Reload plugin for mail and other stuff

This commit is contained in:
dazedanon 2026-02-15 12:25:30 -06:00
parent 8ab1d961c1
commit 14f1879f15
2 changed files with 161 additions and 0 deletions

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@ -634,4 +634,5 @@ var $plugins = [
{ name: "JsScript35Set", status: true, description: "", parameters: {} },
{ name: "JsScript1Set", status: false, description: "", parameters: {} },
{ name: "JsScript146Set", status: true, description: "", parameters: {} },
{ name: "DazedDataReload", status: true, description: "[Dazed] F5 hot-reload PSData/RDData/GameSetting + refresh mail cache", parameters: {} },
];

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@ -0,0 +1,160 @@
/*:
* @plugindesc [Dazed Translations] Hot-reload PSData/RDData/GameSetting JSON and refresh cached save data. Press F5 in-game.
* @author DazedTranslations
*
* @help
* Press F9 while in-game to:
* 1. Reload Nupu_PSData.json, RdData.json, and Nupu_GameSetting.json from disk
* 2. Refresh all mail text in $gameSystem.AllMailList from updated PSData
* 3. Reset the MemoryDatas cache so it rebuilds from updated PSData
* 4. Show a confirmation message on screen
*
* This allows translation changes to take effect on existing saves
* without starting a new game or restarting the application.
*/
(function() {
'use strict';
var RELOAD_KEY = 120; // F9
// =========================================================================
// 1. Reload a JSON data file from disk (synchronous for reliability)
// =========================================================================
function reloadDataFile(globalName, src) {
var xhr = new XMLHttpRequest();
var url = 'data/' + src;
xhr.open('GET', url, false); // synchronous
xhr.overrideMimeType('application/json');
xhr.send();
if (xhr.status < 400) {
window[globalName] = JSON.parse(xhr.responseText);
DataManager.onLoad(window[globalName]);
return true;
}
return false;
}
// =========================================================================
// 2. Refresh mail text in save data from updated PSData
// =========================================================================
function refreshMailData() {
if (!$gameSystem || !$gameSystem.AllMailList) return 0;
if (!$Nupu_PSData || !$Nupu_PSData.MailDatas) return 0;
var updated = 0;
for (var i = 0; i < $gameSystem.AllMailList.length; i++) {
var savedMail = $gameSystem.AllMailList[i];
if (savedMail.ToolNo == null || savedMail.ToolNo < 0) continue;
// Find matching PSData entry by ToolNo
for (var j = 0; j < $Nupu_PSData.MailDatas.length; j++) {
var srcMail = $Nupu_PSData.MailDatas[j];
if (srcMail.No === savedMail.ToolNo) {
// Update translatable text fields
savedMail.ChrStr = srcMail.Name;
savedMail.MTitle = srcMail.Title;
savedMail.MNaiyo = srcMail.MailText;
// Update picture descriptions if present
if (srcMail.PicDatas && savedMail.PicData) {
for (var k = 0; k < srcMail.PicDatas.length && k < savedMail.PicData.length; k++) {
savedMail.PicData[k].PicDesc = srcMail.PicDatas[k].PicDesc;
}
}
updated++;
break;
}
}
}
return updated;
}
// =========================================================================
// 3. Reset MemoryDatas cache so it rebuilds from fresh PSData
// =========================================================================
function resetMemoryCache() {
// MemoryDatas is a module-level var in JsScript122Set.js
// Setting it to null forces SetMemoryDatas() to rebuild it
if (typeof MemoryDatas !== 'undefined') {
MemoryDatas = null;
}
}
// =========================================================================
// 4. Show on-screen notification
// =========================================================================
function showReloadNotification(mailCount) {
var msg = '[DazedTranslations] Data reloaded!';
if (mailCount > 0) {
msg += ' Updated ' + mailCount + ' mail(s) in save.';
}
// Use the map's display message if available
if (typeof SceneManager._scene !== 'undefined' && SceneManager._scene._mapNameWindow) {
// Fallback: just use console + a brief window text
}
console.log(msg);
// Show a brief HUD message using a sprite
var scene = SceneManager._scene;
if (scene) {
var sprite = new Sprite(new Bitmap(Graphics.width, 40));
sprite.bitmap.fontSize = 18;
sprite.bitmap.textColor = '#00ff88';
sprite.bitmap.outlineColor = '#000000';
sprite.bitmap.outlineWidth = 4;
sprite.bitmap.drawText(msg, 10, 5, Graphics.width - 20, 30, 'left');
sprite.y = 10;
sprite.opacity = 255;
scene.addChild(sprite);
// Fade out after 3 seconds
var frames = 0;
var fadeInterval = setInterval(function() {
frames++;
if (frames > 180) { // 3 seconds at 60fps
sprite.opacity -= 5;
if (sprite.opacity <= 0) {
scene.removeChild(sprite);
clearInterval(fadeInterval);
}
}
}, 1000 / 60);
}
}
// =========================================================================
// 5. Main reload function
// =========================================================================
function performDataReload() {
console.log('[DazedTranslations] Reloading data files...');
// Reload all three data files
var ok1 = reloadDataFile('$Nupu_PSData', 'Nupu_PSData.json');
var ok2 = reloadDataFile('$RDData', 'RdData.json');
var ok3 = reloadDataFile('$Nupu_GameSetting', 'Nupu_GameSetting.json');
console.log('[DazedTranslations] PSData: ' + (ok1 ? 'OK' : 'FAIL') +
', RDData: ' + (ok2 ? 'OK' : 'FAIL') +
', GameSetting: ' + (ok3 ? 'OK' : 'FAIL'));
// Refresh cached data in save
var mailCount = refreshMailData();
resetMemoryCache();
showReloadNotification(mailCount);
}
// =========================================================================
// 6. Hook into the key input system
// =========================================================================
var _SceneManager_onKeyDown = SceneManager.onKeyDown;
SceneManager.onKeyDown = function(event) {
if (event.keyCode === RELOAD_KEY) {
event.preventDefault();
performDataReload();
return;
}
_SceneManager_onKeyDown.call(this, event);
};
})();