diff --git a/www/data/Items.json b/www/data/Items.json index 66de8c9..ffb8ace 100644 --- a/www/data/Items.json +++ b/www/data/Items.json @@ -11,7 +11,7 @@ "type": 0, "variance": 20 }, - "description": "Restores 35% of max HP. Has a slight bitterness. Tastes great as\ntempura.", + "description": "Restores 35% of max HP. Has a slight bitterness. Tastes great as tempura.", "effects": [ { "code": 11, @@ -44,7 +44,7 @@ "type": 0, "variance": 20 }, - "description": "Restores 65% of max HP. Has a faint vanilla scent, so it's nice to rub\non your body too.", + "description": "Restores 65% of max HP. Has a faint vanilla scent, so it's nice to rub on your\nbody too.", "effects": [ { "code": 11, @@ -77,7 +77,7 @@ "type": 0, "variance": 20 }, - "description": "Fully restores HP. The flower nectar is as rich as honey. Makes you\nwant to pick and lick it while out for a walk.", + "description": "Fully restores HP. The flower nectar is as rich as honey. Makes you want to pick\nand lick it while out for a walk.", "effects": [ { "code": 11, @@ -110,7 +110,7 @@ "type": 0, "variance": 20 }, - "description": "Restores 35% of max MP. Melon flavor. If you change the red coloring,\nit becomes strawberry flavor.", + "description": "Restores 35% of max MP. Melon flavor. If you change the red coloring, it becomes\nstrawberry flavor.", "effects": [ { "code": 12, @@ -143,7 +143,7 @@ "type": 0, "variance": 20 }, - "description": "Restores 65% of max MP. Grape flavor. You could swap it with juice and\nno one would notice.", + "description": "Restores 65% of max MP. Grape flavor. You could swap it with juice and no one\nwould notice.", "effects": [ { "code": 12, @@ -209,7 +209,7 @@ "type": 0, "variance": 20 }, - "description": "A supreme curry that calms the mind. Usable only in battle. Lowers\nLewdness Gauge by 25%.", + "description": "A supreme curry that calms the mind. Usable only in battle. Lowers Lewdness\nGauge by 25%.", "effects": [ { "code": 44, @@ -242,7 +242,7 @@ "type": 0, "variance": 20 }, - "description": "Hayashi rice that soothes both body and soul. Usable only in battle.\nLowers Lewdness Gauge by 60%.", + "description": "Hayashi rice that soothes both body and soul. Usable only in battle. Lowers\nLewdness Gauge by 60%.", "effects": [ { "code": 44, @@ -275,7 +275,7 @@ "type": 0, "variance": 20 }, - "description": "A famous chef's special crazy curry. Usable only in battle. Raises\nLewdness Gauge by 30%. (Max 99%)", + "description": "A famous chef's special crazy curry. Usable only in battle. Raises Lewdness\nGauge by 30%. (Max 99%)", "effects": [ { "code": 44, @@ -308,7 +308,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Restores 25% of max HP + cures poison. Drinking\nit makes your body feel like it's on fire. Good to drink in advance.", + "description": "Usable only in battle. Restores 25% of max HP + cures poison. Drinking it makes\nyour body feel like it's on fire. Good to drink in advance.", "effects": [ { "code": 11, @@ -347,7 +347,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Restores 25% of max HP + cures blindness.\nDrinking it makes your eyes tingle. Good before an all-nighter.", + "description": "Usable only in battle. Restores 25% of max HP + cures blindness. Drinking it\nmakes your eyes tingle. Good before an all-nighter.", "effects": [ { "code": 11, @@ -386,7 +386,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Restores 25% of max HP + cures seal. Drinking\nit makes you feel liberated. You could jump off a bridge into a river\nand be fine.", + "description": "Usable only in battle. Restores 25% of max HP + cures seal. Drinking it makes\nyou feel liberated. You could jump off a bridge into a river and be fine.", "effects": [ { "code": 11, @@ -425,7 +425,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Restores 25% of max HP + cures slow. Drinking\nit makes your legs feel light. You probably float a few centimeters\noff the ground.", + "description": "Usable only in battle. Restores 25% of max HP + cures slow. Drinking it makes\nyour legs feel light. You probably float a few centimeters off the ground.", "effects": [ { "code": 11, @@ -464,7 +464,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Restores 25% of max HP + cures debuff. Drinking\nit relieves all fatigue. Weak to rubber.", + "description": "Usable only in battle. Restores 25% of max HP + cures debuff. Drinking it\nrelieves all fatigue. Weak to rubber.", "effects": [ { "code": 11, @@ -503,7 +503,7 @@ "type": 0, "variance": 20 }, - "description": "Recovers 60% MP but reduces HP by 25%. Battle use only. The burp after\nchugging it deals damage.", + "description": "Recovers 60% MP but reduces HP by 25%. Battle use only. The burp after chugging\nit deals damage.", "effects": [ { "code": 12, @@ -542,7 +542,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Restores 25% of max MP + boosts Attack.\nEngraved with a beautiful red flower.", + "description": "Usable only in battle. Restores 25% of max MP + boosts Attack. Engraved with a\nbeautiful red flower.", "effects": [ { "code": 12, @@ -581,7 +581,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Restores 25% of max MP + boosts Defense.\nEngraved with a clear blue flower.", + "description": "Usable only in battle. Restores 25% of max MP + boosts Defense. Engraved with a\nclear blue flower.", "effects": [ { "code": 12, @@ -620,7 +620,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Restores 25% of max MP + boosts M. Attack.\nEngraved with a beautiful pale pink flower.", + "description": "Usable only in battle. Restores 25% of max MP + boosts M. Attack. Engraved with\na beautiful pale pink flower.", "effects": [ { "code": 12, @@ -659,7 +659,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Restores 25% of max MP + boosts M. Defense.\nEngraved with a cluster of purple berries.", + "description": "Usable only in battle. Restores 25% of max MP + boosts M. Defense. Engraved with\na cluster of purple berries.", "effects": [ { "code": 12, @@ -698,7 +698,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Restores 25% of max MP + boosts Agility.\nEngraved with a large open flower.", + "description": "Usable only in battle. Restores 25% of max MP + boosts Agility. Engraved with a\nlarge open flower.", "effects": [ { "code": 12, @@ -763,7 +763,7 @@ "type": 0, "variance": 20 }, - "description": "Restores 35% of both max HP and MP. A delicious-looking ripe fruit.\nTry balancing it on your head as a target.", + "description": "Restores 35% of both max HP and MP. A delicious-looking ripe fruit. Try\nbalancing it on your head as a target.", "effects": [ { "code": 11, @@ -802,7 +802,7 @@ "type": 0, "variance": 20 }, - "description": "Restores 65% of both max HP and MP. A bunch of plump grapes. Eat five\nat once.", + "description": "Restores 65% of both max HP and MP. A bunch of plump grapes. Eat five at once.", "effects": [ { "code": 11, @@ -841,7 +841,7 @@ "type": 0, "variance": 20 }, - "description": "Fully restores both HP and MP, and cures all status ailments. A\nvintage, non-sale alcohol.", + "description": "Fully restores both HP and MP, and cures all status ailments. A vintage,\nnon-sale alcohol.", "effects": [ { "code": 11, @@ -910,7 +910,7 @@ "type": 0, "variance": 20 }, - "description": "A sweet treat. Greatly boosts Attack and M. Attack in battle. A\nspecialty from a foreign land, rare in Isperio.", + "description": "A sweet treat. Greatly boosts Attack and M. Attack in battle. A specialty from a\nforeign land, rare in Isperio.", "effects": [ { "code": 31, @@ -961,7 +961,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Cures poison. Has petals like suction cups that\nsuck out toxins. Very useful.", + "description": "Usable only in battle. Cures poison. Has petals like suction cups that suck out\ntoxins. Very useful.", "effects": [ { "code": 22, @@ -994,7 +994,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Cures blindness. Glows faintly even in the\ndark. Handy for checking figures.", + "description": "Usable only in battle. Cures blindness. Glows faintly even in the dark. Handy\nfor checking figures.", "effects": [ { "code": 22, @@ -1027,7 +1027,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Cures seal. Bitter, but works if you chew it as\nis.", + "description": "Usable only in battle. Cures seal. Bitter, but works if you chew it as is.", "effects": [ { "code": 22, @@ -1060,7 +1060,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Cures slow. Incense that makes your legs feel\nlight when you smell it. Also makes your footwork worse.", + "description": "Usable only in battle. Cures slow. Incense that makes your legs feel light when\nyou smell it. Also makes your footwork worse.", "effects": [ { "code": 22, @@ -1093,7 +1093,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Cures debuff. A holy-blessed compress. Stick it\non in a V-shape!", + "description": "Usable only in battle. Cures debuff. A holy-blessed compress. Stick it on in a\nV-shape!", "effects": [ { "code": 22, @@ -1126,7 +1126,7 @@ "type": 0, "variance": 20 }, - "description": "Usable only in battle. Cures all status ailments. Powdered medicine\neasily mistaken for salt―or something else.", + "description": "Usable only in battle. Cures all status ailments. Powdered medicine easily\nmistaken for salt―or something else.", "effects": [ { "code": 22, @@ -1209,7 +1209,7 @@ "type": 1, "variance": 20 }, - "description": "Throw an explosive magic orb at the enemy. Lowers the target's fire\nresistance on hit.", + "description": "Throw an explosive magic orb at the enemy. Lowers the target's fire resistance\non hit.", "effects": [ { "code": 21, @@ -1248,7 +1248,7 @@ "type": 0, "variance": 20 }, - "description": "Throw an explosive magic orb at the enemy. Lowers the target's ice\nresistance on hit.", + "description": "Throw an explosive magic orb at the enemy. Lowers the target's ice resistance on\nhit.", "effects": [ { "code": 21, @@ -1326,7 +1326,7 @@ "type": 0, "variance": 20 }, - "description": "Throw an explosive magic orb at the enemy. Lowers the target's water\nresistance on hit.", + "description": "Throw an explosive magic orb at the enemy. Lowers the target's water resistance\non hit.", "effects": [ { "code": 21, @@ -1365,7 +1365,7 @@ "type": 0, "variance": 20 }, - "description": "Throw an explosive magic orb at the enemy. Lowers the target's earth\nresistance on hit.", + "description": "Throw an explosive magic orb at the enemy. Lowers the target's earth resistance\non hit.", "effects": [ { "code": 21, @@ -1404,7 +1404,7 @@ "type": 0, "variance": 20 }, - "description": "Throw an explosive magic orb at the enemy. Lowers the target's wind\nresistance on hit.", + "description": "Throw an explosive magic orb at the enemy. Lowers the target's wind resistance\non hit.", "effects": [ { "code": 21, @@ -1443,7 +1443,7 @@ "type": 0, "variance": 20 }, - "description": "Throw an explosive magic orb at the enemy. Lowers the target's light\nresistance on hit.", + "description": "Throw an explosive magic orb at the enemy. Lowers the target's light resistance\non hit.", "effects": [ { "code": 21, @@ -1482,7 +1482,7 @@ "type": 0, "variance": 20 }, - "description": "Throw an explosive magic orb at the enemy. Lowers the target's dark\nresistance on hit.", + "description": "Throw an explosive magic orb at the enemy. Lowers the target's dark resistance\non hit.", "effects": [ { "code": 21, @@ -1521,7 +1521,7 @@ "type": 0, "variance": 20 }, - "description": "Throw an explosive magic orb at the enemy. Lowers the target's fire,\nthunder, wind, and light resistance on hit.", + "description": "Throw an explosive magic orb at the enemy. Lowers the target's fire, thunder,\nwind, and light resistance on hit.", "effects": [ { "code": 21, @@ -1596,7 +1596,7 @@ "type": 0, "variance": 20 }, - "description": "Throw an explosive magic orb at the enemy. Lowers the target's ice,\nwater, earth, and dark resistance on hit.", + "description": "Throw an explosive magic orb at the enemy. Lowers the target's ice, water,\nearth, and dark resistance on hit.", "effects": [ { "code": 21, @@ -1671,7 +1671,7 @@ "type": 0, "variance": 20 }, - "description": "Once you drink it, you're hooked for life―an unbuyable liquor. MP\nRecovery 80%. Boosts Attack, Defense, M. Attack, M. Defense, and\nAgility for 5 turns.", + "description": "Once you drink it, you're hooked for life―an unbuyable liquor. MP Recovery 80%.\nBoosts Attack, Defense, M. Attack, M. Defense, and Agility for 5 turns.", "effects": [ { "code": 12, @@ -1760,7 +1760,7 @@ "type": 0, "variance": 20 }, - "description": "A special medicinal liquor blended to bring peace of mind. Sets all\nfield elements to \\C[14]0%\\C[0].", + "description": "A special medicinal liquor blended to bring peace of mind. Sets all field\nelements to \\C[14]0%\\C[0].", "effects": [ { "code": 44, @@ -1826,7 +1826,7 @@ "type": 0, "variance": 20 }, - "description": "A slightly dangerous drug that makes your whole body hypersensitive.\nRimua's Lewdness increases by \\C[14]+25%\\C[0].", + "description": "A slightly dangerous drug that makes your whole body hypersensitive. Rimua's\nLewdness increases by \\C[14]+25%\\C[0].", "effects": [ { "code": 44, @@ -1859,7 +1859,7 @@ "type": 0, "variance": 20 }, - "description": "Show off your wild, out-of-place drumming in a brass band! Grants\n\"\\C[14]Inspire\\C[0]\" status until the end of battle.", + "description": "Show off your wild, out-of-place drumming in a brass band! Grants \"\\C[14]Inspire\\C[0]\"\nstatus until the end of battle.", "effects": [ { "code": 21, @@ -1892,7 +1892,7 @@ "type": 0, "variance": 20 }, - "description": "A drink blessed by angels, filled with all sorts of angelic fluids.\nRecovery: HP 25%. Grants: Regeneration (Auto HP/MP recovery 5% until\nend of battle)", + "description": "A drink blessed by angels, filled with all sorts of angelic fluids. Recovery: HP\n25%. Grants: Regeneration (Auto HP/MP recovery 5% until end of battle)", "effects": [ { "code": 11, @@ -1957,7 +1957,7 @@ "type": 0, "variance": 20 }, - "description": "A small but beautiful gem. Said to bring longevity―or maybe not.\n[Trade Item] 1000G", + "description": "A small but beautiful gem. Said to bring longevity―or maybe not. [Trade Item]\n1000G", "effects": [], "hitType": 0, "iconIndex": 164, @@ -1983,7 +1983,7 @@ "type": 0, "variance": 20 }, - "description": "A beautiful blue gem. Also used in high-end accessories. [Trade Item]\n4000G", + "description": "A beautiful blue gem. Also used in high-end accessories. [Trade Item] 4000G", "effects": [], "hitType": 0, "iconIndex": 165, @@ -2009,7 +2009,7 @@ "type": 0, "variance": 20 }, - "description": "A large gem that glows with a fiery red. It's bigger than you\nexpected. [Trade Item] 8000G", + "description": "A large gem that glows with a fiery red. It's bigger than you expected. [Trade\nItem] 8000G", "effects": [], "hitType": 0, "iconIndex": 162, @@ -2035,7 +2035,7 @@ "type": 0, "variance": 20 }, - "description": "A large chunk of shining pure gold. You could sell it for a\nfortune―almost enough to make you sick. [Trade Item] 20000G", + "description": "A large chunk of shining pure gold. You could sell it for a fortune―almost\nenough to make you sick. [Trade Item] 20000G", "effects": [], "hitType": 0, "iconIndex": 163, @@ -2061,7 +2061,7 @@ "type": 0, "variance": 20 }, - "description": "A sellable herb gathered along with food ingredients. [Trade Item]\n1000G", + "description": "A sellable herb gathered along with food ingredients. [Trade Item] 1000G", "effects": [], "hitType": 0, "iconIndex": 181, @@ -2087,7 +2087,7 @@ "type": 0, "variance": 20 }, - "description": "A pretty valuable herb gathered along with food ingredients. [Trade\nItem] 3000G", + "description": "A pretty valuable herb gathered along with food ingredients. [Trade Item] 3000G", "effects": [], "hitType": 0, "iconIndex": 181, @@ -2113,7 +2113,7 @@ "type": 0, "variance": 20 }, - "description": "A pretty valuable herb gathered along with food ingredients. [Trade\nItem] 5000G", + "description": "A pretty valuable herb gathered along with food ingredients. [Trade Item] 5000G", "effects": [], "hitType": 0, "iconIndex": 181, @@ -2191,7 +2191,7 @@ "type": 0, "variance": 20 }, - "description": "A potion that fills you with overwhelming power when you drink it.\nSome people choose not to drink it on purpose. [Enhancement Item] Max\nHP +20, Max MP +10, Attack/Defense/M. Attack/M. Defense/Agility/Luck\n+3", + "description": "A potion that fills you with overwhelming power when you drink it. Some people\nchoose not to drink it on purpose. [Enhancement Item] Max HP +20, Max MP +10,\nAttack/Defense/M. Attack/M. Defense/Agility/Luck +3", "effects": [ { "code": 42, @@ -7180,7 +7180,7 @@ "type": 0, "variance": 20 }, - "description": "A plant used as the raw material for rice. Just thresh it and it\nmagically becomes cooked rice. [Ingredient]", + "description": "A plant used as the raw material for rice. Just thresh it and it magically\nbecomes cooked rice. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 277, @@ -7206,7 +7206,7 @@ "type": 0, "variance": 20 }, - "description": "A food made from processed wheat. No matter how you bake it, it always\nturns into a hot dog bun. [Ingredient]", + "description": "A food made from processed wheat. No matter how you bake it, it always turns\ninto a hot dog bun. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 266, @@ -7232,7 +7232,7 @@ "type": 0, "variance": 20 }, - "description": "Meat stripped from animals. No matter what animal it came from, it all\ntastes the same when grilled. [Ingredient]", + "description": "Meat stripped from animals. No matter what animal it came from, it all tastes\nthe same when grilled. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 259, @@ -7258,7 +7258,7 @@ "type": 0, "variance": 20 }, - "description": "A fish commonly caught on the Isperio continent. Whether it's from a\nriver or the sea, it's all the same. [Ingredient]", + "description": "A fish commonly caught on the Isperio continent. Whether it's from a river or\nthe sea, it's all the same. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 260, @@ -7284,7 +7284,7 @@ "type": 0, "variance": 20 }, - "description": "A brightly colored root vegetable. It's just right when it's a little\ncrooked. [Ingredient]", + "description": "A brightly colored root vegetable. It's just right when it's a little crooked.\n[Ingredient]", "effects": [], "hitType": 0, "iconIndex": 256, @@ -7310,7 +7310,7 @@ "type": 0, "variance": 20 }, - "description": "A tear-jerking, epic vegetable that makes you cry just by cutting it.\nThe whole continent wept over it. [Ingredient]", + "description": "A tear-jerking, epic vegetable that makes you cry just by cutting it. The whole\ncontinent wept over it. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 257, @@ -7336,7 +7336,7 @@ "type": 0, "variance": 20 }, - "description": "A small, round vegetable that's just the right size. It's best eaten\nwhen you crush the young sprouts. [Ingredient]", + "description": "A small, round vegetable that's just the right size. It's best eaten when you\ncrush the young sprouts. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 258, @@ -7362,7 +7362,7 @@ "type": 0, "variance": 20 }, - "description": "A potato brought from the Amatsu continent. Eat a lot and get ready to\nfart a lot. [Ingredient]", + "description": "A potato brought from the Amatsu continent. Eat a lot and get ready to fart a\nlot. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 92, @@ -7388,7 +7388,7 @@ "type": 0, "variance": 20 }, - "description": "A slightly bitter vegetable. That subtle bitterness makes people\nstronger. [Ingredient]", + "description": "A slightly bitter vegetable. That subtle bitterness makes people stronger.\n[Ingredient]", "effects": [], "hitType": 0, "iconIndex": 279, @@ -7414,7 +7414,7 @@ "type": 0, "variance": 20 }, - "description": "A bright red vegetable. The smaller ones are great in salads.\n[Ingredient]", + "description": "A bright red vegetable. The smaller ones are great in salads. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 280, @@ -7440,7 +7440,7 @@ "type": 0, "variance": 20 }, - "description": "Great grilled, great fried, great in curry―it's good any way you cook\nit. [Ingredient]", + "description": "Great grilled, great fried, great in curry―it's good any way you cook it.\n[Ingredient]", "effects": [], "hitType": 0, "iconIndex": 93, @@ -7466,7 +7466,7 @@ "type": 0, "variance": 20 }, - "description": "A greedy ingredient with the qualities of both cabbage and Chinese\ncabbage. Very convenient. [Ingredient]", + "description": "A greedy ingredient with the qualities of both cabbage and Chinese cabbage. Very\nconvenient. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 278, @@ -7492,7 +7492,7 @@ "type": 0, "variance": 20 }, - "description": "A big, white, chunky vegetable. Just grate it without thinking!\n[Ingredient]", + "description": "A big, white, chunky vegetable. Just grate it without thinking! [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 94, @@ -7518,7 +7518,7 @@ "type": 0, "variance": 20 }, - "description": "A long vegetable. It's kind of nice when they sell it cut in half.\n[Ingredient]", + "description": "A long vegetable. It's kind of nice when they sell it cut in half. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 95, @@ -7544,7 +7544,7 @@ "type": 0, "variance": 20 }, - "description": "An edible mushroom found in Isperio. The ones you can't eat usually\nturn into monsters. [Ingredient]", + "description": "An edible mushroom found in Isperio. The ones you can't eat usually turn into\nmonsters. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 261, @@ -7570,7 +7570,7 @@ "type": 0, "variance": 20 }, - "description": "An orange fruit. The white part is nutritious, but you peel it off\nanyway. [Ingredient]", + "description": "An orange fruit. The white part is nutritious, but you peel it off anyway.\n[Ingredient]", "effects": [], "hitType": 0, "iconIndex": 263, @@ -7596,7 +7596,7 @@ "type": 0, "variance": 20 }, - "description": "A round, bumpy fruit. Peeling the skin is oddly satisfying.\n[Ingredient]", + "description": "A round, bumpy fruit. Peeling the skin is oddly satisfying. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 270, @@ -7622,7 +7622,7 @@ "type": 0, "variance": 20 }, - "description": "A sweet and cute fruit. Smother it in condensed milk for pure\nhappiness. [Ingredient]", + "description": "A sweet and cute fruit. Smother it in condensed milk for pure happiness.\n[Ingredient]", "effects": [], "hitType": 0, "iconIndex": 126, @@ -7648,7 +7648,7 @@ "type": 0, "variance": 20 }, - "description": "A fruit with the sweet and sour taste of youth. Can you crush it with\none hand? [Ingredient]", + "description": "A fruit with the sweet and sour taste of youth. Can you crush it with one hand?\n[Ingredient]", "effects": [], "hitType": 0, "iconIndex": 265, @@ -7674,7 +7674,7 @@ "type": 0, "variance": 20 }, - "description": "Laid by chickens. The stylish superstar of the culinary world with\nendless ways to cook it. [Ingredient]", + "description": "Laid by chickens. The stylish superstar of the culinary world with endless ways\nto cook it. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 267, @@ -7700,7 +7700,7 @@ "type": 0, "variance": 20 }, - "description": "A rich-tasting processed food. You just can't resist slicing it up.\n[Ingredient]", + "description": "A rich-tasting processed food. You just can't resist slicing it up. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 269, @@ -7752,7 +7752,7 @@ "type": 0, "variance": 20 }, - "description": "A powder that's great for seasoning. The more careful you are, the\nmore you end up using too much. [Ingredient]", + "description": "A powder that's great for seasoning. The more careful you are, the more you end\nup using too much. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 273, @@ -7804,7 +7804,7 @@ "type": 0, "variance": 20 }, - "description": "A plant harvested from the sea. Boil it for broth―it's a staple at the\ntable. [Ingredient]", + "description": "A plant harvested from the sea. Boil it for broth―it's a staple at the table.\n[Ingredient]", "effects": [], "hitType": 0, "iconIndex": 159, @@ -7830,7 +7830,7 @@ "type": 0, "variance": 20 }, - "description": "A luxury barley. The package features a wiggly butt―just kidding.\n[Ingredient]", + "description": "A luxury barley. The package features a wiggly butt―just kidding. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 171, @@ -7882,7 +7882,7 @@ "type": 0, "variance": 20 }, - "description": "Top-grade meat. Don't bother cutting it small―slice it big and grill\nit! [Ingredient]", + "description": "Top-grade meat. Don't bother cutting it small―slice it big and grill it!\n[Ingredient]", "effects": [], "hitType": 0, "iconIndex": 170, @@ -7908,7 +7908,7 @@ "type": 0, "variance": 20 }, - "description": "Luxury fish roe. Eating too much is dangerous, but you still want\nmore. [Ingredient]", + "description": "Luxury fish roe. Eating too much is dangerous, but you still want more.\n[Ingredient]", "effects": [], "hitType": 0, "iconIndex": 172, @@ -7934,7 +7934,7 @@ "type": 0, "variance": 20 }, - "description": "A high-class fruit with a melt-in-your-mouth sweetness. You just want\nto be sandwiched by it. [Ingredient]", + "description": "A high-class fruit with a melt-in-your-mouth sweetness. You just want to be\nsandwiched by it. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 173, @@ -7960,7 +7960,7 @@ "type": 0, "variance": 20 }, - "description": "A beautiful ingredient with white flesh. You tend to avoid it a bit\nwhen it's in sushi. [Ingredient]", + "description": "A beautiful ingredient with white flesh. You tend to avoid it a bit when it's in\nsushi. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 174, @@ -7986,7 +7986,7 @@ "type": 0, "variance": 20 }, - "description": "A supplement with an indescribable taste. Mixing it into food leads to\nwild results. [Ingredient]", + "description": "A supplement with an indescribable taste. Mixing it into food leads to wild\nresults. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 175, @@ -8012,7 +8012,7 @@ "type": 0, "variance": 20 }, - "description": "Small animal bones left after being eaten. You can't eat them or make\nbroth from them. [Ingredient]", + "description": "Small animal bones left after being eaten. You can't eat them or make broth from\nthem. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 293, @@ -8064,7 +8064,7 @@ "type": 0, "variance": 20 }, - "description": "The final form of some kind of ingredient. You probably shouldn't know\nwhat it really is. [Ingredient]", + "description": "The final form of some kind of ingredient. You probably shouldn't know what it\nreally is. [Ingredient]", "effects": [], "hitType": 0, "iconIndex": 289, @@ -8402,7 +8402,7 @@ "type": 0, "variance": 20 }, - "description": "A bun stamped with the Zarbarkoa logo. Packed with sweet bean paste.\nHeal: MP 30% Dark +10%", + "description": "A bun stamped with the Zarbarkoa logo. Packed with sweet bean paste. Heal: MP\n30% Dark +10%", "effects": [ { "code": 44, @@ -8441,7 +8441,7 @@ "type": 0, "variance": 20 }, - "description": "Ordinary udon. For when you're feeling unwell. Heal: HP 30% M. Defense\nUp", + "description": "Ordinary udon. For when you're feeling unwell. Heal: HP 30% M. Defense Up", "effects": [ { "code": 44, @@ -8512,7 +8512,7 @@ "type": 0, "variance": 20 }, - "description": "Emergency rations for just in case. Let's hope that 'just in case'\nnever comes. [Dish] Heal: HP 20% MP 20%", + "description": "Emergency rations for just in case. Let's hope that 'just in case' never comes.\n[Dish] Heal: HP 20% MP 20%", "effects": [ { "code": 11, @@ -8557,7 +8557,7 @@ "type": 0, "variance": 20 }, - "description": "A meal for adventurers to eat while adventuring. The taste is not\nadventurous. [Dish] Heal: HP 25%", + "description": "A meal for adventurers to eat while adventuring. The taste is not adventurous.\n[Dish] Heal: HP 25%", "effects": [ { "code": 11, @@ -8596,7 +8596,7 @@ "type": 0, "variance": 20 }, - "description": "A drink that borrows energy from the future. Looks stylish lined up on\na glowing shelf. [Dish] Heal: MP 25%", + "description": "A drink that borrows energy from the future. Looks stylish lined up on a glowing\nshelf. [Dish] Heal: MP 25%", "effects": [ { "code": 12, @@ -8635,7 +8635,7 @@ "type": 0, "variance": 20 }, - "description": "Sashimi that's just barely still edible. Don't buy it. [Dish] Agility\nUp", + "description": "Sashimi that's just barely still edible. Don't buy it. [Dish] Agility Up", "effects": [ { "code": 31, @@ -8674,7 +8674,7 @@ "type": 0, "variance": 20 }, - "description": "Casty's handmade ultimate rice ball. It's all mushed together. Heal:\nHP 85% Max HP Up Defense Up M. Defense Up", + "description": "Casty's handmade ultimate rice ball. It's all mushed together. Heal: HP 85% Max\nHP Up Defense Up M. Defense Up", "effects": [ { "code": 44, @@ -8731,7 +8731,7 @@ "type": 0, "variance": 20 }, - "description": "Peppers you can eat forever. No matter how much you use, they never\nrun out. Scary. Heal: HP 35% MP 35%", + "description": "Peppers you can eat forever. No matter how much you use, they never run out.\nScary. Heal: HP 35% MP 35%", "effects": [ { "code": 44, @@ -8815,7 +8815,7 @@ "type": 0, "variance": 20 }, - "description": "A simple rice ball wrapped in seaweed. Simple is strongest. Heal: HP\n36% NG Up 10", + "description": "A simple rice ball wrapped in seaweed. Simple is strongest. Heal: HP 36% NG Up\n10", "effects": [ { "code": 11, @@ -8860,7 +8860,7 @@ "type": 0, "variance": 20 }, - "description": "Rice ball mixed with flaked grilled fish. Common at sports festivals.\nHeal: HP 32% Defense Up", + "description": "Rice ball mixed with flaked grilled fish. Common at sports festivals. Heal: HP\n32% Defense Up", "effects": [ { "code": 11, @@ -8905,7 +8905,7 @@ "type": 0, "variance": 20 }, - "description": "Filled with tuna and mayo salad. Just plain delicious. Heal: HP 36%\nDefense/M. Attack/Max HP Up", + "description": "Filled with tuna and mayo salad. Just plain delicious. Heal: HP 36% Defense/M.\nAttack/Max HP Up", "effects": [ { "code": 11, @@ -8962,7 +8962,7 @@ "type": 0, "variance": 20 }, - "description": "Rice ball with nameko mushrooms inside. The slimy texture is actually\nnice. Heal: HP 32% Dark +13%", + "description": "Rice ball with nameko mushrooms inside. The slimy texture is actually nice.\nHeal: HP 32% Dark +13%", "effects": [ { "code": 11, @@ -9001,7 +9001,7 @@ "type": 0, "variance": 20 }, - "description": "A rice ball that gives you the feeling of egg over rice. A creative\ntwist. Heal: HP 37% M. Attack/Max MP Up", + "description": "A rice ball that gives you the feeling of egg over rice. A creative twist. Heal:\nHP 37% M. Attack/Max MP Up", "effects": [ { "code": 11, @@ -9052,7 +9052,7 @@ "type": 0, "variance": 20 }, - "description": "A rice ball that's a size bigger and rounder than usual. Did it really\nneed to be that big? Heal: HP 40% Max MP Up NG Up 10", + "description": "A rice ball that's a size bigger and rounder than usual. Did it really need to\nbe that big? Heal: HP 40% Max MP Up NG Up 10", "effects": [ { "code": 11, @@ -9103,7 +9103,7 @@ "type": 0, "variance": 20 }, - "description": "For some reason, a rice ball made with apple. Why did they do this?\nHeal: HP 35% Removes Debuffs", + "description": "For some reason, a rice ball made with apple. Why did they do this? Heal: HP 35%\nRemoves Debuffs", "effects": [ { "code": 11, @@ -9148,7 +9148,7 @@ "type": 0, "variance": 20 }, - "description": "Rice ball made with chicken rice. Crumbles more than you'd expect.\nHeal: HP 39% Attack Up Fire +14% Dark +10%", + "description": "Rice ball made with chicken rice. Crumbles more than you'd expect. Heal: HP 39%\nAttack Up Fire +14% Dark +10%", "effects": [ { "code": 11, @@ -9193,7 +9193,7 @@ "type": 0, "variance": 20 }, - "description": "A rice ball made with high-quality ingredients. The word is luxury.\nHeal: HP 45% Auto HP Recovery M. Attack Up x2 NG Up 15", + "description": "A rice ball made with high-quality ingredients. The word is luxury. Heal: HP 45%\nAuto HP Recovery M. Attack Up x2 NG Up 15", "effects": [ { "code": 11, @@ -9256,7 +9256,7 @@ "type": 0, "variance": 20 }, - "description": "Rice ball stuffed with grilled meat. The sauce soaks in perfectly.\nHeal: HP 43% Auto HP Recovery Attack Up x2 NG Up 15", + "description": "Rice ball stuffed with grilled meat. The sauce soaks in perfectly. Heal: HP 43%\nAuto HP Recovery Attack Up x2 NG Up 15", "effects": [ { "code": 11, @@ -9319,7 +9319,7 @@ "type": 0, "variance": 20 }, - "description": "Rice ball stuffed with squid. Everything inside is pure white. Heal:\nHP 44% Auto HP Recovery Agility Up x2 NG Up 15", + "description": "Rice ball stuffed with squid. Everything inside is pure white. Heal: HP 44% Auto\nHP Recovery Agility Up x2 NG Up 15", "effects": [ { "code": 11, @@ -9382,7 +9382,7 @@ "type": 0, "variance": 20 }, - "description": "The trendy 'unformed' rice ball. More for buzz than taste. Heal: HP\n42% Auto HP Recovery M. Defense Up x2 All Elements +10%", + "description": "The trendy 'unformed' rice ball. More for buzz than taste. Heal: HP 42% Auto HP\nRecovery M. Defense Up x2 All Elements +10%", "effects": [ { "code": 11, @@ -9439,7 +9439,7 @@ "type": 0, "variance": 20 }, - "description": "A standard, widely available curry. It's best after resting overnight.\nHeal: HP 63% Attack/Max HP Up Cures Poison Fire +11% Thunder +13%\nEarth +15%", + "description": "A standard, widely available curry. It's best after resting overnight. Heal: HP\n63% Attack/Max HP Up Cures Poison Fire +11% Thunder +13% Earth +15%", "effects": [ { "code": 11, @@ -9496,7 +9496,7 @@ "type": 0, "variance": 20 }, - "description": "A curry packed with vegetables. Of course, grated carrots too. Heal:\nHP 60% Max HP Up Cures Poison/Seal Fire/Thunder/Earth +12%", + "description": "A curry packed with vegetables. Of course, grated carrots too. Heal: HP 60% Max\nHP Up Cures Poison/Seal Fire/Thunder/Earth +12%", "effects": [ { "code": 11, @@ -9553,7 +9553,7 @@ "type": 0, "variance": 20 }, - "description": "Tomato-based roux poured over rice. The tartness whets your appetite.\nHeal: HP 63% Attack/Max HP Up Cures Blind Thunder +22%", + "description": "Tomato-based roux poured over rice. The tartness whets your appetite. Heal: HP\n63% Attack/Max HP Up Cures Blind Thunder +22%", "effects": [ { "code": 11, @@ -9610,7 +9610,7 @@ "type": 0, "variance": 20 }, - "description": "Udon mixed with curry. Wear a white suit when eating. Heal: HP 61%\nAttack/Max MP Up Cures Blind Thunder +23%", + "description": "Udon mixed with curry. Wear a white suit when eating. Heal: HP 61% Attack/Max MP\nUp Cures Blind Thunder +23%", "effects": [ { "code": 11, @@ -9667,7 +9667,7 @@ "type": 0, "variance": 20 }, - "description": "A 'high-consciousness' curry with slightly altered ingredients.\nActually, it's low-consciousness. Heal: HP 66% Attack/Max HP Up\nIce/Water/Wind/Holy +18%", + "description": "A 'high-consciousness' curry with slightly altered ingredients. Actually, it's\nlow-consciousness. Heal: HP 66% Attack/Max HP Up Ice/Water/Wind/Holy +18%", "effects": [ { "code": 11, @@ -9718,7 +9718,7 @@ "type": 0, "variance": 20 }, - "description": "Curry packed full of mushrooms. Shimeji mushrooms are great, right?\nHeal: HP 62% Max HP Up Cures Poison Fire/Thunder/Earth/Dark +20%", + "description": "Curry packed full of mushrooms. Shimeji mushrooms are great, right? Heal: HP 62%\nMax HP Up Cures Poison Fire/Thunder/Earth/Dark +20%", "effects": [ { "code": 11, @@ -9769,7 +9769,7 @@ "type": 0, "variance": 20 }, - "description": "Curry loaded with seafood. Can't skip the squid rings. Heal: HP 54%\nDefense Up x2 (5 turns) M. Attack Up x2 Max HP Up Thunder +19%", + "description": "Curry loaded with seafood. Can't skip the squid rings. Heal: HP 54% Defense Up\nx2 (5 turns) M. Attack Up x2 Max HP Up Thunder +19%", "effects": [ { "code": 11, @@ -9838,7 +9838,7 @@ "type": 0, "variance": 20 }, - "description": "A stamina curry with extra meat. Compete for the tenderness of the\ndiced meat. Recovery: HP 67% Attack Up Lv2 for 5 turns Max HP Up Cures\nBlindness Thunder/Earth +22%", + "description": "A stamina curry with extra meat. Compete for the tenderness of the diced meat.\nRecovery: HP 67% Attack Up Lv2 for 5 turns Max HP Up Cures Blindness\nThunder/Earth +22%", "effects": [ { "code": 11, @@ -9901,7 +9901,7 @@ "type": 0, "variance": 20 }, - "description": "A curry made with fruit instead of vegetables. No one said it tastes\ngood. Recovery: HP 60% Agility/Max HP Up Cures Charm/Slow/Weaken Lust\n-20%", + "description": "A curry made with fruit instead of vegetables. No one said it tastes good.\nRecovery: HP 60% Agility/Max HP Up Cures Charm/Slow/Weaken Lust -20%", "effects": [ { "code": 11, @@ -9976,7 +9976,7 @@ "type": 0, "variance": 20 }, - "description": "Curry rice served over premium rice. The roux is average. Recovery: HP\n81% Attack/Max HP Up Cures Poison Fire +23% Thunder +25% Earth +27%", + "description": "Curry rice served over premium rice. The roux is average. Recovery: HP 81%\nAttack/Max HP Up Cures Poison Fire +23% Thunder +25% Earth +27%", "effects": [ { "code": 11, @@ -10039,7 +10039,7 @@ "type": 0, "variance": 20 }, - "description": "A high-class taste using premium rice and meat. The quality is\ntop-notch. Recovery: HP 84% Auto HP Regen Attack Up Lv2 Max HP Up\nCures Weaken Thunder/Earth/Dark +27%", + "description": "A high-class taste using premium rice and meat. The quality is top-notch.\nRecovery: HP 84% Auto HP Regen Attack Up Lv2 Max HP Up Cures Weaken\nThunder/Earth/Dark +27%", "effects": [ { "code": 11, @@ -10114,7 +10114,7 @@ "type": 0, "variance": 20 }, - "description": "You have to let it sit for half a year for your curry-loving\nboyfriend. Recovery: HP 62% Auto HP Regen Max HP Up Cures Poison All\nElements +20%", + "description": "You have to let it sit for half a year for your curry-loving boyfriend.\nRecovery: HP 62% Auto HP Regen Max HP Up Cures Poison All Elements +20%", "effects": [ { "code": 11, @@ -10177,7 +10177,7 @@ "type": 0, "variance": 20 }, - "description": "Ketchup rice wrapped in egg. Drawing a heart is hard. Recovery: HP 57%\nAttack/M. Attack/Agility/Max HP Up Cures Blindness Thunder +19%", + "description": "Ketchup rice wrapped in egg. Drawing a heart is hard. Recovery: HP 57% Attack/M.\nAttack/Agility/Max HP Up Cures Blindness Thunder +19%", "effects": [ { "code": 11, @@ -10246,7 +10246,7 @@ "type": 0, "variance": 20 }, - "description": "Omelet rice topped with hayashi sauce. Looks like a little island.\nRecovery: HP 65% M. Attack/Agility/Max MP Up Cures Blindness Thunder\n+17% Dark +19%", + "description": "Omelet rice topped with hayashi sauce. Looks like a little island. Recovery: HP\n65% M. Attack/Agility/Max MP Up Cures Blindness Thunder +17% Dark +19%", "effects": [ { "code": 11, @@ -10309,7 +10309,7 @@ "type": 0, "variance": 20 }, - "description": "Omelet rice made with squid ink rice. The shiny black look is cool.\nRecovery: HP 65% Agility Up Lv2 for 5 turns M. Attack/Max MP Up Cures\nBlindness Thunder +22%", + "description": "Omelet rice made with squid ink rice. The shiny black look is cool. Recovery: HP\n65% Agility Up Lv2 for 5 turns M. Attack/Max MP Up Cures Blindness Thunder +22%", "effects": [ { "code": 11, @@ -10378,7 +10378,7 @@ "type": 0, "variance": 20 }, - "description": "Seafood omelet using fish roe. Salmon roe replaces the rice. Recovery:\nHP 67% M. Attack Up Lv2 for 5 turns Agility/Max HP Up Cures Blindness\nThunder +18%", + "description": "Seafood omelet using fish roe. Salmon roe replaces the rice. Recovery: HP 67% M.\nAttack Up Lv2 for 5 turns Agility/Max HP Up Cures Blindness Thunder +18%", "effects": [ { "code": 11, @@ -10447,7 +10447,7 @@ "type": 0, "variance": 20 }, - "description": "Trying to hide a failed dish with egg is three strikes out. Recovery:\nHP 55% Auto HP Regen M. Attack/Agility/Max MP Up Cures Blindness\nThunder +28% Other +21%", + "description": "Trying to hide a failed dish with egg is three strikes out. Recovery: HP 55%\nAuto HP Regen M. Attack/Agility/Max MP Up Cures Blindness Thunder +28% Other\n+21%", "effects": [ { "code": 11, @@ -10516,7 +10516,7 @@ "type": 0, "variance": 20 }, - "description": "Rice wrapped and baked in sauce. The savory aroma is irresistible.\nRecovery: HP 52% M. Attack/M. Defense Up Cures Poison Thunder +30%\nDark +27%", + "description": "Rice wrapped and baked in sauce. The savory aroma is irresistible. Recovery: HP\n52% M. Attack/M. Defense Up Cures Poison Thunder +30% Dark +27%", "effects": [ { "code": 11, @@ -10579,7 +10579,7 @@ "type": 0, "variance": 20 }, - "description": "Doria with extra tomato. A pleasant, spreading tartness. Recovery: HP\n56% M. Defense Up Cures Poison/Blindness Ice +28% Dark +31%", + "description": "Doria with extra tomato. A pleasant, spreading tartness. Recovery: HP 56% M.\nDefense Up Cures Poison/Blindness Ice +28% Dark +31%", "effects": [ { "code": 11, @@ -10636,7 +10636,7 @@ "type": 0, "variance": 20 }, - "description": "Doria with extra vegetables. The best of both healthy and filling.\nRecovery: HP 52% M. Attack Up Cures Poison/Blindness Fire/Ice/Thunder\n+29%", + "description": "Doria with extra vegetables. The best of both healthy and filling. Recovery: HP\n52% M. Attack Up Cures Poison/Blindness Fire/Ice/Thunder +29%", "effects": [ { "code": 11, @@ -10693,7 +10693,7 @@ "type": 0, "variance": 20 }, - "description": "Doria made with luxury ingredients. Too precious to eat―munch.\nRecovery: HP 61% Auto HP Regen Attack Up Lv2 M. Attack/M. Defense Up\nCures Poison Thunder/Dark +28%", + "description": "Doria made with luxury ingredients. Too precious to eat―munch. Recovery: HP 61%\nAuto HP Regen Attack Up Lv2 M. Attack/M. Defense Up Cures Poison Thunder/Dark\n+28%", "effects": [ { "code": 11, @@ -10762,7 +10762,7 @@ "type": 0, "variance": 20 }, - "description": "Throwing doria with force will cause a disaster! Recovery: HP 54% Auto\nHP Regen Attack Up Lv2 M. Attack/M. Defense/Max HP Up Wind +29% Other\n+26%", + "description": "Throwing doria with force will cause a disaster! Recovery: HP 54% Auto HP Regen\nAttack Up Lv2 M. Attack/M. Defense/Max HP Up Wind +29% Other +26%", "effects": [ { "code": 11, @@ -10837,7 +10837,7 @@ "type": 0, "variance": 20 }, - "description": "Sushi with rolled omelet wrapped in seaweed. Always no wasabi.\nRecovery: HP 44% M. Attack Up", + "description": "Sushi with rolled omelet wrapped in seaweed. Always no wasabi. Recovery: HP 44%\nM. Attack Up", "effects": [ { "code": 11, @@ -10882,7 +10882,7 @@ "type": 0, "variance": 20 }, - "description": "Fish sushi. Best around your third or fourth plate. Recovery: HP 46%\nDefense Up", + "description": "Fish sushi. Best around your third or fourth plate. Recovery: HP 46% Defense Up", "effects": [ { "code": 11, @@ -10927,7 +10927,7 @@ "type": 0, "variance": 20 }, - "description": "Gunkan sushi topped with flaked fish and green onion. Sometimes the\nseaweed is tough. Recovery: HP 45% Defense Up Wind +11%", + "description": "Gunkan sushi topped with flaked fish and green onion. Sometimes the seaweed is\ntough. Recovery: HP 45% Defense Up Wind +11%", "effects": [ { "code": 11, @@ -10972,7 +10972,7 @@ "type": 0, "variance": 20 }, - "description": "Premium sushi topped with sea bream. The netted skin texture is great.\nRecovery: HP 48% Defense Up Lv2", + "description": "Premium sushi topped with sea bream. The netted skin texture is great. Recovery:\nHP 48% Defense Up Lv2", "effects": [ { "code": 11, @@ -11023,7 +11023,7 @@ "type": 0, "variance": 20 }, - "description": "Sushi topped with seared premium meat. A pinch of grated daikon, too.\nRecovery: HP 50% Attack/Max HP Up", + "description": "Sushi topped with seared premium meat. A pinch of grated daikon, too. Recovery:\nHP 50% Attack/Max HP Up", "effects": [ { "code": 11, @@ -11074,7 +11074,7 @@ "type": 0, "variance": 20 }, - "description": "Sushi topped with grilled mushrooms. The rich aroma is overwhelming.\nRecovery: HP 47% Max HP Up Dark +15%", + "description": "Sushi topped with grilled mushrooms. The rich aroma is overwhelming. Recovery:\nHP 47% Max HP Up Dark +15%", "effects": [ { "code": 11, @@ -11119,7 +11119,7 @@ "type": 0, "variance": 20 }, - "description": "Sushi topped with grilled meat and cheese. The slight melt from the\nheat is perfect. Recovery: HP 48% Attack/M. Defense Up", + "description": "Sushi topped with grilled meat and cheese. The slight melt from the heat is\nperfect. Recovery: HP 48% Attack/M. Defense Up", "effects": [ { "code": 11, @@ -11170,7 +11170,7 @@ "type": 0, "variance": 20 }, - "description": "Premium sushi topped with squid. Chew well before eating. Recovery: HP\n54% Auto HP Regen Agility Up Lv2", + "description": "Premium sushi topped with squid. Chew well before eating. Recovery: HP 54% Auto\nHP Regen Agility Up Lv2", "effects": [ { "code": 11, @@ -11227,7 +11227,7 @@ "type": 0, "variance": 20 }, - "description": "Roll sushi loaded with salmon roe. Usually eaten mid-meal. Recovery:\nHP 48% Auto HP Regen M. Attack Up Lv2 NG Increase 20", + "description": "Roll sushi loaded with salmon roe. Usually eaten mid-meal. Recovery: HP 48% Auto\nHP Regen M. Attack Up Lv2 NG Increase 20", "effects": [ { "code": 11, @@ -11290,7 +11290,7 @@ "type": 0, "variance": 20 }, - "description": "Tried hard to make egg over rice into sushi. Recovery: HP 52% Auto HP\nRegen M. Attack Up Lv2 for 5 turns Max MP Up", + "description": "Tried hard to make egg over rice into sushi. Recovery: HP 52% Auto HP Regen M.\nAttack Up Lv2 for 5 turns Max MP Up", "effects": [ { "code": 11, @@ -11353,7 +11353,7 @@ "type": 0, "variance": 20 }, - "description": "Premium sushi topped with beef tongue. A pleasantly sticky texture in\na good way. Recovery: HP 53% Auto HP Regen Attack Up Lv2 for 5 turns\nMax MP Up", + "description": "Premium sushi topped with beef tongue. A pleasantly sticky texture in a good\nway. Recovery: HP 53% Auto HP Regen Attack Up Lv2 for 5 turns Max MP Up", "effects": [ { "code": 11, @@ -11416,7 +11416,7 @@ "type": 0, "variance": 20 }, - "description": "Vinegared rice eaten on celebratory occasions. Want to eat it straight\nfrom the tub. Recovery: HP 56% M. Defense Up Lv2 Defense/M. Attack Up\nDark +21%", + "description": "Vinegared rice eaten on celebratory occasions. Want to eat it straight from the\ntub. Recovery: HP 56% M. Defense Up Lv2 Defense/M. Attack Up Dark +21%", "effects": [ { "code": 11, @@ -11479,7 +11479,7 @@ "type": 0, "variance": 20 }, - "description": "Three types of salmon on one plate, but something not salmon snuck in\ntoo. Recovery: HP 54% Agility Up Lv2 Defense Up Fire +23%", + "description": "Three types of salmon on one plate, but something not salmon snuck in too.\nRecovery: HP 54% Agility Up Lv2 Defense Up Fire +23%", "effects": [ { "code": 11, @@ -11536,7 +11536,7 @@ "type": 0, "variance": 20 }, - "description": "Looks picturesque if you eat it just as the sun sets. Recovery: HP 50%\nAuto HP Regen M. Defense Up Lv2 Cures Slow All Elements +19%", + "description": "Looks picturesque if you eat it just as the sun sets. Recovery: HP 50% Auto HP\nRegen M. Defense Up Lv2 Cures Slow All Elements +19%", "effects": [ { "code": 11, @@ -11593,7 +11593,7 @@ "type": 0, "variance": 20 }, - "description": "Soy sauce-based ramen. Simple, unadorned flavor. Recovery: HP 81% Max\nMP Up Wind +9%", + "description": "Soy sauce-based ramen. Simple, unadorned flavor. Recovery: HP 81% Max MP Up Wind\n+9%", "effects": [ { "code": 11, @@ -11638,7 +11638,7 @@ "type": 0, "variance": 20 }, - "description": "Salt-based ramen. Light and smooth to swallow. Recovery: HP 79% Max HP\nBoost NG Increase 40", + "description": "Salt-based ramen. Light and smooth to swallow. Recovery: HP 79% Max HP Boost NG\nIncrease 40", "effects": [ { "code": 11, @@ -11689,7 +11689,7 @@ "type": 0, "variance": 20 }, - "description": "Pork bone broth ramen. Rich and wonderful pork flavor. Recovery: HP\n86% Attack Boost Wind+10% NG Increase 44", + "description": "Pork bone broth ramen. Rich and wonderful pork flavor. Recovery: HP 86% Attack\nBoost Wind+10% NG Increase 44", "effects": [ { "code": 11, @@ -11740,7 +11740,7 @@ "type": 0, "variance": 20 }, - "description": "Topped with plenty of chashu. Five slices is a must. Recovery: HP 88%\nAttack Boost x2 Max MP Boost Ice/Wind+7%", + "description": "Topped with plenty of chashu. Five slices is a must. Recovery: HP 88% Attack\nBoost x2 Max MP Boost Ice/Wind+7%", "effects": [ { "code": 11, @@ -11797,7 +11797,7 @@ "type": 0, "variance": 20 }, - "description": "Soul food topped with lots of stir-fried veggies. Can also be used for\nsara udon with the same ingredients. Recovery: HP 90% Agility Boost x2\nAttack Boost Fire/Thunder/Ice/Wind+14%", + "description": "Soul food topped with lots of stir-fried veggies. Can also be used for sara udon\nwith the same ingredients. Recovery: HP 90% Agility Boost x2 Attack Boost\nFire/Thunder/Ice/Wind+14%", "effects": [ { "code": 11, @@ -11854,7 +11854,7 @@ "type": 0, "variance": 20 }, - "description": "Pasta mixed with meat sauce. Dreaming of twirling it with a fork.\nRecovery: HP 78% Attack/Max MP Boost Cures Darkness Thunder+10%", + "description": "Pasta mixed with meat sauce. Dreaming of twirling it with a fork. Recovery: HP\n78% Attack/Max MP Boost Cures Darkness Thunder+10%", "effects": [ { "code": 11, @@ -11905,7 +11905,7 @@ "type": 0, "variance": 20 }, - "description": "Pasta finished with a moist white sauce. Both the pasta and your\ncheeks melt at once. Recovery: HP 81% M. Attack/M. Defense/Agility\nBoost", + "description": "Pasta finished with a moist white sauce. Both the pasta and your cheeks melt at\nonce. Recovery: HP 81% M. Attack/M. Defense/Agility Boost", "effects": [ { "code": 11, @@ -11962,7 +11962,7 @@ "type": 0, "variance": 20 }, - "description": "Pasta finished with cod roe sauce and shredded seaweed. You can see a\nline of angels. Recovery: HP 85% M. Attack Boost x2 Attack/Max MP\nBoost NG Increase 40", + "description": "Pasta finished with cod roe sauce and shredded seaweed. You can see a line of\nangels. Recovery: HP 85% M. Attack Boost x2 Attack/Max MP Boost NG Increase 40", "effects": [ { "code": 11, @@ -12057,7 +12057,7 @@ "type": 0, "variance": 20 }, - "description": "Bread with strawberry jam inside. Lunch pack style is also good.\nRecovery: MP 30% M. Defense Boost Lewdness -20%", + "description": "Bread with strawberry jam inside. Lunch pack style is also good. Recovery: MP\n30% M. Defense Boost Lewdness -20%", "effects": [ { "code": 12, @@ -12108,7 +12108,7 @@ "type": 0, "variance": 20 }, - "description": "Bread with mandarin orange jam inside. Refreshing tartness. Recovery:\nMP 30% M. Defense Boost Cures Charm", + "description": "Bread with mandarin orange jam inside. Refreshing tartness. Recovery: MP 30% M.\nDefense Boost Cures Charm", "effects": [ { "code": 12, @@ -12159,7 +12159,7 @@ "type": 0, "variance": 20 }, - "description": "Bread with apple jam inside. The perfect balance of tart and sweet.\nRecovery: MP 30% M. Defense Boost Cures Debuffs", + "description": "Bread with apple jam inside. The perfect balance of tart and sweet. Recovery: MP\n30% M. Defense Boost Cures Debuffs", "effects": [ { "code": 12, @@ -12210,7 +12210,7 @@ "type": 0, "variance": 20 }, - "description": "Bread filled with milk paste. That rich, milky sweetness is great.\nRecovery: MP 35% Agility Boost M. Defense Boost", + "description": "Bread filled with milk paste. That rich, milky sweetness is great. Recovery: MP\n35% Agility Boost M. Defense Boost", "effects": [ { "code": 12, @@ -12261,7 +12261,7 @@ "type": 0, "variance": 20 }, - "description": "A typical sandwich with veggies inside. At least add some mayo.\nRecovery: MP 28% Ice+11%", + "description": "A typical sandwich with veggies inside. At least add some mayo. Recovery: MP 28%\nIce+11%", "effects": [ { "code": 12, @@ -12300,7 +12300,7 @@ "type": 0, "variance": 20 }, - "description": "A sandwich packed with lots of veggies. Of course, mayo is included\ntoo. Recovery: MP 34% Cures Poison Fire/Ice/Thunder+13%", + "description": "A sandwich packed with lots of veggies. Of course, mayo is included too.\nRecovery: MP 34% Cures Poison Fire/Ice/Thunder+13%", "effects": [ { "code": 12, @@ -12339,7 +12339,7 @@ "type": 0, "variance": 20 }, - "description": "A sandwich with ham inside. The basic style. Recovery: MP 30% Attack\nBoost Ice+12%", + "description": "A sandwich with ham inside. The basic style. Recovery: MP 30% Attack Boost\nIce+12%", "effects": [ { "code": 12, @@ -12423,7 +12423,7 @@ "type": 0, "variance": 20 }, - "description": "Mainly tomato inside. Addictive tartness. Recovery: MP 32% M. Attack\nBoost Cures Darkness Ice+12%", + "description": "Mainly tomato inside. Addictive tartness. Recovery: MP 32% M. Attack Boost Cures\nDarkness Ice+12%", "effects": [ { "code": 12, @@ -12525,7 +12525,7 @@ "type": 0, "variance": 20 }, - "description": "Sandwich with apple jam inside. Perfect for outings. Recovery: MP 33%\nM. Defense/Max MP Boost Cures Debuffs", + "description": "Sandwich with apple jam inside. Perfect for outings. Recovery: MP 33% M.\nDefense/Max MP Boost Cures Debuffs", "effects": [ { "code": 12, @@ -12582,7 +12582,7 @@ "type": 0, "variance": 20 }, - "description": "Sandwich mainly with tuna. Feels like a main dish. Recovery: MP 36%\nDefense Boost x2 Ice/Thunder+15%", + "description": "Sandwich mainly with tuna. Feels like a main dish. Recovery: MP 36% Defense\nBoost x2 Ice/Thunder+15%", "effects": [ { "code": 12, @@ -12633,7 +12633,7 @@ "type": 0, "variance": 20 }, - "description": "Deluxe sandwich with teriyaki chicken inside. A bit on the fancy side.\nRecovery: MP 37% Attack Boost x2 Cures Poison Ice+11%", + "description": "Deluxe sandwich with teriyaki chicken inside. A bit on the fancy side. Recovery:\nMP 37% Attack Boost x2 Cures Poison Ice+11%", "effects": [ { "code": 12, @@ -12690,7 +12690,7 @@ "type": 0, "variance": 20 }, - "description": "A pro-level sandwich with weird combinations. Let's fight over the\ntaste... Recovery: MP 30% Agility Boost Cures Slow All Elements+10%", + "description": "A pro-level sandwich with weird combinations. Let's fight over the taste...\nRecovery: MP 30% Agility Boost Cures Slow All Elements+10%", "effects": [ { "code": 12, @@ -12741,7 +12741,7 @@ "type": 0, "variance": 20 }, - "description": "Grilled meat and veggies sandwiched in buns. That satisfying junk food\nfeel. Recovery: MP 40% Attack Boost Cures Darkness Ice/Thunder+17%", + "description": "Grilled meat and veggies sandwiched in buns. That satisfying junk food feel.\nRecovery: MP 40% Attack Boost Cures Darkness Ice/Thunder+17%", "effects": [ { "code": 12, @@ -12792,7 +12792,7 @@ "type": 0, "variance": 20 }, - "description": "Burger loaded with extra meat. Double the satisfaction. Recovery: MP\n44% Attack Boost Cures Poison/Darkness Ice/Thunder+18%", + "description": "Burger loaded with extra meat. Double the satisfaction. Recovery: MP 44% Attack\nBoost Cures Poison/Darkness Ice/Thunder+18%", "effects": [ { "code": 12, @@ -12849,7 +12849,7 @@ "type": 0, "variance": 20 }, - "description": "Burger with extra cheese inside. Stretchy yellow cheese strings.\nRecovery: MP 43% Attack/M. Defense Boost Cures Poison Ice/Thunder+18%", + "description": "Burger with extra cheese inside. Stretchy yellow cheese strings. Recovery: MP\n43% Attack/M. Defense Boost Cures Poison Ice/Thunder+18%", "effects": [ { "code": 12, @@ -12906,7 +12906,7 @@ "type": 0, "variance": 20 }, - "description": "Burger with fried fish inside. The perfect moist breading. Recovery:\nMP 45% Defense Boost Cures Darkness Ice/Thunder+18%", + "description": "Burger with fried fish inside. The perfect moist breading. Recovery: MP 45%\nDefense Boost Cures Darkness Ice/Thunder+18%", "effects": [ { "code": 12, @@ -12957,7 +12957,7 @@ "type": 0, "variance": 20 }, - "description": "Local burger made to order from scratch. So delicious! Recovery: MP\n55% Attack/M. Attack/Max MP Boost Cures Darkness Ice/Thunder+24%", + "description": "Local burger made to order from scratch. So delicious! Recovery: MP 55%\nAttack/M. Attack/Max MP Boost Cures Darkness Ice/Thunder+24%", "effects": [ { "code": 12, @@ -13020,7 +13020,7 @@ "type": 0, "variance": 20 }, - "description": "Deluxe burger made with premium meat. Cooked well-done. Recovery: MP\n50% Attack Boost x2 Cures Darkness Ice/Thunder/Dark+22%", + "description": "Deluxe burger made with premium meat. Cooked well-done. Recovery: MP 50% Attack\nBoost x2 Cures Darkness Ice/Thunder/Dark+22%", "effects": [ { "code": 12, @@ -13077,7 +13077,7 @@ "type": 0, "variance": 20 }, - "description": "Burger made with high-grade fish fillet. Of course, the breading is\ncrispy. Recovery: MP 51% Defense Boost x2 Cures Darkness\nIce/Thunder/Dark+22%", + "description": "Burger made with high-grade fish fillet. Of course, the breading is crispy.\nRecovery: MP 51% Defense Boost x2 Cures Darkness Ice/Thunder/Dark+22%", "effects": [ { "code": 12, @@ -13134,7 +13134,7 @@ "type": 0, "variance": 20 }, - "description": "Trendy burger with rice instead of buns. Makes a great lunch.\nRecovery: HP 40% MP 45% Attack Boost x2 Ice/Thunder+23%", + "description": "Trendy burger with rice instead of buns. Makes a great lunch. Recovery: HP 40%\nMP 45% Attack Boost x2 Ice/Thunder+23%", "effects": [ { "code": 12, @@ -13191,7 +13191,7 @@ "type": 0, "variance": 20 }, - "description": "Don't eat it... Don't eat it... Eat... Recovery: MP 37% Agility Boost\nCures Slow Fire/Dark+18% Other+13%", + "description": "Don't eat it... Don't eat it... Eat... Recovery: MP 37% Agility Boost Cures Slow\nFire/Dark+18% Other+13%", "effects": [ { "code": 12, @@ -13242,7 +13242,7 @@ "type": 0, "variance": 20 }, - "description": "A dessert loaded with cream. Don't fight over who gets the strawberry.\nRecovery: MP 54% M. Attack/Agility Up Lewdness -20", + "description": "A dessert loaded with cream. Don't fight over who gets the strawberry. Recovery:\nMP 54% M. Attack/Agility Up Lewdness -20", "effects": [ { "code": 12, @@ -13356,7 +13356,7 @@ "type": 0, "variance": 20 }, - "description": "A stylish cake topped with fruit. A perfect blend of tartness and\nsweetness. Recovery: MP 57% M. Attack/Agility Up Charm/Weakness\nRemoval", + "description": "A stylish cake topped with fruit. A perfect blend of tartness and sweetness.\nRecovery: MP 57% M. Attack/Agility Up Charm/Weakness Removal", "effects": [ { "code": 12, @@ -13419,7 +13419,7 @@ "type": 0, "variance": 20 }, - "description": "A cake packed with chocolate. A towering monument to sweetness.\nRecovery: MP 54% M. Attack/Agility/Max HP/Max MP Up", + "description": "A cake packed with chocolate. A towering monument to sweetness. Recovery: MP 54%\nM. Attack/Agility/Max HP/Max MP Up", "effects": [ { "code": 12, @@ -13482,7 +13482,7 @@ "type": 0, "variance": 20 }, - "description": "A cake piled high with berries. Looks like a beautiful flower field.\nRecovery: MP 60% M. Attack/Agility/Max MP Up Slow Removal", + "description": "A cake piled high with berries. Looks like a beautiful flower field. Recovery:\nMP 60% M. Attack/Agility/Max MP Up Slow Removal", "effects": [ { "code": 12, @@ -13545,7 +13545,7 @@ "type": 0, "variance": 20 }, - "description": "A cake with salmon roe hidden inside. Not very tasty. Recovery: MP 56%\nM. Attack Up x2 for 5 turns Agility/Max MP Up Weakness Removal", + "description": "A cake with salmon roe hidden inside. Not very tasty. Recovery: MP 56% M. Attack\nUp x2 for 5 turns Agility/Max MP Up Weakness Removal", "effects": [ { "code": 12, @@ -13614,7 +13614,7 @@ "type": 0, "variance": 20 }, - "description": "A cake topped with freshly sliced squid. Is it dancing, or being made\nto dance? Recovery: MP 58% Agility Up x2 for 5 turns M. Attack/Max MP\nUp", + "description": "A cake topped with freshly sliced squid. Is it dancing, or being made to dance?\nRecovery: MP 58% Agility Up x2 for 5 turns M. Attack/Max MP Up", "effects": [ { "code": 12, @@ -13677,7 +13677,7 @@ "type": 0, "variance": 20 }, - "description": "A dish with grilled meat stuck on like a cake. The courage to call\nthis a cake. Recovery: MP 57% Attack Up x2 for 5 turns M. Defense Up\nx2 M. Attack/Max MP Up", + "description": "A dish with grilled meat stuck on like a cake. The courage to call this a cake.\nRecovery: MP 57% Attack Up x2 for 5 turns M. Defense Up x2 M. Attack/Max MP Up", "effects": [ { "code": 12, @@ -13752,7 +13752,7 @@ "type": 0, "variance": 20 }, - "description": "Escaping the harsh world to snack on cake in your room―maybe that's\nenough in life. Recovery: MP 50% Defense Up x2 for 5 turns Seal\nRemoval Water+26% Other+20%", + "description": "Escaping the harsh world to snack on cake in your room―maybe that's enough in\nlife. Recovery: MP 50% Defense Up x2 for 5 turns Seal Removal Water+26%\nOther+20%", "effects": [ { "code": 12, @@ -13835,7 +13835,7 @@ "type": 0, "variance": 20 }, - "description": "Potatoes wrapped in meat and grilled. Always a treat in a lunchbox.\nAttack Up Earth+19%", + "description": "Potatoes wrapped in meat and grilled. Always a treat in a lunchbox. Attack Up\nEarth+19%", "effects": [ { "code": 44, @@ -13874,7 +13874,7 @@ "type": 0, "variance": 20 }, - "description": "A twist on potatoes wrapped in meat and grilled. Surprisingly good\ncombo. Attack Up Light+20%", + "description": "A twist on potatoes wrapped in meat and grilled. Surprisingly good combo. Attack\nUp Light+20%", "effects": [ { "code": 44, @@ -13913,7 +13913,7 @@ "type": 0, "variance": 20 }, - "description": "Meat simmered with seasoning. Super tender. Attack Up\nDarkness/Weakness Removal", + "description": "Meat simmered with seasoning. Super tender. Attack Up Darkness/Weakness Removal", "effects": [ { "code": 44, @@ -13964,7 +13964,7 @@ "type": 0, "variance": 20 }, - "description": "Pork cutlet bowl sealed with beaten egg. My go-to at bento shops.\nRecovery: HP 48% Attack/M. Attack/Max MP Up Thunder+16%", + "description": "Pork cutlet bowl sealed with beaten egg. My go-to at bento shops. Recovery: HP\n48% Attack/M. Attack/Max MP Up Thunder+16%", "effects": [ { "code": 44, @@ -14021,7 +14021,7 @@ "type": 0, "variance": 20 }, - "description": "Fried chicken dish. A fierce era of competition everywhere. Attack/M.\nAttack/Max HP Up Wind+26%", + "description": "Fried chicken dish. A fierce era of competition everywhere. Attack/M. Attack/Max\nHP Up Wind+26%", "effects": [ { "code": 44, @@ -14072,7 +14072,7 @@ "type": 0, "variance": 20 }, - "description": "Bowl topped with seasoned grilled pork belly. Yes! Love it! Don't need\nanything else! Recovery: HP 49% Attack/M. Attack/Max HP Up Thunder+16%", + "description": "Bowl topped with seasoned grilled pork belly. Yes! Love it! Don't need anything\nelse! Recovery: HP 49% Attack/M. Attack/Max HP Up Thunder+16%", "effects": [ { "code": 44, @@ -14129,7 +14129,7 @@ "type": 0, "variance": 20 }, - "description": "Chicken and egg bowl. Parent and child, together in harmony. Recovery:\nHP 47% Attack/M. Attack Up Thunder/Wind+17%", + "description": "Chicken and egg bowl. Parent and child, together in harmony. Recovery: HP 47%\nAttack/M. Attack Up Thunder/Wind+17%", "effects": [ { "code": 44, @@ -14180,7 +14180,7 @@ "type": 0, "variance": 20 }, - "description": "A bowl topped only with cabbage―manly in its own way. Feel free to add\nmore toppings. Recovery: HP 44% Max MP Up Ice+23%", + "description": "A bowl topped only with cabbage―manly in its own way. Feel free to add more\ntoppings. Recovery: HP 44% Max MP Up Ice+23%", "effects": [ { "code": 44, @@ -14225,7 +14225,7 @@ "type": 0, "variance": 20 }, - "description": "Cabbage bowl topped with a fried egg. Feels kind of healthy. Recovery:\nHP 47% M. Attack/Max MP Up Ice+25%", + "description": "Cabbage bowl topped with a fried egg. Feels kind of healthy. Recovery: HP 47% M.\nAttack/Max MP Up Ice+25%", "effects": [ { "code": 44, @@ -14276,7 +14276,7 @@ "type": 0, "variance": 20 }, - "description": "Omelet on rice, topped with extra ingredients. Less dishes to wash!\nRecovery: HP 46% M. Attack/Max MP Up Darkness Removal", + "description": "Omelet on rice, topped with extra ingredients. Less dishes to wash! Recovery: HP\n46% M. Attack/Max MP Up Darkness Removal", "effects": [ { "code": 44, @@ -14333,7 +14333,7 @@ "type": 0, "variance": 20 }, - "description": "A bowl loaded with seafood. Just looking at it is satisfying.\nRecovery: HP 58% Defense Up x2 for 5 turns M. Attack/Agility Up x2\nWater+29%", + "description": "A bowl loaded with seafood. Just looking at it is satisfying. Recovery: HP 58%\nDefense Up x2 for 5 turns M. Attack/Agility Up x2 Water+29%", "effects": [ { "code": 44, @@ -14453,7 +14453,7 @@ "type": 0, "variance": 20 }, - "description": "Steamed and grilled beef dish. Also great as a rice bowl. Attack/Max\nHP/Max MP Up Wind+26%", + "description": "Steamed and grilled beef dish. Also great as a rice bowl. Attack/Max HP/Max MP\nUp Wind+26%", "effects": [ { "code": 44, @@ -14504,7 +14504,7 @@ "type": 0, "variance": 20 }, - "description": "Thick-cut meat grilled on a plate. Careful, it's hot! Attack Up x2\nPoison Removal Fire/Earth+25%", + "description": "Thick-cut meat grilled on a plate. Careful, it's hot! Attack Up x2 Poison\nRemoval Fire/Earth+25%", "effects": [ { "code": 44, @@ -14555,7 +14555,7 @@ "type": 0, "variance": 20 }, - "description": "Local dish of thinly sliced meat with lemon sauce. Attack Up x2 Max\nHP/Max MP Up Slow Removal Thunder+30%", + "description": "Local dish of thinly sliced meat with lemon sauce. Attack Up x2 Max HP/Max MP Up\nSlow Removal Thunder+30%", "effects": [ { "code": 44, @@ -14663,7 +14663,7 @@ "type": 0, "variance": 20 }, - "description": "Tender grilled meat seasoned with green onion salt. For when you're\ntired of sauce. Attack/Max HP Up Wind+31%", + "description": "Tender grilled meat seasoned with green onion salt. For when you're tired of\nsauce. Attack/Max HP Up Wind+31%", "effects": [ { "code": 44, @@ -14708,7 +14708,7 @@ "type": 0, "variance": 20 }, - "description": "Skewered ingredients grilled over a net. Biting the meat off the stick\nfeels primal. Attack Up Poison/Seal Removal Fire/Thunder/Dark+30%", + "description": "Skewered ingredients grilled over a net. Biting the meat off the stick feels\nprimal. Attack Up Poison/Seal Removal Fire/Thunder/Dark+30%", "effects": [ { "code": 44, @@ -14759,7 +14759,7 @@ "type": 0, "variance": 20 }, - "description": "Bell peppers stuffed with meat and grilled. Add flour to keep it from\nfalling apart. Attack/Max MP Up Poison Removal", + "description": "Bell peppers stuffed with meat and grilled. Add flour to keep it from falling\napart. Attack/Max MP Up Poison Removal", "effects": [ { "code": 44, @@ -14810,7 +14810,7 @@ "type": 0, "variance": 20 }, - "description": "Home-cooked stew of meat and veggies. Cut ingredients small to save\ntime. Attack/Agility Up Darkness Removal Fire/Ice/Thunder+29%", + "description": "Home-cooked stew of meat and veggies. Cut ingredients small to save time.\nAttack/Agility Up Darkness Removal Fire/Ice/Thunder+29%", "effects": [ { "code": 44, @@ -14861,7 +14861,7 @@ "type": 0, "variance": 20 }, - "description": "Meat mixed with ingredients and grilled―juicy and delicious.\nAttack/Agility Up Darkness Removal Fire/Ice/Thunder+29%", + "description": "Meat mixed with ingredients and grilled―juicy and delicious. Attack/Agility Up\nDarkness Removal Fire/Ice/Thunder+29%", "effects": [ { "code": 44, @@ -14912,7 +14912,7 @@ "type": 0, "variance": 20 }, - "description": "A delicious hamburger steak wrapped in foil and baked. Properly tasty.\nAttack Up Lv2 for 5 turns, Max MP Up, Fire/Thunder/Earth +26%", + "description": "A delicious hamburger steak wrapped in foil and baked. Properly tasty. Attack Up\nLv2 for 5 turns, Max MP Up, Fire/Thunder/Earth +26%", "effects": [ { "code": 44, @@ -14963,7 +14963,7 @@ "type": 0, "variance": 20 }, - "description": "Hamburger steak topped with cheese. The way it melts in is just\nperfect. Attack/M. Defense/Max HP Up, Fire/Earth/Dark +32%", + "description": "Hamburger steak topped with cheese. The way it melts in is just perfect.\nAttack/M. Defense/Max HP Up, Fire/Earth/Dark +32%", "effects": [ { "code": 44, @@ -15014,7 +15014,7 @@ "type": 0, "variance": 20 }, - "description": "A dish with ingredients wrapped in a sweet and spicy sauce. You should\neat this first. Attack Up, Cures Poison/Charm, Fire/Thunder/Wind +30%", + "description": "A dish with ingredients wrapped in a sweet and spicy sauce. You should eat this\nfirst. Attack Up, Cures Poison/Charm, Fire/Thunder/Wind +30%", "effects": [ { "code": 44, @@ -15065,7 +15065,7 @@ "type": 0, "variance": 20 }, - "description": "A dish of rice, eggs, and ingredients stir-fried together. Even just\nthe egg is good. Heal: HP 44%, Attack/M. Attack/Max HP Up, Fire/Wind\n+31%", + "description": "A dish of rice, eggs, and ingredients stir-fried together. Even just the egg is\ngood. Heal: HP 44%, Attack/M. Attack/Max HP Up, Fire/Wind +31%", "effects": [ { "code": 44, @@ -15148,7 +15148,7 @@ "type": 0, "variance": 20 }, - "description": "Fresh fish, filleted and served. Don't fight over how much soy sauce\nto use. Defense/Max MP Up, Water +25%", + "description": "Fresh fish, filleted and served. Don't fight over how much soy sauce to use.\nDefense/Max MP Up, Water +25%", "effects": [ { "code": 44, @@ -15193,7 +15193,7 @@ "type": 0, "variance": 20 }, - "description": "Sashimi made from sea bream. The perfect age for wanting some sake.\nDefense Up Lv2, Max MP Up, Water +30%", + "description": "Sashimi made from sea bream. The perfect age for wanting some sake. Defense Up\nLv2, Max MP Up, Water +30%", "effects": [ { "code": 44, @@ -15244,7 +15244,7 @@ "type": 0, "variance": 20 }, - "description": "Sashimi made with squid. The mellow sweetness spreads in your mouth.\nAgility Up Lv2, Max MP Up, Wind +30%", + "description": "Sashimi made with squid. The mellow sweetness spreads in your mouth. Agility Up\nLv2, Max MP Up, Wind +30%", "effects": [ { "code": 44, @@ -15295,7 +15295,7 @@ "type": 0, "variance": 20 }, - "description": "A simple dish of grilled whole fish. Would love to add some grated\ndaikon. Defense/Max HP Up, Water +28%", + "description": "A simple dish of grilled whole fish. Would love to add some grated daikon.\nDefense/Max HP Up, Water +28%", "effects": [ { "code": 44, @@ -15340,7 +15340,7 @@ "type": 0, "variance": 20 }, - "description": "Fish fried in batter. Don't worry about the small bones. Defense/M.\nAttack Up, Ice/Thunder +27%", + "description": "Fish fried in batter. Don't worry about the small bones. Defense/M. Attack Up,\nIce/Thunder +27%", "effects": [ { "code": 44, @@ -15436,7 +15436,7 @@ "type": 0, "variance": 20 }, - "description": "You came here to bully me, didn't you? Defense Up Lv2, Agility/Max MP\nUp, Cures Blind, All Elements +20%", + "description": "You came here to bully me, didn't you? Defense Up Lv2, Agility/Max MP Up, Cures\nBlind, All Elements +20%", "effects": [ { "code": 44, @@ -15582,7 +15582,7 @@ "type": 0, "variance": 20 }, - "description": "Omelet stuffed with cheese. The melted cheese oozes out so nicely. M.\nAttack/M. Defense/Agility/Max HP Up, Cures Blind", + "description": "Omelet stuffed with cheese. The melted cheese oozes out so nicely. M. Attack/M.\nDefense/Agility/Max HP Up, Cures Blind", "effects": [ { "code": 44, @@ -15759,7 +15759,7 @@ "type": 0, "variance": 20 }, - "description": "A plate of easy-to-eat cut vegetables. Add a boiled egg for\nperfection. M. Attack Up, Cures Poison/Blind, Ice/Thunder +32%", + "description": "A plate of easy-to-eat cut vegetables. Add a boiled egg for perfection. M.\nAttack Up, Cures Poison/Blind, Ice/Thunder +32%", "effects": [ { "code": 44, @@ -15810,7 +15810,7 @@ "type": 0, "variance": 20 }, - "description": "Spaghetti topped with salad and chicken. Heal: HP 36%, Cures\nPoison/Blind, Fire/Ice/Thunder +33%", + "description": "Spaghetti topped with salad and chicken. Heal: HP 36%, Cures Poison/Blind,\nFire/Ice/Thunder +33%", "effects": [ { "code": 44, @@ -15861,7 +15861,7 @@ "type": 0, "variance": 20 }, - "description": "Sweetly stir-fried Amatsu potatoes. Daigaku... maybe? Max HP/Max MP\nUp, Light +31%", + "description": "Sweetly stir-fried Amatsu potatoes. Daigaku... maybe? Max HP/Max MP Up, Light\n+31%", "effects": [ { "code": 44, @@ -15906,7 +15906,7 @@ "type": 0, "variance": 20 }, - "description": "A sweet steamed treat made from Amatsu potatoes. Makes you smile when\nyou eat it. Agility/Max HP/Max MP Up, Light +33%", + "description": "A sweet steamed treat made from Amatsu potatoes. Makes you smile when you eat\nit. Agility/Max HP/Max MP Up, Light +33%", "effects": [ { "code": 44, @@ -15957,7 +15957,7 @@ "type": 0, "variance": 20 }, - "description": "A slightly unusual liquor made from Amatsu potatoes. Max MP Up, NG\nIncrease 20, Light +34%", + "description": "A slightly unusual liquor made from Amatsu potatoes. Max MP Up, NG Increase 20,\nLight +34%", "effects": [ { "code": 44, @@ -16002,7 +16002,7 @@ "type": 0, "variance": 20 }, - "description": "A mountain of every kind of fruit imaginable. Pure happiness. M.\nDefense Up Lv2, Agility Up, Cures Charm/Slow/Weakness, Lewdness Down\n20%", + "description": "A mountain of every kind of fruit imaginable. Pure happiness. M. Defense Up Lv2,\nAgility Up, Cures Charm/Slow/Weakness, Lewdness Down 20%", "effects": [ { "code": 44, @@ -16077,7 +16077,7 @@ "type": 0, "variance": 20 }, - "description": "Rice cake offered in prayer for a good year. Small ones are popular\nlately. Heal: HP 41%, Cures Charm, Ice +30%", + "description": "Rice cake offered in prayer for a good year. Small ones are popular lately.\nHeal: HP 41%, Cures Charm, Ice +30%", "effects": [ { "code": 44, @@ -16122,7 +16122,7 @@ "type": 0, "variance": 20 }, - "description": "A hot pot packed to the brim with vegetables. Super healthy. Cures\nSeal, Ice/Water/Wind/Dark +35%", + "description": "A hot pot packed to the brim with vegetables. Super healthy. Cures Seal,\nIce/Water/Wind/Dark +35%", "effects": [ { "code": 44, @@ -16200,7 +16200,7 @@ "type": 0, "variance": 20 }, - "description": "Hot pot with chicken meatballs. Satisfying and healthy at the same\ntime. Attack Up, Fire/Ice/Water/Wind +30%", + "description": "Hot pot with chicken meatballs. Satisfying and healthy at the same time. Attack\nUp, Fire/Ice/Water/Wind +30%", "effects": [ { "code": 44, @@ -16239,7 +16239,7 @@ "type": 0, "variance": 20 }, - "description": "Hot pot with layers of cabbage and thinly sliced meat. You could eat\nthis forever. Attack/Max MP Up, Ice/Dark +35%", + "description": "Hot pot with layers of cabbage and thinly sliced meat. You could eat this\nforever. Attack/Max MP Up, Ice/Dark +35%", "effects": [ { "code": 44, @@ -16284,7 +16284,7 @@ "type": 0, "variance": 20 }, - "description": "Stir-fried eggplant and minced meat. The miso flavor is just right.\nAttack/Max HP/Max MP Up, Cures Seal, Wind +33%", + "description": "Stir-fried eggplant and minced meat. The miso flavor is just right. Attack/Max\nHP/Max MP Up, Cures Seal, Wind +33%", "effects": [ { "code": 44, @@ -16341,7 +16341,7 @@ "type": 0, "variance": 20 }, - "description": "A soft pastry filled with fluffy cream. Heal: MP 50%, M.\nDefense/Agility Up", + "description": "A soft pastry filled with fluffy cream. Heal: MP 50%, M. Defense/Agility Up", "effects": [ { "code": 44, @@ -16449,7 +16449,7 @@ "type": 0, "variance": 20 }, - "description": "Oh my, ma'am, your butt is jiggling like pudding too! M.\nAttack/Agility Up, Cures Blind/Seal, All Elements +25%", + "description": "Oh my, ma'am, your butt is jiggling like pudding too! M. Attack/Agility Up,\nCures Blind/Seal, All Elements +25%", "effects": [ { "code": 44, @@ -16506,7 +16506,7 @@ "type": 0, "variance": 20 }, - "description": "A healthy juice made with 100% carrot juice. Just drink this. Boosts\nAgility/Max MP Fire +25%", + "description": "A healthy juice made with 100% carrot juice. Just drink this. Boosts Agility/Max\nMP Fire +25%", "effects": [ { "code": 44, @@ -16551,7 +16551,7 @@ "type": 0, "variance": 20 }, - "description": "A juice made with 100% mandarin orange juice. Probably pretty sour.\nBoosts Agility/Max MP Removes Charm", + "description": "A juice made with 100% mandarin orange juice. Probably pretty sour. Boosts\nAgility/Max MP Removes Charm", "effects": [ { "code": 44, @@ -16602,7 +16602,7 @@ "type": 0, "variance": 20 }, - "description": "A juice made with 100% grape juice. Feels like you're drinking wine.\nBoosts Agility/Max MP Removes Slow", + "description": "A juice made with 100% grape juice. Feels like you're drinking wine. Boosts\nAgility/Max MP Removes Slow", "effects": [ { "code": 44, @@ -16653,7 +16653,7 @@ "type": 0, "variance": 20 }, - "description": "A juice made with 100% melon juice. An ocean of happiness. Magic\nDefense Up 2 levels Boosts Agility/Max MP", + "description": "A juice made with 100% melon juice. An ocean of happiness. Magic Defense Up 2\nlevels Boosts Agility/Max MP", "effects": [ { "code": 44, @@ -16716,7 +16716,7 @@ "type": 0, "variance": 20 }, - "description": "A juice made with 100% strawberry juice. Of course, it has real\nstrawberry bits. Boosts Agility/Max MP Lust -20%", + "description": "A juice made with 100% strawberry juice. Of course, it has real strawberry bits.\nBoosts Agility/Max MP Lust -20%", "effects": [ { "code": 44, @@ -16767,7 +16767,7 @@ "type": 0, "variance": 20 }, - "description": "A trendy juice that once took the world by storm. It becomes popular\nregularly. Boosts Agility/Max MP Earth +36%", + "description": "A trendy juice that once took the world by storm. It becomes popular regularly.\nBoosts Agility/Max MP Earth +36%", "effects": [ { "code": 44, @@ -16890,7 +16890,7 @@ "type": 0, "variance": 20 }, - "description": "A mysterious orb imbued with the blessing of a shield. Seems to be a\ncrafting material for something... [Material]", + "description": "A mysterious orb imbued with the blessing of a shield. Seems to be a crafting\nmaterial for something... [Material]", "effects": [], "hitType": 0, "iconIndex": 310, @@ -16968,7 +16968,7 @@ "type": 0, "variance": 20 }, - "description": "Resets the warehouse layout. Cannot be used outside the warehouse.\n[Key Item]", + "description": "Resets the warehouse layout. Cannot be used outside the warehouse. [Key Item]", "effects": [ { "code": 44, @@ -17001,7 +17001,7 @@ "type": 1, "variance": 0 }, - "description": "A mysterious ornament that brings death. Knocks out the user. [Battle\nItem]", + "description": "A mysterious ornament that brings death. Knocks out the user. [Battle Item]", "effects": [ { "code": 21, @@ -17060,7 +17060,7 @@ "type": 0, "variance": 20 }, - "description": "A moderately sized wooden branch. Just right for a leg brace. [Key\nItem]", + "description": "A moderately sized wooden branch. Just right for a leg brace. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 295, @@ -17086,7 +17086,7 @@ "type": 0, "variance": 20 }, - "description": "A stone used to deactivate the mechanism in the Pamara Ruins. Wisdom\nof those who came before. [Key Item]", + "description": "A stone used to deactivate the mechanism in the Pamara Ruins. Wisdom of those\nwho came before. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 302, @@ -17112,7 +17112,7 @@ "type": 0, "variance": 20 }, - "description": "A copy of the Isperio Vigilante Corps member badge. It's almost too\nwell made. [Key Item]", + "description": "A copy of the Isperio Vigilante Corps member badge. It's almost too well made.\n[Key Item]", "effects": [], "hitType": 0, "iconIndex": 187, @@ -17138,7 +17138,7 @@ "type": 0, "variance": 20 }, - "description": "A fragment of a shooting star that fell southeast of Isperio in the\nRoyal Capital. Decent size. [Key Item]", + "description": "A fragment of a shooting star that fell southeast of Isperio in the Royal\nCapital. Decent size. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 300, @@ -17164,7 +17164,7 @@ "type": 0, "variance": 20 }, - "description": "An ornament cherished by Opochinp. Take even better care of it. [Key\nItem]", + "description": "An ornament cherished by Opochinp. Take even better care of it. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 146, @@ -17190,7 +17190,7 @@ "type": 0, "variance": 20 }, - "description": "A slightly high-quality spear. For some reason, Rimua can't equip it.\n[Key Item]", + "description": "A slightly high-quality spear. For some reason, Rimua can't equip it. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 107, @@ -17398,7 +17398,7 @@ "type": 0, "variance": 20 }, - "description": "A machine for destroying ore in the Bale Quarry. It's pretty big. [Key\nItem]", + "description": "A machine for destroying ore in the Bale Quarry. It's pretty big. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 112, @@ -17424,7 +17424,7 @@ "type": 0, "variance": 20 }, - "description": "Fuel for running the Graveloid minecart. Contains a lot of fire magic\nessence. [Key Item]", + "description": "Fuel for running the Graveloid minecart. Contains a lot of fire magic essence.\n[Key Item]", "effects": [], "hitType": 0, "iconIndex": 455, @@ -17450,7 +17450,7 @@ "type": 0, "variance": 20 }, - "description": "A special key to open the Demon Gate. You'll need several of them.\n[Key Item]", + "description": "A special key to open the Demon Gate. You'll need several of them. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 195, @@ -17528,7 +17528,7 @@ "type": 0, "variance": 0 }, - "description": "A mysterious ornament that brings happiness. Grants various special\nstatuses to the user. [Battle Item]Grants: Inspire, Fortify, Gale,\nBerserk, Recovery, Flame Field", + "description": "A mysterious ornament that brings happiness. Grants various special statuses to\nthe user. [Battle Item]Grants: Inspire, Fortify, Gale, Berserk, Recovery, Flame\nField", "effects": [ { "code": 21, @@ -17617,7 +17617,7 @@ "type": 0, "variance": 20 }, - "description": "A torn piece that probably had a picture on it. Scattered all over the\nworld for some reason. [Key Item]", + "description": "A torn piece that probably had a picture on it. Scattered all over the world for\nsome reason. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 194, @@ -17643,7 +17643,7 @@ "type": 0, "variance": 20 }, - "description": "A torn piece of a bizarre antique painting. Scattered all over the\nworld for some reason. [Key Item]", + "description": "A torn piece of a bizarre antique painting. Scattered all over the world for\nsome reason. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 194, @@ -17669,7 +17669,7 @@ "type": 1, "variance": 0 }, - "description": "The sad dawn born from failed cooking attempts. A highly effective\nattack item against certain monsters.", + "description": "The sad dawn born from failed cooking attempts. A highly effective attack item\nagainst certain monsters.", "effects": [], "hitType": 0, "iconIndex": 281, @@ -17695,7 +17695,7 @@ "type": 0, "variance": 20 }, - "description": "A sheet for collecting stamps you get from staying at inns around the\nworld. \\{\\{\\V[81]\\V[82]\\V[83]\\V[84]\\V[85]\\V[86]\\V[87]\\V[88]\\V[89]\\V[90]", + "description": "A sheet for collecting stamps you get from staying at inns around the world.\n\\{\\{\\V[81]\\V[82]\\V[83]\\V[84]\\V[85]\\V[86]\\V[87]\\V[88]\\V[89]\\V[90]", "effects": [], "hitType": 0, "iconIndex": 187, @@ -17747,7 +17747,7 @@ "type": 0, "variance": 20 }, - "description": "A placebo sticker that makes you feel like you have a steel pick deep\nin your heart. [Key Item]When checking material/ingredient points,\nit's less likely to get dud items.", + "description": "A placebo sticker that makes you feel like you have a steel pick deep in your\nheart. [Key Item]When checking material/ingredient points, it's less likely to\nget dud items.", "effects": [], "hitType": 0, "iconIndex": 216, @@ -17773,7 +17773,7 @@ "type": 0, "variance": 20 }, - "description": "A staple side dish made by stewing various pickles together. Fairly\nheavy. [Key Item] Max cooking uses +1", + "description": "A staple side dish made by stewing various pickles together. Fairly heavy. [Key\nItem] Max cooking uses +1", "effects": [], "hitType": 0, "iconIndex": 211, @@ -17799,7 +17799,7 @@ "type": 0, "variance": 20 }, - "description": "Curio List 1: \"The Master Artist's Arm\". Pokes himself is not an\nartist. [Key Item] Party: Learn Pokes Heal", + "description": "Curio List 1: \"The Master Artist's Arm\". Pokes himself is not an artist. [Key\nItem] Party: Learn Pokes Heal", "effects": [ { "code": 43, @@ -17832,7 +17832,7 @@ "type": 0, "variance": 20 }, - "description": "Pickles aged and matured to perfection. Just looking at the jar makes\nyou hungry. [Key Item] Max cooking uses +2", + "description": "Pickles aged and matured to perfection. Just looking at the jar makes you\nhungry. [Key Item] Max cooking uses +2", "effects": [], "hitType": 0, "iconIndex": 211, @@ -17858,7 +17858,7 @@ "type": 0, "variance": 20 }, - "description": "A sticker with a placebo effect you can't underestimate. If it's a\ndud, it might even taste good. [Key Item] When checking ingredient\npoints, duds almost never appear.", + "description": "A sticker with a placebo effect you can't underestimate. If it's a dud, it might\neven taste good. [Key Item] When checking ingredient points, duds almost never\nappear.", "effects": [], "hitType": 0, "iconIndex": 216, @@ -17936,7 +17936,7 @@ "type": 0, "variance": 20 }, - "description": "A seedbed where glowing flowers have bloomed. [Key Item] Slightly\nincreases the chance of finding rare ingredients on the ground.", + "description": "A seedbed where glowing flowers have bloomed. [Key Item] Slightly increases the\nchance of finding rare ingredients on the ground.", "effects": [], "hitType": 0, "iconIndex": 237, @@ -17962,7 +17962,7 @@ "type": 0, "variance": 20 }, - "description": "A seedbed bearing shining fruit. It's blindingly bright. [Key Item]\nIncreases the chance of finding rare ingredients on the ground.", + "description": "A seedbed bearing shining fruit. It's blindingly bright. [Key Item] Increases\nthe chance of finding rare ingredients on the ground.", "effects": [], "hitType": 0, "iconIndex": 238, @@ -18274,7 +18274,7 @@ "type": 0, "variance": 20 }, - "description": "A fruit that smells deadly if you step on it. If crushed skillfully,\nit becomes a delicacy. [Key Item]", + "description": "A fruit that smells deadly if you step on it. If crushed skillfully, it becomes\na delicacy. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 262, @@ -18300,7 +18300,7 @@ "type": 0, "variance": 20 }, - "description": "A box that probably held some goods. Traces of ice magic remain. [Key\nItem]", + "description": "A box that probably held some goods. Traces of ice magic remain. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 210, @@ -18326,7 +18326,7 @@ "type": 0, "variance": 20 }, - "description": "The bare minimum tools needed for a blacksmith's work. Why did you\nlose these? [Key Item]", + "description": "The bare minimum tools needed for a blacksmith's work. Why did you lose these?\n[Key Item]", "effects": [], "hitType": 0, "iconIndex": 224, @@ -18352,7 +18352,7 @@ "type": 0, "variance": 20 }, - "description": "Machine oil used for gears and such. Absolutely do not put it on your\nface. [Key Item]", + "description": "Machine oil used for gears and such. Absolutely do not put it on your face. [Key\nItem]", "effects": [], "hitType": 0, "iconIndex": 212, @@ -18404,7 +18404,7 @@ "type": 0, "variance": 20 }, - "description": "A stone found on Bale Mine Road. Can also be used as fuel for heating.\n[Key Item]", + "description": "A stone found on Bale Mine Road. Can also be used as fuel for heating. [Key\nItem]", "effects": [], "hitType": 0, "iconIndex": 305, @@ -18508,7 +18508,7 @@ "type": 0, "variance": 20 }, - "description": "Seven books hidden in the Royal Capital. Writing your name in them\ndoes nothing. [Key Item]", + "description": "Seven books hidden in the Royal Capital. Writing your name in them does nothing.\n[Key Item]", "effects": [], "hitType": 0, "iconIndex": 230, @@ -18534,7 +18534,7 @@ "type": 0, "variance": 20 }, - "description": "A seed with the power to see through everything. Still smells bad when\ncracked open. [Key Item]", + "description": "A seed with the power to see through everything. Still smells bad when cracked\nopen. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 262, @@ -18586,7 +18586,7 @@ "type": 0, "variance": 20 }, - "description": "A treasure stored in the warehouse. Looks a bit nicer than usual. [Key\nItem]", + "description": "A treasure stored in the warehouse. Looks a bit nicer than usual. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 210, @@ -18638,7 +18638,7 @@ "type": 0, "variance": 20 }, - "description": "A mysterious ring that appeared when you examined the monument stone.\n[Key Item]", + "description": "A mysterious ring that appeared when you examined the monument stone. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 145, @@ -18742,7 +18742,7 @@ "type": 0, "variance": 20 }, - "description": "An orb that serves as the key to breaking the seal on the barrier of\ndarkness. What happens if you collect all four...? [Key Item]", + "description": "An orb that serves as the key to breaking the seal on the barrier of darkness.\nWhat happens if you collect all four...? [Key Item]", "effects": [], "hitType": 0, "iconIndex": 310, @@ -20380,7 +20380,7 @@ "type": 0, "variance": 20 }, - "description": "It says, \"A sweet blessing upon the three lands where people\ngather...\" There are marks to the south, southeast, and west.", + "description": "It says, \"A sweet blessing upon the three lands where people gather...\" There\nare marks to the south, southeast, and west.", "effects": [], "hitType": 0, "iconIndex": 188, @@ -20432,7 +20432,7 @@ "type": 0, "variance": 20 }, - "description": "A key that leads to the secret hideout of the Mitsumitsu Gang. There's\na suspicious place south of the Royal Capital. [Key Item]", + "description": "A key that leads to the secret hideout of the Mitsumitsu Gang. There's a\nsuspicious place south of the Royal Capital. [Key Item]", "effects": [], "hitType": 0, "iconIndex": 195, @@ -20458,7 +20458,7 @@ "type": 0, "variance": 20 }, - "description": "A card for emergency escape from the Mitsumitsu Gang's dungeon. [Key\nItem] *Can only be used in the hideout's dungeon.", + "description": "A card for emergency escape from the Mitsumitsu Gang's dungeon. [Key Item] *Can\nonly be used in the hideout's dungeon.", "effects": [ { "code": 44, @@ -20595,7 +20595,7 @@ "type": 0, "variance": 20 }, - "description": "Proof of unlocking the true power of the sword bearing the title of\nstrongest. Also serves as an entry pass to the Colosseum.", + "description": "Proof of unlocking the true power of the sword bearing the title of strongest.\nAlso serves as an entry pass to the Colosseum.", "effects": [], "hitType": 0, "iconIndex": 471, @@ -20621,7 +20621,7 @@ "type": 0, "variance": 20 }, - "description": "A medal awarded to those who have defeated all powerful foes and\nearned the title of strongest. That nickname echoes beyond the\ncontinent, throughout the world.", + "description": "A medal awarded to those who have defeated all powerful foes and earned the\ntitle of strongest. That nickname echoes beyond the continent, throughout the\nworld.", "effects": [], "hitType": 0, "iconIndex": 470, @@ -22987,7 +22987,7 @@ "type": 0, "variance": 20 }, - "description": "Carry over your \\C[14]consumable items\\C[0] and \\C[10]cooking items\\C[0]. Quest items and\ncollectible items will not be carried over.", + "description": "Carry over your \\C[14]consumable items\\C[0] and \\C[10]cooking items\\C[0]. Quest items and collectible\nitems will not be carried over.", "effects": [], "hitType": 0, "iconIndex": 307, @@ -23013,7 +23013,7 @@ "type": 0, "variance": 20 }, - "description": "Carry over your \\C[14]ingredient items\\C[0]. The count for picking up ingredients\nfrom the floor will also be carried over.", + "description": "Carry over your \\C[14]ingredient items\\C[0]. The count for picking up ingredients from the\nfloor will also be carried over.", "effects": [], "hitType": 0, "iconIndex": 307, @@ -23039,7 +23039,7 @@ "type": 0, "variance": 20 }, - "description": "Carry over the count related to monster acts. You can check it after\nmeeting Shikoreru-kun.", + "description": "Carry over the count related to monster acts. You can check it after meeting\nShikoreru-kun.", "effects": [], "hitType": 0, "iconIndex": 307, @@ -23065,7 +23065,7 @@ "type": 0, "variance": 20 }, - "description": "Carry over key items obtained as rewards for Rare Dick Fragments\n(Pickles, Trejourney, Light-Gathering Flower, and their enhanced\nversions).", + "description": "Carry over key items obtained as rewards for Rare Dick Fragments (Pickles,\nTrejourney, Light-Gathering Flower, and their enhanced versions).", "effects": [], "hitType": 0, "iconIndex": 307, @@ -23091,7 +23091,7 @@ "type": 0, "variance": 20 }, - "description": "All H-scenes in the Recollection Room will be unlocked and carried\nover. You’ll have to wait until you can move after the start of\nChapter 1.", + "description": "All H-scenes in the Recollection Room will be unlocked and carried over. You’ll\nhave to wait until you can move after the start of Chapter 1.", "effects": [], "hitType": 0, "iconIndex": 307, @@ -23117,7 +23117,7 @@ "type": 0, "variance": 20 }, - "description": "Carry over H-related accessories obtained as rewards from\nShikoreru-kun.", + "description": "Carry over H-related accessories obtained as rewards from Shikoreru-kun.", "effects": [], "hitType": 0, "iconIndex": 307, diff --git a/www/data/Skills.json b/www/data/Skills.json index 5ba22a0..54472aa 100644 --- a/www/data/Skills.json +++ b/www/data/Skills.json @@ -305,7 +305,7 @@ "type": 1, "variance": 15 }, - "description": "Unleash a slash wreathed in flames. It's hot and painful. Element:\nSlash, Fire \\C[10]Fire+7% Ice-7%\\C[0]", + "description": "Unleash a slash wreathed in flames. It's hot and painful. Element: Slash, Fire\n\\C[10]Fire+7% Ice-7%\\C[0]", "effects": [ { "code": 44, @@ -628,7 +628,7 @@ "type": 0, "variance": 20 }, - "description": "A healing light envelops the body. Restores HP. Element: None HP\nRecovery 35%", + "description": "A healing light envelops the body. Restores HP. Element: None HP Recovery 35%", "effects": [ { "code": 11, @@ -738,7 +738,7 @@ "type": 1, "variance": 10 }, - "description": "A sword technique that unleashes crossing slashes. Hits twice.\nElement: Physical 2Hit", + "description": "A sword technique that unleashes crossing slashes. Hits twice. Element: Physical\n2Hit", "effects": [ { "code": 44, @@ -775,7 +775,7 @@ "type": 1, "variance": 10 }, - "description": "Unleash a slash wreathed in flames. Increases NG by a lot. Element:\nFire \\C[10]Fire+3% Ice-3%\\C[0]", + "description": "Unleash a slash wreathed in flames. Increases NG by a lot. Element: Fire \\C[10]Fire+3%\nIce-3%\\C[0]", "effects": [ { "code": 44, @@ -818,7 +818,7 @@ "type": 1, "variance": 5 }, - "description": "A quick, piercing electric thrust. Easy to act first, but can't crit.\nElement: Thunder \\C[10]Thunder+3% Water-2%\\C[0]", + "description": "A quick, piercing electric thrust. Easy to act first, but can't crit. Element:\nThunder \\C[10]Thunder+3% Water-2%\\C[0]", "effects": [ { "code": 44, @@ -861,7 +861,7 @@ "type": 1, "variance": 5 }, - "description": "Sweep the opponent's legs to break their stance. Lowers Agility and\nreduces Earth element. Element: Physical Inflict: Agility Down\n\\C[10]Earth-6%\\C[0]", + "description": "Sweep the opponent's legs to break their stance. Lowers Agility and reduces\nEarth element. Element: Physical Inflict: Agility Down \\C[10]Earth-6%\\C[0]", "effects": [ { "code": 32, @@ -904,7 +904,7 @@ "type": 1, "variance": 5 }, - "description": "Unleash a tornado of slashes. Receives more elemental influence than\nusual. Element: Wind \\C[10]Wind+1% Earth-2%\\C[0]", + "description": "Unleash a tornado of slashes. Receives more elemental influence than usual.\nElement: Wind \\C[10]Wind+1% Earth-2%\\C[0]", "effects": [ { "code": 44, @@ -947,7 +947,7 @@ "type": 1, "variance": 10 }, - "description": "A mighty beast's blow that can shatter rocks. Power increases when HP\nis 25% or less. Element: Physical", + "description": "A mighty beast's blow that can shatter rocks. Power increases when HP is 25% or\nless. Element: Physical", "effects": [ { "code": 44, @@ -984,7 +984,7 @@ "type": 1, "variance": 20 }, - "description": "Strike with a hard blade that can even break fangs. Rarely inflicts\ndebuff. Element: Slash 2hit Inflict: Debuff 10%", + "description": "Strike with a hard blade that can even break fangs. Rarely inflicts debuff.\nElement: Slash 2hit Inflict: Debuff 10%", "effects": [ { "code": 21, @@ -1027,7 +1027,7 @@ "type": 1, "variance": 20 }, - "description": "Unleash crossing slashes of darkness. Sometimes inflicts Blind.\nElement: Dark Inflict: Blind 30% \\C[10]Dark+3% Light-3%\\C[0]", + "description": "Unleash crossing slashes of darkness. Sometimes inflicts Blind. Element: Dark\nInflict: Blind 30% \\C[10]Dark+3% Light-3%\\C[0]", "effects": [ { "code": 21, @@ -1076,7 +1076,7 @@ "type": 1, "variance": 5 }, - "description": "Surging flames scorch the earth. Reduces other elements along with\nFire. Element: Fire\\C[10]Fire-10% Ice/Water/Earth-5%\\C[0]", + "description": "Surging flames scorch the earth. Reduces other elements along with Fire.\nElement: Fire\\C[10]Fire-10% Ice/Water/Earth-5%\\C[0]", "effects": [ { "code": 44, @@ -1119,7 +1119,7 @@ "type": 1, "variance": 15 }, - "description": "Strike with the sword pressure of a blue dragon's roar. Greatly\nreduces Thunder and Fire. Element: Water \\C[10]Thunder-10% Fire-15%\\C[0]", + "description": "Strike with the sword pressure of a blue dragon's roar. Greatly reduces Thunder\nand Fire. Element: Water \\C[10]Thunder-10% Fire-15%\\C[0]", "effects": [ { "code": 44, @@ -1162,7 +1162,7 @@ "type": 1, "variance": 20 }, - "description": "Raging icy fangs tear through in all directions. Element: Ice 4Hit\n\\C[10]Ice+1% Fire-4%\\C[0]", + "description": "Raging icy fangs tear through in all directions. Element: Ice 4Hit \\C[10]Ice+1%\nFire-4%\\C[0]", "effects": [ { "code": 21, @@ -1211,7 +1211,7 @@ "type": 1, "variance": 0 }, - "description": "A hit left to fate. Deals random damage from 1 to 3000. Element: Light\nIgnores Light element influence", + "description": "A hit left to fate. Deals random damage from 1 to 3000. Element: Light Ignores\nLight element influence", "effects": [ { "code": 44, @@ -1254,7 +1254,7 @@ "type": 0, "variance": 20 }, - "description": "Focus your mind to boost your own defense and recover a small amount\nof HP. Attribute: -Buff: Defense Up 5 turns Heal: 10%", + "description": "Focus your mind to boost your own defense and recover a small amount of HP.\nAttribute: -Buff: Defense Up 5 turns Heal: 10%", "effects": [ { "code": 31, @@ -1303,7 +1303,7 @@ "type": 0, "variance": 20 }, - "description": "Focus your mind to boost your own attack and recover a small amount of\nHP. Attribute: -Buff: Attack Up 5 turns Heal: 10%", + "description": "Focus your mind to boost your own attack and recover a small amount of HP.\nAttribute: -Buff: Attack Up 5 turns Heal: 10%", "effects": [ { "code": 31, @@ -1352,7 +1352,7 @@ "type": 0, "variance": 20 }, - "description": "Enter the 'Qi Focus' state, lowering your guard to concentrate.\nCritical rate increases. Attribute: -Buff: Crit +10% Defense/M.\nDefense -20% 5 turns", + "description": "Enter the 'Qi Focus' state, lowering your guard to concentrate. Critical rate\nincreases. Attribute: -Buff: Crit +10% Defense/M. Defense -20% 5 turns", "effects": [ { "code": 21, @@ -1395,7 +1395,7 @@ "type": 0, "variance": 20 }, - "description": "Enter the 'Counter' state and remove defense/magic defense debuffs.\nAttribute: -Buff: Counter Remove: Defense/M. Defense Debuff", + "description": "Enter the 'Counter' state and remove defense/magic defense debuffs. Attribute:\n-Buff: Counter Remove: Defense/M. Defense Debuff", "effects": [ { "code": 21, @@ -1540,7 +1540,7 @@ "type": 1, "variance": 10 }, - "description": "A blazing slash. Elemental bonus is tripled, but consumes a lot of\nfire. Attribute: Fire \\C[10]Fire -20%\\C[0]", + "description": "A blazing slash. Elemental bonus is tripled, but consumes a lot of fire.\nAttribute: Fire \\C[10]Fire -20%\\C[0]", "effects": [ { "code": 44, @@ -1583,7 +1583,7 @@ "type": 1, "variance": 10 }, - "description": "Unleash a flurry of lightning-charged strikes ending in a sharp\nthrust. Easy to act first. Attribute: Thunder \\C[10]Thunder +7% Water -1%\\C[0]", + "description": "Unleash a flurry of lightning-charged strikes ending in a sharp thrust. Easy to\nact first. Attribute: Thunder \\C[10]Thunder +7% Water -1%\\C[0]", "effects": [ { "code": 44, @@ -1626,7 +1626,7 @@ "type": 1, "variance": 20 }, - "description": "A powerful sweep that gouges the earth. Greatly lowers agility and\nalso reduces defense. Attribute: Physical Buff: Agility Down x2\nDefense Down", + "description": "A powerful sweep that gouges the earth. Greatly lowers agility and also reduces\ndefense. Attribute: Physical Buff: Agility Down x2 Defense Down", "effects": [ { "code": 32, @@ -1681,7 +1681,7 @@ "type": 0, "variance": 20 }, - "description": "Focus your mind to increase your power. Raises attack and defense, and\nrecovers HP. Attribute: -Buff: Attack/Defense Up 5 turns Heal: 15%", + "description": "Focus your mind to increase your power. Raises attack and defense, and recovers\nHP. Attribute: -Buff: Attack/Defense Up 5 turns Heal: 15%", "effects": [ { "code": 11, @@ -1736,7 +1736,7 @@ "type": 1, "variance": 10 }, - "description": "Unleash a storm-like flurry of slashes. Greatly affected by wind.\nAttribute: Wind \\C[10]Wind -5%\\C[0]", + "description": "Unleash a storm-like flurry of slashes. Greatly affected by wind. Attribute:\nWind \\C[10]Wind -5%\\C[0]", "effects": [ { "code": 44, @@ -1809,7 +1809,7 @@ "type": 1, "variance": 5 }, - "description": "Deliver a mighty blade strike that crushes everything. Power increases\nwhen HP is 20% or less. Attribute: Physical", + "description": "Deliver a mighty blade strike that crushes everything. Power increases when HP\nis 20% or less. Attribute: Physical", "effects": [ { "code": 44, @@ -1876,7 +1876,7 @@ "type": 1, "variance": 5 }, - "description": "A supreme sword technique that crushes evil and conquers all. \\C[10]Can only\nbe used once per battle.\\C[0] Attribute: Physical 7 hit", + "description": "A supreme sword technique that crushes evil and conquers all. \\C[10]Can only be used\nonce per battle.\\C[0] Attribute: Physical 7 hit", "effects": [ { "code": 44, @@ -2003,7 +2003,7 @@ "type": 1, "variance": 10 }, - "description": "A strike from the darkness that pierces the sky. Accuracy is a bit\nlow. Attribute: Dark \\C[10]Dark +8% Light -5%\\C[0]", + "description": "A strike from the darkness that pierces the sky. Accuracy is a bit low.\nAttribute: Dark \\C[10]Dark +8% Light -5%\\C[0]", "effects": [ { "code": 44, @@ -2046,7 +2046,7 @@ "type": 1, "variance": 10 }, - "description": "A quick palm strike. More powerful against female-type monsters.\nAttribute: None \\C[10]Dark +2% Light -2%\\C[0]", + "description": "A quick palm strike. More powerful against female-type monsters. Attribute: None\n\\C[10]Dark +2% Light -2%\\C[0]", "effects": [ { "code": 44, @@ -2083,7 +2083,7 @@ "type": 1, "variance": 10 }, - "description": "A destructive sword that shatters rock. Hits three times. Attribute:\nEarth 3Hit \\C[10]Earth +3% Wind -6%\\C[0]", + "description": "A destructive sword that shatters rock. Hits three times. Attribute: Earth 3Hit\n\\C[10]Earth +3% Wind -6%\\C[0]", "effects": [ { "code": 44, @@ -2126,7 +2126,7 @@ "type": 1, "variance": 20 }, - "description": "A sword technique that engraves the mark of victory. Attribute: Light\n\\C[10]Light +5% Dark -3%\\C[0]", + "description": "A sword technique that engraves the mark of victory. Attribute: Light \\C[10]Light +5%\nDark -3%\\C[0]", "effects": [ { "code": 44, @@ -2169,7 +2169,7 @@ "type": 1, "variance": 5 }, - "description": "A swift, piercing strike of darkness. Low accuracy, but ignores enemy\ndefense. Attribute: Dark \\C[10]Dark +3% Light -5%\\C[0]", + "description": "A swift, piercing strike of darkness. Low accuracy, but ignores enemy defense.\nAttribute: Dark \\C[10]Dark +3% Light -5%\\C[0]", "effects": [ { "code": 44, @@ -2212,7 +2212,7 @@ "type": 1, "variance": 15 }, - "description": "Slash down with a blade clad in ice. Builds up a lot of NG. Attribute:\nIce \\C[10]Ice +5% Fire -3%\\C[0]", + "description": "Slash down with a blade clad in ice. Builds up a lot of NG. Attribute: Ice \\C[10]Ice\n+5% Fire -3%\\C[0]", "effects": [ { "code": 44, @@ -2255,7 +2255,7 @@ "type": 1, "variance": 20 }, - "description": "Slash an enemy trapped in bubbles. Lowers agility. Attribute: Water\nBuff: Agility Down 3 turns \\C[10]Water +7% Thunder -4%\\C[0]", + "description": "Slash an enemy trapped in bubbles. Lowers agility. Attribute: Water Buff:\nAgility Down 3 turns \\C[10]Water +7% Thunder -4%\\C[0]", "effects": [ { "code": 32, @@ -2304,7 +2304,7 @@ "type": 1, "variance": 15 }, - "description": "A mysterious, flickering flame sword. Occasionally charms the target.\nAttribute: Fire Buff: Charm 15% \\C[10]Fire +4% Ice -3%\\C[0]", + "description": "A mysterious, flickering flame sword. Occasionally charms the target. Attribute:\nFire Buff: Charm 15% \\C[10]Fire +4% Ice -3%\\C[0]", "effects": [ { "code": 21, @@ -2353,7 +2353,7 @@ "type": 1, "variance": 5 }, - "description": "Leap above the enemy and slash down. Lowers defense. Attribute: Wind\nBuff: Defense Down 3 turns \\C[10]Wind +8% Earth -5%\\C[0]", + "description": "Leap above the enemy and slash down. Lowers defense. Attribute: Wind Buff:\nDefense Down 3 turns \\C[10]Wind +8% Earth -5%\\C[0]", "effects": [ { "code": 32, @@ -2522,7 +2522,7 @@ "type": 0, "variance": 20 }, - "description": "Calm your mind and focus on your blade. Increases critical rate.\nAttribute: Water Buff: Zero Focus 2 turns", + "description": "Calm your mind and focus on your blade. Increases critical rate. Attribute:\nWater Buff: Zero Focus 2 turns", "effects": [ { "code": 21, @@ -2565,7 +2565,7 @@ "type": 0, "variance": 20 }, - "description": "Imbue yourself with holy light from the heavens. Enter 'Regeneration'\nstate for auto HP recovery. Attribute: Light Buff: Regeneration Until\nend of battle", + "description": "Imbue yourself with holy light from the heavens. Enter 'Regeneration' state for\nauto HP recovery. Attribute: Light Buff: Regeneration Until end of battle", "effects": [ { "code": 21, @@ -2848,7 +2848,7 @@ "type": 1, "variance": 5 }, - "description": "A dark blade slashes in a flowing motion. Low power but hits four\ntimes in a row. Attribute: Dark 4Hit \\C[10]Dark +8% Light -4%\\C[0]", + "description": "A dark blade slashes in a flowing motion. Low power but hits four times in a\nrow. Attribute: Dark 4Hit \\C[10]Dark +8% Light -4%\\C[0]", "effects": [ { "code": 44, @@ -2891,7 +2891,7 @@ "type": 1, "variance": 20 }, - "description": "A sword technique that slashes the enemy with the mark of the moon.\nLowers enemy's magic defense. Attribute: Dark Buff: M. Defense Down 3\nturns \\C[10]Dark +6% Light -1%\\C[0]", + "description": "A sword technique that slashes the enemy with the mark of the moon. Lowers\nenemy's magic defense. Attribute: Dark Buff: M. Defense Down 3 turns \\C[10]Dark +6%\nLight -1%\\C[0]", "effects": [ { "code": 44, @@ -2977,7 +2977,7 @@ "type": 0, "variance": 20 }, - "description": "Wraps yourself in an aura like a waterfall that blocks everything.\nBoosts defense and magic defense. Element: Water Effect: Defense/M.\nDefense Up 3 turns \\C[10]Water+5% Thunder-5%\\C[0]", + "description": "Wraps yourself in an aura like a waterfall that blocks everything. Boosts\ndefense and magic defense. Element: Water Effect: Defense/M. Defense Up 3 turns\n\\C[10]Water+5% Thunder-5%\\C[0]", "effects": [ { "code": 31, @@ -3026,7 +3026,7 @@ "type": 1, "variance": 10 }, - "description": "The mighty king's sword of destruction. Ignores the opponent's\ndefense. Element: Earth \\C[10]Earth+3% Wind-6%\\C[0]", + "description": "The mighty king's sword of destruction. Ignores the opponent's defense. Element:\nEarth \\C[10]Earth+3% Wind-6%\\C[0]", "effects": [ { "code": 44, @@ -3069,7 +3069,7 @@ "type": 1, "variance": 20 }, - "description": "A single blade of light that strikes at the opponent's opening.\nSlightly easier to act first. Element: Light \\C[10]Light+6% Dark-6%\\C[0]", + "description": "A single blade of light that strikes at the opponent's opening. Slightly easier\nto act first. Element: Light \\C[10]Light+6% Dark-6%\\C[0]", "effects": [ { "code": 44, @@ -3112,7 +3112,7 @@ "type": 1, "variance": 10 }, - "description": "A thunder slash unleashed on the wind. Affected by thunder and wind\nelements. Element: Thunder \\C[10]Thunder+4% Water-6%\\C[0]", + "description": "A thunder slash unleashed on the wind. Affected by thunder and wind elements.\nElement: Thunder \\C[10]Thunder+4% Water-6%\\C[0]", "effects": [ { "code": 44, @@ -3275,7 +3275,7 @@ "type": 1, "variance": 15 }, - "description": "Dark fangs that drain all magic. Lowers magic attack. Element: Dark\nEffect: M. Attack Down 3 turns \\C[10]Dark+3% Light-3%\\C[0]", + "description": "Dark fangs that drain all magic. Lowers magic attack. Element: Dark Effect: M.\nAttack Down 3 turns \\C[10]Dark+3% Light-3%\\C[0]", "effects": [ { "code": 32, @@ -3324,7 +3324,7 @@ "type": 1, "variance": 10 }, - "description": "A jet-black sword that drinks blood and gains power. Massive power\nwhen HP is 20% or less. Element: Dark \\C[10]Dark+6% Light-5%\\C[0]", + "description": "A jet-black sword that drinks blood and gains power. Massive power when HP is\n20% or less. Element: Dark \\C[10]Dark+6% Light-5%\\C[0]", "effects": [ { "code": 44, @@ -3367,7 +3367,7 @@ "type": 1, "variance": 10 }, - "description": "Strikes unexpectedly, hidden among ice crystals. Greatly affected by\nice. Element: Ice \\C[10]Ice+1% Fire-7%\\C[0]", + "description": "Strikes unexpectedly, hidden among ice crystals. Greatly affected by ice.\nElement: Ice \\C[10]Ice+1% Fire-7%\\C[0]", "effects": [ { "code": 44, @@ -3410,7 +3410,7 @@ "type": 1, "variance": 50 }, - "description": "Recklessly charges in. Easier to act first, but damage varies.\nElement: Water \\C[10]Water+5% Thunder-4%\\C[0]", + "description": "Recklessly charges in. Easier to act first, but damage varies. Element: Water\n\\C[10]Water+5% Thunder-4%\\C[0]", "effects": [ { "code": 44, @@ -3453,7 +3453,7 @@ "type": 1, "variance": 5 }, - "description": "Unleashes the roar of a dragon dwelling in the ocean depths. Removes\nthe opponent's buffs. Element: Water Removes: Attack/Defense/M.\nAttack/M. Defense/Agility Up \\C[10]Water+6%\\C[0]", + "description": "Unleashes the roar of a dragon dwelling in the ocean depths. Removes the\nopponent's buffs. Element: Water Removes: Attack/Defense/M. Attack/M.\nDefense/Agility Up \\C[10]Water+6%\\C[0]", "effects": [ { "code": 33, @@ -3526,7 +3526,7 @@ "type": 1, "variance": 35 }, - "description": "Channels the maelstrom of a raging sea into your sword. Affected by\nwater and thunder elements. Element: Water 4Hit \\C[10]Water+1% Thunder+1%\\C[0]", + "description": "Channels the maelstrom of a raging sea into your sword. Affected by water and\nthunder elements. Element: Water 4Hit \\C[10]Water+1% Thunder+1%\\C[0]", "effects": [ { "code": 44, @@ -3569,7 +3569,7 @@ "type": 1, "variance": 5 }, - "description": "Pours all the power gained from the earth into your sword. Heavily\naffected by earth. Element: Earth 3Hit \\C[10]Earth+3% Wind-3%\\C[0]", + "description": "Pours all the power gained from the earth into your sword. Heavily affected by\nearth. Element: Earth 3Hit \\C[10]Earth+3% Wind-3%\\C[0]", "effects": [ { "code": 44, @@ -3612,7 +3612,7 @@ "type": 1, "variance": 15 }, - "description": "A phantasmal slash where darkness and light swirl together. Affected\nby dark and light elements. Element: Light Effect: Sleep 20% \\C[10]Light+4%\nDark+4%\\C[0]", + "description": "A phantasmal slash where darkness and light swirl together. Affected by dark and\nlight elements. Element: Light Effect: Sleep 20% \\C[10]Light+4% Dark+4%\\C[0]", "effects": [ { "code": 21, @@ -3661,7 +3661,7 @@ "type": 1, "variance": 20 }, - "description": "Strikes with a sword like a meteor flowing through space. Affected by\nfire and light elements. Element: Fire Effect: Blind 10% \\C[10]Fire+6%\nLight+2% Ice-5%\\C[0]", + "description": "Strikes with a sword like a meteor flowing through space. Affected by fire and\nlight elements. Element: Fire Effect: Blind 10% \\C[10]Fire+6% Light+2% Ice-5%\\C[0]", "effects": [ { "code": 21, @@ -3710,7 +3710,7 @@ "type": 1, "variance": 10 }, - "description": "A furious combo that carves the mark of the stars. Low power but\ngreatly increases NG rate. Element: Light 5Hit \\C[10]Light+5% Dark-5%\\C[0]", + "description": "A furious combo that carves the mark of the stars. Low power but greatly\nincreases NG rate. Element: Light 5Hit \\C[10]Light+5% Dark-5%\\C[0]", "effects": [ { "code": 44, @@ -3753,7 +3753,7 @@ "type": 1, "variance": 15 }, - "description": "Unleashes a sword strike swirling with dark waves. Affected by dark\nand ice elements. Element: Dark \\C[10]Dark+5% Light-5%\\C[0]", + "description": "Unleashes a sword strike swirling with dark waves. Affected by dark and ice\nelements. Element: Dark \\C[10]Dark+5% Light-5%\\C[0]", "effects": [ { "code": 44, @@ -3796,7 +3796,7 @@ "type": 1, "variance": 5 }, - "description": "Traps the opponent in a storm vortex and slashes them up. Grants\n'Gale' state when attacking. Element: Wind \\C[10]Wind+6% Earth-3%\\C[0]", + "description": "Traps the opponent in a storm vortex and slashes them up. Grants 'Gale' state\nwhen attacking. Element: Wind \\C[10]Wind+6% Earth-3%\\C[0]", "effects": [ { "code": 44, @@ -3929,7 +3929,7 @@ "type": 0, "variance": 20 }, - "description": "A healing light envelops your body. Restores HP. Element: None HP\nRecovery 40%", + "description": "A healing light envelops your body. Restores HP. Element: None HP Recovery 40%", "effects": [ { "code": 11, @@ -3966,7 +3966,7 @@ "type": 0, "variance": 20 }, - "description": "Heals wounds with a heart full of compassion. Restores HP. Element:\nNone HP Recovery 85%", + "description": "Heals wounds with a heart full of compassion. Restores HP. Element: None HP\nRecovery 85%", "effects": [ { "code": 11, @@ -4033,7 +4033,7 @@ "type": 0, "variance": 20 }, - "description": "Sparkling particles of light purify you. Removes poison and blind.\nElement: None Removes: Poison, Blind", + "description": "Sparkling particles of light purify you. Removes poison and blind. Element: None\nRemoves: Poison, Blind", "effects": [ { "code": 22, @@ -4076,7 +4076,7 @@ "type": 0, "variance": 20 }, - "description": "Take a breath and regain your posture. Removes debuffed stats.\nElement: None Removes: Attack/Defense/M. Attack/M. Defense/Agility\nDown", + "description": "Take a breath and regain your posture. Removes debuffed stats. Element: None\nRemoves: Attack/Defense/M. Attack/M. Defense/Agility Down", "effects": [ { "code": 34, @@ -5187,7 +5187,7 @@ "type": 0, "variance": 20 }, - "description": "Nero's ultimate pervy iai technique deflects wicked attacks. Removes:\nBind-type", + "description": "Nero's ultimate pervy iai technique deflects wicked attacks. Removes: Bind-type", "effects": [ { "code": 22, @@ -5537,7 +5537,7 @@ "type": 0, "variance": 20 }, - "description": "Nero's 'It's not time to panic yet' pose prevents brainwashing.\nRemoves: Brainwashing/Hypnosis-type, Radio Wave-type,\nPetrification-type", + "description": "Nero's 'It's not time to panic yet' pose prevents brainwashing. Removes:\nBrainwashing/Hypnosis-type, Radio Wave-type, Petrification-type", "effects": [ { "code": 22, @@ -5658,7 +5658,7 @@ "type": 0, "variance": 20 }, - "description": "Nero's 'Oh my, knockback!' repels contact-type H status effects.\nRemoves: Contact-type", + "description": "Nero's 'Oh my, knockback!' repels contact-type H status effects. Removes:\nContact-type", "effects": [ { "code": 22, @@ -6067,7 +6067,7 @@ "type": 0, "variance": 20 }, - "description": "Nero secretly casts a healing spell while pretending to be the bad\nguy. Restores 40% HP", + "description": "Nero secretly casts a healing spell while pretending to be the bad guy. Restores\n40% HP", "effects": [ { "code": 11, @@ -6104,7 +6104,7 @@ "type": 0, "variance": 20 }, - "description": "Nero lures the enemy's attack with a full-on defensive stance. Button\nmashers are guilty \\C[10]\\V[97]\\C[0]", + "description": "Nero lures the enemy's attack with a full-on defensive stance. Button mashers\nare guilty \\C[10]\\V[97]\\C[0]", "effects": [ { "code": 44, @@ -6917,7 +6917,7 @@ "type": 0, "variance": 20 }, - "description": "An instant healing spell taught by Pokes. Does not consume a turn.\nHeal: HP 25% \\C[10]Does not consume action count", + "description": "An instant healing spell taught by Pokes. Does not consume a turn. Heal: HP 25%\n\\C[10]Does not consume action count", "effects": [ { "code": 11, @@ -6954,7 +6954,7 @@ "type": 1, "variance": 0 }, - "description": "\\C[23]Ameri\\C[0] swings her sword, still not used to it. Fixed 150 damage.\nAttribute: Slash", + "description": "\\C[23]Ameri\\C[0] swings her sword, still not used to it. Fixed 150 damage. Attribute: Slash", "effects": [], "hitType": 0, "iconIndex": 97, @@ -7014,7 +7014,7 @@ "type": 0, "variance": 20 }, - "description": "\\C[23]Ameri\\C[0] puts her father's knowledge to use. Grants strong water\nresistance. Attribute: Water \\C[10]Does not consume action count", + "description": "\\C[23]Ameri\\C[0] puts her father's knowledge to use. Grants strong water resistance.\nAttribute: Water \\C[10]Does not consume action count", "effects": [ { "code": 21, @@ -7081,7 +7081,7 @@ "type": 0, "variance": 20 }, - "description": "\\C[23]Kova\\C[0] gets hyped up by the smell of his favorite roast pork. Attribute:\nFire Attack Up", + "description": "\\C[23]Kova\\C[0] gets hyped up by the smell of his favorite roast pork. Attribute: Fire\nAttack Up", "effects": [ { "code": 31, @@ -7178,7 +7178,7 @@ "type": 0, "variance": 20 }, - "description": "\\C[23]Bibin\\C[0]'s curiosity heats up, boosting his concentration. Attribute:\nNone Added: Focus", + "description": "\\C[23]Bibin\\C[0]'s curiosity heats up, boosting his concentration. Attribute: None Added:\nFocus", "effects": [ { "code": 21, @@ -7275,7 +7275,7 @@ "type": 1, "variance": 10 }, - "description": "\\C[23]Grid\\C[0] adds an extra hit to his Twin Flash Break on his own. Hits 3\ntimes. Attribute: Physical 3Hit", + "description": "\\C[23]Grid\\C[0] adds an extra hit to his Twin Flash Break on his own. Hits 3 times.\nAttribute: Physical 3Hit", "effects": [ { "code": 44, @@ -7312,7 +7312,7 @@ "type": 0, "variance": 10 }, - "description": "\\C[23]Grid\\C[0]'s drinking battle tactic is imitated. Attack and M. Attack Up (2\nlevels) Added: Charm", + "description": "\\C[23]Grid\\C[0]'s drinking battle tactic is imitated. Attack and M. Attack Up (2 levels)\nAdded: Charm", "effects": [ { "code": 31, @@ -7403,7 +7403,7 @@ "type": 1, "variance": 10 }, - "description": "\\C[23]Adinas\\C[0]'s water-wind combo sword technique. Affected by both\nattributes. Attribute: Water/Wind \\C[10]Water+6% Wind+6%\\C[0]", + "description": "\\C[23]Adinas\\C[0]'s water-wind combo sword technique. Affected by both attributes.\nAttribute: Water/Wind \\C[10]Water+6% Wind+6%\\C[0]", "effects": [ { "code": 44, @@ -7476,7 +7476,7 @@ "type": 0, "variance": 20 }, - "description": "\\C[23]Castie\\C[0]'s special not-onigiri rice ball. Falls apart if not eaten\nquickly. Heal: HP 15% MP 15% \\C[10]Does not consume action count", + "description": "\\C[23]Castie\\C[0]'s special not-onigiri rice ball. Falls apart if not eaten quickly. Heal:\nHP 15% MP 15% \\C[10]Does not consume action count", "effects": [ { "code": 11, @@ -7549,7 +7549,7 @@ "type": 1, "variance": 10 }, - "description": "\\C[23]Gandore\\C[0]'s ice-element sword technique. Attribute: Ice Added: Defense\nDown \\C[10]Ice+4% Fire-4%\\C[0]", + "description": "\\C[23]Gandore\\C[0]'s ice-element sword technique. Attribute: Ice Added: Defense Down \\C[10]Ice+4%\nFire-4%\\C[0]", "effects": [ { "code": 44, @@ -7628,7 +7628,7 @@ "type": 1, "variance": 5 }, - "description": "\\C[23]Gitan\\C[0]'s light-element magic. Attribute: Light Added: Seal 50% \\C[10]Light+4%\nDark-4%\\C[0]", + "description": "\\C[23]Gitan\\C[0]'s light-element magic. Attribute: Light Added: Seal 50% \\C[10]Light+4% Dark-4%\\C[0]", "effects": [ { "code": 44, @@ -7707,7 +7707,7 @@ "type": 0, "variance": 10 }, - "description": "\\C[23]Smith\\C[0]'s sword dance boosts abilities. Attribute: Fire Attack, Defense,\nM. Attack, M. Defense, Agility, Luck Up for 5 turns", + "description": "\\C[23]Smith\\C[0]'s sword dance boosts abilities. Attribute: Fire Attack, Defense, M.\nAttack, M. Defense, Agility, Luck Up for 5 turns", "effects": [ { "code": 44, @@ -7883,7 +7883,7 @@ "type": 0, "variance": 10 }, - "description": "\\C[23]Mirano\\C[0] uses his treasure hunter sense for mysterious recovery.\nAttribute: Wind Heal: MP 50% \\C[10]Does not consume action count", + "description": "\\C[23]Mirano\\C[0] uses his treasure hunter sense for mysterious recovery. Attribute: Wind\nHeal: MP 50% \\C[10]Does not consume action count", "effects": [ { "code": 12, @@ -7950,7 +7950,7 @@ "type": 1, "variance": 15 }, - "description": "\\C[23]Kaitlyn\\C[0]'s fire-wind combo magic. Affected by both attributes.\nAttribute: Wind \\C[10]Fire/Wind+6% Ice/Earth-6%\\C[0]", + "description": "\\C[23]Kaitlyn\\C[0]'s fire-wind combo magic. Affected by both attributes. Attribute: Wind\n\\C[10]Fire/Wind+6% Ice/Earth-6%\\C[0]", "effects": [ { "code": 44, @@ -8023,7 +8023,7 @@ "type": 1, "variance": 50 }, - "description": "\\C[23]Zem\\C[0]'s machine emits a strange electric wave. Attribute: Thunder Added:\nSlow 100% \\C[10]Thunder+4% Water-4%\\C[0]", + "description": "\\C[23]Zem\\C[0]'s machine emits a strange electric wave. Attribute: Thunder Added: Slow 100%\n\\C[10]Thunder+4% Water-4%\\C[0]", "effects": [ { "code": 44, @@ -8102,7 +8102,7 @@ "type": 0, "variance": 10 }, - "description": "\\C[23]Akasha\\C[0]'s protective magic. Attribute: Dark M. Defense Up (2 levels) 5\nturns Added: Dark Resistance Up", + "description": "\\C[23]Akasha\\C[0]'s protective magic. Attribute: Dark M. Defense Up (2 levels) 5 turns\nAdded: Dark Resistance Up", "effects": [ { "code": 44, @@ -8187,7 +8187,7 @@ "type": 0, "variance": 50 }, - "description": "\\C[23]Lynn\\C[0]'s healing spell. Attribute: None Heal: HP 75% \\C[10]Does not consume\naction count", + "description": "\\C[23]Lynn\\C[0]'s healing spell. Attribute: None Heal: HP 75% \\C[10]Does not consume action count", "effects": [ { "code": 11, @@ -8254,7 +8254,7 @@ "type": 0, "variance": 50 }, - "description": "\\C[23]Nelis\\C[0]'s healing spell also restores magic power. Attribute: None Heal:\nHP 60% MP 30% \\C[10]Does not consume action count", + "description": "\\C[23]Nelis\\C[0]'s healing spell also restores magic power. Attribute: None Heal: HP 60% MP\n30% \\C[10]Does not consume action count", "effects": [ { "code": 11, @@ -8327,7 +8327,7 @@ "type": 1, "variance": 15 }, - "description": "\\C[23]Nero\\C[0]'s sword technique. Hits multiple times. Attribute: Dark 3hit\n\\C[10]Dark+6% Light-6%\\C[0] \\C[10]Does not consume action count", + "description": "\\C[23]Nero\\C[0]'s sword technique. Hits multiple times. Attribute: Dark 3hit \\C[10]Dark+6%\nLight-6%\\C[0] \\C[10]Does not consume action count", "effects": [ { "code": 44, @@ -8370,7 +8370,7 @@ "type": 0, "variance": 20 }, - "description": "Shrouded in a dark aura. Raises M. Defense, restores MP, and boosts\ndark resistance. Attribute: Dark Heal: MP25% M. Defense Up Added: Dark\nResistance Up \\C[10]Does not consume action count", + "description": "Shrouded in a dark aura. Raises M. Defense, restores MP, and boosts dark\nresistance. Attribute: Dark Heal: MP25% M. Defense Up Added: Dark Resistance Up\n\\C[10]Does not consume action count", "effects": [ { "code": 31, @@ -11995,7 +11995,7 @@ "type": 1, "variance": 15 }, - "description": "Envelops the enemy in dark power and makes them explode. Lowers the\ntarget's magic defense. Attribute: Dark Enchant: Magic Defense Down 3\nturns \\C[10]Dark +7% Light -7%\\C[0]", + "description": "Envelops the enemy in dark power and makes them explode. Lowers the target's\nmagic defense. Attribute: Dark Enchant: Magic Defense Down 3 turns \\C[10]Dark +7%\nLight -7%\\C[0]", "effects": [ { "code": 32, @@ -12044,7 +12044,7 @@ "type": 1, "variance": 15 }, - "description": "The fangs of a raging beast attack. Hits 3 times. Attribute: Dark 3Hit\n\\C[10]Dark +2% Light -1%\\C[0]", + "description": "The fangs of a raging beast attack. Hits 3 times. Attribute: Dark 3Hit \\C[10]Dark +2%\nLight -1%\\C[0]", "effects": [ { "code": 44, @@ -12087,7 +12087,7 @@ "type": 1, "variance": 20 }, - "description": "Creates a shredding blade of dark wind. Has a chance to lower dark\nresistance. Attribute: Dark Enchant: Dark Resistance Down 20% \\C[10]Dark +4%\nLight -3%\\C[0]", + "description": "Creates a shredding blade of dark wind. Has a chance to lower dark resistance.\nAttribute: Dark Enchant: Dark Resistance Down 20% \\C[10]Dark +4% Light -3%\\C[0]", "effects": [ { "code": 21, @@ -12136,7 +12136,7 @@ "type": 1, "variance": 20 }, - "description": "A fierce assault of evil beast fangs slicing through the wind.\nAffected by dark and wind elements. Attribute: Dark \\C[10]Dark +4% Light -2%\\C[0]", + "description": "A fierce assault of evil beast fangs slicing through the wind. Affected by dark\nand wind elements. Attribute: Dark \\C[10]Dark +4% Light -2%\\C[0]", "effects": [ { "code": 44, @@ -12179,7 +12179,7 @@ "type": 1, "variance": 10 }, - "description": "A high-level spell that envelops in pitch-black darkness. Inflicts\npoison and blindness. Attribute: Dark Enchant: Poison Blind 15% \\C[10]Dark\n+6% Light -4%\\C[0]", + "description": "A high-level spell that envelops in pitch-black darkness. Inflicts poison and\nblindness. Attribute: Dark Enchant: Poison Blind 15% \\C[10]Dark +6% Light -4%\\C[0]", "effects": [ { "code": 21, @@ -12234,7 +12234,7 @@ "type": 1, "variance": 10 }, - "description": "Condenses dark magic power to cause a massive explosion. Element: Dark\n\\C[10]Dark +1% Light -1%\\C[0]", + "description": "Condenses dark magic power to cause a massive explosion. Element: Dark \\C[10]Dark +1%\nLight -1%\\C[0]", "effects": [ { "code": 44, @@ -12277,7 +12277,7 @@ "type": 1, "variance": 20 }, - "description": "A dark smoke magic that blinds the enemy. Can trigger a critical hit.\nElement: Dark Effect: Blind 15% \\C[10]Dark +5% Light -4%\\C[0]", + "description": "A dark smoke magic that blinds the enemy. Can trigger a critical hit. Element:\nDark Effect: Blind 15% \\C[10]Dark +5% Light -4%\\C[0]", "effects": [ { "code": 21, @@ -12326,7 +12326,7 @@ "type": 1, "variance": 20 }, - "description": "A dark sorcery that manipulates and destroys the opponent's brain. Has\nan instant death effect. Element: Dark Effect: KO 10%", + "description": "A dark sorcery that manipulates and destroys the opponent's brain. Has an\ninstant death effect. Element: Dark Effect: KO 10%", "effects": [ { "code": 21, @@ -12465,7 +12465,7 @@ "type": 1, "variance": 15 }, - "description": "Summons pillars of fire from beneath the enemy. Greatly reduces ice\nelement. Element: Fire \\C[10]Fire +2% Ice -12%\\C[0]", + "description": "Summons pillars of fire from beneath the enemy. Greatly reduces ice element.\nElement: Fire \\C[10]Fire +2% Ice -12%\\C[0]", "effects": [ { "code": 44, @@ -12508,7 +12508,7 @@ "type": 1, "variance": 15 }, - "description": "Burns and scorches the enemy's equipment. Lowers enemy's attack power.\nElement: Fire Effect: Attack Down 3 turns \\C[10]Fire +1% Ice -1%\\C[0]", + "description": "Burns and scorches the enemy's equipment. Lowers enemy's attack power. Element:\nFire Effect: Attack Down 3 turns \\C[10]Fire +1% Ice -1%\\C[0]", "effects": [ { "code": 32, @@ -12557,7 +12557,7 @@ "type": 1, "variance": 10 }, - "description": "Scorches the enemy's armor with fire. Lowers enemy's fire resistance.\nElement: Fire Effect: Fire Resistance Down 20% \\C[10]Fire +5% Ice -4%\\C[0]", + "description": "Scorches the enemy's armor with fire. Lowers enemy's fire resistance. Element:\nFire Effect: Fire Resistance Down 20% \\C[10]Fire +5% Ice -4%\\C[0]", "effects": [ { "code": 21, @@ -12606,7 +12606,7 @@ "type": 0, "variance": 20 }, - "description": "A fiery circle that boosts magic power. Grants 'Flame Circle' state,\nincreasing magic attack and fire resistance. Element: Fire Effect:\nFlame Circle 4 turns \\C[10]Fire +5% Ice -3%\\C[0]", + "description": "A fiery circle that boosts magic power. Grants 'Flame Circle' state, increasing\nmagic attack and fire resistance. Element: Fire Effect: Flame Circle 4 turns\n\\C[10]Fire +5% Ice -3%\\C[0]", "effects": [ { "code": 21, @@ -12649,7 +12649,7 @@ "type": 1, "variance": 10 }, - "description": "Envelops in flames and causes a massive explosion. Influenced by fire\nand dark, can trigger a critical hit. Element: Fire \\C[10]Fire +5% Ice -3%\\C[0]", + "description": "Envelops in flames and causes a massive explosion. Influenced by fire and dark,\ncan trigger a critical hit. Element: Fire \\C[10]Fire +5% Ice -3%\\C[0]", "effects": [ { "code": 44, @@ -12722,7 +12722,7 @@ "type": 1, "variance": 20 }, - "description": "Engulfs the enemy in a vortex of hot wind, burning them to ashes.\nInfluenced by fire and wind. Element: Fire \\C[10]Fire +4% Ice -6%\\C[0]", + "description": "Engulfs the enemy in a vortex of hot wind, burning them to ashes. Influenced by\nfire and wind. Element: Fire \\C[10]Fire +4% Ice -6%\\C[0]", "effects": [ { "code": 44, @@ -12765,7 +12765,7 @@ "type": 1, "variance": 10 }, - "description": "A fiery dance that attacks relentlessly. Has a chance to inflict\ncharm. Element: Fire 4Hit Effect: Charm 10% \\C[10]Fire +7% Ice -4%\\C[0]", + "description": "A fiery dance that attacks relentlessly. Has a chance to inflict charm. Element:\nFire 4Hit Effect: Charm 10% \\C[10]Fire +7% Ice -4%\\C[0]", "effects": [ { "code": 21, @@ -12814,7 +12814,7 @@ "type": 1, "variance": 10 }, - "description": "Purgatory's scorching heat brings the end. Power is based on both\nmagic attack and magic defense. Element: Fire \\C[10]Fire +5% Ice -7%\\C[0]", + "description": "Purgatory's scorching heat brings the end. Power is based on both magic attack\nand magic defense. Element: Fire \\C[10]Fire +5% Ice -7%\\C[0]", "effects": [ { "code": 44, @@ -12857,7 +12857,7 @@ "type": 1, "variance": 10 }, - "description": "Spews dark flames to incinerate the enemy. Influenced by fire and dark\nelements. Element: Fire Effect: Seal 10% \\C[10]Fire +5% Ice -4%\\C[0]", + "description": "Spews dark flames to incinerate the enemy. Influenced by fire and dark elements.\nElement: Fire Effect: Seal 10% \\C[10]Fire +5% Ice -4%\\C[0]", "effects": [ { "code": 44, @@ -12900,7 +12900,7 @@ "type": 1, "variance": 40 }, - "description": "Summons ice spears from beneath the enemy. Damage is highly variable.\nElement: Ice \\C[10]Ice +5% Fire -3%\\C[0]", + "description": "Summons ice spears from beneath the enemy. Damage is highly variable. Element:\nIce \\C[10]Ice +5% Fire -3%\\C[0]", "effects": [ { "code": 44, @@ -12943,7 +12943,7 @@ "type": 1, "variance": 10 }, - "description": "Spinning ice spears pierce the enemy. Can trigger a critical hit.\nElement: Ice \\C[10]Ice +6% Fire -4%\\C[0]", + "description": "Spinning ice spears pierce the enemy. Can trigger a critical hit. Element: Ice\n\\C[10]Ice +6% Fire -4%\\C[0]", "effects": [ { "code": 44, @@ -13035,7 +13035,7 @@ "type": 1, "variance": 5 }, - "description": "A blizzard of illusion traps the enemy. Inflicts charm status.\nElement: Ice Effect: Charm 15% \\C[10]Ice +6% Fire -4%\\C[0]", + "description": "A blizzard of illusion traps the enemy. Inflicts charm status. Element: Ice\nEffect: Charm 15% \\C[10]Ice +6% Fire -4%\\C[0]", "effects": [ { "code": 21, @@ -13084,7 +13084,7 @@ "type": 1, "variance": 15 }, - "description": "A high-level spell that pierces the enemy with an ice beam. Ignores\nenemy's magic defense. Element: Ice \\C[10]Ice +6% Fire -4%\\C[0]", + "description": "A high-level spell that pierces the enemy with an ice beam. Ignores enemy's\nmagic defense. Element: Ice \\C[10]Ice +6% Fire -4%\\C[0]", "effects": [ { "code": 44, @@ -13127,7 +13127,7 @@ "type": 1, "variance": 10 }, - "description": "A high-level spell where a giant ice fist attacks. Greatly influenced\nby ice element. Element: Ice \\C[10]Ice +4% Fire -5%\\C[0]", + "description": "A high-level spell where a giant ice fist attacks. Greatly influenced by ice\nelement. Element: Ice \\C[10]Ice +4% Fire -5%\\C[0]", "effects": [ { "code": 44, @@ -13170,7 +13170,7 @@ "type": 0, "variance": 20 }, - "description": "Wraps yourself in the power of a snow giant. Grants 'Snowman' state\nfor 8 turns. Element: Ice Immune to stat down, auto TP recovery,\nincreased TP gain, Fire resistance -100%", + "description": "Wraps yourself in the power of a snow giant. Grants 'Snowman' state for 8 turns.\nElement: Ice Immune to stat down, auto TP recovery, increased TP gain, Fire\nresistance -100%", "effects": [ { "code": 21, @@ -13303,7 +13303,7 @@ "type": 1, "variance": 15 }, - "description": "Slams a mass of electricity into the enemy. Greatly increases thunder\nelement. Element: Thunder \\C[10]Thunder +10% Earth -2%\\C[0]", + "description": "Slams a mass of electricity into the enemy. Greatly increases thunder element.\nElement: Thunder \\C[10]Thunder +10% Earth -2%\\C[0]", "effects": [ { "code": 44, @@ -13346,7 +13346,7 @@ "type": 1, "variance": 5 }, - "description": "Shoots the enemy with a lightning arrow. Can trigger a critical hit.\nElement: Thunder \\C[10]Thunder +5% Water -3%\\C[0]", + "description": "Shoots the enemy with a lightning arrow. Can trigger a critical hit. Element:\nThunder \\C[10]Thunder +5% Water -3%\\C[0]", "effects": [ { "code": 44, @@ -13389,7 +13389,7 @@ "type": 1, "variance": 10 }, - "description": "A flash of lightning pierces the enemy. Ignores enemy's magic defense.\nElement: Thunder \\C[10]Thunder +4% Water -4%\\C[0]", + "description": "A flash of lightning pierces the enemy. Ignores enemy's magic defense. Element:\nThunder \\C[10]Thunder +4% Water -4%\\C[0]", "effects": [ { "code": 44, @@ -13432,7 +13432,7 @@ "type": 1, "variance": 20 }, - "description": "A funeral procession of thunder magic that pierces from the void. Low\nchance to instantly kill weak monsters. Element: Thunder 3Hit Effect:\nKO 3% \\C[10]Thunder +6% Water -6%\\C[0]", + "description": "A funeral procession of thunder magic that pierces from the void. Low chance to\ninstantly kill weak monsters. Element: Thunder 3Hit Effect: KO 3% \\C[10]Thunder +6%\nWater -6%\\C[0]", "effects": [ { "code": 44, @@ -13481,7 +13481,7 @@ "type": 1, "variance": 10 }, - "description": "Thunder wrapped in darkness rains down from above. Influenced by\nthunder and dark elements. Element: Thunder Effect: Attack Down 3\nturns \\C[10]Thunder +2% Water -5%\\C[0]", + "description": "Thunder wrapped in darkness rains down from above. Influenced by thunder and\ndark elements. Element: Thunder Effect: Attack Down 3 turns \\C[10]Thunder +2% Water\n-5%\\C[0]", "effects": [ { "code": 44, @@ -13530,7 +13530,7 @@ "type": 1, "variance": 15 }, - "description": "Generates a magnetic field of lightning from the earth. Rarely\ninflicts slow status. Element: Thunder Effect: Slow 2% \\C[10]Thunder +7%\nWater -7%\\C[0]", + "description": "Generates a magnetic field of lightning from the earth. Rarely inflicts slow\nstatus. Element: Thunder Effect: Slow 2% \\C[10]Thunder +7% Water -7%\\C[0]", "effects": [ { "code": 44, @@ -13579,7 +13579,7 @@ "type": 0, "variance": 20 }, - "description": "Generates electromagnetic waves around yourself. Increases thunder\nresistance and magic defense. Element: Thunder Effect: Magic Defense\nUp, Thunder Resistance Up 5 turns", + "description": "Generates electromagnetic waves around yourself. Increases thunder resistance\nand magic defense. Element: Thunder Effect: Magic Defense Up, Thunder Resistance\nUp 5 turns", "effects": [ { "code": 44, @@ -13718,7 +13718,7 @@ "type": 1, "variance": 5 }, - "description": "Envelops the enemy in water waves. Greatly drains fire element.\nElement: Water \\C[10]Water +3% Fire -10%\\C[0]", + "description": "Envelops the enemy in water waves. Greatly drains fire element. Element: Water\n\\C[10]Water +3% Fire -10%\\C[0]", "effects": [ { "code": 44, @@ -13761,7 +13761,7 @@ "type": 3, "variance": 0 }, - "description": "Summons healing rain. Restores HP and grants auto HP recovery effect.\nElement: Water Heal: HP 25~% Effect: Auto HP Recovery", + "description": "Summons healing rain. Restores HP and grants auto HP recovery effect. Element:\nWater Heal: HP 25~% Effect: Auto HP Recovery", "effects": [ { "code": 21, @@ -13804,7 +13804,7 @@ "type": 1, "variance": 10 }, - "description": "A preemptive magic bullet. Easy to act first, greatly increases water\nelement. Element: Water 3Hit \\C[10]Water +12% Thunder -6%\\C[0]", + "description": "A preemptive magic bullet. Easy to act first, greatly increases water element.\nElement: Water 3Hit \\C[10]Water +12% Thunder -6%\\C[0]", "effects": [ { "code": 44, @@ -13847,7 +13847,7 @@ "type": 1, "variance": 20 }, - "description": "Cuts with poisonous pincers. Inflicts poison, and deals more damage to\npoisoned enemies. Element: Water 2Hit Effect: Poison 20% \\C[10]Water +6%\nThunder -4%\\C[0]", + "description": "Cuts with poisonous pincers. Inflicts poison, and deals more damage to poisoned\nenemies. Element: Water 2Hit Effect: Poison 20% \\C[10]Water +6% Thunder -4%\\C[0]", "effects": [ { "code": 21, @@ -13896,7 +13896,7 @@ "type": 1, "variance": 10 }, - "description": "A high-level spell that envelops the target in a veil of water and\ncrushes them. Inflicts debilitation and greatly reduces Light.\nElement: Water Inflict: Debilitation 20% \\C[10]Water+7% Light-15%\\C[0]", + "description": "A high-level spell that envelops the target in a veil of water and crushes them.\nInflicts debilitation and greatly reduces Light. Element: Water Inflict:\nDebilitation 20% \\C[10]Water+7% Light-15%\\C[0]", "effects": [ { "code": 21, @@ -14138,7 +14138,7 @@ "type": 0, "variance": 10 }, - "description": "A spell that generates armor of rock. Increases defense. Element:\nEarth Inflict: Defense Up 5 turns \\C[10]Earth+2% Wind-2%\\C[0]", + "description": "A spell that generates armor of rock. Increases defense. Element: Earth Inflict:\nDefense Up 5 turns \\C[10]Earth+2% Wind-2%\\C[0]", "effects": [ { "code": 31, @@ -14181,7 +14181,7 @@ "type": 1, "variance": 20 }, - "description": "Cloaks the target in a magical dust cloud. Lowers defense and magic\ndefense. Element: Earth Inflict: Defense/M. Defense Down 3 turns\n\\C[10]Earth+2% Wind-2%\\C[0]", + "description": "Cloaks the target in a magical dust cloud. Lowers defense and magic defense.\nElement: Earth Inflict: Defense/M. Defense Down 3 turns \\C[10]Earth+2% Wind-2%\\C[0]", "effects": [ { "code": 32, @@ -14236,7 +14236,7 @@ "type": 1, "variance": 15 }, - "description": "A chunk of earth that erupts upward. Receives a slightly higher effect\nfrom Earth element. Element: Earth \\C[10]Earth+6% Wind-4%\\C[0]", + "description": "A chunk of earth that erupts upward. Receives a slightly higher effect from\nEarth element. Element: Earth \\C[10]Earth+6% Wind-4%\\C[0]", "effects": [ { "code": 44, @@ -14279,7 +14279,7 @@ "type": 1, "variance": 20 }, - "description": "Fires a giant rock blade that shaves away the target's armor. Has a\nchance to lower Earth resistance. Element: Earth Inflict: Earth\nResistance Down 50% \\C[10]Earth+4% Wind-6%\\C[0]", + "description": "Fires a giant rock blade that shaves away the target's armor. Has a chance to\nlower Earth resistance. Element: Earth Inflict: Earth Resistance Down 50%\n\\C[10]Earth+4% Wind-6%\\C[0]", "effects": [ { "code": 21, @@ -14328,7 +14328,7 @@ "type": 1, "variance": 10 }, - "description": "Shatters the ground with a lightning beam. Strongly affected by both\nEarth and Thunder elements. Element: Thunder Inflict: Blind 5%\n\\C[10]Earth+4% Wind-4%\\C[0]", + "description": "Shatters the ground with a lightning beam. Strongly affected by both Earth and\nThunder elements. Element: Thunder Inflict: Blind 5% \\C[10]Earth+4% Wind-4%\\C[0]", "effects": [ { "code": 21, @@ -14377,7 +14377,7 @@ "type": 3, "variance": 0 }, - "description": "Heals and cures status ailments with the earth's blessing, also\nincreases defense. Element: Earth Heal: HP 25~% Cure: Status Ailments\nInflict: Defense Up", + "description": "Heals and cures status ailments with the earth's blessing, also increases\ndefense. Element: Earth Heal: HP 25~% Cure: Status Ailments Inflict: Defense Up", "effects": [ { "code": 31, @@ -14462,7 +14462,7 @@ "type": 1, "variance": 5 }, - "description": "A composite spell that creates everything. Affected by Earth, Fire,\nWater, and Wind elements. Element: Earth \\C[10]Earth+5%\\C[0]", + "description": "A composite spell that creates everything. Affected by Earth, Fire, Water, and\nWind elements. Element: Earth \\C[10]Earth+5%\\C[0]", "effects": [ { "code": 44, @@ -14505,7 +14505,7 @@ "type": 0, "variance": 20 }, - "description": "A spell that turns the earth's power into armor. Lowers attack,\ngreatly increases defense by 2 stages. Element: Earth Debuff: Attack 5\nturns Inflict: Defense Up 2 Stages 5 turns", + "description": "A spell that turns the earth's power into armor. Lowers attack, greatly\nincreases defense by 2 stages. Element: Earth Debuff: Attack 5 turns Inflict:\nDefense Up 2 Stages 5 turns", "effects": [ { "code": 32, @@ -14590,7 +14590,7 @@ "type": 1, "variance": 10 }, - "description": "A wind spell that slashes with claw-like sharpness. Element: Wind\n\\C[10]Wind+5% Earth-7%\\C[0]", + "description": "A wind spell that slashes with claw-like sharpness. Element: Wind \\C[10]Wind+5%\nEarth-7%\\C[0]", "effects": [ { "code": 44, @@ -14633,7 +14633,7 @@ "type": 1, "variance": 10 }, - "description": "Fires a wind spear that homes in on the enemy. Can trigger a critical\nhit. Element: Wind \\C[10]Wind+2% Earth-1%\\C[0]", + "description": "Fires a wind spear that homes in on the enemy. Can trigger a critical hit.\nElement: Wind \\C[10]Wind+2% Earth-1%\\C[0]", "effects": [ { "code": 44, @@ -14676,7 +14676,7 @@ "type": 1, "variance": 20 }, - "description": "A wind spell that carves the enemy with blades of air. Has a chance to\nlower Wind resistance. Element: Wind Inflict: Wind Resistance Down 50%\n\\C[10]Wind+4% Earth-4%\\C[0]", + "description": "A wind spell that carves the enemy with blades of air. Has a chance to lower\nWind resistance. Element: Wind Inflict: Wind Resistance Down 50% \\C[10]Wind+4%\nEarth-4%\\C[0]", "effects": [ { "code": 21, @@ -14725,7 +14725,7 @@ "type": 1, "variance": 10 }, - "description": "Traps the target in a tornado and slices them up. Strongly affected by\nWind element. Element: Wind \\C[10]Wind+4% Earth-3%\\C[0]", + "description": "Traps the target in a tornado and slices them up. Strongly affected by Wind\nelement. Element: Wind \\C[10]Wind+4% Earth-3%\\C[0]", "effects": [ { "code": 44, @@ -14768,7 +14768,7 @@ "type": 0, "variance": 10 }, - "description": "A power-up spell that abandons defense. Greatly lowers defense, but\ngreatly boosts magic attack and agility. Element: Wind Inflict:\nDefense Down 2 Stages, M. Attack/M. Defense/Agility Up 2 Stages 3\nturns \\C[10]Wind+1% Earth-1%\\C[0]", + "description": "A power-up spell that abandons defense. Greatly lowers defense, but greatly\nboosts magic attack and agility. Element: Wind Inflict: Defense Down 2 Stages,\nM. Attack/M. Defense/Agility Up 2 Stages 3 turns \\C[10]Wind+1% Earth-1%\\C[0]", "effects": [ { "code": 32, @@ -14841,7 +14841,7 @@ "type": 1, "variance": 20 }, - "description": "A high-level spell that slashes the target with a rainbow gale.\nElement: Wind 3Hit \\C[10]Wind+9% Earth-3%\\C[0]", + "description": "A high-level spell that slashes the target with a rainbow gale. Element: Wind\n3Hit \\C[10]Wind+9% Earth-3%\\C[0]", "effects": [ { "code": 44, @@ -14884,7 +14884,7 @@ "type": 1, "variance": 5 }, - "description": "Strikes with a mass of magical wind. Strongly affected by Wind, and\nconsumes a lot of it. Element: Wind \\C[10]Wind-20%\\C[0]", + "description": "Strikes with a mass of magical wind. Strongly affected by Wind, and consumes a\nlot of it. Element: Wind \\C[10]Wind-20%\\C[0]", "effects": [ { "code": 44, @@ -15017,7 +15017,7 @@ "type": 1, "variance": 10 }, - "description": "A light spell that drops tiny shooting stars. Element: Light \\C[10]Light+4%\nDark-4%\\C[0]", + "description": "A light spell that drops tiny shooting stars. Element: Light \\C[10]Light+4% Dark-4%\\C[0]", "effects": [ { "code": 44, @@ -15060,7 +15060,7 @@ "type": 0, "variance": 20 }, - "description": "Creates a shining wall of light. Increases Light resistance. Element:\nLight Inflict: Light Resistance Up 3 turns", + "description": "Creates a shining wall of light. Increases Light resistance. Element: Light\nInflict: Light Resistance Up 3 turns", "effects": [ { "code": 21, @@ -15103,7 +15103,7 @@ "type": 1, "variance": 20 }, - "description": "Pierces with a dazzling spear of light. Lowers the target's defense.\nElement: Light Inflict: Defense Down 3 turns \\C[10]Light+4% Dark-5%\\C[0]", + "description": "Pierces with a dazzling spear of light. Lowers the target's defense. Element:\nLight Inflict: Defense Down 3 turns \\C[10]Light+4% Dark-5%\\C[0]", "effects": [ { "code": 32, @@ -15152,7 +15152,7 @@ "type": 1, "variance": 15 }, - "description": "Pins the enemy with a magic circle of light. Has a chance to inflict\ndebilitation. Element: Light Inflict: Debilitation 15% \\C[10]Light+3%\nDark-3%\\C[0]", + "description": "Pins the enemy with a magic circle of light. Has a chance to inflict\ndebilitation. Element: Light Inflict: Debilitation 15% \\C[10]Light+3% Dark-3%\\C[0]", "effects": [ { "code": 21, @@ -15201,7 +15201,7 @@ "type": 0, "variance": 20 }, - "description": "A magic circle of holy radiance. Boosts attack and magic attack,\ngrants 'Regeneration'. Element: Light Inflict: Attack/M. Attack Up,\nRegeneration", + "description": "A magic circle of holy radiance. Boosts attack and magic attack, grants\n'Regeneration'. Element: Light Inflict: Attack/M. Attack Up, Regeneration", "effects": [ { "code": 21, @@ -15256,7 +15256,7 @@ "type": 1, "variance": 20 }, - "description": "The saint's triumphant return that brings the end. Strongly affected\nby Light element. Element: Light Inflict: Seal 10% \\C[10]Light+1% Dark-3%\\C[0]", + "description": "The saint's triumphant return that brings the end. Strongly affected by Light\nelement. Element: Light Inflict: Seal 10% \\C[10]Light+1% Dark-3%\\C[0]", "effects": [ { "code": 44, @@ -15299,7 +15299,7 @@ "type": 0, "variance": 20 }, - "description": "Heals the body with a purifying aura. Restores lowered stats to\nnormal. Element: Light Cure: Attack/Defense/M. Attack/M.\nDefense/Agility Down", + "description": "Heals the body with a purifying aura. Restores lowered stats to normal. Element:\nLight Cure: Attack/Defense/M. Attack/M. Defense/Agility Down", "effects": [ { "code": 34, @@ -15366,7 +15366,7 @@ "type": 1, "variance": 10 }, - "description": "Engraves a pattern of twinkling stars. Has a chance to lower Light\nresistance. Element: Light Inflict: Light Resistance Down 50% \\C[10]Light+3%\nDark-4%\\C[0]", + "description": "Engraves a pattern of twinkling stars. Has a chance to lower Light resistance.\nElement: Light Inflict: Light Resistance Down 50% \\C[10]Light+3% Dark-4%\\C[0]", "effects": [ { "code": 21, @@ -15415,7 +15415,7 @@ "type": 1, "variance": 10 }, - "description": "The will of the universe that envelops all. High power but consumes a\nlot of Light element. Element: Light \\C[10]Light-20%\\C[0]", + "description": "The will of the universe that envelops all. High power but consumes a lot of\nLight element. Element: Light \\C[10]Light-20%\\C[0]", "effects": [ { "code": 44, @@ -15458,7 +15458,7 @@ "type": 1, "variance": 15 }, - "description": "The final blaze of the soul's flame. Affected by both Light and Fire\nelements. Element: Light 6Hit \\C[10]Light+6% Dark-6%\\C[0]", + "description": "The final blaze of the soul's flame. Affected by both Light and Fire elements.\nElement: Light 6Hit \\C[10]Light+6% Dark-6%\\C[0]", "effects": [ { "code": 44, @@ -15501,7 +15501,7 @@ "type": 1, "variance": 15 }, - "description": "A spell that generates poison gas. Has a low chance to poison the\ntarget. Element: None Inflict: Poison 15%", + "description": "A spell that generates poison gas. Has a low chance to poison the target.\nElement: None Inflict: Poison 15%", "effects": [ { "code": 21, @@ -15544,7 +15544,7 @@ "type": 1, "variance": 20 }, - "description": "Pierces the target with a poisonous magic needle. Inflicts poison and\nlowers magic attack. Element: None Inflict: Poison 20% M. Attack Down\n3 turns", + "description": "Pierces the target with a poisonous magic needle. Inflicts poison and lowers\nmagic attack. Element: None Inflict: Poison 20% M. Attack Down 3 turns", "effects": [ { "code": 21, @@ -15593,7 +15593,7 @@ "type": 1, "variance": 45 }, - "description": "Fires a magical shockwave that breaks defenses. Damage is highly\nvariable. Element: None Inflict: Defense Down 3 turns", + "description": "Fires a magical shockwave that breaks defenses. Damage is highly variable.\nElement: None Inflict: Defense Down 3 turns", "effects": [ { "code": 32, @@ -15636,7 +15636,7 @@ "type": 1, "variance": 20 }, - "description": "Bewilders the enemy and sends a jolt of electricity. Has a chance to\ninflict Charm. Element: None Inflict: Charm 20%", + "description": "Bewilders the enemy and sends a jolt of electricity. Has a chance to inflict\nCharm. Element: None Inflict: Charm 20%", "effects": [ { "code": 21, @@ -15679,7 +15679,7 @@ "type": 0, "variance": 20 }, - "description": "Houses the soul of a rebellious warrior. Grants 'Counter' state.\nElement: None Inflict: Counter", + "description": "Houses the soul of a rebellious warrior. Grants 'Counter' state. Element: None\nInflict: Counter", "effects": [ { "code": 21, @@ -15722,7 +15722,7 @@ "type": 1, "variance": 40 }, - "description": "Distorted gears from another world twist space and time. Hits 4 times.\nElement: None 4Hit", + "description": "Distorted gears from another world twist space and time. Hits 4 times. Element:\nNone 4Hit", "effects": [ { "code": 44, @@ -15759,7 +15759,7 @@ "type": 1, "variance": 10 }, - "description": "Crushes an enemy whose vision has been stolen. Power increases if the\nenemy is blinded. Element: None", + "description": "Crushes an enemy whose vision has been stolen. Power increases if the enemy is\nblinded. Element: None", "effects": [ { "code": 44, @@ -16126,7 +16126,7 @@ "type": 1, "variance": 20 }, - "description": "A fire spell that burns the enemy with fireballs. Element: Fire\n\\C[10]Fire+8% Ice-8%\\C[0]", + "description": "A fire spell that burns the enemy with fireballs. Element: Fire \\C[10]Fire+8% Ice-8%\\C[0]", "effects": [ { "code": 44, @@ -16169,7 +16169,7 @@ "type": 0, "variance": 20 }, - "description": "Wraps yourself in healing flames. Also removes Attack and Defense\ndebuffs. Element: Fire Heal: 30% Remove: Attack/Defense Down \\C[10]Fire+7%\nIce-2%\\C[0]", + "description": "Wraps yourself in healing flames. Also removes Attack and Defense debuffs.\nElement: Fire Heal: 30% Remove: Attack/Defense Down \\C[10]Fire+7% Ice-2%\\C[0]", "effects": [ { "code": 34, @@ -16224,7 +16224,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling magical particles. Greatly increases Fire element.\nElement: Fire \\C[10]Fire+35%\\C[0]", + "description": "Condenses swirling magical particles. Greatly increases Fire element. Element:\nFire \\C[10]Fire+35%\\C[0]", "effects": [ { "code": 44, @@ -16267,7 +16267,7 @@ "type": 1, "variance": 10 }, - "description": "Erupts flames and magma from beneath the enemy's feet. Affected by\nFire and Earth elements. Element: Fire \\C[10]Fire+4% Ice-5%\\C[0]", + "description": "Erupts flames and magma from beneath the enemy's feet. Affected by Fire and\nEarth elements. Element: Fire \\C[10]Fire+4% Ice-5%\\C[0]", "effects": [ { "code": 44, @@ -16310,7 +16310,7 @@ "type": 1, "variance": 10 }, - "description": "The ever-shifting primordial flame. Greatly affected by Fire element,\nbut consumes a lot. Element: Fire \\C[10]Fire-30%\\C[0]", + "description": "The ever-shifting primordial flame. Greatly affected by Fire element, but\nconsumes a lot. Element: Fire \\C[10]Fire-30%\\C[0]", "effects": [ { "code": 44, @@ -16353,7 +16353,7 @@ "type": 1, "variance": 20 }, - "description": "Slashes with a blade of hard ice. Power is based on the enemy's\nDefense. Element: Ice \\C[10]Ice+4% Fire-4%\\C[0]", + "description": "Slashes with a blade of hard ice. Power is based on the enemy's Defense.\nElement: Ice \\C[10]Ice+4% Fire-4%\\C[0]", "effects": [ { "code": 44, @@ -16396,7 +16396,7 @@ "type": 0, "variance": 20 }, - "description": "Wraps yourself in a freezing aura. Boosts M. Defense, Luck, and Ice\nresistance. Element: Ice Inflict: M. Defense/Luck Up, Ice Resist Up 5\nturns", + "description": "Wraps yourself in a freezing aura. Boosts M. Defense, Luck, and Ice resistance.\nElement: Ice Inflict: M. Defense/Luck Up, Ice Resist Up 5 turns", "effects": [ { "code": 31, @@ -16451,7 +16451,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling magical particles. Greatly increases Ice element.\nElement: Ice \\C[10]Ice+35%\\C[0]", + "description": "Condenses swirling magical particles. Greatly increases Ice element. Element:\nIce \\C[10]Ice+35%\\C[0]", "effects": [ { "code": 44, @@ -16494,7 +16494,7 @@ "type": 1, "variance": 20 }, - "description": "Envelops the enemy in frozen pillars of ice. Chance to inflict\n'Frostbite'. Element: Ice Inflict: Frostbite 30% \\C[10]Ice+2% Fire-3%\\C[0]", + "description": "Envelops the enemy in frozen pillars of ice. Chance to inflict 'Frostbite'.\nElement: Ice Inflict: Frostbite 30% \\C[10]Ice+2% Fire-3%\\C[0]", "effects": [ { "code": 21, @@ -16543,7 +16543,7 @@ "type": 1, "variance": 10 }, - "description": "A festival of ice by snow spirits. Inflicts various status ailments on\nthe enemy. Element: Ice Inflict: Blind/Slow/Charm 25% \\C[10]Ice+2% Fire-2%\\C[0]", + "description": "A festival of ice by snow spirits. Inflicts various status ailments on the\nenemy. Element: Ice Inflict: Blind/Slow/Charm 25% \\C[10]Ice+2% Fire-2%\\C[0]", "effects": [ { "code": 21, @@ -16604,7 +16604,7 @@ "type": 1, "variance": 20 }, - "description": "Binds the enemy with lightning vines. Chance to inflict Slow. Element:\nThunder Inflict: Slow 30% \\C[10]Thunder+4% Water-4%\\C[0]", + "description": "Binds the enemy with lightning vines. Chance to inflict Slow. Element: Thunder\nInflict: Slow 30% \\C[10]Thunder+4% Water-4%\\C[0]", "effects": [ { "code": 21, @@ -16653,7 +16653,7 @@ "type": 1, "variance": 5 }, - "description": "Returning, piercing lightning. Low power but greatly affected by\nThunder, deals heavy damage. Element: Thunder \\C[10]Thunder-50% Water-1%\\C[0]", + "description": "Returning, piercing lightning. Low power but greatly affected by Thunder, deals\nheavy damage. Element: Thunder \\C[10]Thunder-50% Water-1%\\C[0]", "effects": [ { "code": 44, @@ -16696,7 +16696,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling magical particles. Greatly increases Thunder\nelement. Element: Thunder \\C[10]Thunder+35%\\C[0]", + "description": "Condenses swirling magical particles. Greatly increases Thunder element.\nElement: Thunder \\C[10]Thunder+35%\\C[0]", "effects": [ { "code": 44, @@ -16733,7 +16733,7 @@ "type": 1, "variance": 20 }, - "description": "Crushes the enemy with a magnetic barrier. Power increases against\nslowed enemies. Element: Thunder \\C[10]Thunder+3% Water-1%\\C[0]", + "description": "Crushes the enemy with a magnetic barrier. Power increases against slowed\nenemies. Element: Thunder \\C[10]Thunder+3% Water-1%\\C[0]", "effects": [ { "code": 44, @@ -16776,7 +16776,7 @@ "type": 1, "variance": 20 }, - "description": "Releases stored lightning with an unshakable mind. Greatly affected by\nThunder element. Element: Thunder \\C[10]Thunder+1% Water-5%\\C[0]", + "description": "Releases stored lightning with an unshakable mind. Greatly affected by Thunder\nelement. Element: Thunder \\C[10]Thunder+1% Water-5%\\C[0]", "effects": [ { "code": 44, @@ -16819,7 +16819,7 @@ "type": 1, "variance": 5 }, - "description": "Hurls a mass of scalding hot water. Affected by Water and Fire\nelements. Element: Water \\C[10]Water+5% Fire+5% Thunder-5%\\C[0]", + "description": "Hurls a mass of scalding hot water. Affected by Water and Fire elements.\nElement: Water \\C[10]Water+5% Fire+5% Thunder-5%\\C[0]", "effects": [ { "code": 44, @@ -16862,7 +16862,7 @@ "type": 1, "variance": 10 }, - "description": "Unleashes a surging shockwave of the blue sea. Can land a critical\nhit. Element: Water \\C[10]Water+4% Thunder-5%\\C[0]", + "description": "Unleashes a surging shockwave of the blue sea. Can land a critical hit. Element:\nWater \\C[10]Water+4% Thunder-5%\\C[0]", "effects": [ { "code": 44, @@ -16905,7 +16905,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling magical particles. Greatly increases Water element.\nElement: Water \\C[10]Water+35%\\C[0]", + "description": "Condenses swirling magical particles. Greatly increases Water element. Element:\nWater \\C[10]Water+35%\\C[0]", "effects": [ { "code": 44, @@ -16948,7 +16948,7 @@ "type": 1, "variance": 5 }, - "description": "A magical bubble that contracts and bursts. Hits multiple times.\nElement: Water 5Hit \\C[10]Water+5% Thunder-10%\\C[0]", + "description": "A magical bubble that contracts and bursts. Hits multiple times. Element: Water\n5Hit \\C[10]Water+5% Thunder-10%\\C[0]", "effects": [ { "code": 44, @@ -16991,7 +16991,7 @@ "type": 1, "variance": 15 }, - "description": "Dissolves everything, scattering it into bubbles. Chance to inflict\nWeakness. Element: Water Inflict: Weakness 45% \\C[10]Water+7% Thunder-5%\\C[0]", + "description": "Dissolves everything, scattering it into bubbles. Chance to inflict Weakness.\nElement: Water Inflict: Weakness 45% \\C[10]Water+7% Thunder-5%\\C[0]", "effects": [ { "code": 21, @@ -17040,7 +17040,7 @@ "type": 1, "variance": 10 }, - "description": "A giant of stone stomps the enemy. Lowers enemy's Defense until next\nturn. Element: Earth Inflict: Defense Down 2 turns \\C[10]Earth+7% Wind-4%\\C[0]", + "description": "A giant of stone stomps the enemy. Lowers enemy's Defense until next turn.\nElement: Earth Inflict: Defense Down 2 turns \\C[10]Earth+7% Wind-4%\\C[0]", "effects": [ { "code": 32, @@ -17089,7 +17089,7 @@ "type": 1, "variance": 20 }, - "description": "Brings down a rock hammer. Low power but chance to inflict Weakness.\nElement: Earth Inflict: Weakness 40% \\C[10]Earth+4% Wind-5%\\C[0]", + "description": "Brings down a rock hammer. Low power but chance to inflict Weakness. Element:\nEarth Inflict: Weakness 40% \\C[10]Earth+4% Wind-5%\\C[0]", "effects": [ { "code": 21, @@ -17138,7 +17138,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling magical particles. Greatly increases Earth element.\nElement: Earth \\C[10]Earth+35%\\C[0]", + "description": "Condenses swirling magical particles. Greatly increases Earth element. Element:\nEarth \\C[10]Earth+35%\\C[0]", "effects": [ { "code": 44, @@ -17181,7 +17181,7 @@ "type": 1, "variance": 60 }, - "description": "Minions of crawling earth lumps attack. Hits multiple times but damage\nvaries greatly. Element: Earth 4Hit \\C[10]Earth+8% Wind-8%\\C[0]", + "description": "Minions of crawling earth lumps attack. Hits multiple times but damage varies\ngreatly. Element: Earth 4Hit \\C[10]Earth+8% Wind-8%\\C[0]", "effects": [ { "code": 44, @@ -17224,7 +17224,7 @@ "type": 1, "variance": 10 }, - "description": "Shattered, destructive earth. Greatly affected by Earth, but consumes\na lot. Element: Earth Inflict: Seal 10% \\C[10]Earth-20%\\C[0]", + "description": "Shattered, destructive earth. Greatly affected by Earth, but consumes a lot.\nElement: Earth Inflict: Seal 10% \\C[10]Earth-20%\\C[0]", "effects": [ { "code": 21, @@ -17273,7 +17273,7 @@ "type": 1, "variance": 20 }, - "description": "Fires a bullet of wind. Lowers the enemy's attack until next turn.\nElement: Wind Effect: Attack Down 1 turn \\C[10]Wind+4% Earth-5%\\C[0]", + "description": "Fires a bullet of wind. Lowers the enemy's attack until next turn. Element: Wind\nEffect: Attack Down 1 turn \\C[10]Wind+4% Earth-5%\\C[0]", "effects": [ { "code": 32, @@ -17322,7 +17322,7 @@ "type": 1, "variance": 20 }, - "description": "A rending gust. Greatly affected by wind element, but consumes a lot.\nElement: Wind Effect: Agility Down 2 levels 3 turns \\C[10]Wind-30%\\C[0]", + "description": "A rending gust. Greatly affected by wind element, but consumes a lot. Element:\nWind Effect: Agility Down 2 levels 3 turns \\C[10]Wind-30%\\C[0]", "effects": [ { "code": 32, @@ -17377,7 +17377,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling magical particles. Greatly increases wind element.\nElement: Wind \\C[10]Wind+35%\\C[0]", + "description": "Condenses swirling magical particles. Greatly increases wind element. Element:\nWind \\C[10]Wind+35%\\C[0]", "effects": [ { "code": 44, @@ -17420,7 +17420,7 @@ "type": 1, "variance": 10 }, - "description": "Drives in a wedge of wind. User's agility is also added to damage\ncalculation. Element: Wind \\C[10]Wind+7% Earth-5%\\C[0]", + "description": "Drives in a wedge of wind. User's agility is also added to damage calculation.\nElement: Wind \\C[10]Wind+7% Earth-5%\\C[0]", "effects": [ { "code": 44, @@ -17463,7 +17463,7 @@ "type": 1, "variance": 10 }, - "description": "Fires a wind bullet that tears through the sky. Power increases\nagainst charmed enemies. Element: Wind \\C[10]Wind+8% Earth-8%\\C[0]", + "description": "Fires a wind bullet that tears through the sky. Power increases against charmed\nenemies. Element: Wind \\C[10]Wind+8% Earth-8%\\C[0]", "effects": [ { "code": 44, @@ -17506,7 +17506,7 @@ "type": 1, "variance": 15 }, - "description": "A shower of purifying light. Hits multiple times. Element: Light 3Hit\n\\C[10]Light+6% Dark-6%\\C[0]", + "description": "A shower of purifying light. Hits multiple times. Element: Light 3Hit \\C[10]Light+6%\nDark-6%\\C[0]", "effects": [ { "code": 44, @@ -17549,7 +17549,7 @@ "type": 1, "variance": 20 }, - "description": "A dazzling light that blinds the enemy. Low power but inflicts\ndarkness. Element: Light Effect: Darkness 40% \\C[10]Light+5% Dark-5%\\C[0]", + "description": "A dazzling light that blinds the enemy. Low power but inflicts darkness.\nElement: Light Effect: Darkness 40% \\C[10]Light+5% Dark-5%\\C[0]", "effects": [ { "code": 21, @@ -17598,7 +17598,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling magical particles. Greatly increases light element.\nElement: Light \\C[10]Light+35%\\C[0]", + "description": "Condenses swirling magical particles. Greatly increases light element. Element:\nLight \\C[10]Light+35%\\C[0]", "effects": [ { "code": 44, @@ -17641,7 +17641,7 @@ "type": 1, "variance": 15 }, - "description": "Opens the gate of the holy dragon. Removes all enemy stat buffs.\nElement: Light Remove: Attack/Defense/M. Attack/M. Defense/Agility\nBuffs \\C[10]Light+4% Dark-8%\\C[0]", + "description": "Opens the gate of the holy dragon. Removes all enemy stat buffs. Element: Light\nRemove: Attack/Defense/M. Attack/M. Defense/Agility Buffs \\C[10]Light+4% Dark-8%\\C[0]", "effects": [ { "code": 33, @@ -17714,7 +17714,7 @@ "type": 1, "variance": 10 }, - "description": "A meteor shower of flashes from another world. Weakens attack and\nmagic attack. Element: Light Effect: Attack/M. Attack Down 5 turns\n\\C[10]Light+6% Dark-5%\\C[0]", + "description": "A meteor shower of flashes from another world. Weakens attack and magic attack.\nElement: Light Effect: Attack/M. Attack Down 5 turns \\C[10]Light+6% Dark-5%\\C[0]", "effects": [ { "code": 32, @@ -17769,7 +17769,7 @@ "type": 1, "variance": 20 }, - "description": "The evil eye of a crawling corpse. Lowers attack and absorbs a lot of\nlight element. Element: Dark Effect: Attack Down 3 turns \\C[10]Dark+5%\nLight-10%\\C[0]", + "description": "The evil eye of a crawling corpse. Lowers attack and absorbs a lot of light\nelement. Element: Dark Effect: Attack Down 3 turns \\C[10]Dark+5% Light-10%\\C[0]", "effects": [ { "code": 32, @@ -17818,7 +17818,7 @@ "type": 1, "variance": 20 }, - "description": "Envelops the enemy in the grudge of the dead. Low power but may\ninflict sleep. Element: Dark Effect: Sleep 30% \\C[10]Dark+6% Light-3%\\C[0]", + "description": "Envelops the enemy in the grudge of the dead. Low power but may inflict sleep.\nElement: Dark Effect: Sleep 30% \\C[10]Dark+6% Light-3%\\C[0]", "effects": [ { "code": 21, @@ -17867,7 +17867,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling magical particles. Greatly increases dark element.\nElement: Dark \\C[10]Dark+35%\\C[0]", + "description": "Condenses swirling magical particles. Greatly increases dark element. Element:\nDark \\C[10]Dark+35%\\C[0]", "effects": [ { "code": 44, @@ -17910,7 +17910,7 @@ "type": 1, "variance": 15 }, - "description": "Emits a mind-shattering strange signal. Rarely causes instant death.\nElement: Dark Effect: KO 10% \\C[10]Dark+4% Light-5%\\C[0]", + "description": "Emits a mind-shattering strange signal. Rarely causes instant death. Element:\nDark Effect: KO 10% \\C[10]Dark+4% Light-5%\\C[0]", "effects": [ { "code": 21, @@ -17959,7 +17959,7 @@ "type": 1, "variance": 10 }, - "description": "Drags the enemy into an eternal dream labyrinth. Power greatly\nincreases against sleeping enemies. Element: Dark \\C[10]Dark+4% Light-1%\\C[0]", + "description": "Drags the enemy into an eternal dream labyrinth. Power greatly increases against\nsleeping enemies. Element: Dark \\C[10]Dark+4% Light-1%\\C[0]", "effects": [ { "code": 44, @@ -18002,7 +18002,7 @@ "type": 0, "variance": 20 }, - "description": "Deploys a sturdy magic barrier. Greatly increases magic defense by 2\nlevels. Element: None Effect: M. Defense Up 2 levels 3 turns", + "description": "Deploys a sturdy magic barrier. Greatly increases magic defense by 2 levels.\nElement: None Effect: M. Defense Up 2 levels 3 turns", "effects": [ { "code": 31, @@ -18088,7 +18088,7 @@ "type": 0, "variance": 20 }, - "description": "Secret art of regeneration. Grants 'Regeneration' state, recovering HP\nand MP every turn. Element: None Effect: Regeneration (HP/MP +5% per\nturn, until end of battle)", + "description": "Secret art of regeneration. Grants 'Regeneration' state, recovering HP and MP\nevery turn. Element: None Effect: Regeneration (HP/MP +5% per turn, until end of\nbattle)", "effects": [ { "code": 21, @@ -18131,7 +18131,7 @@ "type": 0, "variance": 20 }, - "description": "Wraps yourself in the aura of a wind fairy. Heals HP, boosts agility\nand wind resistance, and increases element. Element: Wind Heal: HP 60%\nEffect: Agility Up 2 levels Wind Resistance Up \\C[10]Wind+16%\\C[0]", + "description": "Wraps yourself in the aura of a wind fairy. Heals HP, boosts agility and wind\nresistance, and increases element. Element: Wind Heal: HP 60% Effect: Agility Up\n2 levels Wind Resistance Up \\C[10]Wind+16%\\C[0]", "effects": [ { "code": 31, @@ -18192,7 +18192,7 @@ "type": 0, "variance": 20 }, - "description": "Prevents all status ailments for a set time.\\C[14]Does not consume a turn.\\C[0]\nElement: None Effect: Exprebend 5 turns", + "description": "Prevents all status ailments for a set time.\\C[14]Does not consume a turn.\\C[0] Element:\nNone Effect: Exprebend 5 turns", "effects": [ { "code": 21, @@ -18235,7 +18235,7 @@ "type": 0, "variance": 20 }, - "description": "Splits and multiplies magical particles. Increases all elements.\nElement: None \\C[10]All Elements +5~15%\\C[0]", + "description": "Splits and multiplies magical particles. Increases all elements. Element: None\n\\C[10]All Elements +5~15%\\C[0]", "effects": [ { "code": 44, @@ -18272,7 +18272,7 @@ "type": 0, "variance": 20 }, - "description": "Disperses and dissipates magical particles. Decreases all elements.\nElement: None \\C[10]All Elements -5~10%\\C[0]", + "description": "Disperses and dissipates magical particles. Decreases all elements. Element:\nNone \\C[10]All Elements -5~10%\\C[0]", "effects": [ { "code": 44, @@ -18309,7 +18309,7 @@ "type": 4, "variance": 0 }, - "description": "A blooming flower of magical particles. Absorbs all accumulated\nelements and converts them to MP. Element: None Heal: MP Total\nElements x2\\C[10]All Elements 0%\\C[0]", + "description": "A blooming flower of magical particles. Absorbs all accumulated elements and\nconverts them to MP. Element: None Heal: MP Total Elements x2\\C[10]All Elements 0%\\C[0]", "effects": [ { "code": 44, @@ -18346,7 +18346,7 @@ "type": 0, "variance": 20 }, - "description": "Mysterious amplification of magical particles. Doubles all current\nelements. Element: None \\C[10]All Elements x2\\C[0]", + "description": "Mysterious amplification of magical particles. Doubles all current elements.\nElement: None \\C[10]All Elements x2\\C[0]", "effects": [ { "code": 44, @@ -18383,7 +18383,7 @@ "type": 1, "variance": 0 }, - "description": "A high-level spell that condenses and unleashes all magical particles.\nAffected by all elements. Element: None \\C[10]All Elements 0%\\C[0]", + "description": "A high-level spell that condenses and unleashes all magical particles. Affected\nby all elements. Element: None \\C[10]All Elements 0%\\C[0]", "effects": [ { "code": 44, @@ -19448,7 +19448,7 @@ "type": 1, "variance": 15 }, - "description": "Slam a mass of electricity into the enemy. Greatly increases Thunder\nelement. Attribute: Thunder \\C[10]Thunder +10% Earth -2%\\C[0]", + "description": "Slam a mass of electricity into the enemy. Greatly increases Thunder element.\nAttribute: Thunder \\C[10]Thunder +10% Earth -2%\\C[0]", "effects": [ { "code": 44, @@ -19491,7 +19491,7 @@ "type": 1, "variance": 10 }, - "description": "A light-element spell that drops a small shining meteor. Attribute:\nLight \\C[10]Light +4% Dark -4%\\C[0]", + "description": "A light-element spell that drops a small shining meteor. Attribute: Light \\C[10]Light\n+4% Dark -4%\\C[0]", "effects": [ { "code": 44, @@ -19534,7 +19534,7 @@ "type": 1, "variance": 20 }, - "description": "A dazzling flash that blinds the enemy. Low power but inflicts Blind.\nAttribute: Light Inflict: Blind 40% \\C[10]Light +5% Dark -5%\\C[0]", + "description": "A dazzling flash that blinds the enemy. Low power but inflicts Blind. Attribute:\nLight Inflict: Blind 40% \\C[10]Light +5% Dark -5%\\C[0]", "effects": [ { "code": 21, @@ -19583,7 +19583,7 @@ "type": 1, "variance": 5 }, - "description": "Envelop the enemy in a wave of water. Greatly drains Fire element.\nAttribute: Water \\C[10]Water +3% Fire -10%\\C[0]", + "description": "Envelop the enemy in a wave of water. Greatly drains Fire element. Attribute:\nWater \\C[10]Water +3% Fire -10%\\C[0]", "effects": [ { "code": 44, @@ -19626,7 +19626,7 @@ "type": 1, "variance": 20 }, - "description": "Unleash crossing slashes of darkness. Sometimes inflicts Blind.\nAttribute: Dark Inflict: Blind 30% \\C[10]Dark +3% Light -3%\\C[0]", + "description": "Unleash crossing slashes of darkness. Sometimes inflicts Blind. Attribute: Dark\nInflict: Blind 30% \\C[10]Dark +3% Light -3%\\C[0]", "effects": [ { "code": 21, @@ -19675,7 +19675,7 @@ "type": 1, "variance": 15 }, - "description": "A spell that generates poisonous gas. Low chance to poison the enemy.\nAttribute: None Inflict: Poison 15%", + "description": "A spell that generates poisonous gas. Low chance to poison the enemy. Attribute:\nNone Inflict: Poison 15%", "effects": [ { "code": 21, @@ -19724,7 +19724,7 @@ "type": 1, "variance": 20 }, - "description": "The evil eye of a crawling corpse. Lowers attack and greatly drains\nLight element. Attribute: Dark Inflict: Attack Down 3 turns \\C[10]Dark +5%\nLight -10%\\C[0]", + "description": "The evil eye of a crawling corpse. Lowers attack and greatly drains Light\nelement. Attribute: Dark Inflict: Attack Down 3 turns \\C[10]Dark +5% Light -10%\\C[0]", "effects": [ { "code": 32, @@ -22562,7 +22562,7 @@ "type": 1, "variance": 15 }, - "description": "Summons a pillar of fire from beneath the enemy's feet. Greatly\nreduces the Ice element. Attribute: Fire \\C[10]Fire +2% Ice -12%\\C[0]", + "description": "Summons a pillar of fire from beneath the enemy's feet. Greatly reduces the Ice\nelement. Attribute: Fire \\C[10]Fire +2% Ice -12%\\C[0]", "effects": [ { "code": 44, @@ -22605,7 +22605,7 @@ "type": 1, "variance": 15 }, - "description": "Burns and scorches the enemy's equipment. Lowers the enemy's attack\npower. Attribute: Fire Effect: Attack Down 3 turns \\C[10]Fire +1% Ice -1%\\C[0]", + "description": "Burns and scorches the enemy's equipment. Lowers the enemy's attack power.\nAttribute: Fire Effect: Attack Down 3 turns \\C[10]Fire +1% Ice -1%\\C[0]", "effects": [ { "code": 32, @@ -22801,7 +22801,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling particles of magical energy. Greatly increases the\nWater element. Attribute: Water \\C[10]Water +35%\\C[0]", + "description": "Condenses swirling particles of magical energy. Greatly increases the Water\nelement. Attribute: Water \\C[10]Water +35%\\C[0]", "effects": [ { "code": 44, @@ -23585,7 +23585,7 @@ "type": 1, "variance": 20 }, - "description": "A sword technique that engraves the mark of victory. Attribute: Light\n\\C[10]Light +5% Dark -3%\\C[0]", + "description": "A sword technique that engraves the mark of victory. Attribute: Light \\C[10]Light +5%\nDark -3%\\C[0]", "effects": [ { "code": 44, @@ -24264,7 +24264,7 @@ "type": 1, "variance": 10 }, - "description": "A preemptive magic bullet. Makes it easier to act first and greatly\nincreases water element. Attribute: Water 3 hit \\C[10]Water +12% Thunder -6%\\C[0]", + "description": "A preemptive magic bullet. Makes it easier to act first and greatly increases\nwater element. Attribute: Water 3 hit \\C[10]Water +12% Thunder -6%\\C[0]", "effects": [ { "code": 44, @@ -24448,7 +24448,7 @@ "type": 1, "variance": 20 }, - "description": "Fire magic that burns the enemy with a fireball. Attribute: Fire \\C[10]Fire\n+8% Ice -8%\\C[0]", + "description": "Fire magic that burns the enemy with a fireball. Attribute: Fire \\C[10]Fire +8% Ice\n-8%\\C[0]", "effects": [ { "code": 44, @@ -24491,7 +24491,7 @@ "type": 0, "variance": 20 }, - "description": "Wraps yourself in healing flames. Also removes attack and defense down\nstatus. Attribute: Fire Recovery: 30% Remove: Attack/Defense Down \\C[10]Fire\n+7% Ice -2%\\C[0]", + "description": "Wraps yourself in healing flames. Also removes attack and defense down status.\nAttribute: Fire Recovery: 30% Remove: Attack/Defense Down \\C[10]Fire +7% Ice -2%\\C[0]", "effects": [ { "code": 34, @@ -24552,7 +24552,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling magical particles. Greatly increases fire element.\nAttribute: Fire \\C[10]Fire +35%\\C[0]", + "description": "Condenses swirling magical particles. Greatly increases fire element. Attribute:\nFire \\C[10]Fire +35%\\C[0]", "effects": [ { "code": 44, @@ -24595,7 +24595,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling magical particles. Greatly increases ice element.\nAttribute: Ice \\C[10]Ice +35%\\C[0]", + "description": "Condenses swirling magical particles. Greatly increases ice element. Attribute:\nIce \\C[10]Ice +35%\\C[0]", "effects": [ { "code": 44, @@ -24724,7 +24724,7 @@ "type": 0, "variance": 20 }, - "description": "Creates a shining wall of light. Greatly increases light resistance.\nAttribute: Light Buff: Light Resistance Up 3 turns", + "description": "Creates a shining wall of light. Greatly increases light resistance. Attribute:\nLight Buff: Light Resistance Up 3 turns", "effects": [ { "code": 21, @@ -24767,7 +24767,7 @@ "type": 1, "variance": 20 }, - "description": "Wind magic that slashes the enemy with blades of wind. Chance to lower\nwind resistance. Attribute: Wind Inflict: Wind Resistance Down 50%\n\\C[10]Wind +4% Earth -4%\\C[0]", + "description": "Wind magic that slashes the enemy with blades of wind. Chance to lower wind\nresistance. Attribute: Wind Inflict: Wind Resistance Down 50% \\C[10]Wind +4% Earth -4%\\C[0]", "effects": [ { "code": 21, @@ -24816,7 +24816,7 @@ "type": 1, "variance": 10 }, - "description": "Traps the enemy in a tornado and shreds them. Strongly affected by\nwind element. Attribute: Wind \\C[10]Wind +4% Earth -3%\\C[0]", + "description": "Traps the enemy in a tornado and shreds them. Strongly affected by wind element.\nAttribute: Wind \\C[10]Wind +4% Earth -3%\\C[0]", "effects": [ { "code": 44, @@ -24859,7 +24859,7 @@ "type": 0, "variance": 10 }, - "description": "Enhancement magic that abandons defense. Greatly lowers defense,\ngreatly boosts magic attack and agility. Attribute: Wind Inflict:\nDefense Down 2 levels, Magic Attack/Defense/Agility Up 2 levels 3\nturns \\C[10]Wind +1% Earth -1%\\C[0]", + "description": "Enhancement magic that abandons defense. Greatly lowers defense, greatly boosts\nmagic attack and agility. Attribute: Wind Inflict: Defense Down 2 levels, Magic\nAttack/Defense/Agility Up 2 levels 3 turns \\C[10]Wind +1% Earth -1%\\C[0]", "effects": [ { "code": 32, @@ -24932,7 +24932,7 @@ "type": 1, "variance": 20 }, - "description": "Brings down an iron hammer of rock. Low power but has a chance to\ninflict debuff. Attribute: Earth Inflict: Debuff 40% \\C[10]Earth +4% Wind\n-5%\\C[0]", + "description": "Brings down an iron hammer of rock. Low power but has a chance to inflict\ndebuff. Attribute: Earth Inflict: Debuff 40% \\C[10]Earth +4% Wind -5%\\C[0]", "effects": [ { "code": 21, @@ -24981,7 +24981,7 @@ "type": 1, "variance": 20 }, - "description": "Stab the enemy with a deadly poison magic needle. Inflicts poison and\nlowers magic attack. Attribute: None Inflicts: Poison 20% Magic Attack\nDown 3 turns", + "description": "Stab the enemy with a deadly poison magic needle. Inflicts poison and lowers\nmagic attack. Attribute: None Inflicts: Poison 20% Magic Attack Down 3 turns", "effects": [ { "code": 21, @@ -25036,7 +25036,7 @@ "type": 1, "variance": 45 }, - "description": "Unleash a magical shockwave to break the enemy's defense. Damage is\nhighly variable. Attribute: None Inflicts: Defense Down 3 turns", + "description": "Unleash a magical shockwave to break the enemy's defense. Damage is highly\nvariable. Attribute: None Inflicts: Defense Down 3 turns", "effects": [ { "code": 32, @@ -25085,7 +25085,7 @@ "type": 1, "variance": 5 }, - "description": "Condense swirling particles of magical energy. Greatly increases\nThunder element. Attribute: Thunder \\C[10]Thunder +35%\\C[0]", + "description": "Condense swirling particles of magical energy. Greatly increases Thunder\nelement. Attribute: Thunder \\C[10]Thunder +35%\\C[0]", "effects": [ { "code": 44, @@ -25128,7 +25128,7 @@ "type": 1, "variance": 20 }, - "description": "Crush the enemy with a magnetic barrier. Power increases if the enemy\nis slowed. Attribute: Thunder \\C[10]Thunder +3% Water -1%\\C[0]", + "description": "Crush the enemy with a magnetic barrier. Power increases if the enemy is slowed.\nAttribute: Thunder \\C[10]Thunder +3% Water -1%\\C[0]", "effects": [ { "code": 44, @@ -25612,7 +25612,7 @@ "type": 1, "variance": 5 }, - "description": "Condense swirling particles of magical energy. Greatly increases Wind\nelement. Attribute: Wind \\C[10]Wind +35%\\C[0]", + "description": "Condense swirling particles of magical energy. Greatly increases Wind element.\nAttribute: Wind \\C[10]Wind +35%\\C[0]", "effects": [ { "code": 44, @@ -25747,7 +25747,7 @@ "type": 1, "variance": 20 }, - "description": "Envelop the enemy in the grudge of the dead. Low power but may inflict\nSeal. Attribute: Dark Inflicts: Seal 40% \\C[10]Dark +6% Light -3%\\C[0]", + "description": "Envelop the enemy in the grudge of the dead. Low power but may inflict Seal.\nAttribute: Dark Inflicts: Seal 40% \\C[10]Dark +6% Light -3%\\C[0]", "effects": [ { "code": 21, @@ -25796,7 +25796,7 @@ "type": 1, "variance": 5 }, - "description": "Condense swirling particles of magical energy. Greatly increases Dark\nelement. Attribute: Dark \\C[10]Dark +35%\\C[0]", + "description": "Condense swirling particles of magical energy. Greatly increases Dark element.\nAttribute: Dark \\C[10]Dark +35%\\C[0]", "effects": [ { "code": 44, @@ -26340,7 +26340,7 @@ "type": 1, "variance": 10 }, - "description": "High-level magic that engulfs and crushes the enemy with a veil of\nwater. Inflicts Weakness and greatly reduces Light. Attribute: Water\nInflicts: Weakness 20% \\C[10]Water +7% Light -15%\\C[0]", + "description": "High-level magic that engulfs and crushes the enemy with a veil of water.\nInflicts Weakness and greatly reduces Light. Attribute: Water Inflicts: Weakness\n20% \\C[10]Water +7% Light -15%\\C[0]", "effects": [ { "code": 21, @@ -26389,7 +26389,7 @@ "type": 1, "variance": 10 }, - "description": "Erupt flames from beneath the enemy along with molten rock. Affected\nby Fire and Earth elements. Attribute: Fire \\C[10]Fire +4% Ice -5%\\C[0]", + "description": "Erupt flames from beneath the enemy along with molten rock. Affected by Fire and\nEarth elements. Attribute: Fire \\C[10]Fire +4% Ice -5%\\C[0]", "effects": [ { "code": 44, @@ -26432,7 +26432,7 @@ "type": 1, "variance": 15 }, - "description": "Emits a strange wave that destroys the mind. Occasionally causes\ninstant death. Element: Dark Inflicts: Incapacitated 10% \\C[10]Dark +4%\nLight -5%\\C[0]", + "description": "Emits a strange wave that destroys the mind. Occasionally causes instant death.\nElement: Dark Inflicts: Incapacitated 10% \\C[10]Dark +4% Light -5%\\C[0]", "effects": [ { "code": 21, @@ -26579,7 +26579,7 @@ "type": 1, "variance": 5 }, - "description": "Condenses swirling particles of magical energy. Greatly increases\nLight element. Element: Light \\C[10]Light +35%\\C[0]", + "description": "Condenses swirling particles of magical energy. Greatly increases Light element.\nElement: Light \\C[10]Light +35%\\C[0]", "effects": [ { "code": 44, @@ -26622,7 +26622,7 @@ "type": 1, "variance": 15 }, - "description": "Opens the holy dragon's gate. Removes all stat boosts from the enemy.\nElement: Light Removes: Attack/Defense/M. Attack/M. Defense/Agility\nBoost \\C[10]Light +4% Dark -8%\\C[0]", + "description": "Opens the holy dragon's gate. Removes all stat boosts from the enemy. Element:\nLight Removes: Attack/Defense/M. Attack/M. Defense/Agility Boost \\C[10]Light +4% Dark\n-8%\\C[0]", "effects": [ { "code": 33, @@ -26695,7 +26695,7 @@ "type": 1, "variance": 10 }, - "description": "A meteor shower of flashes from a distant land. Weakens attack and\nmagic attack. Element: Light Inflicts: Attack/M. Attack Down 5 turns\n\\C[10]Light +6% Dark -5%\\C[0]", + "description": "A meteor shower of flashes from a distant land. Weakens attack and magic attack.\nElement: Light Inflicts: Attack/M. Attack Down 5 turns \\C[10]Light +6% Dark -5%\\C[0]", "effects": [ { "code": 32, @@ -27777,7 +27777,7 @@ "type": 1, "variance": 5 }, - "description": "Leaps above the enemy and slashes down. Lowers defense. Element: Wind\nInflicts: Defense Down 3 turns \\C[10]Wind +8% Earth -5%\\C[0]", + "description": "Leaps above the enemy and slashes down. Lowers defense. Element: Wind Inflicts:\nDefense Down 3 turns \\C[10]Wind +8% Earth -5%\\C[0]", "effects": [ { "code": 32, @@ -27869,7 +27869,7 @@ "type": 1, "variance": 5 }, - "description": "Sweeps the enemy's legs out from under them. Lowers agility and\nreduces Earth element. Element: Physical Inflicts: Agility Down \\C[10]Earth\n-6%\\C[0]", + "description": "Sweeps the enemy's legs out from under them. Lowers agility and reduces Earth\nelement. Element: Physical Inflicts: Agility Down \\C[10]Earth -6%\\C[0]", "effects": [ { "code": 32, @@ -27918,7 +27918,7 @@ "type": 1, "variance": 15 }, - "description": "Slashes with a blade clad in ice. Builds up more NG. Element: Ice \\C[10]Ice\n+5% Fire -3%\\C[0]", + "description": "Slashes with a blade clad in ice. Builds up more NG. Element: Ice \\C[10]Ice +5% Fire\n-3%\\C[0]", "effects": [ { "code": 44, @@ -27961,7 +27961,7 @@ "type": 0, "variance": 50 }, - "description": "\\C[23]Nelis\\C[0]'s healing magic. Also restores magic power. Element: None\nRecovery: HP 20% MP 20%", + "description": "\\C[23]Nelis\\C[0]'s healing magic. Also restores magic power. Element: None Recovery: HP 20%\nMP 20%", "effects": [ { "code": 11, @@ -28101,7 +28101,7 @@ "type": 0, "variance": 20 }, - "description": "Breaks down and disperses magical particles. Reduces all elements.\nAttribute: None \\C[10]All Elements -5~10%\\C[0]", + "description": "Breaks down and disperses magical particles. Reduces all elements. Attribute:\nNone \\C[10]All Elements -5~10%\\C[0]", "effects": [ { "code": 44, @@ -28138,7 +28138,7 @@ "type": 0, "variance": 20 }, - "description": "Splits and multiplies magical particles. Increases all elements.\nAttribute: None \\C[10]All Elements +5~15%\\C[0]", + "description": "Splits and multiplies magical particles. Increases all elements. Attribute: None\n\\C[10]All Elements +5~15%\\C[0]", "effects": [ { "code": 44,