125 lines
No EOL
3.7 KiB
JavaScript
125 lines
No EOL
3.7 KiB
JavaScript
/*:
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* @plugindesc メダルや貝殻など、特定のアイテムをお金の代わりに使えるショップを作成することができます
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*
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* @author シトラス
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*
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* @param tradeShopSwitchId
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* @text 交換ショップスイッチID
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* @desc このスイッチがONの時にショップを起動すると
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* 交換ショップになります
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* @default 1
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*
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* @param tradeItemId
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* @text 交換アイテムID
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* @desc この番号のIDを持つアイテムを交換に使用します
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* @default 1
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*
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* @param tradeItemTanni
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* @text 交換アイテム単位
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* @desc アイテムの単位(個、枚など、アイテムをどう数えるかです)
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* @default 枚
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*
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* @help
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* 注意点:
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* 交換ショップのスイッチは、イベントが終わった後に自分でOFFしてください
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*
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*/
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var hoge = PluginManager.parameters("CTRS_TradeShop");
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//このスイッチがONになっていれば、交換ショップとして扱う
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var tradeShopSwitchId = Number(hoge.tradeShopSwitchId);
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//交換に使うアイテムのID
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var tradeItemId = Number(hoge.tradeItemId);
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//交換に使うアイテムの単位
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var tradeItemTanni = hoge.tradeItemTanni;
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Scene_Shop.prototype.prepare = function(goods, purchaseOnly) {
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this._goods = goods;
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if($gameSwitches.value(tradeShopSwitchId) ){
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this._purchaseOnly = true;
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}else{
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this._purchaseOnly = purchaseOnly;
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}
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this._item = null;
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};
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//購入を実行
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Scene_Shop.prototype.doBuy = function(number) {
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if($gameSwitches.value(tradeShopSwitchId) ){
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$gameParty.gainItem($dataItems[tradeItemId],-1*number*this.buyingPrice() );
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}else{
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$gameParty.loseGold(number * this.buyingPrice() );
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}
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$gameParty.gainItem(this._item, number);
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};
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//----------------------------------------------------------------------------
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// Window_Gold
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//
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// The window for displaying the party's gold.
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// ゴールドの表示ウィンドウを司るスクリプト
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function Window_Gold() {
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this.initialize.apply(this, arguments);
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}
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Window_Gold.prototype = Object.create(Window_Base.prototype);
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Window_Gold.prototype.constructor = Window_Gold;
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Window_Gold.prototype.initialize = function(x, y) {
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var width = this.windowWidth();
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var height = this.windowHeight();
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Window_Base.prototype.initialize.call(this, x, y, width, height);
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this.refresh();
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};
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Window_Gold.prototype.windowWidth = function() {
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return 240;
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};
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Window_Gold.prototype.windowHeight = function() {
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return this.fittingHeight(1);
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};
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Window_Gold.prototype.refresh = function() {
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var x = this.textPadding();
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var width = this.contents.width - this.textPadding() * 2;
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this.contents.clear();
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if($gameSwitches.value(tradeShopSwitchId) ){
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this.drawCurrencyValue(this.value(),tradeItemTanni, x, 0, width);
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}else{
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this.drawCurrencyValue(this.value(), this.currencyUnit(), x, 0, width);
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}
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};
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Window_Gold.prototype.value = function() {
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if($gameSwitches.value(tradeShopSwitchId) ){
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return $gameParty.numItems($dataItems[tradeItemId] );
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}else{
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return $gameParty.gold();
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}
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};
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Window_Gold.prototype.currencyUnit = function() {
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return TextManager.currencyUnit;
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};
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Window_Gold.prototype.open = function() {
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this.refresh();
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Window_Base.prototype.open.call(this);
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};
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Window_ShopNumber.prototype.drawTotalPrice = function() {
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var total = this._price * this._number;
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var width = this.contentsWidth() - this.textPadding();
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if($gameSwitches.value(tradeShopSwitchId) ){
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this.drawCurrencyValue(total,tradeItemTanni, 0, this.priceY(), width);
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}else{
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this.drawCurrencyValue(total, this._currencyUnit, 0, this.priceY(), width);
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}
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}; |