diff --git a/www/js/plugins/JsScript98Set.js b/www/js/plugins/JsScript98Set.js index dd1c0d8..46363ce 100644 --- a/www/js/plugins/JsScript98Set.js +++ b/www/js/plugins/JsScript98Set.js @@ -73,26 +73,26 @@ class ZokuState { } } let ZokuData = []; -ZokuData.push(new ZokuState(StType.Def, "●次ターンまでダメージを点まで軽減\n 次のターン開始時に消失")); -ZokuData.push(new ZokuState(StType.BaseDef, "●次ターンまで被ダメージを半減する")); -ZokuData.push(new ZokuState(StType.ADmgCng, "●与えるダメージが点増加", "◯与えるダメージが点減少")); -ZokuData.push(new ZokuState(StType.TurnDmg, "●ターン開始時点ダメージを受ける", "◯ターン開始時点回復する")); -ZokuData.push(new ZokuState(StType.DrawUp, "●ターン開始時ドローが枚増加", "◯ターン開始時ドローが枚減少")); -ZokuData.push(new ZokuState(StType.MPRecUp, "●ターン開始時MP回復量が増加", "◯ターン開始時MP回復量が減少")); -ZokuData.push(new ZokuState(StType.HiDmgCng, "●受けるダメージが点増加", "◯受けるダメージが点減る")); -ZokuData.push(new ZokuState(StType.ADmgDbl, "●次カードの与ダメージ倍", "◯次カードの与ダメージ倍")); -ZokuData.push(new ZokuState(StType.AtkAll, "●攻撃スキルの対象が敵全体に", "")); -ZokuData.push(new ZokuState(StType.CardBaika, "●カード「」威力倍", "")); -ZokuData.push(new ZokuState(StType.CelDmg, "●行動終了時:残ターン点ダメージを受ける", "")); -ZokuData.push(new ZokuState(StType.AtkToCel, "●攻撃時、対象にセルダメージ", "")); -ZokuData.push(new ZokuState(StType.CelBaria, "●防御値消費時その値分セルダメージを与える", "")); -ZokuData.push(new ZokuState(StType.NotYosoku, "●相手の行動が読めなくなる", "")); -ZokuData.push(new ZokuState(StType.DrawCostRnd, "●ドロー時コストがランダムに変化", "")); -ZokuData.push(new ZokuState(StType.DefKantu, "●攻撃が防御値を貫通するようになる", "")); -ZokuData.push(new ZokuState(StType.Reflect, "●受けるダメージを相手にも返す", "")); -ZokuData.push(new ZokuState(StType.SyaseiYoku, "♥10蓄積すると絶頂退場する", "")); -ZokuData.push(new ZokuState(StType.Koufun, "♥蓄積する射精欲が2倍になる", "")); -ZokuData.push(new ZokuState(StType.Counter, "●ダメージを受ける時点相手に反撃", "")); -ZokuData.push(new ZokuState(StType.CelDmgBai, "●与えるセルダメージが倍に", "")); -ZokuData.push(new ZokuState(StType.CelHiDmgCng, "◯被ダメージが自身のセルダメージ/4分減る", "")); -ZokuData.push(new ZokuState(StType.BougyoKinsi, "◯防御コマンドが使えなくなる", "")); +ZokuData.push(new ZokuState(StType.Def, "●Reduces damage by up to \n Expires at the start of next turn")); +ZokuData.push(new ZokuState(StType.BaseDef, "●Halves damage taken until next turn")); +ZokuData.push(new ZokuState(StType.ADmgCng, "●Damage dealt +", "◯Damage dealt -")); +ZokuData.push(new ZokuState(StType.TurnDmg, "●Takes damage at start of turn", "◯Recovers HP at start of turn")); +ZokuData.push(new ZokuState(StType.DrawUp, "●Draw + cards at start of turn", "◯Draw - cards at start of turn")); +ZokuData.push(new ZokuState(StType.MPRecUp, "●MP recovery + at start of turn", "◯MP recovery - at start of turn")); +ZokuData.push(new ZokuState(StType.HiDmgCng, "●Damage taken +", "◯Damage taken -")); +ZokuData.push(new ZokuState(StType.ADmgDbl, "●Next card's damage x", "◯Next card's damage x")); +ZokuData.push(new ZokuState(StType.AtkAll, "●Attack skills target all enemies", "")); +ZokuData.push(new ZokuState(StType.CardBaika, "●Card \"\" power x", "")); +ZokuData.push(new ZokuState(StType.CelDmg, "●End of action: Takes damage equal to remaining turns", "")); +ZokuData.push(new ZokuState(StType.AtkToCel, "●On attack, deals Cell Damage to target", "")); +ZokuData.push(new ZokuState(StType.CelBaria, "●When defense is consumed, deals Cell Damage equal to that amount", "")); +ZokuData.push(new ZokuState(StType.NotYosoku, "●Cannot predict opponent's actions", "")); +ZokuData.push(new ZokuState(StType.DrawCostRnd, "●Card costs change randomly on draw", "")); +ZokuData.push(new ZokuState(StType.DefKantu, "●Attacks penetrate defense", "")); +ZokuData.push(new ZokuState(StType.Reflect, "●Reflects damage taken back to attacker", "")); +ZokuData.push(new ZokuState(StType.SyaseiYoku, "♥Orgasms and withdraws at 10 stacks", "")); +ZokuData.push(new ZokuState(StType.Koufun, "♥Ejaculation Desire buildup is doubled", "")); +ZokuData.push(new ZokuState(StType.Counter, "●Counters for damage when hit", "")); +ZokuData.push(new ZokuState(StType.CelDmgBai, "●Cell Damage dealt x", "")); +ZokuData.push(new ZokuState(StType.CelHiDmgCng, "◯Damage taken reduced by own Cell Damage / 4", "")); +ZokuData.push(new ZokuState(StType.BougyoKinsi, "◯Defend command becomes unavailable", ""));