883 lines
26 KiB
JavaScript
883 lines
26 KiB
JavaScript
//=============================================================================
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// RPG Maker MZ -
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//=============================================================================
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/*:
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* @target MZ
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* @plugindesc
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* @author 西ヤスアキ
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*
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* @help
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*
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*
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*
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*
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*
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*/
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/*:ja
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* @target MZ
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* @plugindesc 便利な関数を用意する。
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* @author 西ヤスアキ
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*
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* @help
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* イベントスクリプトで使用するかもしれないメソッドをまとめています。
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* 初期の方に作ったので使いにくい、今は使われていないものが多数あります。
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*
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*
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*
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*/
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(() => {
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("use strict");
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//=============================================================================
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// プラグインパラメータの取得
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//=============================================================================
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const pluginName = "YSAK_function";
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const parameters = PluginManager.parameters("YSAK_function");
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/////////////////////////////////////////////////////////////////////////////////
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//スクリプトから現在のパーティメンバーをthis.partyMemberCheak()で判定できるようにします。
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//this.partyMembersIdに配列として入るのでうまいことやってください。
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////////////////////////////////////////////////////////////////////////////////////
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Game_Interpreter.prototype.partyMemberCheak = function () {
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this.partyMembersId = [];
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let pMemId = this.partyMembersId; //[1,2,3,4]
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//メアいます
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if ($gameParty._actors.contains(1)) {
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pMemId.push(1);
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}
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//リリリいます
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if ($gameParty._actors.contains(2)) {
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pMemId.push(2);
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}
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//デイいます
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if ($gameParty._actors.contains(3)) {
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pMemId.push(3);
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}
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//ルーシィいます
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if ($gameParty._actors.contains(4)) {
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pMemId.push(4);
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}
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};
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//現在のパーティメンバーの画像Idを配列に加えます。
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Game_Interpreter.prototype.partyMemberPictureId = function () {
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this.partyMemberCheak();
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let pMemId = this.partyMembersId; //[1,2,3,4]
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this.pictureId = []; //[91,92,93,94]
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let pictureId = this.pictureId;
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let selectPicNum = 91;
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//メアいます
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if (pMemId.includes(1)) {
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pictureId.push(selectPicNum);
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}
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//リリリいます
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if (pMemId.includes(2)) {
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pictureId.push(selectPicNum + 1);
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}
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//デイいます
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if (pMemId.includes(3)) {
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pictureId.push(selectPicNum + 2);
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}
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//ルーシィいます
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if (pMemId.includes(4)) {
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pictureId.push(selectPicNum + 3);
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}
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};
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////////////////////////////////////////////////////////////
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//現在のパーティメンバーに合わせて立ち絵を表示します。
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//実装がカスすぎて直したい
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//たぶんだけど$gameScreen.showPictureがイベントスクリプトのあとに実行されるせいでpictureXの値を動的に変更できないので変数にぶちこんだ。
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//Game_Interpreterじゃなくて自前のものにしたら動くと思う。
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/////////////////////////////////////////////////////////////////
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Game_Interpreter.prototype.showPartyMemberPicture = function () {
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this.partyMemberPictureId(); //[91,92,93,94]
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let pictureId = this.pictureId;
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let pictureX = 260;
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let pictureY = 200;
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let basePicNum = 81;
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let selectPicNum = 91;
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let zoomRatio = 42;
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let opacity = 255;
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let zoomRatio2 = 44;
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let hideOpacity = 0;
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//画像の表示位置の指定
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let pictureX1 = pictureX;
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let pictureX2 = pictureX + 160;
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let pictureX3 = pictureX + 320;
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let pictureX4 = pictureX + 480;
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//console.log(pictureId);
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//非選択時の画像 配列には91,92,93,94が順不同で含まれるのでそれを検索して指定位置に表示する
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for (let i = 0; i < pictureId.length; i++) {
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//メアいます
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if (pictureId.includes(selectPicNum)) {
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if (pictureId.indexOf(selectPicNum) == 0) {
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$gameScreen.showPicture(
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basePicNum,
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"m0-1-dark",
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0,
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pictureX1,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum) == 1) {
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$gameScreen.showPicture(
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basePicNum,
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"m0-1-dark",
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0,
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pictureX2,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum) == 2) {
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$gameScreen.showPicture(
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basePicNum,
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"m0-1-dark",
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0,
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pictureX3,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum) == 3) {
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$gameScreen.showPicture(
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basePicNum,
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"m0-1-dark",
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0,
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pictureX4,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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}
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//リリリいます
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if (pictureId.includes(selectPicNum + 1)) {
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if (pictureId.indexOf(selectPicNum + 1) == 0) {
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$gameScreen.showPicture(
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basePicNum + 1,
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"rrrA1-dark",
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0,
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pictureX1,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 1) == 1) {
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$gameScreen.showPicture(
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basePicNum + 1,
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"rrrA1-dark",
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0,
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pictureX2,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 1) == 2) {
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$gameScreen.showPicture(
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basePicNum + 1,
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"rrrA1-dark",
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0,
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pictureX3,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 1) == 3) {
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$gameScreen.showPicture(
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basePicNum + 1,
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"rrrA1-dark",
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0,
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pictureX4,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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}
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//デイいます
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if (pictureId.includes(selectPicNum + 2)) {
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if (pictureId.indexOf(selectPicNum + 2) == 0) {
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$gameScreen.showPicture(
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basePicNum + 2,
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"d1-1-1-dark",
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0,
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pictureX1,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 2) == 1) {
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$gameScreen.showPicture(
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basePicNum + 2,
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"d1-1-1-dark",
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0,
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pictureX2,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 2) == 2) {
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$gameScreen.showPicture(
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basePicNum + 2,
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"d1-1-1-dark",
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0,
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pictureX3,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 2) == 3) {
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$gameScreen.showPicture(
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basePicNum + 2,
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"d1-1-1-dark",
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0,
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pictureX4,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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}
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//ルーシィいます
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if (pictureId.includes(selectPicNum + 3)) {
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if (pictureId.indexOf(selectPicNum + 3) == 0) {
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$gameScreen.showPicture(
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basePicNum + 3,
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"la1-dark",
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0,
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pictureX1,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 3) == 1) {
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$gameScreen.showPicture(
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basePicNum + 3,
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"la1-dark",
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0,
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pictureX2,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 3) == 2) {
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$gameScreen.showPicture(
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basePicNum + 3,
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"la1-dark",
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0,
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pictureX3,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 3) == 3) {
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$gameScreen.showPicture(
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basePicNum + 3,
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"la1-dark",
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0,
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pictureX4,
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pictureY,
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zoomRatio,
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zoomRatio,
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opacity,
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0
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);
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}
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}
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}
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//選択時の画像
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for (let i = 0; i < pictureId.length; i++) {
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//メアいます
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if (pictureId.includes(selectPicNum)) {
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if (pictureId.indexOf(selectPicNum) == 0) {
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$gameScreen.showPicture(
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selectPicNum,
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"m0-1",
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0,
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pictureX1,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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console.log("mea 1");
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}
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if (pictureId.indexOf(selectPicNum) == 1) {
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$gameScreen.showPicture(
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selectPicNum,
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"m0-1",
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0,
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pictureX2,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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console.log("mea 2");
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}
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if (pictureId.indexOf(selectPicNum) == 2) {
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$gameScreen.showPicture(
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selectPicNum,
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"m0-1",
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0,
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pictureX3,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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console.log("mea 3");
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}
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if (pictureId.indexOf(selectPicNum) == 3) {
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$gameScreen.showPicture(
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selectPicNum,
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"m0-1",
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0,
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pictureX4,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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console.log("mea 4");
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}
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}
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//リリリいます
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if (pictureId.includes(selectPicNum + 1)) {
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if (pictureId.indexOf(selectPicNum + 1) == 0) {
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$gameScreen.showPicture(
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selectPicNum + 1,
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"rrrA1",
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0,
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pictureX1,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 1) == 1) {
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$gameScreen.showPicture(
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selectPicNum + 1,
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"rrrA1",
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0,
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pictureX2,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 1) == 2) {
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$gameScreen.showPicture(
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selectPicNum + 1,
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"rrrA1",
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0,
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pictureX3,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 1) == 3) {
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$gameScreen.showPicture(
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selectPicNum + 1,
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"rrrA1",
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0,
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pictureX4,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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}
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//デイいます
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if (pictureId.includes(selectPicNum + 2)) {
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if (pictureId.indexOf(selectPicNum + 2) == 0) {
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$gameScreen.showPicture(
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selectPicNum + 2,
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"d1-1-1",
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0,
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pictureX1,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 2) == 1) {
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$gameScreen.showPicture(
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selectPicNum + 2,
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"d1-1-1",
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0,
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pictureX2,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 2) == 2) {
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$gameScreen.showPicture(
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selectPicNum + 2,
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"d1-1-1",
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0,
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pictureX3,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 2) == 3) {
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$gameScreen.showPicture(
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selectPicNum + 2,
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"d1-1-1",
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0,
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pictureX4,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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}
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//ルーシィいます
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if (pictureId.includes(selectPicNum + 3)) {
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if (pictureId.indexOf(selectPicNum + 3) == 0) {
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$gameScreen.showPicture(
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selectPicNum + 3,
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"la1",
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0,
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pictureX1,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 3) == 1) {
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$gameScreen.showPicture(
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selectPicNum + 3,
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"la1",
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0,
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pictureX2,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 3) == 2) {
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$gameScreen.showPicture(
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selectPicNum + 3,
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"la1",
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0,
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pictureX3,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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if (pictureId.indexOf(selectPicNum + 3) == 3) {
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$gameScreen.showPicture(
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selectPicNum + 3,
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"la1",
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0,
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pictureX4,
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pictureY,
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zoomRatio2,
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zoomRatio2,
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hideOpacity,
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0
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);
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}
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}
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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//自作メニュー用関数
|
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//メニュー上部の画像の表示位置を決めるために変数にX,Yを代入します。 Variablesに20個くらい
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/////////////////////////////////////////////////////////////////////////////////////
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Game_Interpreter.prototype.menuTopListPosition = function (x, y, hensuu) {
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const topMenuRefPointX = x;
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const topMenuRefPointY = y;
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const hensuuStart = hensuu; //2001
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const hensuuStop = hensuuStart + 18;
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let j = 0;
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for (let i = hensuuStart; i <= hensuuStop; i = i + 2) {
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let pointX = topMenuRefPointX + j * 140;
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let pointY = topMenuRefPointY;
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$gameVariables.setValue(i, pointX);
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$gameVariables.setValue(i + 1, pointY);
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//console.log(j + " 変数X = " + i + ", " + pointX + " " + pointY);
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j += 1;
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}
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};
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|
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Game_Interpreter.prototype.menuMainPicture = function (index, select) {
|
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const buttonIndex = index; //メインボタン選択の番号
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const selectNum = select; //画像が選択中がどうか 選択中:1 選択してない:0
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const buttonPicNum = buttonIndex + 70; //71,72,73,74
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const partyMember = $gameParty._actors;
|
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const pictureX = 100;
|
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const pictureY = 140 + (buttonIndex - 1) * 105; //140,280,420,560
|
||
const zoomRatio = 100;
|
||
const opacity = 255;
|
||
|
||
if (selectNum == 0) {
|
||
//パーティメンバーにメアがいて、それがbuttonindex番目なら画像を表示
|
||
if (partyMember.indexOf(1) == buttonIndex - 1) {
|
||
$gameScreen.showPicture(
|
||
buttonPicNum,
|
||
"menu/main/button/01_status/01sta_01mea_base",
|
||
0,
|
||
pictureX,
|
||
pictureY,
|
||
zoomRatio,
|
||
zoomRatio,
|
||
opacity,
|
||
0
|
||
);
|
||
this.createHPMPbar(1, pictureX, pictureY);
|
||
}
|
||
//パーティメンバーにリリリがいて、それがbuttonindex番目なら画像を表示
|
||
if (partyMember.indexOf(2) == buttonIndex - 1) {
|
||
$gameScreen.showPicture(
|
||
buttonPicNum,
|
||
"menu/main/button/01_status/01sta_02ririri_base",
|
||
0,
|
||
pictureX,
|
||
pictureY,
|
||
zoomRatio,
|
||
zoomRatio,
|
||
opacity,
|
||
0
|
||
);
|
||
this.createHPMPbar(2, pictureX, pictureY);
|
||
}
|
||
//パーティメンバーにデイがいて、それがbuttonindex番目なら画像を表示
|
||
if (partyMember.indexOf(3) == buttonIndex - 1) {
|
||
$gameScreen.showPicture(
|
||
buttonPicNum,
|
||
"menu/main/button/01_status/01sta_03dei_base",
|
||
0,
|
||
pictureX,
|
||
pictureY,
|
||
zoomRatio,
|
||
zoomRatio,
|
||
opacity,
|
||
0
|
||
);
|
||
this.createHPMPbar(3, pictureX, pictureY);
|
||
}
|
||
//パーティメンバーにルーシィがいて、それがbuttonindex番目なら画像を表示
|
||
if (partyMember.indexOf(4) == buttonIndex - 1) {
|
||
$gameScreen.showPicture(
|
||
buttonPicNum,
|
||
"menu/main/button/01_status/01sta_04rucy_base",
|
||
0,
|
||
pictureX,
|
||
pictureY,
|
||
zoomRatio,
|
||
zoomRatio,
|
||
opacity,
|
||
0
|
||
);
|
||
this.createHPMPbar(4, pictureX, pictureY);
|
||
}
|
||
}
|
||
//選択中
|
||
if (selectNum == 1) {
|
||
//パーティメンバーにメアがいて、それがbuttonindex番目なら画像を表示
|
||
if (partyMember.indexOf(1) == buttonIndex - 1) {
|
||
$gameScreen.showPicture(
|
||
buttonPicNum,
|
||
"menu/main/button/01_status/01sta_01mea_select",
|
||
0,
|
||
pictureX,
|
||
pictureY,
|
||
zoomRatio,
|
||
zoomRatio,
|
||
opacity,
|
||
0
|
||
);
|
||
this.createHPMPbar(1, pictureX, pictureY);
|
||
}
|
||
//パーティメンバーにリリリがいて、それがbuttonindex番目なら画像を表示
|
||
if (partyMember.indexOf(2) == buttonIndex - 1) {
|
||
$gameScreen.showPicture(
|
||
buttonPicNum,
|
||
"menu/main/button/01_status/01sta_02ririri_select",
|
||
0,
|
||
pictureX,
|
||
pictureY,
|
||
zoomRatio,
|
||
zoomRatio,
|
||
opacity,
|
||
0
|
||
);
|
||
this.createHPMPbar(2, pictureX, pictureY);
|
||
}
|
||
//パーティメンバーにデイがいて、それがbuttonindex番目なら画像を表示
|
||
if (partyMember.indexOf(3) == buttonIndex - 1) {
|
||
$gameScreen.showPicture(
|
||
buttonPicNum,
|
||
"menu/main/button/01_status/01sta_03dei_select",
|
||
0,
|
||
pictureX,
|
||
pictureY,
|
||
zoomRatio,
|
||
zoomRatio,
|
||
opacity,
|
||
0
|
||
);
|
||
this.createHPMPbar(3, pictureX, pictureY);
|
||
}
|
||
//パーティメンバーにルーシィがいて、それがbuttonindex番目なら画像を表示
|
||
if (partyMember.indexOf(4) == buttonIndex - 1) {
|
||
$gameScreen.showPicture(
|
||
buttonPicNum,
|
||
"menu/main/button/01_status/01sta_04rucy_select",
|
||
0,
|
||
pictureX,
|
||
pictureY,
|
||
zoomRatio,
|
||
zoomRatio,
|
||
opacity,
|
||
0
|
||
);
|
||
this.createHPMPbar(4, pictureX, pictureY);
|
||
}
|
||
}
|
||
};
|
||
|
||
Game_Interpreter.prototype.createHPMPbar = function (actorId, x, y) {
|
||
const actor = $gameActors.actor(actorId);
|
||
const pictureX = x + 105;
|
||
const pictureY = y + 46;
|
||
|
||
const YSAKmenuHP = new Sprite(
|
||
ImageManager.loadPicture("menu/main/button/01sta_HPbar")
|
||
);
|
||
YSAKmenuHP.move(pictureX, pictureY);
|
||
YSAKmenuHP.opacity = 255;
|
||
YSAKmenuHP.setFrame(0, 0, (55 * actor.hp) / actor.param(0), 32);
|
||
SceneManager._scene.addChild(YSAKmenuHP);
|
||
const YSAKmenuMP = new Sprite(
|
||
ImageManager.loadPicture("menu/main/button/01sta_MPbar")
|
||
);
|
||
YSAKmenuMP.move(pictureX, pictureY + 16);
|
||
YSAKmenuMP.opacity = 255;
|
||
YSAKmenuMP.setFrame(0, 0, (55 * actor.mp) / actor.param(1), 32);
|
||
SceneManager._scene.addChild(YSAKmenuMP);
|
||
};
|
||
|
||
// Game_Interpreter.prototype.menuMainStatus = function (index) {
|
||
// const buttonIndex = index; //メインボタン選択の番号
|
||
// const partyMember = $gameParty._actors;
|
||
// //console.log($gameParty._actors);
|
||
// //パーティメンバーにメアがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(1) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMemuStatus);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(1);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにリリリがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(2) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMemuStatus);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(2);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにデイがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(3) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMemuStatus);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(3);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにルーシィがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(4) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMemuStatus);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(4);
|
||
// };
|
||
// }
|
||
// };
|
||
|
||
// Game_Interpreter.prototype.menuMainEquip = function (index) {
|
||
// const buttonIndex = index; //メインボタン選択の番号
|
||
// const partyMember = $gameParty._actors;
|
||
// //console.log($gameParty._actors);
|
||
// //パーティメンバーにメアがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(1) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMenuEquip);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(1);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにリリリがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(2) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMenuEquip);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(2);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにデイがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(3) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMenuEquip);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(3);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにルーシィがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(4) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMenuEquip);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(4);
|
||
// };
|
||
// }
|
||
// };
|
||
|
||
// Game_Interpreter.prototype.menuMainSkill = function (index) {
|
||
// const buttonIndex = index; //メインボタン選択の番号
|
||
// const partyMember = $gameParty._actors;
|
||
// //console.log($gameParty._actors);
|
||
// //パーティメンバーにメアがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(1) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMenuSkill);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(1);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにリリリがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(2) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMenuSkill);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(2);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにデイがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(3) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMenuSkill);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(3);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにルーシィがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(4) == buttonIndex - 1) {
|
||
// SceneManager.push(Scene_YSAKMenuSkill);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(4);
|
||
// };
|
||
// }
|
||
// };
|
||
|
||
// Game_Interpreter.prototype.menuMainSkillTree = function (index) {
|
||
// const buttonIndex = index; //メインボタン選択の番号
|
||
// const partyMember = $gameParty._actors;
|
||
// //console.log($gameParty._actors);
|
||
// //パーティメンバーにメアがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(1) == buttonIndex - 1) {
|
||
// SceneManager.push(SkillTreeClassAlias.Scene_SkillTree);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(1);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにリリリがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(2) == buttonIndex - 1) {
|
||
// SceneManager.push(SkillTreeClassAlias.Scene_SkillTree);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(2);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにデイがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(3) == buttonIndex - 1) {
|
||
// SceneManager.push(SkillTreeClassAlias.Scene_SkillTree);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(3);
|
||
// };
|
||
// }
|
||
// //パーティメンバーにルーシィがいて、それがbuttonindex番目ならステータスを表示
|
||
// if (partyMember.indexOf(4) == buttonIndex - 1) {
|
||
// SceneManager.push(SkillTreeClassAlias.Scene_SkillTree);
|
||
// SceneManager._nextScene.updateActor = function () {
|
||
// this._actor = $gameActors.actor(4);
|
||
// };
|
||
// }
|
||
// };
|
||
})();
|