一郎戦リトライ",
"気炎一閃発動中",
"紫鬼潜水",
"紫鬼戦QTE成功",
"紫鬼戦QTE失敗",
"グミ打ち",
"童貞打ち明ける",
"獄卒輪姦シーン",
"蘇芳パイズリ",
"色鬼ごっこ3段階目",
"黄鬼H一回目",
"祭り玄十郎話す",
"打ち上げ花火",
"紫鬼アニメA",
"紫鬼アニメB",
"紫鬼アニメC",
"紫鬼戦2リトライ",
"紫鬼二戦目",
"紫鬼敗北シーン2",
"腕",
"曇り",
"黒鬼動き出す",
"藍依動き出す",
"藍依分身消える",
"屋根渡り直前",
"藍依(赤鬼)戦闘開始",
"藍依(赤鬼)勝利",
"藍依(青鬼)戦闘開始",
"藍依(青鬼)勝利",
"藍依(黄鬼)戦闘開始",
"藍依(黄鬼)勝利",
"藍依(紫鬼)戦闘開始",
"藍依(紫鬼)勝利",
"助太刀イベント開始",
"藍依分身軍団表示",
"拘束アニメ(藍依)",
"浅葱離脱",
"蘇芳離脱",
"灰鬼イベント開始",
"灰鬼戦闘開始",
"灰鬼勝利",
"認識入れ替わり",
"灰鬼残機1",
"拘束アニメ(ラスト)",
"黒鬼イベント開始",
"行燈1",
"行燈2",
"行燈3",
"QTE開始",
"QTE失敗",
"オウカ戦闘開始",
"剣閃表示",
"キャラ消し",
"仇桜QTE",
"仇桜QTE成功",
"近距離QTE開始",
"タイミング失敗(オウカ)",
"オウカQTE成功",
"視覚アシストあり",
"オウカQTE成功2",
"オウカQTE開始2",
"藍依戦闘開始",
"発見禁止",
"赤",
"青",
"黄色",
"藍依一時停止",
"高速移動",
"高速移動被ダメ",
"避けゲー開始",
"横1",
"横2",
"横3",
"横4",
"横5",
"横6",
"横7",
"横8",
"縦1",
"縦2",
"縦3",
"縦4",
"縦5",
"縦6",
"縦7",
"縦8",
"縦9",
"縦10",
"縦11",
"縦12",
"縦13",
"縦14",
"縦15",
"縦16",
"縦17",
"縦18",
"縦19",
"縦20",
"縦21",
"縦22",
"縦23",
"縦24",
"鍔迫り合い1",
"鍔迫り合い演出ラスト",
"鍔迫り合い2",
"鍔迫り合い3",
"鍔迫り合い勝利",
"青鬼動き出す",
"ショップチュートリアルを見る",
"別荘瑠璃操作開始",
"疾風返し習得",
"八艘飛び習得",
"速式呼吸法習得",
"鎧通し習得",
"キー入力受付八艘飛び",
"鎧通し",
"紫鬼邂逅",
"藍依敗北シーン",
"灰鬼敗北シーン",
"黒鬼敗北シーン",
"決戦前イベント終了",
"浅葱69終了",
"蘇芳Hシーン2",
"蘇芳オン布団",
"黄鬼Hシーン回目",
"蘭菜ラストHフラグ",
"蘭菜の部屋に行く",
"浅葱Hシーン回目",
"浅葱ラストHフラグ",
"藍依(赤鬼)追跡開始",
"通路崩れる",
"ボスラッシュ開始",
"ボスラッシュリトライ",
"回想部屋移動",
"撫子アニメA",
"撫子アニメB",
"オウカ戦一段階突破",
"藍依戦リトライ",
"藍依本体撃破",
"藍依戦移行",
"早押し移行(青鬼)",
"早押しクリア(青鬼)",
"蘇芳初会話",
"浅葱初会話",
"撫子で童貞卒業",
"全解放",
"赤鬼編クリア解放",
"青鬼編クリア解放",
"黄鬼編クリア開放",
"紫鬼編クリア開放",
"全クリア開放",
"撫子ハート消し",
"浅葱離脱後リトライ",
""
],
"terms": {
"basic": [
"Level",
"Lv",
"Stamina",
"Stamina",
"",
"",
"TP",
"TP",
"EXP",
"EXP"
],
"commands": [
"Fight",
"Escape",
"Attack",
"Defend",
"Items",
"Skills",
"Equipment",
"Status",
"Sort",
"Save",
"Quit Game",
"Settings",
"Weapon",
"Armor",
"Key Items",
"Equip",
"Optimize",
"Remove All",
"Start",
"Continue",
null,
"To Title",
"Quit",
null,
"Exchange",
""
],
"params": [
"Max HP",
"",
"Attack",
"Defense",
"M. Power",
"M. Defense",
"Agility",
"Luck",
"Accuracy",
"Evasion"
],
"messages": {
"actionFailure": "It had no effect on %1!",
"actorDamage": "%1 took %2 damage!",
"actorDrain": "%1 had %3 of their %2 stolen!",
"actorGain": "%1's %2 increased by %3!",
"actorLoss": "%1's %2 decreased by %3!",
"actorNoDamage": "%1 took no damage!",
"actorNoHit": "Miss! %1 took no damage!",
"actorRecovery": "%1's %2 recovered by %3!",
"alwaysDash": "Always Dash",
"bgmVolume": "BGM Volume",
"bgsVolume": "BGS Volume",
"buffAdd": "%1's %2 went up!",
"buffRemove": "%1's %2 returned to normal!",
"commandRemember": "Command Memory",
"counterAttack": "%1's counterattack!",
"criticalToActor": "A devastating blow!!",
"criticalToEnemy": "A critical hit!!",
"debuffAdd": "%1's %2 went down!",
"defeat": "This is the end",
"emerge": "%1 appeared!",
"enemyDamage": "Dealt %2 damage to %1!",
"enemyDrain": "Stole %3 of %1's %2!",
"enemyGain": "%1's %2 increased by %3!",
"enemyLoss": "%1's %2 decreased by %3!",
"enemyNoDamage": "Cannot deal damage to %1!",
"enemyNoHit": "Miss! Cannot deal damage to %1!",
"enemyRecovery": "%1's %2 recovered by %3!",
"escapeFailure": "But you couldn't escape!",
"escapeStart": "%1 ran away!",
"evasion": "%1 dodged the attack!",
"expNext": "Until next %1",
"expTotal": "Current %1",
"file": "File",
"levelUp": "%1 leveled up to %2 %3!",
"loadMessage": "Which file do you want to load?",
"magicEvasion": "%1 dispelled the magic!",
"magicReflection": "%1 reflected the magic!",
"meVolume": "ME Volume",
"obtainExp": "Gained %2 of %1!",
"obtainGold": "Obtained %1\\G!",
"obtainItem": "Obtained %1!",
"obtainSkill": "Learned %1!",
"partyName": "%1 and company",
"possession": "Owned",
"preemptive": "%1 got the first move!",
"saveMessage": "Which file do you want to save to?",
"seVolume": "SE Volume",
"substitute": "%1 protected %2!",
"surprise": "%1 was caught off guard!",
"useItem": "%1 used %2!",
"victory": "%1 wins!"
}
},
"testBattlers": [
{
"actorId": 1,
"equips": [
6,
1
],
"level": 1
},
{
"actorId": 0,
"equips": [
1,
0
],
"level": 1
},
{
"actorId": 0,
"equips": [
1,
0
],
"level": 1
},
{
"actorId": 0,
"equips": [
6,
1,
2,
3,
0
],
"level": 1
}
],
"testTroopId": 19,
"title1Name": "title4",
"title2Name": "",
"titleBgm": {
"name": "sorahibana",
"pan": 0,
"pitch": 100,
"volume": 70
},
"variables": [
"",
"シナリオ進行",
"冒険メモ",
"クラスメート会話",
"石残数",
"教室出る変数",
"お札残数",
"音楽室石設置",
"美術室石設置",
"校長室石設置",
"",
"決定キーを押してる時間",
"攻撃x",
"攻撃y",
"対象者ID",
"攻撃力",
"ため量",
"主人公x",
"主人公y",
"cキーを押してる時間",
"cキーため",
"主人公HP残量",
"主人公最大HP",
"敵HP残量",
"空襲x",
"空襲y",
"空襲ID",
"空襲(大)安置",
"鍔迫り合い連打",
"学校・蘭菜と会話",
"学校・マサルと会話",
"学校・千草と会話",
"学校・瑠璃と会話",
"協力断る",
"拘束解除連打",
"木・切り倒す",
"見切りカウント",
"西エリア石数",
"東エリア石数",
"",
"汎用乱数",
"コイン枚数",
"イスの位置",
"金庫暗証番号",
"赤鬼徘徊乱数",
"ろうそく数",
"偽ろうそく数",
"階段左1右2",
"暖炉火の数",
"メモ書きの数",
"トイレの水流す",
"蘭菜キス回数",
"淫呪耐久値",
"NPC攻撃x",
"NPC攻撃y",
"蘭菜乳揉み射精",
"童貞卒業相手",
"主人公末尾母音",
"死人と話す",
"カーチェイス",
"車撃破数",
"敵残機数",
"紫鬼位置x",
"紫鬼位置y",
"爆撃位置1x",
"爆撃位置1y",
"爆撃位置2x",
"爆撃位置2y",
"爆撃位置3x",
"爆撃位置3y",
"紫結晶破壊数",
"sキーを押してる時間",
"sキーため",
"敵位置x",
"敵位置y",
"ラストエッチ",
"回想部屋マップID",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
],
"versionId": 69804986,
"victoryMe": {
"name": "Jingle_Halloween_4a_BPM200",
"pan": 0,
"pitch": 100,
"volume": 30
},
"weaponTypes": [
"",
"Dagger",
"Sword",
"Flail",
"Axe",
"Whip",
"Staff",
"Bow",
"Crossbow",
"Gun",
"Claws",
"Gloves",
"Spear",
"Chainsaw",
"Blade"
],
"windowTone": [
0,
0,
0,
0
],
"hasEncryptedImages": true,
"hasEncryptedAudio": true,
"encryptionKey": "d41d8cd98f00b204e9800998ecf8427e"
}