From 69a863d97d3114208e540cc3a6b3f5c722ef4572 Mon Sep 17 00:00:00 2001 From: dazedanon Date: Sun, 15 Feb 2026 18:52:04 -0600 Subject: [PATCH] TLing scripsts --- www/js/plugins/JsScript143Set.js | 2 +- www/js/plugins/JsScript73Set.js | 4 ++-- www/js/plugins/JsScript75Set.js | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/www/js/plugins/JsScript143Set.js b/www/js/plugins/JsScript143Set.js index fabee08..8696698 100644 --- a/www/js/plugins/JsScript143Set.js +++ b/www/js/plugins/JsScript143Set.js @@ -445,7 +445,7 @@ Game_Interpreter.prototype.PS_Shop_DtView = function (_ItemNo, _SetFlg) { var zaikoCount = -1; if (shopSaveData.ZaikoCounter[shopSelNo] >= -1) zaikoCount = shopSaveData.ZaikoCounter[shopSelNo]; if (ShopItemArr[shopSelNo]._zaikoVN > 0) zaikoCount = $gameVariables.value(ShopItemArr[shopSelNo]._zaikoVN); - if (zaikoCount >= 0) setViewText += " 残り:" + zaikoCount; + if (zaikoCount >= 0) setViewText += " Remain: " + zaikoCount; if ((zaikoCount == -1 || zaikoCount >= 5) && viewPrice * 5 <= $gameParty._gold && _ckItem.name.indexOf("キューブ") != -1) { let mvY = 75; this.SetPict(PN_spItmBuyBtn_5, ShopUIPath + "PN_spItmBuyBtn_5",_spSPos._x + 353, _spSPos._y + 198 + mvY, _opi); diff --git a/www/js/plugins/JsScript73Set.js b/www/js/plugins/JsScript73Set.js index ea56096..994d5b3 100644 --- a/www/js/plugins/JsScript73Set.js +++ b/www/js/plugins/JsScript73Set.js @@ -504,7 +504,7 @@ Game_Interpreter.prototype.TurnEndPlayer = function () { } } _所持3ターン敗北Turn++; - this._手札PopUp(-1, SCol.Red + "石化:残り" + (3 - _所持3ターン敗北Turn) + "ターン", 24); + this._手札PopUp(-1, SCol.Red + "Petrification: " + (3 - _所持3ターン敗北Turn) + " turns", 24); this.AddState_ENo(-1 , STNo_石化中 , (3 - _所持3ターン敗北Turn + 1)); if (_所持3ターン敗北Turn == 3) { LoseSetFlg = true; @@ -534,7 +534,7 @@ Game_Interpreter.prototype.TurnEndPlayer = function () { if (animeId > 0) this.PlayAnimeTopBtlChara(-1, animeId); if ($gameVariables._data[VN_Seikan] == undefined) $gameVariables._data[VN_Seikan] = 0; $gameVariables._data[VN_Seikan] = $gameVariables._data[VN_Seikan] + calcValue; - this.TextPopUp_ENo(-1, SCol.Red + "性感値上昇+" + calcValue, 24); + this.TextPopUp_ENo(-1, SCol.Red + "Sensitivity +" + calcValue, 24); if ($gameVariables._data[VN_Seikan] < 0) $gameVariables._data[VN_Seikan] = 0; if ($gameVariables._data[VN_Seikan] > 100) $gameVariables._data[VN_Seikan] = 100; break; diff --git a/www/js/plugins/JsScript75Set.js b/www/js/plugins/JsScript75Set.js index f6583fc..eef1216 100644 --- a/www/js/plugins/JsScript75Set.js +++ b/www/js/plugins/JsScript75Set.js @@ -237,7 +237,7 @@ Game_Interpreter.prototype.BitStateViews = function (bitNo) { } let _WCStr = "\\oc[rgb(0,0,0)]"; this.SpriteStr(PN_BNameStr + 0, _WCStr + setuData._Name, _BitFontSize, setX + 73, setY + 27); - this.SpriteStrC(PN_BNameStr + 1, _WCStr + "(残り" + NPlayer[0]._BtlBit[bitNo]._Turn + "ターン)", _BitFontSize, + this.SpriteStrC(PN_BNameStr + 1, _WCStr + "(Remain: " + NPlayer[0]._BtlBit[bitNo]._Turn + " turns)", _BitFontSize, setX + 129, setY + 56); this.SpriteStr(PN_BNameStr + 2, _WCStr + setuData._Setu1.replace("Var", NPlayer[0]._BtlBit[bitNo]._Var), _BitFontSize, setX + 9, setY + 79);