phantom-soul-sword-lambda-n.../www/js/plugins.js
2025-07-12 14:48:09 -05:00

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// Generated by RPG Maker.
// Do not edit this file directly.
var $plugins = [
{
name: "Community_Basic",
status: true,
description: "基本的なパラメーターを設定するプラグインです。",
parameters: {
cacheLimit: "20",
screenWidth: "816",
screenHeight: "624",
changeWindowWidthTo: "",
changeWindowHeightTo: "",
renderingMode: "auto",
alwaysDash: "off",
},
},
{
name: "YEP_CoreEngine",
status: true,
description:
"v1.32 解像度、通貨、アイテム、レベル、能力値の上限の変更など様々な変更が可能です。",
parameters: {
"---画面---": "",
"Screen Width": "1280",
"Screen Height": "720",
"Scale Battlebacks": "true",
"Scale Title": "true",
"Scale Game Over": "true",
"Open Console": "false",
"Reposition Battlers": "true",
"GameFont Load Timer": "0",
"Update Real Scale": "false",
"Collection Clear": "true",
"---通貨---": "",
"Gold Max": "99999999",
"Gold Font Size": "20",
"Gold Icon": "313",
"Gold Overlap": "A lotta",
"---アイテム---": "",
"Default Max": "200",
"Quantity Text Size": "20",
"---能力値---": "",
"Max Level": "300",
"Actor MaxHP": "99999",
"Actor MaxMP": "9999",
"Actor Parameter": "2000",
"Enemy MaxHP": "9999999",
"Enemy MaxMP": "99999",
"Enemy Parameter": "2000",
"---戦闘---": "",
"Animation Rate": "3",
"Flash Target": "true",
"Show Events Transition": "true",
"Show Events Snapshot": "true",
"---マップ最適化---": "",
"Refresh Update HP": "true",
"Refresh Update MP": "true",
"Refresh Update TP": "false",
"---フォント---": "",
"Chinese Font": "SimHei, Heiti TC, sans-serif",
"Korean Font": "Dotum, AppleGothic, sans-serif",
"Default Font": "GameFont, Verdana, Arial, Courier New",
"Font Size": "22",
"Text Align": "left",
"---ウィンドウ---": "",
"Digit Grouping": "true",
"Line Height": "36",
"Icon Width": "32",
"Icon Height": "32",
"Face Width": "144",
"Face Height": "144",
"Window Padding": "18",
"Text Padding": "6",
"Window Opacity": "192",
"Gauge Outline": "true",
"Gauge Height": "18",
"Menu TP Bar": "true",
"---ウィンドウ色---": "",
"Color: Normal": "0",
"Color: System": "16",
"Color: Crisis": "17",
"Color: Death": "18",
"Color: Gauge Back": "19",
"Color: HP Gauge 1": "20",
"Color: HP Gauge 2": "21",
"Color: MP Gauge 1": "22",
"Color: MP Gauge 2": "23",
"Color: MP Cost": "23",
"Color: Power Up": "24",
"Color: Power Down": "25",
"Color: TP Gauge 1": "28",
"Color: TP Gauge 2": "29",
"Color: TP Cost Color": "29",
},
},
{
name: "TkoolMV_PluginCommandBook",
status: true,
description: "プラグインコマンド集",
parameters: { 制御文字の拡張: "はい", スクリプトに制御文字適用: "いいえ" },
},
{
name: "KNH_CharacterShadow",
status: true,
description: "キャラクターに影をつけるプラグイン",
parameters: { 影画像: "kage" },
},
{
name: "DP_MapZoom",
status: true,
description: "マップの拡大率を制御します。",
parameters: {
"Base Scale": "1",
"Encount Effect": "true",
"Camera Controll": "true",
"Weather Patch": "true",
"Picture Size Fixation": "true",
"Old Focus": "false",
},
},
{
name: "Foreground",
status: true,
description: "マップに合わせてスクロールする近景の設定(Ver1.0.1)",
parameters: {},
},
{
name: "PD_8DirDash",
status: true,
description:
"グラフィック変更を伴う8方向移動機能が追加されるプラグインです。",
parameters: {},
},
{
name: "HalfMove",
status: true,
description: "半歩移動プラグイン",
parameters: {
"8方向移動": "true",
"8方向移動スイッチ": "0",
イベントすり抜け: "true",
強制中無効: "false",
角回避: "true",
斜め移動中減速: "false",
トリガー拡大: "false",
実歩数調整: "false",
上半分移動不可地形: '["0"]',
上半分移動不可Region: '["0"]',
下半分移動不可地形: '["0"]',
下半分移動不可Region: '["0"]',
右半分移動不可地形: '["0"]',
右半分移動不可Region: '["0"]',
左半分移動不可地形: '["0"]',
左半分移動不可Region: '["0"]',
右上移動不可地形: '["0"]',
右上移動不可Region: '["0"]',
右下移動不可地形: '["0"]',
右下移動不可Region: '["0"]',
左上移動不可地形: '["0"]',
左上移動不可Region: '["0"]',
左下移動不可地形: '["0"]',
左下移動不可Region: '["0"]',
全方向移動不可地形: '["0"]',
全方向移動不可Region: '["0"]',
イベント複数起動防止: "false",
イベント位置重複OK: "false",
},
},
{
name: "FloatVariables",
status: true,
description: "変数の小数演算プラグイン",
parameters: { 小数変数開始位置: "0", 小数変数終了位置: "0" },
},
{
name: "MessageSelectPicture",
status: true,
description: "選択肢のピクチャ表示プラグイン",
parameters: {},
},
{
name: "DTextPicture",
status: true,
description: "動的文字列ピクチャ生成プラグイン",
parameters: {
itemIconSwitchId: "0",
lineSpacingVariableId: "0",
frameWindowSkin: "",
frameWindowPadding: "18",
padCharacter: "0",
},
},
{
name: "EasingPicture",
status: true,
description: "ピクチャーの移動パターンを増やします。",
parameters: {},
},
{
name: "MPP_ChoiceEX",
status: true,
description: "【ver.3.11】選択肢の機能拡張",
parameters: {
maxPageRow: "30",
"Disabled Index": "none",
"=== Command ===": "",
"Plugin Commands":
'{"ChoicePos":"ChoicePos","ChoiceVariableId":"ChoiceVariableId","ChoiceRect":"ChoiceRect","ChoiceUnderMessage":"ChoiceUnderMessage"}',
"Event Comment": '{"ChoiceHelp":"選択肢ヘルプ"}',
},
},
{
name: "kz_PictureChoices",
status: true,
description:
"v1.04 - 選択肢の表示の際、選択肢を画像で、画面の自由な場所に配置できるようにします。",
parameters: {
"Cursor Bitmap Name": "Cursor",
"Cursor Overhead X": "-40",
"Cursor Overhead Y": "0",
"Cursor Max Frame": "3",
"Cursor Frame Spacing": "10",
},
},
{
name: "CharacterFreeze",
status: true,
description: "キャラクター停止プラグイン",
parameters: {
停止スイッチID: "2",
停止中ピクチャID: "0",
停止中ピクチャ名: "",
停止中BGM音量: "100",
},
},
{
name: "PicturePriorityCustomize",
status: true,
description: "ピクチャの表示優先度調整プラグイン",
parameters: {
上層ピクチャ番号: "101",
下層ピクチャ番号: "9",
下層ピクチャZ座標: "9",
戦闘下層ピクチャZ座標: "1",
},
},
{
name: "PictureAnimation",
status: true,
description: "ピクチャのアニメーションプラグイン",
parameters: { 最初のセルに戻る: "true" },
},
{
name: "TMMoveEx",
status: true,
description: "壁衝突音やリージョンによる通行設定などの機能を追加します。",
parameters: {
passableRegionId: "254",
dontPassRegionId: "252",
knockWallSe: "",
knockWallSeParam: "",
knockWallPan: "75",
knockWallInterval: "30",
turnKeyCode: "S",
movableRegion1: "",
movableRegion2: "",
movableRegion3: "",
movableRegion4: "",
movableRegion5: "",
movableRegion6: "",
movableRegion7: "",
movableRegion8: "",
movableRegion9: "",
movableRegion10: "",
},
},
{
name: "CommonPopupCore",
status: true,
description:
"ver1.05/汎用的なポップアップの仕組みを提供するためのベースプラグインです。",
parameters: {
"Text Back Color": "rgba(0,0,0,0.6)",
"Text Back FileName": "popup_back%d",
},
},
{
name: "GetInformation",
status: true,
description:
"ver1.171/アイテムの入手などにスライドアニメするインフォメーションを追加するプラグインです。",
parameters: {
"Info Disable Switch Id": "11",
"Use Battle Info": "false",
"Use Rewards Info": "true",
"Info Pattern": "Normal",
"Info Font Size": "20",
"Info Count": "150",
"Info Delay": "20",
"Info MoveWait": "200",
"Info MoveFade": "30",
"Enable Out Move": "true",
"Info Position": "Up",
"Info Slide Action": "Down",
"Info Sup X": "0",
"Info Sup Y": "400",
"Info Width": "816",
"Gold Icon Index": "314",
"Actor Icon Start Index": "320",
"Reward Popup Delay": "0",
"Show Get Hide Item A": "false",
"Show Get Hide Item B": "false",
"Log Key": "",
"Log Max": "100",
"Log Row": "2",
"Log Reverse": "false",
"Menu Info Log Name": "",
"Battle Show List": "item,gold,exp,skill,params,level,abp,classLevel",
"Get Gold Text":
"「\\I[_icon]_num\\C[14]\\G\\C[0]」\\C[24]Obtained!",
"Lost Gold Text":
"「\\I[_icon]_num\\C[14]\\G\\C[0]」\\C[2]Lost...",
"Get Item Text":
"「\\I[_icon]_name」\\C[24]Obtained!\\n\\C[6]_desc1",
"Lost Item Text":
"「\\I[_icon]_name」\\C[2]Lost...\\n\\C[6]_desc1",
"Get Item Text Num":
"「\\I[_icon]_name」\\C[14]_numx \\C[24]Obtained!\\n\\C[6]_desc1",
"Lost Item Text Num":
"「\\I[_icon]_name」\\C[14]_numx \\C[2]Lost...\\n\\C[6]_desc1",
"Get Skill Text":
"_actorは「\\I[_icon]_name」\\C[24]覚えた!\\n\\C[6]_desc1",
"Lost Skill Text":
"_actorは「\\I[_icon]_name」を \\C[2]忘れてしまった・・・\\n\\C[6]_desc1",
"Exp Up Text":
"_actorは\\C[14]_numポイント\\C[0]の\\C[4]_name\\C[0]を\\C[24]得た!",
"Exp Down Text":
"_actorは\\C[14]_numポイント\\C[0]の\\C[4]_name\\C[0]を\\C[2]Lost...",
"Lv Up Text":
"_actorは\\C[4]_name\\C[0]が\\C[14]_numポイント\\C[24]上がった!",
"Lv Down Text":
"_actorは\\C[4]_name\\C[0]が\\C[14]_numポイント\\C[2]下がった・・・",
"Param Up Text":
"_actorは\\C[4]_name\\C[0]が\\C[14]_numポイント\\C[24]上がった!",
"Param Down Text":
"_actorは\\C[4]_name\\C[0]が\\C[14]_numポイント\\C[2]下がった・・・",
"Abp Up Text":
"_actorは\\C[14]_numポイント\\C[0]の\\C[4]_name\\C[0]を\\C[24]得た!",
"Abp Down Text":
"_actorは\\C[14]_numポイント\\C[0]の\\C[4]_name\\C[0]を\\C[2]Lost...",
"Class Lv Up Text":
"_actorは\\C[4]_classの_name\\C[0]が\\C[14]_numポイント\\C[24]上がった!",
"Class Lv Down Text":
"_actorは\\C[4]_classの_name\\C[0]が\\C[14]_numポイント\\C[2]下がった・・・",
"Formation Lv Up Text":
"\\C[4]_nameの熟練度\\C[0]が\\C[14]_numポイント\\C[24]上がった!",
"Formation Lv Max Text": "\\C[4]_name\\C[0]を\\C[14]マスターした!",
},
},
{
name: "MapNameinSaveData",
status: true,
description: "セーブデータ上に現在マップ名を載せるプラグイン",
parameters: {},
},
{
name: "VE_BasicModule",
status: true,
description:
"v1.23 - 全てのVictor Engineプラグインに必要なベースコード付きプラグイン",
parameters: {
"== Trait Names ==": "",
"Hit Rate Name": "命中",
"Evasion Rate Name": "回避",
"Critical Rate Name": "会心",
"Critical Evasion Name": "会心回避",
"Magic Evasion Name": "魔法回避",
"Magic Reflection Name": "魔法反射",
"Counter Attack Name": "反撃",
"HP Regeneration Name": "HP再生",
"MP Regeneration Name": "MP再生",
"TP Regeneration Name": "TP再生",
"Target Rate Name": "狙われ率",
"Guard Rate Name": "防御効果率",
"Recovery Effect Name": "回復",
"Pharmacology Name": "薬の知識",
"MP Cost Rate Name": "MP消費",
"TP Charge Rate Name": "TPチャージ",
"Physical Damage Name": "物理ダメージ",
"Magical Damage Name": "魔法ダメージ",
"Floor Damage Name": "床ダメージ",
"Experience Rate Name": "経験値獲得率",
},
},
{
name: "VE_DamagePopup",
status: true,
description: "v2.04 ダメージポップアップ表示をカスタマイズできます",
parameters: {
"== Basic Setup ==": "==============================",
"Height Adjust": "true",
"Overlap Adjust": "-32",
"Delay Adjust": "0",
"== HP Damage ==": "==============================",
"HP Damage Text": "%1",
"HP Damage Fontface": "this.standardFontFace()",
"HP Damage Fontsize": "50",
"HP Damage Color": "this.normalColor()",
"HP Damage Roll": "false",
"HP Damage Delay": "0",
"HP Damage Offset X": "0",
"HP Damage Offset Y": "-100",
"HP Damage Motion": "Pop Low, Fall Low, Wait, Wait",
"== MP Damage ==": "==============================",
"MP Damage Text": "%1",
"MP Damage Fontface": "this.standardFontFace()",
"MP Damage Fontsize": "50",
"MP Damage Color": "'#BB99FF'",
"MP Damage Roll": "false",
"MP Damage Delay": "0",
"MP Damage Offset X": "0",
"MP Damage Offset Y": "0",
"MP Damage Motion": "Pop High, Fall High, Pop Low, Fall Low, Wait, Wait",
"== TP Damage ==": "==============================",
"TP Damage Text": "%1",
"TP Damage Fontface": "this.standardFontFace()",
"TP Damage Fontsize": "50",
"TP Damage Color": "'#FFBB99'",
"TP Damage Roll": "false",
"TP Damage Delay": "0",
"TP Damage Offset X": "0",
"TP Damage Offset Y": "0",
"TP Damage Motion": "Pop High, Fall High, Pop Low, Fall Low, Wait, Wait",
"== HP Recovery ==": "==============================",
"HP Recover Text": "%1",
"HP Recover Fontface": "this.standardFontFace()",
"HP Recover Fontsize": "50",
"HP Recover Color": "'#BBFF99'",
"HP Recover Roll": "false",
"HP Recover Delay": "0",
"HP Recover Offset X": "0",
"HP Recover Offset Y": "0",
"HP Recover Motion": "Zoom, Move Up, Move Up, Move Up, Move Up",
"== MP Recovery ==": "==============================",
"MP Recover Text": "%1",
"MP Recover Fontface": "this.standardFontFace()",
"MP Recover Fontsize": "50",
"MP Recover Color": "'#99BBFF'",
"MP Recover Roll": "false",
"MP Recover Delay": "0",
"MP Recover Offset X": "0",
"MP Recover Offset Y": "0",
"MP Recover Motion": "Zoom, Move Up, Move Up, Move Up, Move Up",
"== TP Recovery ==": "==============================",
"TP Recover Text": "%1",
"TP Recover Fontface": "this.standardFontFace()",
"TP Recover Fontsize": "50",
"TP Recover Color": "'#FFFF99'",
"TP Recover Roll": "false",
"TP Recover Delay": "0",
"TP Recover Offset X": "0",
"TP Recover Offset Y": "0",
"TP Recover Motion": "Zoom, Move Up, Move Up, Move Up, Move Up",
"== Miss Popup ==": "==============================",
"Miss Text": "",
"Miss Fontface": "this.standardFontFace()",
"Miss Fontsize": "46",
"Miss Color": "'#BBBBBB'",
"Miss Offset X": "0",
"Miss Offset Y": "-32",
"Miss Motion": "",
"== Critical Popup ==": "==============================",
"Critical Text": "CRITICAL!!",
"Critical Fontface": "this.standardFontFace()",
"Critical Fontsize": "this.standardFontSize()",
"Critical Color": "'#FF9999'",
"Critical Offset X": "0",
"Critical Offset Y": "-100",
"Critical Flash Color": "'#FF0000'",
"Critical Motion": "Pop High, Fall High, Pop Low, Fall Low, Wait, Wait",
"== State Add Popup ==": "==============================",
"State Add Text": "",
"State Add Fontface": "this.standardFontFace()",
"State Add Fontsize": "this.standardFontSize()",
"State Add Color": "'#FFFFBB'",
"State Add Offset X": "0",
"State Add Offset Y": "32",
"State Add Motion": "Wait, Wait, Wait, Wait, Wait",
"== State Remove Popup ==": "==============================",
"State Remove Text": "",
"State Remove Fontface": "this.standardFontFace()",
"State Remove Fontsize": "this.standardFontSize()",
"State Remove Color": "'#FFFFBB'",
"State Remove Offset X": "0",
"State Remove Offset Y": "32",
"State Remove Motion": "Wait, Wait, Wait, Wait, Wait",
"== Buff Add Popup ==": "==============================",
"Buff Add Text": "",
"Buff Add Fontface": "this.standardFontFace()",
"Buff Add Fontsize": "this.standardFontSize()",
"Buff Add Color": "'#BBFF99'",
"Buff Add Offset X": "0",
"Buff Add Offset Y": "32",
"Buff Add Motion": "Wait, Wait, Wait, Wait, Wait",
"== Debuff Add Popup ==": "==============================",
"Debuff Add Text": "",
"Debuff Add Fontface": "this.standardFontFace()",
"Debuff Add Fontsize": "this.standardFontSize()",
"Debuff Add Color": "'#FFFFBB'",
"Debuff Add Offset X": "0",
"Debuff Add Offset Y": "32",
"Debuff Add Motion": "Wait, Wait, Wait, Wait, Wait",
"== Buff Remove Popup ==": "==============================",
"Buff Remove Text": "",
"Buff Remove Fontface": "this.standardFontFace()",
"Buff Remove Fontsize": "this.standardFontSize()",
"Buff Remove Color": "'#BBFFFF'",
"Buff Remove Offset X": "0",
"Buff Remove Offset Y": "32",
"Buff Remove Motion": "Wait, Wait, Wait, Wait, Wait",
"== Counter Popup ==": "==============================",
"Counter Text": "COUNTER",
"Counter Fontface": "this.standardFontFace()",
"Counter Fontsize": "this.standardFontSize()",
"Counter Color": "'#FF9999'",
"Counter Offset X": "0",
"Counter Offset Y": "-100",
"Counter Motion": "Pop High, Wait, Wait, Wait, Stretch",
"== Reflect Popup ==": "==============================",
"Reflect Text": "REFLECTION",
"Reflect Fontface": "this.standardFontFace()",
"Reflect Fontsize": "this.standardFontSize()",
"Reflect Color": "'#99BBFF'",
"Reflect Offset X": "0",
"Reflect Offset Y": "-100",
"Reflect Motion": "Pop High, Wait, Wait, Wait, Stretch",
"== Substitute Popup ==": "==============================",
"Substitute Text": "SUBSTITUTE",
"Substitute Fontface": "this.standardFontFace()",
"Substitute Fontsize": "this.standardFontSize()",
"Substitute Color": "'#99BBFF'",
"Substitute Offset X": "0",
"Substitute Offset Y": "-100",
"Substitute Motion": "Pop High, Wait, Wait, Wait, Stretch",
"== Weak Popup ==": "==============================",
"Weak Text": "WEAK POINT!",
"Weak Fontface": "this.standardFontFace()",
"Weak Fontsize": "30",
"Weak Color": "'#FFBB99'",
"Weak Flash Color": "'#FF8844'",
"Weak Offset X": "0",
"Weak Offset Y": "-160",
"Weak Motion": "Pop High, Fall High, Pop Low, Fall Low, Wait, Wait",
"== Resist Popup ==": "==============================",
"Resist Text": "RESIST",
"Resist Fontface": "this.standardFontFace()",
"Resist Fontsize": "30",
"Resist Color": "'#BBFFFF'",
"Resist Flash Color": "'#4488FF'",
"Resist Offset X": "0",
"Resist Offset Y": "-160",
"Resist Motion": "Pop High, Fall High, Pop Low, Fall Low, Wait, Wait",
"== Immune Popup ==": "==============================",
"Immune Text": "INVALID",
"Immune Fontface": "this.standardFontFace()",
"Immune Fontsize": "30",
"Immune Color": "'#BBBBBB'",
"Immune Flash Color": "'#444444'",
"Immune Offset X": "0",
"Immune Offset Y": "-160",
"Immune Motion": "Pop High, Fall High, Pop Low, Fall Low, Wait, Wait",
"== Absorb Popup ==": "==============================",
"Absorb Text": "ABSORPTION",
"Absorb Fontface": "this.standardFontFace()",
"Absorb Fontsize": "this.standardFontSize()",
"Absorb Color": "'#BBFF99'",
"Absorb Flash Color": "",
"Absorb Offset X": "0",
"Absorb Offset Y": "-100",
"Absorb Motion": "Zoom, Move Up, Move Up, Move Up, Move Up",
"== Popup Motions ==": "==============================",
Wait: "100, 100, 0, 0, 0, 20",
"Move Up": "100, 100, 0, -15, 0, 20",
"Move Down": "100, 100, 0, 15, 0, 20",
"Move Left": "100, 100, -15, 0, 0, 20",
"Move Right": "100, 100, 15, 0, 0, 20",
Zoom: "300, 300, 0, 0, 0, 30",
Stretch: "100, 400, 0, -30, 0, 30",
Melt: "100, 400, 0, 30, 0, 30",
"Pop High": "100, 100, 0, 0, -60, 15",
"Fall High": "100, 100, 0, 0, 60, 15",
"Pop Low": "100, 100, 0, 0, -20, 15",
"Fall Low": "100, 100, 0, 0, 20, 15",
"== Custom Motions ==": "==============================",
"Custom 1": "100, 100, 0, 0, 0, 30",
"Custom 2": "100, 100, 0, 0, 0, 30",
"Custom 3": "100, 100, 0, 0, 0, 30",
"Custom 4": "100, 100, 0, 0, 0, 30",
"Custom 5": "100, 100, 0, 0, 0, 30",
"Custom 6": "100, 100, 0, 0, 0, 30",
"Custom 7": "100, 100, 0, 0, 0, 30",
"Custom 8": "100, 100, 0, 0, 0, 30",
"Custom 9": "100, 100, 0, 0, 0, 30",
"Custom 10": "100, 100, 0, 0, 0, 30",
"Custom 11": "100, 100, 0, 0, 0, 30",
"Custom 12": "100, 100, 0, 0, 0, 30",
"Custom 13": "100, 100, 0, 0, 0, 30",
"Custom 14": "100, 100, 0, 0, 0, 30",
"Custom 15": "100, 100, 0, 0, 0, 30",
"Custom 16": "100, 100, 0, 0, 0, 30",
"Custom 17": "100, 100, 0, 0, 0, 30",
"Custom 18": "100, 100, 0, 0, 0, 30",
"Custom 19": "100, 100, 0, 0, 0, 30",
"Custom 20": "100, 100, 0, 0, 0, 30",
},
},
{
name: "SetActorHome",
status: true,
description: "サイドビューバトルでアクターを表示する位置を設定します。",
parameters: { "Default Home X": "900", "Default Home Y": "370" },
},
{
name: "TYA_BattleMessageCustom",
status: true,
description:
"戦闘開始時の「~が現れた!」というメッセージを非表示にします。",
parameters: {},
},
{
name: "BB_EnemyPositionYMax",
status: true,
description:
"戦闘時の敵グラフィック配置範囲を画面下端まで拡大or移動できるようにするプラグイン。",
parameters: { Fit_or_Slide: "true", CanNot_Fit_or_Slide: "false" },
},
{
name: "MOG_BossHP",
status: true,
description: "(v2.4 *) Apresenta um medidor de HP para os chefes.",
parameters: {
"Shake Effect": "true",
"HP Number Visible": "true",
"Show Face": "false",
"Slant Animation": "true",
"Flow Speed": "2",
"Name Font Size": "22",
"Layout X-Axis": "90",
"Layout Y-Axis": "2",
"Name X-Axis": "5",
"Name Y-Axis": "-5",
"Face X-Axis": "-50",
"Face Y-Axis": "10",
"Meter X-Axis": "22",
"Meter Y-Axis": "23",
"Number X-Axis": "460",
"Number Y-Axis": "5",
"Number Percentage": "false",
"Show States": "true",
"States Max": "5",
"States X-axis": "30",
"States Y-axis": "50",
},
},
{
name: "MOG_BattleHud",
status: true,
description: "(v5.04 *) Permite customizar o layout de batalha.",
parameters: {
"-> MAIN <<<<<<<<<<<<<<<<<<<<<<<": "",
"Hud X-Axis": "-114",
"Hud Y-Axis": "542",
"Hud Space X": "0",
"Hud Space Y": "0",
"Hud Slide X": "0",
"Hud Slide Y": "250",
"Vertical Mode": "false",
"Max Battle Members": "1",
"": "",
"-> LAYOUT OVERLAY <<<<<<<<<<<<<<<<<<<<<<<": "",
"Layout2 Visible": "true",
"Layout2 X-Axis": "521",
"Layout2 Y-Axis": "0",
"-> TURN <<<<<<<<<<<<<<<<<<<<<<<": "",
"Turn Visible": "false",
"Turn X-Axis": "20",
"Turn Y-Axis": "-400",
"Turn Rotation Speed": "0.01",
"Turn Zoom Animation": "false",
"-> FACE <<<<<<<<<<<<<<<<<<<<<<<": "",
"Face Visible": "false",
"Face X-Axis": "52",
"Face Y-Axis": "52",
"Face Shake Animation": "true",
"Face Zoom Animation": "true",
"Face Frame Animation": "true",
"Face Priority": "0",
"-> NAME <<<<<<<<<<<<<<<<<<<<<<<": "",
"Name Visible": "false",
"Name X-Axis": "-45",
"Name Y-Axis": "65",
"Name Align": "1",
"Name Font Size": "20",
"Name Bold Size": "4",
"Name Font Italic": "false",
"-> HP <<<<<<<<<<<<<<<<<<<<<<<": "",
"HP Meter Visible": "true",
"HP Meter X-Axis": "537",
"HP Meter Y-Axis": "27",
"HP Meter Angle": "0",
"HP Meter Flow Anime": "true",
"HP Number Visible": "true",
"HP Number Align type": "0",
"HP Number X-Axis": "735",
"HP Number Y-Axis": "0",
"MaxHP Number Visible": "false",
"MaxHP Number X-Axis": "0",
"MaxHP Number Y-Axis": "0",
"-> MP <<<<<<<<<<<<<<<<<<<<<<<": "",
"MP Meter Visible": "true",
"MP Meter X-Axis": "629",
"MP Meter Y-Axis": "98",
"MP Meter Angle": "0",
"MP Meter Flow Anime": "true",
"MP Number Visible": "true",
"MP Number Align type": "0",
"MP Number X-Axis": "735",
"MP Number Y-Axis": "73",
"MaxMP Number Visible": "false",
"MaxMP Number X-Axis": "0",
"MaxMP Number Y-Axis": "0",
"-> TP <<<<<<<<<<<<<<<<<<<<<<<": "",
"TP Meter Visible": "true",
"TP Meter X-Axis": "629",
"TP Meter Y-Axis": "141",
"TP Meter Angle": "0",
"TP Meter Flow Anime": "true",
"TP Number Visible": "true",
"TP Number Align type": "0",
"TP Number X-Axis": "735",
"TP Number Y-Axis": "116",
"MaxTP Number Visible": "false",
"MaxTP Number X-Axis": "0",
"MaxTP Number Y-Axis": "0",
"-> ATB <<<<<<<<<<<<<<<<<<<<<<<": "",
"ATB Meter Visible": "false",
"ATB Meter X-Axis": "69",
"ATB Meter Y-Axis": "117",
"ATB Meter Angle": "0",
"ATB Meter Flow Anime": "true",
"-> STATES <<<<<<<<<<<<<<<<<<<<<<<": "",
"States Visible": "true",
"States X-Axis": "3",
"States Y-Axis": "131",
"States Mode": "1",
"States Max": "5",
"States Align": "0",
"-> W COMMAND <<<<<<<<<<<<<<<<<<<<<<<": "",
"Command Auto Adjust": "0",
"W Command X-Axis": "0",
"W Command Y-Axis": "95",
"W Command Width": "192",
"W Command Height": "180",
"W Command Slide X": "0",
"W Command Slide Y": "64",
"Layout Command": "true",
"L Command X-Axis": "-25",
"L Command Y-Axis": "-35",
"-> W PARTY <<<<<<<<<<<<<<<<<<<<<<<": "",
"W Party X-Axis": "325",
"W Party Y-Axis": "170",
"W Party Width": "192",
"W Party Height": "250",
"W Party Slide X": "0",
"W Party Slide Y": "-100",
"Layout Party": "true",
"L Party X-Axis": "-325",
"L Party Y-Axis": "-42",
"-> W HELP <<<<<<<<<<<<<<<<<<<<<<<": "",
"W Help X-Axis": "0",
"W Help Y-Axis": "0",
"W Help Width": "1000",
"W Help Height": "108",
"W Help Slide X": "0",
"W Help Slide Y": "-50",
"Layout Help": "true",
"L Help X-Axis": "0",
"L Help Y-Axis": "0",
"-> W SKILL <<<<<<<<<<<<<<<<<<<<<<<": "",
"W Skill X-Axis": "0",
"W Skill Y-Axis": "140",
"W Skill Width": "816",
"W Skill Height": "360",
"W Skill maxCols": "2",
"W Skill Slide X": "0",
"W Skill Slide Y": "50",
"Layout Skill": "true",
"L Skill X-Axis": "0",
"L Skill Y-Axis": "-67",
"-> W ITEM <<<<<<<<<<<<<<<<<<<<<<<": "",
"W Item X-Axis": "0",
"W Item Y-Axis": "140",
"W Item Width": "816",
"W Item Height": "360",
"W Item maxCols": "2",
"W Item Slide X": "0",
"W Item Slide Y": "50",
"Layout Item": "true",
"L Item X-Axis": "0",
"L Item Y-Axis": "-67",
"-> W ACTOR <<<<<<<<<<<<<<<<<<<<<<<": "",
"W Actor X-Axis": "0",
"W Actor Y-Axis": "444",
"W Actor Width": "816",
"W Actor Height": "180",
"W Actor maxCols": "1",
"W Actor Slide X": "0",
"W Actor Slide Y": "50",
"Layout Actor": "true",
"L Actor X-Axis": "0",
"L Actor Y-Axis": "-67",
"-> W ENEMY <<<<<<<<<<<<<<<<<<<<<<<": "",
"W Enemy X-Axis": "200",
"W Enemy Y-Axis": "400",
"W Enemy Width": "800",
"W Enemy Height": "80",
"W Enemy maxCols": "2",
"W Enemy Slide X": "0",
"W Enemy Slide Y": "-50",
"Layout Enemy": "true",
"L Enemy X-Axis": "0",
"L Enemy Y-Axis": "-67",
"-> SCREEN LAYOUT <<<<<<<<<<<<<<<<<<<<<<<": "",
"Screen Layout": "true",
"Screen X-Axis": "0",
"Screen Y-Axis": "0",
"-> CUSTOM POSITION <<<<<<<<<<<<<<<<<<<<<<<": "",
"Custom Position 1": "",
"Custom Position 2": "",
"Custom Position 3": "",
"Custom Position 4": "",
"Custom Position 5": "",
"Custom Position 6": "",
"Custom Position 7": "",
"Custom Position 8": "",
},
},
{
name: "SkipPartyCommand",
status: true,
description: "戦闘時のパーティーコマンドをスキップします。",
parameters: {
スキップ用のスイッチ番号: "6",
逃げるコマンド表示用のスイッチ番号: "7",
},
},
{
name: "AB_EnemyBook",
status: true,
description:
"v1.35 戦闘中も確認できるモンスター図鑑です。属性、ステートの耐性の確認もできます。",
parameters: {
ShowCommandInBattle: "0",
ShowAllBookCommandInBattle: "0",
ResisterTiming: "2",
ShowCurrentStatus: "0",
HideUnknownStatusInSkill: "0",
ShowGeneralStatusInSkill: "0",
HideItemUntilGet: "0",
ShortCutButtonName: "",
BackgroundImage: "",
SpreadBackgroundImage: "false",
BackgroundImageOpacity: "120",
EnemyOffsetY: "0",
"---用語、アイコン---": "",
"---Terms, Icons---": "",
EnemyBookCommandName: "Enemy Info",
EnemyBookAllCommandName: "Encyclopedia",
Achievement: "Completion Rate",
UnknownEnemy: "??????",
UnknownData: "???",
HitRateName: "Hit Rate",
EvadeRateName: "Evasion Rate",
WeakElementName: "Weak Element",
ResistElementName: "Resistant Element",
WeakStateName: "Weak Status",
ResistStateName: "Resistant Status",
NoEffectStateName: "Null Status",
DefeatNumberName: "Number Defeated",
UnknownDropItemIcon: "16",
AddEnemySkillMessage: "Registered %1 in the encyclopedia!",
FailToAddEnemySkillMessage: "%1 cannot be added to the encyclopedia!",
MissToAddEnemySkillMessage: "Failed to register %1 in the encyclopedia!",
FailToCheckEnemySkillMessage: "Could not find any info on %1!",
DispNo: "1",
DispLv: "1",
DispDefeatNumber: "0",
DispHP: "1",
DispMP: "1",
DispTP: "0",
DispATK: "1",
DispDEF: "1",
DispMAT: "1",
DispMDF: "1",
DispAGI: "1",
DispLUK: "1",
DispHitRate: "0",
DispEvadeRate: "0",
DispSkillNumber: "0",
DispDropItems: "1",
DispWeakElement: "1",
DispResistElement: "1",
DispWeakState: "1",
DispResistState: "1",
DispNoEffectState: "1",
DispDescribe: "1",
DescribeLineNumber: "2",
"---属性アイコン---": "",
UseElementIconInPluginParameter: "1",
ElementIcons: "76 64 65 66 67 68 69 70 71",
},
},
{
name: "MOG_BattleCommands",
status: true,
description: "(v1.3 *) Comandos de batalhas animados por imagens.",
parameters: {
"-> MAIN <<<<<<<<<<<<<<<<<<<<<<<": "",
Mode: "1",
"Row Max": "8",
"Side Input": "true",
"": "",
"-> RING COMMAND <<<<<<<<<<<<<<<<<<<<<<<": "",
"Ring Range": "125",
"Ring Motion": "true",
"Pi Range": "2.0",
"-> POSITION <<<<<<<<<<<<<<<<<<<<<<<": "",
"Com X-axis": "0",
"Com Y-axis": "-209",
"Layout X-axis": "-17",
"Layout Y-axis": "-229",
"-> ARROW <<<<<<<<<<<<<<<<<<<<<<<": "",
Arrow: "false",
"Arrow X-axis": "0",
"Arrow Y-axis": "0",
"-> COMMAND NAME <<<<<<<<<<<<<<<<<<<<<<<": "",
"Com Name": "true",
"Com Name X-axis": "48",
"Com Name Y-axis": "-130",
"Com Font Size": "24",
"-> CURSOR <<<<<<<<<<<<<<<<<<<<<<<": "",
Cursor: "false",
"Cursor X-axis": "0",
"Cursor Y-axis": "0",
"Cursor Slide": "false",
"-> FACE <<<<<<<<<<<<<<<<<<<<<<<": "",
Face: "false",
"Face X-axis": "0",
"Face Y-axis": "-50",
"-> ZOOM <<<<<<<<<<<<<<<<<<<<<<<": "",
"Zoom Animation": "true",
"Zoom Rate": "1.50",
"Zoom Speed": "0.015",
"Zoom Loop": "true",
"-> SLIDE ANIMATION <<<<<<<<<<<<<<<<<<<<<<<": "",
"Slide Animation": "true",
"Slide X": "0",
"Slide Y": "0",
},
},
{
name: "EnemySlideIn",
status: true,
description: "プレイヤーだけでなく敵もスライドインするようになります。",
parameters: { slideinSpeed: "16" },
},
{
name: "MOG_BattleResult",
status: true,
description: "(v1.3) Modifica a tela de vítoria.",
parameters: {
"Exp X-Axis": "640",
"Exp Y-Axis": "160",
"Gold X-Axis": "640",
"Gold Y-Axis": "230",
"Treasure X-Axis": "160",
"Treasure Y-Axis": "335",
"Actor X-Axis": "250",
"Actor Y-Axis": "0",
"Parameter Real X-Axis": "0",
"Parameter Real Y-Axis": "0",
"Parameter 1 X-Axis": "480",
"Parameter 1 Y-Axis": "102",
"Parameter 2 X-Axis": "650",
"Parameter 2 Y-Axis": "102",
"New Skill X-Axis": "50",
"New Skill Y-Axis": "330",
"Name X-Axis": "155",
"Name Y-Axis": "720",
},
},
{
name: "FTKR_ExBattleEvent",
status: true,
description: "v1.3.6 バトルイベントを拡張するプラグイン",
parameters: {
"Battle Event": "",
"--勝利時イベント--": "",
"Custom Victory Event": "0",
"Victory Event": "29",
"--敗北時イベント--": "",
"Custom Defeat Event": "0",
"Defeat Event": "367",
"--逃走時イベント--": "",
"Custom Escape Event": "0",
"Escape Event": "",
"--中断時イベント--": "",
"Custom Abort Event": "0",
"Abort Event": "",
"Abort BugFix": "false",
"--戦闘行動の強制--": "",
"Invalid Battle Phase": "action",
},
},
{
name: "ExecuteCommonEventBeforeAttack",
status: true,
description: "スキル使用前にコモンイベントを実行可能にします。",
parameters: {},
},
{
name: "MpiGetMapImage",
status: true,
description: "マップ全体を画像として出力します。",
parameters: {
GetImageTrigger1:
"Input.isPressed('control') && Input.isTriggered('pageup')",
GetImageTrigger2:
"Input.isPressed('control') && Input.isTriggered('pagedown')",
"Vertical Split": "1",
"Horizontal Split": "1",
OutputFolder: "output",
TestModeOnly: "false",
},
},
{
name: "MOG_MenuCursor",
status: true,
description: "(v1.6) Adiciona um cursor animado no menu.",
parameters: {
"Slide Animation": "true",
"Cursor X-axis": "0",
"Cursor Y-axis": "0",
"Frames Animation": "false",
"Max Frames": "4",
"Animation Speed": "7",
},
},
{
name: "MOG_MenuBackground",
status: true,
description: "(v1.2) O plugin permite mudar a imagem de fundo do menu.",
parameters: {
"Disable Scenes": "Scene_Test1,Scene_Test2,Scene_Test3",
"Default FileName": "Pic_1",
"Unique Backgrounds": "false",
"Sufix FileName": "_back",
"Window Opacity": "30",
"Scroll X-Axis": "0",
"Scroll Y-Axis": "0",
},
},
{
name: "MOG_MenuParticles",
status: true,
description: "(v1.1) Adiciona partículas nas cenas menu.",
parameters: {
"Number of Particles": "20",
"Disable Scenes": "Scene_Test1,Scene_Test2,Scene_Test3",
"Unique Particles": "false",
"X-Axis Speed": "0",
"Y-Axis Speed": "-1",
"Rotation Speed": "1",
"Blend Mode": "1",
},
},
{
name: "MOG_Scrollbar",
status: true,
description: "(v2.2) Adiciona uma barra de rolamento nas janelas.",
parameters: {
"Always Visible": "true",
"X-Axis": "0",
"Y-Axis": "0",
"Button X-Axis": "1",
"Button Y-Axis": "1",
},
},
{
name: "MOG_SceneMenu",
status: true,
description: "(v1.2) Modifica a cena de menu principal.",
parameters: {
"Actor Hud X-Axis": "0",
"Actor Hud Y-Axis": "0",
"Char X-Axis": "20",
"Char Y-Axis": "0",
"HP Meter X-Axis": "17",
"HP Meter Y-Axis": "93",
"MP Meter X-Axis": "17",
"MP Meter Y-Axis": "144",
"HP Number X-Axis": "100",
"HP Number Y-Axis": "73",
"HPMax Number X-Axis": "140",
"HPMax Number Y-Axis": "100",
"MP Number X-Axis": "100",
"MP Number Y-Axis": "124",
"MPMax Number X-Axis": "140",
"MPMax Number Y-Axis": "151",
"Commands X-Axis": "180",
"Commands Y-Axis": "50",
"Command Active X-Axis": "40",
"Command Active Y-Axis": "148",
"Com Name Visible": "true",
"Com Name X-Axis": "40",
"Com Name Y-Axis": "96",
"Com Name FontSize": "22",
"Max Visible Faces": "5",
"Face Sel X-Axis": "240",
"Face Sel Y-Axis": "128",
"Gold X-Axis": "260",
"Gold Y-Axis": "580",
"Time X-Axis": "565",
"Time Y-Axis": "60",
"Time FontSize": "26",
"Location X-Axis": "450",
"Location Y-Axis": "575",
"Magic Circle Visible": "true",
"Magic Circle X-Axis": "700",
"Magic Circle Y-Axis": "140",
"Magic Circle Rotation": "0.001",
},
},
{
name: "MOG_SceneItem",
status: true,
description: "(v1.1) Modifica a cena de menu de items.",
parameters: {
"Item Width": "550",
"Item Height": "450",
"Item X-Axis": "-240",
"Item Y-Axis": "96",
"W Layout X-Axis": "0",
"W Layout Y-Axis": "0",
"Help X-Axis": "40",
"Help Y-Axis": "590",
"Com Item X-Axis": "280",
"Com Item Y-Axis": "50",
"Com Weapon X-Axis": "420",
"Com Weapon Y-Axis": "50",
"Com Armour X-Axis": "560",
"Com Armour Y-Axis": "50",
"Com Key X-Axis": "700",
"Com Key Y-Axis": "50",
"Actor Windows X-Axis": "580",
"Actor Windows Y-Axis": "248",
"Actor Face X-Axis": "200",
"Actor Face Y-Axis": "-248",
"Actor States X-Axis": "63",
"Actor States Y-Axis": "2",
"Actor Parameters X-Axis": "52",
"Actor Parameters Y-Axis": "-10",
"Actor Parameters FontSize": "18",
"Party Window X-Axis": "700",
"Party Window Y-Axis": "140",
"Party Font Size": "22",
"Party Name X-Axis": "1000",
"Party HPNumber X-Axis": "45",
"Party HPNumber Y-Axis": "3",
"Party MPNumber X-Axis": "58",
"Party MPNumber Y-Axis": "44",
"Party HPMeter X-Axis": "16",
"Party HPMeter Y-Axis": "30",
"Party MPMeter X-Axis": "28",
"Party MPMeter Y-Axis": "71",
"Party Status X-Axis": "165",
"Party Status Y-Axis": "30",
},
},
{
name: "MOG_SceneSkill",
status: true,
description: "(v1.1) Modifica a cena de habilidades.",
parameters: {
"List Width": "550",
"List Height": "450",
"List X-Axis": "-100",
"List Y-Axis": "100",
"List Layout X-Axis": "4",
"List Layout Y-Axis": "-6",
"Type Width": "210",
"Type Height": "180",
"Type X-Axis": "0",
"Type Y-Axis": "200",
"Type Layout X-Axis": "0",
"Type Layout Y-Axis": "-10",
"Help X-Axis": "36",
"Help Y-Axis": "590",
"SW X-Axis": "260",
"SW Y-Axis": "-300",
"SW Face X-Axis": "10",
"SW Face Y-Axis": "15",
"SW Par X-Axis": "0",
"SW Par FontSize": "22",
"SW HP Meter X-Axis": "88",
"SW HP Meter Y-Axis": "38",
"SW MP Meter X-Axis": "187",
"SW MP Meter Y-Axis": "38",
"SW States X-Axis": "214",
"SW States Y-Axis": "51",
"Actor Windows X-Axis": "580",
"Actor Windows Y-Axis": "248",
"Party Window X-Axis": "700",
"Party Window Y-Axis": "140",
},
},
{
name: "MOG_SceneEquip",
status: true,
description: "(v1.0) Modifica a cena de equipamento.",
parameters: {
FontSize: "26",
"Help X-Axis": "384",
"Help Y-Axis": "598",
"Help Layout X-Axis": "-5",
"Help Layout Y-Axis": "-56",
"Command X-Axis": "312",
"Command Y-Axis": "10",
"Command Layout X-Axis": "-3",
"Command Layout Y-Axis": "11",
"Slot X-Axis": "618",
"Slot Y-Axis": "70",
"Slot Layout X-Axis": "22",
"Slot Layout Y-Axis": "6",
"List X-Axis": "607",
"List Y-Axis": "280",
"List Layout X-Axis": "0",
"List Layout Y-Axis": "0",
"Status X-Axis": "311",
"Status Y-Axis": "86",
"Status Layout X-Axis": "0",
"Status Layout Y-Axis": "2",
},
},
{
name: "MOG_SceneStatus",
status: true,
description: "(v1.0) Modifica a cena de status.",
parameters: {
"Bust X-Axis": "650",
"Bust Y-Axis": "0",
"States X-Axis": "1045",
"States Y-Axis": "38",
"Name X-Axis": "820",
"Name Y-Axis": "38",
"Level X-Axis": "1041",
"Level Y-Axis": "106",
"Exp X-Axis": "1072",
"Exp Y-Axis": "168",
"Next Exp X-Axis": "1100",
"Next Exp Y-Axis": "232",
"HP Number X-Axis": "165",
"HP Number Y-Axis": "57",
"HP Meter X-Axis": "316",
"HP Meter Y-Axis": "83",
"MP Number X-Axis": "151",
"MP Number Y-Axis": "121",
"MP Meter X-Axis": "292",
"MP Meter Y-Axis": "147",
"TP Number X-Axis": "128",
"TP Number Y-Axis": "187",
"TP Meter X-Axis": "279",
"TP Meter Y-Axis": "213",
"ATK Number X-Axis": "108",
"ATK Number Y-Axis": "311",
"ATK Meter X-Axis": "260",
"ATK Meter Y-Axis": "337",
"MAT Number X-Axis": "108",
"MAT Number Y-Axis": "431",
"MAT Meter X-Axis": "260",
"MAT Meter Y-Axis": "457",
"AGI Number X-Axis": "108",
"AGI Number Y-Axis": "551",
"AGI Meter X-Axis": "260",
"AGI Meter Y-Axis": "577",
"DEF Number X-Axis": "108",
"DEF Number Y-Axis": "370",
"DEF Meter X-Axis": "260",
"DEF Meter Y-Axis": "396",
"MDF Number X-Axis": "108",
"MDF Number Y-Axis": "490",
"MDF Meter X-Axis": "260",
"MDF Meter Y-Axis": "516",
"LUK Number X-Axis": "108",
"LUK Number Y-Axis": "611",
"LUK Meter X-Axis": "260",
"LUK Meter Y-Axis": "637",
"Weapon X-Axis": "858",
"Weapon Y-Axis": "329",
"Shield X-Axis": "869",
"Shield Y-Axis": "402",
"Helmet X-Axis": "880",
"Helmet Y-Axis": "474",
"Armor X-Axis": "891",
"Armor Y-Axis": "546",
"Accessory X-Axis": "902",
"Accessory Y-Axis": "618",
"Class X-Axis": "1280",
"Class Y-Axis": "320",
"Profile X-Axis": "0",
"Profile Y-Axis": "505",
},
},
{
name: "PictureCallCommon",
status: true,
description: "ピクチャのボタン化プラグイン",
parameters: {
透明色を考慮: "false",
ピクチャ番号の変数番号: "0",
ポインタX座標の変数番号: "0",
ポインタY座標の変数番号: "0",
タッチ操作抑制: "false",
タッチ操作抑制スイッチ: "0",
戦闘中常にコモン実行: "false",
並列処理として実行: "false",
無効スイッチ: "9",
},
},
{
name: "MOG_Weather_EX",
status: true,
description: "(v3.4 *) Adiciona novos efeitos de climas.",
parameters: { "Battle Weather": "true" },
},
{
name: "TMAnimeLight",
status: true,
description: "イベントにアニメーション付きの明かりを表示します。",
parameters: { range: "0.05", defaultZ: "4", frames: "120" },
},
{
name: "NRP_BattleParallelCommon",
status: true,
description: "v1.021 コモンイベントの並列処理を戦闘中も有効にします。",
parameters: {
commonEventsWhiteList: '["31"]',
invalidOnMap: "true",
validAllCommon: "false",
alwaysMonitorChange: "true",
},
},
{
name: "TMEquipSlotEx",
status: true,
description: "アクターごとに部位設定を自由に変更できるようにします。",
parameters: {},
},
{
name: "TMMaxLevel",
status: true,
description: "レベル上限をゲーム中に増やすことができます。",
parameters: { maxMaxLevel: "200" },
},
{
name: "SceneGlossary",
status: true,
description: "ゲーム内用語辞典プラグイン",
parameters: {
GlossaryInfo:
'["{\\"GlossaryType\\":\\"1\\",\\"CommandName\\":\\"用語辞典\\",\\"UseCategory\\":\\"false\\",\\"CommandSwitchId\\":\\"0\\",\\"BackPicture\\":\\"arasuji_buck\\",\\"SelectAction\\":\\"0\\",\\"SelectSwitchId\\":\\"0\\",\\"SelectVariableId\\":\\"0\\",\\"ConfirmMessage\\":\\"false\\",\\"ConfirmUse\\":\\"使う\\",\\"ConfirmNoUse\\":\\"やめる\\",\\"ConfirmX\\":\\"0\\",\\"ConfirmY\\":\\"0\\",\\"GlossaryHelp\\":\\" \\",\\"CategoryHelp\\":\\"カテゴリを選択してください。\\",\\"ConfirmHelp\\":\\"\\",\\"UsingHelp\\":\\"\\",\\"CompleteView\\":\\"false\\",\\"CompleteMessage\\":\\"収集率 \\\\\\\\c[2]%1\\\\\\\\c[0] \\",\\"ShowingItemNumber\\":\\"false\\",\\"UsableDefault\\":\\"true\\",\\"UseItemHistory\\":\\"false\\",\\"GlossaryListWidth\\":\\"240\\",\\"VisibleItemNotYet\\":\\"\\",\\"HideIcon\\":\\"false\\"}","{\\"GlossaryType\\":\\"2\\",\\"CommandName\\":\\"用語辞典\\",\\"UseCategory\\":\\"false\\",\\"CommandSwitchId\\":\\"0\\",\\"BackPicture\\":\\"quest_buck\\",\\"SelectAction\\":\\"0\\",\\"SelectSwitchId\\":\\"0\\",\\"SelectVariableId\\":\\"0\\",\\"ConfirmMessage\\":\\"false\\",\\"ConfirmUse\\":\\"使う\\",\\"ConfirmNoUse\\":\\"やめる\\",\\"ConfirmX\\":\\"0\\",\\"ConfirmY\\":\\"0\\",\\"GlossaryHelp\\":\\" \\",\\"CategoryHelp\\":\\"カテゴリを選択してください。\\",\\"ConfirmHelp\\":\\"\\",\\"UsingHelp\\":\\"\\",\\"CompleteView\\":\\"false\\",\\"CompleteMessage\\":\\"収集率 \\\\\\\\c[2]%1\\\\\\\\c[0] \\",\\"ShowingItemNumber\\":\\"false\\",\\"UsableDefault\\":\\"true\\",\\"UseItemHistory\\":\\"false\\",\\"GlossaryListWidth\\":\\"240\\",\\"VisibleItemNotYet\\":\\"\\",\\"HideIcon\\":\\"false\\"}"]',
Layout: "",
FontSize: "20",
AutoResizePicture: "true",
PicturePosition: "top",
PictureAlign: "center",
PicturePriority: "top",
ThroughBackPicture: "false",
FramelessDesign: "false",
NewGlossaryColor: "2",
PageWrap: "true",
TextPosition: "0",
AutoAddition: "false",
SwitchAutoAdd: "0",
VariableAutoAdd: "0",
AutoAdditionEnemy: "false",
CategoryOrder: "",
CategoryUnusable: "",
ShowPageNumber: "true",
},
},
{
name: "CustomizeConfigItem",
status: true,
description: "オプション任意項目作成プラグイン",
parameters: {
数値項目: "[]",
文字項目:
'["{\\"Name\\":\\"Difficulty\\",\\"DefaultValue\\":\\"1\\",\\"VariableID\\":\\"13\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"StringItems\\":\\"[\\\\\\"STORY\\\\\\",\\\\\\"NORMAL\\\\\\",\\\\\\"HARD\\\\\\",\\\\\\"NIGHTMARE\\\\\\"]\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}","{\\"Name\\":\\"Combat BGM\\",\\"DefaultValue\\":\\"0\\",\\"VariableID\\":\\"14\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"StringItems\\":\\"[\\\\\\"Scenario\\\\\\",\\\\\\"Field\\\\\\"]\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}"]',
スイッチ項目:
'["{\\"Name\\":\\"Battle Fuck\\",\\"DefaultValue\\":\\"true\\",\\"SwitchID\\":\\"50\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}"]',
音量項目: "[]",
},
},
{
name: "OggOnly",
status: true,
description: "音声ファイルの再生にoggファイルのみを使用します。",
parameters: { deleteM4a: "false" },
},
{
name: "Parallaxtiratira",
status: true,
description: "ver1.00 ゲーム開始時にタイルセットロードの猶予を与えます。",
parameters: {},
},
{
name: "MessageWindowHidden",
status: true,
description: "メッセージウィンドウ一時消去プラグイン",
parameters: {
triggerButton: '["control"]',
triggerSwitch: "0",
linkPictureNumbers: '["25","26"]',
linkShowPictureNumbers: "[]",
disableLinkSwitchId: "0",
disableSwitchId: "0",
disableInBattle: "false",
disableInChoice: "true",
},
},
{
name: "CommonInterceptor",
status: true,
description: "割り込みコモンイベントプラグイン",
parameters: {
ニューゲームコモン: "",
ロードコモン: "10",
メニューコモン: "",
},
},
{
name: "FTKR_ExVariablesChange",
status: true,
description: "v1.2.4 変数の操作を拡張するプラグイン",
parameters: {
"--アイテム増減時--": "",
Buy: "",
Gain: "",
Sell: "",
Lose: "",
"--アイテム・スキル使用時--": "",
Use: "",
Success: "",
Failure: "",
Damage: "",
"Receive Damage": "",
Evade: "",
Kill: "",
"--戦闘終了時--": "",
"Battle End": "",
"Battle Victory": "",
"Battle Escape": "",
"Battle Defeat": "",
},
},
{
name: "setItemMax",
status: true,
description: "アイテムの最大所持個数をアイテムIdごとに指定できます。",
parameters: {},
},
{
name: "Torigoya_QuickSkill",
status: true,
description: "選択するとターンを消費せずに即発動するスキルを追加します。",
parameters: { "■ 上級者向け設定": "", "Recalc Action Time Mode": "None" },
},
{
name: "ConditionallyCore",
status: true,
description:
"ver1.07/条件付き○○のプラグインを使用するのに、必要となる条件をまとめたベースプラグインです。",
parameters: {},
},
{
name: "TermsOfSkillUse",
status: true,
description:
"ver1.03/スキルやアイテムに詳細な使用条件を設定できます。\r\nCoditionallyCoreのプラグインが必要です。",
parameters: {
"Unselectable Target Color": "5",
"Unselectable Usable": "true",
},
},
{
name: "Torigoya_NotRemoveWeapon",
status: true,
description: "装備画面で武器は外せないようにするプラグイン (v.1.1.0)",
parameters: { advanced: "", advancedSlotIds: "[1]" },
},
{
name: "MKR_ControlCharacterEx",
status: true,
description: "メッセージ内で使用可能な制御文字を追加します。",
parameters: {
Default_SE_Volume: "90",
Default_SE_Pitch: "100",
Default_SE_Pan: "0",
Default_Wait_Period: "15",
Default_Wait_Line: "60\r",
},
},
{
name: "Escape100",
status: true,
description: "逃げる成功率を100%にする",
parameters: { escapeSwitche: "53" },
},
{
name: "TriggerOnEquipAndState",
status: true,
description: "装備変更時の変数操作プラグイン",
parameters: {
BattleMemberOnly: "false",
SlotVariables: '["0","0","0","0","0"]',
},
},
{
name: "MessageAutoReplace",
status: true,
description: "メッセージ自動置換プラグイン",
parameters: {
replaceList:
'["{\\"targetText\\":\\"リムア\\",\\"text\\":\\"\\\\\\\\C[27]リムア\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"ネロ\\",\\"text\\":\\"\\\\\\\\C[26]ネロ\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"ガンドレー\\",\\"text\\":\\"\\\\\\\\C[6]ガンドレー\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"グリッド\\",\\"text\\":\\"\\\\\\\\C[6]グリッド\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"シエル\\",\\"text\\":\\"\\\\\\\\C[6]シエル\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"アメリ\\",\\"text\\":\\"\\\\\\\\C[6]アメリ\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"ギタン\\",\\"text\\":\\"\\\\\\\\C[6]ギタン\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"ディック\\",\\"text\\":\\"\\\\\\\\C[6]ディック\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"レクス\\",\\"text\\":\\"\\\\\\\\C[6]レクス\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"アディナス\\",\\"text\\":\\"\\\\\\\\C[6]アディナス\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"コヴァ\\",\\"text\\":\\"\\\\\\\\C[6]コヴァ\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"ビビン\\",\\"text\\":\\"\\\\\\\\C[6]ビビン\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"キャスティ\\",\\"text\\":\\"\\\\\\\\C[6]キャスティ\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"スミス\\",\\"text\\":\\"\\\\\\\\C[6]スミス\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"○\\",\\"text\\":\\"\\\\\\\\{○\\\\\\\\}\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"ゲームタイトル\\",\\"text\\":\\"\\\\\\\\C[5]虚魂剣ラムダネロスR\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"システム体験版\\",\\"text\\":\\"\\\\\\\\C[2]システム体験版\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"虚魂剣\\",\\"text\\":\\"\\\\\\\\C[31]虚魂剣\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}","{\\"targetText\\":\\"デュオ\\",\\"text\\":\\"\\\\\\\\C[6]デュオ\\\\\\\\C[0]\\",\\"switchId\\":\\"0\\"}"]',
},
},
{
name: "MPP_SmoothBattleLog",
status: true,
description:
"【ver.1.0】戦闘ログの表示方法や動作を変更し、戦闘の進行を早くしたりします。",
parameters: {
"=== Base ===": "【基本的な設定】",
"Fast Forward Enabled?": "true",
"Log Type": "0",
"Message Speed": "6",
"View Duration": "0",
"Start Messages On Log?": "false",
"Log Command": "戦闘ログ",
"Log Max Size": "6",
"Item Name Only?": "false",
"Not Display Skils": "1,2",
"=== Window ===": "【ログウィンドウ】",
"Log Window Y": "480",
"Log Window Width": "516",
"Line Height": "28",
"Font Size": "18",
"Max Lines": "6",
"=== Advanced ===": "【高度な設定】",
"Indent Width": "12",
"Animation Next Delay": "12",
"Animation Short Count": "0",
},
},
{
name: "MOG_TitleParticles",
status: true,
description: "(v2.1 *) Adiciona partículas na tela de título.",
parameters: {
"-> Particles 1 <<<<<<<<<<<<<<<<<<<<<<<": "",
"P1 Visible": "true",
"P1 File Name": "Particles",
"P1 Amount": "25",
"P1 Z Index": "20",
"P1 X Speed": "-10",
"P1 Y Speed": "-1",
"P1 Rotation Speed": "0.02",
"P1 Blend Mode": "1",
"P1 Anchor": "0",
"P1 Leaf Mode": "false",
"P1 Transition Time": "0",
"": "",
"-> Particles 2 <<<<<<<<<<<<<<<<<<<<<<<": "",
"P2 Visible": "true",
"P2 File Name": "Particles_2",
"P2 Amount": "8",
"P2 Z Index": "21",
"P2 X Speed": "2",
"P2 Y Speed": "2",
"P2 Rotation Speed": "0.01",
"P2 Blend Mode": "1",
"P2 Anchor": "0",
"P2 Leaf Mode": "false",
"P2 Transition Time": "0",
"-> Particles 3 <<<<<<<<<<<<<<<<<<<<<<<": "",
"P3 Visible": "false",
"P3 File Name": "Particles3",
"P3 Amount": "5",
"P3 Z Index": "22",
"P3 X Speed": "0.5",
"P3 Y Speed": "0.5",
"P3 Rotation Speed": "0.006",
"P3 Blend Mode": "0",
"P3 Anchor": "0",
"P3 Leaf Mode": "true",
"P3 Transition Time": "0",
"-> Particles 4 <<<<<<<<<<<<<<<<<<<<<<<": "",
"P4 Visible": "false",
"P4 File Name": "Particles4",
"P4 Amount": "25",
"P4 Z Index": "23",
"P4 X Speed": "2",
"P4 Y Speed": "0.3",
"P4 Rotation Speed": "0.3",
"P4 Blend Mode": "1",
"P4 Anchor": "0",
"P4 Leaf Mode": "true",
"P4 Transition Time": "0",
"-> Particles 5 <<<<<<<<<<<<<<<<<<<<<<<": "",
"P5 Visible": "false",
"P5 File Name": "Particles5",
"P5 Amount": "25",
"P5 Z Index": "24",
"P5 X Speed": "4",
"P5 Y Speed": "0",
"P5 Rotation Speed": "0",
"P5 Blend Mode": "1",
"P5 Anchor": "0",
"P5 Leaf Mode": "false",
"P5 Transition Time": "0",
"-> Particles 6 <<<<<<<<<<<<<<<<<<<<<<<": "",
"P6 Visible": "false",
"P6 File Name": "Particles6",
"P6 Amount": "25",
"P6 Z Index": "25",
"P6 X Speed": "4",
"P6 Y Speed": "0",
"P6 Rotation Speed": "0",
"P6 Blend Mode": "1",
"P6 Anchor": "0",
"P6 Leaf Mode": "false",
"P6 Transition Time": "0",
},
},
{
name: "MOG_TitlePictureCom",
status: true,
description: "(v1.6 *) Adiciona comandos em imagens no lugar da janela.",
parameters: {
"-> Main <<<<<<<<<<<<<<<<<<<<<<<": "",
"Animation Mode": "2",
"Left & Right Input": "true",
"Com Fade-In Duration": "13",
"Slide X-Axis": "-100",
"Slide Y-Axis": "0",
"": "",
"-> Smart Background <<<<<<<<<<<<<<<<<<<<<<<": "",
"Smart Background": "false",
"Background X-Axis": "0",
"Background Y-Axis": "0",
"Background Fade-In Duration": "90",
"-> Title Sprite <<<<<<<<<<<<<<<<<<<<<<<": "",
"Title Sprite": "true",
"Title Sprite X-Axis": "640",
"Title Sprite Y-Axis": "360",
"Fade-In Duration": "40",
"Zoom Effect": "false",
"Zoom Speed": "30",
"-> Cursor <<<<<<<<<<<<<<<<<<<<<<<": "",
"Cursor X-Axis": "0",
"Cursor Y-Axis": "22",
"Cursor Visible": "true",
"Cursor Wave Animation": "true",
"Cursor Rotation Animation": "false",
"Cursor Rotation Speed": "0.05",
"-> Commands <<<<<<<<<<<<<<<<<<<<<<<": "",
"Command Pos 1": "850,520",
"Command Pos 2": "855,565",
"Command Pos 3": "860,610",
"Command Pos 4": "670,550",
"Command Pos 5": "345,498",
"Command Pos 6": "345,530",
"Command Pos 7": "0,192",
"Command Pos 8": "0,224",
"Command Pos 9": "0,256",
"Command Pos 10": "0,288",
},
},
{
name: "MOG_FlashDamage",
status: true,
description: "(v1.4) Causa dano no alvo no efeito Flash da animação.",
parameters: {},
},
{
name: "SecondaryCategories",
status: true,
description: "ver1.02/アイテムにセカンダリカテゴリを設定できようにします。",
parameters: { UseSubItemCategory: "true", AllIncludesCategory: "すべて" },
},
{
name: "CategorySynthesis",
status: true,
description:
"ver1.02/アイテムを合成する機能を追加します。【SecondaryCategories必須】",
parameters: {
DefaultSynthesisName: "Synthesis",
DefaultSynthesisCategories: "Items",
NeedMachineryName: "Required Equipment",
NeedMaterialName: "Required Materials",
MaterialListText: "Material List",
SynthesisText: "Synthesize",
NumberSynthesisText: "Synthesize _num",
SynthesisHelp: "Use the up/down keys to select the quantity to synthesize.",
EstimateText: "Result Prediction",
SynthesisPriceText: "Synthesis Fee",
ChangeRecipeTone: "206,68,24,0",
SynthesisResultText: "Synthesis Result",
SynthesisSeName: "Item1",
SynthesisSeSettings: "90,100,0",
MenuSynthesisCommandName: "",
},
},
{
name: "NRP_StateEX",
status: true,
description: "v1.00 ステートの機能を色々と拡張します。",
parameters: {
ParameterList:
'["{\\"Type\\":\\"r\\",\\"Id\\":\\"0\\",\\"Key\\":\\"mhp\\",\\"Tag\\":\\"MhpEx\\"}","{\\"Type\\":\\"r\\",\\"Id\\":\\"1\\",\\"Key\\":\\"mmp\\",\\"Tag\\":\\"MmpEx\\"}","{\\"Type\\":\\"r\\",\\"Id\\":\\"2\\",\\"Key\\":\\"atk\\",\\"Tag\\":\\"AtkEx\\"}","{\\"Type\\":\\"r\\",\\"Id\\":\\"3\\",\\"Key\\":\\"def\\",\\"Tag\\":\\"DefEx\\"}","{\\"Type\\":\\"r\\",\\"Id\\":\\"4\\",\\"Key\\":\\"mat\\",\\"Tag\\":\\"MatEx\\"}","{\\"Type\\":\\"r\\",\\"Id\\":\\"5\\",\\"Key\\":\\"mdf\\",\\"Tag\\":\\"MdfEx\\"}","{\\"Type\\":\\"r\\",\\"Id\\":\\"6\\",\\"Key\\":\\"agi\\",\\"Tag\\":\\"AgiEx\\"}","{\\"Type\\":\\"r\\",\\"Id\\":\\"7\\",\\"Key\\":\\"luk\\",\\"Tag\\":\\"LukEx\\"}","{\\"Type\\":\\"x\\",\\"Id\\":\\"0\\",\\"Key\\":\\"hit\\",\\"Tag\\":\\"HitEx\\"}","{\\"Type\\":\\"x\\",\\"Id\\":\\"1\\",\\"Key\\":\\"eva\\",\\"Tag\\":\\"EvaEx\\"}","{\\"Type\\":\\"x\\",\\"Id\\":\\"2\\",\\"Key\\":\\"cri\\",\\"Tag\\":\\"CriEx\\"}","{\\"Type\\":\\"x\\",\\"Id\\":\\"3\\",\\"Key\\":\\"cev\\",\\"Tag\\":\\"CevEx\\"}","{\\"Type\\":\\"x\\",\\"Id\\":\\"4\\",\\"Key\\":\\"mev\\",\\"Tag\\":\\"MevEx\\"}","{\\"Type\\":\\"x\\",\\"Id\\":\\"5\\",\\"Key\\":\\"mrf\\",\\"Tag\\":\\"MrfEx\\"}","{\\"Type\\":\\"x\\",\\"Id\\":\\"6\\",\\"Key\\":\\"cnt\\",\\"Tag\\":\\"CntEx\\"}","{\\"Type\\":\\"x\\",\\"Id\\":\\"7\\",\\"Key\\":\\"hrg\\",\\"Tag\\":\\"HrgEx\\"}","{\\"Type\\":\\"x\\",\\"Id\\":\\"8\\",\\"Key\\":\\"mrg\\",\\"Tag\\":\\"MrgEx\\"}","{\\"Type\\":\\"x\\",\\"Id\\":\\"9\\",\\"Key\\":\\"trg\\",\\"Tag\\":\\"TrgEx\\"}","{\\"Type\\":\\"s\\",\\"Id\\":\\"0\\",\\"Key\\":\\"tgr\\",\\"Tag\\":\\"TgrEx\\"}","{\\"Type\\":\\"s\\",\\"Id\\":\\"1\\",\\"Key\\":\\"grd\\",\\"Tag\\":\\"GrdEx\\"}","{\\"Type\\":\\"s\\",\\"Id\\":\\"2\\",\\"Key\\":\\"rec\\",\\"Tag\\":\\"RecEx\\"}","{\\"Type\\":\\"s\\",\\"Id\\":\\"3\\",\\"Key\\":\\"pha\\",\\"Tag\\":\\"PhaEx\\"}","{\\"Type\\":\\"s\\",\\"Id\\":\\"4\\",\\"Key\\":\\"mcr\\",\\"Tag\\":\\"McrEx\\"}","{\\"Type\\":\\"s\\",\\"Id\\":\\"5\\",\\"Key\\":\\"tcr\\",\\"Tag\\":\\"TcrEx\\"}","{\\"Type\\":\\"s\\",\\"Id\\":\\"6\\",\\"Key\\":\\"pdr\\",\\"Tag\\":\\"PdrEx\\"}","{\\"Type\\":\\"s\\",\\"Id\\":\\"7\\",\\"Key\\":\\"mdr\\",\\"Tag\\":\\"MdrEx\\"}","{\\"Type\\":\\"s\\",\\"Id\\":\\"8\\",\\"Key\\":\\"fdr\\",\\"Tag\\":\\"FdrEx\\"}","{\\"Type\\":\\"s\\",\\"Id\\":\\"9\\",\\"Key\\":\\"exr\\",\\"Tag\\":\\"ExrEx\\"}"]',
AlwaysUpdateState: "false",
UpdateType: "0",
},
},
{
name: "RewardPlusChange",
status: true,
description:
"ver1.00 戦闘終了時の取得経験値とお金を\r\n変数の値によって増減します。",
parameters: { expvar: "104", goldvar: "105" },
},
{
name: "RewardRateChange",
status: true,
description:
"ver1.01 戦闘終了時の取得経験値とお金を\r\n変数の値によって増減します。",
parameters: { expvar: "101", goldvar: "102", dropvar: "103" },
},
{
name: "NearEventSensor",
status: true,
description: "周辺イベント感知プラグイン",
parameters: {
DefaultFlash: "false",
DefaultBalloon: "0",
DisableEmpty: "true",
SensorDistance: "10",
FlashColor: '{"Red":"255","Green":"255","Blue":"255","Alpha":"255"}',
FlashDuration: "60",
BalloonInterval: "30",
WaitForBalloon: "true",
ConsiderationDir: "false",
ApplyPlayer: "false",
EraseWhenAway: "false",
},
},
{ name: "MVkey_A", status: true, description: "", parameters: {} },
{
name: "CustomizeConfigDefault",
status: true,
description: "オプションデフォルト値設定プラグイン",
parameters: {
常時ダッシュ: "ON",
コマンド記憶: "ON",
BGM音量: "40",
BGS音量: "40",
ME音量: "40",
SE音量: "40",
常時ダッシュ消去: "OFF",
コマンド記憶消去: "OFF",
BGM音量消去: "OFF",
BGS音量消去: "OFF",
ME音量消去: "OFF",
SE音量消去: "OFF",
},
},
{
name: "PP_EventCollapse",
status: true,
description:
"戦闘時のエネミーの消滅エフェクト、ボス消滅エフェクトぽいものを、マップのイベントにも適用できるようになります。",
parameters: { collapseDuration: "32" },
},
{
name: "NRP_ChangeCharacterSpeed",
status: true,
description: "v1.01 キャラクターの移動速度を細かく変更します。",
parameters: {
DefaultAlwaysDash: "",
PlayerSpeed: "",
PlusSpeedDash: "",
"<BasicSpeedRate>": "",
PlayerBasicSpeedRate: "100",
EventBasicSpeedRate: "100",
"<Vehicles>": "",
BoatSpeed: "",
ShipSpeed: "",
AirShipSpeed: "",
},
},
{
name: "DarkPlasma_ItemTextColor",
status: true,
description: "アイテム/スキル名の色指定",
parameters: {},
},
{
name: "MPP_DeleteSelfSwitch",
status: true,
description: "場所移動した際に、指定したセルフスイッチをOFFにします。",
parameters: { "Map IDs": "", "Self Switches": "D", "Self Variables": "" },
},
{ name: "haiboku_rog_x", status: true, description: "", parameters: {} },
{
name: "TintBattleScreen",
status: true,
description: "バトルシーンの色調を設定します。",
parameters: { "DEFAULT TONE": "0 0 0 0" },
},
{
name: "PictureVariableSetting",
status: true,
description: "ピクチャ関連のイベント機能拡張プラグイン",
parameters: { 初期値: "OFF", ピクチャ表示最大数: "" },
},
{
name: "StateChangeIfRemove",
status: true,
description: "ステート解除時の変化プラグイン",
parameters: {},
},
{
name: "SealActorCommand",
status: true,
description: "アクターコマンド封印プラグイン",
parameters: {
commandDisable: "false",
disableSign: "\\c[2]\\i[1]禁止\\i[1]",
},
},
{
name: "RX_T_GutsState",
status: true,
description:
"HPが0になるほどの大ダメージを受けてもHPが1残るステートを作成できます。",
parameters: {
"SystemWord in Notes1": "根性",
"SystemWord in Notes2": "超根性",
"SystemWord in Notes3": "根性ターン解除",
},
},
{
name: "SystemSoundCustomize",
status: true,
description: "システム効果音変更プラグイン",
parameters: {},
},
{
name: "FixImageLoading",
status: true,
description: "画像ロード時のチラつき防止プラグイン",
parameters: {},
},
{
name: "MenuCallCommon",
status: true,
description:
"Xボタンorマウスの右クリックでメニュー画面を開くかわりにコモンイベントを動作させるプラグイン",
parameters: { ComEvent: "5", ComCloseEvent: "593", ComSwitch: "764" },
},
{
name: "Mano_OneButtonCommonEventCall",
status: true,
description:
"マップ上で、1ボタンでコモンイベントを呼び出す機能を追加します。",
parameters: {
commonA:
'{"text":"HOHO","enabled":"true","enableSwitch":"765","event":"353","symbol":"HOHOHO","interrupt":"false","mandatory":"false","keyList":"","keycodeList":"[\\"9\\"]","padButton":"6"}',
commonB:
'{"text":"nerotalk","enabled":"true","enableSwitch":"765","event":"33","symbol":"nerotalk","interrupt":"false","mandatory":"false","keyList":"A","keycodeList":"[]","padButton":"7"}',
commonC: "",
commonD: "",
commonE: "",
commonF: "",
commonG: "",
commonH: "",
debugMode: "true",
},
},
];