227 lines
No EOL
7 KiB
JavaScript
227 lines
No EOL
7 KiB
JavaScript
//=============================================================================
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// TRP_ParticleMZ_ExOption.js
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//=============================================================================
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/*:
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* @target MZ
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* @plugindesc 負荷調整用のオプション追加
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* @author Thirop
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* @orderAfter TRP_ParticleMZ
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* @help
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* 【更新履歴】
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* 1.13 2022/4/18 設定のparse方式変更
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* 1.12 2021/10/31 設定のparse方式変更
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* 1.07 2021/6/22 ゲーム起動時の不具合修正
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* 1.00 2021/4/10 初版
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*
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* @param name
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* @text オプション名
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* @desc オプションに表示する名称
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* @type string
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* @default パーティクル演出量
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*
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* @param index
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* @text 表示順
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* @desc オプションの上から何番目に表示するか。(正しく反映するにはプラグインをなるべく下に配置)
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* @type number
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* @default 999
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*
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* @param levels
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* @text 負荷設定リスト
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* @desc 各段階の負荷設定
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* @type struct<OptionLevel>[]
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* @default ["{\"name\":\"最高\",\"value\":\"0\"}","{\"name\":\"高\",\"value\":\"2000\"}","{\"name\":\"中\",\"value\":\"1000\"}","{\"name\":\"低\",\"value\":\"300\"}","{\"name\":\"最低\",\"value\":\"100\"}"]
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*
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*
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*/
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//=============================================================================
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/*~struct~OptionLevel:
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* @param name
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* @text 負荷表示名
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* @desc 選択時のオプション表示名
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* @default 最高
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*
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* @param value
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* @text 発生キャパシティ
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* @desc パーティクル発生能力の値。(maxコマンドと同じ仕様。0で制限無し)
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* @default 0
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* @type number
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* @min 0
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*/
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//=============================================================================
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//PRAGMA: englishHeader
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//PRAGMA_END: englishHeader
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(function(){
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var parameters = PluginManager.parameters('TRP_ParticleMZ_ExOption');
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var commandIndex = Number(parameters.index);
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var commandName = parameters.name;
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var commandLevels;
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try{
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if(parameters.levels){
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commandLevels = parameters.levels.replace(/(.)\"/g,(p,p1)=>{
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if(p1==='\\')return '"'
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else return p1;
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});
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if(commandLevels[commandLevels.length-1]!=']'){
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commandLevels = commandLevels.substring(0,commandLevels.length-1);
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}
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commandLevels = JSON.parse(commandLevels);
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}
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}catch(e){}
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commandLevels = commandLevels || [{"name":"最高","value":"0"},{"name":"高","value":"2000"},{"name":"中","value":"1000"},{"name":"低","value":"300"},{"name":"最低","value":"100"}];;
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var DEFAULT_LEVEL = {name:'無制限',value:0};
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var TARGET_SYMBOL = 'trpParticleNumLevel';
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//=============================================================================
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// ConfigManager
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//=============================================================================
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ConfigManager.trpParticleNumLevel = 0;
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var _ConfigManager_load = ConfigManager.load;
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ConfigManager.load = function() {
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_ConfigManager_load.call(this);
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this.applyTrpParticleNum();
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};
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var _ConfigManager_save = ConfigManager.save;
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ConfigManager.save = function() {
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_ConfigManager_save.call(this);
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this.applyTrpParticleNum();
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};
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var _ConfigManager_makeData = ConfigManager.makeData;
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ConfigManager.makeData = function() {
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var config = _ConfigManager_makeData.call(this);
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config.trpParticleNumLevel = this.trpParticleNumLevel||0;
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return config;
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};
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var _ConfigManager_applyData = ConfigManager.applyData;
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ConfigManager.applyData = function(config) {
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_ConfigManager_applyData.call(this,config);
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this.trpParticleNumLevel = Number(config.trpParticleNumLevel)||0;
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};
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ConfigManager.applyTrpParticleNum = function(){
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if($gameScreen && $gameScreen._particle){
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$gameScreen._particle.resetMaxParticlesIfNotCustomValueSet();
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}
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};
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ConfigManager.trpParticleNum = function(){
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var level = commandLevels[this.trpParticleNumLevel]||commandLevels[0]||DEFAULT_LEVEL;
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return level.value;
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};
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//=============================================================================
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// Game_Particle
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//=============================================================================
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Game_Particle.prototype.resetMaxParticlesIfNotCustomValueSet = function(){
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if(this._customMaxValueSet)return;
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this._maxParticles = ConfigManager.trpParticleNum();
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};
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Game_Particle.prototype.resetMaxParticles = function(){
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this._maxParticles = ConfigManager.trpParticleNum();
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this._customMaxValueSet = false;
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};
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Object.defineProperty(Game_Particle.prototype, 'maxParticles', {
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get: function() {
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return this._maxParticles||0;
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},set: function(value){
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this._maxParticles = value||0;
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this._customMaxValueSet = true;
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},
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configurable: true
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});
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//=============================================================================
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// Window_Options
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//=============================================================================
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var _Window_Options_makeCommandList = Window_Options.prototype.makeCommandList;
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Window_Options.prototype.makeCommandList = function() {
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_Window_Options_makeCommandList.call(this);
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this.addCommand(commandName, TARGET_SYMBOL);
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var command = this._list.pop();
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var index = commandIndex.clamp(0,this._list.length);
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this._list.splice(index,0,command);
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};
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var _Window_Options_statusText = Window_Options.prototype.statusText;
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Window_Options.prototype.statusText = function(index) {
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var symbol = this.commandSymbol(index);
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if(symbol === TARGET_SYMBOL){
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var value = this.getConfigValue(symbol);
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return this.trpParticleNumText(value);
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}else{
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return _Window_Options_statusText.call(this,index);
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}
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};
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Window_Options.prototype.trpParticleNumText = function(value){
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var level = commandLevels[value];
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if(!level)level = commandLevels[0]||DEFAULT_LEVEL;
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return level.name;
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};
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var _Window_Options_processOk = Window_Options.prototype.processOk;
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Window_Options.prototype.processOk = function() {
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var index = this.index();
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var symbol = this.commandSymbol(index);
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if (symbol === TARGET_SYMBOL) {
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this.changeTrpParticleNumValue(symbol,-1);
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} else {
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_Window_Options_processOk.call(this);
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}
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};
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Window_Options.prototype.changeTrpParticleNumValue = function(symbol, delta){
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var value = this.getConfigValue(symbol);
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value += delta;
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value = value.clamp(0,commandLevels.length-1);
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this.setConfigValue(symbol, value);
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this.redrawItem(this.findSymbol(symbol));
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SoundManager.playCursor();
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};
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var _Window_Options_cursorRight = Window_Options.prototype.cursorRight;
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Window_Options.prototype.cursorRight = function(wrap) {
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var index = this.index();
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var symbol = this.commandSymbol(index);
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if(symbol === TARGET_SYMBOL){
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this.changeTrpParticleNumValue(symbol,-1);
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}else{
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_Window_Options_cursorRight.call(this,wrap);
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}
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};
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var _Window_Options_cursorLeft = Window_Options.prototype.cursorLeft;
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Window_Options.prototype.cursorLeft = function(wrap) {
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var index = this.index();
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var symbol = this.commandSymbol(index);
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if(symbol === TARGET_SYMBOL){
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this.changeTrpParticleNumValue(symbol,1);
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}else{
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_Window_Options_cursorLeft.call(this);
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}
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};
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})(); |