diff --git a/www/js/plugins/JsScript134Set.js b/www/js/plugins/JsScript134Set.js index 55acb74..77739c2 100644 --- a/www/js/plugins/JsScript134Set.js +++ b/www/js/plugins/JsScript134Set.js @@ -199,7 +199,7 @@ Game_Interpreter.prototype.CGet_Mode1_View = function () { this.AnglePict(PN_cgPac, 10); } D_Text_Cng_font = "Makinas"; - this.SetPicStrC(_PN_cgCcTxt, "クリックで開封", 33, 614, 551, 0); + this.SetPicStrC(_PN_cgCcTxt, "Click to Open", 33, 614, 551, 0); this.MovePict(_PN_cgCcTxt, true, true, 15); D_Text_Cng_font = ""; this.SetPtcSc2Top("CCube", 588, 350, 15); @@ -394,9 +394,9 @@ Game_Interpreter.prototype.CGet_Mode2_Update = function () { if (CGet_Flame == cGetTouchFlame - 30) { D_Text_Cng_font = "Makinas"; if (!Pack5OpenFlg) { - this.SetPicStrC(PN_cgCcTxt, "タッチで表に", 33, 585, 645, 0); + this.SetPicStrC(PN_cgCcTxt, "Touch to Flip", 33, 585, 645, 0); } else { - this.SetPicStrC(PN_cgCcTxt, "タッチで表に(残15)", 33, 555, 688, 0); + this.SetPicStrC(PN_cgCcTxt, "Touch to Flip (15 left)", 33, 555, 688, 0); } this.MovePict(PN_cgCcTxt, true, true, 30); D_Text_Cng_font = ""; @@ -444,7 +444,7 @@ Game_Interpreter.prototype.CGet_Mode2_Update = function () { this.CGet_Mode3_View(); } else { if (Pack5OpenFlg) { - this.SetPicStrC(PN_cgCcTxt, "タッチで表に(残" + _opnCnt + ")", 33, 555, 688, 255); + this.SetPicStrC(PN_cgCcTxt, "Touch to Flip (" + _opnCnt + " left)", 33, 555, 688, 255); } } if (_OverNo != -1) { @@ -564,9 +564,9 @@ Game_Interpreter.prototype.CGet_Mode3_View = function () { D_Text_Cng_font = "Makinas"; let zureY = 0; if (Pack5OpenFlg) zureY = 60; - this.SetPicStrC(PN_cgCcTxt, "クリックで終了", 33, 585, 645 + zureY, 0); + this.SetPicStrC(PN_cgCcTxt, "Click to Close", 33, 585, 645 + zureY, 0); this.MovePict(PN_cgCcTxt, true, true, 30); - this.SetPicStrC(PN_cgMoTxt, "マウスオーバーで効果確認", 22, 585, 685 + zureY, 0); + this.SetPicStrC(PN_cgMoTxt, "Hover to View Effects", 22, 585, 685 + zureY, 0); this.MovePict(PN_cgMoTxt, true, true, 30); if ($gameParty.numItems($dataItems[_PackId]) >= 1 || !$dataItems[_PackId].consumable) { let skipFlg = false; @@ -575,9 +575,9 @@ Game_Interpreter.prototype.CGet_Mode3_View = function () { this.SetPictC(PN_cgOpnBtn, CardPicPath + "OpenBtn", 906, 660 + zureY, 0); this.MovePict(PN_cgOpnBtn, true, true, 15); let _owSet = "\\ow[1]"; - this.SetPicStrC(PN_cgOonTxt, _owSet + "残り:" + $gameParty.numItems($dataItems[_PackId]), 17, 906, 680 + zureY, 0); + this.SetPicStrC(PN_cgOonTxt, _owSet + "Left: " + $gameParty.numItems($dataItems[_PackId]), 17, 906, 680 + zureY, 0); if (!$dataItems[_PackId].consumable) { - this.SetPicStrC(PN_cgOonTxt, _owSet + "残り:" + "無限", 17, 900, 677 + zureY, 0); + this.SetPicStrC(PN_cgOonTxt, _owSet + "Left: " + "Infinite", 17, 900, 677 + zureY, 0); } this.MovePict(PN_cgOonTxt, true, true, 15); } @@ -610,11 +610,11 @@ Game_Interpreter.prototype.CGet_Mode3_Update = function () { let _SetY = 440 - 435; this.SetPict(PN_cgMoWaku, CardPicPath + "Card_Setu", _SetX, _SetY); this.SetPicStr(PN_cgSetu + 0, _CkCard.name, 28, _SetX + 40, _SetY + 26); - _setStr = "コスト:" + _CkCard.meta["Cost"]; + _setStr = "Cost: " + _CkCard.meta["Cost"]; this.SetPicStr(PN_cgSetu + 1, _setStr, 22, _SetX + 310, _SetY + 32); _setStr = _CkCard.description; this.SetPicStr(PN_cgSetu + 2, _setStr, 20, _SetX + 40, _SetY + 68); - this.SetPicStr(PN_cgSetu + 3, "効果:", 20, _SetX + 40, _SetY + 100); + this.SetPicStr(PN_cgSetu + 3, "Effect:", 20, _SetX + 40, _SetY + 100); let _SetuArr = this.CardSetuGet(cg_OCardArr[_ckNo]._cNo); for (let i = 0; i <= _SetuArr.length - 1; i++) { this.SetPicStr(PN_cgSetu + 4 + i, _SetuArr[i], 20,