paradise-succubus-ac/www/data/States.json
2026-06-24 05:29:56 -05:00

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Raw Blame History

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[Judas's Paint]: If the total pleasure damage during battle reaches \\C[27]13\\C[0] or more, it's consumed.\\{","note":"<Counter Text Color: 6>\n\n<Custom Apply Effect>\ntarget.setStateCounter(113, $gameVariables._data[170]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(113, $gameVariables._data[170]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(113, $gameVariables._data[170]);\n</Custom Turn End Effect>","overlay":0,"priority":1,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":114,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\}Obtain \\I[34]\\I[35]\\I[36] based on the number of Judas's Paints currently held. 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Every time an \\{\\I[64]\\} skill is used, add \\C[3]1\\C[0] to the \\{\\I[182]\\} icon value.\\{","note":"//セイ異物「新製陸舟奔車」によって付与される\n\n<Counter Text Color: 3>\n\n<Custom Apply Effect>\ntarget.setStateCounter(124, $gameVariables._data[344]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(124, $gameVariables._data[344]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(124, $gameVariables._data[344]);\n</Custom Turn End Effect>","overlay":0,"priority":3,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":125,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":188,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"\\I[188]\\} [Newly Made Land Boat Car・Activate]: Halves the AP cost of skills. (Slash is not included.)\\{","note":"//セイ異物「新製陸舟奔車」によって付与される\n\n<Show Turns>\n<Reapply Add Turns>\n\n<MpCostRateType1:0.5>//消費AP半分\n<MpCostRateId13:2.0>//スラッシュの消費APを等倍に\n<MpCostRateId14:2.0>\n<MpCostRateId15:2.0>\n<MpCostRateId16:2.0>","overlay":0,"priority":98,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":126,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.12}],"iconIndex":365,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[365][Raging Anger]:\\C[18]+12\\C[0] Attack (includes pleasure attack power).","note":"","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":127,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":128,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":129,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":130,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":131,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":339,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"\\I[339]\\} [Death Throes]:When own HP reaches 0, inflicts a \\C[5]status ailment (debuff)\\C[0] on the hero.\\{","note":"","overlay":0,"priority":22,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":132,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":133,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":341,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"\\I[341]\\} [King's Coffin]:If own HP has not decreased from the previous turn, grants 1 \\{\\I[125]\\} and \\{\\I[124]\\} to the hero.\\{","note":"","overlay":0,"priority":22,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":134,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":135,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":355,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[355]\\} [Charge]: Performs a powerful attack on the next turn. Deactivates after the attack.\\{","note":"","overlay":0,"priority":22,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":136,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":356,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[356] [Self-destruct]: After attacking, ascend.","note":"","overlay":0,"priority":21,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":137,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.03},{"code":21,"dataId":4,"value":1.02}],"iconIndex":97,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[97]\\} [Shell Reinforcement]: Reduces damage received from heroes by 50% (rounded up). +3 Attack.\\{","note":"<HP Protection: Damage Cut 50%>\n\n<Show Turns>\n<Reapply Add Turns>//重ね掛けすると継続ターン増加","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":138,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":105,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"\\I[105]\\} [Dark Evil Eye]: For 1 turn, pleasure attack hit rate rises by \\C[1]200\\C[0]. \\C[16]Removed when damage is taken\\C[0].\\{","note":"","overlay":0,"priority":44,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":139,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":140,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":141,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":1.03},{"code":21,"dataId":2,"value":1.01},{"code":21,"dataId":4,"value":1.05},{"code":21,"dataId":2,"value":1.02},{"code":21,"dataId":4,"value":1.07}],"iconIndex":333,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Succubus Enhancement・Destruction 1","note":"<TC2スクリプト:\\v[2] &gt;= 4>\n<TC3スクリプト:\\v[2] &gt;= 4>\n//難易度サキュバス以上で更にステータスアップ\n\n<TC4スクリプト:\\v[2] &gt;= 6>\n<TC5スクリプト:\\v[2] &gt;= 6>\n//難易度ナイトメア以上で更に更にステータスアップ\n\n<kaiho1:\\I[333]\\}[Mana Release: Destruction]: Increases the power of special move \\{\\I[338]\\} by \\C[18]3\\C[0] until the end of the battle.\\{>\n<kaiho2:\\I[333]\\} [Mana Release: Destruction]: Increases attack by \\C[18]1\\C[0] until the end of the battle, and increases the power of special move \\{\\I[338]\\} by \\C[18]8\\C[0].\\{>\n<kaiho3:\\I[333]\\} [Mana Release: Destruction]: Increases attack by \\C[18]3\\C[0] and increases the power of special move \\{\\I[338]\\} by \\C[18]15\\C[0] until the end of the battle.\\{>","overlay":0,"priority":69,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":142,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":1.07},{"code":21,"dataId":2,"value":1.03},{"code":21,"dataId":4,"value":1.05},{"code":21,"dataId":2,"value":1.03},{"code":21,"dataId":4,"value":1.04},{"code":21,"dataId":2,"value":1.03}],"iconIndex":333,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Succubus Enhancement・Destruction 2","note":"<TC3スクリプト:\\v[2] &gt;= 6>\n<TC4スクリプト:\\v[2] &gt;= 6>\n//難易度サキュバス以上で更にステータスアップ\n\n<TC5スクリプト:\\v[2] &gt;= 8>\n<TC6スクリプト:\\v[2] &gt;= 8>\n//難易度ナイトメア以上で更に更にステータスアップ\n\n<kaiho1:\\I[333]\\} [Magic Release: Destruction]: Increases attack by \\C[18]3\\C[0] and special move power \\{\\I[338]\\} by \\C[18]10\\C[0] until the end of battle.\\{>\n<kaiho2:\\I[333]\\} [Magic Release: Destruction]: Increases attack by \\C[18]6\\C[0] and special move power \\{\\I[338]\\} by \\C[18]18\\C[0] until the end of battle.\\{>\n<kaiho3:\\I[333]\\} [Magic Release: Destruction]: Increases attack by \\C[18]9\\C[0] and special move power \\{\\I[338]\\} by \\C[18]25\\C[0] until the end of battle.\\{>","overlay":0,"priority":69,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":143,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.09},{"code":21,"dataId":4,"value":1.09},{"code":21,"dataId":2,"value":1.03},{"code":21,"dataId":4,"value":1.03},{"code":21,"dataId":2,"value":1.03},{"code":21,"dataId":4,"value":1.03}],"iconIndex":333,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Succubus Enhancement・Destruction 3","note":"<TC3スクリプト:\\v[2] &gt;= 9>\n<TC4スクリプト:\\v[2] &gt;= 9>\n//難易度サキュバス以上で更にステータスアップ\n\n<TC5スクリプト:\\v[2] &gt;= 11>\n<TC6スクリプト:\\v[2] &gt;= 11>\n//難易度ナイトメア以上で更に更にステータスアップ\n\n<kaiho1:\\I[333]\\} [Magic Release: Destruction]: Increases attack and special move potency by \\C[18]9\\C[0] until the end of the battle.\\{>\n<kaiho2:\\I[333]\\} [Magic Release: Destruction]: Increases attack and special move potency by \\C[18]12\\C[0] until the end of the battle.\\{>\n<kaiho3:\\I[333]\\} [Magic Release: Destruction]: Increases attack and special move potency by \\C[18]15\\C[0] until the end of the battle.\\{>","overlay":0,"priority":69,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":144,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":334,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Succubus Enhancement・Creation 1","note":"<kaiho1:\\I[334]\\} [Magic Release・Creation]Increases the chance of summoning more followers, and the value of \\{\\I[361]\\} is increased by \\C[18]1\\C[0].\\{>","overlay":0,"priority":69,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":145,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":334,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Succubus Enhancement・Creation 2","note":"<kaiho1:\\I[334]\\} [Magic Release・Creation]Hit rate of pleasure attacks increases by \\C[18]60\\C[0]%, and \\{\\I[309]\\} increases by 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when \\{\\I[353]\\} is active.\\{>\n<kaiho3:\\I[333]\\} [Magic Unleashed: Creation]: Increases defense by \\C[31]60\\C[0] until the end of battle, and increases the power of special moves by \\C[31]40\\C[0] when \\{\\I[353]\\} is active.\\{>","overlay":0,"priority":69,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":147,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.05},{"code":21,"dataId":3,"value":1.05},{"code":21,"dataId":3,"value":1.1}],"iconIndex":335,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Succubus Enhancement・Chaos 1","note":"<TC2スクリプト:\\v[2] &gt;= 4>\n//難易度サキュバス以上で更にステータスアップ\n\n<TC3スクリプト:\\v[2] &gt;= 6>\n//難易度ナイトメア以上で更に更にステータスアップ\n\n<kaiho1:\\I[335]\\} [Magic Release: Chaos]: Until the end of the battle, increases guard by \\C[1]5\\C[0] and increases the potency of pleasure attacks by \\C[1]3\\C[0].\\{>\n<kaiho2:\\I[335]\\} [Magic Release: Chaos]: Until the end of the battle, increases guard by \\C[1]10\\C[0] and increases the potency of pleasure attacks by \\C[1]5\\C[0].\\{>\n<kaiho3:\\I[335]\\} [Magic Release: Chaos]: Until the end of the battle, increases guard by \\C[1]20\\C[0] and increases the potency of pleasure attacks by \\C[1]7\\C[0].\\{>","overlay":0,"priority":69,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":148,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.03},{"code":21,"dataId":2,"value":1.03},{"code":21,"dataId":2,"value":1.03}],"iconIndex":335,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Succubus Enhancement・Chaos 2","note":"<TC2スクリプト:\\v[2] &gt;= 6>\n\n<TC3スクリプト:\\v[2] &gt;= 8>\n\n<kaiho1:\\I[335]\\} [Magic Unleashed: Chaos]: Once per battle, the value of \\{\\I[255]\\} becomes \\C[1]9\\C[0]. Attack and pleasure attack potency increase by \\C[1]3\\C[0].\\{>\n<kaiho2:\\I[335]\\} [Magic Unleashed: Chaos]: Once per battle, the value of \\{\\I[255]\\} becomes \\C[1]9\\C[0]. Attack and pleasure attack potency increase by \\C[1]6\\C[0].\\{>\n<kaiho3:\\I[335]\\} [Magic Unleashed: Chaos]: Once per battle, the value of \\{\\I[255]\\} becomes \\C[1]9\\C[0]. Attack and pleasure attack potency increase by \\C[1]9\\C[0].\\{>","overlay":0,"priority":69,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":149,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.06},{"code":21,"dataId":2,"value":1.06},{"code":21,"dataId":2,"value":1.06}],"iconIndex":335,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Succubus Enhancement・Chaos 3","note":"<TC2スクリプト:\\v[2] &gt;= 8>\n\n<TC3スクリプト:\\v[2] &gt;= 10>\n\n<kaiho1:\\I[335]\\} [Mana Unleashed: Chaos]: The attack of this unit and any followers summoned by it increases by \\C[1]6\\C[0].\\{>\n<kaiho2:\\I[335]\\} [Mana Unleashed: Chaos]: The attack of this unit and any followers summoned by it increases by \\C[1]12\\C[0].\\{>\n<kaiho3:\\I[335]\\} [Mana Unleashed: Chaos]: The attack of this unit and any followers summoned by it increases 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Evasion \\C[18]-100\\C[0]%.\\{>\n\n<TOESスイッチ対象:485>\\\\立ち絵表示の禁止スイッチ\n<TOESスイッチ設定値:ON>","priority":96,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":1,"value":-1}]},{"id":256,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":257,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":258,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":259,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":361,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"\\I[361]\\} [Lust Poison]: \\C[27]If the value is 10 or higher, it is consumed and applies \\I[322] and \\I[326].\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(259, $gameVariables._data[52]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(259, $gameVariables._data[52]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(259, $gameVariables._data[52]);\n</Custom Turn End Effect>","overlay":0,"priority":17,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":260,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":261,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":0,"value":1.05},{"code":21,"dataId":2,"value":1.01},{"code":21,"dataId":0,"value":1.05},{"code":21,"dataId":2,"value":1.01},{"code":21,"dataId":0,"value":1.05},{"code":21,"dataId":2,"value":1.01},{"code":21,"dataId":0,"value":1.05},{"code":21,"dataId":2,"value":1.01},{"code":21,"dataId":0,"value":1.05},{"code":21,"dataId":2,"value":1.01},{"code":21,"dataId":0,"value":1.05},{"code":21,"dataId":2,"value":1.01},{"code":21,"dataId":0,"value":1.05},{"code":21,"dataId":2,"value":1.01},{"code":21,"dataId":0,"value":1.05},{"code":21,"dataId":2,"value":1.01},{"code":21,"dataId":0,"value":1.05},{"code":21,"dataId":2,"value":1.01},{"code":21,"dataId":0,"value":1.05},{"code":21,"dataId":2,"value":1.01}],"iconIndex":377,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"\\I[377]\\} [Chaotic]: \\C[1]Increases max HP by 5 times X and attack power by X. Succubization increases by X at the end of each turn. X is the icon's value.\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(261, $gameVariables._data[50][0]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(261, $gameVariables._data[50][0]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(261, $gameVariables._data[50][0]);\n</Custom Turn End Effect>\n\n<TC3スクリプト:$gameVariables._data[50][0] &gt;= 2>\n<TC4スクリプト:$gameVariables._data[50][0] &gt;= 2>\n<TC5スクリプト:$gameVariables._data[50][0] &gt;= 3>\n<TC6スクリプト:$gameVariables._data[50][0] &gt;= 3>\n<TC7スクリプト:$gameVariables._data[50][0] &gt;= 4>\n<TC8スクリプト:$gameVariables._data[50][0] &gt;= 4>\n<TC9スクリプト:$gameVariables._data[50][0] &gt;= 5>\n<TC10スクリプト:$gameVariables._data[50][0] &gt;= 5>\n<TC11スクリプト:$gameVariables._data[50][0] &gt;= 6>\n<TC12スクリプト:$gameVariables._data[50][0] &gt;= 6>\n<TC13スクリプト:$gameVariables._data[50][0] &gt;= 7>\n<TC14スクリプト:$gameVariables._data[50][0] &gt;= 7>\n<TC15スクリプト:$gameVariables._data[50][0] &gt;= 8>\n<TC16スクリプト:$gameVariables._data[50][0] &gt;= 8>\n<TC17スクリプト:$gameVariables._data[50][0] &gt;= 9>\n<TC18スクリプト:$gameVariables._data[50][0] &gt;= 9>\n<TC19スクリプト:$gameVariables._data[50][0] &gt;= 10>\n<TC20スクリプト:$gameVariables._data[50][0] &gt;= 10>","overlay":0,"priority":91,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":262,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":-0.2},{"code":22,"dataId":1,"value":-0.2},{"code":22,"dataId":1,"value":-0.2}],"iconIndex":368,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"\\I[368]\\} [Prostration]: \\C[27]Evasion decreases by 20% per value, damage received increases by 2 (including pleasure attacks).\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(262, $gameVariables._data[50][1]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(262, $gameVariables._data[50][1]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(262, $gameVariables._data[50][1]);\n</Custom Turn End Effect>\n\n<TC2スクリプト:$gameVariables._data[50][1] &gt;= 2>\n<TC3スクリプト:$gameVariables._data[50][1] &gt;= 3>","overlay":0,"priority":18,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":263,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":369,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"\\I[369]\\} [Mutation]: \\C[1]When the icon's value reaches 3, some form of mutation occurs. Removed after combat.\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(263, $gameVariables._data[50][2]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(263, $gameVariables._data[50][2]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(263, $gameVariables._data[50][2]);\n</Custom Turn End Effect>","overlay":0,"priority":77,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":264,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":370,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"\\I[370]\\} [Breast Growth]: When the \\C[1]icon value reaches \\C[18]9\\C[1], gain \"\\ns[1241]\". 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(Excluding Pleasure Attacks)\\C[0]\\{>","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":269,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":270,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":271,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":304,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"\\I[304]\\} [Charmed]:\\C[31]If hit with hypnotic magic, chance to be affected is based on your charm value.\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(271, $gameVariables._data[167][2]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(271, $gameVariables._data[167][2]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(271, $gameVariables._data[167][2]);\n</Custom Turn End Effect>\n\n//2行目に表示するための文章\n<nigyoume:\\}\\C[31]At the end of combat or during rest, reduce your charm by an amount equal to your resilience. 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(Dispelled when it reaches \\C[16]0\\C[0].)\\{>","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":275,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":53,"dataId":1,"value":1},{"code":53,"dataId":2,"value":1}],"iconIndex":11,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"\\I[11] [Bondage]: Cannot attack or change armor.","note":"<TOESスイッチ対象:221> \n<TOESスイッチ設定値:ON>\n\n<ElemSeal1>//攻撃スキル使用禁止\n<ElemSeal4>//固定ダメージスキル使用禁止\n\n//お持ち帰りされた時用・汎用文章\n<mochikaeri:You've been whisked away to a succubus's lair...!!>","overlay":0,"priority":8,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":276,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":317,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[317]\\} [No Resistance]: \\C[31]Pleasure attack evasion -300%. 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value).\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(314, $gameVariables._data[52]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(314, $gameVariables._data[52]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(314, $gameVariables._data[52]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>//カウンタのサイズ、色、位置調整用\n<Counter Buffer X: 4>//右に位置調整\n<Counter Buffer Y: 2>//上に位置調整\n<Counter Text Color: 18>","overlay":0,"priority":72,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":315,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":309,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"\\I[309]\\} [Aphrodisiac Wave Enhancement]: \\C[31]The aphrodisiac level of \\{\\I[304]\\} applied increases by the value indicated on the icon.\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(315, $gameVariables._data[53]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(315, $gameVariables._data[53]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(315, $gameVariables._data[53]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 16>//カウンタのサイズ、色、位置調整用\n<Counter Buffer X: 4>//右に位置調整\n<Counter Buffer Y: 2>//上に位置調整\n<Counter Text Color: 31>","overlay":0,"priority":72,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":316,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":310,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"\\I[310]\\} [Arousal Decay・Left]: When HP reaches 0, grant the hero \\C[3]x3\\C[0]\\{\\I[34]\\} and lower \\{\\I[304]\\} by the resilience(\\V[55])\\C[0].\\{","note":"","overlay":0,"priority":72,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":317,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":311,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"\\I[311]\\} [Arousal Decay・Right]: When HP reaches 0, grant the hero \\C[3]x4\\C[0]\\{\\I[36]\\} and lower \\{\\I[304]\\} by the resilience(\\V[55])\\C[0].\\{","note":"","overlay":0,"priority":72,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":318,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":307,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"\\I[307]\\} [Guiding Lustful Light]: \\C[31]When \\{\\I[304]\\} is 100 or higher, the hero performs \"Piercing Desire\" at the end of the turn.\\C[0]\\{","note":"","overlay":0,"priority":96,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":319,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":320,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":321,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":413,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[413]\\} [Eruption]: Whenever performing an attack, lose \\C[10]20%\\C[0] of your HP, and increase value by \\C[1]1\\C[0].\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(321, $gameVariables._data[51]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(321, $gameVariables._data[51]);\n</Custom Action End Effect>\n\n<Custom Turn Start Effect>\ntarget.setStateCounter(321, $gameVariables._data[51]);\n</Custom Turn Start Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(321, $gameVariables._data[51]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>//カウンタのサイズ、色、位置調整用\n<Counter Text Color: 1>","overlay":0,"priority":95,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":322,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":413,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\}At the end of the turn when the icon value reaches \\C[1]3\\C[0], perform \\C[1]special action\\C[0].\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(322, $gameVariables._data[52]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(322, $gameVariables._data[52]);\n</Custom Action End Effect>\n\n<Custom Turn Start Effect>\ntarget.setStateCounter(321, $gameVariables._data[51]);\n</Custom Turn Start Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(322, $gameVariables._data[52]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>\n<Counter Text Color: 1>\n\n//名前は2行目表示説明文用","overlay":0,"priority":95,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":323,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":414,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[414]\\} [Shock Absorption]: Each time this enemy is attacked, \\C[1]\\V[56]\\C[0] is added to the icon's value.\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(323, $gameVariables._data[59]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(323, $gameVariables._data[59]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(323, $gameVariables._data[59]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>//カウンタのサイズ、色、位置調整用\n<Counter Text Color: 1>\n\n<nigyoume:\\}At the end of each turn, gain guard equal to the value of the \\C[1]icon\\C[0], then reset to 0.\\{>","overlay":0,"priority":95,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":0.16},{"code":22,"dataId":7,"value":0.16},{"code":22,"dataId":7,"value":0.24},{"code":22,"dataId":7,"value":0.32},{"code":22,"dataId":7,"value":0.4}],"iconIndex":249,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[249]\\} [Faceless Mask]: At end of turn, recover \\C[1]\\V[52]\\C[0]HP. Expression changes every 3 skill uses.\\C[0]\\{","note":"<TC1スイッチ:781>\n<TC2スイッチ:782>\n<TC3スイッチ:783>\n<TC4スイッチ:784>\n<TC5スイッチ:785>\n\n<Custom Apply Effect>\ntarget.setStateCounter(324, $gameVariables._data[51]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(324, $gameVariables._data[51]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(324, $gameVariables._data[51]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>//カウンタのサイズ、色、位置調整用\n<Counter Text Color: 1>","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":250,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[250]\\} [Wicked Mask]: \\C[1]Pleasure attacks become malicious. Changes to a random expression every 3 skill uses.\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(325, $gameVariables._data[51]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(325, $gameVariables._data[51]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(325, $gameVariables._data[51]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>//カウンタのサイズ、色、位置調整用\n<Counter Text Color: 1>","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":251,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[251]\\} [Merciful Mask]: \\C[1]Pleasure attacks become gentle. Changes to a random expression every 3 skill uses.\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(326, $gameVariables._data[51]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(326, $gameVariables._data[51]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(326, $gameVariables._data[51]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>//カウンタのサイズ、色、位置調整用\n<Counter Text Color: 1>","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":1.02}],"iconIndex":371,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[371]\\} [Swamp of Chaos]: Pleasure attack evasion rate decreases by \\C[1]200%\\C[0]. AP recovery increases by \\C[1]2\\C[0].\\{","note":"","overlay":0,"priority":93,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":252,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[252]\\}\\} [Stiffness Q・W・E]: Every \\C[1]3\\C[0] skill uses, the skill indicated becomes unusable for \\C[1]\\V[52]\\C[0] turns, \\{\\I[255]\\} applied to the hero rises by \\C[1]1\\C[0].\\{\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(328, $gameVariables._data[51]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(328, $gameVariables._data[51]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(328, $gameVariables._data[51]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>\n<Counter Text Color: 10>","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":329,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":253,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"The value of the \\I[255] icon inflicted on the hero increases by \\C[1]1\\C[0].","note":"<Custom Apply Effect>\ntarget.setStateCounter(329, $gameVariables._data[51]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(329, $gameVariables._data[51]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(329, $gameVariables._data[51]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>\n<Counter Text Color: 10>\n\n//名前は2行目表示説明文用","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":254,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Stiffness E","note":"<Custom Apply Effect>\ntarget.setStateCounter(330, $gameVariables._data[51]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(330, $gameVariables._data[51]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(330, $gameVariables._data[51]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>\n<Counter Text Color: 10>","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":331,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":255,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[255]\\} [Watching You]: \\C[1]If the icon's value is 9 or higher, it's consumed and applies \\{\\I[11]\\}.\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(331, $gameVariables._data[53]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(331, $gameVariables._data[53]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(331, $gameVariables._data[53]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>\n<Counter Text Color: 1>","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":332,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.94}],"iconIndex":232,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[232]\\} [Clinging Scorching Heat]: When performing an \\{\\I[324]\\} attack, grant the hero \\C[10]\\V[52]\\C[0] \\{\\I[122].","note":"","overlay":0,"priority":93,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":333,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":-3}],"iconIndex":391,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"\\I[391]\\} [Sleep]: Cannot act. Evasion rate \\C[16]-300\\C[0]%. Removed when damage is taken or after a turn passes.\\{","note":"<Show Turns>","overlay":0,"priority":95,"removeAtBattleEnd":false,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":334,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.94}],"iconIndex":233,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[233]\\} [Gentle Nature]: Attack lowered by \\C[16]6\\C[0]. Removed at the end of the turn if an ally other than self is defeated.\\{","note":"","overlay":0,"priority":93,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":335,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":364,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[364]\\} [Exhausted Beast]: Battle starts with HP lowered by \\C[16]30%\\C[0]. \\C[18]Something is being stored...?\\C[0]\\{","note":"","overlay":0,"priority":97,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":336,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":235,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[235]\\} [Aggro Tactics]: Every time this enemy performs an attack, gains \\C[4]\\V[51]\\C[0] \\{\\I[50].","note":"","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":337,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":236,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[236]\\} [Hand of Corruption]: Every time this enemy performs an attack, the hero's femininity rises by \\C[31]\\V[55]\\C[0].\\{","note":"","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":338,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":237,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[237]\\} [Sturdy Dragon Body]: At the end of every even-numbered turn, gain \\C[31]\\V[53]\\C[0] \\{\\I[82].","note":"","overlay":0,"priority":95,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":339,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":238,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[238]\\} [Regenerative Skin]: At the end of the turn, recover HP by \\C[18]\\V[57]\\C[0].\\C[0]\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(339, $gameVariables._data[57]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(339, $gameVariables._data[57]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(339, $gameVariables._data[57]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>\n<Counter Text Color: 18>","overlay":0,"priority":94,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":340,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":248,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[248]\\} [Vengeful Hostility]: When getting attacked, gain \\{\\I[34]\\} equal to the \\{\\C[31]\\} icon value (\\C[18]\\V[51]\\C[0])\\C[0].\\{","note":"<Custom Apply Effect>\ntarget.setStateCounter(340, $gameVariables._data[51]);\n</Custom Apply Effect>\n\n<Custom Action End Effect>\ntarget.setStateCounter(340, $gameVariables._data[51]);\n</Custom Action End Effect>\n\n<Custom Turn End Effect>\ntarget.setStateCounter(340, $gameVariables._data[51]);\n</Custom Turn End Effect>\n\n<Counter Font Size: 20>\n<Counter Buffer X: 4>//右に位置調整\n<Counter Buffer Y: 2>//上に位置調整\n<Counter Text Color: 18>","overlay":0,"priority":97,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":341,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":305,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[305]\\} [Imminent Ejaculation]: If the hero receives a pleasure attack from this opponent, its effects will change.\\{","note":"<Show Turns>\n<Reapply Add Turns>","overlay":0,"priority":19,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},{"id":342,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":234,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"\\I[234]\\} [Angry Soul]: Every time the hero uses an \\{\\I[64]\\} skill, the enemy gains \\C[18]\\V[51]\\C[0] 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