phantom-soul-sword-lambda-n.../www/js/plugins/MOG_SceneStatus.js
2025-07-11 18:31:55 -07:00

710 lines
No EOL
25 KiB
JavaScript
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//=============================================================================
// MOG_SceneStatus.js
//=============================================================================
/*:
* @plugindesc (v1.0) Modifica a cena de status.
* @author Moghunter
*
* @param Bust X-Axis
* @desc Definição X-Axis da imagem do personagem.
* @default 600
*
* @param Bust Y-Axis
* @desc Definição Y-Axis da imagem do personagem.
* @default 0
*
* @param States X-Axis
* @desc Definição X-Axis das condições.
* @default 59
*
* @param States Y-Axis
* @desc Definição Y-Axis das condições.
* @default 120
*
* @param Name X-Axis
* @desc Definição X-Axis do nome.
* @default 190
*
* @param Name Y-Axis
* @desc Definição Y-Axis do nome.
* @default 103
*
* @param Level X-Axis
* @desc Definição X-Axis do level.
* @default 290
*
* @param Level Y-Axis
* @desc Definição Y-Axis do level.
* @default 6
*
* @param Exp X-Axis
* @desc Definição X-Axis da experiência.
* @default 440
*
* @param Exp Y-Axis
* @desc Definição Y-Axis da experiência.
* @default 6
*
* @param Next Exp X-Axis
* @desc Definição X-Axis da experiência necessária.
* @default 660
*
* @param Next Exp Y-Axis
* @desc Definição Y-Axis da experiência necessária.
* @default 6
*
* @param HP Number X-Axis
* @desc Definição X-Axis do número de HP.
* @default 50
*
* @param HP Number Y-Axis
* @desc Definição Y-Axis do número de HP.
* @default 155
*
* @param HP Meter X-Axis
* @desc Definição X-Axis do medidor de HP.
* @default 45
*
* @param HP Meter Y-Axis
* @desc Definição Y-Axis do medidor de HP.
* @default 210
*
* @param MP Number X-Axis
* @desc Definição X-Axis do número de MP.
* @default 208
*
* @param MP Number Y-Axis
* @desc Definição Y-Axis do número de HP.
* @default 155
*
* @param MP Meter X-Axis
* @desc Definição X-Axis do medidor de MP.
* @default 203
*
* @param MP Meter Y-Axis
* @desc Definição Y-Axis do medidor de MP.
* @default 210
*
* @param TP Number X-Axis
* @desc Definição X-Axis do número de TP.
* @default 366
*
* @param TP Number Y-Axis
* @desc Definição Y-Axis do número de TP.
* @default 155
*
* @param TP Meter X-Axis
* @desc Definição X-Axis do medidor de TP.
* @default 361
*
* @param TP Meter Y-Axis
* @desc Definição Y-Axis do medidor de TP.
* @default 210
*
* @param ATK Number X-Axis
* @desc Definição X-Axis do número de ATK.
* @default 50
*
* @param ATK Number Y-Axis
* @desc Definição Y-Axis do número de ATK.
* @default 211
*
* @param ATK Meter X-Axis
* @desc Definição X-Axis do medidor de ATK.
* @default 45
*
* @param ATK Meter Y-Axis
* @desc Definição Y-Axis do medidor de ATK.
* @default 266
*
* @param MAT Number X-Axis
* @desc Definição X-Axis do número de MAT.
* @default 208
*
* @param MAT Number Y-Axis
* @desc Definição Y-Axis do número de MAT.
* @default 211
*
* @param MAT Meter X-Axis
* @desc Definição X-Axis do medidor de MAT.
* @default 203
*
* @param MAT Meter Y-Axis
* @desc Definição Y-Axis do medidor de MAT.
* @default 266
*
* @param AGI Number X-Axis
* @desc Definição X-Axis do número de AGI.
* @default 366
*
* @param AGI Number Y-Axis
* @desc Definição Y-Axis do número de AGI.
* @default 211
*
* @param AGI Meter X-Axis
* @desc Definição X-Axis do medidor de AGI.
* @default 361
*
* @param AGI Meter Y-Axis
* @desc Definição Y-Axis do medidor de AGI.
* @default 266
*
* @param DEF Number X-Axis
* @desc Definição X-Axis do número de DEF.
* @default 50
*
* @param DEF Number Y-Axis
* @desc Definição Y-Axis do número de DEF.
* @default 267
*
* @param DEF Meter X-Axis
* @desc Definição X-Axis do medidor de DEF.
* @default 45
*
* @param DEF Meter Y-Axis
* @desc Definição Y-Axis do medidor de AGI.
* @default 322
*
* @param MDF Number X-Axis
* @desc Definição X-Axis do número de MDF.
* @default 208
*
* @param MDF Number Y-Axis
* @desc Definição Y-Axis do número de MDF.
* @default 267
*
* @param MDF Meter X-Axis
* @desc Definição X-Axis do medidor de MDF.
* @default 203
*
* @param MDF Meter Y-Axis
* @desc Definição Y-Axis do medidor de MDF.
* @default 322
*
* @param LUK Number X-Axis
* @desc Definição X-Axis do número de LUK.
* @default 368
*
* @param LUK Number Y-Axis
* @desc Definição Y-Axis do número de LUK.
* @default 267
*
* @param LUK Meter X-Axis
* @desc Definição X-Axis do medidor de LUK.
* @default 361
*
* @param LUK Meter Y-Axis
* @desc Definição Y-Axis do medidor de LUK.
* @default 322
*
* @param Weapon X-Axis
* @desc Definição X-Axis da arma.
* @default 7
*
* @param Weapon Y-Axis
* @desc Definição Y-Axis do arma.
* @default 347
*
* @param Shield X-Axis
* @desc Definição X-Axis do escudo.
* @default 7
*
* @param Shield Y-Axis
* @desc Definição Y-Axis do escudo.
* @default 398
*
* @param Helmet X-Axis
* @desc Definição X-Axis do capacete.
* @default 7
*
* @param Helmet Y-Axis
* @desc Definição Y-Axis do capacete.
* @default 449
*
* @param Armor X-Axis
* @desc Definição X-Axis da armadura.
* @default 261
*
* @param Armor Y-Axis
* @desc Definição Y-Axis da armadura.
* @default 376
*
* @param Accessory X-Axis
* @desc Definição X-Axis do acessório.
* @default 261
*
* @param Accessory Y-Axis
* @desc Definição Y-Axis do acessório.
* @default 427
*
* @param Class X-Axis
* @desc Definição X-Axis da classe.
* @default 260
*
* @param Class Y-Axis
* @desc Definição Y-Axis da classe.
* @default 320
*
* @param Profile X-Axis
* @desc Definição X-Axis do Profile.
* @default 0
*
* @param Profile Y-Axis
* @desc Definição Y-Axis do Profile.
* @default 505
*
* @help
* =============================================================================
* +++ MOG - Scene Status (v1.0) +++
* By Moghunter
* https://atelierrgss.wordpress.com/
* =============================================================================
* Modifica a cena de status.
*
* =============================================================================
* UTILIZAÇÃO
* =============================================================================
* As imagens do sistema deverão ser gravados na pasta.
*
* /img/menus/status/
*
* =============================================================================
*/
//=============================================================================
// ** PLUGIN PARAMETERS
//=============================================================================
  var Imported = Imported || {};
  Imported.MOG_SceneStatus = true;
  var Moghunter = Moghunter || {};
 Moghunter.parameters = PluginManager.parameters('MOG_SceneStatus');
Moghunter.scStatus_BustX = Number(Moghunter.parameters['Bust X-Axis'] || 600);
Moghunter.scStatus_BustY = Number(Moghunter.parameters['Bust Y-Axis'] || 0);
Moghunter.scStatus_StatesX = Number(Moghunter.parameters['States X-Axis'] || 59);
Moghunter.scStatus_StatesY = Number(Moghunter.parameters['States Y-Axis'] || 120);
Moghunter.scStatus_ActorNameX = Number(Moghunter.parameters['Name X-Axis'] || 190);
Moghunter.scStatus_ActorNameY = Number(Moghunter.parameters['Name Y-Axis'] || 103);
Moghunter.scStatus_LevelX = Number(Moghunter.parameters['Level X-Axis'] || 290);
Moghunter.scStatus_LevelY = Number(Moghunter.parameters['Level Y-Axis'] || 6);
Moghunter.scStatus_ExpX = Number(Moghunter.parameters['Exp X-Axis'] || 440);
Moghunter.scStatus_ExpY = Number(Moghunter.parameters['Exp Y-Axis'] || 6);
Moghunter.scStatus_NExpX = Number(Moghunter.parameters['Next Exp X-Axis'] || 680);
Moghunter.scStatus_NExpY = Number(Moghunter.parameters['Next Exp Y-Axis'] || 6);
Moghunter.scStatus_HPNumberX = Number(Moghunter.parameters['HP Number X-Axis'] || 50);
Moghunter.scStatus_HPNumberY = Number(Moghunter.parameters['HP Number Y-Axis'] || 155);
Moghunter.scStatus_MeterHPX = Number(Moghunter.parameters['HP Meter X-Axis'] || 45);
Moghunter.scStatus_MeterHPY = Number(Moghunter.parameters['HP Meter Y-Axis'] || 210);
Moghunter.scStatus_MPNumberX = Number(Moghunter.parameters['MP Number X-Axis'] || 208);
Moghunter.scStatus_MPNumberY = Number(Moghunter.parameters['MP Number Y-Axis'] || 155);
Moghunter.scStatus_MeterMPX = Number(Moghunter.parameters['MP Meter X-Axis'] || 203);
Moghunter.scStatus_MeterMPY = Number(Moghunter.parameters['MP Meter Y-Axis'] || 210);
Moghunter.scStatus_TPNumberX = Number(Moghunter.parameters['TP Number X-Axis'] || 366);
Moghunter.scStatus_TPNumberY = Number(Moghunter.parameters['TP Number Y-Axis'] || 155);
Moghunter.scStatus_MeterTPX = Number(Moghunter.parameters['TP Meter X-Axis'] || 361);
Moghunter.scStatus_MeterTPY = Number(Moghunter.parameters['TP Meter Y-Axis'] || 210);
Moghunter.scStatus_ATKNumberX = Number(Moghunter.parameters['ATK Number X-Axis'] || 50);
Moghunter.scStatus_ATKNumberY = Number(Moghunter.parameters['ATK Number Y-Axis'] || 211);
Moghunter.scStatus_MeterATKX = Number(Moghunter.parameters['ATK Meter X-Axis'] || 45);
Moghunter.scStatus_MeterATKY = Number(Moghunter.parameters['ATK Meter Y-Axis'] || 266);
Moghunter.scStatus_MATNumberX = Number(Moghunter.parameters['MAT Number X-Axis'] || 208);
Moghunter.scStatus_MATNumberY = Number(Moghunter.parameters['MAT Number Y-Axis'] || 211);
Moghunter.scStatus_MeterMATX = Number(Moghunter.parameters['MAT Meter X-Axis'] || 203);
Moghunter.scStatus_MeterMATY = Number(Moghunter.parameters['MAT Meter Y-Axis'] || 266);
Moghunter.scStatus_AGINumberX = Number(Moghunter.parameters['AGI Number X-Axis'] || 366);
Moghunter.scStatus_AGINumberY = Number(Moghunter.parameters['AGI Number Y-Axis'] || 211);
Moghunter.scStatus_MeterAGIX = Number(Moghunter.parameters['AGI Meter X-Axis'] || 361);
Moghunter.scStatus_MeterAGIY = Number(Moghunter.parameters['AGI Meter Y-Axis'] || 266);
Moghunter.scStatus_DEFNumberX = Number(Moghunter.parameters['DEF Number X-Axis'] || 50);
Moghunter.scStatus_DEFNumberY = Number(Moghunter.parameters['DEF Number Y-Axis'] || 267);
Moghunter.scStatus_MeterDEFX = Number(Moghunter.parameters['DEF Meter X-Axis'] || 45);
Moghunter.scStatus_MeterDEFY = Number(Moghunter.parameters['DEF Meter Y-Axis'] || 322);
Moghunter.scStatus_MDFNumberX = Number(Moghunter.parameters['MDF Number X-Axis'] || 208);
Moghunter.scStatus_MDFNumberY = Number(Moghunter.parameters['MDF Number Y-Axis'] || 267);
Moghunter.scStatus_MeterMDFX = Number(Moghunter.parameters['MDF Meter X-Axis'] || 203);
Moghunter.scStatus_MeterMDFY = Number(Moghunter.parameters['MDF Meter Y-Axis'] || 322);
Moghunter.scStatus_LUKNumberX = Number(Moghunter.parameters['LUK Number X-Axis'] || 366);
Moghunter.scStatus_LUKNumberY = Number(Moghunter.parameters['LUK Number Y-Axis'] || 267);
Moghunter.scStatus_MeterLUKX = Number(Moghunter.parameters['LUK Meter X-Axis'] || 361);
Moghunter.scStatus_MeterLUKY = Number(Moghunter.parameters['LUK Meter Y-Axis'] || 322);
Moghunter.scStatus_WeaponX = Number(Moghunter.parameters['Weapon X-Axis'] || 7);
Moghunter.scStatus_WeaponY = Number(Moghunter.parameters['Weapon Y-Axis'] || 347);
Moghunter.scStatus_ShieldX = Number(Moghunter.parameters['Shield X-Axis'] || 7);
Moghunter.scStatus_ShieldY = Number(Moghunter.parameters['Shield Y-Axis'] || 398);
Moghunter.scStatus_HelmetX = Number(Moghunter.parameters['Helmet X-Axis'] || 7);
Moghunter.scStatus_HelmetY = Number(Moghunter.parameters['Helmet Y-Axis'] || 449);
Moghunter.scStatus_ArmorX = Number(Moghunter.parameters['Armor X-Axis'] || 261);
Moghunter.scStatus_ArmorY = Number(Moghunter.parameters['Armor Y-Axis'] || 376);
Moghunter.scStatus_AccX = Number(Moghunter.parameters['Accessory X-Axis'] || 261);
Moghunter.scStatus_AccY = Number(Moghunter.parameters['Accessory Y-Axis'] || 427);
Moghunter.scStatus_ClassX = Number(Moghunter.parameters['Class X-Axis'] || 260);
Moghunter.scStatus_ClassY = Number(Moghunter.parameters['Class Y-Axis'] || 320);
Moghunter.scStatus_ProfileX = Number(Moghunter.parameters['Profile X-Axis'] || 0);
Moghunter.scStatus_ProfileY = Number(Moghunter.parameters['Profile Y-Axis'] || 505);
//=============================================================================
// ** ImageManager
//=============================================================================
//==============================
// * Status
//==============================
ImageManager.loadMenusstatus = function(filename) {
return this.loadBitmap('img/menus/status/', filename, 0, true);
};
//=============================================================================
// ** Scene Status
//=============================================================================
//==============================
// * create Background
//==============================
var _mog_scStatus_createBackground = Scene_Status.prototype.createBackground;
Scene_Status.prototype.createBackground = function() {
_mog_scEquip_createBackground.call(this);
this._field = new Sprite();
this.addChild(this._field);
};
//==============================
// * Create
//==============================
var _mog_scStatusM_create = Scene_Status.prototype.create;
Scene_Status.prototype.create = function() {
_mog_scStatusM_create.call(this);
this.createBust();
this.createLayout();
this.createStates();
this.createMeters();
this.resetPosition();
};
//==============================
// * Create Meters
//==============================
Scene_Status.prototype.createMeters = function() {
this._meters = new MetersStatusM(this._actor);
this._field.addChild(this._meters);
};
//==============================
// * Create States
//==============================
Scene_Status.prototype.createStates = function() {
this._states_data = [0,0,0];
this._state_icon = new Sprite(ImageManager.loadSystem("IconSet"));
this._state_icon.x = Moghunter.scStatus_StatesX;
this._state_icon.y = Moghunter.scStatus_StatesY;
this._state_iconOrg = [this._state_icon.x,this._state_icon.y];
this._state_icon.visible = false;
this.addChild(this._state_icon);
this.refresh_states();
};
//==============================
// * Create States
//==============================
Scene_Status.prototype.refresh_states = function() {
this._states_data[0] = 0;
this._states_data[2] = 0;
this._state_icon.visible = false;
if (this._actor.allIcons().length == 0) {this._states_data[1] = 0;return};
if (this._actor.allIcons()[this._states_data[1]]) {
this._states_data[0] = this._actor.allIcons()[this._states_data[1]];
this._state_icon.visible = true;
var sx = this._states_data[0] % 16 * 32;
var sy = Math.floor(this._states_data[0] / 16) * 32;
this._state_icon.setFrame(sx, sy, 32, 32);
};
this._states_data[1] += 1;
if (this._states_data[1] >= this._actor.allIcons().length) {
this._states_data[1] = 0
};
};
//==============================
// * Update States
//==============================
Scene_Status.prototype.update_states = function() {
this._states_data[2] += 1;
if (this.need_refresh_states()) {this.refresh_states();};
this._state_icon.x = this._state_iconOrg[0] + this._statusWindow.x;
this._state_icon.y = this._state_iconOrg[1] + this._statusWindow.y;
this._state_icon.opacity = this._statusWindow.contentsOpacity;
};
//==============================
// * Update Meters
//==============================
Scene_Status.prototype.updateMeters = function() {
this._meters.x = this._statusWindow.x;
this._meters.y = this._statusWindow.y;
this._meters.opacity = this._statusWindow.contentsOpacity;
};
//==============================
// * Need Refresh States
//==============================
Scene_Status.prototype.need_refresh_states = function() {
if (this._states_data[2] > 60) {return true};
return false;
};
//==============================
// * On Actor Change
//==============================
var _mog_scsStatusM_onActorChange = Scene_Status.prototype.onActorChange;
Scene_Status.prototype.onActorChange = function() {
_mog_scsStatusM_onActorChange.call(this);
this.resetPosition();
};
//==============================
// * reset Position
//==============================
Scene_Status.prototype.resetPosition = function() {
this.refreshBust();
this._statusWindow.contentsOpacity = 0;
this._statusWindow.x = 100;
this._layout.opacity = 0;
this._layout.x = -100;
this._meters.setActor(this._actor);
this.refresh_states();
};
//==============================
// * Create Layout
//==============================
Scene_Status.prototype.createLayout = function() {
this._layout = new Sprite(ImageManager.loadMenusstatus("Layout"));
this._field.addChild(this._layout);
};
//==============================
// * Create Bust
//==============================
Scene_Status.prototype.createBust = function() {
this._bust = new Sprite();
this._bust.anchor.x = 0.5;
this._bust.x = Moghunter.scStatus_BustX;
this._bust.y = Moghunter.scStatus_BustY;
this._bust.org = [this._bust.x,this._bust.y]
this._field.addChild(this._bust);
};
//==============================
// * refresh Bust
//==============================
Scene_Status.prototype.refreshBust = function() {
this._bust.bitmap = ImageManager.loadMenusFaces4("Actor_" + this._actor._actorId);
this._bust.y = Graphics.boxHeight;
this._bust.opacity = 0;
};
//==============================
// * update Slide
//==============================
Scene_Status.prototype.updateSlide = function() {
this._statusWindow.opacity = 0;
this._statusWindow.contentsOpacity += 5;
if (this._statusWindow.x > 0) {
this._statusWindow.x -= 5;
if (this._statusWindow.x <= 0) {this._statusWindow.x = 0};
};
this._layout.opacity += 5;
if (this._layout.x < 0) {
this._layout.x += 5;
if (this._layout.x > 0) {this._layout.x = 0};
};
this._bust.x = this._bust.org[0]
this._bust.opacity += 5;
var by = (Graphics.boxHeight - this._bust.height) + this._bust.org[1];
if (this._bust.y > by) {
this._bust.y -= 20;
if (this._bust.y < by) {this._bust.y = by};
};
};
//==============================
// * Update
//==============================
var _mog_scStatatusM_update = Scene_Status.prototype.update;
Scene_Status.prototype.update = function() {
_mog_scStatatusM_update.call(this);
this.updateSlide();
if (this._state_icon) {this.update_states()};
if (this._meters) {this.updateMeters()};
};
//=============================================================================
// ** Window Status
//=============================================================================
//==============================
// * refresh
//==============================
Window_Status.prototype.refresh = function() {
this.contents.clear();
if (this._actor) {
this.contents.fontSize = 24;
this.drawText(this._actor.name(), Moghunter.scStatus_ActorNameX, Moghunter.scStatus_ActorNameY,120,"center");
this.drawText(this._actor.level, Moghunter.scStatus_LevelX, Moghunter.scStatus_LevelY,100,"center");
this.drawText(this._actor.currentExp(), Moghunter.scStatus_ExpX, Moghunter.scStatus_ExpY,100,"center");
var nexp = this._actor.nextRequiredExp();
if (this._actor.isMaxLevel()) {nexp = '-------'};
this.drawText(nexp, Moghunter.scStatus_NExpX, Moghunter.scStatus_NExpY,100,"center");
this.contents.fontSize = 22;
this.drawText(this._actor.hp + " / " + this._actor.mhp, Moghunter.scStatus_HPNumberX, Moghunter.scStatus_HPNumberY,100,"right");
this.drawText(this._actor.mp + " / " + this._actor.mmp, Moghunter.scStatus_MPNumberX , Moghunter.scStatus_MPNumberY,100,"right");
this.drawText(this._actor.tp, Moghunter.scStatus_TPNumberX, Moghunter.scStatus_TPNumberY,100,"right");
this.drawText(this._actor.atk, Moghunter.scStatus_ATKNumberX, Moghunter.scStatus_ATKNumberY,100,"right");
this.drawText(this._actor.mat, Moghunter.scStatus_MATNumberX, Moghunter.scStatus_MATNumberY,100,"right");
this.drawText(this._actor.agi, Moghunter.scStatus_AGINumberX, Moghunter.scStatus_AGINumberY,100,"right");
this.drawText(this._actor.def, Moghunter.scStatus_DEFNumberX, Moghunter.scStatus_DEFNumberY,100,"right");
this.drawText(this._actor.mdf, Moghunter.scStatus_MDFNumberX, Moghunter.scStatus_MDFNumberY,100,"right");
this.drawText(this._actor.luk, Moghunter.scStatus_LUKNumberX, Moghunter.scStatus_LUKNumberY,100,"right");
this.drawItemName(this._actor.equips()[0], Moghunter.scStatus_WeaponX , Moghunter.scStatus_WeaponY);
this.drawItemName(this._actor.equips()[1], Moghunter.scStatus_ShieldX, Moghunter.scStatus_ShieldY);
this.drawItemName(this._actor.equips()[2], Moghunter.scStatus_HelmetX, Moghunter.scStatus_HelmetY);
this.drawItemName(this._actor.equips()[3], Moghunter.scStatus_ArmorX, Moghunter.scStatus_ArmorY);
this.drawItemName(this._actor.equips()[4], Moghunter.scStatus_AccX, Moghunter.scStatus_AccY);
this.drawActorClass(this._actor, Moghunter.scStatus_ClassX, Moghunter.scStatus_ClassY);
this.drawTextEx(this._actor.profile(), Moghunter.scStatus_ProfileX, Moghunter.scStatus_ProfileY);
};
};
//=============================================================================
// * Meters Status M
//=============================================================================
function MetersStatusM() {
this.initialize.apply(this, arguments);
};
MetersStatusM.prototype = Object.create(Sprite.prototype);
MetersStatusM.prototype.constructor = MetersStatusM;
//==============================
// * Initialize
//==============================
MetersStatusM.prototype.initialize = function(actor) {
Sprite.prototype.initialize.call(this);
this.loadBitmaps();
this._actor = actor;
};
//==============================
// * Set Actor
//==============================
MetersStatusM.prototype.setActor = function(actor) {
this._actor = actor;
this.update();
};
//==============================
// * Load Bitmaps
//==============================
MetersStatusM.prototype.loadBitmaps = function() {
this._meterImg1 = ImageManager.loadMenusstatus("Meter1");
this._meterImg2 = ImageManager.loadMenusstatus("Meter2");
};
//==============================
// * create Meters
//==============================
MetersStatusM.prototype.createMeters = function() {
this._meters = [];
this._metersAni = [];
for (var i = 0; i < 9; i++) {
if (i < 3) {
this._meters[i] = new Sprite(this._meterImg1);
} else {
this._meters[i] = new Sprite(this._meterImg2);
};
this._metersAni[i] = 0;
this.addChild(this._meters[i]);
};
};
//==============================
// * update Meters
//==============================
MetersStatusM.prototype.updateMeters = function() {
for (var i = 0; i < this._meters.length; i++) {
var par1 = this._actor.hp;
var par2 = this._actor.mhp;
if (i === 0) {
var x = Moghunter.scStatus_MeterHPX;
var y = Moghunter.scStatus_MeterHPY;
par1 = this._actor.hp;
par2 = this._actor.mhp;
} else if (i === 1) {
var x = Moghunter.scStatus_MeterMPX;
var y = Moghunter.scStatus_MeterMPY;
par1 = this._actor.mp;
par2 = this._actor.mmp;
} else if (i === 2) {
var x = Moghunter.scStatus_MeterTPX;
var y = Moghunter.scStatus_MeterTPY;
par1 = this._actor.tp;
par2 = 100;
} else if (i === 3) {
var x = Moghunter.scStatus_MeterATKX;
var y = Moghunter.scStatus_MeterATKY;
par1 = this._actor.atk;
par2 = this._actor.paramMax();
} else if (i === 4) {
var x = Moghunter.scStatus_MeterMATX;
var y = Moghunter.scStatus_MeterMATY;
par1 = this._actor.mat;
par2 = this._actor.paramMax();
} else if (i === 5) {
var x = Moghunter.scStatus_MeterAGIX;
var y = Moghunter.scStatus_MeterAGIY;
par1 = this._actor.agi;
par2 = this._actor.paramMax();
} else if (i === 6) {
var x = Moghunter.scStatus_MeterDEFX;
var y = Moghunter.scStatus_MeterDEFY;
par1 = this._actor.def;
par2 = this._actor.paramMax();
} else if (i === 7) {
var x = Moghunter.scStatus_MeterMDFX;
var y = Moghunter.scStatus_MeterMDFY;
par1 = this._actor.mdf;
par2 = this._actor.paramMax();
} else {
var x = Moghunter.scStatus_MeterLUKX;
var y = Moghunter.scStatus_MeterLUKY;
par1 = this._actor.luk;
par2 = this._actor.paramMax();
};
this._meters[i].x = x;
this._meters[i].y = y;
this.updateFlow(this._meters[i],par1,par2,i);
};
};
//==============================
// * update Flow
//==============================
MetersStatusM.prototype.updateFlow = function(sprite,par1,par2,i) {
var cw = sprite.bitmap.width / 3;
var ch = sprite.bitmap.height;
var cw2 = cw * 2;
var wd = cw * par1 / par2;
sprite.setFrame(this._metersAni[i],0,wd,ch);
this._metersAni[i] += 4;
if (this._metersAni[i] > cw2) {this._metersAni[i] = 0};
};
//==============================
// * Update
//==============================
MetersStatusM.prototype.update = function() {
Sprite.prototype.update.call(this);
if (!this._meters && this._meterImg1.isReady()) {this.createMeters()};
if (this._meters && this._actor) {this.updateMeters()};
};