1520 lines
No EOL
50 KiB
JavaScript
1520 lines
No EOL
50 KiB
JavaScript
//=============================================================================
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// MOG_SceneItem.js
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//=============================================================================
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/*:
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* @plugindesc (v1.1) Modifica a cena de menu de items.
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* @author Moghunter
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*
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* @param Item Width
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* @desc Largura da janela de items.
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* @default 370
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*
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* @param Item Height
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* @desc Altura da janela de items.
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* @default 400
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*
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* @param Item X-Axis
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* @desc Definição X-Axis da janela de items.
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* @default 0
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*
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* @param Item Y-Axis
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* @desc Definição Y-Axis da janela de items.
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* @default 96
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*
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* @param W Layout X-Axis
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* @desc Definição X-Axis do layout janela de items.
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* @default 0
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*
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* @param W Layout Y-Axis
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* @desc Definição Y-Axis do layout janela de items.
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* @default 0
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*
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* @param Help X-Axis
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* @desc Definição X-Axis da janela de ajuda.
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* @default 0
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*
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* @param Help Y-Axis
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* @desc Definição Y-Axis da janela de ajuda.
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* @default 516
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*
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* @param Com Item X-Axis
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* @desc Definição X-Axis do comando Item.
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* @default 280
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*
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* @param Com Item Y-Axis
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* @desc Definição Y-Axis do comando Item.
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* @default 50
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*
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* @param Com Weapon X-Axis
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* @desc Definição X-Axis do comando Weapon.
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* @default 420
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*
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* @param Com Weapon Y-Axis
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* @desc Definição Y-Axis do comando Weapon.
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* @default 50
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*
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* @param Com Armour X-Axis
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* @desc Definição X-Axis do comando Armour.
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* @default 560
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*
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* @param Com Armour Y-Axis
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* @desc Definição Y-Axis do comando Armour.
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* @default 50
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*
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* @param Com Key X-Axis
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* @desc Definição X-Axis do comando Key.
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* @default 700
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*
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* @param Com Key Y-Axis
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* @desc Definição Y-Axis do comando Key.
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* @default 50
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*
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* @param Actor Windows X-Axis
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* @desc Definição X-Axis da janela do personagem.
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* @default 600
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*
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* @param Actor Windows Y-Axis
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* @desc Definição Y-Axis da janela do personagem .
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* @default 200
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*
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* @param Actor Face X-Axis
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* @desc Definição X-Axis da face do personagem.
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* @default 90
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*
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* @param Actor Face Y-Axis
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* @desc Definição Y-Axis da face do personagem .
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* @default -65
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*
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* @param Actor States X-Axis
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* @desc Definição X-Axis da condição do personagem.
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* @default 23
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*
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* @param Actor States Y-Axis
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* @desc Definição Y-Axis da condição do personagem .
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* @default 15
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*
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* @param Actor Parameters X-Axis
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* @desc Definição X-Axis dos parâmetros do personagem.
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* @default 0
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*
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* @param Actor Parameters Y-Axis
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* @desc Definição Y-Axis da parâmetros do personagem .
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* @default 0
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*
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* @param Actor Parameters FontSize
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* @desc Definição do tamanho da fonte dos parâmetros.
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* @default 20
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*
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* @param Party Window X-Axis
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* @desc Definição X-Axis da janela do grupo.
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* @default 10
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*
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* @param Party Window Y-Axis
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* @desc Definição Y-Axis da janela do grupo.
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* @default 240
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*
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* @param Party Font Size
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* @desc Definição do tamanho do texto.
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* @default 20
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*
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* @param Party Name X-Axis
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* @desc Definição X-Axis do nome.
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* @default 20
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*
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* @param Party Name X-Axis
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* @desc Definição Y-Axis do nome.
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* @default 40
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*
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* @param Party HPNumber X-Axis
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* @desc Definição X-Axis do número de HP.
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* @default 20
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*
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* @param Party HPNumber Y-Axis
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* @desc Definição Y-Axis do número de HP.
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* @default 3
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*
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* @param Party MPNumber X-Axis
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* @desc Definição X-Axis do número de MP.
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* @default 118
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*
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* @param Party MPNumber Y-Axis
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* @desc Definição Y-Axis do número de MP.
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* @default 3
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*
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* @param Party HPMeter X-Axis
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* @desc Definição X-Axis do medidor de HP.
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* @default 16
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*
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* @param Party HPMeter Y-Axis
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* @desc Definição Y-Axis do medidor de HP.
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* @default 30
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*
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* @param Party MPMeter X-Axis
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* @desc Definição X-Axis do medidor de MP.
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* @default 113
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*
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* @param Party MPMeter Y-Axis
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* @desc Definição Y-Axis do medidor de MP.
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* @default 30
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*
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* @param Party Status X-Axis
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* @desc Definição X-Axis das condições.
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* @default 165
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*
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* @param Party Status Y-Axis
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* @desc Definição Y-Axis das condições.
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* @default 30
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*
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* @help
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* =============================================================================
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* +++ MOG - Scene Item (v1.1) +++
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* By Moghunter
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* https://atelierrgss.wordpress.com/
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* =============================================================================
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* Modifica a cena de items.
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*
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* =============================================================================
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* UTILIZAÇÃO
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* =============================================================================
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* As imagens do sistema deverão ser gravados na pasta.
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*
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* /img/menus/item/
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*
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* =============================================================================
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* HISTÓRICO
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* =============================================================================
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* (v1.1) - Correção do crash ao usar itens de eventos comum.
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*
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*/
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//=============================================================================
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// ** PLUGIN PARAMETERS
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//=============================================================================
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var Imported = Imported || {};
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Imported.MOG_SceneMenu = true;
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var Moghunter = Moghunter || {};
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Moghunter.parameters = PluginManager.parameters('MOG_SceneItem');
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Moghunter.scItem_ItemWindowWidth = Number(Moghunter.parameters['Item Width'] || 370);
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Moghunter.scItem_ItemWindowHeight = Number(Moghunter.parameters['Item Height'] || 400);
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Moghunter.scItem_ItemWindowX = Number(Moghunter.parameters['Item X-Axis'] || 0);
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Moghunter.scItem_ItemWindowY = Number(Moghunter.parameters['Item Y-Axis'] || 96);
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Moghunter.scItem_HelpWindowX = Number(Moghunter.parameters['Help X-Axis'] || 0);
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Moghunter.scItem_HelpWindowY = Number(Moghunter.parameters['Help Y-Axis'] || 516);
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Moghunter.scItem_WlayoutX = Number(Moghunter.parameters['W Layout X-Axis'] || 0);
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Moghunter.scItem_WlayoutY = Number(Moghunter.parameters['W Layout Y-Axis'] || 0);
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Moghunter.scItem_Com1_X = Number(Moghunter.parameters['Com Item X-Axis'] || 280);
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Moghunter.scItem_Com1_Y = Number(Moghunter.parameters['Com Item Y-Axis'] || 50);
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Moghunter.scItem_Com2_X = Number(Moghunter.parameters['Com Weapon X-Axis'] || 420);
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Moghunter.scItem_Com2_Y = Number(Moghunter.parameters['Com Weapon Y-Axis'] || 50);
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Moghunter.scItem_Com3_X = Number(Moghunter.parameters['Com Armour X-Axis'] || 560);
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Moghunter.scItem_Com3_Y = Number(Moghunter.parameters['Com Armour Y-Axis'] || 50);
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Moghunter.scItem_Com4_X = Number(Moghunter.parameters['Com Key X-Axis'] || 700);
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Moghunter.scItem_Com4_Y = Number(Moghunter.parameters['Com Key Y-Axis'] || 50);
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Moghunter.scItem_ActorWinX = Number(Moghunter.parameters['Actor Windows X-Axis'] || 600);
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Moghunter.scItem_ActorWinY = Number(Moghunter.parameters['Actor Windows Y-Axis'] || 200);
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Moghunter.scItem_ActorFaceX = Number(Moghunter.parameters['Actor Face X-Axis'] || 90);
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Moghunter.scItem_ActorFaceY = Number(Moghunter.parameters['Actor Face Y-Axis'] || -65);
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Moghunter.scItem_ActorStatesX = Number(Moghunter.parameters['Actor States X-Axis'] || 23);
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Moghunter.scItem_ActorStatesY = Number(Moghunter.parameters['Actor States Y-Axis'] || 15);
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Moghunter.scItem_ActorParX = Number(Moghunter.parameters['Actor Parameters X-Axis'] || 0);
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Moghunter.scItem_ActorParY = Number(Moghunter.parameters['Actor Parameters Y-Axis'] || 0);
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Moghunter.scItem_ActorParFontSize = Number(Moghunter.parameters['Actor Parameters FontSize'] || 20);
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Moghunter.scItem_PartyX = Number(Moghunter.parameters['Party Window X-Axis'] || 10);
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Moghunter.scItem_PartyY = Number(Moghunter.parameters['Party Window Y-Axis'] || 240);
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Moghunter.scItem_PartyFontSize = Number(Moghunter.parameters['Party Font Size'] || 20);
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Moghunter.scItem_PartyNameX = Number(Moghunter.parameters['Party Name X-Axis'] || 20);
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Moghunter.scItem_PartyNameY = Number(Moghunter.parameters['Party Name Y-Axis'] || 40);
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Moghunter.scItem_PartyHPNumberX = Number(Moghunter.parameters['Party HPNumber X-Axis'] || 20);
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Moghunter.scItem_PartyHPNumberY = Number(Moghunter.parameters['Party HPNumber Y-Axis'] || 3);
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Moghunter.scItem_PartyMPNumberX = Number(Moghunter.parameters['Party MPNumber X-Axis'] || 118);
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Moghunter.scItem_PartyMPNumberY = Number(Moghunter.parameters['Party MPNumber Y-Axis'] || 3);
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Moghunter.scItem_PartyHPMeterX = Number(Moghunter.parameters['Party HPMeter X-Axis'] || 16);
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Moghunter.scItem_PartyHPMeterY = Number(Moghunter.parameters['Party HPMeter Y-Axis'] || 30);
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Moghunter.scItem_PartyMPMeterX = Number(Moghunter.parameters['Party MPMeter X-Axis'] || 113);
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Moghunter.scItem_PartyMPMeterY = Number(Moghunter.parameters['Party MPMeter Y-Axis'] || 30);
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Moghunter.scItem_PartyStatusX = Number(Moghunter.parameters['Party Status X-Axis'] || 165);
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Moghunter.scItem_PartyStatusY = Number(Moghunter.parameters['Party Stauts Y-Axis'] || 39);
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//=============================================================================
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// ** ImageManager
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//=============================================================================
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//==============================
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// * Item
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//==============================
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ImageManager.loadMenusitem = function(filename) {
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return this.loadBitmap('img/menus/item/', filename, 0, true);
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};
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//==============================
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// * Actor
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//==============================
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ImageManager.loadMenusActor = function(filename) {
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return this.loadBitmap('img/menus/actorwindow/', filename, 0, true);
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};
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//=============================================================================
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// ** Scene Item
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//=============================================================================
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//==============================
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// * creaate
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//==============================
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var _mog_scnItem_create = Scene_Item.prototype.create;
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Scene_Item.prototype.create = function() {
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_mog_scnItem_create.call(this);
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this.loadBitmaps();
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this._helpWindow.opacity = 0;
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this._helpWindow.x = Moghunter.scItem_HelpWindowX;
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this._helpWindow.y = Moghunter.scItem_HelpWindowY;
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this._categoryWindow.visible = false;
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this._categoryWindow.active = false;
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this._itemWindow.active = true;
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this._itemWindow.select(0);
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this._itemWindow.contentsOpacity = 0;
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this._itemWindow.x = this._itemPosOrg[0] - 50;
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this._actorStatusIndex = this._actorWindow._index;
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this._actorStatus = $gameParty.members()[this._actorWindow._index];
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this._wani = [-1,1,null];
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};
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//==============================
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// * create Background
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//==============================
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var _mog_scItem_createBackground = Scene_Item.prototype.createBackground;
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Scene_Item.prototype.createBackground = function() {
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_mog_scItem_createBackground.call(this);
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this._field = new Sprite();
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this.addChild(this._field);
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}
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//==============================
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// * loadBitmaps
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//==============================
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Scene_Item.prototype.loadBitmaps = function() {
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this._layImg = (ImageManager.loadMenusitem("Layout"));
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this._layItemImg = (ImageManager.loadMenusitem("ItemLayout"));
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this._comImg = [];
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for (var i = 0; i < 4; i++) {
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this._comImg[i] = ImageManager.loadMenusitem("Com_" + i);
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};
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};
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//==============================
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// * create Sprites
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//==============================
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Scene_Item.prototype.createSprites = function() {
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this.createLayout();
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this.createItemLayout();
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this.createButtons();
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this.createPartyData();
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};
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//==============================
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// * create Sprites
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//==============================
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Scene_Item.prototype.createLayout = function() {
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this._layout = new Sprite(this._layImg);
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this._field.addChild(this._layout);
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};
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//==============================
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// * create Item Layout
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//==============================
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Scene_Item.prototype.createItemLayout = function() {
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this._layoutItem = new Sprite(this._layItemImg);
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this._layoutItem.opacity = 0;
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this._field.addChild(this._layoutItem);
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};
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//==============================
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// * create Buttons
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//==============================
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Scene_Item.prototype.createButtons = function() {
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this._buttons = [];
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this._buttonsAni = [];
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for (var i = 0; i < 4; i++) {
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this._buttonsAni[i] = 0;
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this._buttons[i] = new Sprite(this._comImg[i]);
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this._buttons[i].anchor.x = 0.5;
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this._buttons[i].anchor.y = 0.5;
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if (i === 0) {
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this._buttons[i].x = Moghunter.scItem_Com1_X;
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this._buttons[i].y = Moghunter.scItem_Com1_Y;
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} else if (i === 1) {
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this._buttons[i].x = Moghunter.scItem_Com2_X;
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this._buttons[i].y = Moghunter.scItem_Com2_Y;
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} else if (i === 2) {
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this._buttons[i].x = Moghunter.scItem_Com3_X;
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this._buttons[i].y = Moghunter.scItem_Com3_Y;
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} else if (i === 3) {
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this._buttons[i].x = Moghunter.scItem_Com4_X;
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this._buttons[i].y = Moghunter.scItem_Com4_Y;
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};
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this._field.addChild(this._buttons[i]);
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};
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};
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//==============================
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// * update Buttons
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//==============================
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Scene_Item.prototype.updateButtons = function() {
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for (var i = 0; i < this._buttons.length; i++) {
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if (this._categoryWindow._index === i && !this._actorWindow.active) {
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if (this._buttonsAni[i] === 0) {
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this._buttons[i].scale.x += 0.010;
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if (this._buttons[i].scale.x >= 1.30) {
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this._buttons[i].scale.x = 1.30;
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this._buttonsAni[i] = 1;
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};
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} else {
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this._buttons[i].scale.x -= 0.010;
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if (this._buttons[i].scale.x <= 1.00) {
|
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this._buttons[i].scale.x = 1.00;
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this._buttonsAni[i] = 0;
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};
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};
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this._buttons[i].opacity += 20;
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} else {
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this._buttonsAni[i] = 0
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if (this._buttons[i].scale.x >= 1.00) {
|
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this._buttons[i].scale.x -= 0.010;
|
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if (this._buttons[i].scale.x <= 1.00) {
|
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this._buttons[i].scale.x = 1.00;
|
||
};
|
||
};
|
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if (this._buttons[i].opacity > 180) {
|
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this._buttons[i].opacity -= 15;
|
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};
|
||
};
|
||
|
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this._buttons[i].scale.y = this._buttons[i].scale.x;
|
||
};
|
||
};
|
||
|
||
|
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//==============================
|
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// * update Item Layout
|
||
//==============================
|
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Scene_Item.prototype.updateItemLayout = function() {
|
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this._layoutItem.x = this._itemWindow.x + Moghunter.scItem_WlayoutX;
|
||
this._layoutItem.y = this._itemWindow.y + Moghunter.scItem_WlayoutY;
|
||
this._layoutItem.opacity = this._itemWindow.contentsOpacity;
|
||
|
||
};
|
||
|
||
//==============================
|
||
// * create Item Window
|
||
//==============================
|
||
Scene_Item.prototype.createItemWindow = function() {
|
||
var ww = Moghunter.scItem_ItemWindowWidth;
|
||
var wh = Moghunter.scItem_ItemWindowHeight;
|
||
var wx = Moghunter.scItem_ItemWindowX + ((Graphics.boxWidth / 2) - (ww / 2));
|
||
var wy = Moghunter.scItem_ItemWindowY;
|
||
this._itemWindow = new Window_ItemListM(wx, wy, ww, wh);
|
||
this._itemWindow.setHelpWindow(this._helpWindow);
|
||
this._itemWindow.setHandler('ok', this.onItemOk.bind(this));
|
||
this._itemWindow.setHandler('cancel', this.popScene.bind(this));
|
||
this.addWindow(this._itemWindow);
|
||
this._categoryWindow.setItemWindow(this._itemWindow);
|
||
this._itemPosOrg = [this._itemWindow.x,this._itemWindow.y];
|
||
this._itemWindow.contentsOpacity = 0;
|
||
};
|
||
|
||
//==============================
|
||
// * update Default Window
|
||
//==============================
|
||
Scene_Item.prototype.updateDefaultWindow = function() {
|
||
this._helpWindow.opacity = 0;
|
||
this._categoryWindow.opacity = 0;
|
||
this._categoryWindow.x = -this._categoryWindow.width;
|
||
};
|
||
|
||
//==============================
|
||
// * update Commands
|
||
//==============================
|
||
Scene_Item.prototype.updateCommands = function() {
|
||
if (this._itemWindow.active && this._wani[0] === 0) {
|
||
if (Input.isTriggered('right')) {this._wani = [1,0,null]; SoundManager.playCursor()};
|
||
if (Input.isTriggered('left')) {this._wani = [-1,0,null]; SoundManager.playCursor()};
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * addCatIndex
|
||
//==============================
|
||
Scene_Item.prototype.addCatIndex = function(value) {
|
||
this._categoryWindow._index += value;
|
||
if (this._categoryWindow._index > 3) {this._categoryWindow._index = 0};
|
||
if (this._categoryWindow._index < 0) {this._categoryWindow._index = 3};
|
||
if (this._wani[2] != null) {this._categoryWindow._index = this._wani[2]}
|
||
this._categoryWindow.update();
|
||
this._itemWindow.select(0);
|
||
this._itemWindow.updateHelp();
|
||
};
|
||
|
||
//==============================
|
||
// * addCatIndex
|
||
//==============================
|
||
Scene_Item.prototype.updateItemWindow = function() {
|
||
if (this._wani[0] != 0) {
|
||
if (this._wani[0] === 1){
|
||
this.waniSlideRight();
|
||
} else {
|
||
this.waniSlideLeft();
|
||
};
|
||
};
|
||
if (this._wani[0] === 0) {
|
||
if (this._itemWindow.active) {
|
||
this._itemWindow.contentsOpacity += 15;
|
||
} else {
|
||
if (this._itemWindow.contentsOpacity > 160) {
|
||
this._itemWindow.contentsOpacity -= 15;
|
||
};
|
||
};
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * wani Slide Right
|
||
//==============================
|
||
Scene_Item.prototype.waniSlideRight = function() {
|
||
if (this._wani[1] === 0 ) {
|
||
this._itemWindow.x += 5
|
||
this._itemWindow.contentsOpacity -= 25;
|
||
if (this._itemWindow.contentsOpacity <= 0) {
|
||
this._wani[1] = 1;
|
||
this._itemWindow.x = this._itemPosOrg[0] - 50;
|
||
this.addCatIndex(this._wani[0])
|
||
};
|
||
} else {
|
||
this._itemWindow.x += 5
|
||
this._itemWindow.contentsOpacity += 25;
|
||
if (this._itemWindow.x >= this._itemPosOrg[0]) {
|
||
this._itemWindow.x = this._itemPosOrg[0];
|
||
this._itemWindow.contentsOpacity = 255;
|
||
this._wani = [0,0,null];
|
||
};
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * wani Slide Left
|
||
//==============================
|
||
Scene_Item.prototype.waniSlideLeft = function() {
|
||
if (this._wani[1] === 0 ) {
|
||
this._itemWindow.x -= 5
|
||
this._itemWindow.contentsOpacity -= 25;
|
||
if (this._itemWindow.contentsOpacity <= 0) {
|
||
this._wani[1] = 1;
|
||
this._itemWindow.x = this._itemPosOrg[0] + 50;
|
||
this.addCatIndex(this._wani[0])
|
||
};
|
||
} else {
|
||
this._itemWindow.x -= 5
|
||
this._itemWindow.contentsOpacity += 25;
|
||
if (this._itemWindow.x <= this._itemPosOrg[0]) {
|
||
this._itemWindow.x = this._itemPosOrg[0];
|
||
this._itemWindow.contentsOpacity = 255;
|
||
this._wani = [0,0,null];
|
||
};
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * checkTouchOn Sprites
|
||
//==============================
|
||
Scene_Item.prototype.checkTouchOnSprites = function() {
|
||
if (this._itemWindow.active) {
|
||
for (var i = 0; i < this._buttons.length; i++) {
|
||
if (this.isOnSprite(this._buttons[i])) {this.setTouchType(i)};
|
||
};
|
||
} else if (this._actorWindow.active) {
|
||
var touch = false;
|
||
for (var i = 0; i < this._partyWindow.length; i++) {
|
||
if (this.isOnSprite2(this._partyWindow[i])) {this.setTouchParty(i);touch = true};
|
||
};
|
||
if (!this._actorWindow._cursorAll) {
|
||
for (var i = 0; i < this._partyArrow.length; i++) {
|
||
if (this.isOnSprite( this._partyArrow[i])) {this.setTouchArrow(i);touch = true};
|
||
};
|
||
};
|
||
if (!touch) {
|
||
if (this.isOnSprite3(this._itemWindow)) {this.setTouchCancelPartyWindow();touch = true};
|
||
};
|
||
if (!touch) {
|
||
for (var i = 0; i < this._buttons.length; i++) {
|
||
if (this.isOnSprite(this._buttons[i])) {this.setTouchType(i)
|
||
this.setTouchCancelPartyWindow();
|
||
};
|
||
};
|
||
};
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * setTouchCancelPartyWindow
|
||
//==============================
|
||
Scene_Item.prototype.setTouchCancelPartyWindow = function() {
|
||
this._itemWindow.active = true;
|
||
this._actorWindow.active = false;
|
||
this._actorWindow._cursorAll = false;
|
||
};
|
||
|
||
//==============================
|
||
// * Set Touch Party
|
||
//==============================
|
||
Scene_Item.prototype.setTouchParty = function(index) {
|
||
var pIndex = this._actorWindow._index
|
||
this._actorWindow._index = index;
|
||
this._actorWindow.processOk();
|
||
this._actorWindow._index = pIndex;
|
||
};
|
||
|
||
//==============================
|
||
// * Set Touch Arrow
|
||
//==============================
|
||
Scene_Item.prototype.setTouchArrow = function(index) {
|
||
if (index === 0) {
|
||
this.addIndexActorWindow(1);
|
||
} else {
|
||
this.addIndexActorWindow(-1);
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * Set Touch Type
|
||
//==============================
|
||
Scene_Item.prototype.setTouchType = function(index) {
|
||
this._wani = [1,0,index];
|
||
SoundManager.playCursor();
|
||
};
|
||
|
||
//==============================
|
||
// * add Index Actor Window
|
||
//==============================
|
||
Scene_Item.prototype.addIndexActorWindow = function(value) {
|
||
this._actorWindow._index += value;
|
||
if (this._actorWindow._index >= $gameParty.members().length) {this._actorWindow._index = 0};
|
||
if (this._actorWindow._index < 0) {this._actorWindow._index = $gameParty.members().length - 1};
|
||
SoundManager.playCursor();
|
||
};
|
||
|
||
//==============================
|
||
// * on Sprite
|
||
//==============================
|
||
Scene_Item.prototype.isOnSprite = function(sprite) {
|
||
var cw = sprite.bitmap.width / 2;
|
||
var ch = sprite.bitmap.height / 2;
|
||
if (sprite.visible === false) {return false};
|
||
if (sprite.opacity === 0) {return false};
|
||
if (TouchInput.x < sprite.x - cw) {return false};
|
||
if (TouchInput.x > sprite.x + cw) {return false};
|
||
if (TouchInput.y < sprite.y - ch) {return false};
|
||
if (TouchInput.y > sprite.y + ch) {return false};
|
||
return true;
|
||
};
|
||
|
||
//==============================
|
||
// * on Sprite
|
||
//==============================
|
||
Scene_Item.prototype.isOnSprite2 = function(sprite) {
|
||
var cw = sprite.bitmap.width;
|
||
var ch = sprite.bitmap.height;
|
||
if (sprite.visible === false) {return false};
|
||
if (sprite.opacity === 0) {return false};
|
||
if (TouchInput.x < sprite.x ) {return false};
|
||
if (TouchInput.x > sprite.x + cw) {return false};
|
||
if (TouchInput.y < sprite.y ) {return false};
|
||
if (TouchInput.y > sprite.y + ch) {return false};
|
||
return true;
|
||
};
|
||
|
||
//==============================
|
||
// * on Sprite
|
||
//==============================
|
||
Scene_Item.prototype.isOnSprite3 = function(sprite) {
|
||
var cw = sprite.width;
|
||
var ch = sprite.height;
|
||
if (sprite.visible === false) {return false};
|
||
if (sprite.contentsOpacity === 0) {return false};
|
||
if (TouchInput.x < sprite.x ) {return false};
|
||
if (TouchInput.x > sprite.x + cw) {return false};
|
||
if (TouchInput.y < sprite.y ) {return false};
|
||
if (TouchInput.y > sprite.y + ch) {return false};
|
||
return true;
|
||
};
|
||
|
||
//==============================
|
||
// * update Touch Screen
|
||
//==============================
|
||
Scene_Item.prototype.updateTouchScreen = function() {
|
||
if (TouchInput.isTriggered()) {this.checkTouchOnSprites()};
|
||
};
|
||
|
||
|
||
//==============================
|
||
// * update Actor Status
|
||
//==============================
|
||
Scene_Item.prototype.updateActorStatus = function() {
|
||
if (this._actorStatusIndex != this._actorWindow._index) {this.refreshStatusActor()};
|
||
this._actorWindow.visible = false;
|
||
this._actorWindow.x = -this._actorWindow.width;
|
||
if (this._actorDataWindow) {this.updateActorDataWindow()};
|
||
};
|
||
|
||
//==============================
|
||
// * update Actor Data Window
|
||
//==============================
|
||
Scene_Item.prototype.updateActorDataWindow = function() {
|
||
if (this._actorWindow.active) {
|
||
var nx = Moghunter.scItem_ActorWinX;
|
||
var ny = Moghunter.scItem_ActorWinY;
|
||
this._actorDataWindow.opacity += 15;
|
||
} else {
|
||
var nx = Moghunter.scItem_ActorWinX + 100;
|
||
var ny = Moghunter.scItem_ActorWinY;
|
||
this._actorDataWindow.opacity -= 15;
|
||
};
|
||
this._actorDataWindow.x = this.commandMoveTo(this._actorDataWindow.x,nx,20);
|
||
this._actorDataWindow.y = this.commandMoveTo(this._actorDataWindow.y,ny,20);
|
||
this.updatePartyWindow();
|
||
};
|
||
|
||
//==============================
|
||
// * Command Move To
|
||
//==============================
|
||
Scene_Item.prototype.commandMoveTo = function(value,real_value,speed) {
|
||
if (value == real_value) {return value};
|
||
var dnspeed = 3 + (Math.abs(value - real_value) / speed);
|
||
if (value > real_value) {value -= dnspeed;
|
||
if (value < real_value) {value = real_value};}
|
||
else if (value < real_value) {value += dnspeed;
|
||
if (value > real_value) {value = real_value};
|
||
};
|
||
return Math.floor(value);
|
||
};
|
||
|
||
//==============================
|
||
// * refresh Status Actor
|
||
//==============================
|
||
Scene_Item.prototype.refreshStatusActor = function() {
|
||
this._actorStatusIndex = this._actorWindow._index;
|
||
this._actorStatus = $gameParty.members()[this._actorWindow._index];
|
||
if (this._actorStatus && !this._actorDataWindow) {this.createActorDataWindow()
|
||
} else {
|
||
if (this._actorStatus) {
|
||
this._actorDataWindow.setActor(this._actorStatus)
|
||
this._actorDataWindow.x = Moghunter.scItem_ActorWinX + 100;
|
||
this._actorDataWindow.y = Moghunter.scItem_ActorWinY;
|
||
this._actorDataWindow.opacity = 0;
|
||
};
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * create Actor Data Window
|
||
//==============================
|
||
Scene_Item.prototype.createActorDataWindow = function() {
|
||
this._actorDataWindow = new ActorDataWindow();
|
||
this._actorDataWindow.x = Moghunter.scItem_ActorWinX + 100;
|
||
this._actorDataWindow.y = Moghunter.scItem_ActorWinY;
|
||
this._actorDataWindow.opacity = 0;
|
||
this._actorDataWindow.setActor(this._actorStatus);
|
||
this.addChild(this._actorDataWindow);
|
||
};
|
||
|
||
//==============================
|
||
// * create Party Data
|
||
//==============================
|
||
Scene_Item.prototype.createPartyData = function() {
|
||
this._partyWindow = [];
|
||
this._partyPos = [];
|
||
this._partyAni = [];
|
||
this._partyPos[0] = [Moghunter.scItem_PartyX,Moghunter.scItem_PartyY];
|
||
this._partyPos[1] = [Moghunter.scItem_PartyX - 290,Moghunter.scItem_PartyY];
|
||
this._partyPos[2] = [Moghunter.scItem_PartyX - 20,Moghunter.scItem_PartyY - 100];
|
||
this._partyPos[3] = [Moghunter.scItem_PartyX - 20,Moghunter.scItem_PartyY + 100];
|
||
for (var i = 0; i < $gameParty.members().length; i++) {
|
||
this._partyWindow[i] = new PartyWindowData($gameParty.members()[i]);
|
||
this._partyWindow[i].opacity = 0;
|
||
this._partyAni[i] = [0,0];
|
||
this.addChild(this._partyWindow[i]);
|
||
};
|
||
this.createPartyArrow();
|
||
this.createAllMembersScope();
|
||
};
|
||
|
||
//==============================
|
||
// * refresh Part Data
|
||
//==============================
|
||
Scene_Item.prototype.refreshPartyData = function() {
|
||
for (var i = 0; i < this._partyWindow.length; i++) {
|
||
this._partyWindow[i].refresh();
|
||
};
|
||
this._actorDataWindow.refresh();
|
||
};
|
||
|
||
//==============================
|
||
// * update Party Window
|
||
//==============================
|
||
Scene_Item.prototype.updatePartyWindow = function() {
|
||
for (var i = 0; i < this._partyWindow.length; i++) {
|
||
if (this._actorWindow.active) {
|
||
var c = this._actorWindow._index;
|
||
var n = this._actorWindow._index + 1;
|
||
var p = this._actorWindow._index - 1;
|
||
if (n >= $gameParty.members().length) {n = 0};
|
||
if (p < 0) {p = $gameParty.members().length - 1};
|
||
if (i === c) {
|
||
var nx = this._partyPos[0][0];
|
||
var ny = this._partyPos[0][1];
|
||
this._partyWindow[i].opacity += 25;
|
||
this.updateSlidePartyWin(i);
|
||
} else {
|
||
this._partyAni[i] = [0,0];
|
||
if (p === i) {
|
||
var nx = this._partyPos[2][0];
|
||
var ny = this._partyPos[2][1];
|
||
} else if (n === i) {
|
||
var nx = this._partyPos[3][0];
|
||
var ny = this._partyPos[3][1];
|
||
} else {
|
||
var nx = this._partyPos[1][0];
|
||
var ny = this._partyPos[1][1];
|
||
};
|
||
if (this._partyWindow[i].opacity > 160) {
|
||
this._partyWindow[i].opacity -= 15;
|
||
if (this._partyWindow[i].opacity < 160) {
|
||
this._partyWindow[i].opacity = 160;
|
||
};
|
||
} else if (this._partyWindow[i].opacity < 160) {
|
||
this._partyWindow[i].opacity += 15;
|
||
if (this._partyWindow[i].opacity > 160) {
|
||
this._partyWindow[i].opacity = 160;
|
||
};
|
||
};
|
||
};
|
||
} else {
|
||
var nx = this._partyPos[1][0];
|
||
var ny = this._partyPos[1][1];
|
||
this._partyAni[i] = [0,0];
|
||
this._partyWindow[i].opacity -= 25;
|
||
};
|
||
nx += this._partyAni[i][0];
|
||
this._partyWindow[i].x = this.commandMoveTo(this._partyWindow[i].x,nx,20);
|
||
this._partyWindow[i].y = this.commandMoveTo(this._partyWindow[i].y,ny,20);
|
||
};
|
||
this.updatePartyArrow();
|
||
this.updateAllMembersSprite();
|
||
};
|
||
|
||
//==============================
|
||
// * update Slide Party Win
|
||
//==============================
|
||
Scene_Item.prototype.updateSlidePartyWin = function(i) {
|
||
this._partyAni[i][1]++;
|
||
if (this._partyAni[i][1] < 30) {
|
||
this._partyAni[i][0] += 0.2;
|
||
} else if (this._partyAni[i][1] < 60) {
|
||
this._partyAni[i][0] -= 0.2;
|
||
} else {
|
||
this._partyAni[i] = [0,0];
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * update Party Arrow
|
||
//==============================
|
||
Scene_Item.prototype.updatePartyArrow = function() {
|
||
for (var i = 0; i < this._partyArrow.length; i++) {
|
||
if (this._actorWindow.active) {
|
||
this.updateSlidePartyArrow();
|
||
var cw = this._partyWindow[0].width / 2;
|
||
var ch = this._partyWindow[0].height;
|
||
if (i === 0) {
|
||
var nx = this._partyPos[2][0] + cw;
|
||
var ny = this._partyPos[2][1] - this._partyArrow[i].height;
|
||
ny += this._partyArrowAni[0];
|
||
} else {
|
||
var nx = this._partyPos[3][0] + cw;
|
||
var ny = this._partyPos[3][1] + ch + this._partyArrow[i].height;
|
||
ny += -this._partyArrowAni[0];
|
||
};
|
||
this._partyArrow[i].opacity += 15;
|
||
} else {
|
||
var nx = this._partyPos[1][0];
|
||
var ny = this._partyPos[1][1];
|
||
this._partyArrow[i].opacity -= 15;
|
||
};
|
||
this._partyArrow[i].x = this.commandMoveTo(this._partyArrow[i].x,nx,20);
|
||
this._partyArrow[i].y = this.commandMoveTo(this._partyArrow[i].y,ny,20);
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * update Slide Party Arrow
|
||
//==============================
|
||
Scene_Item.prototype.updateSlidePartyArrow = function() {
|
||
this._partyArrowAni[1]++;
|
||
if (this._partyArrowAni[1] < 50) {
|
||
this._partyArrowAni[0] += 0.14;
|
||
} else if (this._partyArrowAni[1] < 100) {
|
||
this._partyArrowAni[0] -= 0.14;
|
||
} else {
|
||
this._partyArrowAni = [0,0];
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * create Party Arrow
|
||
//==============================
|
||
Scene_Item.prototype.createPartyArrow = function() {
|
||
this._partyArrow = [];
|
||
this._partyArrowAni = [0,0];
|
||
for (var i = 0; i < 2; i++) {
|
||
this._partyArrow[i] = new Sprite(ImageManager.loadMenusActor("Arrow"));
|
||
this._partyArrow[i].anchor.x = 0.5;
|
||
this._partyArrow[i].anchor.y = 0.5;
|
||
if ($gameParty.members().length < 4) {this._partyArrow[i].visible = false};
|
||
if (i === 1) {this._partyArrow[i].scale.y = -1.00};
|
||
this._partyArrow[i].opacity = 0;
|
||
this.addChild(this._partyArrow[i]);
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * create All Members Scope
|
||
//==============================
|
||
Scene_Item.prototype.createAllMembersScope = function() {
|
||
this._almSprite = new Sprite(ImageManager.loadMenusActor("AllMembers"));
|
||
this._almSprite.anchor.x = 0.5;
|
||
this._almSprite.anchor.y = 0.5;
|
||
this._almSprite.visible = false;
|
||
this.addChild(this._almSprite);
|
||
};
|
||
|
||
//==============================
|
||
// * updateAllMembers Sprite
|
||
//==============================
|
||
Scene_Item.prototype.updateAllMembersSprite = function() {
|
||
this._almSprite.x = this._partyPos[0][0] + (this._partyWindow[0].width / 2);
|
||
this._almSprite.y = this._partyPos[0][1] + (this._partyWindow[0].height / 2);
|
||
this._almSprite.visible = this._actorWindow._cursorAll;
|
||
};
|
||
|
||
//==============================
|
||
// * on Actor Cancel
|
||
//==============================
|
||
var _mog_scItem_onActorCancel = Scene_Item.prototype.onActorCancel;
|
||
Scene_Item.prototype.onActorCancel = function() {
|
||
_mog_scItem_onActorCancel.call(this);
|
||
this._actorWindow._cursorAll = false;
|
||
};
|
||
|
||
//==============================
|
||
// * refresh Actor WD
|
||
//==============================
|
||
Scene_Item.prototype.refreshActorWD = function() {
|
||
if (this._partyWindow) {
|
||
for (var i = 0; i < this._partyWindow.length; i++) {
|
||
this._partyWindow[i].refresh();
|
||
};
|
||
};
|
||
if (this._actorDataWindow) {this._actorDataWindow.refresh()};
|
||
};
|
||
|
||
//==============================
|
||
// * process OK
|
||
//==============================
|
||
var _mog_scItem_wmact_useItem = Scene_Item.prototype.useItem;
|
||
Scene_Item.prototype.useItem = function() {
|
||
_mog_scItem_wmact_useItem.call(this);
|
||
this.refreshActorWD();
|
||
};
|
||
|
||
//==============================
|
||
// * update
|
||
//==============================
|
||
var _mog_scnItem_update = Scene_Item.prototype.update;
|
||
Scene_Item.prototype.update = function() {
|
||
_mog_scnItem_update.call(this);
|
||
this.updateDefaultWindow();
|
||
if (!this._layout) {
|
||
if (this._layImg.isReady()) {this.createSprites()};
|
||
return
|
||
};
|
||
this.updateItemWindow();
|
||
this.updateCommands();
|
||
if (this._layoutItem) {this.updateItemLayout()};
|
||
if (this._buttons) {this.updateButtons()};
|
||
this.updateTouchScreen();
|
||
if (this._actorWindow) {this.updateActorStatus()};
|
||
};
|
||
|
||
//=============================================================================
|
||
// * Party Window Data
|
||
//=============================================================================
|
||
function PartyWindowData() {
|
||
this.initialize.apply(this, arguments);
|
||
};
|
||
|
||
PartyWindowData.prototype = Object.create(Sprite.prototype);
|
||
PartyWindowData.prototype.constructor = PartyWindowData;
|
||
|
||
//==============================
|
||
// * Initialize
|
||
//==============================
|
||
PartyWindowData.prototype.initialize = function(actor) {
|
||
Sprite.prototype.initialize.call(this);
|
||
this.loadBitmaps();
|
||
this._actor = actor;
|
||
};
|
||
|
||
//==============================
|
||
// * Refresh
|
||
//==============================
|
||
PartyWindowData.prototype.loadBitmaps = function() {
|
||
this._layImg = ImageManager.loadMenusActor("Layout2");
|
||
this._hpMeterImg = ImageManager.loadMenusActor("HPMeter");
|
||
this._mpMeterImg = ImageManager.loadMenusActor("MPMeter");
|
||
};
|
||
|
||
//==============================
|
||
// * create Sprites
|
||
//==============================
|
||
PartyWindowData.prototype.createSprites = function() {
|
||
this.bitmap = this._layImg;
|
||
this.createPar();
|
||
this.createHPMeter();
|
||
this.createMPMeter();
|
||
this.createStates();
|
||
this.refresh()
|
||
};
|
||
|
||
//==============================
|
||
// * Refresh
|
||
//==============================
|
||
PartyWindowData.prototype.refresh = function() {
|
||
this.refreshPar();
|
||
this.refreshHPMeter();
|
||
this.refreshMPMeter();
|
||
this.refresh_states();
|
||
};
|
||
|
||
//==============================
|
||
// * createPar
|
||
//==============================
|
||
PartyWindowData.prototype.createPar = function() {
|
||
this._par = new Sprite(new Bitmap(320,160));
|
||
this._par.bitmap.fontSize = Moghunter.scItem_PartyFontSize;
|
||
this.addChild(this._par);
|
||
};
|
||
|
||
//==============================
|
||
// * refresh Par
|
||
//==============================
|
||
PartyWindowData.prototype.refreshPar = function() {
|
||
this._par.bitmap.clear();
|
||
this._par.bitmap.drawText(this._actor.hp,Moghunter.scItem_PartyHPNumberX,Moghunter.scItem_PartyHPNumberY,80,32,"right");
|
||
this._par.bitmap.drawText(this._actor.mp,Moghunter.scItem_PartyMPNumberX,Moghunter.scItem_PartyMPNumberY,80,32,"right");
|
||
this._par.bitmap.drawText(this._actor.name(),Moghunter.scItem_PartyNameX,Moghunter.scItem_PartyNameY,120,32,"left");
|
||
};
|
||
|
||
//==============================
|
||
// * createHP Meter
|
||
//==============================
|
||
PartyWindowData.prototype.createHPMeter = function() {
|
||
this._hpMeter = new Sprite(this._hpMeterImg);
|
||
this._hpMeter.x = Moghunter.scItem_PartyHPMeterX;
|
||
this._hpMeter.y = Moghunter.scItem_PartyHPMeterY;
|
||
this.addChild(this._hpMeter);
|
||
};
|
||
|
||
//==============================
|
||
// * refreshHP Meter
|
||
//==============================
|
||
PartyWindowData.prototype.refreshHPMeter = function() {
|
||
var cw = this._hpMeterImg.width;
|
||
var ch = this._hpMeterImg.height;
|
||
var wid = cw * this._actor.hp / this._actor.mhp;
|
||
this._hpMeter.setFrame(0,0,wid,cw);
|
||
};
|
||
|
||
//==============================
|
||
// * createHP Meter
|
||
//==============================
|
||
PartyWindowData.prototype.createMPMeter = function() {
|
||
this._mpMeter = new Sprite(this._mpMeterImg);
|
||
this._mpMeter.x = Moghunter.scItem_PartyMPMeterX;
|
||
this._mpMeter.y = Moghunter.scItem_PartyMPMeterY;
|
||
this.addChild(this._mpMeter);
|
||
};
|
||
|
||
//==============================
|
||
// * refreshMP Meter
|
||
//==============================
|
||
PartyWindowData.prototype.refreshMPMeter = function() {
|
||
var cw = this._mpMeterImg.width;
|
||
var ch = this._mpMeterImg.height;
|
||
var wid = cw * this._actor.mp / this._actor.mmp;
|
||
this._mpMeter.setFrame(0,0,wid,cw);
|
||
};
|
||
|
||
|
||
//==============================
|
||
// * Create States
|
||
//==============================
|
||
PartyWindowData.prototype.createStates = function() {
|
||
this._states_data = [0,0,0];
|
||
this._state_icon = new Sprite(ImageManager.loadSystem("IconSet"));
|
||
this._state_icon.x = Moghunter.scItem_PartyStatusX;
|
||
this._state_icon.y = Moghunter.scItem_PartyStatusY;
|
||
this._state_icon.visible = false;
|
||
this.addChild(this._state_icon);
|
||
this.refresh_states();
|
||
};
|
||
|
||
//==============================
|
||
// * Create States
|
||
//==============================
|
||
PartyWindowData.prototype.refresh_states = function() {
|
||
this._states_data[0] = 0;
|
||
this._states_data[2] = 0;
|
||
this._state_icon.visible = false;
|
||
if (this._actor.allIcons().length == 0) {this._states_data[1] = 0;return};
|
||
if (this._actor.allIcons()[this._states_data[1]]) {
|
||
this._states_data[0] = this._actor.allIcons()[this._states_data[1]];
|
||
this._state_icon.visible = true;
|
||
var sx = this._states_data[0] % 16 * 32;
|
||
var sy = Math.floor(this._states_data[0] / 16) * 32;
|
||
this._state_icon.setFrame(sx, sy, 32, 32);
|
||
};
|
||
this._states_data[1] += 1;
|
||
if (this._states_data[1] >= this._actor.allIcons().length) {
|
||
this._states_data[1] = 0
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * Update States
|
||
//==============================
|
||
PartyWindowData.prototype.update_states = function() {
|
||
this._states_data[2] += 1;
|
||
if (this.need_refresh_states()) {this.refresh_states();};
|
||
};
|
||
|
||
//==============================
|
||
// * Need Refresh States
|
||
//==============================
|
||
PartyWindowData.prototype.need_refresh_states = function() {
|
||
if (this._states_data[2] > 60) {return true};
|
||
return false;
|
||
};
|
||
|
||
|
||
//==============================
|
||
// * Update
|
||
//==============================
|
||
PartyWindowData.prototype.update = function() {
|
||
Sprite.prototype.update.call(this);
|
||
if (!this._par && this._layImg.isReady()) {this.createSprites()};
|
||
if (this._state_icon) {this.update_states()};
|
||
};
|
||
|
||
//=============================================================================
|
||
// * Actor Data Window
|
||
//=============================================================================
|
||
function ActorDataWindow() {
|
||
this.initialize.apply(this, arguments);
|
||
};
|
||
|
||
ActorDataWindow.prototype = Object.create(Sprite.prototype);
|
||
ActorDataWindow.prototype.constructor = ActorDataWindow;
|
||
|
||
//==============================
|
||
// * Initialize
|
||
//==============================
|
||
ActorDataWindow.prototype.initialize = function() {
|
||
Sprite.prototype.initialize.call(this);
|
||
this._actor = null;
|
||
};
|
||
|
||
//==============================
|
||
// * setActor
|
||
//==============================
|
||
ActorDataWindow.prototype.setActor = function(actor) {
|
||
this._actor = actor;
|
||
if (!this._layout) {this.createSprites()};
|
||
this.refresh();
|
||
};
|
||
|
||
//==============================
|
||
// * create Sprites
|
||
//==============================
|
||
ActorDataWindow.prototype.createSprites = function() {
|
||
this.createLayout();
|
||
this.createStates();
|
||
this.createFaces();
|
||
this.createParameters();
|
||
};
|
||
|
||
//==============================
|
||
// * Refresh
|
||
//==============================
|
||
ActorDataWindow.prototype.refresh = function() {
|
||
this.refreshParameters();
|
||
this.refresh_states();
|
||
this.refreshFaces();
|
||
};
|
||
|
||
//==============================
|
||
// * create Layout
|
||
//==============================
|
||
ActorDataWindow.prototype.createLayout = function() {
|
||
this._layout = new Sprite(ImageManager.loadMenusActor("Layout"));
|
||
this.addChild(this._layout);
|
||
};
|
||
|
||
//==============================
|
||
// * create Parameters
|
||
//==============================
|
||
ActorDataWindow.prototype.createParameters = function() {
|
||
this._par = new Sprite(new Bitmap(Graphics.boxWidth,Graphics.boxHeight));
|
||
this._par.bitmap.fontSize = Moghunter.scItem_ActorParFontSize;
|
||
this._par.x = Moghunter.scItem_ActorParX;
|
||
this._par.y = Moghunter.scItem_ActorParY;
|
||
this.addChild(this._par);
|
||
};
|
||
|
||
//==============================
|
||
// * refresh Parameters
|
||
//==============================
|
||
ActorDataWindow.prototype.refreshParameters = function() {
|
||
this._par.bitmap.clear();
|
||
this._par.bitmap.drawText(this._actor.hp,-60,66,160,32,"right");
|
||
this._par.bitmap.drawText(this._actor.mhp,30,66,160,32,"right");
|
||
this._par.bitmap.drawText(this._actor.mp,-60,99,160,32,"right");
|
||
this._par.bitmap.drawText(this._actor.mmp,30,99,160,32,"right");
|
||
this._par.bitmap.drawText(this._actor.atk,-60,132,160,32,"right");
|
||
this._par.bitmap.drawText(this._actor.def,30,132,160,32,"right");
|
||
this._par.bitmap.drawText(this._actor.mat,-60,165,160,32,"right");
|
||
this._par.bitmap.drawText(this._actor.mdf,30,165,160,32,"right");
|
||
this._par.bitmap.drawText(this._actor.agi,-60,198,160,32,"right");
|
||
this._par.bitmap.drawText(this._actor.luk,30,198,160,32,"right");
|
||
this._par.bitmap.drawText(this._actor.name(),70,30,160,32,"left");
|
||
};
|
||
|
||
//==============================
|
||
// * Create States
|
||
//==============================
|
||
ActorDataWindow.prototype.createStates = function() {
|
||
this._states_data = [0,0,0];
|
||
this._state_icon = new Sprite(ImageManager.loadSystem("IconSet"));
|
||
this._state_icon.x = Moghunter.scItem_ActorStatesX;
|
||
this._state_icon.y = Moghunter.scItem_ActorStatesY;
|
||
this._state_icon.visible = false;
|
||
this.addChild(this._state_icon);
|
||
this.refresh_states();
|
||
};
|
||
|
||
//==============================
|
||
// * Create States
|
||
//==============================
|
||
ActorDataWindow.prototype.refresh_states = function() {
|
||
this._states_data[0] = 0;
|
||
this._states_data[2] = 0;
|
||
this._state_icon.visible = false;
|
||
if (this._actor.allIcons().length == 0) {this._states_data[1] = 0;return};
|
||
if (this._actor.allIcons()[this._states_data[1]]) {
|
||
this._states_data[0] = this._actor.allIcons()[this._states_data[1]];
|
||
this._state_icon.visible = true;
|
||
var sx = this._states_data[0] % 16 * 32;
|
||
var sy = Math.floor(this._states_data[0] / 16) * 32;
|
||
this._state_icon.setFrame(sx, sy, 32, 32);
|
||
};
|
||
this._states_data[1] += 1;
|
||
if (this._states_data[1] >= this._actor.allIcons().length) {
|
||
this._states_data[1] = 0
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * Update States
|
||
//==============================
|
||
ActorDataWindow.prototype.update_states = function() {
|
||
this._states_data[2] += 1;
|
||
if (this.need_refresh_states()) {this.refresh_states();};
|
||
};
|
||
|
||
//==============================
|
||
// * Need Refresh States
|
||
//==============================
|
||
ActorDataWindow.prototype.need_refresh_states = function() {
|
||
if (this._states_data[2] > 60) {return true};
|
||
return false;
|
||
};
|
||
|
||
//==============================
|
||
// * create Faces
|
||
//==============================
|
||
ActorDataWindow.prototype.createFaces = function() {
|
||
this._faces = new Sprite();
|
||
this._faces.x = Moghunter.scItem_ActorFaceX;
|
||
this._faces.y = Moghunter.scItem_ActorFaceY;
|
||
this.addChild(this._faces);
|
||
};
|
||
|
||
//==============================
|
||
// * refresh Faces
|
||
//==============================
|
||
ActorDataWindow.prototype.refreshFaces = function() {
|
||
this._faces.bitmap = ImageManager.loadMenusFaces1("Actor_" + this._actor._actorId)
|
||
};
|
||
|
||
//==============================
|
||
// * update
|
||
//==============================
|
||
ActorDataWindow.prototype.update = function() {
|
||
Sprite.prototype.update.call(this);
|
||
if (!this._actor) {return};
|
||
this.update_states();
|
||
};
|
||
|
||
//=============================================================================
|
||
// ** Window ItemListM
|
||
//=============================================================================
|
||
function Window_ItemListM() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
Window_ItemListM.prototype = Object.create(Window_Selectable.prototype);
|
||
Window_ItemListM.prototype.constructor = Window_ItemListM;
|
||
|
||
//==============================
|
||
// * initialize
|
||
//==============================
|
||
Window_ItemListM.prototype.initialize = function(x, y, width, height) {
|
||
Window_Selectable.prototype.initialize.call(this, x, y, width, height);
|
||
this._category = 'none';
|
||
this._data = [];
|
||
this.contentsOpacity = 0;
|
||
this.opacity = 0;
|
||
};
|
||
|
||
//==============================
|
||
// * setCategory
|
||
//==============================
|
||
Window_ItemListM.prototype.setCategory = function(category) {
|
||
if (this._category !== category) {
|
||
this._category = category;
|
||
this.refresh();
|
||
this.resetScroll();
|
||
}
|
||
};
|
||
|
||
//==============================
|
||
// * maxCols
|
||
//==============================
|
||
Window_ItemListM.prototype.maxCols = function() {
|
||
return 1;
|
||
};
|
||
|
||
//==============================
|
||
// * spacing
|
||
//==============================
|
||
Window_ItemListM.prototype.spacing = function() {
|
||
return 48;
|
||
};
|
||
|
||
//==============================
|
||
// * maxItems
|
||
//==============================
|
||
Window_ItemListM.prototype.maxItems = function() {
|
||
return this._data ? this._data.length : 1;
|
||
};
|
||
|
||
//==============================
|
||
// * item
|
||
//==============================
|
||
Window_ItemListM.prototype.item = function() {
|
||
var index = this.index();
|
||
return this._data && index >= 0 ? this._data[index] : null;
|
||
};
|
||
|
||
//==============================
|
||
// * isCurrentItemEnabled
|
||
//==============================
|
||
Window_ItemListM.prototype.isCurrentItemEnabled = function() {
|
||
return this.isEnabled(this.item());
|
||
};
|
||
|
||
//==============================
|
||
// * Includes
|
||
//==============================
|
||
Window_ItemListM.prototype.includes = function(item) {
|
||
switch (this._category) {
|
||
case 'item':
|
||
return DataManager.isItem(item) && item.itypeId === 1;
|
||
case 'weapon':
|
||
return DataManager.isWeapon(item);
|
||
case 'armor':
|
||
return DataManager.isArmor(item);
|
||
case 'keyItem':
|
||
return DataManager.isItem(item) && item.itypeId === 2;
|
||
default:
|
||
return false;
|
||
}
|
||
};
|
||
|
||
//==============================
|
||
// * needsNumber
|
||
//==============================
|
||
Window_ItemListM.prototype.needsNumber = function() {
|
||
return true;
|
||
};
|
||
|
||
//==============================
|
||
// * is Enabled
|
||
//==============================
|
||
Window_ItemListM.prototype.isEnabled = function(item) {
|
||
return $gameParty.canUse(item);
|
||
};
|
||
|
||
//==============================
|
||
// * makeItemList
|
||
//==============================
|
||
Window_ItemListM.prototype.makeItemList = function() {
|
||
this._data = $gameParty.allItems().filter(function(item) {
|
||
return this.includes(item);
|
||
}, this);
|
||
if (this.includes(null)) {
|
||
this._data.push(null);
|
||
}
|
||
};
|
||
|
||
//==============================
|
||
// * selectLast
|
||
//==============================
|
||
Window_ItemListM.prototype.selectLast = function() {
|
||
var index = this._data.indexOf($gameParty.lastItem());
|
||
this.select(index >= 0 ? index : 0);
|
||
};
|
||
|
||
//==============================
|
||
// * drawItem
|
||
//==============================
|
||
Window_ItemListM.prototype.drawItem = function(index) {
|
||
var item = this._data[index];
|
||
if (item) {
|
||
var numberWidth = this.numberWidth();
|
||
var rect = this.itemRect(index);
|
||
rect.width -= this.textPadding();
|
||
this.changePaintOpacity(this.isEnabled(item));
|
||
this.drawItemName(item, rect.x, rect.y, rect.width - numberWidth);
|
||
this.drawItemNumber(item, rect.x, rect.y, rect.width);
|
||
this.changePaintOpacity(1);
|
||
}
|
||
};
|
||
|
||
//==============================
|
||
// * numberWidth
|
||
//==============================
|
||
Window_ItemListM.prototype.numberWidth = function() {
|
||
return this.textWidth('000');
|
||
};
|
||
|
||
//==============================
|
||
// * drawItemNumber
|
||
//==============================
|
||
Window_ItemListM.prototype.drawItemNumber = function(item, x, y, width) {
|
||
if (this.needsNumber()) {
|
||
this.drawText(':', x, y, width - this.textWidth('00'), 'right');
|
||
this.drawText($gameParty.numItems(item), x, y, width, 'right');
|
||
}
|
||
};
|
||
|
||
//==============================
|
||
// * updateHelp
|
||
//==============================
|
||
Window_ItemListM.prototype.updateHelp = function() {
|
||
this.setHelpWindowItem(this.item());
|
||
};
|
||
|
||
//==============================
|
||
// * refresh
|
||
//==============================
|
||
Window_ItemListM.prototype.refresh = function() {
|
||
this.makeItemList();
|
||
this.createContents();
|
||
this.drawAllItems();
|
||
};
|
||
|
||
//==============================
|
||
// * update
|
||
//==============================
|
||
var _mog_WindowItemM_update = Window_ItemListM.prototype.update;
|
||
Window_ItemListM.prototype.update = function() {
|
||
if (this.contentsOpacity != 255) {return};
|
||
_mog_WindowItemM_update.call(this);
|
||
this.opacity = 0;
|
||
};
|
||
|
||
//==============================
|
||
// * process Cursor Move
|
||
//==============================
|
||
Window_MenuActor.prototype.processCursorMove = function() {
|
||
if (this.isCursorMovable()) {
|
||
var lastIndex = this.index();
|
||
if (Input.isRepeated('down')) {
|
||
this.cursorDown(Input.isTriggered('down'));
|
||
};
|
||
if (Input.isRepeated('up') ) {
|
||
this.cursorUp(Input.isTriggered('up'));
|
||
};
|
||
if (Input.isRepeated('right')) {
|
||
this.cursorDown(Input.isTriggered('right'));
|
||
};
|
||
if (Input.isRepeated('left')) {
|
||
this.cursorUp(Input.isTriggered('left'));
|
||
};
|
||
if (this.index() !== lastIndex) {
|
||
SoundManager.playCursor();
|
||
};
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * Update
|
||
//==============================
|
||
var _mog_scItem_wmact_update = Window_MenuActor.prototype.update;
|
||
Window_MenuActor.prototype.update = function() {
|
||
_mog_scItem_wmact_update.call(this);
|
||
if (!this._cursorAll) {this.updateScrollRoll()};
|
||
};
|
||
|
||
//==============================
|
||
// * update SCroll Roll
|
||
//==============================
|
||
Window_MenuActor.updateScrollRoll = function() {
|
||
if (this.isOpenAndActive() && this.maxItems() > 0) {
|
||
var srow = this.maxTopRow() === 0 ? 1 : this.maxCols();
|
||
var threshold = 20;
|
||
var idx = this._index;
|
||
if (TouchInput.wheelY >= threshold) {
|
||
this._index += srow;
|
||
if (this._index > (this.maxItems() - 1)) {this._index = this.maxItems() - 1};
|
||
this.select(this._index);
|
||
if (idx != this._index) {SoundManager.playCursor()};
|
||
};
|
||
if (TouchInput.wheelY <= -threshold) {
|
||
this._index -= srow;
|
||
if (this._index < 0) {this._index = 0};
|
||
this.select(this._index);
|
||
if (idx != this._index) {SoundManager.playCursor()};
|
||
};
|
||
};
|
||
};
|