From deb70b87d0949002a51d4aed633b060bf0b013d8 Mon Sep 17 00:00:00 2001 From: dazedanon Date: Sun, 15 Feb 2026 09:56:21 -0600 Subject: [PATCH] TL More Card Stuff --- www/js/plugins/JsScript77Set.js | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/www/js/plugins/JsScript77Set.js b/www/js/plugins/JsScript77Set.js index 223d790..d78950d 100644 --- a/www/js/plugins/JsScript77Set.js +++ b/www/js/plugins/JsScript77Set.js @@ -217,7 +217,7 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) { let rtnStrArr = []; let a = new CardStatus($dataWeapons[cardNo], turnCount); if ($dataWeapons[cardNo].meta["Cost"] == "All") { - rtnStrArr.push("●使用時にMPを全て消費する"); + rtnStrArr.push("●Consumes all MP when used"); } let setStateList = []; let ckTraits = $dataWeapons[cardNo].traits; @@ -249,9 +249,9 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) { setCSText = setCSText.replace(/calc/g, calcValue); setCSText = setCSText.replace(/cname/g, cardName); if (BtlData.EndGetGold倍率 > 1) { - setCSText = setCSText.replace(/greadcheck/g, "※使用済み"); + setCSText = setCSText.replace(/greadcheck/g, "※Already used"); } else { - setCSText = setCSText.replace(/greadcheck/g, "一度だけ"); + setCSText = setCSText.replace(/greadcheck/g, "Once only"); } let stateList = GetStateList($dataSkills[setId]); if (stateList.length > 0) { @@ -271,7 +271,7 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) { switch (_Syu) { case "i": let _ckAdSys = GetBtlItemData(_Var); - setCSText = setCSText.replace(match[0], "アイテム「" + _ckAdSys._name + "」"); + setCSText = setCSText.replace(match[0], "Item [" + _ckAdSys._name + "]"); break; } } @@ -282,10 +282,10 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) { rtnStrArr.push(setCSText); } if (setId == KSkill.以下曜日効果変化) { - if ($gameSwitches.value(SW_Yobi + 0)) rtnStrArr.push("★風曜日(2枚ドロー)"); - if ($gameSwitches.value(SW_Yobi + 1)) rtnStrArr.push("★火曜日(25ダメージ)"); - if ($gameSwitches.value(SW_Yobi + 2)) rtnStrArr.push("★水曜日(MP2回復)"); - if ($gameSwitches.value(SW_Yobi + 3)) rtnStrArr.push("★土曜日(防御値+25)"); + if ($gameSwitches.value(SW_Yobi + 0)) rtnStrArr.push("★Wind Day (Draw 2 cards)"); + if ($gameSwitches.value(SW_Yobi + 1)) rtnStrArr.push("★Fire Day (25 damage)"); + if ($gameSwitches.value(SW_Yobi + 2)) rtnStrArr.push("★Water Day (Recover 2 MP)"); + if ($gameSwitches.value(SW_Yobi + 3)) rtnStrArr.push("★Earth Day (Defense +25)"); break; } } @@ -668,7 +668,7 @@ Game_Interpreter.prototype.BtlCardSelectionView = function () { let _SetStr = ""; switch (BtlCardSelectionMode) { case DType.CSHandTr: - _SetStr = "捨札に送るカードを選択してください(" + BtlCardSelectionMaisu + "枚)"; + _SetStr = "Select cards to discard (" + BtlCardSelectionMaisu + ")"; for (let i = 0; i <= CardData.length - 1; i++) { btlCardSelectionCardDataArr.push(CardData[i].CardData.id); btlCardSelectionSelectFlgArr.push(false); @@ -676,7 +676,7 @@ Game_Interpreter.prototype.BtlCardSelectionView = function () { break; case DType.CSCardGet: case DType.CSTrCardGet: - _SetStr = "手札に加えるカードを選択してください(" + BtlCardSelectionMaisu + "枚)"; + _SetStr = "Select cards to add to hand (" + BtlCardSelectionMaisu + ")"; for (let i = 0; i <= _BtlCardSelect_IdArr.length - 1; i++) { btlCardSelectionCardDataArr.push(_BtlCardSelect_IdArr[i]); btlCardSelectionSelectFlgArr.push(false);