//============================================================================= // MOG_SceneStatus.js //============================================================================= /*: * @plugindesc (v1.0) Modifica a cena de status. * @author Moghunter * * @param Bust X-Axis * @desc Definição X-Axis da imagem do personagem. * @default 600 * * @param Bust Y-Axis * @desc Definição Y-Axis da imagem do personagem. * @default 0 * * @param States X-Axis * @desc Definição X-Axis das condições. * @default 59 * * @param States Y-Axis * @desc Definição Y-Axis das condições. * @default 120 * * @param Name X-Axis * @desc Definição X-Axis do nome. * @default 190 * * @param Name Y-Axis * @desc Definição Y-Axis do nome. * @default 103 * * @param Level X-Axis * @desc Definição X-Axis do level. * @default 290 * * @param Level Y-Axis * @desc Definição Y-Axis do level. * @default 6 * * @param Exp X-Axis * @desc Definição X-Axis da experiência. * @default 440 * * @param Exp Y-Axis * @desc Definição Y-Axis da experiência. * @default 6 * * @param Next Exp X-Axis * @desc Definição X-Axis da experiência necessária. * @default 660 * * @param Next Exp Y-Axis * @desc Definição Y-Axis da experiência necessária. * @default 6 * * @param HP Number X-Axis * @desc Definição X-Axis do número de HP. * @default 50 * * @param HP Number Y-Axis * @desc Definição Y-Axis do número de HP. * @default 155 * * @param HP Meter X-Axis * @desc Definição X-Axis do medidor de HP. * @default 45 * * @param HP Meter Y-Axis * @desc Definição Y-Axis do medidor de HP. * @default 210 * * @param MP Number X-Axis * @desc Definição X-Axis do número de MP. * @default 208 * * @param MP Number Y-Axis * @desc Definição Y-Axis do número de HP. * @default 155 * * @param MP Meter X-Axis * @desc Definição X-Axis do medidor de MP. * @default 203 * * @param MP Meter Y-Axis * @desc Definição Y-Axis do medidor de MP. * @default 210 * * @param TP Number X-Axis * @desc Definição X-Axis do número de TP. * @default 366 * * @param TP Number Y-Axis * @desc Definição Y-Axis do número de TP. * @default 155 * * @param TP Meter X-Axis * @desc Definição X-Axis do medidor de TP. * @default 361 * * @param TP Meter Y-Axis * @desc Definição Y-Axis do medidor de TP. * @default 210 * * @param ATK Number X-Axis * @desc Definição X-Axis do número de ATK. * @default 50 * * @param ATK Number Y-Axis * @desc Definição Y-Axis do número de ATK. * @default 211 * * @param ATK Meter X-Axis * @desc Definição X-Axis do medidor de ATK. * @default 45 * * @param ATK Meter Y-Axis * @desc Definição Y-Axis do medidor de ATK. * @default 266 * * @param MAT Number X-Axis * @desc Definição X-Axis do número de MAT. * @default 208 * * @param MAT Number Y-Axis * @desc Definição Y-Axis do número de MAT. * @default 211 * * @param MAT Meter X-Axis * @desc Definição X-Axis do medidor de MAT. * @default 203 * * @param MAT Meter Y-Axis * @desc Definição Y-Axis do medidor de MAT. * @default 266 * * @param AGI Number X-Axis * @desc Definição X-Axis do número de AGI. * @default 366 * * @param AGI Number Y-Axis * @desc Definição Y-Axis do número de AGI. * @default 211 * * @param AGI Meter X-Axis * @desc Definição X-Axis do medidor de AGI. * @default 361 * * @param AGI Meter Y-Axis * @desc Definição Y-Axis do medidor de AGI. * @default 266 * * @param DEF Number X-Axis * @desc Definição X-Axis do número de DEF. * @default 50 * * @param DEF Number Y-Axis * @desc Definição Y-Axis do número de DEF. * @default 267 * * @param DEF Meter X-Axis * @desc Definição X-Axis do medidor de DEF. * @default 45 * * @param DEF Meter Y-Axis * @desc Definição Y-Axis do medidor de AGI. * @default 322 * * @param MDF Number X-Axis * @desc Definição X-Axis do número de MDF. * @default 208 * * @param MDF Number Y-Axis * @desc Definição Y-Axis do número de MDF. * @default 267 * * @param MDF Meter X-Axis * @desc Definição X-Axis do medidor de MDF. * @default 203 * * @param MDF Meter Y-Axis * @desc Definição Y-Axis do medidor de MDF. * @default 322 * * @param LUK Number X-Axis * @desc Definição X-Axis do número de LUK. * @default 368 * * @param LUK Number Y-Axis * @desc Definição Y-Axis do número de LUK. * @default 267 * * @param LUK Meter X-Axis * @desc Definição X-Axis do medidor de LUK. * @default 361 * * @param LUK Meter Y-Axis * @desc Definição Y-Axis do medidor de LUK. * @default 322 * * @param Weapon X-Axis * @desc Definição X-Axis da arma. * @default 7 * * @param Weapon Y-Axis * @desc Definição Y-Axis do arma. * @default 347 * * @param Shield X-Axis * @desc Definição X-Axis do escudo. * @default 7 * * @param Shield Y-Axis * @desc Definição Y-Axis do escudo. * @default 398 * * @param Helmet X-Axis * @desc Definição X-Axis do capacete. * @default 7 * * @param Helmet Y-Axis * @desc Definição Y-Axis do capacete. * @default 449 * * @param Armor X-Axis * @desc Definição X-Axis da armadura. * @default 261 * * @param Armor Y-Axis * @desc Definição Y-Axis da armadura. * @default 376 * * @param Accessory X-Axis * @desc Definição X-Axis do acessório. * @default 261 * * @param Accessory Y-Axis * @desc Definição Y-Axis do acessório. * @default 427 * * @param Class X-Axis * @desc Definição X-Axis da classe. * @default 260 * * @param Class Y-Axis * @desc Definição Y-Axis da classe. * @default 320 * * @param Profile X-Axis * @desc Definição X-Axis do Profile. * @default 0 * * @param Profile Y-Axis * @desc Definição Y-Axis do Profile. * @default 505 * * @help * ============================================================================= * +++ MOG - Scene Status (v1.0) +++ * By Moghunter * https://atelierrgss.wordpress.com/ * ============================================================================= * Modifica a cena de status. * * ============================================================================= * UTILIZAÇÃO * ============================================================================= * As imagens do sistema deverão ser gravados na pasta. * * /img/menus/status/ * * ============================================================================= */ //============================================================================= // ** PLUGIN PARAMETERS //=============================================================================   var Imported = Imported || {};   Imported.MOG_SceneStatus = true;   var Moghunter = Moghunter || {};  Moghunter.parameters = PluginManager.parameters('MOG_SceneStatus'); Moghunter.scStatus_BustX = Number(Moghunter.parameters['Bust X-Axis'] || 600); Moghunter.scStatus_BustY = Number(Moghunter.parameters['Bust Y-Axis'] || 0); Moghunter.scStatus_StatesX = Number(Moghunter.parameters['States X-Axis'] || 59); Moghunter.scStatus_StatesY = Number(Moghunter.parameters['States Y-Axis'] || 120); Moghunter.scStatus_ActorNameX = Number(Moghunter.parameters['Name X-Axis'] || 190); Moghunter.scStatus_ActorNameY = Number(Moghunter.parameters['Name Y-Axis'] || 103); Moghunter.scStatus_LevelX = Number(Moghunter.parameters['Level X-Axis'] || 290); Moghunter.scStatus_LevelY = Number(Moghunter.parameters['Level Y-Axis'] || 6); Moghunter.scStatus_ExpX = Number(Moghunter.parameters['Exp X-Axis'] || 440); Moghunter.scStatus_ExpY = Number(Moghunter.parameters['Exp Y-Axis'] || 6); Moghunter.scStatus_NExpX = Number(Moghunter.parameters['Next Exp X-Axis'] || 680); Moghunter.scStatus_NExpY = Number(Moghunter.parameters['Next Exp Y-Axis'] || 6); Moghunter.scStatus_HPNumberX = Number(Moghunter.parameters['HP Number X-Axis'] || 50); Moghunter.scStatus_HPNumberY = Number(Moghunter.parameters['HP Number Y-Axis'] || 155); Moghunter.scStatus_MeterHPX = Number(Moghunter.parameters['HP Meter X-Axis'] || 45); Moghunter.scStatus_MeterHPY = Number(Moghunter.parameters['HP Meter Y-Axis'] || 210); Moghunter.scStatus_MPNumberX = Number(Moghunter.parameters['MP Number X-Axis'] || 208); Moghunter.scStatus_MPNumberY = Number(Moghunter.parameters['MP Number Y-Axis'] || 155); Moghunter.scStatus_MeterMPX = Number(Moghunter.parameters['MP Meter X-Axis'] || 203); Moghunter.scStatus_MeterMPY = Number(Moghunter.parameters['MP Meter Y-Axis'] || 210); Moghunter.scStatus_TPNumberX = Number(Moghunter.parameters['TP Number X-Axis'] || 366); Moghunter.scStatus_TPNumberY = Number(Moghunter.parameters['TP Number Y-Axis'] || 155); Moghunter.scStatus_MeterTPX = Number(Moghunter.parameters['TP Meter X-Axis'] || 361); Moghunter.scStatus_MeterTPY = Number(Moghunter.parameters['TP Meter Y-Axis'] || 210); Moghunter.scStatus_ATKNumberX = Number(Moghunter.parameters['ATK Number X-Axis'] || 50); Moghunter.scStatus_ATKNumberY = Number(Moghunter.parameters['ATK Number Y-Axis'] || 211); Moghunter.scStatus_MeterATKX = Number(Moghunter.parameters['ATK Meter X-Axis'] || 45); Moghunter.scStatus_MeterATKY = Number(Moghunter.parameters['ATK Meter Y-Axis'] || 266); Moghunter.scStatus_MATNumberX = Number(Moghunter.parameters['MAT Number X-Axis'] || 208); Moghunter.scStatus_MATNumberY = Number(Moghunter.parameters['MAT Number Y-Axis'] || 211); Moghunter.scStatus_MeterMATX = Number(Moghunter.parameters['MAT Meter X-Axis'] || 203); Moghunter.scStatus_MeterMATY = Number(Moghunter.parameters['MAT Meter Y-Axis'] || 266); Moghunter.scStatus_AGINumberX = Number(Moghunter.parameters['AGI Number X-Axis'] || 366); Moghunter.scStatus_AGINumberY = Number(Moghunter.parameters['AGI Number Y-Axis'] || 211); Moghunter.scStatus_MeterAGIX = Number(Moghunter.parameters['AGI Meter X-Axis'] || 361); Moghunter.scStatus_MeterAGIY = Number(Moghunter.parameters['AGI Meter Y-Axis'] || 266); Moghunter.scStatus_DEFNumberX = Number(Moghunter.parameters['DEF Number X-Axis'] || 50); Moghunter.scStatus_DEFNumberY = Number(Moghunter.parameters['DEF Number Y-Axis'] || 267); Moghunter.scStatus_MeterDEFX = Number(Moghunter.parameters['DEF Meter X-Axis'] || 45); Moghunter.scStatus_MeterDEFY = Number(Moghunter.parameters['DEF Meter Y-Axis'] || 322); Moghunter.scStatus_MDFNumberX = Number(Moghunter.parameters['MDF Number X-Axis'] || 208); Moghunter.scStatus_MDFNumberY = Number(Moghunter.parameters['MDF Number Y-Axis'] || 267); Moghunter.scStatus_MeterMDFX = Number(Moghunter.parameters['MDF Meter X-Axis'] || 203); Moghunter.scStatus_MeterMDFY = Number(Moghunter.parameters['MDF Meter Y-Axis'] || 322); Moghunter.scStatus_LUKNumberX = Number(Moghunter.parameters['LUK Number X-Axis'] || 366); Moghunter.scStatus_LUKNumberY = Number(Moghunter.parameters['LUK Number Y-Axis'] || 267); Moghunter.scStatus_MeterLUKX = Number(Moghunter.parameters['LUK Meter X-Axis'] || 361); Moghunter.scStatus_MeterLUKY = Number(Moghunter.parameters['LUK Meter Y-Axis'] || 322); Moghunter.scStatus_WeaponX = Number(Moghunter.parameters['Weapon X-Axis'] || 7); Moghunter.scStatus_WeaponY = Number(Moghunter.parameters['Weapon Y-Axis'] || 347); Moghunter.scStatus_ShieldX = Number(Moghunter.parameters['Shield X-Axis'] || 7); Moghunter.scStatus_ShieldY = Number(Moghunter.parameters['Shield Y-Axis'] || 398); Moghunter.scStatus_HelmetX = Number(Moghunter.parameters['Helmet X-Axis'] || 7); Moghunter.scStatus_HelmetY = Number(Moghunter.parameters['Helmet Y-Axis'] || 449); Moghunter.scStatus_ArmorX = Number(Moghunter.parameters['Armor X-Axis'] || 261); Moghunter.scStatus_ArmorY = Number(Moghunter.parameters['Armor Y-Axis'] || 376); Moghunter.scStatus_AccX = Number(Moghunter.parameters['Accessory X-Axis'] || 261); Moghunter.scStatus_AccY = Number(Moghunter.parameters['Accessory Y-Axis'] || 427); Moghunter.scStatus_ClassX = Number(Moghunter.parameters['Class X-Axis'] || 260); Moghunter.scStatus_ClassY = Number(Moghunter.parameters['Class Y-Axis'] || 320); Moghunter.scStatus_ProfileX = Number(Moghunter.parameters['Profile X-Axis'] || 0); Moghunter.scStatus_ProfileY = Number(Moghunter.parameters['Profile Y-Axis'] || 505); //============================================================================= // ** ImageManager //============================================================================= //============================== // * Status //============================== ImageManager.loadMenusstatus = function(filename) { return this.loadBitmap('img/menus/status/', filename, 0, true); }; //============================================================================= // ** Scene Status //============================================================================= //============================== // * create Background //============================== var _mog_scStatus_createBackground = Scene_Status.prototype.createBackground; Scene_Status.prototype.createBackground = function() { _mog_scEquip_createBackground.call(this); this._field = new Sprite(); this.addChild(this._field); }; //============================== // * Create //============================== var _mog_scStatusM_create = Scene_Status.prototype.create; Scene_Status.prototype.create = function() { _mog_scStatusM_create.call(this); this.createBust(); this.createLayout(); this.createStates(); this.createMeters(); this.resetPosition(); }; //============================== // * Create Meters //============================== Scene_Status.prototype.createMeters = function() { this._meters = new MetersStatusM(this._actor); this._field.addChild(this._meters); }; //============================== // * Create States //============================== Scene_Status.prototype.createStates = function() { this._states_data = [0,0,0]; this._state_icon = new Sprite(ImageManager.loadSystem("IconSet")); this._state_icon.x = Moghunter.scStatus_StatesX; this._state_icon.y = Moghunter.scStatus_StatesY; this._state_iconOrg = [this._state_icon.x,this._state_icon.y]; this._state_icon.visible = false; this.addChild(this._state_icon); this.refresh_states(); }; //============================== // * Create States //============================== Scene_Status.prototype.refresh_states = function() { this._states_data[0] = 0; this._states_data[2] = 0; this._state_icon.visible = false; if (this._actor.allIcons().length == 0) {this._states_data[1] = 0;return}; if (this._actor.allIcons()[this._states_data[1]]) { this._states_data[0] = this._actor.allIcons()[this._states_data[1]]; this._state_icon.visible = true; var sx = this._states_data[0] % 16 * 32; var sy = Math.floor(this._states_data[0] / 16) * 32; this._state_icon.setFrame(sx, sy, 32, 32); }; this._states_data[1] += 1; if (this._states_data[1] >= this._actor.allIcons().length) { this._states_data[1] = 0 }; }; //============================== // * Update States //============================== Scene_Status.prototype.update_states = function() { this._states_data[2] += 1; if (this.need_refresh_states()) {this.refresh_states();}; this._state_icon.x = this._state_iconOrg[0] + this._statusWindow.x; this._state_icon.y = this._state_iconOrg[1] + this._statusWindow.y; this._state_icon.opacity = this._statusWindow.contentsOpacity; }; //============================== // * Update Meters //============================== Scene_Status.prototype.updateMeters = function() { this._meters.x = this._statusWindow.x; this._meters.y = this._statusWindow.y; this._meters.opacity = this._statusWindow.contentsOpacity; }; //============================== // * Need Refresh States //============================== Scene_Status.prototype.need_refresh_states = function() { if (this._states_data[2] > 60) {return true}; return false; }; //============================== // * On Actor Change //============================== var _mog_scsStatusM_onActorChange = Scene_Status.prototype.onActorChange; Scene_Status.prototype.onActorChange = function() { _mog_scsStatusM_onActorChange.call(this); this.resetPosition(); }; //============================== // * reset Position //============================== Scene_Status.prototype.resetPosition = function() { this.refreshBust(); this._statusWindow.contentsOpacity = 0; this._statusWindow.x = 100; this._layout.opacity = 0; this._layout.x = -100; this._meters.setActor(this._actor); this.refresh_states(); }; //============================== // * Create Layout //============================== Scene_Status.prototype.createLayout = function() { this._layout = new Sprite(ImageManager.loadMenusstatus("Layout")); this._field.addChild(this._layout); }; //============================== // * Create Bust //============================== Scene_Status.prototype.createBust = function() { this._bust = new Sprite(); this._bust.anchor.x = 0.5; this._bust.x = Moghunter.scStatus_BustX; this._bust.y = Moghunter.scStatus_BustY; this._bust.org = [this._bust.x,this._bust.y] this._field.addChild(this._bust); }; //============================== // * refresh Bust //============================== Scene_Status.prototype.refreshBust = function() { this._bust.bitmap = ImageManager.loadMenusFaces4("Actor_" + this._actor._actorId); this._bust.y = Graphics.boxHeight; this._bust.opacity = 0; }; //============================== // * update Slide //============================== Scene_Status.prototype.updateSlide = function() { this._statusWindow.opacity = 0; this._statusWindow.contentsOpacity += 5; if (this._statusWindow.x > 0) { this._statusWindow.x -= 5; if (this._statusWindow.x <= 0) {this._statusWindow.x = 0}; }; this._layout.opacity += 5; if (this._layout.x < 0) { this._layout.x += 5; if (this._layout.x > 0) {this._layout.x = 0}; }; this._bust.x = this._bust.org[0] this._bust.opacity += 5; var by = (Graphics.boxHeight - this._bust.height) + this._bust.org[1]; if (this._bust.y > by) { this._bust.y -= 20; if (this._bust.y < by) {this._bust.y = by}; }; }; //============================== // * Update //============================== var _mog_scStatatusM_update = Scene_Status.prototype.update; Scene_Status.prototype.update = function() { _mog_scStatatusM_update.call(this); this.updateSlide(); if (this._state_icon) {this.update_states()}; if (this._meters) {this.updateMeters()}; }; //============================================================================= // ** Window Status //============================================================================= //============================== // * refresh //============================== Window_Status.prototype.refresh = function() { this.contents.clear(); if (this._actor) { this.contents.fontSize = 24; this.drawText(this._actor.name(), Moghunter.scStatus_ActorNameX, Moghunter.scStatus_ActorNameY,120,"center"); this.drawText(this._actor.level, Moghunter.scStatus_LevelX, Moghunter.scStatus_LevelY,100,"center"); this.drawText(this._actor.currentExp(), Moghunter.scStatus_ExpX, Moghunter.scStatus_ExpY,100,"center"); var nexp = this._actor.nextRequiredExp(); if (this._actor.isMaxLevel()) {nexp = '-------'}; this.drawText(nexp, Moghunter.scStatus_NExpX, Moghunter.scStatus_NExpY,100,"center"); this.contents.fontSize = 22; this.drawText(this._actor.hp + " / " + this._actor.mhp, Moghunter.scStatus_HPNumberX, Moghunter.scStatus_HPNumberY,100,"right"); this.drawText(this._actor.mp + " / " + this._actor.mmp, Moghunter.scStatus_MPNumberX , Moghunter.scStatus_MPNumberY,100,"right"); this.drawText(this._actor.tp, Moghunter.scStatus_TPNumberX, Moghunter.scStatus_TPNumberY,100,"right"); this.drawText(this._actor.atk, Moghunter.scStatus_ATKNumberX, Moghunter.scStatus_ATKNumberY,100,"right"); this.drawText(this._actor.mat, Moghunter.scStatus_MATNumberX, Moghunter.scStatus_MATNumberY,100,"right"); this.drawText(this._actor.agi, Moghunter.scStatus_AGINumberX, Moghunter.scStatus_AGINumberY,100,"right"); this.drawText(this._actor.def, Moghunter.scStatus_DEFNumberX, Moghunter.scStatus_DEFNumberY,100,"right"); this.drawText(this._actor.mdf, Moghunter.scStatus_MDFNumberX, Moghunter.scStatus_MDFNumberY,100,"right"); this.drawText(this._actor.luk, Moghunter.scStatus_LUKNumberX, Moghunter.scStatus_LUKNumberY,100,"right"); this.drawItemName(this._actor.equips()[0], Moghunter.scStatus_WeaponX , Moghunter.scStatus_WeaponY); this.drawItemName(this._actor.equips()[1], Moghunter.scStatus_ShieldX, Moghunter.scStatus_ShieldY); this.drawItemName(this._actor.equips()[2], Moghunter.scStatus_HelmetX, Moghunter.scStatus_HelmetY); this.drawItemName(this._actor.equips()[3], Moghunter.scStatus_ArmorX, Moghunter.scStatus_ArmorY); this.drawItemName(this._actor.equips()[4], Moghunter.scStatus_AccX, Moghunter.scStatus_AccY); this.drawActorClass(this._actor, Moghunter.scStatus_ClassX, Moghunter.scStatus_ClassY); this.drawTextEx(this._actor.profile(), Moghunter.scStatus_ProfileX, Moghunter.scStatus_ProfileY); }; }; //============================================================================= // * Meters Status M //============================================================================= function MetersStatusM() { this.initialize.apply(this, arguments); }; MetersStatusM.prototype = Object.create(Sprite.prototype); MetersStatusM.prototype.constructor = MetersStatusM; //============================== // * Initialize //============================== MetersStatusM.prototype.initialize = function(actor) { Sprite.prototype.initialize.call(this); this.loadBitmaps(); this._actor = actor; }; //============================== // * Set Actor //============================== MetersStatusM.prototype.setActor = function(actor) { this._actor = actor; this.update(); }; //============================== // * Load Bitmaps //============================== MetersStatusM.prototype.loadBitmaps = function() { this._meterImg1 = ImageManager.loadMenusstatus("Meter1"); this._meterImg2 = ImageManager.loadMenusstatus("Meter2"); }; //============================== // * create Meters //============================== MetersStatusM.prototype.createMeters = function() { this._meters = []; this._metersAni = []; for (var i = 0; i < 9; i++) { if (i < 3) { this._meters[i] = new Sprite(this._meterImg1); } else { this._meters[i] = new Sprite(this._meterImg2); }; this._metersAni[i] = 0; this.addChild(this._meters[i]); }; }; //============================== // * update Meters //============================== MetersStatusM.prototype.updateMeters = function() { for (var i = 0; i < this._meters.length; i++) { var par1 = this._actor.hp; var par2 = this._actor.mhp; if (i === 0) { var x = Moghunter.scStatus_MeterHPX; var y = Moghunter.scStatus_MeterHPY; par1 = this._actor.hp; par2 = this._actor.mhp; } else if (i === 1) { var x = Moghunter.scStatus_MeterMPX; var y = Moghunter.scStatus_MeterMPY; par1 = this._actor.mp; par2 = this._actor.mmp; } else if (i === 2) { var x = Moghunter.scStatus_MeterTPX; var y = Moghunter.scStatus_MeterTPY; par1 = this._actor.tp; par2 = 100; } else if (i === 3) { var x = Moghunter.scStatus_MeterATKX; var y = Moghunter.scStatus_MeterATKY; par1 = this._actor.atk; par2 = this._actor.paramMax(); } else if (i === 4) { var x = Moghunter.scStatus_MeterMATX; var y = Moghunter.scStatus_MeterMATY; par1 = this._actor.mat; par2 = this._actor.paramMax(); } else if (i === 5) { var x = Moghunter.scStatus_MeterAGIX; var y = Moghunter.scStatus_MeterAGIY; par1 = this._actor.agi; par2 = this._actor.paramMax(); } else if (i === 6) { var x = Moghunter.scStatus_MeterDEFX; var y = Moghunter.scStatus_MeterDEFY; par1 = this._actor.def; par2 = this._actor.paramMax(); } else if (i === 7) { var x = Moghunter.scStatus_MeterMDFX; var y = Moghunter.scStatus_MeterMDFY; par1 = this._actor.mdf; par2 = this._actor.paramMax(); } else { var x = Moghunter.scStatus_MeterLUKX; var y = Moghunter.scStatus_MeterLUKY; par1 = this._actor.luk; par2 = this._actor.paramMax(); }; this._meters[i].x = x; this._meters[i].y = y; this.updateFlow(this._meters[i],par1,par2,i); }; }; //============================== // * update Flow //============================== MetersStatusM.prototype.updateFlow = function(sprite,par1,par2,i) { var cw = sprite.bitmap.width / 3; var ch = sprite.bitmap.height; var cw2 = cw * 2; var wd = cw * par1 / par2; sprite.setFrame(this._metersAni[i],0,wd,ch); this._metersAni[i] += 4; if (this._metersAni[i] > cw2) {this._metersAni[i] = 0}; }; //============================== // * Update //============================== MetersStatusM.prototype.update = function() { Sprite.prototype.update.call(this); if (!this._meters && this._meterImg1.isReady()) {this.createMeters()}; if (this._meters && this._actor) {this.updateMeters()}; };