707 lines
28 KiB
JavaScript
707 lines
28 KiB
JavaScript
//
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// 汎用ポップアップコア ver1.05
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//
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// ------------------------------------------------------
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// Copyright (c) 2016 Yana
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// Released under the MIT license
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// http://opensource.org/licenses/mit-license.php
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// ------------------------------------------------------
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//
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// author Yana
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//
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var Imported = Imported || {};
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Imported['CommonPopupCore'] = 1.05;
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/*:
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* @plugindesc ver1.05/汎用的なポップアップの仕組みを提供するためのベースプラグインです。
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* @author Yana
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*
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* @param Text Back Color
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* @desc ポップアップの背景カラーです。
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* rgba(red,green,blue,alpha)で設定してください。
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* @default rgba(0,0,0,0.6)
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*
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* @param Text Back FileName
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* @desc ポップアップの背景画像名です。
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* %dがインデックスに変換されます。
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* @default popup_back%d
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*
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* @help プラグインコマンド
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* CommonPopup add param1 param2 param3 ・・・
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*
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* 必要なパラメータのみを指定できます。
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* 例:プレイヤーの上にテストと240フレームポップアップさせる
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* CommonPopup add text:テスト count:240 eventId:-1
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*
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* パラメータ詳細:
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* text:表示テキスト
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* eventId:表示するイベントのID
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* count:表示時間
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* delay:表示遅延
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* moveX:目標地点X(相対座標)
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* moveY:目標地点Y(相対座標)
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* sx:表示位置補正X
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* sy:表示位置補正Y
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* pattern:表示パターン 0がフェード、-1が横ストレッチ、-2が縦ストレッチ
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* back:-1:透明背景,0:背景カラーで塗りつぶし,1以上:画像インデックス
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* bx:内容の表示位置補正X
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* by:内容の表示位置補正Y
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* extend:表示タイミングの調整用配列で指定。 例:extend:[20,50] 20フレーム掛けて出現し、50フレーム目から消え始める。
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* fixed:画面に固定するか? true/falseで指定。
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* anchorX:
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* anchorY:
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* slideCount:新しいポップアップが発生した際、上にスライドさせる速度。
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*
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* ------------------------------------------------------
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* 利用規約
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* ------------------------------------------------------
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* 当プラグインはMITライセンスで公開されています。
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* 使用に制限はありません。商用、アダルト、いずれにも使用できます。
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* 二次配布も制限はしませんが、サポートは行いません。
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* 著作表示は任意です。行わなくても利用できます。
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* 要するに、特に規約はありません。
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* バグ報告や使用方法等のお問合せはネ実ツクールスレ、または、Twitterにお願いします。
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* https://twitter.com/yanatsuki_
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* 素材利用は自己責任でお願いします。
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* ------------------------------------------------------
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* このプラグインは、汎用的なポップアップの仕組みを提供するプラグインです。
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* このプラグイン単体ではプラグインコマンドを追加する以外の機能はありません。
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* 追加機能として、
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* ・\I[x]で描画されるアイコンのサイズが文字サイズに追従する。
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* ・文字サイズ変更の制御文字、\FS[x]が追加される。
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* の2点が追加されます。
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* ------------------------------------------------------
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* 更新履歴:
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* ver1.05:170525
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* ポップアップ発生時にSEを再生する機能を追加。
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* ver1.04
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* YEP_MessageCoreとの競合回避処理を追加。
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* 動作パターンに縦ストレッチと横ストレッチを追加。
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* ポップアップ用のプラグインパラメータが正常に動作していなかったバグを修正。
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* ver1.03:
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* backのパラメータにpicturesフォルダのファイル名を指定できるように変更。
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* ver1.02:
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* スライドに上から下に動作するようにする機能を追加。
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* ver1.01:
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* containerが作成されていない状態で、ポップアップが登録される可能性のあるバグを修正しました。
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* ver1.00:
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* 公開
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*/
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function Sprite_Popup() {
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this.initialize.apply(this, arguments);
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};
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function CommonPopupManager() {
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throw new Error('This is a static class');
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};
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(function(){
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var parameters = PluginManager.parameters('CommonPopupCore');
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var commonPopupTextBackColor = String(parameters['Text Back Color'] || 'rgba(0, 0, 0, 0.6)');
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var commonPopupTextBackFileName = String(parameters['Text Back FileName'] || 'popup_back%d');
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var _cPU_GInterpreter_pluginCommand =
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Game_Interpreter.prototype.pluginCommand;
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Game_Interpreter.prototype.pluginCommand = function(command, args) {
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_cPU_GInterpreter_pluginCommand.call(this, command, args);
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if (command === 'CommonPopup' || command === 'ポップアップ') {
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switch (args[0]) {
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case 'add':
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case '表示':
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this.addPopup(args);
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break;
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case 'clear':
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case '消去':
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CommonPopupManager.clearPopup();
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break;
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}
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}
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};
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Array.prototype.setNullPos = function(object){
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for(var i=0; i < this.length; i++){
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if (this[i] === null || this[i] === undefined){
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this[i] = object;
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return i;
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}
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}
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this.push(object);
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};
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Array.prototype.compact = function() {
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var result = [];
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for (var i = 0; i < this.length; i++) {
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if (this[i] !== null && this[i] !== undefined) {
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result.push(this[i]);
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}
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}
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return result;
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};
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CommonPopupManager.initTempSprites = function(){
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this._tempCommonSprites = new Array(50);
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this._setedPopups = [];
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this._readyPopup = [];
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};
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CommonPopupManager.window = function(){
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if (this._window){return this._window }
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this._window = new Window_Base(0,0,Graphics.boxWidth,Graphics.boxHeight);
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return this._window;
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};
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CommonPopupManager.testBitmap = function(){
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if (this._testBitmap){return this._testBitmap }
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this._testBitmap = new Bitmap(1,1);
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return this._testBitmap;
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};
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Sprite_Popup.prototype = Object.create(Sprite.prototype);
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Sprite_Popup.prototype.constructor = Sprite_Popup;
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Sprite_Popup.prototype.initialize = function(index){
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Sprite.prototype.initialize.call(this);
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this._index = index;
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this._count = 0;
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this._enable = false;
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this.update();
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};
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Sprite_Popup.prototype.setMembers = function(arg){
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this._count = arg.count;
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this._arg = arg;
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this.anchor.x = arg.anchorX;
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this.anchor.y = arg.anchorY;
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this.x = arg.x;
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this.y = arg.y;
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this.z = 6;
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this.visible = true;
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this._enable = true;
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this.createBitmap();
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if (arg.slideCount){
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CommonPopupManager._setedPopups.push([this._index, this.height, this._arg.slideCount]);
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}
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};
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Sprite_Popup.prototype.createBitmap = function(){
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if (this._arg.bitmap){
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this.bitmap = this._arg.bitmap;
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}else{
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CommonPopupManager.window().resetFontSettings();
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var text = this._arg.text;
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var width = CommonPopupManager.window().textWidth(text);
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var height = CommonPopupManager.window().contents.fontSize + 8;
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var sh = 8;
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if (this._arg.back === 0){ sh = 2 }
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CommonPopupManager.window().createContents();
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this.bitmap = new Bitmap(width+24,height+sh);
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this.drawBackRect(width+24,height+sh);
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CommonPopupManager.window().drawTextEx(this._arg.text,12,4);
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this.bitmap.blt(CommonPopupManager.window().contents,0,0,width+24,height+sh,this._arg.bx,this._arg.by+2);
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}
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};
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Sprite_Popup.prototype.drawBackRect = function(width,height){
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switch (this._arg.back){
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case 0:
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var color1 = commonPopupTextBackColor;
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var color2 = 'rgba(0,0,0,0)';
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var dSize = width / 4;
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this.bitmap.gradientFillRect(0,0,dSize,height,color2,color1);
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this.bitmap.fillRect(dSize,0,dSize*2,height,color1);
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this.bitmap.gradientFillRect(dSize*3,0,dSize,height,color1,color2);
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break;
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case -1:
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break;
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default:
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var bitmap = CommonPopupManager.makeBitmap(this._arg);
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var w = this._bitmap.width;
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var h = this._bitmap.height;
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if (typeof this._arg.back === 'string') {
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w = bitmap.width > this._bitmap.width ? bitmap.width : w;
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h = bitmap.height > this._bitmap.height ? bitmap.height : h;
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if (w > this._bitmap.width || h > this._bitmap.height){
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this.bitmap = new Bitmap(w,h);
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}
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}
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this.bitmap.blt(bitmap,0,0,bitmap.width,bitmap.height,0,0,w,h);
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bitmap.clear();
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bitmap = null;
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}
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};
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Sprite_Popup.prototype.update = function(){
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Sprite.prototype.update.call(this);
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if (CommonPopupManager._tempCommonSprites[this._index] && !this._enable){
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if (CommonPopupManager._tempCommonSprites[this._index].delay === 0){
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this.setMembers(CommonPopupManager._tempCommonSprites[this._index]);
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if (this._arg && this._arg.se.name) AudioManager.playSe(this._arg.se);
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}else{
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CommonPopupManager._tempCommonSprites[this._index].delay--;
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}
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}
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if (this._count > 0){
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this._count--;
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if (!this._arg){
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this.terminate;
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return;
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}
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switch(this._arg.pattern){
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case 0:
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case '0':
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case 'Normal':
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this.updateSlide();
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break;
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case -1:
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case '-1':
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case 'Stretch':
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this.updateTurn();
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break;
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case -2:
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case '-2':
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case 'GrowUp':
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this.updateGrowUp();
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break;
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default:
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this.updateAnime();
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}
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if (this._count === 0){ this.terminate() }
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}
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if (this._arg && this._arg.slideCount){ this.updateMoveSlide() }
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};
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Sprite_Popup.prototype.updateMoveSlide = function(){
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if (CommonPopupManager._setedPopups) {
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var array = CommonPopupManager._setedPopups.clone().reverse();
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var n = 0;
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for (var i = 0; i < array.length; i++) {
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if (this._index === array[i][0]) {
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if (this._arg.slideAction === 'Down'){
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this.y = this.y + n;
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} else {
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this.y = this.y - n;
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}
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}
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var sprite = CommonPopupManager._tempCommonSprites[array[i][0]];
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if (sprite.pattern === -2 || sprite.pattern === 'GrowUp'){
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n += (array[i][1] * sprite.rate);
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} else {
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n += (array[i][1] * ((this._arg.slideCount - array[i][2]) / this._arg.slideCount));
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}
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}
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for (var i = 0; i < CommonPopupManager._setedPopups.length; i++) {
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CommonPopupManager._setedPopups[i][2]--;
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if (CommonPopupManager._setedPopups[i][2] < 0) {
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CommonPopupManager._setedPopups[i][2] = 0
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}
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}
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array = null;
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}
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};
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Sprite_Popup.prototype.updateSlide = function(){
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var originalWait = this._arg.count;
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var cnt = originalWait - this._count;
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this.opacity = 255;
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var act = [originalWait / 4, (originalWait * 3) / 4];
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if (this._arg.extend !== ''){ act = this._arg.extend }
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var oa = Math.max(originalWait - act[1],1);
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var n1 = Math.max(originalWait / oa,0.1);
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var up = (this._arg.moveY / (originalWait / n1));
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var slide = (this._arg.moveX / (originalWait / n1));
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var opTime1 = originalWait / 3.0;
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var moveX = 0;
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var moveY = 0;
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if (act[2]){ opTime1 = originalWait - act[2] }
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var opTime2 = originalWait / 3.0;
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if (act[3]){ opTime2 = act[3] }
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if (this._count >= act[1]){
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this.opacity = Math.floor(255 * (cnt / opTime1));
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moveY = Math.floor(up * cnt);
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moveX = Math.floor(slide * cnt);
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}else if (this._count < act[0]){
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this.opacity = Math.floor(255 * (this._count / opTime2));
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moveY = Math.floor((originalWait / n1) * up);
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moveX = Math.floor((originalWait / n1) * slide);
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}else{
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moveY = Math.floor((originalWait / n1) * up);
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moveX = Math.floor((originalWait / n1) * slide);
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}
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this._times = cnt;
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this.setPosition(moveX,moveY);
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};
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Sprite_Popup.prototype.updateTurn = function() {
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var originalWait = this._arg.count;
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var cnt = originalWait - this._count;
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var act = [originalWait * 0.25, originalWait * 0.75];
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if (this._arg.extend) act = this._arg.extend;
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if (this._count === 0) this.scale.x = 0;
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var oa = Math.max(originalWait - act[1],1);
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var n1 = Math.max(originalWait / oa,0.1);
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var up = (this._arg.moveY / (originalWait / n1));
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var slide = (this._arg.moveX / (originalWait / n1));
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var moveX = 0;
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var moveY = 0;
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if (this._count >= act[1]){
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var rate = cnt / (originalWait - act[1]);
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this.scale.x = rate;
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moveY = Math.floor(up * cnt);
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moveX = Math.floor(slide * cnt);
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} else if (this._count < act[0]) {
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var rate = this._count / act[0];
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this.scale.x = rate;
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moveY = Math.floor((originalWait / n1) * up);
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moveX = Math.floor((originalWait / n1) * slide);
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} else {
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moveY = Math.floor((originalWait / n1) * up);
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moveX = Math.floor((originalWait / n1) * slide);
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}
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this._times = cnt;
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this.setPosition(moveX,moveY);
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};
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Sprite_Popup.prototype.updateGrowUp = function() {
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var originalWait = this._arg.count;
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var cnt = originalWait - this._count;
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var act = [originalWait * 0.25, originalWait * 0.75];
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if (this._arg.extend) act = this._arg.extend;
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if (this._count === 0) this.scale.y = 0;
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var oa = Math.max(originalWait - act[1],1);
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var n1 = Math.max(originalWait / oa,0.1);
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var up = (this._arg.moveY / (originalWait / n1));
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var slide = (this._arg.moveX / (originalWait / n1));
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var moveX = 0;
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var moveY = 0;
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if (this._count >= act[1]){
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var rate = cnt / (originalWait - act[1]);
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this.scale.y = rate;
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moveY = Math.floor(up * cnt);
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moveX = Math.floor(slide * cnt);
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this._arg.rate = rate;
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} else if (this._count < act[0]) {
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var rate = this._count / act[0];
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this.scale.y = rate;
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moveY = Math.floor((originalWait / n1) * up);
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moveX = Math.floor((originalWait / n1) * slide);
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this._arg.rate = rate;
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} else {
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moveY = Math.floor((originalWait / n1) * up);
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moveX = Math.floor((originalWait / n1) * slide);
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}
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this._times = cnt;
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this.setPosition(moveX,moveY);
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};
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Sprite_Popup.prototype.setPosition = function(x,y) {
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this.x = this._arg.x + x + this._arg.sx;
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this.y = this._arg.y + y + this._arg.sy;
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if (this._arg.battler){
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if ($gameParty.inBattle()) {
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this.x += this._arg.battler.x;
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this.y += this._arg.battler.y;
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} else {
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this.x += this._arg.battler._realX * $gameMap.tileWidth();
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this.y += this._arg.battler._realY * $gameMap.tileHeight();
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}
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}
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var xx = this.x;
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var yy = this.y;
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if (this._arg.fixed){
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var dx = $gameMap._displayX;
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var dy = $gameMap._displayY;
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xx = this.x - dx * $gameMap.tileWidth();
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yy = this.y - dy * $gameMap.tileHeight();
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if (xx < 0 || yy < 0){
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if (xx < 0 && $gameMap.isLoopHorizontal()) dx -= $dataMap.width;
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if (yy < 0 && $gameMap.isLoopVertical()) dy -= $dataMap.height;
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xx = this.x - dx * $gameMap.tileWidth();
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yy = this.y - dy * $gameMap.tileHeight();
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}
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}
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this.x = xx;
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this.y = yy;
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};
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Sprite_Popup.prototype.updateAnime = function(){
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var anime = $dataAnimations[Number(this._arg.pattern)];
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var frameId = Math.floor((anime.frames.length * (this._arg.count - this._count)) / this._arg.count);
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if (frameId !== anime.frames.length ){
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var array = anime.frames[frameId][0];
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var x = array[1];
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var y = array[2];
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this.x = this._arg.x + x + this._arg.sx;
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this.y = this._arg.y + y + this._arg.sy;
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this.scale = new Point(array[3]/100,array[3]/100);
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this.rotation = array[4];
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this.opacity = array[6];
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||
this.blendMode = array[7];
|
||
}
|
||
};
|
||
|
||
Sprite_Popup.prototype.terminate = function(){
|
||
this.bitmap = null;
|
||
this.visible = false;
|
||
this._enable = false;
|
||
this._count = 0;
|
||
this._arg = null;
|
||
|
||
if (CommonPopupManager._tempCommonSprites[this._index]) {
|
||
CommonPopupManager._tempCommonSprites[this._index].terminate = true;
|
||
}
|
||
if (CommonPopupManager._setedPopups) {
|
||
for (var i = 0; i < CommonPopupManager._setedPopups.length; i++) {
|
||
if (CommonPopupManager._setedPopups[i][0] === this._index) {
|
||
delete CommonPopupManager._setedPopups[i];
|
||
}
|
||
}
|
||
CommonPopupManager._setedPopups = CommonPopupManager._setedPopups.compact();
|
||
}
|
||
};
|
||
|
||
Game_Interpreter.prototype.addPopup = function(argParam){
|
||
var eventId = 0;
|
||
for (var i=0;i<argParam.length;i++){
|
||
if (argParam[i].match(/^eventId:(.+)/g)){
|
||
eventId = Number(RegExp.$1);
|
||
break;
|
||
}
|
||
}
|
||
var character = this.character(eventId);
|
||
var arg = CommonPopupManager.setPopup(argParam,character);
|
||
if (arg.back > 0 || typeof arg.back === 'string'){
|
||
CommonPopupManager.bltCheck(CommonPopupManager.makeBitmap(arg));
|
||
CommonPopupManager._readyPopup.push(arg);
|
||
}else{
|
||
CommonPopupManager._tempCommonSprites.setNullPos(arg);
|
||
}
|
||
};
|
||
|
||
CommonPopupManager.setPopup = function(argParam,character){
|
||
var arg = {
|
||
x:null,
|
||
y:null,
|
||
text:'', // 表示テキスト
|
||
eventId:-1, // 表示するイベントのID
|
||
count:60, // 表示時間
|
||
delay:0, // 表示遅延
|
||
moveX:0, // 目標地点X(相対座標)
|
||
moveY:-48, // 目標地点Y(相対座標)
|
||
sx:0, // 表示位置補正X
|
||
sy:0, // 表示位置補正Y
|
||
pattern:0, // 表示パターン
|
||
back:-1, // 背景に使う画像インデックス
|
||
bx:0, // 内容の表示位置補正X
|
||
by:0, // 内容の表示位置補正Y
|
||
extend:'', //
|
||
fixed:true, //
|
||
anchorX:0.5,
|
||
anchorY:0.5,
|
||
battler:null,
|
||
se:{name:'',volume:90,pitch:100,pan:0}
|
||
};
|
||
var array = ['x','y','text','eventId','count','delay','moveX','moveY',
|
||
'sx','sy','pattern','back','bx','by','extend','fixed',
|
||
'anchorX','anchorY', 'slideCount'];
|
||
for (var i=0;i < argParam.length;i++){
|
||
if (i > 0){
|
||
for (var j=0;j < array.length;j++){
|
||
var r = new RegExp('^(' + array[j] + ')' + ':(.+)');
|
||
if (argParam[i].match(r)){
|
||
var code = RegExp.$1;
|
||
var value = RegExp.$2;
|
||
if (code === 'text' || code === 'extend'){
|
||
arg[code] = value;
|
||
}else if (code === 'fixed'){
|
||
arg[code] = value === 'true';
|
||
}else if (code === 'back'){
|
||
arg[code] = (Number(value) !== NaN) ? value : Number(value);
|
||
} else {
|
||
arg[code] = Number(value);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (arg.x === null){
|
||
if (character){
|
||
var screenX = $gameParty.inBattle() ? 0 : character.screenX();
|
||
var displayX = $gameParty.inBattle() ? 0 : $gameMap._displayX * 48;
|
||
arg.x = screenX + displayX;
|
||
} else {
|
||
arg.x = 0;
|
||
}
|
||
}
|
||
if (arg.y === null) {
|
||
if (character) {
|
||
var screenY = $gameParty.inBattle() ? 0 : character.screenY();
|
||
var displayY = $gameParty.inBattle() ? 0 : $gameMap._displayY * 48;
|
||
arg.y = screenY + displayY;
|
||
} else {
|
||
arg.y = 0;
|
||
}
|
||
}
|
||
if (arg.extend) {
|
||
arg.extend = eval(arg.extend);
|
||
}
|
||
|
||
arg.terminate = false;
|
||
return arg;
|
||
};
|
||
|
||
CommonPopupManager.setPopUpdate = function(){
|
||
if (this._readyPopup){
|
||
for (var i=0;i<this._readyPopup.length;i++){
|
||
if (this._readyPopup[i]){
|
||
var arg = this._readyPopup[i];
|
||
if(ImageManager.isReady()){
|
||
this.startPopup(arg);
|
||
delete this._readyPopup[i];
|
||
this._readyPopup.compact();
|
||
return;
|
||
}else{
|
||
this.bltCheck(this.makeBitmap(arg));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
CommonPopupManager.makeBitmap = function(arg){
|
||
if (typeof arg.back === 'number'){
|
||
var fileName = commonPopupTextBackFileName;
|
||
fileName = fileName.replace(/%d/g,arg.back);
|
||
return ImageManager.loadSystem(fileName);
|
||
} else {
|
||
var fileName = arg.back;
|
||
return ImageManager.loadPicture(fileName);
|
||
}
|
||
};
|
||
|
||
CommonPopupManager.bltCheck = function(bitmap){
|
||
this.testBitmap().blt(bitmap,0,0,bitmap.width,bitmap.height,0,0);
|
||
//this.testBitmap().clear();
|
||
//bitmap.clear();
|
||
bitmap = null;
|
||
};
|
||
|
||
CommonPopupManager.startPopup = function(arg){
|
||
CommonPopupManager._tempCommonSprites.setNullPos(arg);
|
||
};
|
||
|
||
CommonPopupManager.clearPopup = function(tag) {
|
||
if (!CommonPopupManager._tempCommonSprites){
|
||
CommonPopupManager.initTempSprites();
|
||
}
|
||
|
||
for(var i=0;i<CommonPopupManager._tempCommonSprites.length;i++){
|
||
if (CommonPopupManager._tempCommonSprites[i]){
|
||
if (!tag || tag === CommonPopupManager._tempCommonSprites[i].tag) {
|
||
CommonPopupManager._tempCommonSprites[i].delay = 0;
|
||
CommonPopupManager._tempCommonSprites[i].count = 1;
|
||
var sprite = CommonPopupManager._tempCommonSprites[i].sprite;
|
||
if (sprite) sprite._count = 1;
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
var _cPU_SsBase_initialize = Spriteset_Base.prototype.initialize;
|
||
Spriteset_Base.prototype.initialize = function(){
|
||
_cPU_SsBase_initialize.call(this);
|
||
this.createSpritePopup();
|
||
};
|
||
|
||
var _cPU_SsBase_update = Spriteset_Base.prototype.update;
|
||
Spriteset_Base.prototype.update = function(){
|
||
_cPU_SsBase_update.call(this);
|
||
if (this._popupContainer === undefined){ return }
|
||
if(CommonPopupManager._tempCommonSprites){
|
||
for(var i=0;i<CommonPopupManager._tempCommonSprites.length;i++){
|
||
if (CommonPopupManager._tempCommonSprites[i]){
|
||
if (CommonPopupManager._tempCommonSprites[i].terminate){
|
||
var sprite = CommonPopupManager._tempCommonSprites[i].sprite;
|
||
this._popupContainer.removeChild(sprite);
|
||
delete CommonPopupManager._tempCommonSprites[i]
|
||
}else if (!CommonPopupManager._tempCommonSprites[i].sprite){
|
||
var sprite = new Sprite_Popup(i);
|
||
this._popupContainer.addChild(sprite);
|
||
CommonPopupManager._tempCommonSprites[i].sprite = sprite;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
var _cPU_SBase_update = Scene_Base.prototype.update;
|
||
Scene_Base.prototype.update = function(){
|
||
_cPU_SBase_update.call(this);
|
||
if(CommonPopupManager){ CommonPopupManager.setPopUpdate() };
|
||
};
|
||
|
||
Spriteset_Base.prototype.createSpritePopup = function() {
|
||
var width = Graphics.boxWidth;
|
||
var height = Graphics.boxHeight;
|
||
var x = (Graphics.width - width) / 2;
|
||
var y = (Graphics.height - height) / 2;
|
||
this._popupContainer = new Sprite();
|
||
this._popupContainer.setFrame(x, y, width, height);
|
||
this.addChild(this._popupContainer);
|
||
};
|
||
|
||
var _cPU_SBase_terminate = Scene_Base.prototype.terminate;
|
||
Scene_Base.prototype.terminate = function(){
|
||
_cPU_SBase_terminate.call(this);
|
||
this.terminatePopup();
|
||
};
|
||
|
||
Scene_Base.prototype.terminatePopup = function(){
|
||
if (!CommonPopupManager._tempCommonSprites){
|
||
CommonPopupManager.initTempSprites();
|
||
}
|
||
for(var i=0;i<CommonPopupManager._tempCommonSprites.length;i++){
|
||
if (CommonPopupManager._tempCommonSprites[i]){
|
||
var sprite = CommonPopupManager._tempCommonSprites[i].sprite;
|
||
if (sprite) sprite.terminate();
|
||
delete CommonPopupManager._tempCommonSprites[i];
|
||
}
|
||
}
|
||
CommonPopupManager._setedPopupss = [];
|
||
CommonPopupManager._readyPopup = [];
|
||
};
|
||
|
||
var _cPU_SMap_launchBattle = Scene_Map.prototype.launchBattle;
|
||
Scene_Map.prototype.launchBattle = function(){
|
||
_cPU_SMap_launchBattle.call(this);
|
||
this.terminatePopup();
|
||
};
|
||
|
||
|
||
|
||
// 再定義 processDrawIconをストレッチされた文字サイズに合わせたズレに調整する
|
||
Window_Base.prototype.processDrawIcon = function(iconIndex, textState) {
|
||
this.drawIcon(iconIndex, textState.x + 2, textState.y + 2);
|
||
var n = Math.floor((this.contents.fontSize / this.standardFontSize()) * Window_Base._iconWidth);
|
||
textState.x += n + 4;
|
||
};
|
||
|
||
if (!Imported.YEP_MessageCore) {
|
||
// \FS[FontSize]の制御文字を追加する部分です。
|
||
var _cPU_Window_Base_processEscapeCharacter = Window_Base.prototype.processEscapeCharacter;
|
||
Window_Base.prototype.processEscapeCharacter = function (code, textState) {
|
||
if (code === 'FS') {
|
||
var param = this.obtainEscapeParam(textState);
|
||
if (param != '') {
|
||
this.makeFontSize(param)
|
||
}
|
||
} else {
|
||
_cPU_Window_Base_processEscapeCharacter.call(this, code, textState);
|
||
}
|
||
};
|
||
}
|
||
Window_Base.prototype.makeFontSize = function(fontSize) {
|
||
this.contents.fontSize = fontSize;
|
||
};
|
||
})();
|