diff --git a/www/js/plugins/JsScript133Set.js b/www/js/plugins/JsScript133Set.js index d7c61a9..a709869 100644 --- a/www/js/plugins/JsScript133Set.js +++ b/www/js/plugins/JsScript133Set.js @@ -317,7 +317,7 @@ Game_Interpreter.prototype.BJ_Play_Update = function(){ let _SetuArr = []; switch(_CNo){ case PN_BjDblBtn: - _SetuArr = ["掛け金を倍にしてカードを1枚引く" , "その後、即勝負へ移行する"]; + _SetuArr = ["Double your bet and draw 1 card" , "Then immediately go to showdown"]; this.BJ_Play_SetuWin(_SpData._x + 116 , _SpData._y , _SetuArr); if(TouchInput.isTriggered()) { _Bj_PLGold -= _Bj_BetGold; @@ -331,7 +331,7 @@ Game_Interpreter.prototype.BJ_Play_Update = function(){ } break; case PN_BjDrawBtn: - _SetuArr = ["カードを1枚引く", ""]; + _SetuArr = ["Draw 1 card", ""]; this.BJ_Play_SetuWin(_SpData._x + 116 , _SpData._y , _SetuArr); if(TouchInput.isTriggered()) { this.BJ_Play_PLDrawSetting(10); @@ -339,14 +339,14 @@ Game_Interpreter.prototype.BJ_Play_Update = function(){ } break; case PN_BjEndBtn: - _SetuArr = ["この勝負を降ります", "※掛け金の半分が戻ってきます"]; + _SetuArr = ["Surrender this round", "*Half your bet will be returned"]; this.BJ_Play_SetuWin(_SpData._x + 116 , _SpData._y , _SetuArr); if(TouchInput.isTriggered()) { this.BJ_Rzlt_Cng(BjKekka.Surrender); } break; case PN_BjBtlBtn: - _SetuArr = ["相手と勝負を行う。", "※21に近い方が勝利"]; + _SetuArr = ["Challenge your opponent.", "*Closest to 21 wins"]; this.BJ_Play_SetuWin(_SpData._x + 116 , _SpData._y , _SetuArr); if(TouchInput.isTriggered()) { this.BJ_Btl_Cng(); @@ -618,7 +618,7 @@ Game_Interpreter.prototype.BJ_Rzlt_Update = function() { if(bj_Rzlt_Endflame == 0){ if(_Bj_PLGold <= 0){ if(!ClickCkFlg){ - this.ClickCk_WinView(["プレイヤーの所持金が無くなりました…" , "ブラックジャックを終了します。"] , 1); + this.ClickCk_WinView(["You've run out of money..." , "Ending Blackjack."] , 1); _bj_Em0Endflame = 0; } } else { @@ -626,7 +626,7 @@ Game_Interpreter.prototype.BJ_Rzlt_Update = function() { this.BJ_Rrse_Cng(); } else { if(!ClickCkFlg){ - this.ClickCk_WinView(["敵の残金が0になりました。" , "ブラックジャックを終了します。"] , 1); + this.ClickCk_WinView(["The opponent is out of money." , "Ending Blackjack."] , 1); _bj_Em0Endflame = 0; } } @@ -687,21 +687,21 @@ Game_Interpreter.prototype.BJ_Rzlt_Update = function() { _Bj_EmGold -= _Bj_BetGold; _getCoin += _Bj_BetGold; _Bj_PLGold += _getCoin; - this.SpriteStrR(PN_BjKkGoldTxt , SCol.Yel + _getCoin + "G 取得" , 47 , 892 , 403 , 255 , 100 , 0); + this.SpriteStrR(PN_BjKkGoldTxt , SCol.Yel + _getCoin + "G Won" , 47 , 892 , 403 , 255 , 100 , 0); break; case BjKekka.Lose: _Bj_EmGold += _Bj_BetGold; - this.SpriteStrC(PN_BjKkGoldTxt , "勝負に負けました…" , 42 , 684 , 440 , 255 , 100 , 0); + this.SpriteStrC(PN_BjKkGoldTxt , "You lost..." , 42 , 684 , 440 , 255 , 100 , 0); break; case BjKekka.Over: _Bj_EmGold += _Bj_BetGold; - this.SpriteStrC(PN_BjKkGoldTxt , "オーバーしました…" , 42 , 684 , 440 , 255 , 100 , 0); + this.SpriteStrC(PN_BjKkGoldTxt , "Bust..." , 42 , 684 , 440 , 255 , 100 , 0); break; case BjKekka.Surrender: let _lostGold = Math.floor(_Bj_BetGold / 2); _Bj_EmGold += _lostGold; _Bj_PLGold += _lostGold; - this.SpriteStrC(PN_BjKkGoldTxt , "勝負を降りました※掛け金の半分が戻ってきました" , 42 , 684 , 440 , 255 , 100 , 0); + this.SpriteStrC(PN_BjKkGoldTxt , "Surrendered. Half your bet was returned." , 42 , 684 , 440 , 255 , 100 , 0); break; } $gameVariables.setValue(VN_BJ敵_所持金 ,_Bj_EmGold);