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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "events": [ null, { "id": 1, "name": "作るもの内容", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": true, "image": { "characterIndex": 0, "characterName": "", "direction": 2, "pattern": 0, "tileId": 0 }, "list": [ { "code": 355, "indent": 0, "parameters": [ "<押す引く可能オブジェクト>" ] }, { "code": 655, "indent": 0, "parameters": [ "1) playerが前に立ち、キー入力すると掴み状態になる。" ] }, { "code": 655, "indent": 0, "parameters": [ " →この状態ではplayerの向きを基準とした前後移動しか行えない。" ] }, { "code": 655, "indent": 0, "parameters": [ "2 ) 移動すると掴んだオブジェクトも一緒に移動する。" ] }, { "code": 655, "indent": 0, "parameters": [ " →移動するときオブジェクトの移動先に障害物がある場合移動できない。" ] }, { "code": 655, "indent": 0, "parameters": [ " →移動が完了するとき位置をセルフ変数に保存。" ] }, { "code": 655, "indent": 0, "parameters": [ "3 )再度キー入力をすると掴み状態を解除。通常の操作へ戻る。" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ " →掴み状態時敵と接触すると普通に戦闘。戦闘終了時は掴みを解除される。" ] }, { "code": 655, "indent": 0, "parameters": [ " →宿屋で休息するまでオブジェクトは初期位置へ戻されない。" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "オブジェクトの効果" ] }, { "code": 655, "indent": 0, "parameters": [ " ・playerと同じプライオリティ、敵にとっても障害物となる(視野も)" ] }, { "code": 655, "indent": 0, "parameters": [ " ・押下式スイッチの上に置くことでON状態を維持できる。" ] }, { "code": 655, "indent": 0, "parameters": [ " ・水に浮く。場所によっては橋の役割を果たす。" ] }, { "code": 655, "indent": 0, "parameters": [ " " ] }, { "code": 655, "indent": 0, "parameters": [ "オブジェクトの制限" ] }, { "code": 655, "indent": 0, "parameters": [ " ・安定、使いやすいようにするために指定のタイルの上でしか動かせない。" ] }, { "code": 655, "indent": 0, "parameters": [ "  (リージョンは立体交差で枠を取る可能性があるのでこうする)" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "オブジェクトの機能拡張版案" ] }, { "code": 655, "indent": 0, "parameters": [ " 使うかわからないけど羅列しておく。" ] }, { "code": 655, "indent": 0, "parameters": [ " ・大きさが1*1マス以上のオブジェクト" ] }, { "code": 655, "indent": 0, "parameters": [ "  →形が複雑化することでパズルのようになる。" ] }, { "code": 655, "indent": 0, "parameters": [ " ・機能を持ったオブジェクト" ] }, { "code": 655, "indent": 0, "parameters": [ "  →階段、光るなど?" ] }, { "code": 655, "indent": 0, "parameters": [ " ・移動できる数に限界がある。" ] }, { "code": 655, "indent": 0, "parameters": [ "  →これもパズル要素" ] }, { "code": 655, "indent": 0, "parameters": [ " ・押すたびに回転する(さいころ)" ] }, { "code": 655, "indent": 0, "parameters": [ "  →床に記された数と合うように移動させる必要あり。これもパズル要素。" ] }, { "code": 655, "indent": 0, "parameters": [ " " ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ " " ] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 0, "stepAnime": false, "through": false, "trigger": 0, "walkAnime": true }, { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "characterIndex": 0, "characterName": "", "direction": 2, "pattern": 0, "tileId": 0 }, "list": [ { "code": 355, "indent": 0, "parameters": [ "2/26 位置情報保存と水位ギミックへ利用するために・・・" ] }, { "code": 655, "indent": 0, "parameters": [ "・移動完了時にセルフ変数に移動後の座標を保存する。" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "・水位ギミックは水位のみ変えた別マップを切り替えて表現する。" ] }, { "code": 655, "indent": 0, "parameters": [ " 水ありmapの自動実行evが" ] }, { "code": 655, "indent": 0, "parameters": [ " 水なしmapの箱の座標を参照しから水面に上がるように上に数マスずらした" ] }, { "code": 655, "indent": 0, "parameters": [ " 座標に水に浮かんだ箱を移動させる。" ] }, { "code": 655, "indent": 0, "parameters": [ "  " ] }, { "code": 655, "indent": 0, "parameters": [ "  水位ギミック用 「水に浮かぶ箱」" ] }, { "code": 655, "indent": 0, "parameters": [ " パラメータ" ] }, { "code": 655, "indent": 0, "parameters": [ " ・[参照するmap,参照するevId]" ] }, { "code": 655, "indent": 0, "parameters": [ " ・何マス上にずらすか" ] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 0, "stepAnime": false, "through": false, "trigger": 0, "walkAnime": true } ], "x": 0, "y": 0 }, { "id": 2, "name": "浮き渡り(←)", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "tileId": 0, "characterName": "", "direction": 2, "pattern": 0, "characterIndex": 0 }, "list": [ { "code": 108, "indent": 0, "parameters": [ "指定位置に浮きがある場合、移動ルートによる移動を行う。" ] }, { "code": 355, "indent": 0, "parameters": [ "//パラメータ入力/////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "//有効範囲(thisEvと入力座標に浮きがあれば渡れる)" ] }, { "code": 655, "indent": 0, "parameters": [ "const validPos = [10,13];" ] }, { "code": 655, "indent": 0, "parameters": [ "///////////////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "//有効範囲にtag持ちのEVがあるか?" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ " let evID = $gameMap.eventIdXy(validPos[0], validPos[1]);" ] }, { "code": 655, "indent": 0, "parameters": [ " if(evID != 0){//イベントがある場合" ] }, { "code": 655, "indent": 0, "parameters": [ " var ev = $gameMap.event(evID).event(); //イベント取得" ] }, { "code": 655, "indent": 0, "parameters": [ " if(ev.meta.buoy){" ] }, { "code": 655, "indent": 0, "parameters": [ "  this.controlSelfVariable(\"Passable\", 0, 1);" ] }, { "code": 655, "indent": 0, "parameters": [ " " ] }, { "code": 655, "indent": 0, "parameters": [ " }else{ //buoyがない場合" ] }, { "code": 655, "indent": 0, "parameters": [ " this.controlSelfVariable(\"Passable\", 0, 0);" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 655, "indent": 0, "parameters": [ " }else{ //イベントがない場合" ] }, { "code": 655, "indent": 0, "parameters": [ " this.controlSelfVariable(\"Passable\", 0, 0);" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 111, "indent": 0, "parameters": [ 12, "this.getSelfVariable(\"Passable\") == 1;" ] }, { "code": 205, "indent": 1, "parameters": [ -1, { "list": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null }, { "code": 14, "parameters": [ -2, 0 ], "indent": null }, { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null }, { "code": 14, "parameters": [ -2, 0 ], "indent": null }, { "code": 0 } ], "repeat": false, "skippable": false, "wait": true } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 14, "parameters": [ -2, 0 ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 14, "parameters": [ -2, 0 ], "indent": null } ] }, { "code": 0, "indent": 1, "parameters": [] }, { "code": 412, "indent": 0, "parameters": [] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 1, "stepAnime": false, "through": false, "trigger": 1, "walkAnime": true } ], "x": 11, "y": 13 }, { "id": 3, "name": "浮き位置調整EV", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "characterIndex": 0, "characterName": "", "direction": 2, "pattern": 0, "tileId": 0 }, "list": [ { "code": 108, "indent": 0, "parameters": [ "説明" ] }, { "code": 408, "indent": 0, "parameters": [ "・浮きをウゴobjの位置+水位上昇分の座標に移動させる" ] }, { "code": 408, "indent": 0, "parameters": [ "*浮きごとにパラメータを設定したこのイベントが必要になる。" ] }, { "code": 355, "indent": 0, "parameters": [ "//パラメータ入力/////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "//参照するウゴobj[map,eventID]" ] }, { "code": 655, "indent": 0, "parameters": [ "const moveableObj =[216,2];" ] }, { "code": 655, "indent": 0, "parameters": [ "//浮きobjのevID" ] }, { "code": 655, "indent": 0, "parameters": [ "const buoyID = 7;" ] }, { "code": 655, "indent": 0, "parameters": [ "//水で何マス浮くか" ] }, { "code": 655, "indent": 0, "parameters": [ "const WaterLevel = 1;" ] }, { "code": 655, "indent": 0, "parameters": [ "///////////////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ " //参照" ] }, { "code": 655, "indent": 0, "parameters": [ " let moveObjPos = $gameSelfSwitches.getVariableValue([moveableObj[0], moveableObj[1], \"moveObjPos\"])" ] }, { "code": 655, "indent": 0, "parameters": [ " //浮きを移動(参照が取れない場合移動しない)" ] }, { "code": 655, "indent": 0, "parameters": [ "if(typeof moveObjPos[0] === \"undefined\"){" ] }, { "code": 655, "indent": 0, "parameters": [ "}else{" ] }, { "code": 655, "indent": 0, "parameters": [ " let yPos = moveObjPos[1] - WaterLevel;" ] }, { "code": 655, "indent": 0, "parameters": [ " this.character(buoyID).locate(moveObjPos[0], yPos);" ] }, { "code": 655, "indent": 0, "parameters": [ "}\t\t" ] }, { "code": 214, "indent": 0, "parameters": [] }, { "code": 108, "indent": 0, "parameters": [ "初期の浮きobjの位置がunderfaindにならないようにする" ] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 0, "stepAnime": false, "through": false, "trigger": 3, "walkAnime": true } ], "x": 8, "y": 1 }, { "id": 4, "name": "<装飾>水しぶき", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": true, "image": { "tileId": 0, "characterName": "!Other2", "direction": 8, "pattern": 1, "characterIndex": 0 }, "list": [ { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 1, "stepAnime": true, "through": false, "trigger": 0, "walkAnime": true } ], "x": 7, "y": 4 }, { "id": 5, "name": "EV005", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "tileId": 0, "characterName": "Kan_ev", "direction": 2, "pattern": 0, "characterIndex": 3 }, "list": [ { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 1, "stepAnime": true, "through": false, "trigger": 0, "walkAnime": true } ], "x": 6, "y": 8 }, { "id": 6, "name": "移動(3テスト水没)", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": true, "image": { "tileId": 0, "characterName": "!Other1", "direction": 8, "pattern": 1, "characterIndex": 6 }, "list": [ { "code": 250, "indent": 0, "parameters": [ { "name": "Wind8", "volume": 50, "pitch": 50, "pan": 0 } ] }, { "code": 201, "indent": 0, "parameters": [ 0, 216, 2, 13, 0, 0 ] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 1, "stepAnime": true, "through": false, "trigger": 0, "walkAnime": true } ], "x": 2, "y": 12 }, { "id": 7, "name": "浮きオブジェクト", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": true, "image": { "tileId": 0, "characterName": "!Other1", "direction": 2, "pattern": 1, "characterIndex": 0 }, "list": [ { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 0, "stepAnime": false, "through": false, "trigger": 0, "walkAnime": true } ], "x": 7, "y": 7 }, { "id": 8, "name": "浮きオブジェクト2", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": true, "image": { "tileId": 0, "characterName": "!Other1", "direction": 2, "pattern": 1, "characterIndex": 0 }, "list": [ { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 0, "stepAnime": false, "through": false, "trigger": 0, "walkAnime": true } ], "x": 7, "y": 18 }, { "id": 9, "name": "浮き渡り(←)", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "tileId": 0, "characterName": "", "direction": 2, "pattern": 0, "characterIndex": 0 }, "list": [ { "code": 108, "indent": 0, "parameters": [ "指定位置に浮きがある場合、移動ルートによる移動を行う。" ] }, { "code": 355, "indent": 0, "parameters": [ "//パラメータ入力/////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "//有効範囲(thisEvと入力座標に浮きがあれば渡れる)" ] }, { "code": 655, "indent": 0, "parameters": [ "const validPos = [7,5];" ] }, { "code": 655, "indent": 0, "parameters": [ "///////////////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "//有効範囲にtag持ちのEVがあるか?" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ " let evID = $gameMap.eventIdXy(validPos[0], validPos[1]);" ] }, { "code": 655, "indent": 0, "parameters": [ " if(evID != 0){//イベントがある場合" ] }, { "code": 655, "indent": 0, "parameters": [ " var ev = $gameMap.event(evID).event(); //イベント取得" ] }, { "code": 655, "indent": 0, "parameters": [ " if(ev.meta.buoy){" ] }, { "code": 655, "indent": 0, "parameters": [ "  this.controlSelfVariable(\"Passable\", 0, 1);" ] }, { "code": 655, "indent": 0, "parameters": [ " " ] }, { "code": 655, "indent": 0, "parameters": [ " }else{ //buoyがない場合" ] }, { "code": 655, "indent": 0, "parameters": [ " this.controlSelfVariable(\"Passable\", 0, 0);" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 655, "indent": 0, "parameters": [ " }else{ //イベントがない場合" ] }, { "code": 655, "indent": 0, "parameters": [ " this.controlSelfVariable(\"Passable\", 0, 0);" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 111, "indent": 0, "parameters": [ 12, "this.getSelfVariable(\"Passable\") == 1;" ] }, { "code": 205, "indent": 1, "parameters": [ -1, { "list": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null }, { "code": 14, "parameters": [ -2, 0 ], "indent": null }, { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null }, { "code": 14, "parameters": [ -2, 0 ], "indent": null }, { "code": 0 } ], "repeat": false, "skippable": false, "wait": true } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 14, "parameters": [ -2, 0 ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 14, "parameters": [ -2, 0 ], "indent": null } ] }, { "code": 0, "indent": 1, "parameters": [] }, { "code": 412, "indent": 0, "parameters": [] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 1, "stepAnime": false, "through": false, "trigger": 1, "walkAnime": true } ], "x": 8, "y": 5 }, { "id": 10, "name": "浮き位置調整EV2", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "characterIndex": 0, "characterName": "", "direction": 2, "pattern": 0, "tileId": 0 }, "list": [ { "code": 108, "indent": 0, "parameters": [ "説明" ] }, { "code": 408, "indent": 0, "parameters": [ "・浮きをウゴobjの位置+水位上昇分の座標に移動させる" ] }, { "code": 408, "indent": 0, "parameters": [ "*浮きごとにパラメータを設定したこのイベントが必要になる。" ] }, { "code": 355, "indent": 0, "parameters": [ "//パラメータ入力/////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "//参照するウゴobj[map,eventID]" ] }, { "code": 655, "indent": 0, "parameters": [ "const moveableObj =[216,3];" ] }, { "code": 655, "indent": 0, "parameters": [ "//浮きobjのevID" ] }, { "code": 655, "indent": 0, "parameters": [ "const buoyID = 8;" ] }, { "code": 655, "indent": 0, "parameters": [ "//水で何マス浮くか" ] }, { "code": 655, "indent": 0, "parameters": [ "const WaterLevel = 1;" ] }, { "code": 655, "indent": 0, "parameters": [ "///////////////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ " //参照" ] }, { "code": 655, "indent": 0, "parameters": [ " let moveObjPos = $gameSelfSwitches.getVariableValue([moveableObj[0], moveableObj[1], \"moveObjPos\"])" ] }, { "code": 655, "indent": 0, "parameters": [ " //浮きを移動(参照が取れない場合移動しない)" ] }, { "code": 655, "indent": 0, "parameters": [ "if(typeof moveObjPos[0] === \"undefined\"){" ] }, { "code": 655, "indent": 0, "parameters": [ "}else{" ] }, { "code": 655, "indent": 0, "parameters": [ " let yPos = moveObjPos[1] - WaterLevel;" ] }, { "code": 655, "indent": 0, "parameters": [ " this.character(buoyID).locate(moveObjPos[0], yPos);" ] }, { "code": 655, "indent": 0, "parameters": [ "}\t\t" ] }, { "code": 214, "indent": 0, "parameters": [] }, { "code": 108, "indent": 0, "parameters": [ "初期の浮きobjの位置がunderfaindにならないようにする" ] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 0, "stepAnime": false, "through": false, "trigger": 3, "walkAnime": true } ], "x": 5, "y": 1 }, { "id": 11, "name": "浮き渡り(→)", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "tileId": 0, "characterName": "", "direction": 2, "pattern": 0, "characterIndex": 0 }, "list": [ { "code": 108, "indent": 0, "parameters": [ "指定位置に浮きがある場合、移動ルートによる移動を行う。" ] }, { "code": 355, "indent": 0, "parameters": [ "//パラメータ入力/////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "//有効範囲(thisEvと入力座標に浮きがあれば渡れる)" ] }, { "code": 655, "indent": 0, "parameters": [ "const validPos = [10,13];" ] }, { "code": 655, "indent": 0, "parameters": [ "///////////////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "//有効範囲にtag持ちのEVがあるか?" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ " let evID = $gameMap.eventIdXy(validPos[0], validPos[1]);" ] }, { "code": 655, "indent": 0, "parameters": [ " if(evID != 0){//イベントがある場合" ] }, { "code": 655, "indent": 0, "parameters": [ " var ev = $gameMap.event(evID).event(); //イベント取得" ] }, { "code": 655, "indent": 0, "parameters": [ " if(ev.meta.buoy){" ] }, { "code": 655, "indent": 0, "parameters": [ "  this.controlSelfVariable(\"Passable\", 0, 1);" ] }, { "code": 655, "indent": 0, "parameters": [ " " ] }, { "code": 655, "indent": 0, "parameters": [ " }else{ //buoyがない場合" ] }, { "code": 655, "indent": 0, "parameters": [ " this.controlSelfVariable(\"Passable\", 0, 0);" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 655, "indent": 0, "parameters": [ " }else{ //イベントがない場合" ] }, { "code": 655, "indent": 0, "parameters": [ " this.controlSelfVariable(\"Passable\", 0, 0);" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 111, "indent": 0, "parameters": [ 12, "this.getSelfVariable(\"Passable\") == 1;" ] }, { "code": 205, "indent": 1, "parameters": [ -1, { "list": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null }, { "code": 14, "parameters": [ 2, 0 ], "indent": null }, { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null }, { "code": 14, "parameters": [ 2, 0 ], "indent": null }, { "code": 0 } ], "repeat": false, "skippable": false, "wait": true } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 14, "parameters": [ 2, 0 ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 14, "parameters": [ 2, 0 ], "indent": null } ] }, { "code": 0, "indent": 1, "parameters": [] }, { "code": 412, "indent": 0, "parameters": [] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 1, "stepAnime": false, "through": false, "trigger": 1, "walkAnime": true } ], "x": 9, "y": 13 }, { "id": 12, "name": "浮き渡り(→)", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "tileId": 0, "characterName": "", "direction": 2, "pattern": 0, "characterIndex": 0 }, "list": [ { "code": 108, "indent": 0, "parameters": [ "指定位置に浮きがある場合、移動ルートによる移動を行う。" ] }, { "code": 355, "indent": 0, "parameters": [ "//パラメータ入力/////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "//有効範囲(thisEvと入力座標に浮きがあれば渡れる)" ] }, { "code": 655, "indent": 0, "parameters": [ "const validPos = [7,5];" ] }, { "code": 655, "indent": 0, "parameters": [ "///////////////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "//有効範囲にtag持ちのEVがあるか?" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ " let evID = $gameMap.eventIdXy(validPos[0], validPos[1]);" ] }, { "code": 655, "indent": 0, "parameters": [ " if(evID != 0){//イベントがある場合" ] }, { "code": 655, "indent": 0, "parameters": [ " var ev = $gameMap.event(evID).event(); //イベント取得" ] }, { "code": 655, "indent": 0, "parameters": [ " if(ev.meta.buoy){" ] }, { "code": 655, "indent": 0, "parameters": [ "  this.controlSelfVariable(\"Passable\", 0, 1);" ] }, { "code": 655, "indent": 0, "parameters": [ " " ] }, { "code": 655, "indent": 0, "parameters": [ " }else{ //buoyがない場合" ] }, { "code": 655, "indent": 0, "parameters": [ " this.controlSelfVariable(\"Passable\", 0, 0);" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 655, "indent": 0, "parameters": [ " }else{ //イベントがない場合" ] }, { "code": 655, "indent": 0, "parameters": [ " this.controlSelfVariable(\"Passable\", 0, 0);" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 111, "indent": 0, "parameters": [ 12, "this.getSelfVariable(\"Passable\") == 1;" ] }, { "code": 205, "indent": 1, "parameters": [ -1, { "list": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null }, { "code": 14, "parameters": [ 2, 0 ], "indent": null }, { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null }, { "code": 14, "parameters": [ 2, 0 ], "indent": null }, { "code": 0 } ], "repeat": false, "skippable": false, "wait": true } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 14, "parameters": [ 2, 0 ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 44, "parameters": [ { "name": "Jump1", "volume": 50, "pitch": 100, "pan": 0 } ], "indent": null } ] }, { "code": 505, "indent": 1, "parameters": [ { "code": 14, "parameters": [ 2, 0 ], "indent": null } ] }, { "code": 0, "indent": 1, "parameters": [] }, { "code": 412, "indent": 0, "parameters": [] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 1, "stepAnime": false, "through": false, "trigger": 1, "walkAnime": true } ], "x": 6, "y": 5 }, { "id": 13, "name": "敵(潜水)", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "tileId": 0, "characterName": "Kan_ev", "direction": 4, "pattern": 1, "characterIndex": 3 }, "list": [ { "code": 108, "indent": 0, "parameters": [ "水に潜む敵" ] }, { "code": 408, "indent": 0, "parameters": [ "・潜んでいるときは自律移動で透明化ON・OFFを繰り返す" ] }, { "code": 408, "indent": 0, "parameters": [ "・水面に影が映っているとき索敵範囲を通ると飛び出す。" ] }, { "code": 408, "indent": 0, "parameters": [ "・以降は通常の敵の挙動(マップ移動で水面に戻る)" ] }, { "code": 355, "indent": 0, "parameters": [ "//このEVに対する探索プラグインの影響OFF" ] }, { "code": 655, "indent": 0, "parameters": [ "if($gameSystem.getEventSensorStatus(this._eventId) == 1){" ] }, { "code": 655, "indent": 0, "parameters": [ " $gameSystem.offSensor( this._eventId);" ] }, { "code": 655, "indent": 0, "parameters": [ "}" ] }, { "code": 655, "indent": 0, "parameters": [ "//セルフ変数を代入" ] }, { "code": 655, "indent": 0, "parameters": [ "let active = this.getSelfVariable(\"active\"); //セルフ変数初期0" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "if (active == 0){" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "//初回のみ行う処理" ] }, { "code": 655, "indent": 0, "parameters": [ "////入力エリア//////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ " //検知座標配列 (要素番号が同じXYの値を参照するのでずれないように)" ] }, { "code": 655, "indent": 0, "parameters": [ "let pos = [[5,12],[5,13],[5,14],[6,12],[6,13],[6,14],[7,12],[7,13],[7,14]];" ] }, { "code": 655, "indent": 0, "parameters": [ "let jumpPos = [0,-3];" ] }, { "code": 655, "indent": 0, "parameters": [ "////////////////////////////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "///使用セルフ変数///////////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "this.controlSelfVariable(\"pos\", 0, pos);" ] }, { "code": 655, "indent": 0, "parameters": [ "this.controlSelfVariable(\"jumpPos\", 0, jumpPos);" ] }, { "code": 655, "indent": 0, "parameters": [ " //true時検知を行う。(セルフ変数なのでルート移動から呼び出して)" ] }, { "code": 655, "indent": 0, "parameters": [ "this.controlSelfVariable(\"active\", 0, 1); // 1:false,2:true" ] }, { "code": 655, "indent": 0, "parameters": [ "////////////////////////////////////////////////////////////" ] }, { "code": 655, "indent": 0, "parameters": [ "}//end.初回のみ行う処理" ] }, { "code": 655, "indent": 0, "parameters": [ "" ] }, { "code": 655, "indent": 0, "parameters": [ "//検知処理 " ] }, { "code": 655, "indent": 0, "parameters": [ "if(active == 2){" ] }, { "code": 655, "indent": 0, "parameters": [ " //設定座標呼び出し" ] }, { "code": 655, "indent": 0, "parameters": [ " let pos = this.getSelfVariable(\"pos\");" ] }, { "code": 655, "indent": 0, "parameters": [ " //プレイヤーの位置取得" ] }, { "code": 655, "indent": 0, "parameters": [ " const pX = $gameMap._interpreter.character(-1).x;" ] }, { "code": 655, "indent": 0, "parameters": [ " const pY = $gameMap._interpreter.character(-1).y;" ] }, { "code": 655, "indent": 0, "parameters": [ " posLengh = pos.length;" ] }, { "code": 655, "indent": 0, "parameters": [ " //forでプレイヤーいるか検知" ] }, { "code": 655, "indent": 0, "parameters": [ " for(let i = 0; i < posLengh; i++){" ] }, { "code": 655, "indent": 0, "parameters": [ " //指定座標にプレイヤーがいるか" ] }, { "code": 655, "indent": 0, "parameters": [ " if(pX == pos[i][0]){" ] }, { "code": 655, "indent": 0, "parameters": [ " if(pY == pos[i][1]){" ] }, { "code": 655, "indent": 0, "parameters": [ " //$gameMessage.add(\"プレイヤー検知\");" ] }, { "code": 655, "indent": 0, "parameters": [ " //jumpPos呼び出し" ] }, { "code": 655, "indent": 0, "parameters": [ " let jumpPos = this.getSelfVariable(\"jumpPos\");" ] }, { "code": 655, "indent": 0, "parameters": [ " //落下処理 →発見ステートへ" ] }, { "code": 655, "indent": 0, "parameters": [ " this.character(0).forceMoveRoute({" ] }, { "code": 655, "indent": 0, "parameters": [ " \"list\":[" ] }, { "code": 655, "indent": 0, "parameters": [ " {\"code\":35}," ] }, { "code": 655, "indent": 0, "parameters": [ " {\"code\":45,\"parameters\":[\"$gameTemp.requestBalloon(this, 1);\"]}," ] }, { "code": 655, "indent": 0, "parameters": [ " {\"code\":44,\"parameters\":[{\"name\":\"Jump1\",\"volume\":50,\"pitch\":100,\"pan\":0}]}," ] }, { "code": 655, "indent": 0, "parameters": [ " {\"code\":44,\"parameters\":[{\"name\":\"Dive\",\"volume\":50,\"pitch\":150,\"pan\":0}]}," ] }, { "code": 655, "indent": 0, "parameters": [ " {\"code\":15, \"parameters\":[12]}," ] }, { "code": 655, "indent": 0, "parameters": [ " {\"code\":14, \"parameters\":[jumpPos[0],jumpPos[1]]}," ] }, { "code": 655, "indent": 0, "parameters": [ " {\"code\":36}," ] }, { "code": 655, "indent": 0, "parameters": [ " {\"code\":0}], //ルート入力終了 " ] }, { "code": 655, "indent": 0, "parameters": [ " \"repeat\": false," ] }, { "code": 655, "indent": 0, "parameters": [ " \"skippable\": false})" ] }, { "code": 655, "indent": 0, "parameters": [ " $gameSystem.onSensor(this._eventId);" ] }, { "code": 655, "indent": 0, "parameters": [ " $gameSelfSwitches.setValue( [$gameMap.mapId(), this._eventId, \"D\"], true);" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 655, "indent": 0, "parameters": [ " }" ] }, { "code": 655, "indent": 0, "parameters": [ "}" ] }, { "code": 230, "indent": 0, "parameters": [ 6 ] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 4, "moveRoute": { "list": [ { "code": 45, "parameters": [ "this.controlSelfVariable(\"active\", 0, 1);" ], "indent": 0 }, { "code": 42, "parameters": [ 100 ], "indent": null }, { "code": 15, "parameters": [ 6 ], "indent": 0 }, { "code": 42, "parameters": [ 0 ], "indent": null }, { "code": 15, "parameters": [ 120 ], "indent": 0 }, { "code": 42, "parameters": [ 50 ], "indent": null }, { "code": 15, "parameters": [ 6 ], "indent": null }, { "code": 42, "parameters": [ 100 ], "indent": null }, { "code": 15, "parameters": [ 6 ], "indent": null }, { "code": 42, "parameters": [ 150 ], "indent": null }, { "code": 15, "parameters": [ 6 ], "indent": null }, { "code": 42, "parameters": [ 200 ], "indent": null }, { "code": 15, "parameters": [ 6 ], "indent": null }, { "code": 42, "parameters": [ 255 ], "indent": null }, { "code": 15, "parameters": [ 6 ], "indent": 0 }, { "code": 45, "parameters": [ "this.controlSelfVariable(\"active\", 0, 2);" ], "indent": null }, { "code": 15, "parameters": [ 120 ], "indent": null }, { "code": 45, "parameters": [ "this.controlSelfVariable(\"active\", 0, 1);" ], "indent": null }, { "code": 15, "parameters": [ 6 ], "indent": 0 }, { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 5, "moveType": 3, "priorityType": 2, "stepAnime": true, "through": true, "trigger": 4, "walkAnime": true }, { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "C", "selfSwitchValid": true, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "tileId": 0, "characterName": "Monster_MV", "direction": 8, "pattern": 1, "characterIndex": 6 }, "list": [ { "code": 117, "indent": 0, "parameters": [ 357 ] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 4, "moveType": 1, "priorityType": 1, "stepAnime": false, "through": false, "trigger": 0, "walkAnime": true }, { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "D", "selfSwitchValid": true, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "tileId": 0, "characterName": "Monster_MV", "direction": 8, "pattern": 1, "characterIndex": 6 }, "list": [ { "code": 117, "indent": 0, "parameters": [ 358 ] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 5, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 5, "moveType": 2, "priorityType": 1, "stepAnime": false, "through": false, "trigger": 2, "walkAnime": true }, { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "B", "selfSwitchValid": true, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "tileId": 0, "characterName": "Monster_MV", "direction": 2, "pattern": 1, "characterIndex": 6 }, "list": [ { "code": 117, "indent": 0, "parameters": [ 359 ] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 4, "moveType": 2, "priorityType": 1, "stepAnime": false, "through": false, "trigger": 4, "walkAnime": true }, { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": true, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "characterIndex": 0, "characterName": "", "direction": 2, "pattern": 0, "tileId": 0 }, "list": [ { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 0, "stepAnime": false, "through": false, "trigger": 0, "walkAnime": true } ], "x": 6, "y": 17 }, { "id": 14, "name": "探索", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "characterIndex": 0, "characterName": "", "direction": 2, "pattern": 0, "tileId": 0 }, "list": [ { "code": 136, "indent": 0, "parameters": [ 0 ] }, { "code": 357, "indent": 0, "parameters": [ "ARTM_PlayerSensorMZ", "reset", "全探索者のスイッチ初期化", { "sw_ids": "", "slfsw_ids": "[\"C\",\"D\"]" } ] }, { "code": 657, "indent": 0, "parameters": [ "スイッチID = " ] }, { "code": 657, "indent": 0, "parameters": [ "セルフスイッチID = [\"C\",\"D\"]" ] }, { "code": 357, "indent": 0, "parameters": [ "ARTM_PlayerSensorMZ", "start", "探索開始", {} ] }, { "code": 357, "indent": 0, "parameters": [ "SoR_PopupItemIndicator_MZ_Left", "EnableItemPopIndicator", "取得ポップアップ描画ON[ポップアップ式アイテム取得インジケータ]", {} ] }, { "code": 214, "indent": 0, "parameters": [] }, { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 0, "stepAnime": false, "through": false, "trigger": 3, "walkAnime": true } ], "x": 1, "y": 0 }, { "id": 15, "name": "EV015", "note": "", "pages": [ { "conditions": { "actorId": 1, "actorValid": false, "itemId": 1, "itemValid": false, "selfSwitchCh": "A", "selfSwitchValid": false, "switch1Id": 1, "switch1Valid": false, "switch2Id": 1, "switch2Valid": false, "variableId": 1, "variableValid": false, "variableValue": 0 }, "directionFix": false, "image": { "tileId": 0, "characterName": "Kan_ev", "direction": 4, "pattern": 1, "characterIndex": 3 }, "list": [ { "code": 0, "indent": 0, "parameters": [] } ], "moveFrequency": 3, "moveRoute": { "list": [ { "code": 0, "parameters": [] } ], "repeat": true, "skippable": false, "wait": false }, "moveSpeed": 3, "moveType": 0, "priorityType": 1, "stepAnime": true, "through": false, "trigger": 0, "walkAnime": true } ], "x": 5, "y": 8 } ] }