const BJ_Path = "pictures/BJ/"; const CN_BJ反応処理 = 809; let Bj_Deck = []; class Trnp { constructor(_Mark , _No){ this.Mark = _Mark; this.No = _No; } } let _TrnpImgGet = function(_Card){ let _RtnStr = "Card_"; switch(_Card.Mark){ case 0: _RtnStr += "C_" + _Card.No; break; case 1: _RtnStr += "D_" + _Card.No; break; case 2: _RtnStr += "H_" + _Card.No; break; case 3: _RtnStr += "S_" + _Card.No; break; } return _RtnStr; } let Bj_flame = 0; Game_Interpreter.prototype.BJ_View = function(){ Bj_Deck = []; this.BJ_デッキ補充(); _BJ_Mode = BJ_Mode.Start; _Bj_Statflame = 0; this.BJ_Base_View(); } let BJ_Mode = { Start: 0 , Bet: 1 , Play: 2 , Rzlt: 3 , Rrse : 4, Btl : 5 }; let _BJ_Mode = BJ_Mode.Start; let _PlGWinX = 1121; let _PlGWinY = 723; let _Bj_EmFace = "PN_BjEmFace"; let _Bj_EmGold = 0; let _Bj_PLGold = 0; let _Bj_BetGold = 0; let _Bj_Nanido = 0; /* 0 → 敵はカードを2枚しかドローしない 1 → カードが17以下の場合かつ、ドローしても21を超えない場合ドロー 2 → 21をオーバーしない範囲で限界までドローをする。 3 → 次に引くカードを操作を行い 必ず19以上になるように引く (21をオーバーする場合はスキップして、次のカードを引く) */ let VN_BJ敵_所持金 = 382; let VN_BJ敵_難易度 = 383; let VN_BJEndPlGold = 384; let VN_BJ敵_画像 = 385; Game_Interpreter.prototype.BJ_Base_View = function(){ _DrawStac = []; Bj_Em難易度処理実行FLg = false; PL_Hand = []; Em_Hand = []; D_Text_Cng_font = "Makinas"; _Bj_PLGold = $gameParty._gold; _Bj_EmGold = $gameVariables.value(VN_BJ敵_所持金); _Bj_Nanido = $gameVariables.value(VN_BJ敵_難易度); _Bj_BetGold = 0; this.SetSpriteFIn( PN_BjBase , BJ_Path + "PN_BjBase" , 0 , 0 , 0 , 0 , 15); this.SetSpriteFIn( PN_BjTopUi , BJ_Path + "PN_BjTopUi" , 0 , 0 , 0 , 0 , 15); _Bj_EmFace = $gameVariables.value(VN_BJ敵_画像); if(_Bj_EmFace == 0) _Bj_EmFace = "PN_BjEmFace"; this.SetSpriteFIn( PN_BjEmFace , BJ_Path + _Bj_EmFace , 34 , 27 , 0 , 0 , 15); this.SpriteStrR(PN_BjEmGold , _Bj_EmGold , 25 , 255 , 195 , 0); this.MoveSprite(PN_BjEmGold , true , true , 15); this.SetSpriteFIn( PN_BjYamaCard , BJ_Path + "PN_BjYamaCard" , -156 , 286 , 0 , 0 , 15); this.SetSpriteFInC( PN_BjEmWin , BJ_Path + "PN_BjEmWin" , 672 , 278 - 247 , 0 , 0 , 15); this.SetSpriteFIn( PN_BjBetCoinWin , BJ_Path + "PN_BjBetCoinWin" , 378 , 368 , 0 , 0 , 15); this.SpriteStrR(PN_BjBetCoinTxt , _Bj_BetGold , 35 , 378 + 318 , 368 + 57 , 0); this.MoveSprite(PN_BjBetCoinTxt , true , true , 15); _PlGWinX = 1121; _PlGWinY = 723; this.SetSpriteFIn( PL_BjPLGoldWin , BJ_Path + "PL_BjPLGoldWin" , _PlGWinX , _PlGWinY , 0 , 0 , 15); this.SpriteStrR(PL_BjPLGoldTxt , _Bj_PLGold , 25 , _PlGWinX + 228 , _PlGWinY + 26 , 0); this.MoveSprite(PL_BjPLGoldTxt , true , true , 15); D_Text_Cng_font = ""; } let Bj_反応待機Flg = false; let Bj_反応Str = ""; Game_Interpreter.prototype.BJ_Update = function(){ if(Bj_反応待機Flg){ return true; } switch(_BJ_Mode){ case BJ_Mode.Start: this.BJ_Start_Update(); break; case BJ_Mode.Bet: this.BJ_Bet_Update(); break; case BJ_Mode.Play: this.BJ_Play_Update(); break; case BJ_Mode.Rzlt: this.BJ_Rzlt_Update(); break; case BJ_Mode.Rrse: this.BJ_Rrse_Update(); break; case BJ_Mode.Btl: this.BJ_Btl_Update(); break; case BJ_Mode.Exit: return false; } return true; } let _Bj_Statflame = 0; Game_Interpreter.prototype.BJ_Start_Update = function(){ if(_Bj_Statflame == 29){ this.BJ_Cmn処理("開始"); } if(_Bj_Statflame == 30){ this.BJ_Bet_Cng(); } _Bj_Statflame++; } Game_Interpreter.prototype.BJ_Cmn処理 = function(_処理Str){ Bj_反応Str = _処理Str; Bj_反応待機Flg = true; this.SetCmnEvent(CN_BJ反応処理); } let BjBetBtnX = 326; let BjBetBtnY = 667; let bj_bet_flame = 0; Game_Interpreter.prototype.BJ_Bet_Cng = function(){ bj_bet_flame = 0; _BJ_Mode = BJ_Mode.Bet; this.BJ_Bet_View(); } Game_Interpreter.prototype.BJ_Bet_View = function(){ _DrawStac = []; Bj_Em難易度処理実行FLg = false; this.SetSpriteFIn( PN_BjBetWin , BJ_Path + "PN_BjBetWin" , 0 , 0 , 0 , 0 , 15); this.SetSpriteFInC(PN_BjBetBtn + 0 , BJ_Path + "PN_BjBetBtn_1" , BjBetBtnX + (352 * 0 * 0.8) , BjBetBtnY , 0 , 0 , 15); this.SetSpriteFInC(PN_BjBetBtn + 1 , BJ_Path + "PN_BjBetBtn_2" , BjBetBtnX + (352 * 1 * 0.8) , BjBetBtnY , 0 , 0 , 15); this.SetSpriteFInC(PN_BjBetBtn + 2 , BJ_Path + "PN_BjBetBtn_3" , BjBetBtnX + (352 * 2 * 0.8) , BjBetBtnY , 0 , 0 , 15); this.SetSpriteFIn(PN_BjAllBetBtn , BJ_Path + "PN_BjAllBetBtn" , 1113 , 544 , 0 , 0 , 15); this.SetSpriteFInC(PN_BjExitBtn , BJ_Path + "PN_BjExitBtn" , 1281 , 743 , 0 , 0 , 15); this.SetSpriteFInC(PN_BjBetRstBtn , BJ_Path + "PN_BjBetRstBtn" , BjBetBtnX + (352 * 1 * 0.8) , BjBetBtnY + 92 , 0 , 0 , 15); this.SetSpriteFIn(PN_BjStartBtn , BJ_Path + "PN_BjStartBtn" , 780 , 395 , 0 , 0 , 15); _PlGWinX = 826; _PlGWinY = 529; this.MoveSprite(PL_BjPLGoldWin , _PlGWinX , _PlGWinY , 10); this.MoveSprite(PL_BjPLGoldTxt , _PlGWinX + 228 , _PlGWinY + 26 , 10 , 255); } let Bj_Bet_wait_flame = 0; Game_Interpreter.prototype.BJ_Bet_Update = function() { let _BetBtnArr = [PN_BjBetBtn + 0 , PN_BjBetBtn + 1 , PN_BjBetBtn + 2 , PN_BjAllBetBtn , PN_BjBetRstBtn , PN_BjStartBtn , PN_BjExitBtn]; this.SpriteCngColorArr(_BetBtnArr); if(_Bj_BetGold == 0) this.SpriteCngColor(PN_BjStartBtn , [-50 , -50 , -50 , 0]); let _CNo = overPointerSpCkArr(_BetBtnArr); if(_CNo != -1){ if(_Bj_BetGold == 0 && _CNo == PN_BjStartBtn) return; let _XPsNo = _CNo - PN_BjBetBtn; this.SpriteCngColor(_CNo , [100 , 100 , 100,0]); if(_CNo == PN_BjBetBtn + 0 || _CNo == PN_BjBetBtn + 1 || _CNo == PN_BjBetBtn + 2){ this.SetSpriteC(PN_BjBetBtnH , BJ_Path + "PN_BjBetBtnH" , BjBetBtnX + (352 * _XPsNo * 0.8) , BjBetBtnY); } else if(_CNo == PN_BjBetRstBtn) { this.SetSpriteC(PN_BjBetBtnH , BJ_Path + "PN_BjBetBtnH_R" , BjBetBtnX + (352 * 1 * 0.8) , BjBetBtnY + 92); } else if(_CNo == PN_BjExitBtn) { let _EBtnData = GetSpriteData(PN_BjExitBtn); this.SetSpriteC(PN_BjBetBtnH , BJ_Path + "PN_BjBetBtnH" , _EBtnData._x , _EBtnData._y); } else if(_CNo == PN_BjAllBetBtn) { this.SetSprite(PN_BjBetBtnH , BJ_Path + "PN_BjAllBetBtnH" , 1099 , 528); } if(TouchInput.isTriggered() && Bj_Bet_wait_flame <= 0){ switch(_CNo) { case PN_BjBetBtn + 0: let cost1 = 500; if(_Bj_PLGold >= cost1) { _Bj_BetGold += cost1; _Bj_PLGold -= cost1; this.PlayPtcPic("Gold_Set",675,454); this.PlaySe("Coin"); } Bj_Bet_wait_flame = 5; break; case PN_BjBetBtn + 1: let cost2 = 5000; if(_Bj_PLGold >= cost2) { _Bj_BetGold += cost2; _Bj_PLGold -= cost2; this.PlayPtcPic("Gold_Set",675,454); this.PlaySe("Coin"); } Bj_Bet_wait_flame = 5; break; case PN_BjBetBtn + 2: let cost3 = 30000; if(_Bj_PLGold >= cost3) { _Bj_BetGold += cost3; _Bj_PLGold -= cost3; this.PlayPtcPic("Gold_Set",675,454); this.PlaySe("Coin"); } Bj_Bet_wait_flame = 5; break; case PN_BjAllBetBtn: _Bj_BetGold += _Bj_PLGold; _Bj_PLGold = 0; this.PlayPtcPic("Gold_Set",1214,568); this.PlaySe("Coin"); Bj_Bet_wait_flame = 5; break; case PN_BjBetRstBtn: _Bj_PLGold += _Bj_BetGold; _Bj_BetGold = 0; this.PlaySe("Key"); break; case PN_BjExitBtn: this.Bj_End_Cng(); this.PlaySe("Key"); break; case PN_BjStartBtn: if(_Bj_BetGold == 0) return; for (let i = PN_BjBetBack; i <= PN_BjStartBtn; i++) { this.MoveSprite(i , true , true , 15 , 0); } _PlGWinX = 1121; _PlGWinY = 723; this.MoveSprite(PL_BjPLGoldWin , _PlGWinX , _PlGWinY , 15); this.MoveSprite(PL_BjPLGoldTxt , _PlGWinX + 228 , _PlGWinY + 26, 15 , 255); this.BJ_Play_Cng(); break; } this.CngSpriteStr(PN_BjBetCoinTxt , _Bj_BetGold); if (_Bj_PLGold < 0) _Bj_PLGold = 0; this.CngSpriteStr(PL_BjPLGoldTxt , _Bj_PLGold); } } else { this.DelSprite(PN_BjBetBtnH); } Bj_Bet_wait_flame--; } Game_Interpreter.prototype.Bj_End_Cng = function() { _BJ_Mode = BJ_Mode.Exit; $gameVariables.setValue(VN_BJEndPlGold ,_Bj_PLGold); for (let i = PN_BjBase; i <= PN_BjEmCard + 10; i++) { this.MoveSprite(i , true , true , 10 , 0 , true , true); } for (let i = PN_BjBtlBtn; i <= PN_BjSetuTxt + 1; i++) { this.MoveSprite(i , true , true , 10 , 0, true , true); } this.MoveSprite(PN_BjBetCoinWin, true , true , 10 , 0, true , true); this.MoveSprite(PN_BjBetCoinTxt, true , true , 10 , 0, true , true); this.DelSpriteSpan(PN_BjBetCoinWin , PN_BjKkLogo); } let bj_play_flame = 0; let PL_Hand = []; let Em_Hand = []; Game_Interpreter.prototype.BJ_Play_Cng = function(){ this.DelSprite(PN_BjEmWinTxt); _BJ_Mode = BJ_Mode.Play; this.BJ_Play_PLDrawSetting(10); this.BJ_Play_PLDrawSetting(10); this.BJ_Play_EmDrawSetting(10); this.BJ_Play_EmDrawSetting(10); bj_play_flame = 0; } let _PlayBtn_Arr = []; Game_Interpreter.prototype.BJ_Play_View = function(){ this.SetSpriteFIn( PN_BjEndBtn , BJ_Path + "PN_BjEndBtn" , 778 , 351 + (70 * 0) , 0 , 0 , 10 , 255); this.SetSpriteFIn( PN_BjDblBtn , BJ_Path + "PN_BjDblBtn" , 778 , 351 + (70 * 1) , 0 , 0 , 10 , 255); this.SetSpriteFIn( PN_BjDrawBtn , BJ_Path + "PN_BjDrawBtn" , 778 , 351 + (70 * 2) , 0 , 0 , 10 , 255); this.SetSpriteFIn( PN_BjBtlBtn , BJ_Path + "PN_BjBtlBtn" , 481 , 492 , 0 , 0 , 10 , 255); _PlayBtn_Arr = [PN_BjDblBtn , PN_BjDrawBtn , PN_BjEndBtn , PN_BjBtlBtn]; } let Bj_BtlDblFlg = false; let Bj_Em難易度処理実行FLg = false; Game_Interpreter.prototype.BJ_Play_Update = function(){ this.BJ_Play_UIUpdate(); if(_Drawflame > 0) { this.BJ_Play_DrawUpdate(); return; } if(_DrawStac.length > 0){ _Drawflame = _DrawStac[0].flame; this.BJ_Play_DrawMove(_DrawStac[0].PlFlg , _Drawflame); _DrawStac.shift(); return; } if( this.Enemy_難易度Draw()) return; if(this.Enemy_BtlhandOpn()) return; if(HandScore_Get(PL_Hand) == 21) { this.BJ_Rzlt_Cng(BjKekka.Win); Bj_BtlDblFlg = false; return; } if(HandScore_Get(PL_Hand) > 21) { this.BJ_Rzlt_Cng(BjKekka.Over); Bj_BtlDblFlg = false; return; } if(Bj_BtlDblFlg) { this.BJ_Btl_Cng(); Bj_BtlDblFlg = false; return; } if(bj_play_flame == 5) { this.BJ_Play_View(); } this.SpriteCngColorArr(_PlayBtn_Arr); let _CNo = overPointerSpCkArr(_PlayBtn_Arr); if(_CNo != -1) { this.SpriteCngColor( _CNo , [100,100,100,0]); let _SpData = GetSpriteData(_CNo); let _SetuArr = []; switch(_CNo){ case PN_BjDblBtn: _SetuArr = ["Double your bet and draw 1 card" , "Then immediately go to showdown"]; this.BJ_Play_SetuWin(_SpData._x + 116 , _SpData._y , _SetuArr); if(TouchInput.isTriggered()) { _Bj_PLGold -= _Bj_BetGold; if (_Bj_PLGold < 0) _Bj_PLGold = 0; _Bj_BetGold *= 2; this.CngSpriteStr(PN_BjBetCoinTxt , _Bj_BetGold); this.CngSpriteStr(PL_BjPLGoldTxt , _Bj_PLGold); this.BJ_Play_PLDrawSetting(10); Bj_BtlDblFlg = true; this.BJ_Cmn処理("ダブル"); } break; case PN_BjDrawBtn: _SetuArr = ["Draw 1 card", ""]; this.BJ_Play_SetuWin(_SpData._x + 116 , _SpData._y , _SetuArr); if(TouchInput.isTriggered()) { this.BJ_Play_PLDrawSetting(10); this.BJ_Cmn処理("ドロー"); } break; case PN_BjEndBtn: _SetuArr = ["Surrender this round", "*Half your bet will be returned"]; this.BJ_Play_SetuWin(_SpData._x + 116 , _SpData._y , _SetuArr); if(TouchInput.isTriggered()) { this.BJ_Rzlt_Cng(BjKekka.Surrender); } break; case PN_BjBtlBtn: _SetuArr = ["Challenge your opponent.", "*Closest to 21 wins"]; this.BJ_Play_SetuWin(_SpData._x + 116 , _SpData._y , _SetuArr); if(TouchInput.isTriggered()) { this.BJ_Btl_Cng(); this.BJ_Cmn処理("勝負"); } break; } } else { this.DelSpriteSpan(PN_BjSetuWin , PN_BjSetuTxt + 1); } bj_play_flame++; } Game_Interpreter.prototype.Enemy_難易度Draw = function() { if(Bj_Em難易度処理実行FLg) return false; let _Ck_Hand = null; let _Loopi = 0; switch(_Bj_Nanido){ case 1: if(HandScore_Get(Em_Hand) < 17){ _Ck_Hand = Em_Hand.slice(); _Ck_Hand.push(Bj_Deck[0]); if(HandScore_Get(_Ck_Hand) <= 21){ this.BJ_Play_EmDrawSetting(10); } } break; case 2: _Ck_Hand = Em_Hand.slice(); _Loopi = 0; while(true){ _Ck_Hand.push(Bj_Deck[_Loopi]); if(HandScore_Get(_Ck_Hand) <= 21){ this.BJ_Play_EmDrawSetting(10); _Loopi++; } else { break; } } break; case 3: _Ck_Hand = Em_Hand.slice(); _Loopi = 0; if(HandScore_Get(_Ck_Hand) >= 19) break; while(true){ _Ck_Hand.push(Bj_Deck[_Loopi]); if(HandScore_Get(_Ck_Hand) <= 21) { this.BJ_Play_EmDrawSetting(10); _Loopi++; } else { break; } } _Ck_Hand.pop(); if(HandScore_Get(_Ck_Hand) < 19){ while(true){ _Ck_Hand.push(Bj_Deck[_Loopi]); if(HandScore_Get(_Ck_Hand) <= 21 && HandScore_Get(_Ck_Hand) >= 19){ this.BJ_Play_EmDrawSetting(10); break; } else { _Ck_Hand.pop(); Bj_Deck.splice(_Loopi , 1); if(Bj_Deck.length == 0) this.BJ_デッキ補充(); } } } break; } Bj_Em難易度処理実行FLg = true; Bj_EmHandOpenFlg = false; _bj_Btl_OpnCnt = 0; return true; } let Bj_EmHandOpenFlg = false; Game_Interpreter.prototype.Enemy_BtlhandOpn = function() { if(_bj_Btl_OpnCnt >= (Em_Hand.length / 2)) return false; if(bj_Btl_flame % 20 == 0) { EasingStr = "easeInOutQuad"; this.MoveSprite(PN_BjEmCard + _bj_Btl_OpnCnt , true , true , 15 , 255 , 0 , 65); EasingStr = ""; this.PlaySe("card"); } if(bj_Btl_flame % 20 == 10) { EasingStr = "easeInOutQuad"; let _Img = _TrnpImgGet(Em_Hand[_bj_Btl_OpnCnt]); this.CngSprite(PN_BjEmCard + _bj_Btl_OpnCnt , BJ_Path + _Img); this.MoveSprite(PN_BjEmCard + _bj_Btl_OpnCnt , true , true , 15 , 255 , 65 , 65); EasingStr = ""; _bj_Btl_OpnCnt++; if(_bj_Btl_OpnCnt >= (Em_Hand.length / 2)){ let Opn_Hand = []; for (let i = 0; i <= _bj_Btl_OpnCnt - 1; i++) { Opn_Hand.push(Em_Hand[i]); } this.SpriteStrC(PN_BjEmWinTxt , HandScore_Get(Opn_Hand) + " +?" , 30 , 672 , 278 - 247 ); } } bj_Btl_flame++; return true; } Game_Interpreter.prototype.BJ_Play_SetuWin = function(_PsX , _PsY , _SetuArr) { this.SetSprite( PN_BjSetuWin , BJ_Path + "PN_BjSetuWin" , _PsX - 46 , _PsY - 112); for (let i = 0; i <= _SetuArr.length - 1; i++) { this.SpriteStr(PN_BjSetuTxt + i , _SetuArr[i] , 20 , _PsX - 46 + 18 , _PsY - 112 + 22 + (i * 30)); } } Game_Interpreter.prototype.BJ_Play_UIUpdate = function() { let _Score = HandScore_Get(PL_Hand); this.SpriteStrC(PN_BjCntTxt , _Score , 68 , 128 , 708 , 255); } let HandScore_Get = function(_hndArr){ let _Cnt = 0; let _ACnt = 0; for (let i = 0; i <= _hndArr.length - 1; i++) { if(_hndArr[i].No != 1) { let _AddCnt = _hndArr[i].No; if(_AddCnt > 10) _AddCnt = 10; _Cnt += _AddCnt; } else { _ACnt++; } } for (let i = 0; i <= _ACnt - 1; i++) { if(_Cnt + 11 + _ACnt - i - 1 <= 21){ _Cnt += 11; } else { _Cnt += 1; } } return _Cnt; } let _Drawflame = 0; let _DrawPlFlg = false; let _DrawStac = []; class BJ_DrawStac { constructor(_PlFlg , _flame){ this.PlFlg = _PlFlg; this.flame = _flame; } } Game_Interpreter.prototype.BJ_Play_DrawUpdate = function(){ _Drawflame--; } Game_Interpreter.prototype.BJ_Play_DrawMove = function(_PlFlg , _flame){ let _Card = Bj_Deck[0]; Bj_Deck.shift(); this.PlaySe("card"); if(_PlFlg) { PL_Hand.push(_Card); let _PicNo = PL_Hand.length - 1; let _CardImg = _TrnpImgGet(_Card); let _CardZure = 750 / PL_Hand.length; if(_CardZure > 160) _CardZure = 160; this.SetSpriteC(PN_BjPLCard + _PicNo , BJ_Path + _CardImg , 167 , 426); for (let i = 0; i <= PL_Hand.length - 1; i++) { this.MoveSprite(PN_BjPLCard + i ,370 + (_CardZure * i) , 715 , _flame , 255 , 75 , 75); } this.SetSprite( PN_BjYamaCard , BJ_Path + "PN_BjYamaCard" , -156 - 17 , 286); this.MoveSpriteAdd( PN_BjYamaCard , 17 , 0 , 10); } else { Em_Hand.push(_Card); let _PicNo = Em_Hand.length - 1; this.SetSpriteC(PN_BjEmCard + _PicNo , BJ_Path + "Card_Back_1" , 167 , 426); let _CardZure = 560 / Em_Hand.length; if(_CardZure > 140) _CardZure = 140; for (let i = 0; i <= Em_Hand.length - 1; i++) { this.MoveSprite(PN_BjEmCard + i , 444 + (_CardZure * i) , 155 , _flame , 255 , 65 , 65); } this.SetSprite( PN_BjYamaCard , BJ_Path + "PN_BjYamaCard" , -156 - 17 , 286); this.MoveSpriteAdd( PN_BjYamaCard , 17 , 0 , 10); } if(Bj_Deck.length == 0) { this.BJ_デッキ補充(); } } Game_Interpreter.prototype.BJ_デッキ補充 = function(){ let _Counter = 10; Bj_Deck = []; while(true) { if(_Counter == 0) break; _Counter--; let _SettingArr = [] for (let i = 1; i <= 13; i++) { _SettingArr.push(new Trnp(0 , i)); _SettingArr.push(new Trnp(1 , i)); _SettingArr.push(new Trnp(2 , i)); _SettingArr.push(new Trnp(3 , i)); } ShuffleArr(_SettingArr); for (let i = 0; i <= _SettingArr.length - 1; i++) { Bj_Deck.push(_SettingArr[i]); } } } Game_Interpreter.prototype.BJ_Play_PLDrawSetting = function(_flame) { _DrawStac.push(new BJ_DrawStac(true,_flame)); } Game_Interpreter.prototype.BJ_Play_EmDrawSetting = function(_flame) { _DrawStac.push(new BJ_DrawStac(false,_flame)); } let bj_Btl_flame = 0; let _bj_Btl_OpnCnt = 0; Game_Interpreter.prototype.BJ_Btl_Cng = function(){ _BJ_Mode = BJ_Mode.Btl; bj_Btl_flame = 0; } Game_Interpreter.prototype.BJ_Btl_View = function() { } Game_Interpreter.prototype.BJ_Btl_Update = function() { if(Em_Hand.length == _bj_Btl_OpnCnt){ this.SpriteStrC(PN_BjEmWinTxt , HandScore_Get(Em_Hand) , 30 , 672 , 278 - 247 ); if(HandScore_Get(PL_Hand) >= HandScore_Get(Em_Hand)){ this.BJ_Rzlt_Cng(BjKekka.Win); } else { this.BJ_Rzlt_Cng(BjKekka.Lose); } return; } if(bj_Btl_flame % 20 == 0) { EasingStr = "easeInOutQuad"; this.MoveSprite(PN_BjEmCard + _bj_Btl_OpnCnt , true , true , 15 , 255 , 0 , 65); EasingStr = ""; this.PlaySe("card"); } if(bj_Btl_flame % 20 == 10) { EasingStr = "easeInOutQuad"; let _Img = _TrnpImgGet(Em_Hand[_bj_Btl_OpnCnt]); this.CngSprite(PN_BjEmCard + _bj_Btl_OpnCnt , BJ_Path + _Img); this.MoveSprite(PN_BjEmCard + _bj_Btl_OpnCnt , true , true , 15 , 255 , 65 , 65); EasingStr = ""; _bj_Btl_OpnCnt++; } bj_Btl_flame++; } let BjKekka = { Win:1, Lose:2, Over:3, Surrender:4 }; let _BjKekka; let bj_Rzlt_flame = 0; let bj_Rzlt_Endflame = 0; let bj_WinFlg = false; Game_Interpreter.prototype.BJ_Rzlt_Cng = function(_Kekka){ this.DelSpriteSpan(PN_BjSetuWin , PN_BjSetuTxt + 1); this.DelSpriteSpan(PN_BjBtlBtn , PN_BjEndBtn); this.SetSpriteFIn( PN_BjKkBlack , "Black" , 0 , 0 , 0 , 0 , 15 , 100); EasingStr = "easeOutBack"; this.SetSpriteC(PN_BjKkLine , BJ_Path + "PN_BjKkLine", 720 , 405 , 255 , 100 , 0); this.MoveSprite(PN_BjKkLine , true , true , 15); EasingStr = ""; _BJ_Mode = BJ_Mode.Rzlt; _BjKekka = _Kekka; bj_Rzlt_flame = bj_Rzlt_Endflame = 0; } Game_Interpreter.prototype.BJ_Rzlt_View = function() { } let Bj_BlackJuckFlg = false; let Bj_OverFlg = false; let _bj_Em0Endflame = 0; Game_Interpreter.prototype.BJ_Rzlt_Update = function() { if(bj_Rzlt_Endflame > 0){ _Bj_BetGold = 0; this.SpriteStrR(PN_BjBetCoinTxt , _Bj_BetGold , 35 , 378 + 318 , 368 + 57); if (_Bj_PLGold < 0) _Bj_PLGold = 0; this.SpriteStrR(PL_BjPLGoldTxt , _Bj_PLGold , 25 , _PlGWinX + 228 , _PlGWinY + 26); bj_Rzlt_Endflame--; if(bj_Rzlt_Endflame == 0){ if(_Bj_PLGold <= 0){ if(!ClickCkFlg){ this.ClickCk_WinView(["You've run out of money..." , "Ending Blackjack."] , 1); _bj_Em0Endflame = 0; } } else { if(_Bj_EmGold > 0) { this.BJ_Rrse_Cng(); } else { if(!ClickCkFlg){ this.ClickCk_WinView(["The opponent is out of money." , "Ending Blackjack."] , 1); _bj_Em0Endflame = 0; } } } } return; } if(ClickCkFlg){ _bj_Em0Endflame++; if(_bj_Em0Endflame < 30) return; if (TouchInput.isTriggered()){ this.ClickCk_WinDel(); this.Bj_End_Cng(); this.PlaySe("Key"); } return; } if(bj_Rzlt_flame == 20) { switch(_BjKekka) { case BjKekka.Win: Bj_BlackJuckFlg = false; if(HandScore_Get(PL_Hand) == 21){ this.PlayPtcPic("BJWin",690,300); this.SetSpriteC(PN_BjKkLogo , BJ_Path + "PN_BjKk_Bj", 690 , 300 , 255 , 100 , 0); Bj_BlackJuckFlg = true; } else { this.PlaySe("itemgetbgm"); this.SetSpriteC(PN_BjKkLogo , BJ_Path + "PN_BjKk_Win", 690 , 300 , 255 , 100 , 0); } break; case BjKekka.Lose: Bj_OverFlg = false; this.PlaySe("Down2"); this.SetSpriteC(PN_BjKkLogo , BJ_Path + "PN_BjKkLose", 690 , 300 , 255 , 100 , 0); break; case BjKekka.Over: Bj_OverFlg = true; this.PlaySe("Down2"); this.SetSpriteC(PN_BjKkLogo , BJ_Path + "PN_BjKkOver", 690 , 300 , 255 , 100 , 0); break; case BjKekka.Surrender: this.PlaySe("Down2"); this.SetSpriteC(PN_BjKkLogo , BJ_Path + "PN_BjKkSurrender", 690 , 300 , 255 , 100 , 0); break; } EasingStr = "easeOutBack"; this.MoveSprite(PN_BjKkLogo , true , true , 15); EasingStr = ""; } if(bj_Rzlt_flame == 35){ switch(_BjKekka){ case BjKekka.Win: this.SetSpriteFInC( PN_BjKkGoldIcon , BJ_Path + "PN_BjKkGoldIcon" , 505 , 430 , 0 , 0 , 10); let _getCoin = _Bj_BetGold; if(_Bj_EmGold < _Bj_BetGold) { _Bj_BetGold = _Bj_EmGold; } _Bj_EmGold -= _Bj_BetGold; _getCoin += _Bj_BetGold; _Bj_PLGold += _getCoin; this.SpriteStrR(PN_BjKkGoldTxt , SCol.Yel + _getCoin + "G Won" , 47 , 892 , 403 , 255 , 100 , 0); break; case BjKekka.Lose: _Bj_EmGold += _Bj_BetGold; this.SpriteStrC(PN_BjKkGoldTxt , "You lost..." , 42 , 684 , 440 , 255 , 100 , 0); break; case BjKekka.Over: _Bj_EmGold += _Bj_BetGold; this.SpriteStrC(PN_BjKkGoldTxt , "Bust..." , 42 , 684 , 440 , 255 , 100 , 0); break; case BjKekka.Surrender: let _lostGold = Math.floor(_Bj_BetGold / 2); _Bj_EmGold += _lostGold; _Bj_PLGold += _lostGold; this.SpriteStrC(PN_BjKkGoldTxt , "Surrendered. Half your bet was returned." , 42 , 684 , 440 , 255 , 100 , 0); break; } $gameVariables.setValue(VN_BJ敵_所持金 ,_Bj_EmGold); $gameParty._gold = _Bj_PLGold; this.CngSpriteStr(PN_BjEmGold , _Bj_EmGold); if (_Bj_PLGold < 0) _Bj_PLGold = 0; this.CngSpriteStr(PL_BjPLGoldTxt , _Bj_PLGold); EasingStr = "easeOutBack"; this.MoveSprite(PN_BjKkGoldTxt , true , true , 15); EasingStr = ""; } if( bj_Rzlt_flame == 55) { switch(_BjKekka){ case BjKekka.Win: this.BJ_Cmn処理("勝利"); break; case BjKekka.Lose: case BjKekka.Over: this.BJ_Cmn処理("敗北"); break; case BjKekka.Surrender: this.BJ_Cmn処理("諦める"); break; } } if( bj_Rzlt_flame > 60) { if(TouchInput.isTriggered()){ for (let i = PN_BjKkBlack; i <= PN_BjKkLogo; i++) { this.MoveSprite(i , true, true , 30 , 0); bj_Rzlt_Endflame = 30; } } } bj_Rzlt_flame++; } let bj_Rrse_flame = 0; Game_Interpreter.prototype.BJ_Rrse_Cng = function(){ _BJ_Mode = BJ_Mode.Rrse; bj_Rrse_flame = 0; } Game_Interpreter.prototype.BJ_Rrse_View = function(){ } Game_Interpreter.prototype.BJ_Rrse_Update = function() { bj_Rrse_flame++; if(bj_Rrse_flame % 10 == 9) { if(PL_Hand.length > 0) { let _PicNo = PL_Hand.length - 1; this.MoveSprite(PN_BjPLCard + _PicNo , 1785 , 384 , 10 , 255 , 65 , 65); PL_Hand.pop(); } if(Em_Hand.length > 0) { let _PicNo = Em_Hand.length - 1; this.MoveSprite(PN_BjEmCard + _PicNo , 1785 , 384 , 10 , 255 , 65 , 65); Em_Hand.pop(); } this.PlaySe("card"); } if(PL_Hand.length == 0 && Em_Hand.length == 0) { if(Bj_Deck.length == 0) this.BJ_デッキ補充(); this.BJ_Bet_Cng(); } }