let NPlayer = []; let NEnemy = []; let Next戦闘PlayerHP割合 = 100; Game_Interpreter.prototype.NPlayer_Setting = function (keepFlg) { keepFlg = typeof keepFlg !== 'undefined' ? keepFlg : false; //プレイヤー:初期設定 (_ENo * -1) - 1 if (!keepFlg) { NPlayer.push($gameActors._data[1]); } NPlayer[0]._mp = 0; NPlayer[0]._TurnCount = 0; NPlayer[0]._screenX = 767; NPlayer[0]._screenY = 386; NPlayer[0]._PosX = NPlayer[0]._screenX; NPlayer[0]._PosY = NPlayer[0]._screenY; NPlayer[0]._befhp = -1; NPlayer[0]._befdef = -1; NPlayer[0]._BtlBit = []; if (Next戦闘PlayerHP割合 != 100) { NPlayer[0]._hp = Math.round(NPlayer[0].mhp * (Next戦闘PlayerHP割合 / 100)); } Next戦闘PlayerHP割合 = 100; } Game_Interpreter.prototype.NPlayer_MaxHpAdd = function (addHp) { NPlayer[0]._paramPlus[0] += addHp; NPlayer[0]._hp += addHp; } const _SetMktPNull = 9999; Game_Interpreter.prototype.NPlayer_Add = function (enemyId) { let setX = Number(MetaChecker($dataEnemies[enemyId], "味方X", _SetMktPNull)); let setY = Number(MetaChecker($dataEnemies[enemyId], "味方Y", _SetMktPNull)); let setTgtRnk = Number(MetaChecker($dataEnemies[enemyId], "味方狙率", 100)); if ($gameSwitches.value(SW_BtlLastBoss)) { setTgtRnk = 0; } if (setX == _SetMktPNull) setX = 135; if (setY == _SetMktPNull) setX = 50; setX = NPlayer[0]._screenX + Number(setX); setY = NPlayer[0]._screenY + Number(setY); NPlayer.push(new Game_Enemy(enemyId, setX, setY)); NPlayer[NPlayer.length - 1]._UsePtnNo = this.GetEnemyNextActionNo_ENo(-NPlayer.length, 0); NPlayer[NPlayer.length - 1]._PicNo = NPlayer.length - 1; NPlayer[NPlayer.length - 1]._TgtRnk = setTgtRnk; NPlayer[NPlayer.length - 1]._befhp = -1; NPlayer[NPlayer.length - 1].SpineFlg = MetaChecker($dataEnemies[NPlayer[NPlayer.length - 1]._enemyId], "Spine表示", false); let btlPicPath = $dataEnemies[NPlayer[NPlayer.length - 1]._enemyId].battlerName; if (NPlayer[NPlayer.length - 1].SpineFlg) { Spn_FileLoad(btlPicPath); } btl味方VoiceData = new Btl味方VoiceData(NPlayer[NPlayer.length - 1]._enemyId); } let _BtlLoadCk = []; Game_Interpreter.prototype.NEnemys_Setting = function () { _BtlLoadCk = []; NEnemy = []; $gameTroop.setup(BtlData.EnemyGrpNo); for (let i = 0; i <= $gameTroop._enemies.length - 1; i++) { NEnemy.push($gameTroop._enemies[i]); NEnemy[NEnemy.length - 1].SpineFlg = MetaChecker($dataEnemies[$gameTroop._enemies[i]._enemyId], "Spine表示", false); if (NEnemy[NEnemy.length - 1].SpineFlg) { let spineName = GetEnemyData_ENo(NEnemy.length - 1).battlerName; Spn_FileLoad(spineName); _BtlLoadCk.push(spineName); } NEnemy[NEnemy.length - 1]._PicNo = NEnemy.length - 1; if (NEnemy[NEnemy.length - 1]._hidden) { NEnemy[NEnemy.length - 1].FstHidden = true; NEnemy[NEnemy.length - 1]._hp = 0; } } for (let i = 0; i <= NEnemy.length - 1; i++) { NEnemy[i]._bar_x = 0; let _Ckbarx = MetaChecker($dataEnemies[NEnemy[i]._enemyId], 'bar_x'); if (_Ckbarx != "") NEnemy[i]._bar_x = Number(_Ckbarx); NEnemy[i]._bar_y = 0; let _Ckbary = MetaChecker($dataEnemies[NEnemy[i]._enemyId], 'bar_y'); if (_Ckbary != "") NEnemy[i]._bar_y = Number(_Ckbary); NEnemy[i]._IcX = 0; let _CkIcX = MetaChecker($dataEnemies[NEnemy[i]._enemyId], 'IcX'); if (_CkIcX != "") NEnemy[i]._IcX = Number(_CkIcX); NEnemy[i]._IcY = 0; let _CkIcY = MetaChecker($dataEnemies[NEnemy[i]._enemyId], 'IcY'); if (_CkIcY != "") NEnemy[i]._IcY = Number(_CkIcY); } } Game_Interpreter.prototype.NPlayer_途中Add = function (enemyId) { this.NPlayer_Add(enemyId); this.MikataDraw_ENo(NPlayer.length - 1, true); } let Nupu_ActorinitMembers = Game_Actor.prototype.initMembers; Game_Actor.prototype.initMembers = function () { Nupu_ActorinitMembers.call(this); this._PicNo = 0; this._TurnCount = 0; this._TurnGage = 1; this._Seikan = 0; this._PosX = 0; this._PosY = 0; this._TgtOpi = 0; this._NState = []; this._screenX = 0; this._screenY = 0; this._TgtRnk = 100; this._bar_x = 0; this._bar_y = 0; this._DmgCng = 0; }; let Nupu_Enemyinitialize = Game_Enemy.prototype.initialize; Game_Enemy.prototype.initialize = function (enemyId, x, y) { Nupu_Enemyinitialize.apply(this, arguments); this._PicNo = 0; this._name = _以降文字削除($dataEnemies[enemyId].name, "::"); this._OneSkillNo = []; this._TurnCount = 1; this._FstTn = true;   this._TurnGage = 30; this._TgtOpi = 0; this._pWidth = 0; this._pHeight = 0; this._UsePtnNo = -1; this._bar_x = 0; this._bar_y = 0; this._IcX = 0; this._IcY = 0; this._NState = []; this._TgtRnk = 100; this._RePtnArr = []; this._DmgCng = 0; } class StacDmgData { constructor() { this._Type; this._CNo; this._Flame; this._Var; this._CardId; this._StId; this._Turn; this._Kouka; this._CardEditSkill; this._ShakeSkipFlg = false; } } let memoSkillArr = []; let memoSicoArr = []; class CardEditSkillData { constructor() { this._Maisu = null; this._CardId = null; this._CmnNo = null; this._SWNo = null; } } let GetSkillMemoData = function (metaObject, usePtnNo) { memoSkillArr = []; try { if (usePtnNo == -1) { memoSkillArr = MetaChecker(metaObject, "Skill", "").split(','); } else if (usePtnNo == -2) { memoSkillArr = MetaChecker(metaObject, "Skill0", "").split(','); } else { memoSkillArr = MetaChecker(metaObject, "Skill" + (usePtnNo + 1), "").split(','); } } catch (ex) { } } let CardStatus = function (bukiData, setTurn) { setTurn = typeof setTurn !== 'undefined' ? setTurn : 0; this.atk = bukiData.params[2]; this.def = bukiData.params[3]; this.mat = bukiData.params[4]; this.mdf = bukiData.params[5]; this.agi = bukiData.params[6]; this.luk = bukiData.params[7]; this.mhp = bukiData.params[0]; this.mmp = bukiData.params[1]; this.hp = $gameActors._data[1]._hp; this.mp = $gameActors._data[1]._mp; this.zmp = 0; try { this.zmp = NPlayer[0]._mp; } catch (e) { } this.Turn = setTurn; }; let EnemyStatus = function (NEnemySet) { this.atk = NEnemySet.atk; this.def = NEnemySet.def; this.mat = NEnemySet.mat; this.mdf = NEnemySet.mdf; this.agi = NEnemySet.agi; this.luk = NEnemySet.luk; this.mhp = NEnemySet.mhp; this.mmp = NEnemySet.mmp; this.hp = NEnemySet._hp; this.mp = NEnemySet._mp; };