paradise-succubus-ac/www/js/plugins.js
2026-06-24 05:29:56 -05:00

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// Generated by Translator++.
// Do not edit this file directly.
var $plugins =
[
{
"name": "Community_Basic",
"status": true,
"description": "基本的なパラメーターを設定するプラグインです。iOS14対応追加",
"parameters": {
"cacheLimit": "50",
"screenWidth": "",
"screenHeight": "",
"changeWindowWidthTo": "",
"changeWindowHeightTo": "",
"renderingMode": "auto",
"alwaysDash": "off"
}
},
{
"name": "FixImageLoading",
"status": true,
"description": "画像ロード時のチラつき防止プラグイン",
"parameters": {}
},
{
"name": "GraphicsRenderFix",
"status": true,
"description": "放置していると画面がフリーズするのを修正",
"parameters": {}
},
{
"name": "FontLoad",
"status": true,
"description": "フォントロードプラグイン",
"parameters": {
"フォント名1": "game-Skip-M",
"フォントURL1": "fonts/game-Skip-M.ttf",
"フォント名2": "mplus-1m-regular",
"フォントURL2": "fonts/mplus-1m-regular.ttf",
"フォント名3": "",
"フォントURL3": "",
"ロード完了まで待機": "ON"
}
},
{
"name": "SAN_Imp_SkipParallelEventPreload",
"status": true,
"description": "並列イベントプリロードスキップ 1.0.0\nパフォーマンス改善プラグインです。",
"parameters": {}
},
{
"name": "YEP_CoreEngine",
"status": true,
"description": "v1.32 解像度、通貨、アイテム、レベル、能力値の上限の変更など様々な変更が可能です。",
"parameters": {
"---画面---": "",
"Screen Width": "1280",
"Screen Height": "720",
"Scale Battlebacks": "true",
"Scale Title": "true",
"Scale Game Over": "true",
"Open Console": "true",
"Reposition Battlers": "true",
"GameFont Load Timer": "0",
"Update Real Scale": "false",
"Collection Clear": "true",
"---通貨---": "",
"Gold Max": "999999",
"Gold Font Size": "20",
"Gold Icon": "634",
"Gold Overlap": "A lotta",
"---アイテム---": "",
"Default Max": "99",
"Quantity Text Size": "20",
"---能力値---": "",
"Max Level": "9",
"Actor MaxHP": "999",
"Actor MaxMP": "30",
"Actor Parameter": "999",
"Enemy MaxHP": "999999",
"Enemy MaxMP": "9999",
"Enemy Parameter": "999",
"---戦闘---": "",
"Animation Rate": "4",
"Flash Target": "true",
"Show Events Transition": "true",
"Show Events Snapshot": "true",
"---マップ最適化---": "",
"Refresh Update HP": "true",
"Refresh Update MP": "true",
"Refresh Update TP": "true",
"---フォント---": "",
"Chinese Font": "SimHei, Heiti TC, sans-serif",
"Korean Font": "Dotum, AppleGothic, sans-serif",
"Default Font": "GameFont, Verdana, Arial, Courier New",
"Font Size": "28",
"Text Align": "left",
"---ウィンドウ---": "",
"Digit Grouping": "true",
"Line Height": "36",
"Icon Width": "32",
"Icon Height": "32",
"Face Width": "144",
"Face Height": "144",
"Window Padding": "18",
"Text Padding": "6",
"Window Opacity": "222",
"Gauge Outline": "true",
"Gauge Height": "18",
"Menu TP Bar": "true",
"---ウィンドウ色---": "",
"Color: Normal": "0",
"Color: System": "31",
"Color: Crisis": "17",
"Color: Death": "18",
"Color: Gauge Back": "19",
"Color: HP Gauge 1": "27",
"Color: HP Gauge 2": "30",
"Color: MP Gauge 1": "23",
"Color: MP Gauge 2": "29",
"Color: MP Cost": "23",
"Color: Power Up": "24",
"Color: Power Down": "25",
"Color: TP Gauge 1": "12",
"Color: TP Gauge 2": "2",
"Color: TP Cost Color": "12"
}
},
{
"name": "YEP_MessageCore",
"status": true,
"description": "v1.19 メッセージの表示方法や機能をカスタマイズすることができます。",
"parameters": {
"---一般---": "",
"Default Rows": "4",
"Default Width": "Graphics.boxWidth",
"Face Indent": "Window_Base._faceWidth + 24",
"Fast Forward Key": "",
"Enable Fast Forward": "true",
"Word Wrapping": "false",
"Description Wrap": "false",
"Word Wrap Space": "false",
"Tight Wrap": "false",
"---フォント---": "",
"Font Name": "GameFont",
"Font Name CH": "SimHei, Heiti TC, sans-serif",
"Font Name KR": "Dotum, AppleGothic, sans-serif",
"Font Size": "28",
"Font Size Change": "12",
"Font Changed Max": "96",
"Font Changed Min": "12",
"Font Outline": "4",
"Maintain Font": "false",
"---ネームボックス---": "",
"Name Box Buffer X": "-28",
"Name Box Buffer Y": "0",
"Name Box Padding": "this.standardPadding() * 4",
"Name Box Color": "0",
"Name Box Clear": "false",
"Name Box Added Text": "\\c[6]",
"Name Box Auto Close": "false"
}
},
{
"name": "YEP_X_ExtMesPack1",
"status": true,
"description": "v1.12 (要YEP_MessageCore.js) レターサウンド、ネームボックスの背景タイプ、選択コントロールなどが設定できます。",
"parameters": {
"---レターサウンド---": "",
"Enable Sound": "false",
"Sound Name": "Cursor2",
"Sound Volume": "50",
"Sound Pitch": "100",
"Pitch Variance": "10",
"Sound Pan": "0",
"Pan Variance": "10",
"Sound Interval": "2",
"Reset Sounds": "false",
"---メッセージ位置---": "",
"Default X": "center",
"Default Y": "bottom",
"Auto Row Full Face": "false",
"---メッセージ選択肢---": "",
"Max Rows": "6",
"Choice 1 Show Switch": "0",
"Choice 2 Show Switch": "0",
"Choice 3 Show Switch": "0",
"Choice 4 Show Switch": "0",
"Choice 5 Show Switch": "0",
"Choice 6 Show Switch": "0",
"Choice 7 Show Switch": "0",
"Choice 8 Show Switch": "0",
"Choice 9 Show Switch": "0",
"Choice 10 Show Switch": "0",
"Choice 11 Show Switch": "0",
"Choice 12 Show Switch": "0",
"Choice 13 Show Switch": "0",
"Choice 14 Show Switch": "0",
"Choice 15 Show Switch": "0",
"Choice 16 Show Switch": "0",
"Choice 17 Show Switch": "0",
"Choice 18 Show Switch": "0",
"Choice 19 Show Switch": "0",
"Choice 20 Show Switch": "0",
"Choice 1 On Switch": "0",
"Choice 2 On Switch": "0",
"Choice 3 On Switch": "0",
"Choice 4 On Switch": "0",
"Choice 5 On Switch": "0",
"Choice 6 On Switch": "0",
"Choice 7 On Switch": "0",
"Choice 8 On Switch": "0",
"Choice 9 On Switch": "0",
"Choice 10 On Switch": "0",
"Choice 11 On Switch": "0",
"Choice 12 On Switch": "0",
"Choice 13 On Switch": "0",
"Choice 14 On Switch": "0",
"Choice 15 On Switch": "0",
"Choice 16 On Switch": "0",
"Choice 17 On Switch": "0",
"Choice 18 On Switch": "0",
"Choice 19 On Switch": "0",
"Choice 20 On Switch": "0"
}
},
{
"name": "YEP_X_ExtMesPack2",
"status": true,
"description": "v1.00 (要YEP_MessageCore) 文章表示用にゲームデータを表示する制御文字を追加します。",
"parameters": {
"---数量制御文字---": "",
"TextCode QI": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar item = $dataItems[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(item)) {\\n var quantity = $gameParty.numIndependentItems(item);\\n} else {\\n var quantity = $gameParty.numItems(item);\\n}\\ntext = this.groupDigits(quantity);\"",
"TextCode QW": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar weapon = $dataWeapons[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(weapon)) {\\n var quantity = $gameParty.numIndependentItems(weapon);\\n} else {\\n var quantity = $gameParty.numItems(weapon);\\n}\\ntext = this.groupDigits(quantity);\"",
"TextCode QA": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar armor = $dataArmors[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(armor)) {\\n var quantity = $gameParty.numIndependentItems(armor);\\n} else {\\n var quantity = $gameParty.numItems(armor);\\n}\\ntext = this.groupDigits(quantity);\"",
"---比較制御文字---": "",
"TextCode Compare": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 24;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare1": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 2;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare2": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 14;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare3": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 3;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare4": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 4;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare5": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 7;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare6": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare7": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 13;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare8": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 9;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare9": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 20;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"---条件制御文字---": "",
"TextCode CaseSwitch": "\"// Variables:\\n// s - The switch ID (number) to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (s) ? x : y;\"",
"TextCode CaseEval": "\"// Variables:\\n// e - The eval code to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (e) ? x : y;\"",
"---アクター能力値コード---": "",
"---Actor Params---": "",
"TextCode ALvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.level;\\ntext = this.groupDigits(value);\"",
"TextCode AMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mhp;\\ntext = this.groupDigits(value);\"",
"TextCode AHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hp;\\ntext = this.groupDigits(value);\"",
"TextCode AHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mmp;\\ntext = this.groupDigits(value);\"",
"TextCode AMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mp;\\ntext = this.groupDigits(value);\"",
"TextCode AMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.maxTp();\\ntext = this.groupDigits(value);\"",
"TextCode ATp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tp;\\ntext = this.groupDigits(value);\"",
"TextCode ATp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.atk;\\ntext = this.groupDigits(value);\"",
"TextCode ADef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.def;\\ntext = this.groupDigits(value);\"",
"TextCode AMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mat;\\ntext = this.groupDigits(value);\"",
"TextCode AMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdf;\\ntext = this.groupDigits(value);\"",
"TextCode AAgi": "\"// ※DoubleAttackRateを表示させるためにカスタマイズした項目。\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.dar;\\ntext = value + '%';\"",
"TextCode ALuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.luk;\\ntext = this.groupDigits(value);\"",
"---Actor XParams---": "",
"TextCode AHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hit;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.eva;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ACri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cri;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ACev": "\"// 各防具の説明文を表示させるためにカスタマイズした項目。\\n\\nvar skill = $dataArmors[x].description;\\ntext = skill;\"",
"TextCode AMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mev;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrf;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ACnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cnt;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hrg;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrg;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ATrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.trg;\\ntext = Math.floor(value * 100) + '%';\"",
"---Actor SParams---": "",
"TextCode ATgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tgr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.grd;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ARec": "\"// ※RestoreBoostPowerを表示させるためにカスタマイズした項目。\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.rbp;\\ntext = value;\"",
"TextCode APha": "\"// 各スキルの消費APを表示させるためにカスタマイズした項目。\\n\\nvar actor = $dataSkills[x];\\nvar value = actor.mpCost;\\ntext = value;\"",
"TextCode AMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mcr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ATcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tcr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode APdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.fdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AExr": "\"// ※TripleAttackRateを表示させるためにカスタマイズした項目。\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tar;\\ntext = value + '%';\"",
"---敵能力値コード---": "",
"---Enemy Params---": "",
"TextCode ELvl": "\"// 敵淫魔名を表示させるためにカスタマイズした項目。\\n\\nvar enemy = $gameTroop.members()[x].name();\\nvar value = enemy;\\ntext = value;\"",
"TextCode EMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mhp;\\ntext = this.groupDigits(value);\"",
"TextCode EHp": "\"// Variables:\\n// x - テキストコードに挿入される値.\\n// text - メッセージウィンドウに表示される文字列.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hp;\\ntext = this.groupDigits(value);\"",
"TextCode EHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMmp": "\"// 敵のレベルMPを表示させるために使用している項目。\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mmp;\\ntext = this.groupDigits(value);\"",
"TextCode EMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mp;\\ntext = this.groupDigits(value);\\n\"",
"TextCode EMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.maxTp();\\ntext = this.groupDigits(value);\"",
"TextCode ETp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tp;\\ntext = this.groupDigits(value);\"",
"TextCode ETp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.atk;\\ntext = this.groupDigits(value);\"",
"TextCode EDef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.def;\\ntext = this.groupDigits(value);\"",
"TextCode EMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mat;\\ntext = this.groupDigits(value);\"",
"TextCode EMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdf;\\ntext = this.groupDigits(value);\"",
"TextCode EAgi": "\"// Variables:\\n// x - テキスト・コードに挿入される値(value)。\\n// text - メッセージウィンドウに表示される文字列。\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.agi;\\ntext = this.groupDigits(value);\"",
"TextCode ELuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.luk;\\ntext = this.groupDigits(value);\"",
"TextCode EExp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exp();\\ntext = this.groupDigits(value);\"",
"TextCode EGold": "\"// Variables:\\n// x - テキスト・コードに挿入される値(value)。\\n// text - メッセージウィンドウに表示される文字列。\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.gold();\\ntext = this.groupDigits(value);\\n\"",
"---Enemy XParams---": "",
"TextCode EHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hit;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.eva;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ECri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cri;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ECev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cev;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mev;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrf;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ECnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cnt;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hrg;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrg;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ETrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.trg;\\ntext = Math.floor(value * 100) + '%';\"",
"---Enemy SParams---": "",
"TextCode ETgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tgr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.grd;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ERec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.rec;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EPha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pha;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mcr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ETcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tcr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EPdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.fdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exr;\\ntext = Math.floor(value * 100) + '%';\""
}
},
{
"name": "YEP_X_MessageBacklog",
"status": true,
"description": "v1.01 (要YEP_MessageCore) メッセージシステムにバックログ機能を追加します。",
"parameters": {
"---バックログキー---": "",
"LogKeyButton": "shift",
"EnableLogKey": "true",
"---設定---": "",
"DefaultLogging": "true",
"LogSpecialInput": "false",
"SpecialInputFmt": "?%1",
"MaximumEntries": "30",
"ScrollBarEnabled": "true",
"ScrollBarColor": "0",
"ScrollBarSpriteCode": "\"// Establish basic measurements\\nvar padding = backlogWindow.standardPadding();\\nvar width = padding / 2;\\nvar height = Graphics.boxHeight;\\n\\n// Calculate number of visible rows\\nvar visibleRows = backlogWindow.height - padding * 2;\\nvisibleRows = Math.floor(visibleRows / backlogWindow.lineHeight());\\nif (visibleRows < backlogWindow.maxItems()) {\\n height *= visibleRows / Math.max(1, backlogWindow.maxItems());\\n}\\n\\n// Calculate the size of a basic scrolling increment\\nvar max = Math.floor(Math.max(1, backlogWindow.maxItems()) / backlogWindow.maxCols()) - 1;\\nthis._increment = Graphics.boxHeight / Math.max(1, max);\\n\\n// Generate the bitmap\\nthis.bitmap = new Bitmap(width, height);\\nthis.bitmap.fillAll(backlogWindow.textColor(scrollBarColor));\"",
"ScrollSpeed": "4",
"ScrollWrap": "true",
"---ビジュアル---": "",
"BackgroundType": "1",
"BackOpacity": "192",
"DimColor1": "rgba(25, 25, 25, 0.8)",
"DimColor2": "rgba(0, 0, 0, 0.8)",
"Picture": "",
"PictureOpacity": "255",
"PictureStretch": "true"
}
},
{
"name": "Torigoya_Tween",
"status": true,
"description": "[ベースプラグイン] Tweenアニメーション",
"parameters": {}
},
{
"name": "VersionSpecified",
"status": true,
"description": "【MMP ver.1.0】タイトル画面にバージョンを明記します。",
"parameters": {
"version": "Version 1.05",
"fontSize": "20",
"fontColor": "rgb(255, 255, 255)",
"windowX": "1000",
"windowY": "600"
}
},
{
"name": "TemplateEvent",
"status": true,
"description": "テンプレートイベントプラグイン",
"parameters": {
"TemplateMapId": "6",
"KeepEventId": "true",
"OverrideTarget": "{\"Image\":\"true\",\"Direction\":\"false\",\"Move\":\"false\",\"Priority\":\"false\",\"Trigger\":\"false\",\"Option\":\"false\"}",
"AutoOverride": "false",
"IntegrateNote": "0"
}
},
{
"name": "CommonPopupCore",
"status": true,
"description": "ver1.05/汎用的なポップアップの仕組みを提供するためのベースプラグインです。",
"parameters": {
"Text Back Color": "rgba(0,0,0,0.6)",
"Text Back FileName": "popup_back%d"
}
},
{
"name": "GetInformation",
"status": true,
"description": "ver1.15/アイテムの入手などにスライドアニメするインフォメーションを追加するプラグインです。",
"parameters": {
"Info Disable Switch Id": "33",
"Use Battle Info": "true",
"Use Rewards Info": "true",
"Info Pattern": "Stretch",
"Info Font Size": "28",
"Info Count": "210",
"Info Delay": "60",
"Info MoveWait": "190",
"Info MoveFade": "10",
"Info Position": "",
"Info Slide Action": "",
"Info Sup X": "0",
"Info Sup Y": "-250",
"Info Width": "1280",
"Gold Icon Index": "634",
"Actor Icon Start Index": "320",
"Reward Popup Delay": "0",
"Battle Show List": "item,gold,exp,skill,params,level,abp,classLevel",
"Get Gold Text": "",
"Lost Gold Text": "",
"Get Item Text": "_SE[Item3,70,100,0]「\\C[24]Found\\C[0]\\I[_icon]_name」!\\n\\C[6]_desc1_desc2",
"Lost Item Text": "\\C[2]Lost\\C[0]  「\\I[_icon]_name」.\\n\\C[6]_desc1",
"Get Item Text Num": "「\\C[24]Found\\C[14]_num\\C[24]\\I[_icon]_name」!\\n\\C[6]_desc1",
"Lost Item Text Num": "\\C[2]Lost\\C[14]_num\\C[0]「\\I[_icon]_name」\\n\\C[6]_desc1",
"Get Skill Text": "_actorAcquired「\\I[_icon]_name」!",
"Lost Skill Text": "",
"Exp Up Text": "_actor\\C[24]gained\\C[0] \\C[14]_num Points\\C[0] of \\C[4]experience\\C[0]!",
"Exp Down Text": "_actor\\C[2]lost\\C[0]\\C[14]_numPoints\\C[0] of \\C[4]experience\\C[0]...",
"Lv Up Text": "_actor's\\C[4]rank\\C[0]\\C[24]increased\\C[0]by\\C[14]_num\\C[24]!",
"Lv Down Text": "_actor's\\C[4]rank\\C[0]\\C[2]decreased\\C[0]by\\C[14]_num\\C[24]...",
"Param Up Text": "_actor's_nameincreasedby_num!",
"Param Down Text": "",
"Abp Up Text": "",
"Abp Down Text": "",
"Class Lv Up Text": "",
"Class Lv Down Text": "",
"Formation Lv Up Text": "",
"Formation Lv Max Text": ""
}
},
{
"name": "ItemCountPlugin",
"status": true,
"description": "アイテムの合計数を取得するプラグインです。",
"parameters": {}
},
{
"name": "Yami_8DirEx",
"status": true,
"description": "8方向移動(タッチパネル対応版)",
"parameters": {
"dir4 Switch ID": "9999"
}
},
{
"name": "NewGameSe",
"status": true,
"description": "ニューゲーム専用効果音プラグイン",
"parameters": {
"soundEffect": "{\"name\":\"Skill3\",\"volume\":\"60\",\"pitch\":\"100\",\"pan\":\"0\"}"
}
},
{
"name": "DebtRepayment",
"status": true,
"description": "所持金マイナスプラグイン",
"parameters": {
"購入可能下限金額": "0",
"借金文字色": "25"
}
},
{
"name": "FloatVariables",
"status": true,
"description": "変数の小数演算プラグイン",
"parameters": {
"小数変数開始位置": "36",
"小数変数終了位置": "36"
}
},
{
"name": "---------------------",
"status": false,
"description": "-----------------------------------------------------------",
"parameters": {}
},
{
"name": "BattleRecord",
"status": true,
"description": "戦績プラグイン",
"parameters": {}
},
{
"name": "DTextPicture",
"status": true,
"description": "動的文字列ピクチャ生成プラグイン",
"parameters": {
"itemIconSwitchId": "0",
"lineSpacingVariableId": "436",
"frameWindowSkin": "",
"frameWindowPadding": "18",
"padCharacter": "0"
}
},
{
"name": "DynamicDatabase",
"status": true,
"description": "動的データベース構築プラグイン",
"parameters": {}
},
{
"name": "PictureCallCommon",
"status": true,
"description": "ピクチャのボタン化プラグイン",
"parameters": {
"透明色を考慮": "true",
"ピクチャ番号の変数番号": "120",
"ポインタX座標の変数番号": "0",
"ポインタY座標の変数番号": "0",
"タッチ操作抑制": "true",
"タッチ操作抑制スイッチ": "0",
"戦闘中常にコモン実行": "true",
"並列処理として実行": "false",
"無効スイッチ": "0"
}
},
{
"name": "ItemDescription",
"status": true,
"description": "アイテム説明文自動生成プラグイン",
"parameters": {
"validWeapon": "true",
"validArmor": "true",
"exceptionWeaponList": "[\"2\",\"7\"]",
"exceptionArmorList": "[\"1002\",\"1007\",\"1009\"]",
"exceptionElementList": "[\"1\"]",
"用語設定": "====================================",
"enchant": "\\I[1]",
"resist": "耐性",
"weak": "弱点",
"hit": "Accuracy",
"eva": "Evasion",
"cri": "会心",
"cev": "会心回避",
"mev": "魔法回避",
"mrf": "魔法反射",
"cnt": "反撃",
"hrg": "HP再生",
"mrg": "MP再生",
"trg": "TP再生"
}
},
{
"name": "MKR_ItemSelectCategory",
"status": true,
"description": "(v2.0.0) アイテム選択カテゴリ設定プラグイン",
"parameters": {
"init_item_category": "item",
"item_menu_category": "item"
}
},
{
"name": "SupponShopStock",
"status": true,
"description": "在庫システムを有するお店を設定します。version 1.04",
"parameters": {
"Label of stock Number": "",
"Label of sold out": "SOLD OUT"
}
},
{
"name": "PNDK_ShopPriceChanger",
"status": true,
"description": "お店で売買する時の価格を変更します。",
"parameters": {
"buyingPrice": "100",
"sellingPrice": "50"
}
},
{
"name": "DescriptionExtend",
"status": true,
"description": "説明拡張プラグイン",
"parameters": {
"swapDescription": "true",
"helpLines": "3",
"validSwitch": "0",
"notePrefix": ""
}
},
{
"name": "AdditionalDescription",
"status": true,
"description": "ヘルプ説明追加プラグイン",
"parameters": {
"ButtonName": "tab",
"ChangePage": "\\}\\}\\C[12]※Click or press \"Tab\".\\C[0]\\{\\{",
"ValidTouch": "true",
"InitialReverse": "false"
}
},
{
"name": "HelpWindow_Extension",
"status": true,
"description": "ヘルプウィンドウで指定パラメータを表示する機能を追加するプラグインです。\r\n詳しくはヘルプをどうぞ。",
"parameters": {}
},
{
"name": "---------------------",
"status": false,
"description": "-----------------------------------------------------------",
"parameters": {}
},
{
"name": "UTA_CommonSave",
"status": true,
"description": "共有のセーブデータを作成し、指定したスイッチ・変数の状態をセーブデータ間で共有します。",
"parameters": {
"Target Switches": "2, 3, 521-568, 581-628, 787",
"Target Variables": "16-17, 440, 581-600",
"Is Auto": "true",
"Auto on Gameover": "false",
"Show Trace": "false"
}
},
{
"name": "BB_CustomSaveWindow",
"status": true,
"description": "セーブウインドウ改造プラグイン",
"parameters": {
"OutsideFrameColor": "0",
"OutsideFrameOpacity": "48",
"InsideFrameColor": "0",
"InsideFrameOpacity": "48",
"MaxItem": "4",
"Item0": "3",
"Item0Length": "240",
"Item1title": "Playtime",
"Item1": "2",
"Item2title": "",
"Item2": "8",
"Item3title": "Difficulty:",
"Item3": "7",
"Item4title": "Playthrough",
"Item4": "6",
"Item5": "0",
"ItemValue1": "1",
"ItemValue2": "18",
"ItemValue3": "505",
"ItemValue4": "4",
"ItemValue1unit": " Lap",
"ItemValue2unit": "",
"ItemValue3unit": " Route",
"ItemValue4unit": "",
"TitleFramelength1": "140",
"TitleFramelength2": "140",
"TitleFramelength3": "140",
"TitleFramelength4": "140",
"CharacterPositionY": "0",
"LevelPositionY": "0",
"LevelOnOff": "0"
}
},
{
"name": "SaveFileLoadOnly",
"status": true,
"description": "セーブファイルのロード専用化プラグイン",
"parameters": {
"ロード専用条件": "fileId === 1",
"ロード専用アイコンID": "639"
}
},
{
"name": "Torigoya_SaveCommand",
"status": true,
"description": "プラグインコマンドからセーブを実行できるようにします。",
"parameters": {}
},
{
"name": "Torigoya_Achievement2",
"status": true,
"description": "実績プラグイン (v.1.8.2)",
"parameters": {
"base": "",
"baseAchievementData": "[\"{\\\"key\\\":\\\"噂の楽園島\\\",\\\"title\\\":\\\"*Gulp*... So this is the rumored paradise island...\\\",\\\"description\\\":\\\"\\\\\\\"You've set foot on Paradise Island for the first time.\\\\\\\"\\\",\\\"icon\\\":\\\"7\\\",\\\"hint\\\":\\\"\\\\\\\"Land ashore Paradise Island for the first time.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"ランク9\\\",\\\"title\\\":\\\"Talent Limit Lv99\\\",\\\"description\\\":\\\"\\\\\\\"Reached rank \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0] during an adventure.\\\\\\\"\\\",\\\"icon\\\":\\\"6\\\",\\\"hint\\\":\\\"\\\\\\\"Reach rank \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0] during your adventure.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"勇将9\\\",\\\"title\\\":\\\"A general greater than the rumors!\\\",\\\"description\\\":\\\"\\\\\\\"Achieved an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[51] synergy.\\\\\\\"\\\",\\\"icon\\\":\\\"240\\\",\\\"hint\\\":\\\"\\\\\\\"Achieve an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[51] synergy.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"暴君9\\\",\\\"title\\\":\\\"The Succubus Hunter\\\",\\\"description\\\":\\\"\\\\\\\"Achieved an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[52] synergy.\\\\\\\"\\\",\\\"icon\\\":\\\"241\\\",\\\"hint\\\":\\\"\\\\\\\"Achieve an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[52] synergy.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"騎士9\\\",\\\"title\\\":\\\"Pretty damn good.\\\",\\\"description\\\":\\\"\\\\\\\"Achieved an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[53] synergy.\\\\\\\"\\\",\\\"icon\\\":\\\"242\\\",\\\"hint\\\":\\\"\\\\\\\"Achieve an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[53] synergy.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"拳闘9\\\",\\\"title\\\":\\\"100t Punch\\\",\\\"description\\\":\\\"\\\\\\\"Achieved an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[54] synergy.\\\\\\\"\\\",\\\"icon\\\":\\\"245\\\",\\\"hint\\\":\\\"\\\\\\\"Achieve an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[54] synergy.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"王地9\\\",\\\"title\\\":\\\"Rim King\\\",\\\"description\\\":\\\"\\\\\\\"Achieved an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[55] synergy.\\\\\\\"\\\",\\\"icon\\\":\\\"244\\\",\\\"hint\\\":\\\"\\\\\\\"Achieve an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[55] synergy.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"安寧6\\\",\\\"title\\\":\\\"It's so peaceful, isn't it?\\\",\\\"description\\\":\\\"\\\\\\\"Achieved an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[56] synergy.\\\\\\\"\\\",\\\"icon\\\":\\\"243\\\",\\\"hint\\\":\\\"\\\\\\\"Achieve an equipment score of at least \\\\\\\\\\\\\\\\C[3]9\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\nw[56] synergy.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"攻撃力60超え\\\",\\\"title\\\":\\\"Martial Might 160\\\",\\\"description\\\":\\\"\\\\\\\"Raised the Hero's attack power to \\\\\\\\\\\\\\\\C[3]60\\\\\\\\\\\\\\\\C[0] or higher during battle.\\\\\\\"\\\",\\\"icon\\\":\\\"34\\\",\\\"hint\\\":\\\"\\\\\\\"Raise the Hero's attack power to \\\\\\\\\\\\\\\\C[3]60\\\\\\\\\\\\\\\\C[0] or higher during battle.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"防御力60超え\\\",\\\"title\\\":\\\"Metal King\\\",\\\"description\\\":\\\"\\\\\\\"Raised the Hero's defense power to \\\\\\\\\\\\\\\\C[3]60\\\\\\\\\\\\\\\\C[0] or higher during battle.\\\\\\\"\\\",\\\"icon\\\":\\\"35\\\",\\\"hint\\\":\\\"\\\\\\\"Raise the Hero's defense power to \\\\\\\\\\\\\\\\C[3]60\\\\\\\\\\\\\\\\C[0] or higher during battle.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"技巧力60超え\\\",\\\"title\\\":\\\"World Champion\\\",\\\"description\\\":\\\"\\\\\\\"Raised the Hero's dexterity power to \\\\\\\\\\\\\\\\C[3]60\\\\\\\\\\\\\\\\C[0] or higher during battle.\\\\\\\"\\\",\\\"icon\\\":\\\"36\\\",\\\"hint\\\":\\\"\\\\\\\"Raise the Hero's dexterity power to \\\\\\\\\\\\\\\\C[3]60\\\\\\\\\\\\\\\\C[0] or higher during battle.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"回復力30超え\\\",\\\"title\\\":\\\"Archangel Caretaker\\\",\\\"description\\\":\\\"\\\\\\\"Raised the Hero's resilience power to \\\\\\\\\\\\\\\\C[3]30\\\\\\\\\\\\\\\\C[0] or higher during battle.\\\\\\\"\\\",\\\"icon\\\":\\\"37\\\",\\\"hint\\\":\\\"\\\\\\\"Raise the Hero's resilience power to \\\\\\\\\\\\\\\\C[3]30\\\\\\\\\\\\\\\\C[0] or higher during battle.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"快刀30\\\",\\\"title\\\":\\\"The Raw Intensity of Love and Pleasure\\\",\\\"description\\\":\\\"\\\\\\\"Gained \\\\\\\\\\\\\\\\C[3]30\\\\\\\\\\\\\\\\C[0] or more \\\\\\\\\\\\\\\\I[109] in a single battle.\\\\\\\"\\\",\\\"icon\\\":\\\"109\\\",\\\"hint\\\":\\\"\\\\\\\"Gain \\\\\\\\\\\\\\\\C[3]30\\\\\\\\\\\\\\\\C[0] or more \\\\\\\\\\\\\\\\I[109] in a single battle.\\\\\\\\n\\\\\\\\\\\\\\\\nt[57]\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"100ダメージ\\\",\\\"title\\\":\\\"I casually deal 100 damage like it's nothing.\\\",\\\"description\\\":\\\"\\\\\\\"Dealt 100 or more damage to an enemy in a single hit during battle.\\\\\\\"\\\",\\\"icon\\\":\\\"245\\\",\\\"hint\\\":\\\"\\\\\\\"Deal 100 or more damage to an enemy in a single hit during battle.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"100ダメ軽減\\\",\\\"title\\\":\\\"Beneficial Mercy\\\",\\\"description\\\":\\\"\\\\\\\"Used the consumable item \\\\\\\\\\\\\\\\I[239] 「\\\\\\\\\\\\\\\\ni[26]\\\\\\\\\\\\\\\\I[298]」 during battle to \\\\\\\\nreduced a predicted damage of 100 or more to 0.\\\\\\\"\\\",\\\"icon\\\":\\\"245\\\",\\\"hint\\\":\\\"\\\\\\\"Use the consumable item \\\\\\\\\\\\\\\\I[239]「\\\\\\\\\\\\\\\\ni[26]\\\\\\\\\\\\\\\\I[298]」during battle to \\\\\\\\nreduce a predicted damage of 100 or more to 0.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"1000ガード\\\",\\\"title\\\":\\\"Hey... could I ask you for 1,000 Guard?\\\",\\\"description\\\":\\\"\\\\\\\"Raised guard value \\\\\\\\\\\\\\\\I[81] to \\\\\\\\\\\\\\\\C[4]1000\\\\\\\\\\\\\\\\C[0] or higher during battle.\\\\\\\"\\\",\\\"icon\\\":\\\"81\\\",\\\"hint\\\":\\\"\\\\\\\"Raise guard value \\\\\\\\\\\\\\\\I[81] to \\\\\\\\\\\\\\\\C[4]1000\\\\\\\\\\\\\\\\C[0] or higher during battle.\\\\\\\\n\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"最大HP150\\\",\\\"title\\\":\\\"Nice and thick♥\\\",\\\"description\\\":\\\"\\\\\\\"Max HP reached 150 or higher.\\\\\\\"\\\",\\\"icon\\\":\\\"248\\\",\\\"hint\\\":\\\"\\\\\\\"Raise Max HP to 150 or higher.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"筋力100超え\\\",\\\"title\\\":\\\"Strength flows through my muscles〜\\\",\\\"description\\\":\\\"\\\\\\\"Strength reached 100 or higher.\\\\\\\"\\\",\\\"icon\\\":\\\"201\\\",\\\"hint\\\":\\\"\\\\\\\"Raise Strength to 100 or higher.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"知性100超え\\\",\\\"title\\\":\\\"Paradise Island Training to Strengthen Adult Minds\\\",\\\"description\\\":\\\"\\\\\\\"Intelligence reached 100 or higher.\\\\\\\"\\\",\\\"icon\\\":\\\"203\\\",\\\"hint\\\":\\\"\\\\\\\"Raise Intelligence to 100 or higher.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"目星100超え\\\",\\\"title\\\":\\\"Will Confirm the Objective Right Away\\\",\\\"description\\\":\\\"\\\\\\\"Perception reached 100 or higher.\\\\\\\"\\\",\\\"icon\\\":\\\"202\\\",\\\"hint\\\":\\\"\\\\\\\"Raise perception to 100 or higher.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"王様の戦い方\\\",\\\"title\\\":\\\"This isn't a King's way of fighting...\\\",\\\"description\\\":\\\"\\\\\\\"Activated the Tyrant \\\\\\\\\\\\\\\\I[241] Synergy during battle \\\\\\\\nand won while its effect was still active.\\\\\\\"\\\",\\\"icon\\\":\\\"241\\\",\\\"hint\\\":\\\"\\\\\\\"Activate the Tyrant \\\\\\\\\\\\\\\\I[241] Synergy (Lv13) during battle \\\\\\\\nand win while its effect remains active.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"画面端\\\",\\\"title\\\":\\\"Arthurrr! Get theeem!\\\",\\\"description\\\":\\\"\\\\\\\"Activated brawler \\\\\\\\\\\\\\\\I[245] Synergy Lv3 and defeated a high succubus.\\\\\\\"\\\",\\\"icon\\\":\\\"401\\\",\\\"hint\\\":\\\"\\\\\\\"Activate brawler \\\\\\\\\\\\\\\\I[245] Synergy Lv3 and defeat a high succubus.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"初めて女体化\\\",\\\"title\\\":\\\"...Such delicate fingers\\\",\\\"description\\\":\\\"\\\\\\\"Experienced \\\\\\\\\\\\\\\\C[1]feminization\\\\\\\\\\\\\\\\C[0] for the first time.\\\\\\\"\\\",\\\"icon\\\":\\\"377\\\",\\\"hint\\\":\\\"\\\\\\\"Experience \\\\\\\\\\\\\\\\C[1]feminization\\\\\\\\\\\\\\\\C[0] for the first time.\\\\\\\\n(Changes performed using the Recollection Room function do not count)\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"淫魔化\\\",\\\"title\\\":\\\"Blue-skinned island\\\",\\\"description\\\":\\\"\\\\\\\"Experienced \\\\\\\\\\\\\\\\C[1]succubization\\\\\\\\\\\\\\\\C[0] for the first time.\\\\\\\"\\\",\\\"icon\\\":\\\"377\\\",\\\"hint\\\":\\\"\\\\\\\"Experience \\\\\\\\\\\\\\\\C[1]succubization\\\\\\\\\\\\\\\\C[0] for the first time.\\\\\\\\n(Changes performed using the Recollection Room function do not count)\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"完全淫魔化\\\",\\\"title\\\":\\\"You've become a lovely succubus, haven't you?\\\",\\\"description\\\":\\\"\\\\\\\"Experienced \\\\\\\\\\\\\\\\C[1]complete succubization\\\\\\\\\\\\\\\\C[0] for the first time.\\\\\\\"\\\",\\\"icon\\\":\\\"377\\\",\\\"hint\\\":\\\"\\\\\\\"Experience \\\\\\\\\\\\\\\\C[1]complete succubization\\\\\\\\\\\\\\\\C[0] for the first time.\\\\\\\\n(Changes performed using the Recollection Room function do not count)\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"俺よりちょっと\\\",\\\"title\\\":\\\"I'm going to meet someone a bit stronger than me.\\\",\\\"description\\\":\\\"\\\\\\\"Won against an elite succubus at night.\\\\\\\"\\\",\\\"icon\\\":\\\"77\\\",\\\"hint\\\":\\\"\\\\\\\"Win against an elite succubus at night.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"南中強貞\\\",\\\"title\\\":\\\"Nanchū Tsuyosada (451〜519)\\\",\\\"description\\\":\\\"\\\\\\\"Defeated an elite succubus or high succubus within 1 turn from the start of battle.\\\\\\\"\\\",\\\"icon\\\":\\\"240\\\",\\\"hint\\\":\\\"\\\\\\\"Defeat an elite succubus or high succubus within 1 turn from the start of battle.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"HP1\\\",\\\"title\\\":\\\"Overflowing with Lust\\\",\\\"description\\\":\\\"\\\\\\\"Defeated an elite succubus or high succubus while at 1 HP remaining.\\\\\\\"\\\",\\\"icon\\\":\\\"534\\\",\\\"hint\\\":\\\"\\\\\\\"Defeat an elite succubus or high succubus while at 1 HP remaining.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"シコシコ\\\",\\\"title\\\":\\\"I mustn't masturbate\\\",\\\"description\\\":\\\"\\\\\\\"Performed a special action that sabotaged yourself. (Excluding「\\\\\\\\\\\\\\\\I[337]Surrender」)\\\\\\\"\\\",\\\"icon\\\":\\\"318\\\",\\\"hint\\\":\\\"\\\\\\\"Perform a special action that sabotages yourself. (Excluding「\\\\\\\\\\\\\\\\I[337]Surrender」)\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"匂い立つ\\\",\\\"title\\\":\\\"Fragrant Steps\\\",\\\"description\\\":\\\"\\\\\\\"Trained and acquired the trait「\\\\\\\\\\\\\\\\ns[1024]\\\\\\\\\\\\\\\\I[68]」.\\\\\\\"\\\",\\\"icon\\\":\\\"68\\\",\\\"hint\\\":\\\"\\\\\\\"Train and acquire the trait「\\\\\\\\\\\\\\\\ns[1024]\\\\\\\\\\\\\\\\I[68]」.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"ヨシ!\\\",\\\"title\\\":\\\"Safety check, all clear!\\\",\\\"description\\\":\\\"\\\\\\\"Started a battle at night while in a pinch (HP 30% or below).\\\\\\\"\\\",\\\"icon\\\":\\\"401\\\",\\\"hint\\\":\\\"\\\\\\\"Start a battle at night while in a pinch (HP 30% or below).\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"Enorama Rei Can't Be Defeated\\\",\\\"title\\\":\\\"Enorama Rei Can't Be Defeated\\\",\\\"description\\\":\\\"\\\\\\\"Lost to Enorama Rei twice.\\\\\\\"\\\",\\\"icon\\\":\\\"383\\\",\\\"hint\\\":\\\"\\\\\\\"Lose twice to the high succubus in \\\\\\\\\\\\\\\\C[18]Destruction Species\\\\\\\\\\\\\\\\C[0] area 1.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"グルメ\\\",\\\"title\\\":\\\"Gourmet Master\\\",\\\"description\\\":\\\"\\\\\\\"Ate meals 300 times or more.\\\\\\\"\\\",\\\"icon\\\":\\\"588\\\",\\\"hint\\\":\\\"\\\\\\\"Eat meals 300 times or more.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"まじで食べた?\\\",\\\"title\\\":\\\"...Did you seriously just eat that?\\\",\\\"description\\\":\\\"\\\\\\\"Ate a meal offered by a \\\\\\\\\\\\\\\\C[18]Destruction Species\\\\\\\\\\\\\\\\C[0], \\\\\\\\\\\\\\\\C[31]Creation Species\\\\\\\\\\\\\\\\C[0], or \\\\\\\\\\\\\\\\C[1]Chaos Species\\\\\\\\\\\\\\\\C[0].\\\\\\\"\\\",\\\"icon\\\":\\\"301\\\",\\\"hint\\\":\\\"\\\\\\\"Eat a meal offered by a \\\\\\\\\\\\\\\\C[18]Destruction Species\\\\\\\\\\\\\\\\C[0], \\\\\\\\\\\\\\\\C[31]Creation Species\\\\\\\\\\\\\\\\C[0], or \\\\\\\\\\\\\\\\C[1]Chaos Species\\\\\\\\\\\\\\\\C[0].\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"住みづらい\\\",\\\"title\\\":\\\"Kinda hard to live here...\\\",\\\"description\\\":\\\"\\\\\\\"Total days \\\\\\\\\\\\\\\\V[598] reached 15 days or more.\\\\\\\"\\\",\\\"icon\\\":\\\"494\\\",\\\"hint\\\":\\\"\\\\\\\"Reach a total of 15 or more days \\\\\\\\\\\\\\\\V[598].\\\\\\\\n(Can check the day count in the Adventurer's Notebook → \\\\\\\\nAdventure Record → Journey)\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"素晴らしく運が良いな\\\",\\\"title\\\":\\\"You have splendidly good luck, you know!\\\",\\\"description\\\":\\\"\\\\\\\"Succeeded in a check of strength, intelligence, sneak, negotiation, or perception \\\\\\\\nwhen the relevant sub-stat was 19 or lower.\\\\\\\"\\\",\\\"icon\\\":\\\"10\\\",\\\"hint\\\":\\\"\\\\\\\"Succeed in a check of strength, intelligence, sneak, negotiation, or perception\\\\\\\\nwhen the relevant sub-stat was 19 or lower. (Also counts when reduced to 19 \\\\\\\\nor below due to debuff penalties)\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"Like a bubble\\\",\\\"title\\\":\\\"Like a bubble\\\",\\\"description\\\":\\\"\\\\\\\"Possessed \\\\\\\\\\\\\\\\C[1]100,000 DC\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\I[634].\\\\\\\"\\\",\\\"icon\\\":\\\"634\\\",\\\"hint\\\":\\\"\\\\\\\"Possess \\\\\\\\\\\\\\\\C[1]100,000 DC\\\\\\\\\\\\\\\\C[0]\\\\\\\\\\\\\\\\I[634].\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"チートイツ\\\",\\\"title\\\":\\\"Chiitoitsu! (no meaning)\\\",\\\"description\\\":\\\"\\\\\\\"Collected 7 sets of two identical Level 1 skill gems of the same skill without \\\\\\\\never creating a Level 2 skill gem.\\\\\\\"\\\",\\\"icon\\\":\\\"482\\\",\\\"hint\\\":\\\"\\\\\\\"Collect 7 sets of two identical Level 1 skill gems of the same skill without ever\\\\\\\\ncreating a Level 2 skill gem. (Skill gems currently equipped do not count)\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"そんなスキル\\\",\\\"title\\\":\\\"Are you sure those skills will be enough?\\\",\\\"description\\\":\\\"\\\\\\\"Reached a high succubus in area-1 without crafting any level 2 skill gems.\\\\\\\"\\\",\\\"icon\\\":\\\"482\\\",\\\"hint\\\":\\\"\\\\\\\"Reach a high succubus in area-1 without crafting any level 2 skill gems.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"10回エンド\\\",\\\"title\\\":\\\"As expected, this time was no good either.\\\",\\\"description\\\":\\\"\\\\\\\"Saw a Paradise End or BAD End 10 times.\\\\\\\"\\\",\\\"icon\\\":\\\"2\\\",\\\"hint\\\":\\\"\\\\\\\"See a Paradise End or BAD End 10 times.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"マグマ\\\",\\\"title\\\":\\\"This is where it gets mach speed.\\\",\\\"description\\\":\\\"\\\\\\\"Raised any one SR skill gem \\\\\\\\\\\\\\\\I[481] to Lv3.\\\\\\\"\\\",\\\"icon\\\":\\\"481\\\",\\\"hint\\\":\\\"\\\\\\\"Raise any one SR skill gem \\\\\\\\\\\\\\\\I[481] to Lv3.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"カーニバル\\\",\\\"title\\\":\\\"The miraculous Carnival has begun.\\\",\\\"description\\\":\\\"\\\\\\\"Raised any one SSR skill orb \\\\\\\\\\\\\\\\I[480] to Lv3.\\\\\\\"\\\",\\\"icon\\\":\\\"480\\\",\\\"hint\\\":\\\"\\\\\\\"Raise any one SSR skill orb \\\\\\\\\\\\\\\\I[480] to Lv3.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"真・楽園島無双\\\",\\\"title\\\":\\\"You are the true master of Paradise Island!!!\\\",\\\"description\\\":\\\"\\\\\\\"Defeated a great horde of demons.\\\\\\\"\\\",\\\"icon\\\":\\\"6\\\",\\\"hint\\\":\\\"\\\\\\\"Defeat the「Great Horde of Demons」, that appears in a random event in the ruins.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"十三の壁\\\",\\\"title\\\":\\\"Destroyer of the Thirteenth Wall\\\",\\\"description\\\":\\\"\\\\\\\"Encountered the debt collector, Judas.\\\\\\\"\\\",\\\"icon\\\":\\\"630\\\",\\\"hint\\\":\\\"\\\\\\\"Encounter the debt collector, Judas.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"ガンジー\\\",\\\"title\\\":\\\"You're the kind of person who would dress as a woman to beat Ga●dhi up.\\\",\\\"description\\\":\\\"\\\\\\\"You beat up the debt collector, Judas.\\\\\\\"\\\",\\\"icon\\\":\\\"245\\\",\\\"hint\\\":\\\"\\\\\\\"Beat up the debt collector, Judas.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"雑談した\\\",\\\"title\\\":\\\"Alright, had a fun talk.\\\",\\\"description\\\":\\\"\\\\\\\"Had casual chat with Violette 30 times.\\\\\\\"\\\",\\\"icon\\\":\\\"4\\\",\\\"hint\\\":\\\"\\\\\\\"Have casual chat with Violette 30 times.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"童貞クリア\\\",\\\"title\\\":\\\"The Power to Protect\\\",\\\"description\\\":\\\"\\\\\\\"Obtained the Holy Sei Grail while still being a「Virgin」.\\\\\\\"\\\",\\\"icon\\\":\\\"591\\\",\\\"hint\\\":\\\"\\\\\\\"Obtain the Holy Sei Grail while still being a「Virgin」.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"処女クリア\\\",\\\"title\\\":\\\"The Determination to Protect\\\",\\\"description\\\":\\\"\\\\\\\"Obtained the Holy Sei Grail while still having your「Anal Virginity」.\\\\\\\"\\\",\\\"icon\\\":\\\"591\\\",\\\"hint\\\":\\\"\\\\\\\"Obtain the Holy Sei Grail while still having your「Anal Virginity」.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"NKT\\\",\\\"title\\\":\\\"It was a long and pleasurable battle…\\\",\\\"description\\\":\\\"\\\\\\\"Unlocked all shortcut privileges to area 3 for the \\\\\\\\n\\\\\\\\\\\\\\\\C[18]Destruction Species\\\\\\\\\\\\\\\\C[0]・\\\\\\\\\\\\\\\\C[31]Creation Species\\\\\\\\\\\\\\\\C[0]・\\\\\\\\\\\\\\\\C[1]Chaos Species\\\\\\\\\\\\\\\\C[0].\\\\\\\"\\\",\\\"icon\\\":\\\"243\\\",\\\"hint\\\":\\\"\\\\\\\"Unlock all shortcut privileges to area 3 for the \\\\\\\\n\\\\\\\\\\\\\\\\C[18]Destruction Species\\\\\\\\\\\\\\\\C[0]・\\\\\\\\\\\\\\\\C[31]Creation Species\\\\\\\\\\\\\\\\C[0]・\\\\\\\\\\\\\\\\C[1]Chaos Species\\\\\\\\\\\\\\\\C[0].\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"Teach me defeat.\\\",\\\"title\\\":\\\"Teach me defeat.\\\",\\\"description\\\":\\\"\\\\\\\"Obtained the Holy Sei Grail without ever losing once.\\\\\\\"\\\",\\\"icon\\\":\\\"3\\\",\\\"hint\\\":\\\"\\\\\\\"Obtain the Holy Sei Grail without ever losing once.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"未開発クリア\\\",\\\"title\\\":\\\"What did you come here for?\\\",\\\"description\\\":\\\"\\\\\\\"Obtained the Holy Sei Grail without ever raising the \\\\\\\\ndevelopment level of your penis, nipples, and anus even once.\\\\\\\"\\\",\\\"icon\\\":\\\"22\\\",\\\"hint\\\":\\\"\\\\\\\"Obtain the Holy Sei Grail without ever raising the \\\\\\\\ndevelopment level of your penis, nipples, and anus even once.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\",\"{\\\"key\\\":\\\"Shiga's Master\\\",\\\"title\\\":\\\"Shiga's Master\\\",\\\"description\\\":\\\"\\\\\\\"Visited a hidden area 10 times.\\\\\\\"\\\",\\\"icon\\\":\\\"243\\\",\\\"hint\\\":\\\"\\\\\\\"Visit a hidden area tile 10 times.\\\\\\\"\\\",\\\"isSecret\\\":\\\"false\\\",\\\"note\\\":\\\"\\\"}\"]",
"baseSaveSlot": "achievement",
"popup": "",
"popupEnable": "true",
"popupPosition": "rightUp",
"popupTopY": "10",
"popupAnimationType": "tween",
"popupWait": "5.00",
"popupWidth": "300",
"popupPadding": "10",
"popupTitleFontSize": "20",
"popupTitleColor": "6",
"popupMessage": "Achievement Unlocked!",
"popupMessageFontSize": "16",
"popupSound": "{\"soundName\":\"Jisseki\",\"soundVolume\":\"90\"}",
"popupWindowImage": "Window",
"popupOpacity": "-1",
"titleMenu": "",
"titleMenuUseInTitle": "true",
"titleMenuUseInMenu": "false",
"titleMenuText": "Achievements",
"achievementMenu": "",
"achievementMenuHiddenTitle": " --Locked Achievement--",
"achievementMenuHiddenIcon": "23",
"achievementMenuCancelMessage": "------------Exit Achievements Menu------------",
"advanced": "",
"advancedFontFace": "",
"advancedOverwritable": "false"
}
},
{
"name": "---------------------",
"status": false,
"description": "-----------------------------------------------------------",
"parameters": {}
},
{
"name": "AnotherNewGame",
"status": false,
"description": "アナザーニューゲーム追加プラグイン",
"parameters": {
"anotherDataList": "[\"{\\\"name\\\":\\\"Recollection Room\\\",\\\"mapId\\\":\\\"5\\\",\\\"mapX\\\":\\\"18\\\",\\\"mapY\\\":\\\"39\\\",\\\"hidden\\\":\\\"false\\\",\\\"disable\\\":\\\"false\\\",\\\"addPosition\\\":\\\"3\\\",\\\"switchId\\\":\\\"0\\\",\\\"fileLoad\\\":\\\"false\\\",\\\"noFadeout\\\":\\\"false\\\"}\"]",
"manageNumber": ""
}
},
{
"name": "StartUpFullScreen",
"status": true,
"description": "フルスクリーンで起動プラグイン",
"parameters": {
"シャットダウン": "Exit",
"フルスクリーンで起動": "Fullscreen(Reboot Req.)"
}
},
{
"name": "BattleStartFlash",
"status": true,
"description": "バトル開始のフラッシュを変えるプラグイン",
"parameters": {
"flashTime": "45",
"flashCount": "1",
"flashColorR": "170",
"flashColorG": "40",
"flashColorB": "80",
"flashColorA": "100"
}
},
{
"name": "GraphicalDesignMode",
"status": true,
"description": "GUI画面デザインプラグイン\nパラメータを変更したら「プロジェクトの保存」Ctrl+S",
"parameters": {
"デザインモード": "false",
"自動保存": "false",
"モバイル版作成": "false",
"モバイル偽装": "false",
"ウィンドウ透過": "true",
"グリッドサイズ": "48",
"パディング": "0",
"フォントサイズ": "0",
"行の高さ": "0",
"背景透明度": "0",
"アイコンサイズ調整": "false",
"背景表示可否固定": "false",
"右クリックで消去": "false",
"メッセージウィンドウを無視": "false"
}
},
{
"name": "GeneralTrigger",
"status": true,
"description": "トリガープラグイン",
"parameters": {
"ニューゲーム": "0",
"コンティニュー": "4",
"オプション画面": "0",
"メニュー画面": "6",
"セーブ画面": "0",
"戦闘画面": "0",
"ショップ画面": "0",
"別マップ移動": "0",
"アイテム増減": "0",
"武器増減": "0",
"防具増減": "0",
"アイテムID": "121",
"アイテム個数": "0",
"メンバー加入": "0",
"メンバー離脱": "0",
"レベルアップ": "50",
"レベルダウン": "0",
"アクターID": "0",
"マップ画面でのみ有効": "OFF"
}
},
{
"name": "CharacterGraphicExtend",
"status": true,
"description": "キャラクターグラフィック表示拡張プラグイン",
"parameters": {
"イベント消去無効": "false"
}
},
{
"name": "DestImageCustomize",
"status": true,
"description": "目的地画像カスタマイズプラグイン",
"parameters": {
"不透明度": "255",
"合成方法": "1",
"表示色": "",
"独自画像": "SYSTEM_Touch"
}
},
{
"name": "MPP_Patch",
"status": true,
"description": "【2019/11/30】不具合修正プラグイン",
"parameters": {
"Patch1 enabled?": "true",
"Patch2 enabled?": "true",
"Patch3 enabled?": "true",
"Patch4 enabled?": "true",
"Patch5 enabled?": "true",
"Patch6 enabled?": "true",
"Patch7 enabled?": "true",
"Patch8 enabled?": "true",
"Patch9 enabled?": "true",
"Patch10 enabled?": "true",
"Patch11 enabled?": "true",
"Patch12 enabled?": "true",
"Patch13 enabled?": "true",
"Patch14 enabled?": "true",
"Patch15 enabled?": "true",
"Patch16 enabled?": "true",
"Patch17 enabled?": "true",
"Patch18 enabled?": "false",
"Patch19 enabled?": "true"
}
},
{
"name": "MPP_PreLoadAnime",
"status": true,
"description": "【ver.1.1】画像を先に読み込むことでアニメーション表示をスムーズにします。",
"parameters": {}
},
{
"name": "MPI_AnimationOverPictures",
"status": true,
"description": "アニメーションを、ピクチャより前に表示します。",
"parameters": {
"表示切替用スイッチ番号": "0"
}
},
{
"name": "MPI_PictureOnWindow",
"status": true,
"description": "指定のピクチャをウインドウより手前に表示します。",
"parameters": {
"ピクチャ番号": "92, 93, 94, 95, 96, 97, 98"
}
},
{
"name": "YEP_MainMenuManager",
"status": true,
"description": "v1.03 メインメニューに様々な変更を加えます。",
"parameters": {
"---General---": "",
"Hide Actor Window": "false",
"Hide Gold Window": "false",
"Blurry Background": "true",
"---Command---": "",
"Command Alignment": "left",
"Command Position": "left",
"Command Columns": "1",
"Command Rows": "Math.min(10, Math.ceil(this.maxItems() / this.maxCols()))",
"Command Width": "240",
"---Menu Items---": "",
"---Menu 1---": "",
"Menu 1 Name": "",
"Menu 1 Symbol": "",
"Menu 1 Show": "",
"Menu 1 Enabled": "",
"Menu 1 Ext": "",
"Menu 1 Main Bind": "",
"Menu 1 Actor Bind": "",
"---Menu 2---": "",
"Menu 2 Name": "",
"Menu 2 Symbol": "",
"Menu 2 Show": "",
"Menu 2 Enabled": "",
"Menu 2 Ext": "",
"Menu 2 Main Bind": "",
"Menu 2 Actor Bind": "",
"---Menu 3---": "",
"Menu 3 Name": "",
"Menu 3 Symbol": "",
"Menu 3 Show": "",
"Menu 3 Enabled": "",
"Menu 3 Ext": "",
"Menu 3 Main Bind": "",
"Menu 3 Actor Bind": "",
"---Menu 4---": "",
"Menu 4 Name": "",
"Menu 4 Symbol": "",
"Menu 4 Show": "",
"Menu 4 Enabled": "",
"Menu 4 Ext": "",
"Menu 4 Main Bind": "",
"Menu 4 Actor Bind": "",
"---Menu 5---": "",
"Menu 5 Name": "",
"Menu 5 Symbol": "",
"Menu 5 Show": "",
"Menu 5 Enabled": "",
"Menu 5 Ext": "",
"Menu 5 Main Bind": "",
"Menu 5 Actor Bind": "",
"---Menu 6---": "",
"Menu 6 Name": "",
"Menu 6 Symbol": "",
"Menu 6 Show": "",
"Menu 6 Enabled": "",
"Menu 6 Ext": "",
"Menu 6 Main Bind": "",
"Menu 6 Actor Bind": "",
"---Menu 7---": "",
"Menu 7 Name": "",
"Menu 7 Symbol": "",
"Menu 7 Show": "",
"Menu 7 Enabled": "",
"Menu 7 Ext": "",
"Menu 7 Main Bind": "",
"Menu 7 Actor Bind": "",
"---Menu 8---": "",
"Menu 8 Name": "",
"Menu 8 Symbol": "",
"Menu 8 Show": "",
"Menu 8 Enabled": "",
"Menu 8 Ext": "",
"Menu 8 Main Bind": "",
"Menu 8 Actor Bind": "",
"---Menu 9---": "",
"Menu 9 Name": "",
"Menu 9 Symbol": "",
"Menu 9 Show": "",
"Menu 9 Enabled": "",
"Menu 9 Ext": "",
"Menu 9 Main Bind": "",
"Menu 9 Actor Bind": "",
"---Menu 10---": "",
"Menu 10 Name": "TextManager.item",
"Menu 10 Symbol": "item",
"Menu 10 Show": "this.needsCommand('item')",
"Menu 10 Enabled": "this.areMainCommandsEnabled()",
"Menu 10 Ext": "",
"Menu 10 Main Bind": "this.commandItem.bind(this)",
"Menu 10 Actor Bind": "",
"---Menu 11---": "",
"Menu 11 Name": "",
"Menu 11 Symbol": "",
"Menu 11 Show": "",
"Menu 11 Enabled": "",
"Menu 11 Ext": "",
"Menu 11 Main Bind": "",
"Menu 11 Actor Bind": "",
"---Menu 12---": "",
"Menu 12 Name": "",
"Menu 12 Symbol": "",
"Menu 12 Show": "",
"Menu 12 Enabled": "",
"Menu 12 Ext": "",
"Menu 12 Main Bind": "",
"Menu 12 Actor Bind": "",
"---Menu 13---": "",
"Menu 13 Name": "",
"Menu 13 Symbol": "",
"Menu 13 Show": "",
"Menu 13 Enabled": "",
"Menu 13 Ext": "",
"Menu 13 Main Bind": "",
"Menu 13 Actor Bind": "",
"---Menu 14---": "",
"Menu 14 Name": "",
"Menu 14 Symbol": "",
"Menu 14 Show": "",
"Menu 14 Enabled": "",
"Menu 14 Ext": "",
"Menu 14 Main Bind": "",
"Menu 14 Actor Bind": "",
"---Menu 15---": "",
"Menu 15 Name": "TextManager.skill",
"Menu 15 Symbol": "skill",
"Menu 15 Show": "this.needsCommand('skill')",
"Menu 15 Enabled": "this.areMainCommandsEnabled()",
"Menu 15 Ext": "",
"Menu 15 Main Bind": "function(){$gameParty._menuActorId = 1; SceneManager.push(Scene_Skill)}",
"Menu 15 Actor Bind": "SceneManager.push(Scene_Skill)",
"---Menu 16---": "",
"Menu 16 Name": "",
"Menu 16 Symbol": "",
"Menu 16 Show": "",
"Menu 16 Enabled": "",
"Menu 16 Ext": "",
"Menu 16 Main Bind": "",
"Menu 16 Actor Bind": "",
"---Menu 17---": "",
"Menu 17 Name": "",
"Menu 17 Symbol": "",
"Menu 17 Show": "",
"Menu 17 Enabled": "",
"Menu 17 Ext": "",
"Menu 17 Main Bind": "",
"Menu 17 Actor Bind": "",
"---Menu 18---": "",
"Menu 18 Name": "",
"Menu 18 Symbol": "",
"Menu 18 Show": "",
"Menu 18 Enabled": "",
"Menu 18 Ext": "",
"Menu 18 Main Bind": "",
"Menu 18 Actor Bind": "",
"---Menu 19---": "",
"Menu 19 Name": "",
"Menu 19 Symbol": "",
"Menu 19 Show": "",
"Menu 19 Enabled": "",
"Menu 19 Ext": "",
"Menu 19 Main Bind": "",
"Menu 19 Actor Bind": "",
"---Menu 20---": "",
"Menu 20 Name": "TextManager.equip",
"Menu 20 Symbol": "equip",
"Menu 20 Show": "this.needsCommand('equip')",
"Menu 20 Enabled": "this.areMainCommandsEnabled()",
"Menu 20 Ext": "",
"Menu 20 Main Bind": "function(){$gameParty._menuActorId = 1; SceneManager.push(Scene_Equip)}",
"Menu 20 Actor Bind": "SceneManager.push(Scene_Equip)",
"---Menu 21---": "",
"Menu 21 Name": "",
"Menu 21 Symbol": "",
"Menu 21 Show": "",
"Menu 21 Enabled": "",
"Menu 21 Ext": "",
"Menu 21 Main Bind": "",
"Menu 21 Actor Bind": "",
"---Menu 22---": "",
"Menu 22 Name": "",
"Menu 22 Symbol": "",
"Menu 22 Show": "",
"Menu 22 Enabled": "",
"Menu 22 Ext": "",
"Menu 22 Main Bind": "",
"Menu 22 Actor Bind": "",
"---Menu 23---": "",
"Menu 23 Name": "",
"Menu 23 Symbol": "",
"Menu 23 Show": "",
"Menu 23 Enabled": "",
"Menu 23 Ext": "",
"Menu 23 Main Bind": "",
"Menu 23 Actor Bind": "",
"---Menu 24---": "",
"Menu 24 Name": "",
"Menu 24 Symbol": "",
"Menu 24 Show": "",
"Menu 24 Enabled": "",
"Menu 24 Ext": "",
"Menu 24 Main Bind": "",
"Menu 24 Actor Bind": "",
"---Menu 25---": "",
"Menu 25 Name": "Yanfly.Param.CCCCmdName",
"Menu 25 Symbol": "class",
"Menu 25 Show": "Imported.YEP_ClassChangeCore && $gameSystem.isShowClass()",
"Menu 25 Enabled": "$gameSystem.isEnableClass() && this.areMainCommandsEnabled()",
"Menu 25 Ext": "",
"Menu 25 Main Bind": "this.commandPersonal.bind(this)",
"Menu 25 Actor Bind": "SceneManager.push(Scene_Class)",
"---Menu 26---": "",
"Menu 26 Name": "",
"Menu 26 Symbol": "",
"Menu 26 Show": "",
"Menu 26 Enabled": "",
"Menu 26 Ext": "",
"Menu 26 Main Bind": "",
"Menu 26 Actor Bind": "",
"---Menu 27---": "",
"Menu 27 Name": "",
"Menu 27 Symbol": "",
"Menu 27 Show": "",
"Menu 27 Enabled": "",
"Menu 27 Ext": "",
"Menu 27 Main Bind": "",
"Menu 27 Actor Bind": "",
"---Menu 28---": "",
"Menu 28 Name": "",
"Menu 28 Symbol": "",
"Menu 28 Show": "",
"Menu 28 Enabled": "",
"Menu 28 Ext": "",
"Menu 28 Main Bind": "",
"Menu 28 Actor Bind": "",
"---Menu 29---": "",
"Menu 29 Name": "",
"Menu 29 Symbol": "",
"Menu 29 Show": "",
"Menu 29 Enabled": "",
"Menu 29 Ext": "",
"Menu 29 Main Bind": "",
"Menu 29 Actor Bind": "",
"---Menu 30---": "",
"Menu 30 Name": "",
"Menu 30 Symbol": "",
"Menu 30 Show": "",
"Menu 30 Enabled": "",
"Menu 30 Ext": "",
"Menu 30 Main Bind": "",
"Menu 30 Actor Bind": "",
"---Menu 31---": "",
"Menu 31 Name": "",
"Menu 31 Symbol": "",
"Menu 31 Show": "",
"Menu 31 Enabled": "",
"Menu 31 Ext": "",
"Menu 31 Main Bind": "",
"Menu 31 Actor Bind": "",
"---Menu 32---": "",
"Menu 32 Name": "",
"Menu 32 Symbol": "",
"Menu 32 Show": "",
"Menu 32 Enabled": "",
"Menu 32 Ext": "",
"Menu 32 Main Bind": "",
"Menu 32 Actor Bind": "",
"---Menu 33---": "",
"Menu 33 Name": "",
"Menu 33 Symbol": "",
"Menu 33 Show": "",
"Menu 33 Enabled": "",
"Menu 33 Ext": "",
"Menu 33 Main Bind": "",
"Menu 33 Actor Bind": "",
"---Menu 34---": "",
"Menu 34 Name": "",
"Menu 34 Symbol": "",
"Menu 34 Show": "",
"Menu 34 Enabled": "",
"Menu 34 Ext": "",
"Menu 34 Main Bind": "",
"Menu 34 Actor Bind": "",
"---Menu 35---": "",
"Menu 35 Name": "",
"Menu 35 Symbol": "",
"Menu 35 Show": "",
"Menu 35 Enabled": "",
"Menu 35 Ext": "",
"Menu 35 Main Bind": "",
"Menu 35 Actor Bind": "",
"---Menu 36---": "",
"Menu 36 Name": "",
"Menu 36 Symbol": "",
"Menu 36 Show": "",
"Menu 36 Enabled": "",
"Menu 36 Ext": "",
"Menu 36 Main Bind": "",
"Menu 36 Actor Bind": "",
"---Menu 37---": "",
"Menu 37 Name": "",
"Menu 37 Symbol": "",
"Menu 37 Show": "",
"Menu 37 Enabled": "",
"Menu 37 Ext": "",
"Menu 37 Main Bind": "",
"Menu 37 Actor Bind": "",
"---Menu 38---": "",
"Menu 38 Name": "",
"Menu 38 Symbol": "",
"Menu 38 Show": "",
"Menu 38 Enabled": "",
"Menu 38 Ext": "",
"Menu 38 Main Bind": "",
"Menu 38 Actor Bind": "",
"---Menu 39---": "",
"Menu 39 Name": "",
"Menu 39 Symbol": "",
"Menu 39 Show": "",
"Menu 39 Enabled": "",
"Menu 39 Ext": "",
"Menu 39 Main Bind": "",
"Menu 39 Actor Bind": "",
"---Menu 40---": "",
"Menu 40 Name": "",
"Menu 40 Symbol": "",
"Menu 40 Show": "",
"Menu 40 Enabled": "",
"Menu 40 Ext": "",
"Menu 40 Main Bind": "",
"Menu 40 Actor Bind": "",
"---Menu 41---": "",
"Menu 41 Name": "",
"Menu 41 Symbol": "",
"Menu 41 Show": "",
"Menu 41 Enabled": "",
"Menu 41 Ext": "",
"Menu 41 Main Bind": "",
"Menu 41 Actor Bind": "",
"---Menu 42---": "",
"Menu 42 Name": "",
"Menu 42 Symbol": "",
"Menu 42 Show": "",
"Menu 42 Enabled": "",
"Menu 42 Ext": "",
"Menu 42 Main Bind": "",
"Menu 42 Actor Bind": "",
"---Menu 43---": "",
"Menu 43 Name": "",
"Menu 43 Symbol": "",
"Menu 43 Show": "",
"Menu 43 Enabled": "",
"Menu 43 Ext": "",
"Menu 43 Main Bind": "",
"Menu 43 Actor Bind": "",
"---Menu 44---": "",
"Menu 44 Name": "",
"Menu 44 Symbol": "",
"Menu 44 Show": "",
"Menu 44 Enabled": "",
"Menu 44 Ext": "",
"Menu 44 Main Bind": "",
"Menu 44 Actor Bind": "",
"---Menu 45---": "",
"Menu 45 Name": "",
"Menu 45 Symbol": "",
"Menu 45 Show": "",
"Menu 45 Enabled": "",
"Menu 45 Ext": "",
"Menu 45 Main Bind": "",
"Menu 45 Actor Bind": "",
"---Menu 46---": "",
"Menu 46 Name": "",
"Menu 46 Symbol": "",
"Menu 46 Show": "",
"Menu 46 Enabled": "",
"Menu 46 Ext": "",
"Menu 46 Main Bind": "",
"Menu 46 Actor Bind": "",
"---Menu 47---": "",
"Menu 47 Name": "",
"Menu 47 Symbol": "",
"Menu 47 Show": "",
"Menu 47 Enabled": "",
"Menu 47 Ext": "",
"Menu 47 Main Bind": "",
"Menu 47 Actor Bind": "",
"---Menu 48---": "",
"Menu 48 Name": "",
"Menu 48 Symbol": "",
"Menu 48 Show": "",
"Menu 48 Enabled": "",
"Menu 48 Ext": "",
"Menu 48 Main Bind": "",
"Menu 48 Actor Bind": "",
"---Menu 49---": "",
"Menu 49 Name": "",
"Menu 49 Symbol": "",
"Menu 49 Show": "",
"Menu 49 Enabled": "",
"Menu 49 Ext": "",
"Menu 49 Main Bind": "",
"Menu 49 Actor Bind": "",
"---Menu 50---": "",
"Menu 50 Name": "TextManager.status",
"Menu 50 Symbol": "status",
"Menu 50 Show": "this.needsCommand('status')",
"Menu 50 Enabled": "this.areMainCommandsEnabled()",
"Menu 50 Ext": "",
"Menu 50 Main Bind": "function(){$gameParty._menuActorId = 1; SceneManager.push(Scene_Status)}",
"Menu 50 Actor Bind": "SceneManager.push(Scene_Status)",
"---Menu 51---": "",
"Menu 51 Name": "",
"Menu 51 Symbol": "",
"Menu 51 Show": "",
"Menu 51 Enabled": "",
"Menu 51 Ext": "",
"Menu 51 Main Bind": "",
"Menu 51 Actor Bind": "",
"---Menu 52---": "",
"Menu 52 Name": "",
"Menu 52 Symbol": "",
"Menu 52 Show": "",
"Menu 52 Enabled": "",
"Menu 52 Ext": "",
"Menu 52 Main Bind": "",
"Menu 52 Actor Bind": "",
"---Menu 53---": "",
"Menu 53 Name": "",
"Menu 53 Symbol": "",
"Menu 53 Show": "",
"Menu 53 Enabled": "",
"Menu 53 Ext": "",
"Menu 53 Main Bind": "",
"Menu 53 Actor Bind": "",
"---Menu 54---": "",
"Menu 54 Name": "",
"Menu 54 Symbol": "",
"Menu 54 Show": "",
"Menu 54 Enabled": "",
"Menu 54 Ext": "",
"Menu 54 Main Bind": "",
"Menu 54 Actor Bind": "",
"---Menu 55---": "",
"Menu 55 Name": "TextManager.Note",
"Menu 55 Symbol": "glossary1",
"Menu 55 Show": "this.needsCommand('glossary1')",
"Menu 55 Enabled": "this.areMainCommandsEnabled()",
"Menu 55 Ext": "",
"Menu 55 Main Bind": "",
"Menu 55 Actor Bind": "",
"---Menu 56---": "",
"Menu 56 Name": "",
"Menu 56 Symbol": "",
"Menu 56 Show": "",
"Menu 56 Enabled": "",
"Menu 56 Ext": "",
"Menu 56 Main Bind": "",
"Menu 56 Actor Bind": "",
"---Menu 57---": "",
"Menu 57 Name": "",
"Menu 57 Symbol": "",
"Menu 57 Show": "",
"Menu 57 Enabled": "",
"Menu 57 Ext": "",
"Menu 57 Main Bind": "",
"Menu 57 Actor Bind": "",
"---Menu 58---": "",
"Menu 58 Name": "",
"Menu 58 Symbol": "",
"Menu 58 Show": "",
"Menu 58 Enabled": "",
"Menu 58 Ext": "",
"Menu 58 Main Bind": "",
"Menu 58 Actor Bind": "",
"---Menu 59---": "",
"Menu 59 Name": "",
"Menu 59 Symbol": "",
"Menu 59 Show": "",
"Menu 59 Enabled": "",
"Menu 59 Ext": "",
"Menu 59 Main Bind": "",
"Menu 59 Actor Bind": "",
"---Menu 60---": "",
"Menu 60 Name": "TextManager.Load",
"Menu 60 Symbol": "load",
"Menu 60 Show": "this.needsCommand('load')",
"Menu 60 Enabled": "this.areMainCommandsEnabled()",
"Menu 60 Ext": "",
"Menu 60 Main Bind": "",
"Menu 60 Actor Bind": "",
"---Menu 61---": "",
"Menu 61 Name": "",
"Menu 61 Symbol": "",
"Menu 61 Show": "",
"Menu 61 Enabled": "",
"Menu 61 Ext": "",
"Menu 61 Main Bind": "",
"Menu 61 Actor Bind": "",
"---Menu 62---": "",
"Menu 62 Name": "",
"Menu 62 Symbol": "",
"Menu 62 Show": "",
"Menu 62 Enabled": "",
"Menu 62 Ext": "",
"Menu 62 Main Bind": "",
"Menu 62 Actor Bind": "",
"---Menu 63---": "",
"Menu 63 Name": "",
"Menu 63 Symbol": "",
"Menu 63 Show": "",
"Menu 63 Enabled": "",
"Menu 63 Ext": "",
"Menu 63 Main Bind": "",
"Menu 63 Actor Bind": "",
"---Menu 64---": "",
"Menu 64 Name": "",
"Menu 64 Symbol": "",
"Menu 64 Show": "",
"Menu 64 Enabled": "",
"Menu 64 Ext": "",
"Menu 64 Main Bind": "",
"Menu 64 Actor Bind": "",
"---Menu 65---": "",
"Menu 65 Name": "",
"Menu 65 Symbol": "",
"Menu 65 Show": "",
"Menu 65 Enabled": "",
"Menu 65 Ext": "",
"Menu 65 Main Bind": "",
"Menu 65 Actor Bind": "",
"---Menu 66---": "",
"Menu 66 Name": "",
"Menu 66 Symbol": "",
"Menu 66 Show": "",
"Menu 66 Enabled": "",
"Menu 66 Ext": "",
"Menu 66 Main Bind": "",
"Menu 66 Actor Bind": "",
"---Menu 67---": "",
"Menu 67 Name": "",
"Menu 67 Symbol": "",
"Menu 67 Show": "",
"Menu 67 Enabled": "",
"Menu 67 Ext": "",
"Menu 67 Main Bind": "",
"Menu 67 Actor Bind": "",
"---Menu 68---": "",
"Menu 68 Name": "",
"Menu 68 Symbol": "",
"Menu 68 Show": "",
"Menu 68 Enabled": "",
"Menu 68 Ext": "",
"Menu 68 Main Bind": "",
"Menu 68 Actor Bind": "",
"---Menu 69---": "",
"Menu 69 Name": "",
"Menu 69 Symbol": "",
"Menu 69 Show": "",
"Menu 69 Enabled": "",
"Menu 69 Ext": "",
"Menu 69 Main Bind": "",
"Menu 69 Actor Bind": "",
"---Menu 70---": "",
"Menu 70 Name": "",
"Menu 70 Symbol": "",
"Menu 70 Show": "",
"Menu 70 Enabled": "",
"Menu 70 Ext": "",
"Menu 70 Main Bind": "",
"Menu 70 Actor Bind": "",
"---Menu 71---": "",
"Menu 71 Name": "",
"Menu 71 Symbol": "",
"Menu 71 Show": "",
"Menu 71 Enabled": "",
"Menu 71 Ext": "",
"Menu 71 Main Bind": "",
"Menu 71 Actor Bind": "",
"---Menu 72---": "",
"Menu 72 Name": "",
"Menu 72 Symbol": "",
"Menu 72 Show": "",
"Menu 72 Enabled": "",
"Menu 72 Ext": "",
"Menu 72 Main Bind": "",
"Menu 72 Actor Bind": "",
"---Menu 73---": "",
"Menu 73 Name": "",
"Menu 73 Symbol": "",
"Menu 73 Show": "",
"Menu 73 Enabled": "",
"Menu 73 Ext": "",
"Menu 73 Main Bind": "",
"Menu 73 Actor Bind": "",
"---Menu 74---": "",
"Menu 74 Name": "",
"Menu 74 Symbol": "",
"Menu 74 Show": "",
"Menu 74 Enabled": "",
"Menu 74 Ext": "",
"Menu 74 Main Bind": "",
"Menu 74 Actor Bind": "",
"---Menu 75---": "",
"Menu 75 Name": "",
"Menu 75 Symbol": "",
"Menu 75 Show": "",
"Menu 75 Enabled": "",
"Menu 75 Ext": "",
"Menu 75 Main Bind": "",
"Menu 75 Actor Bind": "",
"---Menu 76---": "",
"Menu 76 Name": "",
"Menu 76 Symbol": "",
"Menu 76 Show": "",
"Menu 76 Enabled": "",
"Menu 76 Ext": "",
"Menu 76 Main Bind": "",
"Menu 76 Actor Bind": "",
"---Menu 77---": "",
"Menu 77 Name": "",
"Menu 77 Symbol": "",
"Menu 77 Show": "",
"Menu 77 Enabled": "",
"Menu 77 Ext": "",
"Menu 77 Main Bind": "",
"Menu 77 Actor Bind": "",
"---Menu 78---": "",
"Menu 78 Name": "",
"Menu 78 Symbol": "",
"Menu 78 Show": "",
"Menu 78 Enabled": "",
"Menu 78 Ext": "",
"Menu 78 Main Bind": "",
"Menu 78 Actor Bind": "",
"---Menu 79---": "",
"Menu 79 Name": "",
"Menu 79 Symbol": "",
"Menu 79 Show": "",
"Menu 79 Enabled": "",
"Menu 79 Ext": "",
"Menu 79 Main Bind": "",
"Menu 79 Actor Bind": "",
"---Menu 80---": "",
"Menu 80 Name": "",
"Menu 80 Symbol": "",
"Menu 80 Show": "",
"Menu 80 Enabled": "",
"Menu 80 Ext": "",
"Menu 80 Main Bind": "",
"Menu 80 Actor Bind": "",
"---Menu 81---": "",
"Menu 81 Name": "",
"Menu 81 Symbol": "",
"Menu 81 Show": "",
"Menu 81 Enabled": "",
"Menu 81 Ext": "",
"Menu 81 Main Bind": "",
"Menu 81 Actor Bind": "",
"---Menu 82---": "",
"Menu 82 Name": "'Common Event 2'",
"Menu 82 Symbol": "common event",
"Menu 82 Show": "false",
"Menu 82 Enabled": "true",
"Menu 82 Ext": "2",
"Menu 82 Main Bind": "this.callCommonEvent.bind(this)",
"Menu 82 Actor Bind": "",
"---Menu 83---": "",
"Menu 83 Name": "'Common Event 3'",
"Menu 83 Symbol": "common event",
"Menu 83 Show": "false",
"Menu 83 Enabled": "true",
"Menu 83 Ext": "3",
"Menu 83 Main Bind": "this.callCommonEvent.bind(this)",
"Menu 83 Actor Bind": "",
"---Menu 84---": "",
"Menu 84 Name": "",
"Menu 84 Symbol": "",
"Menu 84 Show": "",
"Menu 84 Enabled": "",
"Menu 84 Ext": "",
"Menu 84 Main Bind": "",
"Menu 84 Actor Bind": "",
"---Menu 85---": "",
"Menu 85 Name": "",
"Menu 85 Symbol": "",
"Menu 85 Show": "",
"Menu 85 Enabled": "",
"Menu 85 Ext": "",
"Menu 85 Main Bind": "",
"Menu 85 Actor Bind": "",
"---Menu 86---": "",
"Menu 86 Name": "",
"Menu 86 Symbol": "",
"Menu 86 Show": "",
"Menu 86 Enabled": "",
"Menu 86 Ext": "",
"Menu 86 Main Bind": "",
"Menu 86 Actor Bind": "",
"---Menu 87---": "",
"Menu 87 Name": "",
"Menu 87 Symbol": "",
"Menu 87 Show": "",
"Menu 87 Enabled": "",
"Menu 87 Ext": "",
"Menu 87 Main Bind": "",
"Menu 87 Actor Bind": "",
"---Menu 88---": "",
"Menu 88 Name": "",
"Menu 88 Symbol": "",
"Menu 88 Show": "",
"Menu 88 Enabled": "",
"Menu 88 Ext": "",
"Menu 88 Main Bind": "",
"Menu 88 Actor Bind": "",
"---Menu 89---": "",
"Menu 89 Name": "",
"Menu 89 Symbol": "",
"Menu 89 Show": "",
"Menu 89 Enabled": "",
"Menu 89 Ext": "",
"Menu 89 Main Bind": "",
"Menu 89 Actor Bind": "",
"---Menu 90---": "",
"Menu 90 Name": "TextManager.options",
"Menu 90 Symbol": "options",
"Menu 90 Show": "this.needsCommand('options')",
"Menu 90 Enabled": "this.isOptionsEnabled()",
"Menu 90 Ext": "",
"Menu 90 Main Bind": "this.commandOptions.bind(this)",
"Menu 90 Actor Bind": "",
"---Menu 91---": "",
"Menu 91 Name": "",
"Menu 91 Symbol": "",
"Menu 91 Show": "",
"Menu 91 Enabled": "",
"Menu 91 Ext": "",
"Menu 91 Main Bind": "",
"Menu 91 Actor Bind": "",
"---Menu 92---": "",
"Menu 92 Name": "",
"Menu 92 Symbol": "",
"Menu 92 Show": "",
"Menu 92 Enabled": "",
"Menu 92 Ext": "",
"Menu 92 Main Bind": "",
"Menu 92 Actor Bind": "",
"---Menu 93---": "",
"Menu 93 Name": "",
"Menu 93 Symbol": "",
"Menu 93 Show": "",
"Menu 93 Enabled": "",
"Menu 93 Ext": "",
"Menu 93 Main Bind": "",
"Menu 93 Actor Bind": "",
"---Menu 94---": "",
"Menu 94 Name": "",
"Menu 94 Symbol": "",
"Menu 94 Show": "",
"Menu 94 Enabled": "",
"Menu 94 Ext": "",
"Menu 94 Main Bind": "",
"Menu 94 Actor Bind": "",
"---Menu 95---": "",
"Menu 95 Name": "TextManager.save",
"Menu 95 Symbol": "save",
"Menu 95 Show": "this.needsCommand('save')",
"Menu 95 Enabled": "this.isSaveEnabled()",
"Menu 95 Ext": "",
"Menu 95 Main Bind": "this.commandSave.bind(this)",
"Menu 95 Actor Bind": "",
"---Menu 96---": "",
"Menu 96 Name": "",
"Menu 96 Symbol": "",
"Menu 96 Show": "",
"Menu 96 Enabled": "",
"Menu 96 Ext": "",
"Menu 96 Main Bind": "",
"Menu 96 Actor Bind": "",
"---Menu 97---": "",
"Menu 97 Name": "",
"Menu 97 Symbol": "",
"Menu 97 Show": "",
"Menu 97 Enabled": "",
"Menu 97 Ext": "",
"Menu 97 Main Bind": "",
"Menu 97 Actor Bind": "",
"---Menu 98---": "",
"Menu 98 Name": "",
"Menu 98 Symbol": "",
"Menu 98 Show": "",
"Menu 98 Enabled": "",
"Menu 98 Ext": "",
"Menu 98 Main Bind": "",
"Menu 98 Actor Bind": "",
"---Menu 99---": "",
"Menu 99 Name": "'デバッグ'",
"Menu 99 Symbol": "debug",
"Menu 99 Show": "$gameTemp.isPlaytest()",
"Menu 99 Enabled": "true",
"Menu 99 Ext": "",
"Menu 99 Main Bind": "this.commandDebug.bind(this)",
"Menu 99 Actor Bind": "",
"---Menu 100---": "",
"Menu 100 Name": "TextManager.gameEnd",
"Menu 100 Symbol": "gameEnd",
"Menu 100 Show": "true",
"Menu 100 Enabled": "this.isGameEndEnabled()",
"Menu 100 Ext": "",
"Menu 100 Main Bind": "this.commandGameEnd.bind(this)",
"Menu 100 Actor Bind": ""
}
},
{
"name": "kz_PicMenuEx",
"status": true,
"description": "メニューコマンドの画像化(動き有) - v1.02",
"parameters": {
"icon width": "100",
"icon height": "100",
"icon itemrect": "10",
"icon cols": "2",
"icon maxexpansion": "0.10",
"x overhead": "10",
"y overhead": "10",
"commandwindow x": "0",
"commandwindow y": "0",
"commandwindow width": "240",
"commandwindow height": "640",
"display cursor": "false",
"window background file": "MIBack",
"Symbol Chart": "[\"{\\\"symbol\\\":\\\"item\\\",\\\"pic\\\":\\\"MIinventory\\\"}\",\"{\\\"symbol\\\":\\\"equip\\\",\\\"pic\\\":\\\"MIEquip\\\"}\",\"{\\\"symbol\\\":\\\"options\\\",\\\"pic\\\":\\\"MISetting\\\"}\",\"{\\\"symbol\\\":\\\"gameEnd\\\",\\\"pic\\\":\\\"MIGameend\\\"}\",\"{\\\"symbol\\\":\\\"skill\\\",\\\"pic\\\":\\\"MISkill\\\"}\",\"{\\\"symbol\\\":\\\"status\\\",\\\"pic\\\":\\\"MIStatus\\\"}\",\"{\\\"symbol\\\":\\\"load\\\",\\\"pic\\\":\\\"MILoad\\\"}\",\"{\\\"symbol\\\":\\\"glossary1\\\",\\\"pic\\\":\\\"MIJournal\\\"}\"]",
"Item Data": "[\"{\\\"startFrame\\\":\\\"0\\\",\\\"endFrame\\\":\\\"1\\\",\\\"x\\\":\\\"-100\\\",\\\"y\\\":\\\"0\\\",\\\"alpha\\\":\\\"255\\\"}\",\"{\\\"startFrame\\\":\\\"0\\\",\\\"endFrame\\\":\\\"1\\\",\\\"x\\\":\\\"-100\\\",\\\"y\\\":\\\"0\\\",\\\"alpha\\\":\\\"255\\\"}\",\"{\\\"startFrame\\\":\\\"1\\\",\\\"endFrame\\\":\\\"2\\\",\\\"x\\\":\\\"-100\\\",\\\"y\\\":\\\"0\\\",\\\"alpha\\\":\\\"255\\\"}\",\"{\\\"startFrame\\\":\\\"1\\\",\\\"endFrame\\\":\\\"2\\\",\\\"x\\\":\\\"-100\\\",\\\"y\\\":\\\"0\\\",\\\"alpha\\\":\\\"255\\\"}\",\"{\\\"startFrame\\\":\\\"2\\\",\\\"endFrame\\\":\\\"3\\\",\\\"x\\\":\\\"-100\\\",\\\"y\\\":\\\"0\\\",\\\"alpha\\\":\\\"255\\\"}\",\"{\\\"startFrame\\\":\\\"2\\\",\\\"endFrame\\\":\\\"3\\\",\\\"x\\\":\\\"-100\\\",\\\"y\\\":\\\"0\\\",\\\"alpha\\\":\\\"255\\\"}\",\"{\\\"startFrame\\\":\\\"3\\\",\\\"endFrame\\\":\\\"4\\\",\\\"x\\\":\\\"-100\\\",\\\"y\\\":\\\"0\\\",\\\"alpha\\\":\\\"255\\\"}\",\"{\\\"startFrame\\\":\\\"3\\\",\\\"endFrame\\\":\\\"4\\\",\\\"x\\\":\\\"-100\\\",\\\"y\\\":\\\"0\\\",\\\"alpha\\\":\\\"255\\\"}\"]"
}
},
{
"name": "kz_MenuStatus",
"status": true,
"description": "メニューステータスの自由設置 - v1.01",
"parameters": {
"Status Rows": "1",
"Status Cols": "1",
"Status Window X": "-1",
"Status Window Y": "-1",
"Status Window Width": "1080",
"Status Window Height": "720",
"Status Window Padding": "18",
"State X": "0",
"State Y": "0",
"State Width": "144",
"Actor Icon X": "10",
"Actor Icon Y": "10",
"Background PNG": "",
"Display Text": "[\"a.isLearnedSkill(1199) ? a.name() : \\\" \\\",10,160,300,24,1,19\",\"a.isLearnedSkill(1199) ? \\\" \\\" : a.name(),10,160,300,32,17\",\"\",\"a.currentClass().name,180,16,300,21,13\",\"a.nickname(),282,16,300,21\",\"'Rank:',180,50,100,21,31\",\"a.level,250,50,300,21,3\",\"'EXP:',290,50,300,21,31\",\"a.isMaxLevel() ? \\\"------\\\" : a.currentExp(),360,50,300,21\",\"\",\"a.isMaxLevel() ? \\\"Max Rank\\\" : \\\"EXP Needed:\\\",180,84,300,21,31\",\"a.isMaxLevel() ? \\\"\\\" : a.nextRequiredExp(),332,84,300,21,17\",\"\",\"'Max',745,26,100,12,3\",\"'Ascension Gauge',505,50,140,21,6\",\"($gameVariables.value(Number(214)) / $gameVariables.value(Number(215))) < 0.75 ? $gameVariables.value(Number(214)) : \\\" \\\",645,50,120,21,17\",\"($gameVariables.value(Number(214)) / $gameVariables.value(Number(215))) >= 0.75 ? $gameVariables.value(Number(214)) : \\\" \\\",645,50,120,26,27,15\",\"'',700,50,120,21,0\",\"$gameVariables.value(Number(215)),730,50,120,24,0\",\"\",\"'HP',10,192,300,18,31,19\",\"a.hp + '/' + a.mhp,50,192,300,18,0,30\",\"'AP',10,244,300,18,31,19\",\"a.mp + '/' + a.mmp,50,244,300,18,0,30\",\"\",\"a.isLearnedSkill(1190) ? \\\"Succubization:\\\" : \\\" \\\",520,162,120,21,1,19\",\"a.isLearnedSkill(1190) ? a.tp + '/' + a.maxTp() : \\\" \\\",660,162,300,21,0,1\",\"\",\"'Gear Synergy',10,340,300,20,29,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy1)) <= 2 ? a.actor().meta.Synergyname1 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy1)) :\\\" \\\" ,10,370,300,20,19,15\",\"$gameVariables.value(Number(a.actor().meta.Synergy1)) >= 3 ? a.actor().meta.Synergyname1 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy1)) :\\\" \\\" ,10,370,300,20,6,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy2)) <= 2 ? a.actor().meta.Synergyname2 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy2)) :\\\" \\\" ,10,400,300,20,19,15\",\"$gameVariables.value(Number(a.actor().meta.Synergy2)) >= 3 ? a.actor().meta.Synergyname2 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy2)) :\\\" \\\" ,10,400,300,20,10,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy3)) <= 2 ? a.actor().meta.Synergyname3 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy3)) :\\\" \\\" ,10,430,300,20,19,15\",\"$gameVariables.value(Number(a.actor().meta.Synergy3)) >= 3 ? a.actor().meta.Synergyname3 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy3)) :\\\" \\\" ,10,430,300,20,22,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy4)) <= 2 ? a.actor().meta.Synergyname4 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy4)) :\\\" \\\" ,10,460,300,20,19,15\",\"$gameVariables.value(Number(a.actor().meta.Synergy4)) >= 3 ? a.actor().meta.Synergyname4 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy4)) :\\\" \\\" ,10,460,300,20,21,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy5)) <= 2 ? a.actor().meta.Synergyname5 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy5)) :\\\" \\\" ,10,490,300,20,19,15\",\"$gameVariables.value(Number(a.actor().meta.Synergy5)) >= 3 ? a.actor().meta.Synergyname5 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy5)) :\\\" \\\" ,10,490,300,20,20,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy6)) <= 1 ? a.actor().meta.Synergyname6 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy6)) :\\\" \\\" ,10,520,300,20,19,15\",\"$gameVariables.value(Number(a.actor().meta.Synergy6)) >= 2 ? a.actor().meta.Synergyname6 + \\\"\\\" + $gameVariables.value(Number(a.actor().meta.Synergy6)) :\\\" \\\" ,10,520,300,20,4,19\",\"\",\"'Synergy Effects',180,340,250,20,17,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy1)) <= 2 ? \\\"----\\\" :\\\" \\\" ,180,370,400,20,19,15\",\"5 >= $gameVariables.value(Number(a.actor().meta.Synergy1)) && $gameVariables.value(Number(a.actor().meta.Synergy1)) >= 3 ? \\\"At the start of battle; +3 attack; +1 slash power.\\\" :\\\" \\\",180,370,500,20,6,19\\\"\",\"8 >= $gameVariables.value(Number(a.actor().meta.Synergy1)) && $gameVariables.value(Number(a.actor().meta.Synergy1)) >= 6 ? \\\"At the start of battle; +6 attack; +2 slash power; and +3 defense.\\\" :\\\" \\\" ,180,370,600,20,6,19\",\"$gameVariables.value(Number(a.actor().meta.Synergy1)) >= 9 ? \\\"At the start of battle; +9 attack; +3 slash power; and +6 defense; and +3 resilience.\\\" :\\\" \\\" ,180,370,700,20,6,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy2)) <= 2 ? \\\"----\\\" : \\\" \\\",180,400,400,20,19,15\",\"5 >= $gameVariables.value(Number(a.actor().meta.Synergy2)) && $gameVariables.value(Number(a.actor().meta.Synergy2)) >= 3 ? 'At the start of battle; reduces battle damage received (excluding pleasure attacks) to 1; once.' : '',180,400,700,20,10,19\",\"8 >= $gameVariables.value(Number(a.actor().meta.Synergy2)) && $gameVariables.value(Number(a.actor().meta.Synergy2)) >= 6 ? 'At the start of battle; reduces battle damage received (excluding pleasure attacks) to 1; twice.' : '',180,400,700,20,10,19\",\"$gameVariables.value(Number(a.actor().meta.Synergy2)) >= 9 ? \\\"At the start of battle; reduces battle damage received (excluding pleasure attacks) to 1; thrice.\\\" :\\\" \\\",180,400,700,20,10,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy3)) <= 2 ? \\\"----\\\" :\\\" \\\" ,180,430,400,20,19,15\",\"5 >= $gameVariables.value(Number(a.actor().meta.Synergy3)) && $gameVariables.value(Number(a.actor().meta.Synergy3)) >= 3 ? 'At the start of battle; +3 defense and gain [Guardian] for 3 turns; gain [Guardian] every 6 turns.' : '',180,430,800,20,22,19\",\"8 >= $gameVariables.value(Number(a.actor().meta.Synergy3)) && $gameVariables.value(Number(a.actor().meta.Synergy3)) >= 6 ? 'At the start of battle; +6 defense and gain [Guardian] for 3 turns; gain [Guardian] every 5 turns.' : '',180,430,800,20,22,19\",\"$gameVariables.value(Number(a.actor().meta.Synergy3)) >= 9 ? \\\"At the start of battle; +9 defense and gain [Guardian] for 3 turns; gain [Guardian] every 4 turns.\\\" :\\\" \\\",180,430,800,20,22,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy4)) <= 2 ? \\\"----\\\" :\\\" \\\" ,180,460,400,20,19,15\",\"5 >= $gameVariables.value(Number(a.actor().meta.Synergy4)) && $gameVariables.value(Number(a.actor().meta.Synergy4)) >= 3 ? 'At the start of battle; +3 dexterity; +15% hit rate; and +5% evasion.' : '',180,460,600,20,21,19\",\"8 >= $gameVariables.value(Number(a.actor().meta.Synergy4)) && $gameVariables.value(Number(a.actor().meta.Synergy4)) >= 6 ? 'At the start of battle; +6 dexterity; +20% hit rate; and +10% evasion.' : '',180,460,600,20,21,19\",\"$gameVariables.value(Number(a.actor().meta.Synergy4)) >= 9 ? \\\"At the start of battle; +9 dexterity; +30% hit rate; and +15% evasion.\\\" :\\\" \\\",180,460,600,20,21,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy5)) <= 2 ? \\\"----\\\" :\\\" \\\" ,200,490,400,20,19,15\",\"5 >= $gameVariables.value(Number(a.actor().meta.Synergy5)) && $gameVariables.value(Number(a.actor().meta.Synergy5)) >= 3 ? 'At the start of battle; grant self x36[Earth Wall].' : '',200,490,600,20,20,19\",\"8 >= $gameVariables.value(Number(a.actor().meta.Synergy5)) && $gameVariables.value(Number(a.actor().meta.Synergy5)) >= 6 ? 'At the start of battle; grant self x60[Earth Wall].' : '',200,490,600,20,20,19\",\"$gameVariables.value(Number(a.actor().meta.Synergy5)) >= 9 ? \\\"At the start of battle; grant self x108[Earth Wall].\\\" :\\\" \\\",180,490,600,20,20,19\",\"\",\"$gameVariables.value(Number(a.actor().meta.Synergy6)) <= 1 ? \\\"----\\\" :\\\" \\\" ,180,520,400,20,19,15\",\"3 >= $gameVariables.value(Number(a.actor().meta.Synergy6)) && $gameVariables.value(Number(a.actor().meta.Synergy6)) >= 2 ? 'At the start of battle; increase resilience by 3.' : '',180,520,600,20,4,19\",\"5 >= $gameVariables.value(Number(a.actor().meta.Synergy6)) && $gameVariables.value(Number(a.actor().meta.Synergy6)) >= 4 ? 'At the start of battle; increase resilience by 6.' : '',180,520,600,20,4,19\",\"$gameVariables.value(Number(a.actor().meta.Synergy6)) >= 6 ? \\\"At the start of battle; increase resilience by 9.\\\" :\\\" \\\",180,520,600,20,4,19\",\"\",\"'Ability Values',180,134,100,12,3\",\"TextManager.param(2) + ' ' + a.atk,180,162,300,21\",\"TextManager.param(3) + ' ' + a.def,180,196,300,21\",\"'Resilience ' + a.rbp,180,230,300,21\",\"TextManager.param(4) + ' ' + a.mat,180,264,300,21\",\"TextManager.param(5) + ' ' + a.mdf,180,298,300,21\",\"\",\"'Ability Points',330,134,100,12,3\",\"\",\"'Consumables:',50,650,300,21,8\",\"$gameVariables.value(Number(127)) <= 5 ? $gameVariables.value(Number(127)) : \\\" \\\",220,650,300,24,6\",\"$gameVariables.value(Number(127)) >= 6 ? $gameVariables.value(Number(127)) : \\\" \\\",220,650,300,26,18,15\",\"\",\"'Unequipped Skill Gems:',380,650,400,21,8\",\"$gameVariables.value(Number(132)) <= 12 ? $gameVariables.value(Number(132)) : \\\" \\\",655,650,400,24,6\",\"$gameVariables.value(Number(132)) >= 13 ? $gameVariables.value(Number(132)) : \\\" \\\",655,650,400,26,18,15\"]",
"Display Picture": "[\"$gameSwitches.value(141) ? a.actor().meta.Keikenpic1 : a.actor().meta.Keikenpic2,340,164\",\"$gameSwitches.value(142) ? a.actor().meta.Keikenpic1 : a.actor().meta.Keikenpic2,376,164\",\"$gameSwitches.value(143) ? a.actor().meta.Keikenpic1 : a.actor().meta.Keikenpic2,340,198\",\"$gameSwitches.value(144) ? a.actor().meta.Keikenpic1 : a.actor().meta.Keikenpic2,376,198\",\"$gameSwitches.value(145) ? a.actor().meta.Keikenpic1 : a.actor().meta.Keikenpic2,340,232\",\"$gameSwitches.value(146) ? a.actor().meta.Keikenpic1 : a.actor().meta.Keikenpic2,376,232\",\"$gameSwitches.value(147) ? a.actor().meta.Keikenpic1 : a.actor().meta.Keikenpic2,340,266\",\"$gameSwitches.value(148) ? a.actor().meta.Keikenpic1 : a.actor().meta.Keikenpic2,376,266\",\"$gameSwitches.value(779) ? a.actor().meta.Keikenpic1 : a.actor().meta.Keikenpic2,340,300\",\"$gameSwitches.value(780) ? a.actor().meta.Keikenpic1 : a.actor().meta.Keikenpic2,376,300\",\"a.actor().meta.IconItem,10,652\",\"a.actor().meta.IconSkill,340,652\",\"a.actor().meta.IconSyoten,465,52\",\"a.isLearnedSkill(1190) ? a.actor().meta.IconKonton : a.actor().meta.None,480,162\"]",
"Display Gauge": "[\"a.hp,a.mhp,10,212,150,31,30\",\"a.mp,a.mmp,10,262,150,22,23\",\"$gameVariables.value(Number(214)),$gameVariables.value(Number(215)),480,82,400,0,27\"]"
}
},
{
"name": "kz_StatusWindow",
"status": true,
"description": "ステータスシーンの自由設置",
"parameters": {
"Status Window X": "0",
"Status Window Y": "0",
"Status Window Width": "1280",
"Status Window Height": "720",
"Status Window Padding": "18",
"State X": "220",
"State Y": "40",
"State Width": "144",
"Actor Icon X": "-1",
"Actor Icon Y": "-1",
"Background PNG": "",
"Display Text": "[\"a.name(),10,10,300,36,17,19\",\"a.nickname(),10,66,300,20\",\"a.currentClass().name,10,93,300,20,13\",\"\",\"'Active Status Icons',220,5,100,16,27\",\"\",\"a.actor().meta.STAman,525,5,300,20,31\",\"a.actor().meta.STAwoman,525,55,300,20,31\",\"\",\"'Ability Values',10,125,100,16,3\",\"'Max HP: ' + a.mhp,10,150,300,20\",\"'Max AP: ' + a.mmp,10,175,300,20\",\"'Attack: ' + a.atk,10,200,300,20\",\"'Defense: ' + a.def,10,225,300,20\",\"'Resilience: ' + a.rbp,10,250,300,20\",\"TextManager.param(4) + ': ' + a.mat,10,275,300,20\",\"TextManager.param(5) + ': ' + a.mdf,10,300,300,20\",\"'Accuracy: ' + Math.floor(a.hit * 100) + '%',10,325,300,20\",\"'Evasion: ' + Math.floor(a.eva * 100) + '%',10,350,300,20\",\"'Crit Rate: ' + Math.floor(a.cri * 100) + '%',10,375,300,20\",\"'x2 Slash Rate: ' + a.dar + '%',10,400,300,20\",\"'x3 Slash Rate: ' + a.tar + '%',10,425,300,20\",\"\",\"$gameSwitches.value(2) ? \\\"Safe Mode:ON\\\" : \\\"Body Development EXP \\\",250,126,100,16,27\",\"a.actor().meta.STApenis,250,150,300,20\",\"a.actor().meta.STAnipple,250,175,300,20\",\"a.actor().meta.STAanus,250,200,300,20\",\"a.actor().meta.STAdress,250,225,300,20\",\"a.actor().meta.STAmaso,250,250,300,20\",\"\",\"$gameSwitches.value(2) ? \\\" \\\" : \\\"Sexual Experiences \\\",250,278,100,16,27\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAkiss,250,300,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAblowjob,250,325,300,20\",\"a.actor().meta.STAfk,250,350,300,20\",\"a.actor().meta.STAafk,250,375,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAhandjob,250,400,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAorgasm,250,425,300,20\",\"\",\"$gameSwitches.value(2) ? \\\"Not shown on Safe Mode\\\" : \\\"Sexual Record\\\",525,126,100,16,27\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAgokugoku,525,150,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAnakadashi,525,175,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAuriharu,525,200,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAdoutei,525,225,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAsyojo,525,250,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAfirstkiss,525,275,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAane,525,300,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAimouto,525,325,300,20\",\"$gameSwitches.value(2) ? \\\"------------\\\" : a.actor().meta.STAharami,525,350,300,20\",\"\",\"a.isLearnedSkill(1100) ? \\\"【\\\" + $gameVariables.value(588) + \\\"】\\\" : \\\" \\\",525,400,300,20,29\",\"a.isLearnedSkill(1100) ? \\\" \\\" : \\\"【Not \\\" + $gameVariables.value(588) + \\\"】\\\",525,400,300,20,27\",\"a.isLearnedSkill(1102) ? \\\"【\\\" + $gameVariables.value(590) + \\\" \\\" + $gameVariables.value(589) + \\\"】\\\" : \\\" \\\",525,425,300,20,29\",\"a.isLearnedSkill(1102) ? \\\" \\\" : \\\"【Not \\\" + $gameVariables.value(590) + \\\" \\\" + $gameVariables.value(589) + \\\"】\\\",525,425,300,20,27\",\"\",\"'Sub-Stats',10,475,100,16,3\",\"'STR: ' + a.str,10,500,300,20\",\"'PER: ' + a.luk,10,525,300,20\",\"'INT: ' + a.int,10,550,300,20\",\"'CHA: ' + a.neg,10,575,300,20\",\"'SNK: ' + a.snk,10,600,300,20\",\"\",\"'Resistances',125,475,100,16,3\",\"'Lewd Poison: ' + Math.floor(100 - a.stateRate(161) * 100) + '%',125,500,300,20\",\"'Sensitivity: ' + Math.floor(100 - a.stateRate(159) * 100) + '%',125,525,300,20\",\"'Ecstasy: ' + Math.floor(100 - a.stateRate(170) * 100) + '%',125,550,300,20\",\"'Weakness: ' + Math.floor(100 - a.stateRate(158) * 100) + '%',125,575,300,20\",\"'Vulnerability: ' + Math.floor(100 - a.stateRate(157) * 100) + '%',125,600,300,20\",\"\",\"$gameSwitches.value(2) ? 'Profile' : '【Sexual History】',350,475,100,16,27\",\"$gameSwitches.value(2) ? 'Hero who has participated in the Battle of Paradise Island' : a.profile(),350,500,300,20\"]",
"Display Picture": "[]",
"Display Gauge": "[\"$gameVariables.value(Number(a.actor().meta.STAgaugeman)),255,524,20,650,31,18\",\"$gameVariables.value(Number(a.actor().meta.STAgaugewoman)),255,524,70,650,31,9\"]",
"Display Icon": "[]"
}
},
{
"name": "kz_ItemWindowLocator",
"status": true,
"description": "アイテム画面に於ける各ウィンドウ位置変更",
"parameters": {
"---カテゴリ窓---": "",
"Max Expansion": "0.15",
"MenuCategoryX": "10",
"MenuCategoryY": "225",
"MenuCategoryWidth": "240",
"MenuCategoryHeight": "720",
"MenuCategoryXoverhead": "0",
"MenuCategoryYoverhead": "0",
"MenuCategoryRows": "1",
"MenuCategoryColumns": "5",
"Cwindow background file": "MIItemleft",
"MenuCategoryFontSize": "40",
"Categories": "[\"{\\\"name\\\":\\\"Items\\\",\\\"condition\\\":\\\"DataManager.isItem(item) && item.itypeId === 1\\\"}\",\"{\\\"name\\\":\\\"Materials\\\",\\\"condition\\\":\\\"DataManager.isItem(item) && item.itypeId === 3\\\"}\",\"{\\\"name\\\":\\\"Gems・Costumes\\\",\\\"condition\\\":\\\"condition: DataManager.isArmor(item)\\\"}\",\"{\\\"name\\\":\\\"Wigs\\\",\\\"condition\\\":\\\"DataManager.isWeapon(item)\\\"}\",\"{\\\"name\\\":\\\"Sei Relics\\\",\\\"condition\\\":\\\"condition: DataManager.isItem(item) && item.itypeId === 2\\\"}\"]",
"Use Picture Category": "false",
"---リスト窓---": "",
"MenuListX": "280",
"MenuListY": "200",
"MenuListWidth": "540",
"MenuListHeight": "480",
"MenuListXoverhead": "0",
"MenuListYoverhead": "0",
"MenuListRows": "1",
"MenuListColumns": "1",
"Lwindow background file": "MIItemlist",
"MenuListFontSize": "24",
"---ヘルプ窓---": "",
"MenuHelpX": "50",
"MenuHelpY": "0",
"MenuHelpWidth": "1120",
"MenuHelpHeight": "210",
"Hwindow background file": "MIItemhelp",
"HelpXoverhead": "0",
"HelpYoverhead": "15",
"HelpFontSize": "24",
"---ピクチャ---": "",
"PicWindowX": "0",
"PicWindowY": "0",
"PicX": "0",
"PicY": "0",
"Pic window background file": "MIItemright"
}
},
{
"name": "kz_MenuExWindow",
"status": true,
"description": "メニューに、1要素1窓のウィンドウを大量に追加する。",
"parameters": {
"Display Gold Window": "false",
"Display Text": "[\"{\\\"background\\\":\\\"MlGold\\\",\\\"wx\\\":\\\"0\\\",\\\"wy\\\":\\\"454\\\",\\\"value\\\":\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"100\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"Maka\\\",\\\"wx\\\":\\\"22\\\",\\\"wy\\\":\\\"494\\\",\\\"value\\\":\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"100\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"59\\\",\\\"wy\\\":\\\"494\\\",\\\"value\\\":\\\"p.gold()\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"16\\\",\\\"textColor\\\":\\\"#00bfff\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"SeiP\\\",\\\"wx\\\":\\\"122\\\",\\\"wy\\\":\\\"494\\\",\\\"value\\\":\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"100\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"160\\\",\\\"wy\\\":\\\"494\\\",\\\"value\\\":\\\"$gameVariables.value(19)\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"16\\\",\\\"textColor\\\":\\\"#64F9C1\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"Ptopaz\\\",\\\"wx\\\":\\\"22\\\",\\\"wy\\\":\\\"540\\\",\\\"value\\\":\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"100\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"68\\\",\\\"wy\\\":\\\"542\\\",\\\"value\\\":\\\"$gameVariables.value(20)\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"20\\\",\\\"textColor\\\":\\\"#FF99FF\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"Happy\\\",\\\"wx\\\":\\\"118\\\",\\\"wy\\\":\\\"540\\\",\\\"value\\\":\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"100\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"164\\\",\\\"wy\\\":\\\"542\\\",\\\"value\\\":\\\"$gameVariables.value(220)\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"20\\\",\\\"textColor\\\":\\\"#fafad2\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"30\\\",\\\"wy\\\":\\\"580\\\",\\\"value\\\":\\\"' Current Map'\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"12\\\",\\\"textColor\\\":\\\"#ADFF2F\\\",\\\"outlineColor\\\":\\\"#006400\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"30\\\",\\\"wy\\\":\\\"604\\\",\\\"value\\\":\\\"$gameMap.displayName()\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"30\\\",\\\"wy\\\":\\\"630\\\",\\\"value\\\":\\\"' Current Biome'\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"12\\\",\\\"textColor\\\":\\\"#ADFF2F\\\",\\\"outlineColor\\\":\\\"#006400\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"64\\\",\\\"wy\\\":\\\"654\\\",\\\"value\\\":\\\"$gameVariables.value(4) === 0 ? \\\\\\\"Plains\\\\\\\" :\\\\\\\" \\\\\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"64\\\",\\\"wy\\\":\\\"654\\\",\\\"value\\\":\\\"$gameVariables.value(4) === 1 ? \\\\\\\"Woodlands\\\\\\\" :\\\\\\\" \\\\\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"64\\\",\\\"wy\\\":\\\"654\\\",\\\"value\\\":\\\"$gameVariables.value(4) === 2 ? \\\\\\\"Mountains\\\\\\\" :\\\\\\\" \\\\\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"64\\\",\\\"wy\\\":\\\"654\\\",\\\"value\\\":\\\"$gameVariables.value(4) === 3 ? \\\\\\\"Coast\\\\\\\" :\\\\\\\" \\\\\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"64\\\",\\\"wy\\\":\\\"654\\\",\\\"value\\\":\\\"$gameVariables.value(4) === 4 ? \\\\\\\"Desert\\\\\\\" :\\\\\\\" \\\\\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\",\"{\\\"background\\\":\\\"\\\",\\\"wx\\\":\\\"90\\\",\\\"wy\\\":\\\"654\\\",\\\"value\\\":\\\"$gameVariables.value(4) >= 5 ? \\\\\\\"\\\\\\\" :\\\\\\\" \\\\\\\"\\\",\\\"x\\\":\\\"0\\\",\\\"y\\\":\\\"0\\\",\\\"width\\\":\\\"200\\\",\\\"height\\\":\\\"600\\\",\\\"fontSize\\\":\\\"0\\\",\\\"textColor\\\":\\\"\\\",\\\"outlineColor\\\":\\\"#111111\\\",\\\"fontFace\\\":\\\"\\\"}\"]",
"Display Gauge": "[]"
}
},
{
"name": "kz_PictureChoices",
"status": true,
"description": "v1.04 - 選択肢の表示の際、選択肢を画像で、画面の自由な場所に配置できるようにします。",
"parameters": {
"Cursor Bitmap Name": "Cursor",
"Cursor Overhead X": "0",
"Cursor Overhead Y": "0",
"Cursor Max Frame": "3",
"Cursor Frame Spacing": "8"
}
},
{
"name": "SceneGlossary",
"status": true,
"description": "ゲーム内用語辞典プラグイン",
"parameters": {
"GlossaryInfo": "[\"{\\\"GlossaryType\\\":\\\"1\\\",\\\"CommandName\\\":\\\"冒険者ノート\\\",\\\"UseCategory\\\":\\\"true\\\",\\\"CommandSwitchId\\\":\\\"0\\\",\\\"BackPicture\\\":\\\"\\\",\\\"SelectAction\\\":\\\"0\\\",\\\"SelectSwitchId\\\":\\\"0\\\",\\\"SelectVariableId\\\":\\\"0\\\",\\\"ConfirmMessage\\\":\\\"false\\\",\\\"ConfirmUse\\\":\\\"使う\\\",\\\"ConfirmNoUse\\\":\\\"Cancel\\\",\\\"ConfirmX\\\":\\\"0\\\",\\\"ConfirmY\\\":\\\"0\\\",\\\"GlossaryHelp\\\":\\\"Explains terms that appear in the work and describes in detail items,\\\\nskills, sei relics, etc. obtained.\\\",\\\"CategoryHelp\\\":\\\"Explains terms that appear in the work and describes in detail items,\\\\nskills, sei relics, etc. obtained. Select the category you wish to browse.\\\",\\\"ConfirmHelp\\\":\\\"\\\",\\\"UsingHelp\\\":\\\"\\\",\\\"CompleteView\\\":\\\"false\\\",\\\"CompleteMessage\\\":\\\"収集率 \\\\\\\\c[2]%1\\\\\\\\c[0] \\\",\\\"ShowingItemNumber\\\":\\\"false\\\",\\\"UsableDefault\\\":\\\"false\\\",\\\"UseItemHistory\\\":\\\"true\\\",\\\"GlossaryListWidth\\\":\\\"240\\\",\\\"VisibleItemNotYet\\\":\\\"\\\",\\\"HideIcon\\\":\\\"false\\\"}\"]",
"Layout": "",
"FontSize": "22",
"AutoResizePicture": "true",
"PicturePosition": "top",
"PictureAlign": "center",
"PicturePriority": "top",
"ThroughBackPicture": "false",
"FramelessDesign": "false",
"NewGlossaryColor": "2",
"PageWrap": "true",
"TextPosition": "0",
"AutoAddition": "true",
"SwitchAutoAdd": "0",
"VariableAutoAdd": "0",
"AutoAdditionEnemy": "false",
"CategoryOrder": "[\"冒険の記録\",\"Introduction\",\"World Info\",\"Species\",\"Occupations\",\"Places・Countries・Groups\",\"Tutorial\",\"Episode【Hero】\",\"Arthur's Skills\",\"Arthur's Synergies\",\"\\\\C[27]Crossdressing\\\\C[0] Wig\",\"\\\\C[27]Crossdressing\\\\C[0] Outfits\",\"\\\\I[239]Consumables\",\"\\\\I[583]Ingredients\",\"\\\\C[18]S\\\\C[30]S\\\\C[12]R\\\\C[0] Sei Relics\",\"\\\\C[17]SR\\\\C[0] Sei Relics\",\"\\\\C[8]CR\\\\C[0] Sei Relics\",\"\\\\C[20]HG\\\\C[0] Sei Relics\",\"\\\\C[31]Special\\\\C[0] Sei Relics\",\"TIPS\"]",
"CategoryUnusable": "",
"ShowPageNumber": "false"
}
},
{
"name": "MenuCommandSort",
"status": true,
"description": "ver1.021/メニューコマンドを並び替えたり表示非表示をオンオフできるようにします。",
"parameters": {
"Enable Switch ID": "21",
"Menu List": "item,skill,equip,status,load,glossary1,options,gameEnd",
"Command Setting": "0",
"Disable Command Text": "--------",
"Load Name": "ロード",
"Add Common 0": "",
"Add Common 1": "",
"Add Common 2": "",
"Add Common 3": "",
"Add Common 4": "",
"Add Common 5": "",
"Add Common 6": "",
"Add Common 7": "",
"Add Common 8": "",
"Add Common 9": ""
}
},
{
"name": "---------------------",
"status": false,
"description": "-----------------------------------------------------------",
"parameters": {}
},
{
"name": "HideItemNumber",
"status": true,
"description": "アイテムの個数を任意の条件で非表示にします。",
"parameters": {
"Default_All": "個数非表示[one]",
"ForceSetDefault": "0\r"
}
},
{
"name": "Ricon_RandomItemLose",
"status": true,
"description": "アイテムのランダム消失プラグイン",
"parameters": {
"IncludeItems": "false",
"IncludeWeapons": "false",
"IncludeArmors": "false",
"IncludeImportants": "false",
"IncludeEquips": "false",
"MinCount": "1",
"MaxCount": "1",
"VariousItems": "false",
"Message": "\\C[27]%1を%2つ失った……\\C[0]",
"Sound": "{\"name\":\"Down1\",\"volume\":\"50\",\"pitch\":\"93\",\"pan\":\"0\"}"
}
},
{
"name": "MessageSkip",
"status": true,
"description": "メッセージスキッププラグイン",
"parameters": {
"スキップキー": "control",
"オートキー": "A",
"スキップスイッチ": "0",
"オートスイッチ": "0",
"スキップアイコン": "624",
"オートアイコン": "625",
"アイコンX": "0",
"アイコンY": "0",
"押し続けスキップ": "true",
"オート待機フレーム": "30 + textSize * (\\V[17] * 3)",
"終了解除スイッチID": "0",
"スキップピクチャ": "SYSTEM_MessageSkip",
"ボタン原点": "0",
"ボタン表示スイッチID": "0",
"スキップピクチャX": "1215",
"スキップピクチャY": "50",
"オートピクチャ": "SYSTEM_MessageAuto",
"オートピクチャX": "1215",
"オートピクチャY": "100",
"ピクチャ座標タイプ": "relative",
"無効化スイッチ": "484"
}
},
{
"name": "MessageWindowHidden",
"status": true,
"description": "メッセージウィンドウ一時消去プラグイン",
"parameters": {
"ボタン名称": "右クリック",
"連動ピクチャ番号": ""
}
},
{
"name": "MouseWheelExtend",
"status": true,
"description": "マウスホイール拡張プラグイン",
"parameters": {
"メッセージ送り": "ON",
"カーソル移動": "ON",
"クリックで決定": "ON",
"クリックでキャンセル": "OFF",
"クリックでスイッチ": "0",
"クリックでトグル": "0",
"スクロールで十字キー": "ON",
"スクロールで変数": "0",
"感度Y": "20",
"感度X": "20"
}
},
{
"name": "TMMapNameEx",
"status": true,
"description": "マップ名の表示を調整し、一部の制御文字に対応します。",
"parameters": {
"windowX": "470",
"windowY": "220",
"windowWidth": "360",
"windowLineHeight": "96",
"fontFace": "gamefont",
"fontSize": "28"
}
},
{
"name": "TMMultiHpGauge",
"status": true,
"description": "マップシーンに複数のHPゲージウィンドウを表示します。",
"parameters": {
"windowPosition": "{\"x\":\"0\",\"y\":\"0\",\"width\":\"240\",\"height\":\"120\",\"fontSize\":\"\"}",
"facePosition": "{\"x\":\"100\",\"y\":\"0\",\"width\":\"144\",\"height\":\"110\",\"fontSize\":\"\"}",
"statePosition": "{\"x\":\"110\",\"y\":\"24\",\"width\":\"4\",\"height\":\"0\",\"fontSize\":\"\"}",
"namePosition": "{\"x\":\"18\",\"y\":\"1\",\"width\":\"100\",\"height\":\"10\",\"fontSize\":\"18\"}",
"goldPosition": "{\"x\":\"20\",\"y\":\"324\",\"width\":\"150\",\"height\":\"100\",\"fontSize\":\"28\"}",
"gaugeA": "{\"type\":\"HP\",\"x\":\"8\",\"y\":\"22\",\"width\":\"100\",\"height\":\"32\",\"fontSize\":\"14\",\"param\":\"0\",\"max\":\"0\",\"name\":\"AP\",\"color\":\"#ff60c0 #ffa0e0\"}",
"gaugeB": "{\"type\":\"MP\",\"x\":\"8\",\"y\":\"50\",\"width\":\"100\",\"height\":\"32\",\"fontSize\":\"14\",\"param\":\"2\",\"max\":\"0\",\"name\":\"雄性\",\"color\":\"#ff60c0 #ffa0e0\"}",
"gaugeC": "{\"type\":\"TP\",\"x\":\"8\",\"y\":\"78\",\"width\":\"100\",\"height\":\"32\",\"fontSize\":\"14\",\"param\":\"3\",\"max\":\"0\",\"name\":\"雌性\",\"color\":\"#ff60c0 #ffa0e0\"}",
"gaugeD": "{\"type\":\"\",\"x\":\"12\",\"y\":\"84\",\"width\":\"144\",\"height\":\"32\",\"fontSize\":\"20\",\"param\":\"0\",\"max\":\"0\",\"name\":\"AP\",\"color\":\"#ff60c0 #ffa0e0\"}",
"gaugeWindowSpaceX": "0",
"gaugeWindowSpaceY": "100",
"vnMax": "false",
"startVisible": "false",
"messageBusyHide": "false",
"eventBusyHide": "false",
"windowOpacity": "200",
"collideOpacity": "128",
"goldDisplay": "0",
"shakeTime": "20",
"useBattleScene": "false",
"gaugeWindowBattleX": "0",
"gaugeWindowBattleY": "0"
}
},
{
"name": "LastUsedItem",
"status": true,
"description": "最後に使用されたスキルかアイテムのIDを変数に格納します。",
"parameters": {
"Variable ID 1": "42",
"Variable ID 2": "43"
}
},
{
"name": "BB_StatusMinus999",
"status": true,
"description": "HPとMP以外のステータスの下限を-999にします。",
"parameters": {}
},
{
"name": "Vertical_Swinging",
"status": true,
"description": "シェイクを縦にするよ。",
"parameters": {}
},
{
"name": "CustomizeDamageSe",
"status": true,
"description": "ダメージSEカスタマイズプラグイン",
"parameters": {
"弱点閾値": "150",
"弱点SE": "Earth5",
"耐性閾値": "50",
"耐性SE": "Coin",
"無効SE": "Skill2"
}
},
{
"name": "---------------------",
"status": false,
"description": "-----------------------------------------------------------",
"parameters": {}
},
{
"name": "YEP_BattleEngineCore",
"status": true,
"description": "v1.50 戦闘システムをカスタムし、様々な要素を変更することができます",
"parameters": {
"---一般---": "",
"Action Speed": "agi",
"Default System": "dtb",
"---逃走---": "",
"Escape Ratio": "1",
"Fail Escape Boost": "1.00",
"---アニメーション---": "",
"Animation Base Delay": "0",
"Animation Next Delay": "0",
"Certain Hit Animation": "0",
"Physical Animation": "0",
"Magical Animation": "0",
"Enemy Attack Animation": "0",
"Reflect Animation": "0",
"Motion Waiting": "false",
"---フロントビュー---": "",
"Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index",
"Front Position Y": "Graphics.boxHeight - 180",
"Front Actor Sprite": "false",
"Front Sprite Priority": "1",
"---サイドビュー---": "",
"Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32",
"Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32",
"Side Sprite Priority": "1",
"---スプライト---": "",
"Default X Anchor": "0.50",
"Default Y Anchor": "1.00",
"Step Distance": "48",
"Flinch Distance": "12",
"Show Shadows": "false",
"---ダメージポップアップ---": "",
"Popup Duration": "64",
"Newest Popup Bottom": "true",
"Popup Overlap Rate": "0.7",
"Critical Popup": "255, 80, 0, 160",
"Critical Duration": "60",
"---ティック設定---": "",
"Timed States": "false",
"Timed Buffs": "false",
"Turn Time": "100",
"AI Self Turns": "true",
"---ウィンドウ設定---": "",
"Lower Windows": "true",
"Window Rows": "4",
"Command Window Rows": "4",
"Command Alignment": "left",
"Start Actor Command": "true",
"Current Max": "true",
"---選択ヘルプ---": "",
"Mouse Over": "false",
"Select Help Window": "true",
"User Help Text": "Yourself",
"Ally Help Text": "Single Ally",
"Allies Help Text": "Ally",
"Enemy Help Text": "Single Enemy",
"Enemies Help Text": "Enemy",
"All Help Text": "All %1",
"Random Help Text": "Attack a random %1 %2 times",
"---敵選択---": "",
"Visual Enemy Select": "true",
"Show Enemy Name": "true",
"Show Select Box": "false",
"Enemy Font Size": "20",
"Enemy Auto Select": "0",
"---アクターセレクト---": "",
"Visual Actor Select": "true",
"---戦闘ログ---": "",
"Show Emerge Text": "true",
"Show Pre-Emptive Text": "false",
"Show Surprise Text": "false",
"Optimize Speed": "true",
"Show Action Text": "false",
"Show State Text": "false",
"Show Buff Text": "false",
"Show Counter Text": "false",
"Show Reflect Text": "false",
"Show Substitute Text": "false",
"Show Fail Text": "false",
"Show Critical Text": "false",
"Show Miss Text": "false",
"Show Evasion Text": "false",
"Show HP Text": "false",
"Show MP Text": "false",
"Show TP Text": "false"
}
},
{
"name": "YEP_X_ActSeqPack1",
"status": true,
"description": "v1.13 (要YEP_BattleEngineCore) 戦闘のアクションに大幅なカスタマイズ機能を追加します。",
"parameters": {
"Default Volume": "50",
"Default Pitch": "100",
"Default Pan": "0"
}
},
{
"name": "FTKR_ExBattleCommand",
"status": true,
"description": "v2.2.2 アクターのバトルコマンドの表示を変更する",
"parameters": {
"--パーティーコマンド--": "",
"Party Command List": "fight",
"Party Commands": "{\"fight\":\"{\\\"enabled\\\":\\\"\\\",\\\"ext\\\":\\\"\\\",\\\"skillId\\\":\\\"\\\"}\",\"escape\":\"{\\\"enabled\\\":\\\"BattleManager.canEscape()\\\",\\\"ext\\\":\\\"\\\",\\\"skillId\\\":\\\"\\\"}\",\"customs\":\"[\\\"{\\\\\\\"name\\\\\\\":\\\\\\\"End Turn\\\\\\\",\\\\\\\"symbol\\\\\\\":\\\\\\\"event\\\\\\\",\\\\\\\"enabled\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"ext\\\\\\\":\\\\\\\"995\\\\\\\",\\\\\\\"skillId\\\\\\\":\\\\\\\"1\\\\\\\",\\\\\\\"show\\\\\\\":\\\\\\\"\\\\\\\"}\\\"]\"}",
"--コマンドアイコン--": "",
"Show Command Icon": "false",
"--コマンド説明文--": "",
"Show Command Description": "false",
"--空欄コマンド--": "",
"Enable Select Blank": "false",
"atcode": "",
"TRAIT_ACTOR_COMMAND": "200"
}
},
{
"name": "FTKR_ExBattleEvent",
"status": true,
"description": "v1.3.6 バトルイベントを拡張するプラグイン",
"parameters": {
"Battle Event": "",
"--勝利時イベント--": "",
"Custom Victory Event": "1",
"Victory Event": "45",
"--敗北時イベント--": "",
"Custom Defeat Event": "1",
"Defeat Event": "46",
"--逃走時イベント--": "",
"Custom Escape Event": "0",
"Escape Event": "",
"--中断時イベント--": "",
"Custom Abort Event": "0",
"Abort Event": "",
"Abort BugFix": "false",
"--戦闘行動の強制--": "",
"Invalid Battle Phase": "action"
}
},
{
"name": "BattleEffectPopup",
"status": true,
"description": "戦闘行動結果ポップアッププラグイン",
"parameters": {
"メッセージウェイト": "16",
"クリティカル": "PoPup_CRITICAL",
"クリティカルカラー": "255,255,0,120",
"回避": "PoPup_DODGE",
"回避カラー": "0,128,255,55",
"ミス": "PoPup_DODGE",
"ミスカラー": "0,128,255,55",
"無効": "PoPup_NoEFFECT",
"無効カラー": "0,0,0,0",
"ガード": "PoPup_GUARD",
"ガードカラー": "0,128,255,255",
"魔法反射": "Reflection",
"魔法反射カラー": "0,128,255,255",
"反撃": "None",
"反撃カラー": "0,128,255,255",
"身代わり": "Substitute!",
"身代わり対象にポップアップ": "false",
"身代わりカラー": "0,128,255,255",
"弱点": "WEAK POINT!",
"弱点カラー": "0,255,128,255",
"弱点閾値": "200",
"耐性": "BLOCK!",
"耐性カラー": "0,0,128,255",
"耐性閾値": "50",
"味方ダメージカラー": "0,0,0,0",
"敵ダメージカラー": "0,0,0,0",
"フォントサイズ": "48",
"メッセージ最大幅": "240",
"フラッシュ時間": "60",
"X座標補正": "0",
"Y座標補正": "-4",
"イタリック表示": "true",
"縁取り表示": "false",
"縁取りカラー": "gray",
"画像使用": "true"
}
},
{
"name": "YEP_X_VisualHpGauge",
"status": true,
"description": "v1.07 (要YEP_BattleEngineCore.js) バトラーが選択されたとき、または戦闘でダメージを受けたときにHPゲージを表示します。",
"parameters": {
"---一般---": "",
"Display Actor": "false",
"Defeat First": "false",
"Always Visible": "true",
"---外観---": "",
"Minimum Gauge Width": "8",
"Gauge Height": "24",
"Back Color": "19",
"HP Color 1": "27",
"HP Color 2": "30",
"Gauge Duration": "30",
"Gauge Position": "true",
"Y Buffer": "0",
"Use Thick Gauges": "true",
"---テキスト表示---": "",
"Show HP": "true",
"Show Value": "true",
"Show Max": "true"
}
},
{
"name": "YEP_X_WeakEnemyPoses",
"status": true,
"description": "v1.03 (要YEP_BattleEngineCore) 敵の状態によって、異なる画像を表示できます。",
"parameters": {}
},
{
"name": "YEP_AbsorptionBarrier",
"status": true,
"description": "v1.08 バトラーがHPダメージを軽減できる緩衝バリアを持てるシステムを追加",
"parameters": {
"Barrier State": "0",
"Barrier Color 1": "11",
"Barrier Color 2": "5",
"Barrier Animation": "0",
"Break Animation": "10",
"Barrier Popup": "5, 240, 5, 120",
"Display 0 HP Damage": "false",
"Clear Per Battle": "true",
"Clear on Death": "true",
"Default Penetration Rate": "0",
"Default Penetration Flat": "0"
}
},
{
"name": "YEP_BattleStatusWindow",
"status": true,
"description": "v1.09 戦闘ステータスウィンドウにアクターの顔を表示します。",
"parameters": {
"---ビジュアル---": "",
"No Action Icon": "16",
"Name Font Size": "20",
"Param Font Size": "18",
"Param Y Buffer": "0",
"Param Current Max": "true",
"Adjust Columns": "true",
"State Icons Row": "2",
"---アクター切り替え---": "",
"Left / Right": "false",
"PageUp / PageDown": "true",
"Allow Turn Skip": "false",
"---フロントビュー---": "",
"Show Animations": "true",
"Show Sprites": "false",
"Align Animations": "true",
"X Offset": "24",
"Y Offset": "-16"
}
},
{
"name": "Battle_Command_Extend",
"status": false,
"description": "パーティーコマンドの非表示やアクターコマンドを編集できます。",
"parameters": {
"Auto": "自動戦闘",
"Repeat": "リピート",
"Command": "skill item",
"Command_Flag": "on",
"PT_Flag": "on",
"Attack_Flag": "ON",
"Skill_Flag": "off",
"Guard_Flag": "ON",
"Item_Flag": "off",
"Auto_Flag": "off",
"Repeat_Flag": "ON",
"Escape_Flag": "ON"
}
},
{
"name": "IZ_DamageCalc",
"status": true,
"description": "ダメージ計算の方法を変更します。\nダメージなどの小さな数字だけを使うゲームに使用してください。",
"parameters": {
"grdEffectValue": "1",
"absorptionNumber": "1000",
"noEffectNumber": "0",
"neutralizationNumber": "1",
"absRegeneration": "true",
"mhpBuff": "1",
"mmpBuff": "1",
"atkBuff": "1.0",
"defBuff": "1.0",
"matBuff": "1",
"mdfBuff": "1",
"agiBuff": "1",
"lukBuff": "1.0",
"criticalRate": "1.5",
"recGuard": "false"
}
},
{
"name": "YEP_BuffsStatesCore",
"status": true,
"description": "v1.16 バフ・デバフの残ターン数の表示やバフの計算式・上限回数などを変更",
"parameters": {
"---ターン表示---": "",
"Show Turns": "false",
"Font Size": "12",
"Turn Alignment": "left",
"Turn Buffer X": "2",
"Turn Buffer Y": "-10",
"State Color": "0",
"Buff Color": "17",
"Debuff Color": "27",
"---敵アイコン---": "",
"Show Enemy Icons": "true",
"Enemy Buff Turn": "false",
"Enemy State Turn": "true",
"Enemy State Counter": "true",
"---バフ設定---": "",
"Default Limit": "999",
"Maximum Limit": "999",
"Buff Formula": "Default: this._buffs[paramId] * 1 ",
"Show Buff Rate": "true",
"---ステート設定---": "",
"Reapply Rules": "2",
"Show Enemy Turns": "true",
"---カウンター設定---": "",
"Counter Font Size": "20",
"Counter Alignment": "left",
"Counter Buffer X": "0",
"Counter Buffer Y": "-7",
"Counter Color": "3"
}
},
{
"name": "HitandEvaFormula",
"status": true,
"description": "ver1.00/命中や回避に計算式が使用できるようにします。",
"parameters": {
"HitFormula": "hit - eva",
"EvaFormula": "0"
}
},
{
"name": "YEP_Z_StateProtection",
"status": true,
"description": "v1.01 (Lunatic Pack) 様々な特殊保護のステート設定が可能になります。",
"parameters": {
"---一般---": "",
"Effect Code": "\"// ----------------\\n// Damage Reduction\\n// ----------------\\nif (data.match(/DAMAGE CUT[ ](\\\\d+)([%%])/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n blocked = originalValue * rate;\\n value -= blocked;\\n value = Math.max(value, 0);\\n\\n} else if (data.match(/ELEMENT[ ](\\\\d+)[ ]CUT[ ](\\\\d+)([%%])/i)) {\\n var eleId = parseInt(RegExp.$1);\\n if (Imported.YEP_ElementCore) {\\n var match = this.getItemElements().contains(eleId);\\n } else {\\n var match = this.item().damage.elementId === eleId;\\n }\\n if (match) {\\n rate = parseFloat(RegExp.$2) * 0.01;\\n blocked = originalValue * rate;\\n value -= blocked;\\n value = Math.max(value, 0);\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/DAMAGE BLOCK[ ]([\\\\+\\\\-]\\\\d+)/i)) {\\n blocked = parseInt(RegExp.$1);\\n value -= blocked;\\n value = Math.max(value, 0);\\n\\n// -----------------\\n// Damage Nullifiers\\n// -----------------\\n} else if (data.match(/DAMAGE NULL[ ](\\\\d+)([%%])/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (this.isHpEffect()) {\\n var breakpoint = Math.round(target.mhp * rate);\\n } else if (this.isHpEffect()) {\\n var breakpoint = Math.round(targer.mmp * rate);\\n } else {\\n skip = true;\\n }\\n if (!skip && value <= breakpoint) {\\n value = 0;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/DAMAGE BARRIER[ ](\\\\d+)([%%])/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (this.isHpEffect()) {\\n var breakpoint = Math.round(target.mhp * rate);\\n } else if (this.isHpEffect()) {\\n var breakpoint = Math.round(target.mmp * rate);\\n } else {\\n skip = true;\\n }\\n if (!skip && value >= breakpoint) {\\n value = 0;\\n } else {\\n skip = true;\\n }\\n\\n// --------------\\n// Damage Cappers\\n// --------------\\n} else if (data.match(/DAMAGE CEILING[ ](\\\\d+)([%%])/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (this.isHpEffect()) {\\n var breakpoint = Math.round(target.mhp * rate);\\n } else if (this.isHpEffect()) {\\n var breakpoint = Math.round(target.mmp * rate);\\n } else {\\n skip = true;\\n }\\n if (!skip) {\\n value = Math.min(value, breakpoint);\\n }\\n\\n} else if (data.match(/DAMAGE FLOOR[ ](\\\\d+)([%%])/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (this.isHpEffect()) {\\n var breakpoint = Math.round(target.mhp * rate);\\n } else if (this.isHpEffect()) {\\n var breakpoint = Math.round(target.mmp * rate);\\n } else {\\n skip = true;\\n }\\n if (!skip) {\\n value = Math.max(value, breakpoint);\\n }\\n\\n// --------------\\n// Death Cheaters\\n// --------------\\n} else if (data.match(/TRUE GUTS[ ](\\\\d+)([%%])/i)) {\\n skip = true;\\n if (this.isHpEffect()) {\\n if (value > target.hp) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (Math.random() < rate) {\\n skip = false;\\n value = target.hp - 1;\\n }\\n }\\n }\\n\\n} else if (data.match(/GUTS[ ](\\\\d+)([%%])/i)) {\\n skip = true;\\n if (this.isHpEffect() && target.hp > 1) {\\n if (value > target.hp) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (Math.random() < rate) {\\n skip = false;\\n value = target.hp - 1;\\n }\\n }\\n }\\n\\n} else if (data.match(/ABSORB FATAL DAMAGE[ ](\\\\d+)([%%])/i)) {\\n skip = true;\\n if (this.isHpEffect()) {\\n if (value > target.hp) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (Math.random() < rate) {\\n skip = false;\\n value *= -1;\\n }\\n }\\n }\\n\\n// -------------------\\n// Protection Triggers\\n// -------------------\\n} else if (data.match(/TRIGGER REMOVAL[ ](\\\\d+)([%%])/i)) {\\n skip = true;\\n if (triggered) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (Math.random() < rate) {\\n skip = false;\\n target.removeState(stateId);\\n }\\n }\\n\\n} else if (data.match(/TRIGGER ADD[ ](.*)[ ]BUFF,[ ](\\\\d+)[ ]TURN/i)) {\\n skip = true;\\n if (triggered) {\\n skip = false;\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = parseInt(RegExp.$2);\\n var paramId = DataManager.getParamId(str);\\n target.addBuff(paramId, turns);\\n }\\n\\n} else if (data.match(/TRIGGER ADD[ ](.*)[ ]BUFF/i)) {\\n skip = true;\\n if (triggered) {\\n skip = false;\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = 5;\\n var paramId = DataManager.getParamId(str);\\n target.addBuff(paramId, turns);\\n }\\n\\n} else if (data.match(/TRIGGER ADD[ ](.*)[ ]DEBUFF,[ ](\\\\d+)[ ]TURN/i)) {\\n skip = true;\\n if (triggered) {\\n skip = false;\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = parseInt(RegExp.$2);\\n var paramId = DataManager.getParamId(str);\\n target.addDebuff(paramId, turns);\\n }\\n\\n} else if (data.match(/TRIGGER ADD[ ](.*)[ ]DEBUFF/i)) {\\n skip = true;\\n if (triggered) {\\n skip = false;\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = 5;\\n var paramId = DataManager.getParamId(str);\\n target.addDebuff(paramId, turns);\\n }\\n\\n} else if (data.match(/TRIGGER REMOVE[ ](.*)[ ](?:BUFF|DEBUFF)/i)) {\\n skip = true;\\n if (triggered) {\\n skip = false;\\n var str = String(RegExp.$1).toUpperCase();\\n var paramId = DataManager.getParamId(str);\\n target.removeBuff(paramId);\\n }\\n\\n} else if (data.match(/TRIGGER ADD STATE[ ](\\\\d+)/i)) {\\n skip = true;\\n if (triggered) {\\n skip = false;\\n var stateId = parseInt(RegExp.$1);\\n user.addState(stateId);\\n }\\n\\n} else if (data.match(/TRIGGER REMOVE STATE[ ](\\\\d+)/i)) {\\n skip = true;\\n if (triggered) {\\n skip = false;\\n var stateId = parseInt(RegExp.$1);\\n user.removeState(stateId);\\n }\\n\\n// -------------------------------\\n// Add new effects above this line\\n// -------------------------------\\n} else {\\n skip = true;\\n}\"",
"Protection Animation": "53"
}
},
{
"name": "BattleParallelEvent",
"status": true,
"description": "戦闘中でも「並列処理」のコモンイベントを実行する為のプラグインです。",
"parameters": {}
},
{
"name": "AutomaticState",
"status": true,
"description": "ステート自動付与プラグイン",
"parameters": {}
},
{
"name": "StateAfterDeath",
"status": true,
"description": "戦闘不能後継続ステートプラグイン",
"parameters": {
"states": "[\"4\",\"9\",\"12\",\"13\",\"14\",\"15\",\"113\",\"174\",\"179\",\"180\",\"181\",\"201\",\"202\",\"203\",\"207\",\"208\",\"209\",\"210\",\"211\",\"212\",\"213\",\"214\",\"215\",\"216\",\"217\",\"218\",\"231\",\"236\",\"242\",\"243\",\"248\",\"250\",\"251\",\"252\",\"253\",\"254\",\"255\",\"264\",\"268\",\"271\",\"281\"]"
}
},
{
"name": "SSEP_BattleSpeedUp_v2",
"status": true,
"description": "[ver2.01] 戦闘速度を上げるプラグインです。YanflyEngine対応。\n利用時は、必ずYanflyEngineの後に読み込んでください。",
"parameters": {
"---General Setting---": "",
"BattleSpeed (Default)": "2",
"BattleSpeed (Boost)": "4",
"OkayKeyBoost": "true",
"VisibleSwitch": "true",
"BoostToggleSwitch": "shift",
"---Detail Setting---": "",
"StateIcon": "80",
"StateOverlay": "10",
"Weapon": "12",
"Motion": "12",
"Balloon": "12",
"Damage": "60",
"DamageMin": "60",
"--BattleLog Setting--": "",
"LogAnime BaseDelay": "8",
"LogAnime NextDelay": "12",
"LogWaitCount Default": "2",
"LogWaitCount Boost": "20",
"---Switch Setting---": "",
"SE BoostON": "Decision2",
"SE BoostOFF": "Decision2",
"SE Volume": "50",
"SwitchImage": "Balloon",
"SwitchX": "70",
"SwitchY": "640",
"SwitchWidth": "48",
"SwitchHeight": "48",
"SwitchTop": "2",
"SwitchLeft": "0",
"SwitchAnimePattern": "8",
"SwitchAnimeSpeed": "9",
"---YEP BattleCore---": "",
"YEP Battle MotionWait": "12",
"---YEP ATB---": "",
"YEP ATB BoostSwitch": "true",
"---ATB Speed---": "",
"ATB Speed(Default)": "1",
"ATB Speed(Boost)": "2",
"---YEP Victory AM---": "",
"YEP Victory Wait": "true"
}
},
{
"name": "AB_EnemyHate",
"status": true,
"description": "v1.18 敵が最もヘイトの高いアクターを狙います。\nヘイトはバトル中の行動で変化します。",
"parameters": {
"DisplayHateLine": "false",
"DebugMode": "false",
"DamageHateFormula": "0",
"MPDamageHateFormula": "0",
"HealHateFormula": "0",
"BuffHateFormula": "0",
"DebuffHateFormula": "0",
"StateToEnemyHateFormula": "0",
"StateToActorHateFormula": "0",
"RemoveStateHateFormula": "0",
"ReduceOthersHate": "false",
"OthersHateRateFormula": "point / 10000",
"---EnemyList---": "",
"ShowEnemyList": "false",
"EnemyListX": "0",
"EnemyListY": "0",
"HateIconList": "64 5 4 16",
"EnemyListFontSize": "24",
"EnemyListLineHeight": "32",
"EnemyListWidth": "240",
"HateGaugeColor1": "2",
"HateGaugeColor2": "10",
"---HateGauge---": "",
"ShowHateGauge": "false",
"HateGaugeWidth": "180",
"HateGaugeX": "Graphics.boxWidth /6 * (index +1)",
"HateGaugeY": "400",
"ShowEnemyNameOnHateGauge": "false"
}
},
{
"name": "BigEnemy",
"status": true,
"description": "巨大モンスタープラグイン",
"parameters": {}
},
{
"name": "TraitConditions",
"status": true,
"description": "特徴の条件適用プラグイン",
"parameters": {}
},
{
"name": "TMBattlerEx",
"status": true,
"description": "エネミーに遠近感や息づかいの表現を追加します。",
"parameters": {
"baseY": "400",
"breathH": "0.05",
"mirrorRate": "0.4",
"breathStop": "0",
"shakeEffect": "1"
}
},
{
"name": "TMBattleMist",
"status": true,
"description": "戦闘シーンにそれっぽい霧を表示します。",
"parameters": {
"mistImage": "mist",
"mistNumber": "32",
"mistTopSide": "200",
"mistRangeSide": "300",
"mistTopFront": "240",
"mistRangeFront": "340",
"mistScale": "1",
"mistOpacityMax": "124"
}
},
{
"name": "TMFutureSight",
"status": true,
"description": "敵キャラの次の行動のヒントなどをテキストで表示します。\nより戦略的なターンバトルが実現できるかもしれません。",
"parameters": {
"width": "240",
"maxLines": "3",
"lineHeight": "36",
"fontSize": "28",
"color": "white",
"backColor": "black",
"backOpacity": "128",
"textAlign": "center",
"showIcon": "true",
"headerText": "Next",
"headerHeight": "20",
"headerFontSize": "16",
"headerColor": "red",
"cornerRadius": "6"
}
},
{
"name": "YEP_SkillCore",
"status": true,
"description": "v1.13 スキルシステムにより多くの機能を実装し、\r\nコストの設定などができるようになります。",
"parameters": {
"---一般---": "",
"Cost Padding": "4",
"Command Alignment": "center",
"Window Columns": "2",
"---HP消費---": "",
"HP Format": "%1%2",
"HP Font Size": "20",
"HP Text Color": "18",
"HP Icon": "0",
"---MP消費---": "",
"MP Format": "%1%2",
"MP Font Size": "20",
"MP Text Color": "23",
"MP Icon": "0",
"---TP消費---": "",
"TP Format": "%1%2",
"TP Font Size": "20",
"TP Text Color": "29",
"TP Icon": "0"
}
},
{
"name": "YEP_X_LimitedSkillUses",
"status": true,
"description": "v1.06 (要YEP_SkillCore) 戦闘での特定スキルの使用回数を制限できます。",
"parameters": {
"---一般---": "",
"Limited Use Icon": "64",
"Font Size": "20",
"Text Color": "0",
"Cost Format": " ",
"Empty Icon": "80",
"Empty Text": " ",
"Absolute Max": "100",
"Bypass Limits": "1 2 3 4 5 6 7",
"Bypass List": "[]",
"---デフォルト---": "",
"Limit All Skills": "false",
"Limit Charges": "2",
"Recover All": "true",
"Victory Recover": "999",
"Escape Recover": "999",
"Lose Recover": "999"
}
},
{
"name": "YEP_X_SkillCooldowns",
"status": true,
"description": "v1.12 (要YEP_SkillCore.js)スキルが連続で使われるのを防ぐため、クールダウンのシステムを導入できます。",
"parameters": {
"---クールダウン---": "",
"Cooldown Format": "%1CT",
"Cooldown Font Size": "20",
"Cooldown Text Color": "6",
"Cooldown Icon": "0",
"Cooldown After Battle": "0",
"Cooldown Steps": "0",
"Cooldown Bypass": "1",
"Cooldown Bypass List": "[]",
"---ウォームアップ---": "",
"Warmup Format": "Available in: %1 turns",
"Warmup Font Size": "20",
"Warmup Text Color": "4",
"Warmup Icon": "0",
"---Battle Core---": "",
"Time Based": "false",
"Turn Time": "100"
}
},
{
"name": "YEP_InstantCast",
"status": true,
"description": "v1.12 ターンを消費しないスキル/アイテムを作れます。",
"parameters": {
"Instant Icon": "0"
}
},
{
"name": "PassiveSkill",
"status": true,
"description": "ver1.063/スキルに特徴を設定できるようにします。",
"parameters": {
"Passive Skill Type ID": "3",
"Add Multi Order": "true"
}
},
{
"name": "ElemSkillSeal",
"status": true,
"description": "ver1.01 スキル属性による封印のステート。",
"parameters": {}
},
{
"name": "SkillCostRateCustomize",
"status": true,
"description": "スキルコスト倍率調整プラグイン",
"parameters": {}
},
{
"name": "CounterExtend",
"status": true,
"description": "反撃拡張プラグイン",
"parameters": {
"PayCounterCost": "false",
"FailureCostShortage": "false",
"UsingForceAction": "true",
"EraseStateTiming": "0"
}
},
{
"name": "DrainExtend",
"status": true,
"description": "吸収拡張プラグイン",
"parameters": {
"回復効果音": "true"
}
},
{
"name": "CursedAction",
"status": true,
"description": "呪いのプラグイン",
"parameters": {
"priority": "2",
"message": "",
"commandPrefix": ""
}
},
{
"name": "NoRejenerateAtMap",
"status": true,
"description": "戦闘時以外でリジェネしなくなるプラグイン",
"parameters": {}
},
{
"name": "Torigoya_SkillChangeTo",
"status": true,
"description": "スキル変化条件設定さん for MV",
"parameters": {}
},
{
"name": "YEP_EquipCore",
"status": true,
"description": "v1.18 装備のシステムをより柔軟にし、職業毎に独自の装備スロットを作成できます。",
"parameters": {
"---一般---": "",
"Text Align": "left",
"Finish Command": "完了",
"Remove Text": "Remove",
"Remove Icon": "16",
"Empty Text": "------------",
"Empty Icon": "16",
"---ルール---": "",
"Non-Removable Types": "0",
"Non-Optimized Types": "0"
}
},
{
"name": "FTKR_ExEquipSlot",
"status": true,
"description": "v1.2.1 同じ装備タイプの装備を2つ以上装備できるようにする",
"parameters": {
"Enable Equip Same Items": "false",
"Disabled Equip Same WtypeIds": "",
"Disabled Equip Same AtypeIds": "",
"Disabled Slot Name": ""
}
},
{
"name": "EquipConditionExtend",
"status": true,
"description": "装備条件拡張プラグイン",
"parameters": {}
},
{
"name": "TMOmitEquipCommand",
"status": true,
"description": "装備シーンからコマンドウィンドウを削除し、\nスロットウィンドウに行分のスペースを追加します。",
"parameters": {
"useOptimize": "false",
"useClear": "true"
}
},
{
"name": "MKR_MenuCustomized_2",
"status": true,
"description": "(v1.0.1) メニューカスタマイズプラグインその2",
"parameters": {
"Menu_ItemList_Cols": "1",
"Menu_SkillList_Cols": "1",
"Battle_ItemList_Cols": "1",
"Battle_SkillList_Cols": "1",
"Map_ItemList_Cols": "1"
}
},
{
"name": "TriggerOnEquipAndState",
"status": true,
"description": "装備変更時の変数操作プラグイン",
"parameters": {
"BattleMemberOnly": "false",
"SlotVariables": "[\"0\",\"0\",\"0\",\"0\",\"0\"]"
}
},
{
"name": "YEP_EnhancedTP",
"status": true,
"description": "v1.09 TP取得の詳細設定が可能になり、プレイヤーがTPモードを切り替えられるシステムを追加。",
"parameters": {
"---一般---": "",
"Command Name": "TPモード",
"Show Command": "false",
"Enable Command": "true",
"Change Reset": "false",
"Equipped Color": "1",
"Default Mode": "1",
"Default Unlocks": "1 2 3 4",
"Crisis HP": "0.33",
"Crisis MP": "0.00",
"Dead TP Gain": "true",
"---モード1設定---": "",
"Mode 1 Name": "淫魔化Lv1Lv2",
"Mode 1 Icon": "360",
"Mode 1 Help Line 1": "",
"Mode 1 Help Line 2": "",
"Mode 1 Max TP": "100",
"Mode 1 Preserve": "true",
"Mode 1 Initial TP": "0",
"Mode 1 Regen TP": "0",
"Mode 1 Take HP DMG": "0",
"Mode 1 Deal HP DMG": "0",
"Mode 1 Heal HP DMG": "0",
"Mode 1 Ally HP DMG": "0",
"Mode 1 Take MP DMG": "0",
"Mode 1 Deal MP DMG": "0",
"Mode 1 Heal MP DMG": "0",
"Mode 1 Ally MP DMG": "0",
"Mode 1 Deal State": "0",
"Mode 1 Gain State": "0",
"Mode 1 Kill Ally": "0",
"Mode 1 Kill Enemy": "0",
"Mode 1 Win Battle": "0",
"Mode 1 Flee Battle": "0",
"Mode 1 Lose Battle": "0",
"Mode 1 Crisis HP": "0",
"Mode 1 Crisis MP": "0",
"Mode 1 Only Member": "0",
"Mode 1 Evasion": "0",
"---モード2設定---": "",
"Mode 2 Name": "淫魔化Lv3Lv5",
"Mode 2 Icon": "360",
"Mode 2 Help Line 1": "",
"Mode 2 Help Line 2": "",
"Mode 2 Max TP": "300",
"Mode 2 Preserve": "true",
"Mode 2 Initial TP": "0",
"Mode 2 Regen TP": "0",
"Mode 2 Take HP DMG": "0",
"Mode 2 Deal HP DMG": "0",
"Mode 2 Heal HP DMG": "0",
"Mode 2 Ally HP DMG": "0",
"Mode 2 Take MP DMG": "0",
"Mode 2 Deal MP DMG": "0",
"Mode 2 Heal MP DMG": "0",
"Mode 2 Ally MP DMG": "0",
"Mode 2 Deal State": "0",
"Mode 2 Gain State": "0",
"Mode 2 Kill Ally": "0",
"Mode 2 Kill Enemy": "0",
"Mode 2 Win Battle": "0",
"Mode 2 Flee Battle": "0",
"Mode 2 Lose Battle": "0",
"Mode 2 Crisis HP": "0",
"Mode 2 Crisis MP": "0",
"Mode 2 Only Member": "0",
"Mode 2 Evasion": "0",
"---モード3設定---": "",
"Mode 3 Name": "淫魔化Lv6Lv8",
"Mode 3 Icon": "360",
"Mode 3 Help Line 1": "",
"Mode 3 Help Line 2": "",
"Mode 3 Max TP": "500",
"Mode 3 Preserve": "true",
"Mode 3 Initial TP": "0",
"Mode 3 Regen TP": "0",
"Mode 3 Take HP DMG": "0",
"Mode 3 Deal HP DMG": "0",
"Mode 3 Heal HP DMG": "0",
"Mode 3 Ally HP DMG": "0",
"Mode 3 Take MP DMG": "0",
"Mode 3 Deal MP DMG": "0",
"Mode 3 Heal MP DMG": "0",
"Mode 3 Ally MP DMG": "0",
"Mode 3 Deal State": "0",
"Mode 3 Gain State": "0",
"Mode 3 Kill Ally": "0",
"Mode 3 Kill Enemy": "0",
"Mode 3 Win Battle": "0",
"Mode 3 Flee Battle": "0",
"Mode 3 Lose Battle": "0",
"Mode 3 Crisis HP": "0",
"Mode 3 Crisis MP": "0",
"Mode 3 Only Member": "0",
"Mode 3 Evasion": "0",
"---モード4設定---": "",
"Mode 4 Name": "Complete Succubus",
"Mode 4 Icon": "360",
"Mode 4 Help Line 1": "",
"Mode 4 Help Line 2": "",
"Mode 4 Max TP": "1000",
"Mode 4 Preserve": "true",
"Mode 4 Initial TP": "0",
"Mode 4 Regen TP": "0",
"Mode 4 Take HP DMG": "0",
"Mode 4 Deal HP DMG": "0",
"Mode 4 Heal HP DMG": "0",
"Mode 4 Ally HP DMG": "0",
"Mode 4 Take MP DMG": "0",
"Mode 4 Deal MP DMG": "0",
"Mode 4 Heal MP DMG": "0",
"Mode 4 Ally MP DMG": "0",
"Mode 4 Deal State": "0",
"Mode 4 Gain State": "0",
"Mode 4 Kill Ally": "0",
"Mode 4 Kill Enemy": "0",
"Mode 4 Win Battle": "0",
"Mode 4 Flee Battle": "0",
"Mode 4 Lose Battle": "0",
"Mode 4 Crisis HP": "0",
"Mode 4 Crisis MP": "0",
"Mode 4 Only Member": "0",
"Mode 4 Evasion": "0",
"---モード5設定---": "",
"Mode 5 Name": "",
"Mode 5 Icon": "174",
"Mode 5 Help Line 1": "",
"Mode 5 Help Line 2": "",
"Mode 5 Max TP": "100",
"Mode 5 Preserve": "true",
"Mode 5 Initial TP": "0",
"Mode 5 Regen TP": "100user.trg",
"Mode 5 Take HP DMG": "0",
"Mode 5 Deal HP DMG": "0",
"Mode 5 Heal HP DMG": "0",
"Mode 5 Ally HP DMG": "0",
"Mode 5 Take MP DMG": "50damageRateuser.tcr",
"Mode 5 Deal MP DMG": "Math.min(16, value / 4)user.tcr",
"Mode 5 Heal MP DMG": "0",
"Mode 5 Ally MP DMG": "20user.tcr",
"Mode 5 Deal State": "0",
"Mode 5 Gain State": "0",
"Mode 5 Kill Ally": "0",
"Mode 5 Kill Enemy": "0",
"Mode 5 Win Battle": "0",
"Mode 5 Flee Battle": "0",
"Mode 5 Lose Battle": "0",
"Mode 5 Crisis HP": "0",
"Mode 5 Crisis MP": "0",
"Mode 5 Only Member": "0",
"Mode 5 Evasion": "0",
"---モード6設定---": "",
"Mode 6 Name": "",
"Mode 6 Icon": "166",
"Mode 6 Help Line 1": "",
"Mode 6 Help Line 2": "",
"Mode 6 Max TP": "100",
"Mode 6 Preserve": "true",
"Mode 6 Initial TP": "0",
"Mode 6 Regen TP": "100user.trg",
"Mode 6 Take HP DMG": "0",
"Mode 6 Deal HP DMG": "0",
"Mode 6 Heal HP DMG": "0",
"Mode 6 Ally HP DMG": "0",
"Mode 6 Take MP DMG": "0",
"Mode 6 Deal MP DMG": "0",
"Mode 6 Heal MP DMG": "Math.min(16, value / -4)user.tcr",
"Mode 6 Ally MP DMG": "0",
"Mode 6 Deal State": "0",
"Mode 6 Gain State": "0",
"Mode 6 Kill Ally": "0",
"Mode 6 Kill Enemy": "0",
"Mode 6 Win Battle": "0",
"Mode 6 Flee Battle": "0",
"Mode 6 Lose Battle": "0",
"Mode 6 Crisis HP": "0",
"Mode 6 Crisis MP": "0",
"Mode 6 Only Member": "0",
"Mode 6 Evasion": "0",
"---モード7設定---": "",
"Mode 7 Name": "",
"Mode 7 Icon": "76",
"Mode 7 Help Line 1": "",
"Mode 7 Help Line 2": "",
"Mode 7 Max TP": "100",
"Mode 7 Preserve": "true",
"Mode 7 Initial TP": "0",
"Mode 7 Regen TP": "100user.trg",
"Mode 7 Take HP DMG": "0",
"Mode 7 Deal HP DMG": "0",
"Mode 7 Heal HP DMG": "0",
"Mode 7 Ally HP DMG": "0",
"Mode 7 Take MP DMG": "0",
"Mode 7 Deal MP DMG": "0",
"Mode 7 Heal MP DMG": "0",
"Mode 7 Ally MP DMG": "0",
"Mode 7 Deal State": "0",
"Mode 7 Gain State": "0",
"Mode 7 Kill Ally": "0",
"Mode 7 Kill Enemy": "25user.tcr",
"Mode 7 Win Battle": "0",
"Mode 7 Flee Battle": "0",
"Mode 7 Lose Battle": "0",
"Mode 7 Crisis HP": "0",
"Mode 7 Crisis MP": "0",
"Mode 7 Only Member": "0",
"Mode 7 Evasion": "0",
"---モード8設定---": "",
"Mode 8 Name": "",
"Mode 8 Icon": "1",
"Mode 8 Help Line 1": "",
"Mode 8 Help Line 2": "",
"Mode 8 Max TP": "100",
"Mode 8 Preserve": "true",
"Mode 8 Initial TP": "0",
"Mode 8 Regen TP": "100user.trg",
"Mode 8 Take HP DMG": "0",
"Mode 8 Deal HP DMG": "0",
"Mode 8 Heal HP DMG": "0",
"Mode 8 Ally HP DMG": "0",
"Mode 8 Take MP DMG": "0",
"Mode 8 Deal MP DMG": "0",
"Mode 8 Heal MP DMG": "0",
"Mode 8 Ally MP DMG": "0",
"Mode 8 Deal State": "0",
"Mode 8 Gain State": "0",
"Mode 8 Kill Ally": "50user.tcr",
"Mode 8 Kill Enemy": "0",
"Mode 8 Win Battle": "0",
"Mode 8 Flee Battle": "0",
"Mode 8 Lose Battle": "0",
"Mode 8 Crisis HP": "0",
"Mode 8 Crisis MP": "0",
"Mode 8 Only Member": "0",
"Mode 8 Evasion": "0",
"---モード9設定---": "",
"Mode 9 Name": "",
"Mode 9 Icon": "73",
"Mode 9 Help Line 1": "",
"Mode 9 Help Line 2": "",
"Mode 9 Max TP": "100",
"Mode 9 Preserve": "true",
"Mode 9 Initial TP": "0",
"Mode 9 Regen TP": "100user.trg",
"Mode 9 Take HP DMG": "0",
"Mode 9 Deal HP DMG": "0",
"Mode 9 Heal HP DMG": "0",
"Mode 9 Ally HP DMG": "0",
"Mode 9 Take MP DMG": "0",
"Mode 9 Deal MP DMG": "0",
"Mode 9 Heal MP DMG": "0",
"Mode 9 Ally MP DMG": "0",
"Mode 9 Deal State": "0",
"Mode 9 Gain State": "0",
"Mode 9 Kill Ally": "0",
"Mode 9 Kill Enemy": "0",
"Mode 9 Win Battle": "20user.tcr",
"Mode 9 Flee Battle": "0",
"Mode 9 Lose Battle": "0",
"Mode 9 Crisis HP": "0",
"Mode 9 Crisis MP": "0",
"Mode 9 Only Member": "0",
"Mode 9 Evasion": "0",
"---モード10設定---": "",
"Mode 10 Name": "",
"Mode 10 Icon": "74",
"Mode 10 Help Line 1": "",
"Mode 10 Help Line 2": "",
"Mode 10 Max TP": "100",
"Mode 10 Preserve": "true",
"Mode 10 Initial TP": "0",
"Mode 10 Regen TP": "100user.trg",
"Mode 10 Take HP DMG": "0",
"Mode 10 Deal HP DMG": "0",
"Mode 10 Heal HP DMG": "0",
"Mode 10 Ally HP DMG": "0",
"Mode 10 Take MP DMG": "0",
"Mode 10 Deal MP DMG": "0",
"Mode 10 Heal MP DMG": "0",
"Mode 10 Ally MP DMG": "0",
"Mode 10 Deal State": "0",
"Mode 10 Gain State": "0",
"Mode 10 Kill Ally": "0",
"Mode 10 Kill Enemy": "0",
"Mode 10 Win Battle": "0",
"Mode 10 Flee Battle": "20user.tcr",
"Mode 10 Lose Battle": "20user.tcr",
"Mode 10 Crisis HP": "0",
"Mode 10 Crisis MP": "0",
"Mode 10 Only Member": "0",
"Mode 10 Evasion": "0",
"---モード11設定---": "",
"Mode 11 Name": "",
"Mode 11 Icon": "48",
"Mode 11 Help Line 1": "",
"Mode 11 Help Line 2": "",
"Mode 11 Max TP": "100",
"Mode 11 Preserve": "true",
"Mode 11 Initial TP": "0",
"Mode 11 Regen TP": "100user.trg",
"Mode 11 Take HP DMG": "0",
"Mode 11 Deal HP DMG": "0",
"Mode 11 Heal HP DMG": "0",
"Mode 11 Ally HP DMG": "0",
"Mode 11 Take MP DMG": "0",
"Mode 11 Deal MP DMG": "0",
"Mode 11 Heal MP DMG": "0",
"Mode 11 Ally MP DMG": "0",
"Mode 11 Deal State": "0",
"Mode 11 Gain State": "0",
"Mode 11 Kill Ally": "0",
"Mode 11 Kill Enemy": "0",
"Mode 11 Win Battle": "0",
"Mode 11 Flee Battle": "0",
"Mode 11 Lose Battle": "0",
"Mode 11 Crisis HP": "16user.tcr",
"Mode 11 Crisis MP": "0",
"Mode 11 Only Member": "0",
"Mode 11 Evasion": "0",
"---モード12設定---": "",
"Mode 12 Name": "",
"Mode 12 Icon": "49",
"Mode 12 Help Line 1": "",
"Mode 12 Help Line 2": "",
"Mode 12 Max TP": "100",
"Mode 12 Preserve": "true",
"Mode 12 Initial TP": "0",
"Mode 12 Regen TP": "100user.trg",
"Mode 12 Take HP DMG": "0",
"Mode 12 Deal HP DMG": "0",
"Mode 12 Heal HP DMG": "0",
"Mode 12 Ally HP DMG": "0",
"Mode 12 Take MP DMG": "0",
"Mode 12 Deal MP DMG": "0",
"Mode 12 Heal MP DMG": "0",
"Mode 12 Ally MP DMG": "0",
"Mode 12 Deal State": "0",
"Mode 12 Gain State": "0",
"Mode 12 Kill Ally": "0",
"Mode 12 Kill Enemy": "0",
"Mode 12 Win Battle": "0",
"Mode 12 Flee Battle": "0",
"Mode 12 Lose Battle": "0",
"Mode 12 Crisis HP": "0",
"Mode 12 Crisis MP": "16user.tcr",
"Mode 12 Only Member": "0",
"Mode 12 Evasion": "0",
"---モード13設定---": "",
"Mode 13 Name": "",
"Mode 13 Icon": "79",
"Mode 13 Help Line 1": "",
"Mode 13 Help Line 2": "",
"Mode 13 Max TP": "100",
"Mode 13 Preserve": "true",
"Mode 13 Initial TP": "0",
"Mode 13 Regen TP": "100user.trg",
"Mode 13 Take HP DMG": "0",
"Mode 13 Deal HP DMG": "0",
"Mode 13 Heal HP DMG": "0",
"Mode 13 Ally HP DMG": "0",
"Mode 13 Take MP DMG": "0",
"Mode 13 Deal MP DMG": "0",
"Mode 13 Heal MP DMG": "0",
"Mode 13 Ally MP DMG": "0",
"Mode 13 Deal State": "16user.tcr",
"Mode 13 Gain State": "0",
"Mode 13 Kill Ally": "0",
"Mode 13 Kill Enemy": "0",
"Mode 13 Win Battle": "0",
"Mode 13 Flee Battle": "0",
"Mode 13 Lose Battle": "0",
"Mode 13 Crisis HP": "0",
"Mode 13 Crisis MP": "0",
"Mode 13 Only Member": "0",
"Mode 13 Evasion": "0",
"---モード14設定---": "",
"Mode 14 Name": "",
"Mode 14 Icon": "3",
"Mode 14 Help Line 1": "",
"Mode 14 Help Line 2": "",
"Mode 14 Max TP": "100",
"Mode 14 Preserve": "true",
"Mode 14 Initial TP": "0",
"Mode 14 Regen TP": "100user.trg",
"Mode 14 Take HP DMG": "0",
"Mode 14 Deal HP DMG": "0",
"Mode 14 Heal HP DMG": "0",
"Mode 14 Ally HP DMG": "0",
"Mode 14 Take MP DMG": "0",
"Mode 14 Deal MP DMG": "0",
"Mode 14 Heal MP DMG": "0",
"Mode 14 Ally MP DMG": "0",
"Mode 14 Deal State": "0",
"Mode 14 Gain State": "16user.tcr",
"Mode 14 Kill Ally": "0",
"Mode 14 Kill Enemy": "0",
"Mode 14 Win Battle": "0",
"Mode 14 Flee Battle": "0",
"Mode 14 Lose Battle": "0",
"Mode 14 Crisis HP": "0",
"Mode 14 Crisis MP": "0",
"Mode 14 Only Member": "0",
"Mode 14 Evasion": "0",
"---モード15設定---": "",
"Mode 15 Name": "",
"Mode 15 Icon": "82",
"Mode 15 Help Line 1": "",
"Mode 15 Help Line 2": "",
"Mode 15 Max TP": "100",
"Mode 15 Preserve": "true",
"Mode 15 Initial TP": "0",
"Mode 15 Regen TP": "100user.trg",
"Mode 15 Take HP DMG": "0",
"Mode 15 Deal HP DMG": "0",
"Mode 15 Heal HP DMG": "0",
"Mode 15 Ally HP DMG": "0",
"Mode 15 Take MP DMG": "0",
"Mode 15 Deal MP DMG": "0",
"Mode 15 Heal MP DMG": "0",
"Mode 15 Ally MP DMG": "0",
"Mode 15 Deal State": "0",
"Mode 15 Gain State": "0",
"Mode 15 Kill Ally": "0",
"Mode 15 Kill Enemy": "0",
"Mode 15 Win Battle": "0",
"Mode 15 Flee Battle": "0",
"Mode 15 Lose Battle": "0",
"Mode 15 Crisis HP": "0",
"Mode 15 Crisis MP": "0",
"Mode 15 Only Member": "0",
"Mode 15 Evasion": "16user.tcr",
"---モード16設定---": "",
"Mode 16 Name": "",
"Mode 16 Icon": "13",
"Mode 16 Help Line 1": "",
"Mode 16 Help Line 2": "",
"Mode 16 Max TP": "100",
"Mode 16 Preserve": "true",
"Mode 16 Initial TP": "0",
"Mode 16 Regen TP": "100user.trg",
"Mode 16 Take HP DMG": "0",
"Mode 16 Deal HP DMG": "0",
"Mode 16 Heal HP DMG": "0",
"Mode 16 Ally HP DMG": "0",
"Mode 16 Take MP DMG": "0",
"Mode 16 Deal MP DMG": "0",
"Mode 16 Heal MP DMG": "0",
"Mode 16 Ally MP DMG": "0",
"Mode 16 Deal State": "0",
"Mode 16 Gain State": "0",
"Mode 16 Kill Ally": "0",
"Mode 16 Kill Enemy": "0",
"Mode 16 Win Battle": "0",
"Mode 16 Flee Battle": "0",
"Mode 16 Lose Battle": "0",
"Mode 16 Crisis HP": "0",
"Mode 16 Crisis MP": "0",
"Mode 16 Only Member": "16user.tcr",
"Mode 16 Evasion": "0",
"---モード17設定---": "",
"Mode 17 Name": "未定義",
"Mode 17 Icon": "0",
"Mode 17 Help Line 1": "-",
"Mode 17 Help Line 2": "-",
"Mode 17 Max TP": "100",
"Mode 17 Preserve": "true",
"Mode 17 Initial TP": "0",
"Mode 17 Regen TP": "100user.trg",
"Mode 17 Take HP DMG": "0",
"Mode 17 Deal HP DMG": "0",
"Mode 17 Heal HP DMG": "0",
"Mode 17 Ally HP DMG": "0",
"Mode 17 Take MP DMG": "0",
"Mode 17 Deal MP DMG": "0",
"Mode 17 Heal MP DMG": "0",
"Mode 17 Ally MP DMG": "0",
"Mode 17 Deal State": "0",
"Mode 17 Gain State": "0",
"Mode 17 Kill Ally": "0",
"Mode 17 Kill Enemy": "0",
"Mode 17 Win Battle": "0",
"Mode 17 Flee Battle": "0",
"Mode 17 Lose Battle": "0",
"Mode 17 Crisis HP": "0",
"Mode 17 Crisis MP": "0",
"Mode 17 Only Member": "0",
"Mode 17 Evasion": "0",
"---モード18設定---": "",
"Mode 18 Name": "未定義",
"Mode 18 Icon": "0",
"Mode 18 Help Line 1": "-",
"Mode 18 Help Line 2": "-",
"Mode 18 Max TP": "100",
"Mode 18 Preserve": "true",
"Mode 18 Initial TP": "0",
"Mode 18 Regen TP": "100user.trg",
"Mode 18 Take HP DMG": "0",
"Mode 18 Deal HP DMG": "0",
"Mode 18 Heal HP DMG": "0",
"Mode 18 Ally HP DMG": "0",
"Mode 18 Take MP DMG": "0",
"Mode 18 Deal MP DMG": "0",
"Mode 18 Heal MP DMG": "0",
"Mode 18 Ally MP DMG": "0",
"Mode 18 Deal State": "0",
"Mode 18 Gain State": "0",
"Mode 18 Kill Ally": "0",
"Mode 18 Kill Enemy": "0",
"Mode 18 Win Battle": "0",
"Mode 18 Flee Battle": "0",
"Mode 18 Lose Battle": "0",
"Mode 18 Crisis HP": "0",
"Mode 18 Crisis MP": "0",
"Mode 18 Only Member": "0",
"Mode 18 Evasion": "0",
"---モード19設定---": "",
"Mode 19 Name": "未定義",
"Mode 19 Icon": "0",
"Mode 19 Help Line 1": "-",
"Mode 19 Help Line 2": "-",
"Mode 19 Max TP": "100",
"Mode 19 Preserve": "true",
"Mode 19 Initial TP": "0",
"Mode 19 Regen TP": "100user.trg",
"Mode 19 Take HP DMG": "0",
"Mode 19 Deal HP DMG": "0",
"Mode 19 Heal HP DMG": "0",
"Mode 19 Ally HP DMG": "0",
"Mode 19 Take MP DMG": "0",
"Mode 19 Deal MP DMG": "0",
"Mode 19 Heal MP DMG": "0",
"Mode 19 Ally MP DMG": "0",
"Mode 19 Deal State": "0",
"Mode 19 Gain State": "0",
"Mode 19 Kill Ally": "0",
"Mode 19 Kill Enemy": "0",
"Mode 19 Win Battle": "0",
"Mode 19 Flee Battle": "0",
"Mode 19 Lose Battle": "0",
"Mode 19 Crisis HP": "0",
"Mode 19 Crisis MP": "0",
"Mode 19 Only Member": "0",
"Mode 19 Evasion": "0",
"---モード20設定---": "",
"Mode 20 Name": "未定義",
"Mode 20 Icon": "0",
"Mode 20 Help Line 1": "-",
"Mode 20 Help Line 2": "-",
"Mode 20 Max TP": "100",
"Mode 20 Preserve": "true",
"Mode 20 Initial TP": "0",
"Mode 20 Regen TP": "100user.trg",
"Mode 20 Take HP DMG": "0",
"Mode 20 Deal HP DMG": "0",
"Mode 20 Heal HP DMG": "0",
"Mode 20 Ally HP DMG": "0",
"Mode 20 Take MP DMG": "0",
"Mode 20 Deal MP DMG": "0",
"Mode 20 Heal MP DMG": "0",
"Mode 20 Ally MP DMG": "0",
"Mode 20 Deal State": "0",
"Mode 20 Gain State": "0",
"Mode 20 Kill Ally": "0",
"Mode 20 Kill Enemy": "0",
"Mode 20 Win Battle": "0",
"Mode 20 Flee Battle": "0",
"Mode 20 Lose Battle": "0",
"Mode 20 Crisis HP": "0",
"Mode 20 Crisis MP": "0",
"Mode 20 Only Member": "0",
"Mode 20 Evasion": "0"
}
},
{
"name": "Shiga_Addkey",
"status": true,
"description": "戦闘中キー追加プラグイン",
"parameters": {}
},
{
"name": "YEP_BaseTroopEvents",
"status": true,
"description": "v1.01 全ての敵グループに対して、毎回戦闘で発生するイベントを設定します。",
"parameters": {
"Base Troop ID": "1"
}
},
{
"name": "YEP_RegionRestrictions",
"status": true,
"description": "リージョンを用いて、イベントおよびプレイヤーの移動制限を行います。",
"parameters": {
"Player Restrict": "0",
"Event Restrict": "0",
"All Restrict": "184",
"Player Allow": "1-38",
"Event Allow": "0",
"All Allow": "0"
}
},
{
"name": "YEP_SegmentedGauges",
"status": true,
"description": "v1.01 ゲージを分割して読みやすくします。",
"parameters": {
"---セグメント---": "",
"HP Gauge Segments": "1000",
"MP Gauge Segments": "1",
"TP Gauge Segments": "10",
"---Status Menu Core---": "",
"EXP Gauge Segments": "100",
"Param Gauge Segments": "1"
}
},
{
"name": "CharacterPopupDamage",
"status": true,
"description": "キャラクターのダメージポッププラグイン",
"parameters": {
"効果音演奏": "true",
"消音スイッチID": "0",
"X座標補正": "0",
"Y座標補正": "0",
"HP自動ポップアップ": "false",
"MP自動ポップアップ": "false",
"TP自動ポップアップ": "false",
"増加自動ポップアップ": "false",
"減少自動ポップアップ": "false",
"MPダメージ音": "",
"回転": "true",
"X方向半径": "40",
"Y方向半径": "40",
"回転速度": "60",
"拡大率": "75",
"拡大率変化値": "10",
"最前面表示": "true"
}
},
{
"name": "FTKR_AddOriginalParameters",
"status": true,
"description": "v1.3.0 オリジナルのパラメータを追加するプラグイン",
"parameters": {
"Use Param Num": "10",
"Max Level": "15",
"Max Param": "255",
"---Parameter 0---": "",
"Parameter 0 Text": "DoubleAttackRate",
"Parameter 0 Code": "dar",
"Parameter 0 Current": "",
"Parameter 0 Max": "255",
"Parameter 0 Min": "-50",
"---Parameter 1---": "",
"Parameter 1 Text": "TripleAttackRate",
"Parameter 1 Code": "tar",
"Parameter 1 Current": "",
"Parameter 1 Max": "255",
"Parameter 1 Min": "-50",
"---Parameter 2---": "",
"Parameter 2 Text": "Intelligence",
"Parameter 2 Code": "int",
"Parameter 2 Current": "",
"Parameter 2 Max": "150",
"Parameter 2 Min": "0",
"---Parameter 3---": "",
"Parameter 3 Text": "SlashAP",
"Parameter 3 Code": "sap",
"Parameter 3 Current": "",
"Parameter 3 Max": "10",
"Parameter 3 Min": "0",
"---Parameter 4---": "",
"Parameter 4 Text": "SlashBonusDamage",
"Parameter 4 Code": "sbd",
"Parameter 4 Current": "",
"Parameter 4 Max": "255",
"Parameter 4 Min": "0",
"---Parameter 5---": "",
"Parameter 5 Text": "RestoreBoostPower",
"Parameter 5 Code": "rbp",
"Parameter 5 Current": "",
"Parameter 5 Max": "255",
"Parameter 5 Min": "0",
"---Parameter 6---": "",
"Parameter 6 Text": "Negotiation",
"Parameter 6 Code": "neg",
"Parameter 6 Current": "",
"Parameter 6 Max": "150",
"Parameter 6 Min": "0",
"---Parameter 7---": "",
"Parameter 7 Text": "Sneak",
"Parameter 7 Code": "snk",
"Parameter 7 Current": "",
"Parameter 7 Max": "150",
"Parameter 7 Min": "0",
"---Parameter 8---": "",
"Parameter 8 Text": "Sterength",
"Parameter 8 Code": "str",
"Parameter 8 Current": "",
"Parameter 8 Max": "150",
"Parameter 8 Min": "0",
"---Parameter 9---": "",
"Parameter 9 Text": "Guardcut",
"Parameter 9 Code": "gua",
"Parameter 9 Current": "",
"Parameter 9 Max": "1000",
"Parameter 9 Min": "0"
}
},
{
"name": "---------------------",
"status": false,
"description": "-----------------------------------------------------------",
"parameters": {}
},
{
"name": "KMS_DebugUtil",
"status": true,
"description": "[v0.1.1] 標準のデバッグ画面を差し替え、様々な機能を追加します。",
"parameters": {
"Variable input digits": "9",
"Map grid color": "rgba(255, 255, 255, 0.6)",
"Watch window font size": "18",
"Watch highlight color": "rgba(255, 224, 192, 0.6)",
"Watch window width": "360",
"Watch window position": "0"
}
},
{
"name": "MPI_ValueMonitor",
"status": true,
"description": "変数とスイッチを監視するウインドウを表示します。",
"parameters": {
"一行の高さ": "26",
"フォントサイズ": "20",
"余白": "9",
"未選択項目の不透明度": "100",
"編集モード時の文字色": "yellow",
"更新通知": "true",
"更新内容をデバッグコンソールに表示": "true"
}
},
{
"name": "AdjustPictureGraphical",
"status": true,
"description": "ピクチャのグラフィカルな位置調整プラグイン。\nパラメータを変更したら「プロジェクトの保存」Ctrl+S",
"parameters": {
"グリッドサイズ": "48",
"テストマップID": "1"
}
},
{
"name": "AudioStreaming",
"status": false,
"description": "音声読み込みを高速化し、oggファイルのみを使用します。",
"parameters": {
"mode": "10",
"deleteM4a": "false"
}
},
{
"name": "---------------------",
"status": false,
"description": "-----------------------------------------------------------",
"parameters": {}
},
{
"name": "BackUpDatabase",
"status": true,
"description": "データバックアッププラグイン",
"parameters": {
"backUpPath": "D:\\Documents\\Paradise Succubus\\backup",
"includeSave": "false",
"timeUnit": "false"
}
},
{
"name": "MousePointerExtend",
"status": true,
"description": "マウスポインタ拡張プラグイン",
"parameters": {
"形状タイプ1": "wait",
"スイッチ1": "482",
"形状タイプ2": "url1",
"スイッチ2": "1",
"形状タイプ3": "url1",
"スイッチ3": "21",
"形状タイプ4": "url1",
"スイッチ4": "0",
"形状タイプ5": "url1",
"スイッチ5": "0",
"デフォルト形状タイプ": "url1",
"独自画像1": "cursor",
"独自画像2": "cursor",
"独自画像3": "cursor",
"独自画像4": "cursor",
"独自画像5": "cursor",
"キー入力で消去": "true",
"ポインタファイルパス": ""
}
},
{
"name": "MasterVolumeOption",
"status": true,
"description": "マスターボリューム設定プラグイン",
"parameters": {
"項目名称": "Master Volume",
"初期値": "50",
"音量の増減量": "5"
}
},
{
"name": "CustomizeConfigDefault",
"status": true,
"description": "オプションデフォルト値設定プラグイン",
"parameters": {
"常時ダッシュ": "ON",
"コマンド記憶": "OFF",
"BGM音量": "50",
"BGS音量": "50",
"ME音量": "50",
"SE音量": "50",
"常時ダッシュ消去": "ON",
"コマンド記憶消去": "OFF",
"BGM音量消去": "OFF",
"BGS音量消去": "ON",
"ME音量消去": "OFF",
"SE音量消去": "OFF"
}
},
{
"name": "CustomizeConfigItem",
"status": true,
"description": "オプション任意項目作成プラグイン",
"parameters": {
"数値項目": "[]",
"文字項目": "[\"{\\\"Name\\\":\\\"Input\\\",\\\"DefaultValue\\\":\\\"1\\\",\\\"VariableID\\\":\\\"440\\\",\\\"HiddenFlag\\\":\\\"false\\\",\\\"Script\\\":\\\"\\\",\\\"StringItems\\\":\\\"[\\\\\\\"Mouse\\\\\\\",\\\\\\\"Keyboard\\\\\\\",\\\\\\\"Gamepad\\\\\\\"]\\\",\\\"AddPosition\\\":\\\"commandRemember\\\"}\",\"{\\\"Name\\\":\\\"Map Movement\\\",\\\"DefaultValue\\\":\\\"1\\\",\\\"VariableID\\\":\\\"16\\\",\\\"HiddenFlag\\\":\\\"false\\\",\\\"Script\\\":\\\"\\\",\\\"StringItems\\\":\\\"[\\\\\\\"Slow\\\\\\\",\\\\\\\"Normal\\\\\\\",\\\\\\\"Fast\\\\\\\",\\\\\\\"Very Fast\\\\\\\"]\\\",\\\"AddPosition\\\":\\\"commandRemember\\\"}\",\"{\\\"Name\\\":\\\"Auto Message Speed\\\",\\\"DefaultValue\\\":\\\"30\\\",\\\"VariableID\\\":\\\"17\\\",\\\"HiddenFlag\\\":\\\"false\\\",\\\"Script\\\":\\\"\\\",\\\"StringItems\\\":\\\"[\\\\\\\"Fastest\\\\\\\",\\\\\\\"Quick\\\\\\\",\\\\\\\"Normal\\\\\\\",\\\\\\\"Slow\\\\\\\"]\\\",\\\"AddPosition\\\":\\\"commandRemember\\\"}\",\"{\\\"Name\\\":\\\"Default Cursor Position for Gacha\\\",\\\"DefaultValue\\\":\\\"0\\\",\\\"VariableID\\\":\\\"439\\\",\\\"HiddenFlag\\\":\\\"false\\\",\\\"Script\\\":\\\"\\\",\\\"StringItems\\\":\\\"[\\\\\\\"Purchase\\\\\\\",\\\\\\\"Reload\\\\\\\"]\\\",\\\"AddPosition\\\":\\\"commandRemember\\\"}\"]",
"スイッチ項目": "[\"{\\\"Name\\\":\\\"Safe Mode\\\",\\\"DefaultValue\\\":\\\"false\\\",\\\"SwitchID\\\":\\\"2\\\",\\\"HiddenFlag\\\":\\\"false\\\",\\\"Script\\\":\\\"\\\",\\\"AddPosition\\\":\\\"\\\"}\",\"{\\\"Name\\\":\\\"Disable DC/SP UI\\\",\\\"DefaultValue\\\":\\\"false\\\",\\\"SwitchID\\\":\\\"39\\\",\\\"HiddenFlag\\\":\\\"false\\\",\\\"Script\\\":\\\"\\\",\\\"AddPosition\\\":\\\"\\\"}\",\"{\\\"Name\\\":\\\"Omit Descriptions of Actions\\\",\\\"DefaultValue\\\":\\\"false\\\",\\\"SwitchID\\\":\\\"481\\\",\\\"HiddenFlag\\\":\\\"false\\\",\\\"Script\\\":\\\"\\\",\\\"AddPosition\\\":\\\"\\\"}\",\"{\\\"Name\\\":\\\"Instant Movement\\\",\\\"DefaultValue\\\":\\\"false\\\",\\\"SwitchID\\\":\\\"483\\\",\\\"HiddenFlag\\\":\\\"false\\\",\\\"Script\\\":\\\"\\\",\\\"AddPosition\\\":\\\"\\\"}\"]",
"音量項目": ""
}
},
{
"name": "MakeScreenCapture",
"status": true,
"description": "画面キャプチャ管理プラグイン",
"parameters": {
"PNGキャプチャキー": "none",
"JPEGキャプチャキー": "none",
"WEBPキャプチャキー": "none",
"Ctrl同時押し": "false",
"Alt同時押し": "false",
"ファイル名": "ParadiseSuccubus",
"出力場所": "screenshots",
"保存形式": "jpeg",
"連番桁数": "",
"タイムスタンプ": "true",
"署名": "Paradise Succubus ©2021-2026 Shiganoma",
"署名サイズ": "22",
"署名画像": "",
"実行間隔": "0",
"効果音": "Camera1",
"JPEG品質": "10"
}
},
{
"name": "CustomizeErrorScreen",
"status": true,
"description": "エラー画面表示改善プラグイン",
"parameters": {
"メインメッセージ": "The following error occurred.",
"ハイパーリンク": "",
"詳細情報出力": "ON"
}
},
{
"name": "YEP_DynamicTitleImages",
"status": true,
"description": "v1.00 Change title images depending on how far along your game\nthe player has progressed.",
"parameters": {
"RequireSaveGame": "true"
}
},
{
"name": "ShakeOnDamage",
"status": false,
"description": "ダメージ時の振動プラグイン",
"parameters": {
"シェイク強さ": "0",
"クリティカルシェイク強さ": "8",
"弱点シェイク強さ": "0",
"シェイク速さ": "15",
"シェイク時間": "18",
"アクターに適用": "false",
"敵キャラに適用": "true"
}
},
{
"name": "StatusBustImage",
"status": false,
"description": "バストアップ表示プラグイン",
"parameters": {
"画像X座標": "880",
"画像Y座標": "780",
"装備_画像X座標": "",
"装備_画像Y座標": "",
"スキル_画像X座標": "",
"スキル_画像Y座標": "",
"メイン_画像X座標": "",
"メイン_画像Y座標": "",
"表示優先度": "2",
"ベース画像原点": "2",
"追加画像原点": "2"
}
},
{
"name": "StateRingIcon",
"status": false,
"description": "リングステートプラグイン",
"parameters": {
"RadiusX": "64",
"RadiusY": "16",
"ScaleX": "100",
"ScaleY": "100",
"CycleDuration": "60",
"LineViewLimit": "0",
"LineViewLimitActor": "0",
"Reverse": "false",
"ShowTurnCount": "true",
"IconIndexWithoutRing": "[\"\"]",
"IconIndexWithoutShowTurns": "[\"34,35,36,37\",\"42,43,44,45\",\"50,51,52,53\",\"58,59,60,61\",\"82,122\"]",
"TurnCountX": "-25",
"TurnCountY": "-25",
"TurnAdjustment": "0",
"ShowActorTurnCount": "false",
"FontSize": "14",
"ActorRingIcon": "false",
"ActorRingIconX": "0",
"ActorRingIconY": "0",
"EnemyRingIconX": "0",
"EnemyRingIconY": "0"
}
},
{
"name": "CustomFontStep",
"status": true,
"desription": "Used for formatting text.",
"parameters": {}
}
];