This commit is contained in:
dazedanon 2026-02-15 09:48:38 -06:00
parent 7d66d57b0b
commit 3d1fe870a8

View file

@ -200,8 +200,8 @@ Game_Interpreter.prototype.DeckCardView = function (_SetFlg) {
let _lcol = "";
if (_dcCnt < 20) {
_lcol = SCol.Red;
this.SpriteStr(PN_TyuiTxt + 0, SCol.Red + "※デッキが20枚未満です", 22, 320, 18, 255);
this.SpriteStr(PN_TyuiTxt + 1, SCol.Red + "足りないカードは『待機』で埋められます。", 22, 320, 45, 255);
this.SpriteStr(PN_TyuiTxt + 0, SCol.Red + "※Deck has fewer than 20 cards", 22, 320, 18, 255);
this.SpriteStr(PN_TyuiTxt + 1, SCol.Red + "Missing cards will be filled with 'Standby'.", 22, 320, 45, 255);
} else {
this.DelSprite(PN_TyuiTxt);
this.DelSprite(PN_TyuiTxt + 1);
@ -778,7 +778,7 @@ Game_Interpreter.prototype.Menu_DE_Update_L1 = function () {
return;
}
D_Text_Cng_font = "Makinas";
this.ClickCk_WinView(["デッキのカードを全て", "所持カード一覧に戻しますか?"]);
this.ClickCk_WinView(["Return all cards from the deck", "to the card pool?"]);
D_Text_Cng_font = "";
_de_Resetflame = 0;
this.CheckDeckRightClick();
@ -891,7 +891,7 @@ Game_Interpreter.prototype.de_MiniSyosai = function (_CNo, _XPos, _YPos) {
else
this.SetPicStr(PN_deMCName, _cData.name, 17, _XPos + 12, _YPos + 3, 255);
if (Check必殺Card($dataWeapons[_CNo])) {
_ckStrArr.push(SCol.Yel + "★アクセスカードデッキに1枚まで")
_ckStrArr.push(SCol.Yel + "★Access Card: Max 1 per deck")
}
for (let i = 0; i <= _ckStrArr.length - 1; i++) {
if (!deMiniPictFlg)
@ -922,9 +922,9 @@ Game_Interpreter.prototype.de_CSyosai = function (_CNo, _XPos, _YPos) {
let _cData = $dataWeapons[_CNo];
D_Text_Cng_font = "Makinas";
this.SpriteStr(PN_deDtlTxt + 0, _cData.name, 29, _XPos + 205, _YPos + 34, 0);
this.SpriteStr(PN_deDtlTxt + 1, "コスト:" + _cData.meta["Cost"], 29, _XPos + 457, _YPos + 34, 0);
this.SpriteStr(PN_deDtlTxt + 1, "Cost: " + _cData.meta["Cost"], 29, _XPos + 457, _YPos + 34, 0);
this.SpriteStr(PN_deDtlTxt + 2, _cData.description, 17, _XPos + 205, _YPos + 89, 0);
this.SpriteStr(PN_deDtlTxt + 3, "効果", 21, _XPos + 205, _YPos + 135, 0);
this.SpriteStr(PN_deDtlTxt + 3, "Effect", 21, _XPos + 205, _YPos + 135, 0);
let _ckStrArr = this.CardSetuGet(_CNo);
for (let i = 0; i <= _ckStrArr.length - 1; i++) {
this.SpriteStr(PN_deDtlTxt + 4 + i, _ckStrArr[i], 21, _XPos + 205, _YPos + 170 + (35 * i), 0);
@ -1139,22 +1139,22 @@ Game_Interpreter.prototype.Abm_CardListDraw = function () {
let _武器Type = _ViewDeckArr[i].wtypeId;
switch (_武器Type) {
case CType.攻撃:
_武器TypeStr = "攻撃";
_武器TypeStr = "Attack";
break;
case CType.防御:
_武器TypeStr = "防御";
_武器TypeStr = "Defense";
break;
case CType.補助:
_武器TypeStr = "補助";
_武器TypeStr = "Support";
break;
case CType.必殺:
_武器TypeStr = "必殺";
_武器TypeStr = "Special";
break;
case CType.Sex:
_武器TypeStr = "Sex";
break;
case CType.異常:
_武器TypeStr = "異常";
_武器TypeStr = "Ailment";
break;
}
if (_Abm_SelectCardNo == _ViewDeckArr[i].id) {
@ -1162,8 +1162,8 @@ Game_Interpreter.prototype.Abm_CardListDraw = function () {
_武器TypeStr = SCol.Yel + _武器TypeStr;
}
} else {
_CardStr = "\\I[" + 0 + "] " + "";
_武器TypeStr = "";
_CardStr = "\\I[" + 0 + "] " + "????????";
_武器TypeStr = "???";
}
this.SpriteStr(PN_AbCStr + _iCnt, _CardStr, 25, _PsAb._x + 62, _PsAb._y + 43 * _iCnt);
this.SpriteStr(PN_AbType + _iCnt, _武器TypeStr, 25, _PsAb._x + 62 + 294, _PsAb._y + 43 * _iCnt);
@ -1297,22 +1297,22 @@ Game_Interpreter.prototype.Abm_DataDraw = function (_CardNo) {
let _武器TypeStr = "";
switch (_武器Type) {
case CType.攻撃:
_武器TypeStr = "攻撃";
_武器TypeStr = "Attack";
break;
case CType.防御:
_武器TypeStr = "防御";
_武器TypeStr = "Defense";
break;
case CType.補助:
_武器TypeStr = "補助";
_武器TypeStr = "Support";
break;
case CType.必殺:
_武器TypeStr = "必殺";
_武器TypeStr = "Special";
break;
case CType.Sex:
_武器TypeStr = "Sex";
break;
case CType.異常:
_武器TypeStr = "異常";
_武器TypeStr = "Ailment";
break;
}
this.SpriteStr(PN_AbCardTxt + 3, _武器TypeStr, 25, _PsAb._x + 62 + 294, _PsAb._y);