diff --git a/www/js/plugins/JsScript75Set.js b/www/js/plugins/JsScript75Set.js index eef1216..1a12b36 100644 --- a/www/js/plugins/JsScript75Set.js +++ b/www/js/plugins/JsScript75Set.js @@ -38,10 +38,10 @@ class BtlBit_Setu { } } let Bit_Setumei = [ - new BtlBit_Setu(EnBitType.Prt, "プロトフェアリー", "能力なし", ""), - new BtlBit_Setu(EnBitType.Atk, "攻撃型フェアリー", "ターン終了時にランダムな", "敵にVar点ダメージを与える"), - new BtlBit_Setu(EnBitType.Def, "防御型フェアリー", "ターン終了時に防御値を", "Var点得る。"), - new BtlBit_Setu(EnBitType.Sup, "支援型フェアリー", "ターン終了時に体力を", "Var点回復させる") + new BtlBit_Setu(EnBitType.Prt, "Proto Fairy", "No ability", ""), + new BtlBit_Setu(EnBitType.Atk, "Attack Fairy", "At end of turn, deals Var", "damage to a random enemy"), + new BtlBit_Setu(EnBitType.Def, "Defense Fairy", "At end of turn, gains Var", "defense points."), + new BtlBit_Setu(EnBitType.Sup, "Support Fairy", "At end of turn, restores", "Var HP") ]; Game_Interpreter.prototype.AllBitDelete = function () { N_Sprite_DLayer = 1;