//============================================================================= // TRP_ParticlePreset.js //============================================================================= /*: * @target MZ * @base TRP_ParticleMZ * @plugindesc パーティクルプリセットデータ * @help * 【更新履歴】 * 1.26 2022/09/04 漂う光系プリセット32種追加 * 1.07 2022/01/09 iOSでの動作不具合修正 * 1.06 2021/06/01 コマンドのデフォルト値変更 * 1.00 2021/04/10 初版。 * * aura_bp <対象:character> @キャラ:青白い粒子と集中線拡散 * aura_bp2 <対象:character> @キャラ:青白いサークル拡大 * aura_static_b <対象:character> @キャラ:もやもやのオーラ * black_particle_w <対象:weather> @天候:黒いパーティクル * blizard_w <対象:weather> @天候:吹雪 * bubble_c <対象:character> @キャラ:キャラを包む泡。attach推奨 * bubble_cp <対象:character> @キャラ:穴から吹き出す泡 * bubble_w <対象:weather> @天候:水中の泡 * charm_bw <対象:weather> @天候:画面全体ハート * click <対象:click> @click:マウスクリック/タップ用1 * click2 <対象:click> @click:マウスクリック/タップ用2 * cloud_shadow_w <対象:screen> @天候:雲の影 * cloud_w <対象:screen> @天候:雲 * dark_hole_r <対象:region> @リージョン:穴からキラキラ吹き上げる光 * dark_hole_r_2 <対象:region> @リージョン:穴から吹き上げる線形の光 * dark_hole_r_3 <対象:region> @リージョン:穴の中のもやもや * darkness_s <対象:screen> @スクリーン:暗闇の視界制限 * diamonddust_w <対象:weather> @天候:キラキラ漂うダイヤモンドダスト * diamonddust_w2 <対象:weather> @天候:キラキラ漂うダイヤモンドダスト2 * drag <対象:character> @drag:マウスドラッグ用 * dust_walk <対象:walk> @歩行:土煙 * explode_cp_1 <対象:character> @キャラ:爆発前のサークル収束 * explode_cp_2 <対象:character> @キャラ:爆発の炎 * explode_cp_3 <対象:character> @キャラ:爆発時のサークル発散 * explode_cp_4 <対象:character> @キャラ:爆発後のチカチカする円 * fire_c <対象:character> @キャラ:大きな炎 * fire_pillar_c <対象:character> @キャラ:行き止まり用の炎の柱 * fireworks_c <対象:character> @キャラ:打ち上げ花火 * fireworks_dragon_c <対象:character> @キャラ:噴出タイプの花火 * fish_w <対象:weather> @天候:水中の影 * flare_s <対象:screen> @スクリーン:太陽光のフレア * flash_s <対象:screen> @スクリーン:太陽光のフラッシュ * flower_walk <対象:walk> @歩行:歩いた跡に花(タイル使用) * fog_shadow_w <対象:screen> @天候:モヤの影 * fog_w <対象:weather> @天候:薄いフォグ * fog_w2 <対象:screen> @天候:濃いめのモヤ * fuss_c <対象:character> @キャラ:乱闘中っぽいアニメ調の煙 * fuss_startdash <対象:startdash> @スタートダッシュ:アニメ調の煙 * fuss_walk <対象:walk> @歩行:アニメ調の煙 * grass_walk <対象:walk> @歩行:飛び散る草 * illumination_w <対象:weather> @天候:カラフルなイルミネーション * kira_blue_c <対象:character> @キャラ:青いキラキラエフェクト * light_float_cp <対象:character> @キャラ:光柱が頭上に向かって消える * light_floor_r <対象:region> @リージョン:キラキラ点滅する小さな光粒 * light_leak_s <対象:screen> @スクリーン:淡いライトリーク * light_leak_s2 <対象:screen> @スクリーン:青&緑のライトリーク * light_pillar_r <対象:region> @リージョン:空エリアの光の柱 * light_pillar_w <対象:weather> @天候:上部からの光柱。横スク用マップ用 * light_r <対象:region> @region:テスト用1 * magic_circle_c <対象:character> @キャラ:魔法陣の幾何学エフェクト * magma_r <対象:region> @リージョン:マグマの床 * mahoujin_c <対象:character> @キャラ:魔法陣上のキラキラ光粒 * mahoujin_c2 <対象:character> @キャラ:魔法陣上の光線演出 * monster_c <対象:character> @キャラ:中央から光球が発生して上に * monster_cp <対象:character> @キャラ:パーティクルが収束 * monster_cp2 <対象:character> @キャラ:集中線が発散。 * orb_c <対象:character> @キャラ:オーブの波動 * orb_cp <対象:character> @キャラ:青白いキラキラ光粒が発散 * particle <対象:character> @テスト用 * particle_w <対象:weather> @天候:ゆらゆら上昇する光粒 * petal_w <対象:weather> @天候:桜の花びら * poison_r <対象:region> @リージョン:毒の沼 * rain_fog_w <対象:weather> @天候:雨天時のモヤ * rain_w <対象:weather> @天候:しとしと雨 * rain_w2 <対象:weather> @天候:強めの雨 * rain_w3 <対象:weather> @天候:本降りの雨 * ripple_r <対象:region> @リージョン:水たまりの波紋 * ripple_walk <対象:walk> @歩行:水の波紋 * smoke_c <対象:character> @キャラ:焚き火の煙 * smoke_c2 <対象:character> @キャラ:fire用の大きな煙 * snow_w <対象:weather> @天候:うっすらと降る雪 * snow_w2 <対象:weather> @天候:雪の結晶 * sparks_c <対象:character> @キャラ:焚き火の火の粉 * sparks_w <対象:weather> @天候:薄っすらと舞い上がる火の粉 * splash_walk <対象:walk> @歩行:水しぶき * statue_orb_c <対象:character> @キャラ:石像のオーブから出る光粒 * thunder_w <対象:weather> @天候:ピカッと一瞬光る稲妻 * thunder_w2 <対象:weather> @天候:黄色の稲妻 * warp_red_c <対象:character> @キャラ:赤魔法陣ワープの集中線 * warp_red_cp <対象:character> @キャラ:ワープ直後の幾何学エフェクト * * * 【パーティクルグループ】 * commet <対象:weather> @星空と彗星 * firefly <対象:region> @蛍 * fireworks <対象:character> @打ち上げ花火 * light_green_w1 <対象:weather> @天候:漂う光<緑/森_1> * light_green_w2 <対象:weather> @天候:漂う光<緑/森_2> * light_green_w3 <対象:weather> @天候:漂う光<緑/森_3> * light_black_w1 <対象:weather> @天候:漂う光<黒/闇_1> * light_black_w2 <対象:weather> @天候:漂う光<黒/闇_2> * light_black_w3 <対象:weather> @天候:漂う光<黒/闇_3> * light_ash_w1 <対象:weather> @天候:漂う光<灰_1> * light_ash_w2 <対象:weather> @天候:漂う光<灰_2> * light_ice_w1 <対象:weather> @天候:漂う光<氷_1> * light_ice_w2 <対象:weather> @天候:漂う光<氷_2> * light_ice_w3 <対象:weather> @天候:漂う光<氷_3> * light_red_w1 <対象:weather> @天候:漂う光<赤/炎_1> * light_red_w2 <対象:weather> @天候:漂う光<赤/炎_2> * light_red_w3 <対象:weather> @天候:漂う光<赤/炎_3> * light_blue_w1 <対象:weather> @天候:漂う光<青/水_1> * light_blue_w2 <対象:weather> @天候:漂う光<青/水_2> * light_blue_w3 <対象:weather> @天候:漂う光<青/水_3> * light_white_w1 <対象:weather> @天候:漂う光<白/光_1> * light_white_w2 <対象:weather> @天候:漂う光<白/光_2> * light_white_w3 <対象:weather> @天候:漂う光<白/光_3> * light_purple_w1 <対象:weather> @天候:漂う光<紫/魔_1> * light_purple_w2 <対象:weather> @天候:漂う光<紫/魔_2> * light_purple_w3 <対象:weather> @天候:漂う光<紫/魔_3> * light_gold_w1 <対象:weather> @天候:漂う光<金_1> * light_gold_w2 <対象:weather> @天候:漂う光<金_2> * light_gold_w3 <対象:weather> @天候:漂う光<金_3> * light_monochrome_w1 <対象:weather> @天候:漂う光<白黒/陰陽_1> * light_monochrome_w2 <対象:weather> @天候:漂う光<白黒/陰陽_2> * light_monochrome_w3 <対象:weather> @天候:漂う光<白黒/陰陽_3> * light_rainbow_w1 <対象:weather> @天候:漂う光<虹_1> * light_rainbow_w2 <対象:weather> @天候:漂う光<虹_2> * light_rainbow_w3 <対象:weather> @天候:漂う光<虹_3> * * @command set_character * @text set/表示 > キャラ対象(23) * @desc パーティクル表示 * * @arg id * @text 管理ID * @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID * @default def * * @arg target * @text ターゲット * @desc thisでこのイベント。「event:イベントID」「player」「weather」など * @default this * * @arg name * @text 《データ名》 * @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける) * @default 《呼び出す設定を選択》 * @type select * @option aura_static_b @キャラ:もやもやのオーラ * @value aura_static_b * @option bubble_c @キャラ:キャラを包む泡。attach推奨 * @value bubble_c * @option dust_walk @歩行:土煙 * @value dust_walk * @option fire_c @キャラ:大きな炎 * @value fire_c * @option fire_pillar_c @キャラ:行き止まり用の炎の柱 * @value fire_pillar_c * @option fireworks_dragon_c @キャラ:噴出タイプの花火 * @value fireworks_dragon_c * @option flower_walk @歩行:歩いた跡に花(タイル使用) * @value flower_walk * @option fuss_walk @歩行:アニメ調の煙 * @value fuss_walk * @option grass_walk @歩行:飛び散る草 * @value grass_walk * @option kira_blue_c @キャラ:青いキラキラエフェクト * @value kira_blue_c * @option magic_circle_c @キャラ:魔法陣の幾何学エフェクト * @value magic_circle_c * @option mahoujin_c @キャラ:魔法陣上のキラキラ光粒 * @value mahoujin_c * @option mahoujin_c2 @キャラ:魔法陣上の光線演出 * @value mahoujin_c2 * @option monster_c @キャラ:中央から光球が発生して上に * @value monster_c * @option orb_c @キャラ:オーブの波動 * @value orb_c * @option particle @テスト用 * @value particle * @option ripple_walk @歩行:水の波紋 * @value ripple_walk * @option smoke_c @キャラ:焚き火の煙 * @value smoke_c * @option smoke_c2 @キャラ:fire用の大きな煙 * @value smoke_c2 * @option sparks_c @キャラ:焚き火の火の粉 * @value sparks_c * @option splash_walk @歩行:水しぶき * @value splash_walk * @option statue_orb_c @キャラ:石像のオーブから出る光粒 * @value statue_orb_c * @option warp_red_c @キャラ:赤魔法陣ワープの集中線 * @value warp_red_c * * @arg z * @text Z値 * @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可 * @default def * * @arg tag * @text 管理タグ * @desc 管理用のタグ名 * * @arg edit * @text Editモード * @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効) * @default false * @type boolean * * @arg delay * @text _ディレイ * @desc 1以上とすると、指定フレーム後にコマンドを実効 * @default 0 * @type number * @min 0 * * * @command set_screen * @text set/表示 > スクリーン/天候/リージョン(39) * @desc パーティクル表示 * * @arg id * @text 管理ID * @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID * @default def * * @arg target * @text ターゲット * @desc thisでこのイベント。「event:イベントID」「player」「weather」など * @default weather * * @arg name * @text 《データ名》 * @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける) * @default 《呼び出す設定を選択》 * @type select * @option black_particle_w @天候:黒いパーティクル * @value black_particle_w * @option blizard_w @天候:吹雪 * @value blizard_w * @option bubble_w @天候:水中の泡 * @value bubble_w * @option charm_bw @天候:画面全体ハート * @value charm_bw * @option cloud_shadow_w @天候:雲の影 * @value cloud_shadow_w * @option cloud_w @天候:雲 * @value cloud_w * @option dark_hole_r @リージョン:穴からキラキラ吹き上げる光 * @value dark_hole_r * @option dark_hole_r_2 @リージョン:穴から吹き上げる線形の光 * @value dark_hole_r_2 * @option dark_hole_r_3 @リージョン:穴の中のもやもや * @value dark_hole_r_3 * @option darkness_s @スクリーン:暗闇の視界制限 * @value darkness_s * @option diamonddust_w @天候:キラキラ漂うダイヤモンドダスト * @value diamonddust_w * @option diamonddust_w2 @天候:キラキラ漂うダイヤモンドダスト2 * @value diamonddust_w2 * @option fish_w @天候:水中の影 * @value fish_w * @option flare_s @スクリーン:太陽光のフレア * @value flare_s * @option flash_s @スクリーン:太陽光のフラッシュ * @value flash_s * @option fog_shadow_w @天候:モヤの影 * @value fog_shadow_w * @option fog_w @天候:薄いフォグ * @value fog_w * @option fog_w2 @天候:濃いめのモヤ * @value fog_w2 * @option illumination_w @天候:カラフルなイルミネーション * @value illumination_w * @option light_floor_r @リージョン:キラキラ点滅する小さな光粒 * @value light_floor_r * @option light_leak_s @スクリーン:淡いライトリーク * @value light_leak_s * @option light_leak_s2 @スクリーン:青&緑のライトリーク * @value light_leak_s2 * @option light_pillar_r @リージョン:空エリアの光の柱 * @value light_pillar_r * @option light_pillar_w @天候:上部からの光柱。横スク用マップ用 * @value light_pillar_w * @option light_r @region:テスト用1 * @value light_r * @option magma_r @リージョン:マグマの床 * @value magma_r * @option particle_w @天候:ゆらゆら上昇する光粒 * @value particle_w * @option petal_w @天候:桜の花びら * @value petal_w * @option poison_r @リージョン:毒の沼 * @value poison_r * @option rain_fog_w @天候:雨天時のモヤ * @value rain_fog_w * @option rain_w @天候:しとしと雨 * @value rain_w * @option rain_w2 @天候:強めの雨 * @value rain_w2 * @option rain_w3 @天候:本降りの雨 * @value rain_w3 * @option ripple_r @リージョン:水たまりの波紋 * @value ripple_r * @option snow_w @天候:うっすらと降る雪 * @value snow_w * @option snow_w2 @天候:雪の結晶 * @value snow_w2 * @option sparks_w @天候:薄っすらと舞い上がる火の粉 * @value sparks_w * @option thunder_w @天候:ピカッと一瞬光る稲妻 * @value thunder_w * @option thunder_w2 @天候:黄色の稲妻 * @value thunder_w2 * * @arg z * @text Z値 * @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可 * @default def * * @arg tag * @text 管理タグ * @desc 管理用のタグ名 * * @arg edit * @text Editモード * @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効) * @default false * @type boolean * * @arg delay * @text _ディレイ * @desc 1以上とすると、指定フレーム後にコマンドを実効 * @default 0 * @type number * @min 0 * * * @command set_hidden * @text set/表示 > 非表示(/h)(7) * @desc パーティクル表示 * * @arg id * @text 管理ID * @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID * @default def * * @arg target * @text ターゲット * @desc thisでこのイベント。「event:イベントID」「player」「weather」など * @default this * * @arg name * @text 《データ名》 * @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける) * @default 《呼び出す設定を選択》 * @type select * * @arg z * @text Z値 * @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可 * @default def * * @arg tag * @text 管理タグ * @desc 管理用のタグ名 * * @arg edit * @text Editモード * @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効) * @default false * @type boolean * * @arg delay * @text _ディレイ * @desc 1以上とすると、指定フレーム後にコマンドを実効 * @default 0 * @type number * @min 0 * * * @command play_character * @text play/1回再生 > キャラ対象(16) * @desc パーティクルを1回だけ再生 * * @arg id * @text 管理ID * @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID * @default def * * @arg target * @text ターゲット * @desc thisでこのイベント。「event:イベントID」「player」「weather」など * @default this * * @arg name * @text 《データ名》 * @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける) * @default 《呼び出す設定を選択》 * @type select * @option aura_bp @キャラ:青白い粒子と集中線拡散 * @value aura_bp * @option aura_bp2 @キャラ:青白いサークル拡大 * @value aura_bp2 * @option bubble_cp @キャラ:穴から吹き出す泡 * @value bubble_cp * @option drag @drag:マウスドラッグ用 * @value drag * @option explode_cp_1 @キャラ:爆発前のサークル収束 * @value explode_cp_1 * @option explode_cp_2 @キャラ:爆発の炎 * @value explode_cp_2 * @option explode_cp_3 @キャラ:爆発時のサークル発散 * @value explode_cp_3 * @option explode_cp_4 @キャラ:爆発後のチカチカする円 * @value explode_cp_4 * @option fireworks_c @キャラ:打ち上げ花火 * @value fireworks_c * @option fuss_c @キャラ:乱闘中っぽいアニメ調の煙 * @value fuss_c * @option fuss_startdash @スタートダッシュ:アニメ調の煙 * @value fuss_startdash * @option light_float_cp @キャラ:光柱が頭上に向かって消える * @value light_float_cp * @option monster_cp @キャラ:パーティクルが収束 * @value monster_cp * @option monster_cp2 @キャラ:集中線が発散。 * @value monster_cp2 * @option orb_cp @キャラ:青白いキラキラ光粒が発散 * @value orb_cp * @option warp_red_cp @キャラ:ワープ直後の幾何学エフェクト * @value warp_red_cp * * @arg z * @text Z値 * @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可 * @default def * * @arg tag * @text 管理タグ * @desc 管理用のタグ名 * * @arg edit * @text Editモード * @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効) * @default false * @type boolean * * @arg delay * @text _ディレイ * @desc 1以上とすると、指定フレーム後にコマンドを実効 * @default 0 * @type number * @min 0 * * * @command play_system * @text play/1回再生 > マウス/タップ(2) * @desc パーティクルを1回だけ再生 * * @arg id * @text 管理ID * @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID * @default def * * @arg target * @text ターゲット * @desc thisでこのイベント。「event:イベントID」「player」「weather」など * @default this * * @arg name * @text 《データ名》 * @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける) * @default 《呼び出す設定を選択》 * @type select * @option click @click:マウスクリック/タップ用1 * @value click * @option click2 @click:マウスクリック/タップ用2 * @value click2 * * @arg z * @text Z値 * @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可 * @default def * * @arg tag * @text 管理タグ * @desc 管理用のタグ名 * * @arg edit * @text Editモード * @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効) * @default false * @type boolean * * @arg delay * @text _ディレイ * @desc 1以上とすると、指定フレーム後にコマンドを実効 * @default 0 * @type number * @min 0 * * * @command play_hidden * @text play/1回再生 > 非表示(/h)(2) * @desc パーティクルを1回だけ再生 * * @arg id * @text 管理ID * @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID * @default def * * @arg target * @text ターゲット * @desc thisでこのイベント。「event:イベントID」「player」「weather」など * @default this * * @arg name * @text 《データ名》 * @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける) * @default 《呼び出す設定を選択》 * @type select * * @arg z * @text Z値 * @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可 * @default def * * @arg tag * @text 管理タグ * @desc 管理用のタグ名 * * @arg edit * @text Editモード * @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効) * @default false * @type boolean * * @arg delay * @text _ディレイ * @desc 1以上とすると、指定フレーム後にコマンドを実効 * @default 0 * @type number * @min 0 * * * * * @command group_character * @text group/グループ > キャラ対象(1) * @desc グループ呼び出し * @arg id * @text グループ管理ID * @desc 他と被らないグループ用管理ID。「def」でIDは設定名、「-EID」で設定名-EID。 * @default def * @arg target * @text 対象 * @desc 対象。this,player,weatherなど。対象をtargetとしたコマンドで有効 * @default this * @arg name * @text 《グループ設定名》 * @desc 呼び出すグループの設定名 * @type select * @default 《呼び出す設定を選択》 * @option fireworks @打ち上げ花火 * @value fireworks * @arg tag * @text 管理タグ * @desc 管理用のタグ名。省略で「group:グループID」 * @arg edit * @text Editモード * @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効) * @default false * @type boolean * @arg delay * @text _ディレイ * @desc 1以上とすると、指定フレーム後にコマンドを実効 * @default 0 * @type number * @min 0 * @command group_screen * @text group/グループ > スクリーン/天候/リージョン34 * @desc グループ呼び出し * @arg id * @text グループ管理ID * @desc 他と被らないグループ用管理ID。「def」でIDは設定名、「-EID」で設定名-EID。 * @default def * @arg target * @text 対象 * @desc 対象。this,player,weatherなど。対象をtargetとしたコマンドで有効 * @default this * @arg name * @text 《グループ設定名》 * @desc 呼び出すグループの設定名 * @type select * @default 《呼び出す設定を選択》 * @option commet @星空と彗星 * @value commet * @option firefly @蛍 * @value firefly * @option light_green_w1 @天候:漂う光<緑/森_1> * @value light_green_w1 * @option light_green_w2 @天候:漂う光<緑/森_2> * @value light_green_w2 * @option light_green_w3 @天候:漂う光<緑/森_3> * @value light_green_w3 * @option light_black_w1 @天候:漂う光<黒/闇_1> * @value light_black_w1 * @option light_black_w2 @天候:漂う光<黒/闇_2> * @value light_black_w2 * @option light_black_w3 @天候:漂う光<黒/闇_3> * @value light_black_w3 * @option light_ash_w1 @天候:漂う光<灰_1> * @value light_ash_w1 * @option light_ash_w2 @天候:漂う光<灰_2> * @value light_ash_w2 * @option light_ice_w1 @天候:漂う光<氷_1> * @value light_ice_w1 * @option light_ice_w2 @天候:漂う光<氷_2> * @value light_ice_w2 * @option light_ice_w3 @天候:漂う光<氷_3> * @value light_ice_w3 * @option light_red_w1 @天候:漂う光<赤/炎_1> * @value light_red_w1 * @option light_red_w2 @天候:漂う光<赤/炎_2> * @value light_red_w2 * @option light_red_w3 @天候:漂う光<赤/炎_3> * @value light_red_w3 * @option light_blue_w1 @天候:漂う光<青/水_1> * @value light_blue_w1 * @option light_blue_w2 @天候:漂う光<青/水_2> * @value light_blue_w2 * @option light_blue_w3 @天候:漂う光<青/水_3> * @value light_blue_w3 * @option light_white_w1 @天候:漂う光<白/光_1> * @value light_white_w1 * @option light_white_w2 @天候:漂う光<白/光_2> * @value light_white_w2 * @option light_white_w3 @天候:漂う光<白/光_3> * @value light_white_w3 * @option light_purple_w1 @天候:漂う光<紫/魔_1> * @value light_purple_w1 * @option light_purple_w2 @天候:漂う光<紫/魔_2> * @value light_purple_w2 * @option light_purple_w3 @天候:漂う光<紫/魔_3> * @value light_purple_w3 * @option light_gold_w1 @天候:漂う光<金_1> * @value light_gold_w1 * @option light_gold_w2 @天候:漂う光<金_2> * @value light_gold_w2 * @option light_gold_w3 @天候:漂う光<金_3> * @value light_gold_w3 * @option light_monochrome_w1 @天候:漂う光<白黒/陰陽_1> * @value light_monochrome_w1 * @option light_monochrome_w2 @天候:漂う光<白黒/陰陽_2> * @value light_monochrome_w2 * @option light_monochrome_w3 @天候:漂う光<白黒/陰陽_3> * @value light_monochrome_w3 * @option light_rainbow_w1 @天候:漂う光<虹_1> * @value light_rainbow_w1 * @option light_rainbow_w2 @天候:漂う光<虹_2> * @value light_rainbow_w2 * @option light_rainbow_w3 @天候:漂う光<虹_3> * @value light_rainbow_w3 * @arg tag * @text 管理タグ * @desc 管理用のタグ名。省略で「group:グループID」 * @arg edit * @text Editモード * @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効) * @default false * @type boolean * @arg delay * @text _ディレイ * @desc 1以上とすると、指定フレーム後にコマンドを実効 * @default 0 * @type number * @min 0 * * * @requiredAssets img/particles/dust4 * @requiredAssets img/particles/dust2 * @requiredAssets img/particles/dust3 * @requiredAssets img/particles/dust1 * @requiredAssets img/particles/dust4g * @requiredAssets img/particles/dust2g * @requiredAssets img/particles/dust1g * @requiredAssets img/particles/dust3g * @requiredAssets img/particles/particle7 * @requiredAssets img/particles/particle9 * @requiredAssets img/particles/particle8 * @requiredAssets img/particles/particle1 * @requiredAssets img/particles/leaf1g * @requiredAssets img/particles/shine2 * @requiredAssets img/particles/shine_thin1g * @requiredAssets img/particles/shine_thin3 * @requiredAssets img/particles/flare * @requiredAssets img/particles/line_ray2 * @requiredAssets img/particles/particle5 * @requiredAssets img/particles/line_oval1 * @requiredAssets img/particles/shine3 * @requiredAssets img/particles/line_oval3 * @requiredAssets img/particles/snow_particle2g * @requiredAssets img/particles/circle3g * @requiredAssets img/particles/cloud3 * @requiredAssets img/particles/snow_particle2 * @requiredAssets img/particles/snow_particle1 * @requiredAssets img/particles/bubble1 * @requiredAssets img/particles/heart4g * @requiredAssets img/particles/circle * @requiredAssets img/particles/cloud2 * @requiredAssets img/particles/cloud1 * @requiredAssets img/particles/smoke2 * @requiredAssets img/particles/cloud2s * @requiredAssets img/particles/particle2 * @requiredAssets img/particles/smog1 * @requiredAssets img/particles/circle2 * @requiredAssets img/particles/smog2 * @requiredAssets img/particles/smoke1 * @requiredAssets img/particles/flame1g * @requiredAssets img/particles/fish1 * @requiredAssets img/particles/flare2 * @requiredAssets img/particles/cartoon_fuss2 * @requiredAssets img/particles/cartoon_fuss1 * @requiredAssets img/particles/flame1 * @requiredAssets img/particles/particle4 * @requiredAssets img/particles/hexagon_line3 * @requiredAssets img/particles/hexagon1 * @requiredAssets img/particles/line2 * @requiredAssets img/particles/line_oval2 * @requiredAssets img/particles/ripple1g * @requiredAssets img/particles/petal1 * @requiredAssets img/particles/line_rain2 * @requiredAssets img/particles/line_rain1 * @requiredAssets img/particles/ripple2 * @requiredAssets img/particles/snow2 * @requiredAssets img/particles/snow5g * @requiredAssets img/particles/thunder1 * @requiredAssets img/particles/thunder2 * @requiredAssets img/particles/square_line1 */ //============================================================================= //PRAGMA: englishHeader //PRAGMA_END: englishHeader var $dataTrpParticlePreset,$dataTrpParticleGroupsPreset; var TRP_Localize = TRP_Localize || function(){}; var TRP_LocalizeString = TRP_LocalizeString || function(...args){this._value=null;this._args = args}; (()=>{ if(TRP_Localize.localize)return; TRP_LocalizeString.prototype = new String(); TRP_LocalizeString.prototype.toString = TRP_LocalizeString.prototype.valueOf = TRP_LocalizeString.prototype.toJSON = function(){ if(this._value===null){ this._value = TRP_Localize.localize(...this._args); for(let i=0; i{ 'use strict'; $dataTrpParticlePreset = {}; var LC = TRP_Localize.localize.bind(TRP_Localize,'parPr'); var NLC = TRP_Localize.noLocalize; $dataTrpParticlePreset = { //システム用 click:[[[0,1,0.85,0.5,1,0],0,0],[[0,1.5,0.5,1,1,0],0.5,0,0],[[0,200,1,200],0.5,0,0],[[0,"#0031ff",0.25,"#eaff00",0.5,"#00ff04",0.75,"#7b00ff",1,"#ff0000"],0,0],1,[0,300],0,[0,360],[0,0],0,0,[0.4,0.6],1,0.001,1,1,0.01,1000,[0,0],0,[0,0],null,null,0,0,"particle1",12, LC("click:マウスクリック/タップ用1",0)], click2:[[[0,0.2,1,0],0,0],[[0,0,0.25,0.75,1,1.5],1,0,0],[[0,0,1,0],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[0,360],[0,0],0,0,[0.35,0.35],null,0.001,1,1,0.0011,10000,[0,0],0,[0,0],null,null,0,0,"circle",12, LC("click:マウスクリック/タップ用2",1)], drag:[[[0,1,1,1],0,0],[[0,1,0.85,0.5,1,0],0.999,0,0],[[0,0,1,0],1,0,0],[[0,"#96abff",1,"#172eff"],0,0],0,[0,0],0,[0,360],[0,0],0,0,[0.3,0.3],1,0.0005,1,0,0.0011,10000,[0,0],0,[0,0],null,null,0,0,"particle2",13, LC("drag:マウスドラッグ用",2)], //水中マップ bubble_w:[[[0,0,0.2,0.6,0.95,0.6,1,0],0,0],[[0,0,0.2,0.3,0.95,0.7,1,0.8],0.4,0,0],[[0,1,0.2,50,1,50],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[1,3],null,0.2,1,0,-1,10000,[0,0],1,[0,0],[-408,-312,816,624],null,0,0,"bubble1",6, LC("天候:水中の泡",3)], bubble_cp:[[[0,0,0.2,0.6,0.9,0.6,1,0],0,0],[[0,0,0.2,0.2,0.9,0.2,1,0.3],0.1,0,0],[[0,1,0.2,100,1,100],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[1,3],null,0.05,1,0,1,10000,[0,0],1,[0,0],[-24,0,48,0],null,0,0,"bubble1",0, LC("キャラ:穴から吹き出す泡",4)], bubble_c:[[[0,0,0.5,0.7,1,0],0,0],[[0,1,1,1.3],1,0,0],[[0,1,1,1],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[1,1],null,0.5,1,0,-1,10000,[0,0],2,[0,0],null,[0,-26,3,0],0,0,"bubble1",3, LC("キャラ:キャラを包む泡。attach推奨",5)], light_pillar_w:[[[0,0.5,1,0.51],0,0],[[0,4,1,4.01],2,0,0],[[0,1,1,1],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[90,90],[0,0],0,0,[99999,99999],1,0.001,1,1,-1,12,[0,0],1,[0,0],[-616,-500,1232,300],null,0,0,"line_oval1",6, LC("天候:上部からの光柱。横スク用マップ用",6)], fog_w:[[[0,0,0.05,0.05,0.9,0.05,1,0],0,0],[[0,4,0.5,4,1,4],0.3,0,0],[[0,70,1,70],0.3,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],1,[0,0],0,[0,0],[0,0],0,0,[30,30],1,0.3,1,0,-1,10000,[0,0],1,[0,0],[-508,-312,0,624],null,0,0,"cloud3,cloud2,cloud1",6, LC("天候:薄いフォグ",7)], fish_w:[[[0,0,0.1,0.4,0.9,0.4,1,0],0,0],[[0,1.01,1,1],0.3,0,0],[[0,130,0.2,180,0.4,60,0.6,120,0.8,180,1,60],0.5,0,0],[[0,"#000000",1,"#000000"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[10,10],2,1,1,0,-1,10000,[1,0.01],1,[0,0],[-500,-312,50,624],null,0,0,"fish1",6, LC("天候:水中の影",8)], mahoujin_c:[[[0,0,0.1,1,0.2,0,0.3,1,0.4,0,0.5,1,0.6,0,0.7,0,0.8,1,0.9,0,1,0],0,0],[[0,0,0.2,0.2,0.5,0.2,1,0],0.5,0,0],[[0,1,1,1],1,0,0],[[0,"#56ff89",0.5,"#52fffc",1,"#b3ff25"],0,0],1,[0,-100],0,[0,0],[0,0],0,0,[1,1],1,0.03,1,0,-1,10000,[0,0],3,[0,0],null,[0,-18,40,0],0,0,"particle2",0, LC("キャラ:魔法陣上のキラキラ光粒",9)], mahoujin_c2:[[[0,0,0.5,1,1,0],0,0],[[0,0,0.2,1,0.5,1,1,0],0.8,0,0],[[0,1,1,1],1,0,0],[[0,"#ff3287",1,"#566dff"],0,0],0,[0,-150],0,[0,0],[0,0],0,0,[1,1],1,0.04,1,0,-1,10000,[0,0],3,[0,0],null,[0,-60,64,0],0,0,"line2,line_oval2",0, LC("キャラ:魔法陣上の光線演出",10)], //火山マップ magma_r:[[[0,1,1,0],0,0],[[0,0,0.2,1.5,0.8,1.5,1,0],0.5,0,0],[[0,0,1,0],1,0,0],[[0,"#ff3007",0.5,"#ff5959",1,"#ffffff"],0,0],0,[0,0],0,[0,360],[0,0],0,0,[1,1],1,0.1,1,0,-1,1000,[0,0],0,[0,0],null,null,0,0,"particle4",7, LC("リージョン:マグマの床",11)], sparks_w:[[[0,1,0.5,1,1,0],0,0],[[0,0,0.1,0.15,0.5,0.15,1,0],0.5,0,0],[[0,120,1,50],0.3,0,0],[[0,"#ff2c00",1,"#ffbfb1"],0,0],0,[0,0],0,[-90,-90],[0,0],0,2,[0.8,1.5],1,0.1,1,0,-1,10000,[3,0.1],1,[0,0],[-408,-224,816,524],null,0,0,"flame1",6, LC("天候:薄っすらと舞い上がる火の粉",12)], sparks_c:[[[0,1,0.5,1,1,0],0,0],[[0,0,0.5,0.3,1,0],0.5,0,0],[[0,1,1,1],0.5,0,0],[[0,"#ff5500",1,"#ff8d54"],0,0],0,[0,-100],0,[-90,-90],[0,0],0,2,[1,1],1,0.1,1,0,-1,10000,[0,0],1,[0,0],[-18,-36,36,24],null,0,0,"flame1",0, LC("キャラ:焚き火の火の粉",13)], smoke_c:[[[0,0,0.5,0.8,1,0],0,0],[[0,1,1,0.8],1,0,0],[[0,1,1,100],0.5,0,0],[[0,"#7b7b7b",0.5,"#525252",1,"#525252"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[1.5,2],0,0.3,1,0,-1,10000,[0,0],0,[0,-64],null,null,0,0,"smoke1,smoke2",0, LC("キャラ:焚き火の煙",14)], fire_c:[[[0,0,0.2,1,0.5,1,1,0],0,0],[[0,0,0.2,1,0.5,1,1,0],0,0,0],[[0,1,0.2,250,1,150],0.5,0,0],[[0,"#ff2e2e",1,"#ffb92e"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[1,1],1,0.005,0.5,1,-1,10000,[0,0],1,[0,0],[-48,12,96,0],null,0,0,"smog2,smoke2,smoke1",0, LC("キャラ:大きな炎",15)], smoke_c2:[[[0,0,0.5,0.5,1,0],0,0],[[0,0,0.5,3,1,1],0.5,0,0],[[0,1,0.2,250,1,150],0.5,0,0],[[0,"#ffffff",1,"#7b7b7b"],0,0],1,[0,0],0,[-90,-90],[0,0],0,0,[1,1],4,0.01,0.5,1,-1,10000,[0,0],2,[0,0],null,[0,-36,80,0],0,0,"smoke2,smoke1,smog1",0, LC("キャラ:fire用の大きな煙",16)], explode_cp_1:[[[0,0,0.2,0.5,1,0.5],0,0],[[0,5,0.4,1,1,0],1,0,0],[[0,1,0.3,1,1,1],1,0,0],[[0,"#ffffff",1,"#ff7749"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[0.24,0.24],null,0.01,1,1,0.011,1,[0,0],0,[0,-24],null,null,0,0,"circle2",0, LC("キャラ:爆発前のサークル収束",17)], explode_cp_2:[[[0,1,0.2,1,0.7,1,1,0],0,0],[[0,1,0.15,6,0.3,1,0.45,8,0.6,1,0.8,10,1,12],0.1,0,0],[[0,500,0.3,100,1,0],0.3,0,0],[[0,"#ff7f7f",1,"#ff7f30"],0,0],0,[0,0],0,[0,360],[0,0],0,0,[0.3,1],1,0.001,1,1,0.03,10000,[0,0],0,[0,-24],null,null,0,0,"smog1",0, LC("キャラ:爆発の炎",18)], explode_cp_3:[[[0,0.6,0.2,0.4,1,0],0,0],[[0,0,0.18,4,1,4.5],1,0,0],[[0,1,0.3,1,1,1],1,0,0],[[0,"#ffffff",1,"#ff7749"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[1,1],null,0.04,1,0.05,1,1,[0,0],0,[0,-24],null,null,0,0,"circle2",0, LC("キャラ:爆発時のサークル発散",19)], explode_cp_4:[[[0,0,0.1,0.8,0.3,0.8,0.4,0,0.5,0.8,0.7,0.8,0.8,0,0.9,0.8,1,0],0,0],[[0,0.6,1,0.3],0.3,0,0],[[0,1,1,1],1,0,0],[[0,"#ff7824",0.5,"#ffffff",1,"#ff1515"],0,0],1,[0,0],0,[0,360],[0,0],0,0,[0.3,0.7],1,0.005,0.8,1,0.25,100,[0,0],3,[0,0],null,[0,-24,130,0],0,0,"circle2",0, LC("キャラ:爆発後のチカチカする円",20)], //花火マップ fireworks_c:[[[0,0,0.11,1,0.5,1,1,0],0,0],[[0,0.1,0.15,0.1,0.8,0.05,1,0],0.8,0,0],[[0,1200,0.1,200,0.2,50,1,1],0.1,0,0],[[0,"#ff8d8d",0.4,"#ffffff",1,"#ffa83e"],0,0],1,[0,0],0,[0,360],[50,-50],0,0,[2,2],1,0.1,1,200,0.11,10000,[0,0],0,[0,0],null,null,0,0,"flare",0, LC("キャラ:打ち上げ花火",21)], fireworks_dragon_c:[[[0,1,0.8,1,1,0],0,0],[[0,0.2,1,0],0.8,0,0],[[0,800,0.3,200,1,0],0.5,0,0],[[0,"#ff8d8d",0.4,"#ffffff",1,"#ffa83e"],0,0],1,[0,100],0,[-75,-105],[50,-50],0,0,[0.7,1],1,0.01,1,1,-1,10000,[0,0],0,[0,0],null,null,0,0,"smog2",0, LC("キャラ:噴出タイプの花火",22)], // fireworks_niagala_c:[[[0,1,0.8,1,1,0],0,0],[[0,0.3,0.8,0.15,1,0],0.8,0,0],[[0,10,1,350],1,0,0],[[0,"#ff8d8d",0.4,"#ffffff",1,"#ffa83e"],0,0],1,[0,0],0,[90,90],[50,-50],0,0,[0.7,1],1,0.003,1,1,-1,10000,[0,0],1,[0,0],[-120,-45,230,0],null,0,0,"smog2",0, // LC("キャラ:滝タイプの花火",23)], light_leak_s:[[[0,0,0.5,0.1,1,0],0,0],[[0,20,1,20],0.2,0,0],[[0,15,1,14],0.5,0,0],[[0,"#00ff0c",0.5,"#fff500",1,"#ff5f5f"],0,0],1,[0,0],0,[0,0],[0,0],0,0,[3,5],1,0.15,0.5,0,-1,10000,[2,0.02],1,[0,0],[-408,-312,816,624],null,0,0,"particle4",5, LC("スクリーン:淡いライトリーク",24)], //雪マップ blizard_w:[[[0,1,0.8,1,1,0],0,0],[[0,0.41,1,0.4],0.3,0,0],[[0,2000,1,2000],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[15,30],[0,0],0,0,[0.13,0.13],1,0.001,1,5,-1,10000,[0,0],1,[0,0],[-408,-412,916,624],null,0,0,"snow_particle2,snow_particle1",6, LC("天候:吹雪",25)], snow_w:[[[0,0,0.2,1,1,0],0,0],[[0,0.2,1,0.2],0.5,0,0],[[0,100,1,100],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[90,90],[-100,100],0,0,[20,30],1,0.1,1,0,-1,10000,[1,0.01],1,[0,0],[-408,-440,916,40],null,0,0,"snow_particle1",6, LC("天候:うっすらと降る雪",26)], snow_w2:[[[0,0,0.3,0.6,1,0],0,0],[[0,0.31,1,0.3],0.1,0,0],[[0,50,1,50],0.75,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[90,90],[-50,50],0,0,[5,10],1,0.1,1,0,-1,10000,[2,0.01],1,[0,0],[-408,-412,916,624],null,0,0,"snow2,snow5g",6, LC("天候:雪の結晶",27)], diamonddust_w:[[[0,0,0.5,1,1,0],0,0],[[0,0.8,1,0.81],0.2,0,0],[[0,15,1,14],0.5,0,0],[[0,"#b2f7ff",1,"#d6ffe1"],0,0],1,[0,0],0,[0,360],[-120,120],0,0,[1.2,1.8],1,0.1,1,0,-1,10000,[2,0.02],1,[0,0],[-408,-312,816,624],null,0,0,"shine_thin3",6, LC("天候:キラキラ漂うダイヤモンドダスト",28)], diamonddust_w2:[[[0,0,0.5,1,1,0],0,0],[[0,0.6,1,0.61],0.3,0,0],[[0,15,1,14],0.5,0,0],[[0,"#92ff7b",1,"#89d7ff"],0,0],1,[0,0],0,[0,360],[-120,120],0,0,[1,1.5],1,0.03,1,0,-1,10000,[2,0.02],1,[0,0],[-408,-312,816,624],null,0,0,"shine_thin3",6, LC("天候:キラキラ漂うダイヤモンドダスト2",29)], illumination_w:[[[0,0,0.5,1,1,0],0,0],[[0,0.8,1,0.81],0.2,0,0],[[0,15,1,14],0.5,0,0],[[0,"#e0ff14",0.25,"#3c00ff",0.5,"#ff4d00",0.75,"#00bbff",1,"#00ff45"],0,0],1,[0,0],0,[0,360],[-120,120],0,0,[1.2,1.8],1,0.03,1,0,-1,10000,[2,0.02],1,[0,0],[-408,-312,816,624],null,0,0,"shine_thin3,particle4,flare2",6, LC("天候:カラフルなイルミネーション",30)], light_leak_s2:[[[0,0,0.5,0.3,1,0],0,0],[[0,1,1,1],0.3,0,0],[[0,15,1,14],0.5,0,0],[[0,"#92ff7b",1,"#89d7ff"],0,0],1,[0,0],0,[0,360],[-120,120],0,0,[2,4],1,0.4,1,0,-1,10000,[2,0.02],1,[0,0],[-408,-312,816,624],null,0,0,"flare",5, LC("スクリーン:青&緑のライトリーク",31)], kira_blue_c:[[[0,1,0.5,1,1,0],0,0],[[0,1,0.5,1,1,0],0.2,0,0],[[0,60,1,0],0.2,0,0],[[0,"#e0e6ff",1,"#a3ffc8"],0,0],0,[0,0],0,[-90,-90],[-90,90],0,0,[0.5,1],1,0.5,1,3,-1,10000,[0,0],1,[0,0],[-24,0,48,-48],null,0,0,"shine_thin3",0, LC("キャラ:青いキラキラエフェクト",32)], //闇マップ dark_hole_r:[[[0,1,0.1,1,0.15,0,0.2,1,0.4,1,0.45,0,0.5,1,0.8,1,0.84,0,0.88,1,0.92,0,0.96,1,1,0],0,0],[[0,0.35,0.5,0.25,1,0],0.2,0,0],[[0,200,1,100],0.3,0,0],[[0,"#1a6dad",1,"#a3ffc8"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[0.5,1.5],0,0.3,1,0,-1,10000,[3,0.01],0,[0,0],null,null,0,0,"shine2",7, LC("リージョン:穴からキラキラ吹き上げる光",33)], dark_hole_r_2:[[[0,1,0.5,1,1,0],0,0],[[0,1,0.5,1,1,0],0.3,0,0],[[0,200,1,100],1,0,0],[[0,"#073f74",1,"#78f4e1"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[0.8,0.8],1,0.1,1,0,-1,10000,[0,0],0,[0,0],null,null,0,0,"line_oval3",7, LC("リージョン:穴から吹き上げる線形の光",34)], dark_hole_r_3:[[[0,0,0.5,0.3,1,0],0,0],[[0,0,0.5,2,1,3],0.5,0,0],[[0,1,1,1],1,0,0],[[0,"#00acff",1,"#b70eff"],0,0],0,[0,0],0,[0,0],[0,0],0,2,[0.5,1.5],3,0.5,1,1,-1,10000,[0,0],0,[0,0],null,null,0,0,"smoke2",7, LC("リージョン:穴の中のもやもや",35)], poison_r:[3,[[0,0,0.5,0.5,1,0]],[[0,0,0.8,0.4,1,0.5],0.25],[[0,1,1,1],1],[[0,"#57005f",1,"#69005d"]],0,[0,0],null,[-90,-90],[0,0],0,0,[0.6,1.2],2,0.5,0.5,1,-1,10000,[0,0],0,[0,0],null,0,0,"circle2",7, LC("リージョン:毒の沼",36)], darkness_s:[3,[[0,0,0.5,0.8,1,0]],[[0,8,0.5,8,1,8],0.5],[[0,1,1,1],1],[[0,"#000000",1,"#000000"]],0,[0,0],null,[0,360],[0,0],0,0,[2,2],2,0.04,1,1,-1,10000,[0,0],3,[0,0],[0,0,450,400],0,0,"smoke2,cloud2s",5, LC("スクリーン:暗闇の視界制限",37)], monster_cp:[3,[[0,0,0.1,1,0.9,1,1,0]],[[0,5,1,0.3],0.3],[[0,-220,1,-220],1],[[0,"#3714ff",1,"#0022ff"]],0,[0,0],null,[0,0],[0,0],0,0,[0.3,0.8],1,0.01,1,2,0.4,10000,[0,0],3,[0,0],[0,-24,100,80],0,0,"particle4",0, LC("キャラ:パーティクルが収束",38)], monster_cp2:[3,[[0,0,0.3,1,1,0]],[[0,2.5,0.3,1,1,0.5],0.8],[[0,1200,0.2,200,1,0],0.8],[[0,"#7b00ff",1,"#c99bff"]],1,[0,0],null,[0,360],[0,0],0,0,[0.4,0.8],1,0.01,1,3,0.1,10000,[0,0],0,[0,-24],null,0,0,"line_oval2",0, LC("キャラ:集中線が発散。",39)], monster_c:[3,[[0,0,0.2,1,0.8,1,1,0]],[[0,0.75,1,0],0.5],[[0,120,1,121],0.5],[[0,"#da9fff",1,"#ec6dff"]],0,[0,-30],null,[30,-210],[0,0],0,0,[1,1.5],1,0.1,1,1,-1,10000,[0,0],0,[0,-12],null,0,0,"particle2",0, LC("キャラ:中央から光球が発生して上に",40)], //天界, light_pillar_r:[3,[[0,0,0.3,0.5,0.7,0.5,1,0]],[[0,3,1,3],0.4],[[0,1,1,0],1],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[90,90],[0,0],0,0,[5,5],1,1,0.02,1,-1,10000,[0,0],0,[0,0],null,0,0,"line_oval3",7, LC("リージョン:空エリアの光の柱",43)], light_floor_r:[3,[[0,0,0.5,1,0.55,0,0.6,1,0.65,0,0.7,1,0.75,0,0.8,1,0.85,0,0.9,1,0.95,0,1,0]],[[0,0,0.5,0.2,1,0],0.5],[[0,20,1,20],0.5],[[0,"#ffea00",1,"#ffea00"]],0,[0,-50],null,[-90,-90],[-120,120],0,0,[1,2],1,1,1,1,-1,10000,[0,0],2,[0,0],[0,-12,32,0],0,0,"shine3",7, LC("リージョン:キラキラ点滅する小さな光粒",44)], particle_w:[3,[[0,0,0.5,1,1,0]],[[0,0.6,1,0.6],0.2],[[0,40,1,40],0.2],[[0,"#ffc2c2",1,"#fffdb9"]],1,[0,-10],null,[-90,-90],[0,0],0,0,[1.5,4],1,0.1,1,1,-1,10000,[5,0.2],1,[0,0],[-408,-312,816,624],0,0,"particle8,particle5",6, LC("天候:ゆらゆら上昇する光粒",45)], orb_c:[3,[[0,0.5,1,0]],[[0,0,0.1,2,1,3.5],0.8],[[0,1,1,1],1],[[0,"#00d0ff",1,"#a6eeff"]],0,[0,0],null,[0,360],[0,0],0,0,[0.6,0.6],1,0.1,1,1,-1,10000,[0,0],0,[0,-24],null,0,0,"ripple1g",0, LC("キャラ:オーブの波動",46)], orb_cp:[3,[[0,1,1,0]],[[0,0,0.1,1,1,0],0.8],[[0,800,0.1,200,1,1],0.5],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[0,360],[0,0],0,0,[0.5,0.7],1,0.005,1,1,0.1,10000,[0,0],0,[0,-26],null,0,0,"shine3",0, LC("キャラ:青白いキラキラ光粒が発散",47)], light_float_cp:[3,[[0,1,1,0]],[[0,3,1,0],0.2],[[0,500,1,1],0.5],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[-90,-90],[0,0],0,0,[0.4,0.8],1,0.003,1,1,0.15,10000,[0,0],1,[0,0],[-18,-150,36,0],0,0,"line_oval3",0, LC("キャラ:光柱が頭上に向かって消える",48)], statue_orb_c:[3,[[0,0,0.5,1,1,0]],[[0,0.5,1,0],0.5],[[0,1,1,80],0.5],[[0,"#ffff00",1,"#460000"]],0,[0,0],null,[-180,0],[0,0],0,0,[1,1],1,0.1,1,1,-1,10000,[0,0],0,[0,-22],null,0,0,"cloud2",0, LC("キャラ:石像のオーブから出る光粒",49)], magic_circle_c:[3,[[0,0,0.5,1,1,0]],[[0,0.25,1,0],0.5],[[0,50,1,50],0.5],[[0,"#ff0707",1,"#ffcdcd"]],0,[0,-30],null,[-90,-90],[-120,120],0,0,[0.5,1.5],2,0.05,1,1,-1,10000,[0,0],2,[0,0],[0,-24,24,0],0,0,"hexagon_line3,hexagon1",0, LC("キャラ:魔法陣の幾何学エフェクト",50)], warp_red_c:[3,[[0,0,0.5,1,1,0]],[[0,0,0.5,1.5,1,0],0.5],[[0,10,1,150],1],[[0,"#ff3030",1,"#ff1d1d"]],0,[0,0],null,[0,360],[0,0],0,0,[0.5,1],2,0.03,1,1,-1,10000,[0,0],0,[0,-24],null,0,0,"line_oval3,line_oval2",0, LC("キャラ:赤魔法陣ワープの集中線",51)], warp_red_cp:[3,[[0,0,0.5,1,1,0]],[[0,0.5,0.5,0.2,1,0],0.5],[[0,1000,0.2,200,1,0],0.5],[[0,"#9100ff",1,"#ff0000"]],1,[0,0],null,[-90,-90],[-360,360],0,0,[0.5,1],2,0.01,1,1,0.3,10000,[0,0],2,[0,-24],[0,12,36,0],0,0,"square_line1",0, LC("キャラ:ワープ直後の幾何学エフェクト",52)], fire_pillar_c:[4,[[0,0,0.5,1,1,0]],[[0,0,0.2,0.6,1,0],0.7],[[0,150,1,50],1],[[0,"#ff824d",1,"#ff7d46"]],0,[0,0],null,[-90,-90],[0,0],0,2,0,[1,1.5],1,0.05,1,2,-1,10000,[0,0],4,[-12,18],[0,0,0,1,0,24,0],0,0,"flame1g",0, LC("キャラ:行き止まり用の炎の柱",53)], //歩行 fuss_startdash:[[[0,0,0.1,0.8,0.5,0.5,1,0],0,0],[[0,0,0.2,0.5,0.9,0.5,1,0.12],0.5,0,0],[[0,500,0.2,50,1,0],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-60,-120],[-100,100],0,0,[0.6,1.2],4,0.01,1,3,0.05,60,[0,0],0,[0,0],null,null,0,0,"cartoon_fuss1",2, LC("スタートダッシュ:アニメ調の煙",54)], fuss_walk:[[[0,0,0.1,0.8,0.5,0.5,1,0],0,0],[[0,0,0.3,0.5,0.9,0.5,1,0.12],0.5,0,0],[[0,150,1,0],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-60,-120],[0,0],0,0,[0.5,1],4,0.1,1,3,-1,60,[0,0],0,[0,0],null,null,0,0,"cartoon_fuss2",1, LC("歩行:アニメ調の煙",55)], dust_walk:[[[0,0,0.1,0.3,1,0],0,0],[[0,0,0.05,1.5,1,2],0.5,0,0],[[0,100,1,0],0.5,0,0],[[0,"#a4724c",1,"#ffffff"],0,0],0,[0,0],0,[-150,-30],[0,0],0,0,[0.7,1.2],0,0.08,0.7,1,-1,60,[0,0],2,[0,0],null,[0,-6,12,0],0,0,"smog1",1, LC("歩行:土煙",56)], grass_walk:[[[0,0,0.1,0.8,0.5,0.5,1,0],0,0],[[0,0,0.3,0.2,0.9,0.2,1,0.12],0.5,0,0],[[0,200,1,200],0.8,0,0],[[0,"#005b11",1,"#005b11"],0,0],0,[0,300],0,[-30,-150],[-100,200],1,2,[0.4,0.6],0,0.25,1,4,-1,60,[0,0],0,[0,0],null,null,0,0,"flame1",1, LC("歩行:飛び散る草",57)], flower_walk:[[[0,0,0.005,1,0.5,1,1,0],0,0],[[0,0,0.005,1,0.5,1,1,1],0.5,0,0],[[0,0,1,0],0,0,0],[[0,"#ffffff",0.5,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[0.5,1.5],0,0.025,1,1,-1,1000,[0,0],2,[0,0],null,[0,0,24,0],0,0,"tile:Outside_B:73,tile:Outside_B:74,tile:Outside_B:75",1, LC("歩行:歩いた跡に花(タイル使用)",58)], splash_walk:[[[0,0,0.1,0.8,0.7,0.5,1,0],0,0],[[0,0,0.3,0.25,0.9,0.25,1,0],0.3,0,0],[[0,350,1,0],0.5,0,0],[[0,"#0047ff",1,"#ffffff"],0,0],0,[0,100],0,[-30,-150],[0,0],0,0,[0.4,0.5],1,0.25,1,4,-1,60,[0,0],0,[0,0],null,null,0,0,"snow_particle2",1, LC("歩行:水しぶき",59)], ripple_walk:[[[0,0,0.1,0.5,1,0],0,0],[[0,0,0.1,1,1,2],0.4,0,0],[[0,0,1,0],0.5,0,0],[[0,"#c2cdff",1,"#d4e6ff"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[0.5,1],1,0.08,0.7,1,-1,60,[0,0],2,[0,0],null,[0,-4,6,0],0,0,"ripple2",1, LC("歩行:水の波紋",60)], fuss_c:[[[0,0,0.1,0.8,0.5,0.5,1,0],0,0],[[0,0,0.3,1,1,2],0.1,0,0],[[0,150,1,0],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-60,-120],[0,0],0,0,[0.5,1],4,0.03,1,3,0.5,30,[0,0],1,[0,0],[-36,0,72,0],null,0,0,"cartoon_fuss2",0, LC("キャラ:乱闘中っぽいアニメ調の煙",61)], //天候 flash_s:[[[0,0,0.2,0.25,1,0],0,0],[[0,6,1,6],0.9,0,0],[[0,1,1,1],1,0,0],[[0,"#ffe8ad",1,"#ffe8ad"],0,0],1,[0,0],0,[0,360],[0,0],0,0,[1,1],1,0.2,0.25,0,-1,10000,[0,0],0,[-500,-550],null,null,0,0,"flare",5, LC("スクリーン:太陽光のフラッシュ",62)], flare_s:[[[0,0,0.2,1,0.8,1,1,0],0,0],[[0,6,1,6],0.9,0,0],[[0,1,1,1],1,0,0],[[0,"#ffb050",1,"#ffffff"],0,0],1,[0,0],0,[0,360],[0,0],0,0,[1,1],1,0.2,1,0,-1,10000,[0,0],0,[-500,-550],null,null,0,0,"flare2",5, LC("スクリーン:太陽光のフレア",63)], fog_w2:[[[0,0,0.05,0.1,0.9,0.1,1,0],0,0],[[0,4,0.5,4,1,4],0.3,0,0],[[0,70,1,70],0.3,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],1,[0,0],0,[0,0],[0,0],0,0,[30,30],1,0.3,1,0,-1,10000,[0,0],1,[0,0],[-616,-312,0,624],null,0,0,"cloud3,cloud2,cloud1",5, LC("天候:濃いめのモヤ",64)], fog_shadow_w:[[[0,0,0.05,0.05,0.9,0.05,1,0],0,0],[[0,5,0.5,5,1,5],0.25,0,0],[[0,70,1,70],0.3,0,0],[[0,"#000000",1,"#000000"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[30,30],2,0.3,1,0,-1,10000,[0,0],1,[0,0],[-616,-312,0,624],null,0,0,"cloud3,cloud2,cloud1",5, LC("天候:モヤの影",65)], cloud_w:[[[0,0,0.05,0.75,0.9,0.75,1,0],0,0],[[0,10,0.5,10,1,10],0.3,0,0],[[0,70,1,70],0.3,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[60,60],0,3,0.5,0,-1,10000,[0,0],1,[0,0],[-616,-312,0,624],null,0,0,"cloud3,cloud2,cloud1",5, LC("天候:雲",66)], cloud_shadow_w:[[[0,0,0.05,0.2,0.9,0.2,1,0],0,0],[[0,7,0.5,7,1,7],0.3,0,0],[[0,25,1,25],0.3,0,0],[[0,"#000000",1,"#000000"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[70,70],0,3,0.5,0,-1,10000,[0,0],1,[0,0],[-616,-312,0,624],null,0,0,"cloud3,cloud2,cloud1",5, LC("天候:雲の影",67)], rain_w:[[[0,0,0.2,0.6,1,0],0,0],[[0,0.3,1,0.3],0.5,0,0],[[0,300,1,300],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[90,90],[0,0],0,0,[0.3,0.5],1,0.008,1,0,-1,10000,[0,0],1,[0,0],[-408,-412,916,624],null,0,0,"line_rain2",6, LC("天候:しとしと雨",68)], rain_w2:[[[0,0,0.2,0.8,0.8,0.5,1,0],0,0],[[0,0.84,1,0.85],0.5,0,0],[[0,800,1,800],0.75,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[112.5,112.5],[0,0],0,0,[0.3,0.4],0,0.008,1,0,-1,10000,[0,0],1,[0,0],[-408,-412,916,624],null,0,0,"line_rain1",6, LC("天候:強めの雨",69)], rain_w3:[[[0,0,0.2,0.8,0.8,0.5,1,0],0,0],[[0,1.1,1,1],2.5,0,0],[[0,1500,1,1500],0.75,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[112.5,112.5],[0,0],0,0,[0.15,0.25],1,0.003,1,0,-1,10000,[0,0],1,[0,0],[-408,-412,916,624],null,0,0,"line2",6, LC("天候:本降りの雨",70)], ripple_r:[[[0,0.5,0.5,0.5,1,0],0,0],[[0,0,0.5,0.6,1,1],0.5,0,0],[[0,0,1,0],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[0,0],[0,0],0,2,[0.6,1],1,1,0.5,0,-1,10000,[0,0],1,[0,0],[-408,-312,816,624],null,0,0,"ripple2",7, LC("リージョン:水たまりの波紋",71)], rain_fog_w:[[[0,0,0.5,0.2,1,0],0,0],[[0,0.5,1,1],1.5,0,0],[[0,50,0.2,20,1,15],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-90,-90],[0,0],0,2,[1,2],1,0.08,0.5,0,-1,10000,[0,0],1,[0,0],[-408,-312,816,624],null,0,0,"smoke2",6, LC("天候:雨天時のモヤ",72)], thunder_w:[[[0,1,0.2,1,1,0],0,0],[[0,11,0.2,11,1,11],0.2,0,0],[[0,1,1,1],0.5,0,0],[[0,"#ffff20",0.05,"#3300ff",1,"#c800ff"],0,0],0,[0,0],0,[85,95],[0,0],0,2,[0.5,1],1,0.06,0.2,0,-1,10000,[0,0.02],1,[0,0],[-408,-412,816,200],null,0,0,"thunder1,thunder2",6, LC("天候:ピカッと一瞬光る稲妻",73)], thunder_w2:[[[0,1,0.2,1,1,0],0,0],[[0,11,0.2,11,1,11],0.2,0,0],[[0,1,1,1],0.5,0,0],[[0,"#ffff20",1,"#ffff20"],0,0],0,[0,0],0,[85,95],[0,0],0,2,[0.5,1],1,0.06,0.2,0,-1,10000,[0,0.02],1,[0,0],[-408,-412,816,200],null,0,0,"thunder1,thunder2",6, LC("天候:黄色の稲妻",74)], petal_w:[3,[[0,0,0.2,0.8,0.8,0.8,1,0]],[[0,0.25,1,0.25],0.75],[[0,200,0.5,100,1,200],0.5],[[0,"#fabfff",1,"#fce1ff"]],1,[0,0],null,[0,0],[-180,180],-1,0,[2,4],4,0.05,1,1,-1,10000,[5,0.2],1,[0,0],[-408,-312,816,624],0,0,"petal1",6, LC("天候:桜の花びら",75)], //戦闘 aura_bp:[3,[[0,1,0.7,1,1,0]],[[0,2,0.15,0.8,0.7,0.8,1,0],0.5],[[0,1500,0.15,50,0.7,50,1,100],0.2],[[0,"#8dfffd",1,"#ffffff"]],0,[0,0],null,[0,360],[0,0],0,0,[1,1],1,0.0015,1,1,0.1,10000,[0,0],0,[0,0],null,0,0,"snow_particle2g,line_oval3",8, LC("戦闘キャラ:青白い光の粒&集中線発散",41)], aura_bp2:[3,[[0,1,0.2,1,1,0]],[[0,0,0.18,4,1,4.5],1],[[0,1,0.3,1,1,1],1],[[0,"#ffffff",1,"#49d5ff"]],0,[0,0],null,[0,0],[0,0],0,0,[1,1],1,0.04,1,0.05,1,1,[0,0],0,[0,0],null,0,0,"circle3g",8, LC("戦闘キャラ:青白いサークル拡大",42)], aura_static_b:[3,[[0,0,0.5,1,1,0]],[[0,0,1,0.5],0.3],[[0,60,1,10],1],[[0,"#0592ff",1,"#0592ff"]],0,[0,-10],null,[0,360],[-90,90],-1,2,[1,1],1,0.01,1,1,-1,10000,[0,0],0,[0,0],null,0,0,"cloud3",0, LC("キャラ:もやもやのオーラ",78)], charm_bw:[3,[[0,0,0.3,1,1,0]],[[0,0,0.3,0.4,1,0.6],0.5],[[0,100,1,1],0],[[0,"#dd00ff",1,"#ffffff"]],0,[0,0],null,[-120,-60],[-90,90],-1,0,[1.5,2.5],0,0.1,1,1,-1,1000,[0,0],1,[0,0],[-408,-312,816,624],0,0,"heart4g",6, LC("天候:画面全体ハート",79)], black_particle_w:[3,[[0,0,0.5,1,1,0]],[[0,0.6,1,0.6],0.2],[[0,40,1,40],0.2],[[0,"#670088",1,"#670088"]],1,[0,-10],null,[-90,-90],[0,0],0,0,[1.5,4],2,0.1,1,1,-1,10000,[5,0.2],1,[0,0],[-408,-312,816,624],0,0,"particle8,particle5",6, LC("天候:黒いパーティクル",80)], //テスト用 particle:[[[0,0,0.5,1,1,0],0,0],[[0,0,0.5,1,1,0],0.5,0,0],[[0,300,1,100],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[0,360],[0,0],0,0,[1,1],1,0.01,1,1,-1,10000,[0,0],0,[0,0],null,null,0,0,"particle1",0,LC("テスト用",81)], light_r:[[[0,1,0.5,1,1,0],0,0],[[0,0,0.5,1,1,0],0.2,0,0],[[0,10,1,100],0.5,0,0],[[0,"#14ff1f",1,"#ffef9d"],0,0],1,[0,0],0,[-90,-90],[0,0],0,0,[1,2],0,0.2,1,1,-1,10000,[0,0],0,[0,0],null,null,0,0,"particle4",7,LC("リージョン:テスト用1",82)], //サブ用 "commet/h":[4,[[0,0.8,1,0]],[[0,0.4,1,0.4],0.8],[[0,200,0.9,200,1,400],0.25],[[0,"#fffedf",1,"#feffef"]],0,[0,0],null,[140,140],[-300,0],0,0,0,[1.5,2],1,0.5,0.6,1,-1,10000,[0,0],1,[0,0],[-404,-308,808,200],0,0,"shine2",0,""], "_sub:0:commet/h":[4,[[0,1,1,0]],[[0,0.2,1,0.2],0.5],[[0,0,1,0],0.5],[[0,"#ffe2c4",1,"#ffffff"]],0,[0,0],null,[170,190],[150,150],0,0,0,[0.5,0.8],1,0.03,0.2,5,-1,10000,[0,0],2,[0,0],[0,0,10,0],0,0,"particle9",0,""], "_sub:1:commet/h":[4,[[0,0,0.5,1,1,0]],[[0,1.2,1,0],0.5],[[0,100,1,1],1],[[0,"#f8aaaa",1,"#ffffff"]],0,[0,0],null,[180,180],[0,0],0,0,0,[1,1],1,0.1,1,1,-1,10000,[0,0],2,[0,0],[0,0,7,0],0,0,"line_oval3",0,""], "starry_sky/h":[4,[[0,0,0.2,1,0.25,0.7,0.3,1,0.35,0.7,0.4,1,0.45,0.7,0.5,1,0.55,0.7,0.6,1,0.65,0.7,0.7,1,0.75,0.7,0.8,1,0.85,0.5,0.9,0.65,1,0]],[[0,0.2,1,0.2],0.3],[[0,0,1,0],1],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[0,360],[0,0],0,0,0,[4,6],1,0.05,1,1,-1,10000,[0,0],1,[0,0],[-404,-308,808,500],0,0,"particle9,particle8,particle7",0,""], "firefly/h":[4,[[0,0,0.2,1,0.4,0.5,0.5,1,0.6,0.5,0.8,1,1,0]],[[0,0.3,1,0.3],0.35],[[0,50,1,50],0.3],[[0,"#a4fb7b",1,"#a4fb7b"]],0,[0,0],null,[0,360],[0,0],0,0,0,[3,6],1,30,0.5,1,-1,10000,[5,0.3],1,[0,0],[0,0,0,0],0,0,"particle8",0,""], "_sub:0:firefly/h":[4,[[0,1,1,0]],[[0,0.05,1,0.05],0.5],[[0,10,1,0],1],[[0,"#b3ff86",1,"#ffffff"]],0,[0,0],null,[180,180],[0,0],0,0,0,[1.5,2],1,0.15,1,1,-1,10000,[0,0],0,[0,0],null,0,0,"line_ray2,particle7",0,""], "fireworks_shot/h":[4,[[0,1,0.8,1,1,0]],[[0,0.15,1,0.15],0.5],[[0,800,0.5,300,0.8,100,1,0],0.7],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[-90,-90],[0,0],0,0,0,[1,1],1,0.5,0.5,1,-1,10000,[0,0],1,[0,0],[-312,0,624,0],0,0,"particle9",0,""], "_sub:0:fireworks/h":[4,[[0,0,0.11,1,0.5,1,1,0]],[[0,0.1,0.15,0.1,0.8,0.05,1,0],0.8],[[0,1200,0.1,200,0.2,50,1,1],0.1],[[0,"#ff8d8d",0.4,"#ffffff",1,"#ffa83e"]],1,[0,0],null,[0,360],[50,-50],0,0,0,[2,2],1,0.1,1,200,0.11,10000,[0,0],1,[0,0],[0,0,0,0],0,0,"flare",0,""], "_sub:1:fireworks/h":[4,[[0,0.2,1,0]],[[0,0.5,1,0],0.5],[[0,0,1,0],1],[[0,"#ffd6c1",1,"#ffffff"]],0,[0,0],null,[175,185],[0,0],0,0,0,[0.4,0.6],1,0.01,1,1,0.9,10000,[1,0.01],0,[0,0],null,0,0,"particle9",0,""], //漂う光(サブ) "_auto:0:light_green_w1/h":[4,[[0,0,0.33,1,0.5,0.5,0.67,1,1,0]],[[0,0,0.25,0.25,1,0.25],0.5],[[0,1,0.2,25,1,25],0.2],[[0,"#85ff76",1,"#76ffe6"]],1,[0,0],null,[0,360],[0,0],0,0,0,[2,4],1,0.2,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""], "_auto:0:light_green_w2/h":[4,[[0,0,0.25,1,0.5,0.5,0.75,1,1,0]],[[0,0,0.25,0.5,1,0.5],0.5],[[0,30,1,30],0.2],[[0,"#85ff76",1,"#85ff76"]],0,[0,0],null,[0,360],[0,0],0,0,0,[2,3],1,0.2,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle8",6,""], "_sub:0:light_green_w2/h":[4,[[0,0,0.5,0.15,1,0]],[[0,1,1,1],0.5],[[0,0,1,0],1],[[0,"#b7ff8d",1,"#b7ff8d"]],0,[0,0],null,[0,360],[0,0],0,0,0,[1,2],1,0.25,0.2,1,-1,10000,[0,0],0,[0,0],null,0,0,"flare",0,""], "_auto:0:light_green_w3/h":[4,[[0,0,0.5,1,1,0]],[[0,0,0.5,0.5,1,0],0.1],[[0,20,1,20],0.5],[[0,"#7bffae",1,"#ccff7b"]],1,[0,-25],null,[-60,-120],[0,0],0,0,0,[2,4],1,0.2,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""], "_sub:0:light_green_w3/h":[4,[[0,1,1,0]],[[0,0,0.2,0.4,1,0],0.5],[[0,0,1,0],1],[[0,"#a2fff1",1,"#9dff9f"]],1,[0,0],null,[0,360],[0,0],0,0,0,[1.5,2],1,0.1,0.25,1,-1,10000,[0,0],0,[0,0],null,0,0,"particle9",0,""], "_auto:0:light_black_w1/h":[4,[[0,0,0.25,0.9,0.75,0.9,1,0]],[[0,0,0.25,0.2,1,0.2],0.5],[[0,30,1,30],0.2],[[0,"#2542bf",1,"#9125bf"]],0,[0,0],null,[0,360],[0,0],0,0,0,[2,3],2,0.07,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle7",6,""], "_auto:0:light_black_w2/h":[4,[[0,0,0.25,1,0.5,0.5,0.75,1,1,0]],[[0,0,0.25,0.5,1,0.7],0.5],[[0,40,1,40],0.3],[[0,"#491cb8",1,"#143c88"]],0,[0,0],null,[0,360],[0,0],0,0,0,[2,3],2,0.2,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""], 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"_auto:0:light_ice_w1/h":[4,[[0,0,0.25,1,0.5,0.5,0.75,1,1,0]],[[0,0,0.25,0.35,1,0.35],0.2],[[0,20,1,20],0.2],[[0,"#8be1ff",1,"#b9bcff"]],1,[0,0],null,[0,360],[0,0],0,0,0,[3,6],1,0.2,1,1,-1,10000,[5,0.02],1,[0,0],[-408,-312,816,624],0,0,"particle8",6,""], "_auto:0:light_ice_w2/h":[4,[[0,0,0.5,1,1,0]],[[0,1,1,1],0.5],[[0,30,1,30],0.2],[[0,"#76ffea",1,"#c1e1ff"]],0,[0,0],null,[-90,-90],[90,-90],0,0,0,[1.5,3],1,0.35,1,1,-1,10000,[5,0.01],1,[0,0],[-408,-312,816,624],0,0,"dust1g",6,""], "_sub:0:light_ice_w2/h":[4,[[0,0.15,1,0]],[[0,0.7,1,0.7],0.15],[[0,0,1,0],1],[[0,"#72e5ff",1,"#6b97ff"]],1,[0,0],null,[0,360],[0,0],0,0,0,[1,1],1,0.2,0.5,1,-1,10000,[0,0],0,[0,0],null,0,0,"flare",0,""], "_auto:0:light_ice_w3/h":[4,[[0,0,1,0]],[[0,0,1,0],0.5],[[0,80,1,80],0.3],[[0,"#add5ff",1,"#76a6ff"]],0,[0,0],null,[-100,-80],[0,0],0,0,0,[2,3],1,0.25,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"shine2,shine_thin1g,shine_thin3,particle9",6,""], "_sub:0:light_ice_w3/h":[4,[[0,0,0.19,0,0.2,1,0.49,1,0.5,0,0.51,1,0.69,1,1,0]],[[0,0.5,0.1,0.4,1,0],0.2],[[0,0,1,0],1],[[0,"#8bfffd",1,"#7291ff"]],1,[0,0],null,[0,360],[90,-90],0,0,0,[0.5,1],1,0.2,0.5,1,-1,10000,[0,0],0,[0,0],null,0,0,"shine_thin3,shine3,shine_thin1g",0,""], "_sub:1:light_ice_w3/h":[4,[[0,0,0.2,1,1,0]],[[0,0.5,1,0],0.2],[[0,10,1,10],1],[[0,"#8bfffd",1,"#7291ff"]],1,[0,0],null,[0,360],[90,-90],0,0,0,[1,2],1,0.1,0.5,1,-1,10000,[0,0],0,[0,0],null,0,0,"particle9",0,""], "_auto:0:light_red_w1/h":[4,[[0,0,0.25,1,0.5,0.5,0.75,1,1,0]],[[0,0,0.25,0.5,1,0.5],0.5],[[0,30,1,30],0.2],[[0,"#ffb9af",1,"#ff1b1b"]],1,[0,-5],null,[-90,-90],[0,0],0,0,0,[2,3],1,0.04,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"dust4g,dust3g,dust1g,dust2g",6,""], "_auto:0:light_red_w2/h":[4,[[0,0,1,0]],[[0,0,1,0],0.5],[[0,50,1,50],0.2],[[0,"#ffffff",1,"#ffffff"]],1,[0,0],null,[0,360],[0,0],0,0,0,[0.1,0.1],1,0.07,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""], "_sub:0:light_red_w2/h":[4,[[0,0,0.1,1,1,0]],[[0,0.5,0.5,0.4,1,0],0.5],[[0,300,0.15,50,1,0],0.2],[[0,"#ff9e3e",1,"#ffd5d1"]],0,[0,-20],null,[0,360],[0,0],0,0,0,[0.5,1],1,0.01,0.5,10,0.011,10000,[0,0],0,[0,0],null,0,0,"dust2g,dust4g,dust1g,dust3g",0,""], "_auto:0:light_red_w3/h":[4,[[0,0,0.5,1,1,0]],[[0,0,0.1,1,0.5,1,1,0],0.1],[[0,50,0.5,100,1,50],0.5],[[0,"#ffa77b",1,"#ffb27b"]],1,[0,-1],null,[0,360],[0,0],0,0,0,[2,3],1,0.35,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""], "_sub:0:light_red_w3/h":[4,[[0,0,0.2,1,1,0]],[[0,0.5,1,0],0.5],[[0,0,1,0],1],[[0,"#ff8e77",1,"#ff9756"]],1,[0,0],null,[0,360],[0,0],0,0,0,[0.5,1.5],1,0.035,0.5,1,-1,10000,[0,0],0,[0,0],null,0,0,"particle9",0,""], "_auto:0:light_blue_w1/h":[4,[[0,0,0.25,1,0.5,0.75,0.75,1,1,0]],[[0,0,0.25,0.4,1,0.4],0.2],[[0,30,1,30],0.2],[[0,"#76daff",1,"#769bff"]],0,[0,0],null,[0,360],[0,0],0,0,0,[3,4],1,0.2,1,1,-1,10000,[3,0.02],1,[0,0],[-408,-312,816,624],0,0,"particle8",6,""], "_sub:0:light_blue_w1/h":[4,[[0,0,0.5,0.25,1,0]],[[0,1.2,1,1.2],0.5],[[0,0,1,0],1],[[0,"#76fffc",1,"#76a6ff"]],1,[0,0],null,[0,360],[0,0],0,0,0,[2,2],1,0.5,0.25,1,-1,10000,[0,0],0,[0,0],null,0,0,"flare",0,""], "_auto:0:light_blue_w2/h":[4,[[0,1,0.5,1,1,1]],[[0,0,0.5,0.4,1,0],0.5],[[0,75,1,75],0.5],[[0,"#80fffc",1,"#80fffc"]],0,[0,0],null,[0,360],[0,0],0,0,0,[2,3.5],1,0.3,0.5,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""], "_sub:0:light_blue_w2/h":[4,[[0,0,0.5,1,1,0]],[[0,0.3,1,0],0.1],[[0,75,1,0],1],[[0,"#96ddff",1,"#a0a0ff"]],1,[0,10],null,[0,360],[0,0],0,0,0,[0.5,1],1,0.15,1,3,-1,10000,[0,0],3,[0,0],[0,0,0,0],0,0,"particle9",0,""], "_auto:0:light_blue_w3/h":[4,[[0,0,0.25,1,0.5,0.5,0.75,1,1,0]],[[0,0,0.25,0.5,1,0.5],0.2],[[0,50,1,50],0.2],[[0,"#7b9dfb",1,"#77d4ff"]],0,[0,0],null,[0,360],[0,0],0,0,0,[2,3],1,0.4,0.6,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle8",6,""], "_sub:0:light_blue_w3/h":[4,[[0,0,0.5,1,1,0]],[[0,2,0.2,1,1,0],0],[[0,10,1,10],1],[[0,"#4ce6f1",1,"#527cef"]],0,[0,0],null,[0,360],[0,0],0,0,0,[1,1.5],1,0.1,1,1,-1,10000,[0,0],0,[0,0],null,0,0,"particle5",0,""], "_auto:0:light_white_w1/h":[4,[[0,0,0.5,1,1,0]],[[0,0,0.25,0.4,0.75,0.4,1,0],0.5],[[0,10,1,10],0.2],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[0,360],[0,0],0,0,0,[3,5],1,0.15,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle8",6,""], "_auto:0:light_white_w2/h":[4,[[0,0,0.5,1,1,0]],[[0,0.3,1,0.3],0],[[0,70,1,70],0.25],[[0,"#ffffff",1,"#ffffff"]],0,[0,-10],null,[-120,-60],[0,0],0,0,0,[3,4],1,0.5,1,1,-1,10000,[0,0],1,[0,0],[-408,-312,816,624],0,0,"particle8",6,""], "_sub:0:light_white_w2/h":[4,[[0,0,0.2,1,1,0]],[[0,0.5,1,0.5],0],[[0,10,1,10],0],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[-90,-90],[0,0],0,0,0,[3,4],1,0.1,0.25,1,-1,10000,[0,0],0,[0,0],null,0,0,"particle9",0,""], "_auto:0:light_white_w3/h":[4,[[0,0,0.5,1,1,0]],[[0,0.5,1,0.5],0],[[0,20,1,20],1],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[-90,-90],[0,0],0,0,0,[2,3],1,0.1,1,1,-1,10000,[1,0.01],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""], "_auto:0:light_purple_w1/h":[4,[[0,0,0.25,1,0.75,1,1,0]],[[0,0.3,1,0.3],0.1],[[0,40,1,40],0.2],[[0,"#c5bdff",1,"#ae8dff"]],1,[0,0],null,[-90,-90],[0,0],0,0,0,[3,5],1,0.1,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-250,816,600],0,0,"particle9",6,""], "_auto:0:light_purple_w2/h":[4,[[0,0,0.5,0,1,0]],[[0,0,0.5,0,1,0],0.5],[[0,600,0.2,360,1,300],0.3],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[-90,-90],[0,0],0,0,0,[2,2.5],1,0.5,0.5,1,-1,10000,[5,0.1],1,[0,0],[-408,0,816,500],0,0,"particle1",6,""], "_sub:0:light_purple_w2/h":[4,[[0,0,0.25,1,0.5,0,0.75,1,1,0]],[[0,0.3,1,0],1],[[0,5,1,5],1],[[0,"#24fffb",1,"#ac27ff"]],1,[0,0],null,[0,360],[0,0],0,0,0,[1,2.5],1,0.04,1,1,-1,10000,[0,0],0,[0,0],null,0,0,"particle8",0,""], 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"comment":LC("天候:漂う光<黒/闇_3>",0,"Drifting light:Black 3")}, "light_ash_w1":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6, "comment":LC("天候:漂う光<灰_1>",0,"Drifting light:Ash 1")}, "light_ash_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0.1 0.8 1 0 1"],"targetType":6, "comment":LC("天候:漂う光<灰_2>",0,"Drifting light:Ash 2")}, "light_ice_w1":{"repeat":-1,"list":["play _auto:0 target def","loop _auto:0"],"targetType":6, "comment":LC("天候:漂う光<氷_1>",0,"Drifting light:Ice 1")}, "light_ice_w2":{"repeat":-1,"list":["play _auto:0 target def","sub play _auto:0 _sub:0 0.15 0.85 0 0 0"],"targetType":6, "comment":LC("天候:漂う光<氷_2>",0,"Drifting light:Ice 2")}, "light_ice_w3":{"repeat":-1,"list":["play _auto:0 target def","sub play _auto:0 _sub:0 0.1 -1 0 0 0","sub play _auto:0 _sub:1 0 -1 0.1 0 0","loop _auto:0"],"targetType":6, "comment":LC("天候:漂う光<氷_3>",0,"Drifting light:Ice 3")}, "light_red_w1":{"repeat":-1,"list":["play _auto:0 target","loop 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"comment":LC("天候:漂う光<青/水_3>",0,"Drifting light:Blue 3")}, "light_white_w1":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6, "comment":LC("天候:漂う光<白/光_1>",0,"Drifting light:White 1")}, "light_white_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0.1 0 0","loop _auto:0"],"targetType":6, "comment":LC("天候:漂う光<白/光_2>",0,"Drifting light:White 2")}, "light_white_w3":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6, "comment":LC("天候:漂う光<白/光_3>",0,"Drifting light:White 3")}, "light_purple_w1":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6, "comment":LC("天候:漂う光<紫/魔_1>",0,"Drifting light:Purple 1")}, "light_purple_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0.1 0 0","loop _auto:0 50 50"],"targetType":6, "comment":LC("天候:漂う光<紫/魔_2>",0,"Drifting light:Purple 2")}, "light_purple_w3":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0 0 0","loop _auto:0 50 50"],"targetType":6, "comment":LC("天候:漂う光<紫/魔_3>",0,"Drifting light:Purple 3")}, "light_gold_w1":{"repeat":-1,"list":["play _auto:0 targete","loop _auto:0"],"targetType":6, "comment":LC("天候:漂う光<金_1>",0,"Drifting light:Gold 1")}, "light_gold_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0 1 1","sub play _auto:0 _sub:1 0 0.8 0.1 0 0","loop _auto:0 0 3"],"targetType":6, "comment":LC("天候:漂う光<金_2>",0,"Drifting light:Gold 2")}, "light_gold_w3":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6, "comment":LC("天候:漂う光<金_3>",0,"Drifting light:Gold 3")}, "light_monochrome_w1":{"repeat":-1,"list":["play _auto:0 target","play _auto:1 target","loop _auto:0","loop _auto:1"],"targetType":6, "comment":LC("天候:漂う光<白黒/陰陽_1>",0,"Drifting light:B&W 1")}, "light_monochrome_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0.05 0 0","play _auto:1 target _auto:0","sub play _auto:1 _sub:1 0 -1 0 0 1","loop 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startRotation -90 -90","sub play _auto:3 _sub:0 0 0.9 0 0 0","loop _auto:3","wait 60"],"targetType":6, "comment":LC("天候:漂う光<虹_2>",0,"Drifting light:Rainbow 2")}, "light_rainbow_w3":{"repeat":-1,"list":["play _auto:0 target def spriteset","play _auto:1 target def spriteset","loop _auto:0","loop _auto:1"],"targetType":6, "comment":LC("天候:漂う光<虹_3>",0,"Drifting light:Rainbow 3")}, }; })();